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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Alberta Town
-//===== By: ==================================================
-//= DZeroX
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= rAthena 1.0
-//===== Description: =========================================
-//= Town-specific Alberta NPCs
-//===== Additional Comments: =================================
-//= 1.0 Converted from Aegis 10.4 [DZeroX]
-//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
-//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
-//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
-//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
-//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
-//= 1.5 Updated to match AEGIS script. [Kisuka]
-//============================================================
-
-alberta,97,51,0 script Fabian 84,{
- mes "[Fabian]";
- mes "Man... When you travel all around the world, you'll hear of some crazy things.";
- next;
- mes "[Fabian]";
- mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
- next;
- mes "[Fabian]";
- mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
- next;
- mes "[Fabian]";
- mes "Seriously...";
- close;
-}
-
-alberta,53,39,0 script Steiner 100,{
- mes "[Steiner]";
- mes "Oh...!";
- mes "Welcome to Alberta,";
- mes "young adventurer!";
- next;
- mes "[Steiner]";
- mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
- next;
- mes "[Steiner]";
- mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
- close;
-}
-
-alberta,20,183,0 script Chad 49,{
- mes "[Chad]";
- mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
- next;
- mes "[Chad]";
- mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
- next;
- mes "[Chad]";
- mes "I wonder...";
- mes "If any of that";
- mes "is possibly";
- mes "true...";
- close;
-}
-
-alberta,131,139,2 script Drunken Old Man 54,{
- mes "[Deagle]";
- mes "^666666*Hiccup*^000000";
- mes "Wh-what are you";
- mes "staring at? Get lost!!";
- next;
- switch(select("Say nothing.","Leave him alone.")) {
- case 1:
- mes "[Deagle]";
- mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
- next;
- switch(select("Never heard of it.","Really? No kidding!")) {
- case 1:
- mes "[Deagle]";
- mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
- next;
- mes "[Deagle]";
- mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
- next;
- mes "[Deagle]";
- mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
- close;
- case 2:
- mes "[Deagle]";
- mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
- next;
- mes "[Deagle]";
- mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
- next;
- mes "[Deagle]";
- mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
- next;
- mes "[Deagle]";
- mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
- next;
- mes "[Deagle]";
- mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
- close;
- }
- case 2:
- mes "[Deagle]";
- mes "That's right!";
- mes "Go AWAY~";
- close;
- }
-}
-
-alberta,58,80,2 script Shakir 99,{
- mes "[Shakir]";
- if (rand(2)) {
- mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
- next;
- mes "[Shakir]";
- mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
- next;
- mes "[Shakir]";
- mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
- } else {
- mes "We Merchants can";
- mes "open roadside stands";
- mes "to do business.";
- next;
- mes "[Shakir]";
- mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
- next;
- mes "[Shakir]";
- mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
- next;
- mes "[Shakir]";
- mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
- }
- close;
-}
-
-alberta,62,156,2 script Sonya 102,{
- mes "[Sonya]";
- switch(rand(3)){
- case 0:
- mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
- next;
- mes "[Sonya]";
- mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
- next;
- mes "[Sonya]";
- mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
- next;
- mes "[Sonya]";
- mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
- close;
- case 1:
- mes "You know those lazy looking bears that live in the forest on the way to Payon?";
- next;
- mes "[Sonya]";
- mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
- next;
- mes "[Sonya]";
- mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
- close;
- case 2:
- mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
- next;
- mes "[Sonya]";
- mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
- next;
- mes "[Sonya]";
- mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
- close;
- }
-}
-
-alberta,93,174,2 script Grandmother Alma 103,{
- mes "[Grandmother Alma]";
- mes "Some time ago,";
- mes "a derelict ship";
- mes "drifted into";
- mes "Alberta harbour.";
- next;
- mes "[Grandmother Alma]";
- mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
- next;
- mes "[Grandmother Alma]";
- mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
- next;
- mes "[Grandmother Alma]";
- mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
- next;
- mes "[Grandmother Alma]";
- mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
- close;
-}
-
-alberta,189,151,5 script Fisk 100,{
- mes "[Fisk]";
- mes "Ahoy mate,";
- mes "where'd ya";
- mes "wanna go?";
- next;
- switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
- case 1:
- if (Zeny < 250) {
- mes "[Fisk]";
- mes "Hey now, don't try to cheat me! I said 250 zeny!";
- close;
- }
- set Zeny,Zeny - 250;
- warp "alb2trea",43,53;
- end;
- case 2:
- if (Zeny < 500) {
- mes "[Fisk]";
- mes "Ain't no way yer getting there without the 500 zeny first!";
- close;
- }
- set Zeny,Zeny - 500;
- warp "izlude",176,182;
- end;
- case 3:
- mes "[Fisk]";
- mes "Alright...";
- mes "Landlubber.";
- close;
- }
-}
-
-alb2trea,39,50,6 script Fisk#a2t 100,{
- mes "[Fisk]";
- mes "So you wanna head back to the mainland in Alberta, eh?";
- next;
- if(select("Yes please.","I changed my mind.")==1)
- warp "alberta",192,169;
- close;
-}
-
-alberta,195,151,2 script Paul 86,{
- mes "[Paul]";
- mes "Good day~";
- mes "Would you like";
- mes "to join the";
- mes "exploration team";
- mes "of the Sunken Ship?";
- next;
- mes "[Paul]";
- mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
- next;
- mes "[Paul]";
- mes "So, want";
- mes "to sign up?";
- mes "The admission";
- mes "fee is only";
- mes "200 Zeny.";
- next;
- switch(select("Sign me up!","Uh, no thanks.")) {
- case 1:
- if (Zeny < 200) {
- mes "[Paul]";
- mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
- close;
- } else {
- set Zeny,Zeny - 200;
- warp "alb2trea",62,69;
- close;
- }
- case 2:
- mes "[Paul]";
- mes "Alright, well...";
- mes "I'll be around";
- mes "if you change";
- mes "your mind.";
- close;
- }
-}
-
-alberta,190,173,4 script Phelix 85,{
- set .@weight,MaxWeight-Weight;
- mes "[Phelix]";
- if ((.@weight) < 10000) {
- mes "Wait a moment!!";
- mes "You have brought too many things!";
- mes "You cannot accept any more items!";
- mes "Please reduce the amount of items,";
- mes "then come see me again.";
- close;
- }
- if (@event_zelopy == 0) {
- mes "The hell are you doing here?";
- mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
- next;
- mes "[Phelix]";
- mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
- mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
- next;
- mes "[Phelix]";
- mes "If you're interested in my offer, get me the stuff I mentioned.";
- set @event_zelopy,1;
- close;
- } else {
- mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
- next;
- switch(select("Red Potions please.","Carrots please.")) {
- case 1:
- mes "[Phelix]";
- mes "Alright...";
- mes "Let's see";
- mes "what'cha got...";
- next;
- mes "[Phelix]";
- if (countitem(909) < 10) {
- mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
- close;
- } else {
- set .@max,countitem(909)/10;
- mes "Hmm, not bad...";
- mes "How many potions";
- mes "do you want to get?";
- next;
- switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- delitem 909,.@max*10; // Jellopy
- getitem 501,.@max; // Red_Potion
- break;
- case 2:
- mes "[Phelix]";
- mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
- mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
- input .@amount;
- next;
- mes "[Phelix]";
- if (.@amount <= 0) {
- mes "Much obliged, come again anytime.";
- close;
- }
- if (.@amount > 100) {
- mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
- close;
- }
- delitem 909,.@amount*10; // Jellopy
- getitem 501,.@amount; // Red_Potion
- break;
- case 3:
- mes "[Phelix]";
- mes "No problem,";
- mes "see you next time.";
- close;
- }
- mes "[Phelix]";
- mes "There you go! As I promised. Don't go suckin' them all down at once.";
- close;
- }
- case 2:
- mes "[Phelix]";
- mes "Alright, let's see what ya got...";
- next;
- mes "[Phelix]";
- if (countitem(909) < 3) {
- mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
- close;
- } else {
- set .@max,countitem(909)/3;
- mes "Not too bad pansy...";
- mes "How many do you want?";
- next;
- switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- delitem 909,.@max*3; // Jellopy
- getitem 515,.@max; // Carrot
- break;
- case 2:
- mes "[Phelix]";
- mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
- input .@amount;
- next;
- mes "[Phelix]";
- if (.@amount == 0) {
- mes "Alright then, see you next time.";
- close;
- }
- if (.@amount > 100) {
- mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "Seems you don't have enough. Go get some more if you want anything else.";
- close;
- }
- delitem 909,.@amount*3; // Jellopy
- getitem 515,.@amount; // Carrot
- break;
- case 3:
- mes "[Phelix]";
- mes "Catch'ya later.";
- close;
- }
- mes "[Phelix]";
- mes "There you go~! As I promised. Try not to stuff yer face.";
- close;
- }
- }
- }
-}