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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/battleground/kvm
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/battleground/kvm')
-rw-r--r--npc/re/battleground/kvm/kvm01.txt430
-rw-r--r--npc/re/battleground/kvm/kvm02.txt430
-rw-r--r--npc/re/battleground/kvm/kvm03.txt431
-rw-r--r--npc/re/battleground/kvm/kvm_enter.txt218
-rw-r--r--npc/re/battleground/kvm/kvm_item_pay.txt313
5 files changed, 1822 insertions, 0 deletions
diff --git a/npc/re/battleground/kvm/kvm01.txt b/npc/re/battleground/kvm/kvm01.txt
new file mode 100644
index 000000000..684df0e71
--- /dev/null
+++ b/npc/re/battleground/kvm/kvm01.txt
@@ -0,0 +1,430 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM 80-99
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 80 to 99
+//= - Winning Team: 5 points
+//= - Losing Team: 1 point
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
+
+bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ end;
+}
+
+bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM01::CellEffect -1,{
+ end;
+
+OnKvM01One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM01Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
+bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
+bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
+bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
+bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
+bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
+bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
+
+bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
+bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
+bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
+bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
+bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
+bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
+bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
+
+bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM01_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
+ setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
+ setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
+ setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM01_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+ else {
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
+ if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+ else {
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM01BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM01BG, 1; // Starting
+ donpcevent "KvM01R_Croix::OnEnterBG";
+ donpcevent "KvM01R_Guillaume::OnEnterBG";
+ donpcevent "KvM01_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ set $@KvM01BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start01::OnEnable";
+ donpcevent "#B_camp_start01::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start01::OnDisable";
+ donpcevent "#B_camp_start01::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM01BG_Victory, 3;
+ set $@KvM01BG, 3;
+ mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+ }
+ set $@KvM01BG, 2; // Playing
+ bg_warp $@KvM01BG_id1,"bat_c01",61,120;
+ bg_warp $@KvM01BG_id2,"bat_c01",138,63;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM01_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM01_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 3;
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 1;
+ mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 2;
+ mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM01A";
+ enablenpc "KVM Officer#KVM01B";
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ donpcevent "KvM01_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set $@KvM01BG_Victory, 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ mapwarp "bat_c01","bat_room",154,150;
+ maprespawnguildid "bat_c01",0,3; // Just in case someone else
+ bg_updatescore "bat_c01",5,5;
+ set $@KvM01BG, 0;
+ donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM01_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
diff --git a/npc/re/battleground/kvm/kvm02.txt b/npc/re/battleground/kvm/kvm02.txt
new file mode 100644
index 000000000..5f6c118d3
--- /dev/null
+++ b/npc/re/battleground/kvm/kvm02.txt
@@ -0,0 +1,430 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM 1-59
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 1 to 59
+//= - Winning Team: 1 point
+//= - Losing Team: 0 points
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
+//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei]
+//= Fixed points in text and actual points differing.
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
+
+bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ end;
+}
+
+bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM02::CellEffect2 -1,{
+ end;
+
+OnKvM02One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM02Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139
+bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139
+bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139
+bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139
+bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139
+bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139
+bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139
+
+bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139
+bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139
+bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139
+bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139
+bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139
+bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139
+bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139
+
+bat_c02,54,128,3 script #A_camp_start02 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start02";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start02";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c02,146,56,3 script #B_camp_start02 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start02";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start02";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start02";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM02_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
+ setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
+ setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
+ setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
+ disablenpc "KVM Officer#KVM02A";
+ disablenpc "KVM Officer#KVM02B";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM02_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
+ else {
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
+ if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
+ else {
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM02BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM02BG, 1; // Starting
+ donpcevent "KvM02R_Croix::OnEnterBG";
+ donpcevent "KvM02R_Guillaume::OnEnterBG";
+ donpcevent "KvM02_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM02A";
+ disablenpc "KVM Officer#KVM02B";
+ set $@KvM02BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start02::OnEnable";
+ donpcevent "#B_camp_start02::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start02::OnDisable";
+ donpcevent "#B_camp_start02::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM02BG_Victory, 3;
+ set $@KvM02BG, 3;
+ mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
+ stopnpctimer;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+ }
+ set $@KvM02BG, 2; // Playing
+ bg_warp $@KvM02BG_id1,"bat_c02",62,119;
+ bg_warp $@KvM02BG_id2,"bat_c02",137,64;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM02_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM02_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 3;
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 1;
+ mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 2;
+ mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM02A";
+ enablenpc "KVM Officer#KVM02B";
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ donpcevent "KvM02_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set $@KvM02BG_Victory, 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ disablenpc "KVM Officer#KVM02A";
+ disablenpc "KVM Officer#KVM02B";
+ mapwarp "bat_c02","bat_room",154,150;
+ maprespawnguildid "bat_c02",0,3; // Just in case someone else
+ bg_updatescore "bat_c02",5,5;
+ set $@KvM02BG, 0;
+ donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM02_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM02_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 1";
+ close2;
+ }
+ else
+ { //
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 1";
+ close2;
+ }
+ else
+ { //
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
diff --git a/npc/re/battleground/kvm/kvm03.txt b/npc/re/battleground/kvm/kvm03.txt
new file mode 100644
index 000000000..4b685be55
--- /dev/null
+++ b/npc/re/battleground/kvm/kvm03.txt
@@ -0,0 +1,431 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM 60-80
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 60 to 80
+//= - Winning Team: 2 points
+//= - Losing Team: 1 point
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
+//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei]
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
+
+bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ end;
+}
+
+bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM03::CellEffect3 -1,{
+ end;
+
+OnKvM03One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM03Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139
+bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139
+bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139
+bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139
+bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139
+bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139
+bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139
+
+bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139
+bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139
+bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139
+bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139
+bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139
+bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139
+bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139
+
+bat_c03,54,128,3 script #A_camp_start03 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start03";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c03,146,56,3 script #B_camp_start03 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start03";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start03";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM03_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
+ setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
+ setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
+ setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
+ disablenpc "KVM Officer#KVM03A";
+ disablenpc "KVM Officer#KVM03B";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM03_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
+ else {
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
+ if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
+ else {
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM03BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM03BG, 1; // Starting
+ donpcevent "KvM03R_Croix::OnEnterBG";
+ donpcevent "KvM03R_Guillaume::OnEnterBG";
+ donpcevent "KvM03_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM03A";
+ disablenpc "KVM Officer#KVM03B";
+ set $@KvM01BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start03::OnEnable";
+ donpcevent "#B_camp_start03::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start03::OnDisable";
+ donpcevent "#B_camp_start03::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM03BG_Victory, 3;
+ set $@KvM03BG, 3;
+ mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
+ stopnpctimer;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+ }
+ set $@KvM03BG, 2; // Playing
+ bg_warp $@KvM03BG_id1,"bat_c03",62,119;
+ bg_warp $@KvM03BG_id2,"bat_c03",137,64;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c03", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c03", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c03", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c03", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c03", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM03_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM03_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 3;
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 1;
+ mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 2;
+ mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM03A";
+ enablenpc "KVM Officer#KVM03B";
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ donpcevent "KvM03_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set $@KvM03BG_Victory, 0;
+ if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
+ if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
+ disablenpc "KVM Officer#KVM03A";
+ disablenpc "KVM Officer#KVM03B";
+ mapwarp "bat_c03","bat_room",154,150;
+ maprespawnguildid "bat_c03",0,3; // Just in case someone else
+ bg_updatescore "bat_c03",5,5;
+ set $@KvM03BG, 0;
+ donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM03_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c03", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM03_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 2;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 2";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 2;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 2";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
diff --git a/npc/re/battleground/kvm/kvm_enter.txt b/npc/re/battleground/kvm/kvm_enter.txt
new file mode 100644
index 000000000..d54792bb5
--- /dev/null
+++ b/npc/re/battleground/kvm/kvm_enter.txt
@@ -0,0 +1,218 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM Entrance NPCs
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground Entrance NPCs
+//= Original NPCs scrapped from bg_common.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Corrected some typos, and shifted messages around.
+//= Corrected iRO style quest log entries, however it's
+//= advisable that you not use them, as they conflict.
+//============================================================
+
+// KvM Officer - Guillaume
+//============================================================
+bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
+ /*
+ set .@kvm,checkquest(6026,PLAYTIME);
+ if ((.@kvm == 0) || (.@kvm == 1)) {
+ mes "[Croix Mercenary Officer]";
+ mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
+ close;
+ }
+ else if (.@kvm == 2) erasequest 6026;
+ */
+ set .@permit,checkquest(6025,PLAYTIME);
+ if ((.@permit == 0) || (.@permit == 1)) {
+ mes "[Guillaume Mercenary Officer]";
+ mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
+ close;
+ }
+ else if (.@permit == 2) erasequest 6025;
+ mes "[Guillaume Mercenary Officer]";
+ mes "Let them know the real might of Guillaume!";
+ next;
+ switch(select("I will fight with you.:End Conversation.")) {
+ case 1:
+ mes "[Guillaume Mercenary Officer]";
+ mes "Show them how strong we are.";
+ mes "Today, everyone will hear the shout of triumph from Guillaume!";
+ close2;
+ //setquest 6025;
+ if (BaseLevel > 79) warp "bat_room",169,223;
+ else if (BaseLevel < 60) warp "bat_room",197,223;
+ else warp "bat_room",225,223;
+ close;
+ case 2:
+ mes "[Guillaume Mercenary Officer]";
+ mes "We will win!";
+ close;
+ }
+}
+
+// Guillaume Knight - KvM
+//============================================================
+bat_room,167,178,5 script Guillaume Knight#kvm 417,{
+ mes "[Guillaume Knight]";
+ mes "Hello.";
+ mes "What do you want to know?";
+ next;
+ switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ case 1:
+ mes "[Guillaume Knight]";
+ mes "Applications are not available yet.";
+ mes "To apply, you need to go to a KVM Mercenary Officer.";
+ close;
+ case 2:
+ mes "[Guillaume Knight]";
+ mes "KVM is the abbreviation of Kreiger Von Midgard.";
+ mes "Adventurer, are you aware that the way to the new world has been opened?";
+ next;
+ mes "[Guillaume Knight]";
+ mes "We, the Guillaume Administration, have several plans to advance to the new world.";
+ mes "And KVM is one of them.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "It means that we, one of many countries in the Midgard continent,";
+ mes "have decided to employ many adventurers for the immediate advance to the new world.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Therefore, to select the best adventurers, we are holding the KVM.";
+ mes "We exspect responses from many adventurers.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "And we will give them rewards for their participation!";
+ mes "As for the rewards, please contact a KVM Logistic Officer.";
+ close;
+ case 3:
+ mes "[Guillaume Knight]";
+ mes "Basically, KVM is a 5 on 5 battle.";
+ mes "First, you apply with a KVM receptionist, in a group or individually.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Group applications are for when you intend to enter the KVM with your party members,";
+ mes "and a personal application is for when you intend to enter the KVM individually.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Then you enter and follow the instructions in the battlefield.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
+ close;
+ case 4:
+ mes "[Guillaume Knight]";
+ mes "Your Kreiger Points are:";
+ mes ""+kvm_point+".";
+ close;
+ }
+}
+
+// KvM Officer - Croix
+//============================================================
+bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
+ /*
+ set .@kvm,checkquest(6025,PLAYTIME);
+ if ((.@kvm == 0) || (.@kvm == 1)) {
+ mes "[Croix Mercenary Officer]";
+ mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
+ close;
+ }
+ else if (.@kvm == 2) erasequest 6025;
+ */
+ set .@permit,checkquest(6025,PLAYTIME);
+ if ((.@permit == 0) || (.@permit == 1)) {
+ mes "[Croix Mercenary Officer]";
+ mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
+ close;
+ }
+ else if (.@permit == 2) erasequest 6025;
+ mes "[Croix Mercenary Officer]";
+ mes "Let them know the real might of Croix!";
+ next;
+ switch(select("I will fight with you.:End Conversation.")) {
+ case 1:
+ mes "[Croix Mercenary Officer]";
+ mes "Show them how strong we are.";
+ mes "Today, everyone will hear the shout of triumph from Croix!";
+ close2;
+ //setquest 6026;
+ if (BaseLevel > 79) warp "bat_room",169,207;
+ else if (BaseLevel < 60) warp "bat_room",197,207;
+ else warp "bat_room",225,207;
+ close;
+ case 2:
+ mes "[Croix Mercenary Officer]";
+ mes "We will win!";
+ close;
+ }
+}
+
+// Croix Knight - KvM
+//============================================================
+bat_room,167,121,1 script Croix Knight#kvm 413,{
+ mes "[Croix Knight]";
+ mes "Hello.";
+ mes "What do you want to know?";
+ next;
+ switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ case 1:
+ mes "[Croix Knight]";
+ mes "Applications are not available yet.";
+ mes "To apply, you need to go to a KVM Mercenary Officer.";
+ close;
+ case 2:
+ mes "[Croix Knight]";
+ mes "KVM is the abbreviation of Kreiger Von Midgard.";
+ mes "Adventurer, are you aware that the way to the new world has been opened?";
+ next;
+ mes "[Croix Knight]";
+ mes "We, the Croix Administration, have several plans to advance to the new world.";
+ mes "And KVM is one of them.";
+ next;
+ mes "[Croix Knight]";
+ mes "It means that we, one of many countries in the Midgard continent,";
+ mes "have decided to employ many adventurers for the immediate advance to the new world.";
+ next;
+ mes "[Croix Knight]";
+ mes "Therefore, to select the best adventurers, we are holding the KVM.";
+ mes "We exspect responses from many adventurers.";
+ next;
+ mes "[Croix Knight]";
+ mes "And we will give them rewards for their participation!";
+ mes "As for the rewards, please contact a KVM Logistic Officer.";
+ close;
+ case 3:
+ mes "[Croix Knight]";
+ mes "Basically, KVM is a 5 on 5 battle.";
+ mes "First, you apply with a KVM receptionist, in a group or individually.";
+ next;
+ mes "[Croix Knight]";
+ mes "Group applications are for when you intend to enter the KVM with your party members,";
+ mes "and a personal application is for when you intend to enter the KVM individually.";
+ next;
+ mes "[Croix Knight]";
+ mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
+ next;
+ mes "[Croix Knight]";
+ mes "Then you enter and follow the instructions in the battlefield.";
+ next;
+ mes "[Croix Knight]";
+ mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
+ close;
+ case 4:
+ mes "[Croix Knight]";
+ mes "Your Kreiger Points are:";
+ mes ""+kvm_point+".";
+ close;
+ }
+}
diff --git a/npc/re/battleground/kvm/kvm_item_pay.txt b/npc/re/battleground/kvm/kvm_item_pay.txt
new file mode 100644
index 000000000..3af0c5a1b
--- /dev/null
+++ b/npc/re/battleground/kvm/kvm_item_pay.txt
@@ -0,0 +1,313 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM Item Dealer
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground Point redemption NPC
+//= * NOTE *
+//= KvM Does NOT use items, but a character variable to
+//= keep track of points. This NPC when talked to will
+//= convert already-given tokens and convert them to points.
+//= under the player variable kvm_point.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+bat_room,151,144,3 script KVM Logistic Officer#a 734,{
+ if (countitem(7773)) {
+ set .@pointstoadd,countitem(7773);
+ delitem 7773,.@pointstoadd;
+ set kvm_point,kvm_point+.@pointstoadd;
+ mes "[Logistics]";
+ mes "Are those "+getitemname(7773)+"s I see?";
+ mes "We no longer accept that currency,";
+ mes "but I can exchange those for you,";
+ mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
+ mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
+ next;
+ }
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Logistics]";
+ mes "Hello?";
+ mes "I am in charge of distributing";
+ mes "reward items for KVM points. Any";
+ mes "wrong selection of items will not";
+ mes "be reversed. Please be carefull.";
+ mes "Select the next step please.";
+ next;
+ set .@name$,strcharinfo(0);
+ switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "Here is the catalogue of KVM items.";
+ mes "Each weapon requires 2,000 points";
+ mes "and each armor from 10 to 1,200";
+ mes "points. So, be carefull when";
+ mes "selecting a reward.";
+ close2;
+ ReadBook 11017,1;
+ end;
+ case 2:
+ mes "[Logistics]";
+ mes "Wich items do you want to see? As";
+ mes "for the detailed specification of";
+ mes "the items, please refer to the";
+ mes "^3131FFCatalogue^000000.";
+ next;
+ switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Weapon Category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Dagger/Sword/Spear category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
+ case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'One-handed Sword' category.";
+ mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
+ case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
+ case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
+ case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
+ }
+ case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
+ case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
+ case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff' category.";
+ mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
+ case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
+ case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
+ case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
+ }
+ case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
+ case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
+ case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
+ case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the Bow/Katar/Instrument/Whip category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Bow:Katar:Instrument:Whip")) {
+ case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Katar' category.";
+ mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
+ case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
+ case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
+ }
+ case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
+ case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the Book/Knuckle category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Book:Knuckle")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'Book'.";
+ mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Tablet:Glorious Apocalypse")) {
+ case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
+ case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Knuckle' category.";
+ mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Claw:Glorious Fist")) {
+ case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
+ case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
+ }
+ }
+ case 5:
+ mes "[Logistics]";
+ mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
+ case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
+ case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
+ case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
+ case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
+ case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
+ }
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Armor:Cloak:Shoes:Accessory")) {
+ case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
+ case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
+ case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
+ case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the 'Mass-Production Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
+ case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
+ case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
+ case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the 'Popularized Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
+ case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
+ case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
+ case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
+ }
+ }
+ case 3:
+ mes "[Logistics]";
+ mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
+ close;
+ case 4:
+ mes "[Logistics]";
+ mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
+ next;
+ mes "[Logistics]";
+ mes "Weapon rewards require 2,000 KVM points for each.";
+ mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
+ mes "Accessory rewards require 1,200 KVM points for each.";
+ next;
+ mes "[Logistics]";
+ mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
+ next;
+ mes "[Logistics]";
+ mes "When you can wear all 3 armors, you can have a special set of options.";
+ mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
+ next;
+ mes "[Logistics]";
+ mes "Finally, there are Mass-Production Armor and Accessory rewards.";
+ mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
+ close;
+ case 5:
+ mes "[Logistics]";
+ mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
+ mes "You can have special Rewards by using these points.";
+ close;
+ }
+
+PurchaseItem:
+ // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
+ setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
+
+ mes "[Logistics]";
+
+ if (!getarg(2))
+ mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
+ else if (getarg(2) == 1)
+ mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
+ else if (getarg(2) == 2) {
+ mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 3) {
+ mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 4) {
+ mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+
+ if (!getarg(1))
+ mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else if (getarg(1) == 4)
+ mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else
+ mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+
+ mes "Are you sure you want this item?";
+ next;
+ switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'I won't purchase it'.";
+ mes "When purchasing an item, please be careful there are no refunds.";
+ break;
+ case 2:
+ if (kvm_point >= .@prices[getarg(1)]) {
+ set kvm_point,kvm_point-.@prices[getarg(1)];
+ getitem getarg(0),1;
+ mes "[Logistics]";
+ mes "You have purchased a "+getitemname(getarg(0))+".";
+ if (!getarg(1))
+ mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ if (getarg(1) == 4)
+ mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ else
+ mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ }
+ else {
+ mes "[Logistics]";
+ if (!getarg(1))
+ mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
+ else if (getarg(1) == 4)
+ mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
+ else
+ mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
+ mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
+ mes "Which are not enough to buy it.";
+ mes "When you get enough points, please come back again.";
+ }
+ }
+ close;
+}