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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/cities/alberta.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities/alberta.txt')
-rw-r--r-- | npc/re/cities/alberta.txt | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/npc/re/cities/alberta.txt b/npc/re/cities/alberta.txt deleted file mode 100644 index e47b86e9e..000000000 --- a/npc/re/cities/alberta.txt +++ /dev/null @@ -1,407 +0,0 @@ -//===== rAthena Script ======================================= -//= Alberta Town -//===== By: ================================================== -//= DZeroX -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena 1.0 -//===== Description: ========================================= -//= Town-specific Alberta NPCs -//===== Additional Comments: ================================= -//= 1.0 Converted from Aegis 10.4 [DZeroX] -//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] -//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] -//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] -//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] -//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] -//= 1.5 Updated to match AEGIS script. [Kisuka] -//============================================================ - -alberta,97,51,0 script Fabian 84,{ - mes "[Fabian]"; - mes "Man... When you travel all around the world, you'll hear of some crazy things."; - next; - mes "[Fabian]"; - mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power."; - next; - mes "[Fabian]"; - mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!"; - next; - mes "[Fabian]"; - mes "Seriously..."; - close; -} - -alberta,53,39,0 script Steiner 100,{ - mes "[Steiner]"; - mes "Oh...!"; - mes "Welcome to Alberta,"; - mes "young adventurer!"; - next; - mes "[Steiner]"; - mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic."; - next; - mes "[Steiner]"; - mes "If I buy a lot of them in bulk, and then resell them here for a higher price..."; - close; -} - -alberta,20,183,0 script Chad 49,{ - mes "[Chad]"; - mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true..."; - next; - mes "[Chad]"; - mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie."; - next; - mes "[Chad]"; - mes "I wonder..."; - mes "If any of that"; - mes "is possibly"; - mes "true..."; - close; -} - -alberta,131,139,2 script Drunken Old Man 54,{ - mes "[Deagle]"; - mes "^666666*Hiccup*^000000"; - mes "Wh-what are you"; - mes "staring at? Get lost!!"; - next; - switch(select("Say nothing.","Leave him alone.")) { - case 1: - mes "[Deagle]"; - mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; - next; - switch(select("Never heard of it.","Really? No kidding!")) { - case 1: - mes "[Deagle]"; - mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; - next; - mes "[Deagle]"; - mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; - next; - mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; - close; - case 2: - mes "[Deagle]"; - mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; - next; - mes "[Deagle]"; - mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; - next; - mes "[Deagle]"; - mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; - next; - mes "[Deagle]"; - mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; - next; - mes "[Deagle]"; - mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; - close; - } - case 2: - mes "[Deagle]"; - mes "That's right!"; - mes "Go AWAY~"; - close; - } -} - -alberta,58,80,2 script Shakir 99,{ - mes "[Shakir]"; - if (rand(2)) { - mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods."; - next; - mes "[Shakir]"; - mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!"; - next; - mes "[Shakir]"; - mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!"; - } else { - mes "We Merchants can"; - mes "open roadside stands"; - mes "to do business."; - next; - mes "[Shakir]"; - mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent."; - next; - mes "[Shakir]"; - mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!"; - next; - mes "[Shakir]"; - mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that."; - } - close; -} - -alberta,62,156,2 script Sonya 102,{ - mes "[Sonya]"; - switch(rand(3)){ - case 0: - mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around."; - next; - mes "[Sonya]"; - mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!"; - next; - mes "[Sonya]"; - mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal."; - next; - mes "[Sonya]"; - mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered."; - close; - case 1: - mes "You know those lazy looking bears that live in the forest on the way to Payon?"; - next; - mes "[Sonya]"; - mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!"; - next; - mes "[Sonya]"; - mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!"; - close; - case 2: - mes "I once saw a pack of wolves take on one of those huge, lazy bears!"; - next; - mes "[Sonya]"; - mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help."; - next; - mes "[Sonya]"; - mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!"; - close; - } -} - -alberta,93,174,2 script Grandmother Alma 103,{ - mes "[Grandmother Alma]"; - mes "Some time ago,"; - mes "a derelict ship"; - mes "drifted into"; - mes "Alberta harbour."; - next; - mes "[Grandmother Alma]"; - mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship."; - next; - mes "[Grandmother Alma]"; - mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to."; - next; - mes "[Grandmother Alma]"; - mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters."; - next; - mes "[Grandmother Alma]"; - mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough."; - close; -} - -alberta,189,151,5 script Fisk 100,{ - mes "[Fisk]"; - mes "Ahoy mate,"; - mes "where'd ya"; - mes "wanna go?"; - next; - switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { - case 1: - if (Zeny < 250) { - mes "[Fisk]"; - mes "Hey now, don't try to cheat me! I said 250 zeny!"; - close; - } - set Zeny,Zeny - 250; - warp "alb2trea",43,53; - end; - case 2: - if (Zeny < 500) { - mes "[Fisk]"; - mes "Ain't no way yer getting there without the 500 zeny first!"; - close; - } - set Zeny,Zeny - 500; - warp "izlude",176,182; - end; - case 3: - mes "[Fisk]"; - mes "Alright..."; - mes "Landlubber."; - close; - } -} - -alb2trea,39,50,6 script Fisk#a2t 100,{ - mes "[Fisk]"; - mes "So you wanna head back to the mainland in Alberta, eh?"; - next; - if(select("Yes please.","I changed my mind.")==1) - warp "alberta",192,169; - close; -} - -alberta,195,151,2 script Paul 86,{ - mes "[Paul]"; - mes "Good day~"; - mes "Would you like"; - mes "to join the"; - mes "exploration team"; - mes "of the Sunken Ship?"; - next; - mes "[Paul]"; - mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go."; - next; - mes "[Paul]"; - mes "So, want"; - mes "to sign up?"; - mes "The admission"; - mes "fee is only"; - mes "200 Zeny."; - next; - switch(select("Sign me up!","Uh, no thanks.")) { - case 1: - if (Zeny < 200) { - mes "[Paul]"; - mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; - close; - } else { - set Zeny,Zeny - 200; - warp "alb2trea",62,69; - close; - } - case 2: - mes "[Paul]"; - mes "Alright, well..."; - mes "I'll be around"; - mes "if you change"; - mes "your mind."; - close; - } -} - -alberta,190,173,4 script Phelix 85,{ - set .@weight,MaxWeight-Weight; - mes "[Phelix]"; - if ((.@weight) < 10000) { - mes "Wait a moment!!"; - mes "You have brought too many things!"; - mes "You cannot accept any more items!"; - mes "Please reduce the amount of items,"; - mes "then come see me again."; - close; - } - if (@event_zelopy == 0) { - mes "The hell are you doing here?"; - mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!"; - next; - mes "[Phelix]"; - mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?"; - mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot."; - next; - mes "[Phelix]"; - mes "If you're interested in my offer, get me the stuff I mentioned."; - set @event_zelopy,1; - close; - } else { - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; - next; - switch(select("Red Potions please.","Carrots please.")) { - case 1: - mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; - close; - } else { - set .@max,countitem(909)/10; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; - next; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*10; // Jellopy - getitem 501,.@max; // Red_Potion - break; - case 2: - mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; - mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount <= 0) { - mes "Much obliged, come again anytime."; - close; - } - if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; - close; - } - delitem 909,.@amount*10; // Jellopy - getitem 501,.@amount; // Red_Potion - break; - case 3: - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; - } - mes "[Phelix]"; - mes "There you go! As I promised. Don't go suckin' them all down at once."; - close; - } - case 2: - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; - close; - } else { - set .@max,countitem(909)/3; - mes "Not too bad pansy..."; - mes "How many do you want?"; - next; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*3; // Jellopy - getitem 515,.@max; // Carrot - break; - case 2: - mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount == 0) { - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get some more if you want anything else."; - close; - } - delitem 909,.@amount*3; // Jellopy - getitem 515,.@amount; // Carrot - break; - case 3: - mes "[Phelix]"; - mes "Catch'ya later."; - close; - } - mes "[Phelix]"; - mes "There you go~! As I promised. Try not to stuff yer face."; - close; - } - } - } -} |