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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 09:30:12 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 09:30:12 +0000 |
commit | 0b87bc92d93fcd3dddf58364521e4c82e688114b (patch) | |
tree | ae78db356d0dd03426b3460f9ac2abdd368ad301 /npc/quests | |
parent | ba64401d27d855d33280015e3bea523aeda0af37 (diff) | |
download | hercules-0b87bc92d93fcd3dddf58364521e4c82e688114b.tar.gz hercules-0b87bc92d93fcd3dddf58364521e4c82e688114b.tar.bz2 hercules-0b87bc92d93fcd3dddf58364521e4c82e688114b.tar.xz hercules-0b87bc92d93fcd3dddf58364521e4c82e688114b.zip |
* Fixed some level requirements for swordman quest skills
- all the skill quests are still very custom :-/
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10310 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 6a009a37e..f5b55df6f 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -25,7 +25,7 @@ //<-------------------------------------- Fatal Blow------------------------------------>\\ prt_in,75,88,5 script Leon 85,{ mes "[Leon]"; - if(baseClass == Job_Swordman) goto L_Start; + if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start; if(BaseJob == Job_Novice) goto L_Novice; mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; @@ -165,7 +165,7 @@ L_Done: //<---------------------------------- Moving HP Recovery ---------------------------------->\\ izlude_in,175,130,2 script Knight De Thomas 98,{ mes "[Knight De Thomas]"; - if(baseClass == Job_Swordman) goto L_Start; + if(BaseClass == Job_Swordman) goto L_Start; L_Other: mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; @@ -227,7 +227,7 @@ L_Check: next; mes "[Knight De Thomas]"; if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; - if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl; + if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl; delitem 713,200; delitem 1058,1; mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; @@ -267,7 +267,7 @@ L_Check: //<----------------------------------------- Auto-Berserk --------------------------------->\\ prt_in,94,57,3 script Juan 85,{ mes "[Juan]"; - if(baseClass == Job_Swordman) goto L_Start; + if(BaseClass == Job_Swordman) goto L_Start; L_Other: mes "So how's your adventure going? I hope there will be good days ahead of you."; @@ -278,7 +278,7 @@ L_Other: close; L_Start: - if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl; + if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl; if (BERSERK == 1) goto L_Check; if (getskilllv(146)>0) goto L_GotSkill; |