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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-02-08 19:42:23 +0300 |
commit | 8601f2e4248981b3459bdba5e74c3070c8310b79 (patch) | |
tree | fb41b4516446264508e441cfcd645972d720aa09 /npc/re/cities/dewata.txt | |
parent | a1cc4d62cb1996c46e056f1b9569fb2323f9e7b4 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/re/cities/dewata.txt')
-rw-r--r-- | npc/re/cities/dewata.txt | 1186 |
1 files changed, 0 insertions, 1186 deletions
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt deleted file mode 100644 index 064cdc461..000000000 --- a/npc/re/cities/dewata.txt +++ /dev/null @@ -1,1186 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Lemongrass -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= Copyright (C) Gennosuke Kouga -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Dewata Town -//================= Description =========================================== -//= Dewata Town Script -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== Dewata Transportation ================================= -alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{ - mes "[Dewata Sailor]"; - mes "Do you want to visit ^8B4513Dewata Island^000000?"; - mes "With it's dazzling waves and charming views it's a great place to relax."; - mes "The transit fee is 10,000 Zeny."; - next; - switch(select("Yes!", "No.")) { - case 1: - if (Zeny >= 10000) { - mes "[Dewata Sailor]"; - mes "^8B4513Dewata^000000 is a beautiful and peaceful island country."; - mes "Have a nice trip~"; - close2; - Zeny -= 10000; - warp "dewata",232,53; - end; - } else { - mes "[Dewata Sailor]"; - mes "You don't have the dough, kid."; - mes "Come back when you have a bigger wallet."; - close; - } - case 2: - mes "[Dewata Sailor]"; - mes "Let me know"; - mes "when you're ready to travel~"; - close; - } -} - -dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{ - mes "[Alberta Sailor]"; - mes "Do you want to go back to Alberta?"; - next; - switch(select("Yes.", "No.")) { - case 1: - mes "[Alberta Sailor]"; - mes "I hope you had a lot of fun on"; - mes "your trip to ^8B4513Dewata^000000 Island."; - mes "Please come again!"; - close2; - warp "alberta",210,198; - end; - case 2: - mes "[Alberta Sailor]"; - mes "Have some more fun before you go."; - mes "^8B4513Dewata^000000 Island still has more to offer."; - close; - } -} - -//== Generic Dewata NPCs =================================== -dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{ - mes "[Fruit Fancier]"; - mes "What's wrong with your faaaaaace? You must really be clueless!"; - next; - mes "[Fruit Fancier]"; - mes "Let me drop some knowledge on ya."; - next; - mes "[Fruit Fancier]"; - mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?"; - next; - switch(select("About the shell...", "About the pulp...", "About the palm kernel...", "No thanks.")) { - case 1: - mes "[Fruit Fancier]"; - mes "So you want to know about Palm fruit's pulp? Let me explain."; - next; - mes "[Fruit Fancier]"; - mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes."; - next; - mes "[Fruit Fancier]"; - if (dew_drink > 0) - mes "Hmm... Have you met Memo already? Then it should be easy for you to understand."; - else - mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil."; - next; - mes "[Fruit Fancier]"; - mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality."; - next; - mes "[Fruit Fancier]"; - mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating."; - next; - mes "[Fruit Fancier]"; - mes "It burns well and has a good smell, can't get better than that."; - next; - mes "[Fruit Fancier]"; - mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells."; - next; - mes "[Fruit Fancier]"; - mes "It's not like this is the extent of my knowledge. Don't get me wrong!"; - close; - case 2: - mes "[Fruit Fancier]"; - mes "So you want to know about the Palm interior? Let me explain."; - next; - mes "[Fruit Fancier]"; - mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth..."; - next; - mes "[Fruit Fancier]"; - mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside."; - next; - mes "[Fruit Fancier]"; - mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather."; - next; - mes "[Fruit Fancier]"; - mes "And it's not like we just throw it away once we drink the water inside!!"; - next; - mes "[Fruit Fancier]"; - mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle."; - next; - mes "[Fruit Fancier]"; - mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,"; - next; - mes "[Fruit Fancier]"; - mes "People love to cook seafoods and chicken with Palm fruit charcoal.."; - next; - mes "[Fruit Fancier]"; - mes "It has the extra bonus of being burning with a pleasant palm smell"; - next; - mes "[Fruit Fancier]"; - mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects."; - next; - mes "[Fruit Fancier]"; - mes "It's not like this is all I know. Don't get me wrong!"; - close; - case 3: - mes "[Fruit Fancier]"; - mes "So, you want to know about tender kernel inside? Let me explain for you"; - next; - mes "[Fruit Fancier]"; - mes "The kernel inside of the hard pulp is used as a natural digestive."; - next; - mes "[Fruit Fancier]"; - mes "Not much to say about the kernel inside.."; - next; - mes "[Fruit Fancier]"; - mes "but we do make sure to use every part of the palm fruit."; - next; - mes "[Fruit Fancier]"; - mes "Wouldn't you agree?"; - close; - case 4: - mes "[Fruit Fancier]"; - mes "Arrgg! You have no interest in the world!"; - close; - } -} - -dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 500) { - mes "[Lazy Young Man]"; - mes "Why are you carrying so much? Isn't it heavy?"; - close; - } - if (countitem(Coco_Juice)) { - mes "[Lazy Young Man]"; - mes "Wewt~!! Isn't that Palm Juice?"; - mes "Can you give me that? I just woke"; - mes "up, and my throat is parched!"; - next; - switch(select("Give", "Do not give")) { - case 1: - mes "[Lazy Young Man]"; - mes "Really? For me?? I'll give you this in return... Thanks... Hehe~"; - delitem Coco_Juice,1; - getrandgroupitem(IG_GiftBox),1; - close; - case 2: - mes "[Lazy Young Man]"; - mes "So be it~ Ok..."; - close; - } - } - mes "[Lazy Young Man]"; - mes "Ah~ Thristy~ Anyone have some Palm"; - mes "juice for me?~"; - close; -OnTouch: - if (countitem(Coco_Juice) == 0) { - mes "[Lazy Young Man]"; - mes "Arrgg~ I'm thirsty~~ so thirsty~~"; - mes "Give me Palm juice... Palm Juuiice~~"; - emotion e_an; - next; - emotion e_an; - next; - emotion e_an; - next; - emotion e_an; - close; - } - end; -} - -dewata,159,81,4 script Tourist#dew-1 4_M_SITDOWN,{ - mes "[Nasolo]"; - mes "Wow~ Pure ocean, a warm beach..."; - mes "Perfect for a date with a girlfriend..."; - next; - mes "[Nasolo]"; - mes "If only I had one..."; - emotion e_sob; - next; - mes "[Nasolo]"; - mes "I wonder when my princess will come..."; - emotion e_sigh; - close; -} - -dewata,146,109,5 script Restauranteur#dew 4_COOK,{ - if (checkweight(Nasi_Goreng,1) == 0 || checkweight(Satay,1) == 0 || MaxWeight - Weight < 500) { - mes "[Restauranteur]"; - mes "You came to taste my dish? It is always good to eat with an empty stomach."; - close; - } - mes "[Restauranteur]"; - mes "Welcome to the island of Dewata."; - mes "I hope you behave like a noble"; - mes "traveler, unlike some of these"; - mes "teenage punks..."; - next; - switch(select("About Dewata dishes", "Today's menu?", "I'm okay.")) { - case 1: - mes "[Restauranteur]"; - mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want."; - next; - mes "[Restauranteur]"; - mes "So much to cover, let me begin."; - next; - mes "[Restauranteur]"; - mes "First, Dewata dishes have special names based on each cooking recipe,"; - next; - mes "[Restauranteur]"; - mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food."; - next; - mes "[Restauranteur]"; - mes "If it is a type of 'Bakar', then it is a grilled food."; - next; - mes "[Restauranteur]"; - mes "And if it's 'Satay', then you are eating a skewered dish."; - next; - mes "[Restauranteur]"; - mes "Second, we have dishes named after basic ingredients,"; - next; - mes "[Restauranteur]"; - mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung."; - next; - mes "[Restauranteur]"; - mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'."; - next; - mes "[Restauranteur]"; - mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny."; - close; - case 2: - mes "[Restauranteur]"; - mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?"; - next; - switch(select("Nasi Goreng", "Satay")) { - case 1: - mes "[Restauranteur]"; - mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny."; - .@food = 11532; - break; - case 2: - mes "[Restauranteur]"; - mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; - .@food = 11533; - break; - } - next; - switch(select("Taste", "Walk away")) { - case 1: - if (Zeny < 5000) { - mes "[Restauranteur]"; - mes "Where's the money kid? Sheesh! No free food here! Ok?"; - close; - } - mes "[Restauranteur]"; - mes "Here's your "+getitemname(.@food)+", you won't regret it!"; - Zeny -= 5000; - getitem .@food,1; - close; - case 2: - mes "[Restauranteur]"; - mes "It's a shame you won't taste this great dish..."; - close; - } - case 3: - mes "[Restauranteur]"; - mes "Are you serious? This is not even funny."; - close; - } -} - -dewata,147,107,6 script Gourmet#dew 4_M_03,{ - mes "[Gourmet]"; - mes "Oh... it's like a party in my"; - mes "mouth... and everyone's invited!"; - emotion e_sob; - next; - mes "[Gourmet]"; - mes "Master~ One more please~"; - emotion e_no1; - emotion e_ok,0,"Restauranteur#dew"; - next; - mes "[Gourmet]"; - mes "You must try this! The Food here is succulent~"; - close; -} - -dewata,154,107,4 script Sightseer#dew 4_M_04,{ - mes "[Tourist]"; - mes "Wow..."; - mes "How many has he already eaten?"; - emotion e_hmm; - next; - mes "[Tourist]"; - mes "He must be big eater, not the gourmet..."; - next; - mes "[Tourist]"; - mes "Have you been to Prontera yet? I think I've seen him somewhere.."; - close; -} - -dewata,95,203,6 script Travel Guide#dew 4_M_DEWMAN,{ - mes "[Guide]"; - mes "This temple behind me is called Borobudur."; - mes "Borobudur temple was built in the 9th century"; - mes "to venerate the Great Buddha, an ancient religious figure."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "That is all I have on Borobudur temple, are there any questions?"; - mes "If not, we can move to the next spot."; - close; -} - -dewata,97,207,4 script Tourist#dew1 1_F_SIGNZISK,{ - mes "[Tourist]"; - mes "Oh, dag-nabbit... I've gone and"; - mes "picked the wrong tour guide..."; - next; - mes "[Tourist]"; - mes "This hombre is a real snooze..."; - mes "Why make it longer.."; - emotion e_spin; - next; - mes "[Tourist]"; - mes "I need to change my travel agent..."; - emotion e_sigh; - close; -} - -dewata,100,206,4 script Tourist#dew2 1_M_ORIENT01,{ - mes "[Tourist]"; - mes "Hey, let's go there! Hurry up,"; - mes "while the tour guide is explaining~"; - next; - mes "[Tourist]"; - mes "Come on... It doesn't sound like"; - mes "he's going to stop talking anytime soon."; - close; -} - -dewata,101,206,4 script Tourist#dew3 4_F_01,{ - mes "[Tourist]"; - mes "Aren't we going to get lost without the guide?"; - next; - mes "[Tourist]"; - mes "We got lost already last time..."; - close; -} - -dewata,99,203,4 script Tourist#dew4 4_M_SAGE_C,{ - mes "[Tourist]"; - mes "Oh~ This is very interesting. A"; - mes "temple that worships the Buddha..."; - emotion e_ok; - next; - mes "[Tourist]"; - mes "But I don't really get all the"; - mes "symbology here."; - next; - mes "[Tourist]"; - mes "So beautiful... I wonder who built"; - mes "this place?"; - close; -} - -dewata,67,186,0 script Monk#dew1 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "I am a monk, content to spend my days in religious study."; - next; - mes "[Monk]"; - mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks..."; - next; - mes "[Monk]"; - mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha."; - close; -} - -dewata,65,188,0 script Monk#dew2 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Borobudur temple is one of few temples left for worshiping the Great Buddha."; - next; - mes "[Monk]"; - mes "I don't understand why there are only few temples left that follow our ways..."; - close; -} - -dewata,63,190,0 script Monk#dew3 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Are you a Tourist? You can make an offering and a wish to one of the shrines."; - next; - mes "[Monk]"; - mes "Our great Buddha may grant your wish.."; - close; -} - -dewata,62,192,0 script Monk#dew4 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Our great Buddha is the king of souls and the leader of all good Gods."; - next; - mes "[Monk]"; - mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures."; - next; - mes "[Monk]"; - mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics."; - close; -} - -dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ - mes "There is a small shrine here. There are many people making wishes."; - next; - switch(select("Make a donation.", "Make a wish.", "Walk away.")) { - case 1: - mes "Donation case says:"; - mes "^FF00001,000 ~ 100,000 Zeny^000000"; - mes "How much do you want to donate?"; - next; - input .@input,0,100000; - if (.@input < 1000) { - mes "- Cancelled. -"; - close; - } else if (.@input <= 50000) - .@good_luck = rand(1,10000); - else - .@good_luck = rand(1,5000); - if (.@input > Zeny) { - mes "- Not enough Zeny. -"; - close; - } - mes "What is your wish?"; - next; - input(.@wish$); - - setarray .@wishes$[0], - "Power","Strength", //1 - "Faster","Speed","Quickness","Agility", //2 - "Skillful Hands","Dex", //4 - "Healthy","Fitness","Vital", //8 - "Wisdom","Brain","Study","Int","1st place", //16 - "Luck","Wealth","Items","Get Item","Goods","Lotto", //32 - "Full Level","Level","LV", //64 - "Lover","Girl friend","Boy friend"; //128 - setarray .@index[0], - 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128; - - if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777) - .@bonus = 1; - for(.@i = 0; .@i<getarraysize(.@wishes$); ++.@i) { - if (compare(.@wish$,.@wishes$[.@i])) { - .@stat |= .@index[.@i]; - break; - } - } - - mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; - next; - callsub L_Wish; - Zeny -= .@input; - if (.@stat & 1 && .@bonus) - consumeitem 12043; //Str_Dish03 - else if (.@stat & 2 && .@bonus) - consumeitem 12058; //Agi_Dish03 - else if (.@stat & 4 && .@bonus) - consumeitem 12063; //Dex_Dish03 - else if (.@stat & 8 && .@bonus) - consumeitem 12053; //Vit_Dish03 - else if (.@stat & 16 && .@bonus) - consumeitem 12048; //Int_Dish03 - else if (.@stat & 32 && .@bonus) - consumeitem 12068; //Luk_Dish03 - else if (.@stat & 64) { - specialeffect(EF_ANGEL, AREA, playerattached()); - mes "- A celestial entity gives you a blessing. -"; - next; - } else if (.@stat & 128) { - mes "- The shrine envelops you in a loving aura. -"; - if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27]))) - specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); - next; - } - mes "It feels like this wish could come true."; - close; - case 2: - mes "What is your wish?"; - next; - input .@wish$; - mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; - next; - callsub L_Wish; - mes "It feels like this wish could come true."; - close; - case 3: - close; - } - -L_Wish: - mes "Mysterious energy comes out from the shrine."; - specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew1")); - specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew2")); - specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew3")); - specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew4")); - next; - mes "You have received the shrine's blessing."; - specialeffect(EF_BLESSING, AREA, playerattached()); - next; - return; -} -dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 CLEAR_NPC -dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 CLEAR_NPC -dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 CLEAR_NPC - -dewata,75,122,6 script Monk#dewt1 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "You are a stranger here. What brings here to this quiet place?"; - next; - switch(select("I'm sightseeing.", "No reason.")) { - case 1: - mes "[Monk]"; - mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here."; - close; - case 2: - mes "[Monk]"; - mes "Good day to you..."; - close; - } -} - -dewata,69,101,6 script Monk#dewt2 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks."; - next; - switch(select("I see...", "Explain about Buddhas", "Ah, okay.")) { - case 1: - mes "[Monk]"; - mes "You must feel the compassion of our Buddha!"; - close; - case 2: - mes "[Monk]"; - mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods."; - next; - mes "[Monk]"; - mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda."; - next; - mes "[Monk]"; - mes "In Dewata we belive there are many deities protecting each island and tribal locale,"; - next; - mes "[Monk]"; - mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion"; - next; - mes "[Monk]"; - mes "Great Lion is one of famous Buddhas worshipped in Dewata."; - next; - mes "[Monk]"; - mes "Hope this was good explanation for you. Let me know if you have anything else you want to know."; - close; - case 3: - mes "[Monk]"; - mes "Good day to you..."; - close; - } -} - -dewata,71,79,6 script Monk#dewt3 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair."; - next; - mes "[Monk]"; - mes "Come, you should feel the compassion of our Buddha in this pleasant weather."; - close; -} - -dewata,211,272,4 script Lodge Owner#dew 4_M_DEWOLDMAN,2,3,{ -OnTouch: - mes "[Lodge Owner]"; - mes "These days, we have many honeymooners visiting here."; - next; - mes "[Lodge Owner]"; - mes "It must be the beautiful scenery, right?"; - next; - mes "[Lodge Owner]"; - mes "I'm happy with my business. Hope all we have a lot more visitors like that."; - next; - mes "[Lodge Owner]"; - mes "Ah! You should bring your lover to Dewata on your honeymoon."; - mes "I'll give you a good price-"; - close; -} - -dewata,245,244,4 script Lodge Employee#dew 4_M_DEWMAN,2,3,{ -OnTouch: - mes "[Lodge employee]"; - mes "Argg~ This is really ticking me off!"; - emotion e_an; - next; - mes "[Lodge employee]"; - mes "How come more and more couples come here?"; - next; - mes "[Lodge employee]"; - mes "And why do they have act so lovey-dovey? What's up with that?"; - next; - mes "[Lodge employee]"; - mes "C'mon, show some respect to the people who work here..."; - close; -} - -dewata,233,263,0 script Sweet Married Couple#1 4_M_ROGUE,2,3,{ -OnTouch: - mes "[Sweet Husband]"; - mes "You are the most beautiful thing in the world baby~"; - emotion e_kis; - next; - mes "[Sweet Wife]"; - mes "Really? I'm that beautiful? I love you, honey~"; - emotion e_kis2,0,"Sweet Married Couple#dew2"; - next; - mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; - emotion e_heh; - emotion e_heh,0,"Sweet Married Couple#dew2"; - next; - mes "Come on now, I'm growing tired of this. Let's go."; - close; -} - -dewata,234,263,0 script Sweet Married Couple#2 4_F_JOB_HUNTER,2,3,{ -OnTouch: - mes "[Sweet Wife]"; - mes "Baby~ You know what flower that is~?"; - emotion e_what; - next; - mes "[Sweet Husband]"; - mes "Hmm? I don't know. But it's really pretty."; - next; - mes "[Sweet Wife]"; - mes "Baby~ Who's prettier, me or the flower?"; - emotion e_what; - next; - mes "[Sweet Husband]"; - mes "No matter how pretty the flower is, you are always more beautiful~"; - emotion e_kis,0,"Sweet Married Couple#dew1"; - next; - mes "[Sweet Wife]"; - mes "Really? I'm that pretty? I love you, sweetie~"; - emotion e_kis2; - next; - mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; - emotion e_heh,0,"Sweet Married Couple#dew1"; - emotion e_heh; - next; - mes "Come on now, this bores me. Let's move on."; - close; -} - -dewata,279,213,4 script Tourist#dew-2 4_M_LIEMAN,2,3,{ -OnTouch: - mes "[Reclining Tourist]"; - mes "Wow~ This is really comfy~"; - next; - mes "[Reclining Tourist]"; - mes "I'm having a great time just relaxing."; - next; - mes "[Reclining Tourist]"; - mes "You should lie down here too."; - mes "Once you do, you'll never want to get up."; - next; - mes "[Reclining Tourist]"; - mes "That's why I haven't moved in a whole week! Hahahaha~"; - emotion e_heh; - close; -} - -dewata,269,208,4 script Little Kid in Town#dew 4_M_DEWBOY,2,3,{ -OnTouch: - mes "[Kid]"; - mes "Hey "+ (Sex == SEX_MALE ? "bro" : "sis") +", look at that man!"; - next; - mes "[Kid]"; - mes "He's been lying there for a week doin' nothin'..."; - next; - mes "[Kid]"; - mes "Who IS that man?"; - emotion e_what; - next; - mes "[Kid]"; - mes "I don't want to be a lazybones like him when I grow up."; - close; -} - -dewata,227,129,4 script Sarr#dew 4_M_DEWBOY,2,3,{ -OnTouch: - mes "[Sarr]"; - mes "They're hiding so I should seek."; - mes "I'll find them for sure!-"; - next; - mes "[Sarr]"; - mes "One~"; - next; - mes "[Sarr]"; - mes "Two~ Three~"; - next; - mes "[Sarr]"; - mes "Four~ Five~ Six~"; - next; - mes "[Sarr]"; - mes "... ... ... ..."; - next; - mes "[Sarr]"; - mes "Ninty nine~ One hundred!!! Now I'm coming~"; - close; -} - -dewata,239,140,4 script Siyak#dew 4_M_DEWGIRL,2,3,{ -OnTouch: - mes "[Siyak]"; - mes "Hey come on, move over~ He's gonna find me~~"; - next; - mes "[Sarr]"; - mes "I found Siyak!! Come out, come out!!"; - emotion e_gg,0,"Sarr#dew"; - emotion e_omg; - emotion e_gg,0,"Sipo#dew"; - emotion e_omg,1; - next; - mes "[Siyak]"; - mes "Arrgg!! This is all your fault~!!"; - emotion e_an; - close; -} - -dewata,193,145,4 script Sipo#dew 4_M_DEWBOY,2,3,{ -OnTouch: - mes "[Sipo]"; - mes "Sarr won't find me here, right?"; - next; - mes "[Sarr]"; - mes "I found Siyak!! Come out come out!!"; - emotion e_gg,0,"Sarr#dew"; - emotion e_omg,0,"Siyak#dew"; - emotion e_gg; - emotion e_omg,1; - next; - mes "[Sipo]"; - mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here."; - close; -} - -dewata,228,177,4 script Majya#dew 4_M_DEWBOY,2,3,{ -OnTouch: - mes "[Majya]"; - mes "I was playing hide-and-seek with my friends..."; - next; - mes "[Majya]"; - mes "I've been just standing here, and they haven't found me for 3 hours..."; - emotion e_hmm; - next; - mes "[Majya]"; - mes "What should I do? Come out? I don't want to be IT..."; - close; -} - -dewata,278,100,4 script Missing Child#dew 4_F_KID2,2,3,{ -OnTouch: - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; - emotion e_sob; - emotion e_swt2; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey, kid..."; - next; - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; - emotion e_sob; - next; - mes "[Ukki]"; - mes "Mama~ Papa~ Where are youuu~ Waa~"; - emotion e_sob; - emotion e_swt2; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "... ... ..."; - emotion e_dots,1; - close; -} - -dewata,249,87,4 script Mum#dew 4W_F_01,2,3,{ -OnTouch: - mes "[Mum]"; - mes "Ukki~ Ukki~ Where did she go?"; - emotion e_wah; - next; - mes "[Mum]"; - mes "I can't take my eyes of her for a second..."; - next; - mes "[Mum]"; - mes "Ukki~"; - emotion e_wah; - close; -} - -dewata,251,85,6 script Poppa#dew 4W_M_01,2,3,{ -OnTouch: - mes "[Poppa]"; - mes "Honey, is Ukki lost again?"; - emotion e_what; - next; - mes "[Poppa]"; - mes "Arrgg... I can't go anywhere with her... How many times already?"; - emotion e_swt2; - next; - mes "[Daddy]"; - mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,"; - mes "and in Ayothaya..."; - emotion e_swt2; - next; - mes "[Daddy]"; - mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!"; - emotion e_otl; - close; -} - -dewata,278,281,4 script Happily Married Grandpa 4_M_DEWOLDMAN,{ - mes "[Happily Married Grandpa]"; - mes "Today, I should ask my lady to"; - mes "cook me some ^006400fried rice^000000."; - next; - mes "[Happily Married Grandpa]"; - mes "My wife's ^006400fried rice^000000 is"; - mes "always very special!"; - next; - mes "[Happily Married Grandpa]"; - mes "It makes me love her even more."; - mes "You can't imagine the wonderful flavor!"; - emotion e_lv; - close; -} - -dewata,280,277,4 script Happily Married Grandma 4_M_DEWOLDWOMAN,{ - mes "[Happily Married Grandma]"; - mes "In my younger days,"; - mes "there were many gentleman callers"; - mes "who wanted to court me."; - emotion e_swt2; - next; - mes "[Happily Married Grandma]"; - mes "Yet, I met just the right guy,"; - mes "and got married."; - mes "I asked what he likes best"; - mes "about me, he said it was"; - mes "my homemade ^006400fried rice^000000"; - next; - mes "[Happily Married Grandma]"; - mes "And since then, he only asks me"; - mes "to make ^006400fried rice^000000 for dinner."; - mes "Over 40 years of marriage"; - mes "and he still doesn't get tired ot it."; - next; - mes "[Happily Married Grandma]"; - mes "I always think it was lucky"; - mes "to be growing old with a guy"; - mes "who loves what I cook."; - emotion e_lv; - close; -} - -dewata,165,103,6 script Adventurer Semangat#dew 4_M_DEWOLDMAN,{ - mes "[Adventurer Semangat]"; - mes "I also traveled around the World"; - mes "When I was young like you."; - mes "^FF0000Monkey, Cuttlefish^000000"; - mes "^FF0000Eagle, and Snake^000000,"; - mes "all were good friends I met"; - mes "during my travels."; - next; - mes "[Adventurer Semangat]"; - mes "I still have passion for adventure and traveling."; - mes "But, I can't just leave"; - mes "my beloved wife and"; - mes "grandchildren behind..."; - next; - mes "[Adventurer Semangat]"; - mes "You will also have something"; - mes "or someone that is as precious"; - mes "in your heart someday."; - close; -} - -dewata,139,114,6 script Semangat's Wife#dew 4_M_DEWOLDWOMAN,{ - mes "[Semangat's Wife]"; - mes "Where's that old man"; - mes "gone off to again?"; - mes "Have you seen my husband around?"; - next; - switch(select("I think I saw him there..", "No I haven't..")) { - case 1: - mes "[Semangat's Wife]"; - mes "He ran away when"; - mes "I was looking for him."; - mes "Should be somewhere, telling tall tales"; - mes "to some travelers, like always."; - next; - mes "[Semangat's Wife]"; - mes "I apologize"; - mes "on behalf of my husband."; - mes "Please don't believe his foolish stories"; - mes "saying he met with ^FF0000Monkeys and Snakes^000000, or"; - mes "that he fought alongside a ^FF0000Cuttlefish^000000."; - next; - mes "[Semangat's Wife]"; - mes "He has been living here"; - mes "for entire life."; - mes "Yet, always find some travelers,"; - mes "and who will listen to his made-up tales."; - close; - case 2: - mes "[Semangat's Wife]"; - mes "Oh. Please let me know"; - mes "if you ever see him around."; - close; - } -} - -dewata,181,88,6 script Young Man#dew-2 4_M_DEWMAN,{ - mes "[Young Man]"; - mes "Isn't ^8B4513Dewata^000000 beach"; - mes "really beautiful?"; - mes "The children always play"; - mes "at this beach. It really"; - mes "reminds me of my youth."; - next; - mes "[Young Man]"; - mes "At the evening, you can see"; - mes "fireworks from the beach."; - mes "With ocean breeze, the crashing waves,"; - mes "and fireworks lighting the sky,"; - mes "the nighttime is a time of beauty here!"; - close; -} - -dewata,179,204,4 script Young Lady#dew 4_M_DEWWOMAN,{ - mes "[Young Lady]"; - mes "When you are outside of the town,"; - mes "and meet ^FF0000Tiger, Monkey, or pig^000000,"; - mes "make sure to avoid them."; - next; - select("What do you mean?"); - mes "[Young Lady]"; - mes "I haven't seen yet,"; - mes "but legend says there's a"; - mes "cruel monster named ^FF0000Leak^000000"; - mes "which can transform into an animal"; - mes "and hypnotize people into killing."; - next; - mes "[Young Lady]"; - mes "You know the dangers of this world."; - mes "It's never hurts to be careful"; - mes "even if it's just an urban legend."; - //emotion ET_SCRATCH; //TODO - close; -} - -dewata,280,236,4 script Settler#dew 4_F_JOB_BLACKSMITH,{ - mes "[Settler]"; - mes "I'm not really from ^8B4513Dewata^000000."; - mes "But while traveling,"; - mes "I found this place..."; - mes "And made my decision"; - mes "to live in this beautiful town."; - next; - mes "[Settler]"; - mes "I've been happy to live here"; - mes "and to find and experience"; - mes "all these beautiful sights."; - mes "It's a dream come true."; - next; - mes "[Settler]"; - mes "Would you ever think of"; - mes "settling here too?"; - close; -} - -dewata,204,230,6 script Dieting Lady#dew 4_M_DEWWOMAN,{ - if (countitem(Satay) == 0) { - mes "[Dieting Lady]"; - mes "Ah~ I'm starving!!"; - mes "I should be on a diet now."; - mes "Why am I still hungry?"; - next; - mes "[Dieting Lady]"; - mes "Don't talk to me too much!!"; - mes "I want to try that grilled ^006400Satay^000000"; - mes "so much~!!!!!"; - close; - } - mes "[Dieting Lady]"; - mes "Is that mouth-watering"; - mes "^006400Satay^000000 for me?"; - next; - switch(select("Yes, want a taste?", "No, it's for me!")) { - case 1: - delitem Satay,1; - mes "[Dieting Lady]"; - mes "Thanks so much!"; - mes "I've been so hungry~!!"; - mes "This smell of this ^006400Satay^000000"; - mes "is so good~!"; - next; - getitem Satay,1; - mes "[Dieting Lady]"; - mes "Ah... gotta come back to my senses,"; - mes "too much of a good thing is bad..."; - mes "I should stick with my diet."; - mes "Sorry, I'll give it back to you."; - emotion e_sob; - close; - case 2: - mes "[Dieting Lady]"; - mes "Arrgg.. You are so greedy!"; - mes "Since you don't want to share."; - mes "Anyway, I shouldn't cheat on my diet"; - mes "even for something that looks and smells so good..."; - emotion e_pif; - close; - } -} - -dewata,117,156,6 script Dreaming Kid#dew 4_M_DEWBOY,{ - mes "[Dreaming Kid]"; - mes "My granny says"; - mes "There was once a bird named ^FF0000Garuda^000000"; - mes "who flew above this town."; - mes "Afterwards we had some great harvests"; - mes "and were able to live happily."; - next; - mes "[Dreaming Kid]"; - mes "I want to see that bird"; - mes "flying above our town again!"; - mes "Then my mom, dad"; - mes "granny, and grandpa"; - mes "can be happy like the old times."; - mes "What do you think?"; - close; -} - -dewata,144,216,4 script Energetic Kid#dew 4_M_DEWBOY,{ - mes "[Energetic Kid]"; - mes "My parents used to tell me..."; - next; - mes "- ^006400Son,^000000 -"; - mes "- ^006400You should study hard.^000000 -"; - mes "- ^006400Be happy.^000000 -"; - mes "- ^006400Live a slow^000000 -"; - mes "- ^006400and safe life.^000000 -"; - mes "- ^006400The mountain over yonder^000000 -"; - mes "- ^006400will always be there for you.^000000 -"; - next; - mes "[Energetic Kid]"; - mes "Isn't it a great philosophy?"; - mes "I want to live that way"; - mes "and become a great person,"; - mes "and help all of the people in our town"; - mes "live happily ever after!"; - close; -} - -dewata,127,248,6 script Wishing Kid#dew 4_M_DEWGIRL,{ - mes "[Kid wishing to be an adult]"; - mes "My family has been brewing"; - mes "traditional Dewata wine for ages."; - mes "I want to drink it myself,"; - mes "but my dad says I'm too young."; - mes "He said I can drink it"; - mes "only after I sleep for over ^FF0000100 days^000000."; - next; - mes "[Kid wishing to be an adult]"; - mes "All grown-ups love to drink"; - mes "my dad's wine."; - mes "I want to try some so bad."; - mes "But, what should I do...?"; - mes "I've forgotten how many ^FF0000nights^000000"; - mes "I've already slept... boo hoo!"; - emotion e_sob; - close; -} - -dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 4_M_DEWZATIMAN,{ - mes "[Jaty Tribe Gatekeeper]"; - mes "Welcome to ^FF0000Jaty^000000 town."; - mes "Our tribe reveres strength and bravery."; - mes "We wish you a safe and restful time here."; - close; -} - -dew_fild01,106,306,4 script R. Jaty Tribe Warrior 4_M_DEWZATIMAN,{ - mes "[Reserved Jaty Warrior]"; - mes "I want to be the very best"; - mes "like no one ever was."; - next; - mes "[Reserved Jaty Warrior]"; - mes "I'm learning hunting skills"; - mes "these days. And I'm getting"; - mes "better and better"; - mes "every day!"; - next; - mes "[Reserved Jaty Warrior]"; - mes "I won't stop until"; - mes "I become a true warrior!"; - close; -} |