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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/cities/dicastes.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/cities/dicastes.txt')
-rw-r--r--npc/re/cities/dicastes.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index af8ec7824..f46ce2651 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -15,7 +15,7 @@
//= 1.3 Updated to match official script. [SkittleNugget]
//============================================================
-dicastes01,194,159,5 script Excited Galten#a 492,{
+dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "[Excited Galten]";
if (isequipped(2782)) {
mes "I can't get beautiful";
@@ -34,7 +34,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
close;
}
-dicastes01,202,86,3 script Sentinel#a 492,{
+dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "El Dicastes, the";
@@ -61,7 +61,7 @@ dicastes01,202,86,3 script Sentinel#a 492,{
close;
}
-dicastes01,194,95,5 script Sentinel#b 450,{
+dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "I permit your entry.";
@@ -75,7 +75,7 @@ dicastes01,194,95,5 script Sentinel#b 450,{
close;
}
-dicastes01,234,158,0 script Training Galten#a 450,{
+dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I'll be ready for anything";
@@ -89,7 +89,7 @@ dicastes01,234,158,0 script Training Galten#a 450,{
close;
}
-dicastes01,244,166,0 script Training Galten#b 450,{
+dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I wonder if Ahat knows how";
@@ -103,7 +103,7 @@ dicastes01,244,166,0 script Training Galten#b 450,{
close;
}
-dicastes01,272,166,0 script Training Galten#c 450,{
+dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "[Training Galten]";
@@ -118,7 +118,7 @@ dicastes01,272,166,0 script Training Galten#c 450,{
close;
}
-dicastes01,248,129,0 script Training Galten#d 450,{
+dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "[Training Galten]";
@@ -135,7 +135,7 @@ dicastes01,248,129,0 script Training Galten#d 450,{
}
/*
-dicastes01,271,152,0 script Training Galten#e 450,{
+dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I will get great results";
@@ -148,7 +148,7 @@ dicastes01,271,152,0 script Training Galten#e 450,{
}
*/
-dic_in01,349,282,4 script Waiting Galten#in_1 492,{
+dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Here is the Battle Station.";
@@ -161,7 +161,7 @@ dic_in01,349,282,4 script Waiting Galten#in_1 492,{
close;
}
-dic_in01,370,261,1 script Waiting Galten#in_2 492,{
+dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Boring.";
@@ -172,7 +172,7 @@ dic_in01,370,261,1 script Waiting Galten#in_2 492,{
close;
}
-dic_in01,381,261,1 script Waiting Galten#in_3 492,{
+dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Zzzzz...";
@@ -183,7 +183,7 @@ dic_in01,381,261,1 script Waiting Galten#in_3 492,{
close;
}
-dic_in01,370,282,4 script Waiting Galten#in_4 492,{
+dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
@@ -194,7 +194,7 @@ dic_in01,370,282,4 script Waiting Galten#in_4 492,{
close;
}
-dic_in01,354,219,4 script Resting Galten#in_5 492,{
+dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Resting Galten]";
mes "Resting is always so sweet.";
@@ -205,7 +205,7 @@ dic_in01,354,219,4 script Resting Galten#in_5 492,{
close;
}
-dic_in01,365,197,1 script Resting Galten#in_6 492,{
+dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Resting Galten]";
mes "Galten can also rest while standing up like this.";
@@ -220,11 +220,11 @@ dic_in01,365,197,1 script Resting Galten#in_6 492,{
close;
}
-dic_in01,87,102,5 script Resting Piom#01 454,{
+dic_in01,87,102,5 script Resting Piom#01 4_MAN_PIOM,{
end;
}
-dic_in01,29,119,4 script Resting Piom#04 489,{
+dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
if (isequipped(2782)) {
mes "[Resting Piom]";
mes "Why is it so noisy when I'm trying to get rest?";
@@ -235,7 +235,7 @@ dic_in01,29,119,4 script Resting Piom#04 489,{
close;
}
-dic_in01,91,113,5 script Suspicious Piom#a 489,{
+dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "[Suspicious Piom]";
if (isequipped(2782)) {
mes "Have you heard of the";
@@ -276,7 +276,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
close;
}
-dic_in01,168,116,5 script Tired Piom#c 491,{
+dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "If you need any";
@@ -292,7 +292,7 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
close;
}
-dic_in01,149,104,5 script Tired Piom#b 455,{
+dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "I feel so stiff...";
@@ -310,7 +310,7 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
close;
}
-dic_in01,341,113,3 script Tired Piom#a 491,{
+dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "[Tired Piom]";
@@ -341,7 +341,7 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
close;
}
-dic_in01,252,103,3 script Eating Adventurer#tre 711,{
+dic_in01,252,103,3 script Eating Adventurer#tre 4_F_05,{
mes "[Eating Adventurer]";
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
@@ -357,7 +357,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
close;
}
-dic_in01,32,54,5 script Venknick#el_01 449,{
+dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
if (isequipped(2782)) {
mes "[Venknick]";
mes "Oh feels so refreshed.";
@@ -370,7 +370,7 @@ dic_in01,32,54,5 script Venknick#el_01 449,{
close;
}
-dic_in01,372,116,3 script Thrilled Piom#a 490,{
+dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{
mes "[Thrilled Piom]";
if (isequipped(2782)) {
mes "Ahat is the one";
@@ -400,7 +400,7 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
close;
}
-dic_in01,360,125,5 script Serious Venknicka 449,{
+dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "[Serious Venknick]";
if (isequipped(2782)) {
mes "A sudden increase in Bradium production.";
@@ -414,7 +414,7 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
close;
}
-dic_in01,42,250,5 script Guide#diel_1 489,{
+dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
if (isequipped(2782)) {
if (ep13_3_invite > 5) {
mes "[Guide]";
@@ -461,7 +461,7 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
close;
}
-dic_in01,335,34,5 script Talkative Piom#a 490,{
+dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "[Talkative Piom]";
if (isequipped(2782)) {
mes "At my factory";
@@ -481,7 +481,7 @@ dic_in01,335,34,5 script Talkative Piom#a 490,{
close;
}
-dic_in01,387,30,1 script Manuk Piom#a 454,{
+dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
mes "[Manuk Piom]";
if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?";
@@ -493,7 +493,7 @@ dic_in01,387,30,1 script Manuk Piom#a 454,{
close;
}
-dicastes01,282,210,4 script Free Knit#a 453,{
+dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "[Free Knit]";
if (isequipped(2782)) {
mes "As long as we have a steady";
@@ -511,7 +511,7 @@ dicastes01,282,210,4 script Free Knit#a 453,{
close;
}
-dicastes01,246,210,3 script Free Venknick#a 449,{
+dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "[Free Venknick]";
if (isequipped(2782)) {
mes "At least we have plenty of Bradium.";
@@ -541,7 +541,7 @@ dicastes01,246,210,3 script Free Venknick#a 449,{
close;
}
-dicastes01,235,245,4 script Excited Piom#a 490,{
+dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
if (isequipped(2782)) {
mes "[Excited Piom]";
mes "Have you seen Ahat?";
@@ -556,7 +556,7 @@ dicastes01,235,245,4 script Excited Piom#a 490,{
close;
}
-dicastes01,284,262,3 script Favorable Knit#a 453,{
+dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "[Favorable Knit]";
if (isequipped(2782)) {
mes "Unlike the Raphine, we Saphas";
@@ -574,7 +574,7 @@ dicastes01,284,262,3 script Favorable Knit#a 453,{
close;
}
-dicastes01,164,180,4 script Limpy Piom#a 489,{
+dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
mes "[Limpy Piom]";
if (isequipped(2782)) {
mes "They say there is a";
@@ -594,7 +594,7 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
close;
}
-dicastes01,191,202,4 script Complaining Galten#fihs 450,{
+dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
if (isequipped(2782)) {
mes "[Complaining Galten]";
mes "That crazy Vanknick always";
@@ -634,7 +634,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
close;
}
-dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
+dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
if (isequipped(2782)) {
mes "[Crazy Venknick]";
mes "At only 5000 Zeny";
@@ -684,7 +684,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
close;
}
-dic_in01,98,110,5 script Worried Piom#a 489,{
+dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{
if (isequipped(2782)) {
mes "[Worried Piom]";
mes "I haven't seen my friends for the last few hours.";
@@ -699,7 +699,7 @@ dic_in01,98,110,5 script Worried Piom#a 489,{
close;
}
-dic_in01,98,96,3 script Lost Galten#a 492,{
+dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Lost Galten]";
mes "I've been living as a Piom for too long";