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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Alberta Town
+//===== By: ==================================================
+//= DZeroX
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= Town-specific Alberta NPCs
+//===== Additional Comments: =================================
+//= 1.0 Converted from Aegis 10.4 [DZeroX]
+//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
+//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
+//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
+//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
+//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
+//= 1.5 Updated to match AEGIS script. [Kisuka]
+//============================================================
+
+alberta,97,51,0 script Fabian 84,{
+ mes "[Fabian]";
+ mes "Man... When you travel all around the world, you'll hear of some crazy things.";
+ next;
+ mes "[Fabian]";
+ mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
+ next;
+ mes "[Fabian]";
+ mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
+ next;
+ mes "[Fabian]";
+ mes "Seriously...";
+ close;
+}
+
+alberta,53,39,0 script Steiner 100,{
+ mes "[Steiner]";
+ mes "Oh...!";
+ mes "Welcome to Alberta,";
+ mes "young adventurer!";
+ next;
+ mes "[Steiner]";
+ mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
+ next;
+ mes "[Steiner]";
+ mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
+ close;
+}
+
+alberta,20,183,0 script Chad 49,{
+ mes "[Chad]";
+ mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
+ next;
+ mes "[Chad]";
+ mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
+ next;
+ mes "[Chad]";
+ mes "I wonder...";
+ mes "If any of that";
+ mes "is possibly";
+ mes "true...";
+ close;
+}
+
+alberta,131,139,2 script Drunken Old Man 54,{
+ mes "[Deagle]";
+ mes "^666666*Hiccup*^000000";
+ mes "Wh-what are you";
+ mes "staring at? Get lost!!";
+ next;
+ switch(select("Say nothing.","Leave him alone.")) {
+ case 1:
+ mes "[Deagle]";
+ mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
+ next;
+ switch(select("Never heard of it.","Really? No kidding!")) {
+ case 1:
+ mes "[Deagle]";
+ mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
+ next;
+ mes "[Deagle]";
+ mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
+ next;
+ mes "[Deagle]";
+ mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
+ close;
+ case 2:
+ mes "[Deagle]";
+ mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
+ next;
+ mes "[Deagle]";
+ mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
+ next;
+ mes "[Deagle]";
+ mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
+ next;
+ mes "[Deagle]";
+ mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
+ next;
+ mes "[Deagle]";
+ mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
+ close;
+ }
+ case 2:
+ mes "[Deagle]";
+ mes "That's right!";
+ mes "Go AWAY~";
+ close;
+ }
+}
+
+alberta,58,80,2 script Shakir 99,{
+ mes "[Shakir]";
+ if (rand(2)) {
+ mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
+ next;
+ mes "[Shakir]";
+ mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
+ next;
+ mes "[Shakir]";
+ mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
+ } else {
+ mes "We Merchants can";
+ mes "open roadside stands";
+ mes "to do business.";
+ next;
+ mes "[Shakir]";
+ mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
+ next;
+ mes "[Shakir]";
+ mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
+ next;
+ mes "[Shakir]";
+ mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
+ }
+ close;
+}
+
+alberta,62,156,2 script Sonya 102,{
+ mes "[Sonya]";
+ switch(rand(3)){
+ case 0:
+ mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
+ next;
+ mes "[Sonya]";
+ mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
+ next;
+ mes "[Sonya]";
+ mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
+ next;
+ mes "[Sonya]";
+ mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
+ close;
+ case 1:
+ mes "You know those lazy looking bears that live in the forest on the way to Payon?";
+ next;
+ mes "[Sonya]";
+ mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
+ next;
+ mes "[Sonya]";
+ mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
+ close;
+ case 2:
+ mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
+ next;
+ mes "[Sonya]";
+ mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
+ next;
+ mes "[Sonya]";
+ mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
+ close;
+ }
+}
+
+alberta,93,174,2 script Grandmother Alma 103,{
+ mes "[Grandmother Alma]";
+ mes "Some time ago,";
+ mes "a derelict ship";
+ mes "drifted into";
+ mes "Alberta harbour.";
+ next;
+ mes "[Grandmother Alma]";
+ mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
+ next;
+ mes "[Grandmother Alma]";
+ mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
+ next;
+ mes "[Grandmother Alma]";
+ mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
+ next;
+ mes "[Grandmother Alma]";
+ mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
+ close;
+}
+
+alberta,189,151,5 script Fisk 100,{
+ mes "[Fisk]";
+ mes "Ahoy mate,";
+ mes "where'd ya";
+ mes "wanna go?";
+ next;
+ switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
+ case 1:
+ if (Zeny < 250) {
+ mes "[Fisk]";
+ mes "Hey now, don't try to cheat me! I said 250 zeny!";
+ close;
+ }
+ set Zeny,Zeny - 250;
+ warp "alb2trea",43,53;
+ end;
+ case 2:
+ if (Zeny < 500) {
+ mes "[Fisk]";
+ mes "Ain't no way yer getting there without the 500 zeny first!";
+ close;
+ }
+ set Zeny,Zeny - 500;
+ warp "izlude",176,182;
+ end;
+ case 3:
+ mes "[Fisk]";
+ mes "Alright...";
+ mes "Landlubber.";
+ close;
+ }
+}
+
+alb2trea,39,50,6 script Fisk#a2t 100,{
+ mes "[Fisk]";
+ mes "So you wanna head back to the mainland in Alberta, eh?";
+ next;
+ if(select("Yes please.","I changed my mind.")==1)
+ warp "alberta",192,169;
+ close;
+}
+
+alberta,195,151,2 script Paul 86,{
+ mes "[Paul]";
+ mes "Good day~";
+ mes "Would you like";
+ mes "to join the";
+ mes "exploration team";
+ mes "of the Sunken Ship?";
+ next;
+ mes "[Paul]";
+ mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
+ next;
+ mes "[Paul]";
+ mes "So, want";
+ mes "to sign up?";
+ mes "The admission";
+ mes "fee is only";
+ mes "200 Zeny.";
+ next;
+ switch(select("Sign me up!","Uh, no thanks.")) {
+ case 1:
+ if (Zeny < 200) {
+ mes "[Paul]";
+ mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
+ close;
+ } else {
+ set Zeny,Zeny - 200;
+ warp "alb2trea",62,69;
+ close;
+ }
+ case 2:
+ mes "[Paul]";
+ mes "Alright, well...";
+ mes "I'll be around";
+ mes "if you change";
+ mes "your mind.";
+ close;
+ }
+}
+
+alberta,190,173,4 script Phelix 85,{
+ set .@weight,MaxWeight-Weight;
+ mes "[Phelix]";
+ if ((.@weight) < 10000) {
+ mes "Wait a moment!!";
+ mes "You have brought too many things!";
+ mes "You cannot accept any more items!";
+ mes "Please reduce the amount of items,";
+ mes "then come see me again.";
+ close;
+ }
+ if (@event_zelopy == 0) {
+ mes "The hell are you doing here?";
+ mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
+ next;
+ mes "[Phelix]";
+ mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
+ mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
+ next;
+ mes "[Phelix]";
+ mes "If you're interested in my offer, get me the stuff I mentioned.";
+ set @event_zelopy,1;
+ close;
+ } else {
+ mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
+ next;
+ switch(select("Red Potions please.","Carrots please.")) {
+ case 1:
+ mes "[Phelix]";
+ mes "Alright...";
+ mes "Let's see";
+ mes "what'cha got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 10) {
+ mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
+ close;
+ } else {
+ set .@max,countitem(909)/10;
+ mes "Hmm, not bad...";
+ mes "How many potions";
+ mes "do you want to get?";
+ next;
+ switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ delitem 909,.@max*10; // Jellopy
+ getitem 501,.@max; // Red_Potion
+ break;
+ case 2:
+ mes "[Phelix]";
+ mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
+ mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
+ input .@amount;
+ next;
+ mes "[Phelix]";
+ if (.@amount <= 0) {
+ mes "Much obliged, come again anytime.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
+ close;
+ }
+ delitem 909,.@amount*10; // Jellopy
+ getitem 501,.@amount; // Red_Potion
+ break;
+ case 3:
+ mes "[Phelix]";
+ mes "No problem,";
+ mes "see you next time.";
+ close;
+ }
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't go suckin' them all down at once.";
+ close;
+ }
+ case 2:
+ mes "[Phelix]";
+ mes "Alright, let's see what ya got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 3) {
+ mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
+ close;
+ } else {
+ set .@max,countitem(909)/3;
+ mes "Not too bad pansy...";
+ mes "How many do you want?";
+ next;
+ switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ delitem 909,.@max*3; // Jellopy
+ getitem 515,.@max; // Carrot
+ break;
+ case 2:
+ mes "[Phelix]";
+ mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
+ input .@amount;
+ next;
+ mes "[Phelix]";
+ if (.@amount == 0) {
+ mes "Alright then, see you next time.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Seems you don't have enough. Go get some more if you want anything else.";
+ close;
+ }
+ delitem 909,.@amount*3; // Jellopy
+ getitem 515,.@amount; // Carrot
+ break;
+ case 3:
+ mes "[Phelix]";
+ mes "Catch'ya later.";
+ close;
+ }
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try not to stuff yer face.";
+ close;
+ }
+ }
+ }
+}