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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/cities/alberta.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities/alberta.txt')
-rw-r--r-- | npc/re/cities/alberta.txt | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/npc/re/cities/alberta.txt b/npc/re/cities/alberta.txt new file mode 100644 index 000000000..e47b86e9e --- /dev/null +++ b/npc/re/cities/alberta.txt @@ -0,0 +1,407 @@ +//===== rAthena Script ======================================= +//= Alberta Town +//===== By: ================================================== +//= DZeroX +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= Town-specific Alberta NPCs +//===== Additional Comments: ================================= +//= 1.0 Converted from Aegis 10.4 [DZeroX] +//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] +//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] +//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] +//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] +//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] +//= 1.5 Updated to match AEGIS script. [Kisuka] +//============================================================ + +alberta,97,51,0 script Fabian 84,{ + mes "[Fabian]"; + mes "Man... When you travel all around the world, you'll hear of some crazy things."; + next; + mes "[Fabian]"; + mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power."; + next; + mes "[Fabian]"; + mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!"; + next; + mes "[Fabian]"; + mes "Seriously..."; + close; +} + +alberta,53,39,0 script Steiner 100,{ + mes "[Steiner]"; + mes "Oh...!"; + mes "Welcome to Alberta,"; + mes "young adventurer!"; + next; + mes "[Steiner]"; + mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic."; + next; + mes "[Steiner]"; + mes "If I buy a lot of them in bulk, and then resell them here for a higher price..."; + close; +} + +alberta,20,183,0 script Chad 49,{ + mes "[Chad]"; + mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true..."; + next; + mes "[Chad]"; + mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie."; + next; + mes "[Chad]"; + mes "I wonder..."; + mes "If any of that"; + mes "is possibly"; + mes "true..."; + close; +} + +alberta,131,139,2 script Drunken Old Man 54,{ + mes "[Deagle]"; + mes "^666666*Hiccup*^000000"; + mes "Wh-what are you"; + mes "staring at? Get lost!!"; + next; + switch(select("Say nothing.","Leave him alone.")) { + case 1: + mes "[Deagle]"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; + next; + switch(select("Never heard of it.","Really? No kidding!")) { + case 1: + mes "[Deagle]"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; + next; + mes "[Deagle]"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; + close; + case 2: + mes "[Deagle]"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; + close; + } + case 2: + mes "[Deagle]"; + mes "That's right!"; + mes "Go AWAY~"; + close; + } +} + +alberta,58,80,2 script Shakir 99,{ + mes "[Shakir]"; + if (rand(2)) { + mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods."; + next; + mes "[Shakir]"; + mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!"; + next; + mes "[Shakir]"; + mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!"; + } else { + mes "We Merchants can"; + mes "open roadside stands"; + mes "to do business."; + next; + mes "[Shakir]"; + mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent."; + next; + mes "[Shakir]"; + mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!"; + next; + mes "[Shakir]"; + mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that."; + } + close; +} + +alberta,62,156,2 script Sonya 102,{ + mes "[Sonya]"; + switch(rand(3)){ + case 0: + mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around."; + next; + mes "[Sonya]"; + mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!"; + next; + mes "[Sonya]"; + mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal."; + next; + mes "[Sonya]"; + mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered."; + close; + case 1: + mes "You know those lazy looking bears that live in the forest on the way to Payon?"; + next; + mes "[Sonya]"; + mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!"; + next; + mes "[Sonya]"; + mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!"; + close; + case 2: + mes "I once saw a pack of wolves take on one of those huge, lazy bears!"; + next; + mes "[Sonya]"; + mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help."; + next; + mes "[Sonya]"; + mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!"; + close; + } +} + +alberta,93,174,2 script Grandmother Alma 103,{ + mes "[Grandmother Alma]"; + mes "Some time ago,"; + mes "a derelict ship"; + mes "drifted into"; + mes "Alberta harbour."; + next; + mes "[Grandmother Alma]"; + mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship."; + next; + mes "[Grandmother Alma]"; + mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to."; + next; + mes "[Grandmother Alma]"; + mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters."; + next; + mes "[Grandmother Alma]"; + mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough."; + close; +} + +alberta,189,151,5 script Fisk 100,{ + mes "[Fisk]"; + mes "Ahoy mate,"; + mes "where'd ya"; + mes "wanna go?"; + next; + switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { + case 1: + if (Zeny < 250) { + mes "[Fisk]"; + mes "Hey now, don't try to cheat me! I said 250 zeny!"; + close; + } + set Zeny,Zeny - 250; + warp "alb2trea",43,53; + end; + case 2: + if (Zeny < 500) { + mes "[Fisk]"; + mes "Ain't no way yer getting there without the 500 zeny first!"; + close; + } + set Zeny,Zeny - 500; + warp "izlude",176,182; + end; + case 3: + mes "[Fisk]"; + mes "Alright..."; + mes "Landlubber."; + close; + } +} + +alb2trea,39,50,6 script Fisk#a2t 100,{ + mes "[Fisk]"; + mes "So you wanna head back to the mainland in Alberta, eh?"; + next; + if(select("Yes please.","I changed my mind.")==1) + warp "alberta",192,169; + close; +} + +alberta,195,151,2 script Paul 86,{ + mes "[Paul]"; + mes "Good day~"; + mes "Would you like"; + mes "to join the"; + mes "exploration team"; + mes "of the Sunken Ship?"; + next; + mes "[Paul]"; + mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go."; + next; + mes "[Paul]"; + mes "So, want"; + mes "to sign up?"; + mes "The admission"; + mes "fee is only"; + mes "200 Zeny."; + next; + switch(select("Sign me up!","Uh, no thanks.")) { + case 1: + if (Zeny < 200) { + mes "[Paul]"; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; + close; + } else { + set Zeny,Zeny - 200; + warp "alb2trea",62,69; + close; + } + case 2: + mes "[Paul]"; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; + close; + } +} + +alberta,190,173,4 script Phelix 85,{ + set .@weight,MaxWeight-Weight; + mes "[Phelix]"; + if ((.@weight) < 10000) { + mes "Wait a moment!!"; + mes "You have brought too many things!"; + mes "You cannot accept any more items!"; + mes "Please reduce the amount of items,"; + mes "then come see me again."; + close; + } + if (@event_zelopy == 0) { + mes "The hell are you doing here?"; + mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!"; + next; + mes "[Phelix]"; + mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?"; + mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot."; + next; + mes "[Phelix]"; + mes "If you're interested in my offer, get me the stuff I mentioned."; + set @event_zelopy,1; + close; + } else { + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + next; + switch(select("Red Potions please.","Carrots please.")) { + case 1: + mes "[Phelix]"; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; + close; + } else { + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; + next; + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; + case 2: + mes "[Phelix]"; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; + close; + } + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + close; + } + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; + case 3: + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; + } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; + close; + } + case 2: + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + close; + } else { + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + next; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; + case 2: + mes "[Phelix]"; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount == 0) { + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get some more if you want anything else."; + close; + } + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; + case 3: + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; + close; + } + } + } +} |