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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-22 02:31:17 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-22 02:31:17 +0000 |
commit | 5843032c1974caac3fc3f03b436a36fb3c1ae361 (patch) | |
tree | 199fec42d8d893b339feec3ca7cd38a5918a42a1 /npc/quests | |
parent | a1761224ba058570943bed7f38d0ecfee22aa621 (diff) | |
download | hercules-5843032c1974caac3fc3f03b436a36fb3c1ae361.tar.gz hercules-5843032c1974caac3fc3f03b436a36fb3c1ae361.tar.bz2 hercules-5843032c1974caac3fc3f03b436a36fb3c1ae361.tar.xz hercules-5843032c1974caac3fc3f03b436a36fb3c1ae361.zip |
Mob chat now strips "#unique" names off monsters, curtosy of Daegaladh.
Touched up the Airship scripts. Fixed up some content based on official files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14392 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_airship.txt | 330 |
1 files changed, 167 insertions, 163 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 9445086d2..43e51d5d0 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -3,7 +3,7 @@ //===== By: ================================================== // Samuray22 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -23,6 +23,7 @@ //= 1.4 Fixed incorrect variable type used. [L0ne_W0lf] //= 1.5 Replaced effect numerics with constants. [Samuray22] //= 1.6 Changed some variables to scope instead of permanent char. [brianluau] +//= 1.7 some minor cleanup updates to the airship invasion. [L0ne_W0lf] //============================================================ //=======================================================================================================// @@ -1067,7 +1068,7 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 111 //=============Monsters Attack====================== -airplane_01,1,1,0 script Quest_Izl -1,{ +airplane_01,1,1,0 script Airship#airplane02 -1,{ OnInit: disablenpc "Airship Captain#02"; OnInvasion: @@ -1076,14 +1077,14 @@ while($@mobinv >= 9 && $@mobrand == 3) Initnpctimer; end; OnTimer6000: - mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00; + mapannounce "airplane_01","Captain: Attention, all passengers.",bc_map,0x00FF00; end; OnTimer10000: - mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00; + mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",bc_map,0x00ff00; end; OnTimer12000: - mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00; - disablenpc "Airship Staff#info"; + mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",bc_map,0x00ff00; + disablenpc "Airship Staff#airplane01"; end; OnTimer16000: monster "airplane_01",245,57,"Gremlin",1632,1; @@ -1094,47 +1095,61 @@ OnTimer16000: monster "airplane_01",234,56,"Beholder",1633,1; monster "airplane_01",227,49,"Beholder",1633,1; monster "airplane_01",233,41,"Beholder",1633,1; - set $@monster, rand(1,5); - if($@monster == 1) { - monster "airplane_01",251,47,"Drainliar",1434,1; - monster "airplane_01",245,53,"Drainliar",1434,1; - monster "airplane_01",234,46,"Drainliar",1434,1; - monster "airplane_01",233,58,"Drainliar",1434,1; - monster "airplane_01",243,60,"Drainliar",1434,1; - monster "airplane_01",228,54,"Drainliar",1434,1; - monster "airplane_01",232,41,"Drainliar",1434,1; - } else if($@monster == 2) { - monster "airplane_01",251,47,"Rotar Zairo",1557,1; - monster "airplane_01",245,53,"Rotar Zairo",1557,1; - monster "airplane_01",234,46,"Rotar Zairo",1557,1; - monster "airplane_01",233,58,"Rotar Zairo",1557,1; - monster "airplane_01",243,60,"Rotar Zairo",1557,1; - monster "airplane_01",228,54,"Rotar Zairo",1557,1; - monster "airplane_01",232,41,"Rotar Zairo",1557,1; - } else if($@monster == 3) { - monster "airplane_01",251,47,"Farmiliar",1419,1; - monster "airplane_01",245,53,"Farmiliar",1419,1; - monster "airplane_01",234,46,"Farmiliar",1419,1; - monster "airplane_01",233,58,"Farmiliar",1419,1; - monster "airplane_01",243,60,"Farmiliar",1419,1; - monster "airplane_01",228,54,"Farmiliar",1419,1; - monster "airplane_01",232,41,"Farmiliar",1419,1; - } else if($@monster == 4) { - monster "airplane_01",251,47,"Picky",1050,1; - monster "airplane_01",245,53,"Picky",1050,1; - monster "airplane_01",234,46,"Picky",1050,1; - monster "airplane_01",233,58,"Picky",1050,1; - monster "airplane_01",243,60,"Picky",1050,1; - monster "airplane_01",228,54,"Picky",1050,1; - monster "airplane_01",232,41,"Picky",1050,1; - } else if($@monster == 5) { - monster "airplane_01",251,47,"Steel Chonchon",1042,1; - monster "airplane_01",245,53,"Steel Chonchon",1042,1; - monster "airplane_01",234,46,"Steel Chonchon",1042,1; - monster "airplane_01",233,58,"Steel Chonchon",1042,1; + switch(rand(1,5)) { + case 1: monster "airplane_01",251,47,"Drainliar",1111,1; break; + case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1; break; + case 3: monster "airplane_01",251,47,"Farmiliar",1005,1; break; + case 4: monster "airplane_01",251,47,"Picky",1049,1; break; + case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1; break; + } + switch(rand(1,5)) { + case 1: monster "airplane_01",245,53,"Drainliar",1111,1; break; + case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1; break; + case 3: monster "airplane_01",245,53,"Farmiliar",1005,1; break; + case 4: monster "airplane_01",245,53,"Picky",1049,1; break; + case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1; break; + } + switch(rand(1,5)) { + case 1: monster "airplane_01",234,46,"Drainliar",1111,1; break; + case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1; break; + case 3: monster "airplane_01",234,46,"Farmiliar",1005,1; break; + case 4: monster "airplane_01",234,46,"Picky",1049,1; break; + case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1; break; + } + switch(rand(1,5)) { + case 1: monster "airplane_01",233,58,"Drainliar",1111,1; break; + case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1; break; + case 3: monster "airplane_01",233,58,"Farmiliar",1005,1; break; + case 4: monster "airplane_01",233,58,"Picky",1049,1; break; + case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1; break; + } + // it's possible this is an error, but in aegis it stops resetting the random var. + switch(rand(1,5)) { + case 1: + monster "airplane_01",243,60,"Drainliar",1111,1; + monster "airplane_01",228,54,"Drainliar",1111,1; + monster "airplane_01",232,41,"Drainliar",1111,1; + break; + case 2: + monster "airplane_01",243,60,"Rotar Zairo",1392,1; + monster "airplane_01",228,54,"Rotar Zairo",1392,1; + monster "airplane_01",232,41,"Rotar Zairo",1392,1; + break; + case 3: + monster "airplane_01",243,60,"Farmiliar",1005,1; + monster "airplane_01",228,54,"Farmiliar",1005,1; + monster "airplane_01",232,41,"Farmiliar",1005,1; + break; + case 4: + monster "airplane_01",243,60,"Picky",1049,1; + monster "airplane_01",228,54,"Picky",1049,1; + monster "airplane_01",232,41,"Picky",1049,1; + break; + case 5: monster "airplane_01",243,60,"Steel Chonchon",1042,1; monster "airplane_01",228,54,"Steel Chonchon",1042,1; - monster "airplane_01",232,41,"Steel Chonchon",1042,1; + monster "airplane_01",232,41,"Steel Chonchon",1042,1; + break; } end; OnTimer16010: @@ -1148,240 +1163,249 @@ OnTimer16010: monster "airplane_01",237,62,"Beholder",1633,1; end; OnTimer21000: - mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00; + mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",bc_map,0x00FF00; end; OnTimer26000: - mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB; + mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",bc_map,0x70DBDB; end; OnTimer31000: disablenpc "Airship Captain#01"; enablenpc "Airship Captain#02"; end; OnTimer36000: - emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB; + emotion e_ag,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB; end; OnTimer36500: - mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00; - donpcevent "boom#air-6::OnAttack"; //6 + mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00; + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; end; OnTimer37000: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer37500: - donpcevent "boom#air-8::OnAttack"; //8 + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; end; OnTimer38000: - donpcevent "boom#air-9::OnAttack"; //9 + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; end; OnTimer38500: - donpcevent "boom#air-10::OnAttack"; //10 + specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; end; OnTimer39000: - donpcevent "boom#air-6::OnAttack"; //6 + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; end; OnTimer39500: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer40000: - donpcevent "boom#air-8::OnAttack"; //8 + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; end; OnTimer40500: - donpcevent "boom#air-9::OnAttack"; //9 + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; end; OnTimer41000: - donpcevent "boom#air-10::OnAttack"; //10 + specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; end; OnTimer41500: - donpcevent "boom#air-6::OnAttack"; //6 - mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00; + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; + mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00; end; OnTimer42500: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer43500: - donpcevent "boom#air-8::OnAttack"; //8 + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; end; OnTimer44500: - donpcevent "boom#air-9::OnAttack"; //9 + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; end; OnTimer45500: - donpcevent "boom#air-10::OnAttack"; //10 + specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; end; OnTimer46500: - mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00; + mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00; end; OnTimer47500: - donpcevent "boom#air-6::OnAttack"; //6 + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; end; OnTimer48500: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer49500: - donpcevent "boom#air-8::OnAttack"; //8 + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; end; OnTimer50500: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer51500: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB; + emotion e_ag,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB; end; OnTimer56500: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB; + emotion e_ag,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB; end; OnTimer61500: - Emotion 29, "Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB; + emotion e_pif,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB; end; OnTimer66500: - mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; - donpcevent "Airship Captain#02::OnAttack"; + mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer67000: - donpcevent "boom#air-1::OnAttack"; //1 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom1#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer67500: - donpcevent "boom#air-2::OnAttack"; //2 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom2#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer68000: - donpcevent "boom#air-3::OnAttack"; //3 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom3#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer68500: - donpcevent "boom#air-4::OnAttack"; //4 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom4#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer69000: - donpcevent "boom#air-5::OnAttack"; //5 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom5#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer69500: - donpcevent "boom#air-0::OnAttack"; //0 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom0#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer70000: - donpcevent "boom#air-1::OnAttack"; //1 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom1#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer70500: - donpcevent "boom#air-2::OnAttack"; //2 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom2#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer71000: - donpcevent "boom#air-4::OnAttack"; //4 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom4#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer71500: - donpcevent "boom#air-5::OnAttack"; //5 + specialeffect EF_SUI_EXPLOSION,"boom5#airplane"; end; OnTimer72000: - Emotion 6, "Airship Captain#02"; - mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB; + emotion e_ag,"Airship Captain#02"; + mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB; end; OnTimer72500: - mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00; - donpcevent "Airship Captain#02::OnAttack"; + mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer73000: - donpcevent "boom#air-6::OnAttack"; //6 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer73500: - donpcevent "boom#air-7::OnAttack"; //7 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer74000: - donpcevent "boom#air-8::OnAttack"; //8 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer74500: - donpcevent "boom#air-9::OnAttack"; //9 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer75000: - donpcevent "boom#air-10::OnAttack"; //10 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer75500: - donpcevent "boom#air-6::OnAttack"; //6 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer76000: - donpcevent "boom#air-7::OnAttack"; //7 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer76500: - donpcevent "boom#air-8::OnAttack"; //8 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer77000: - donpcevent "boom#air-9::OnAttack"; //9 - donpcevent "Airship Captain#02::OnAttack"; + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; + specialeffect EF_HIT5,"Airship Captain#02"; end; OnTimer77500: - donpcevent "boom#air-8::OnAttack"; //8 - mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00; + specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; + mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00; end; OnTimer78000: - donpcevent "boom#air-9::OnAttack"; //9 + specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; end; OnTimer78500: - donpcevent "boom#air-10::OnAttack"; //10 + specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; end; OnTimer79000: - donpcevent "boom#air-6::OnAttack"; //6 + specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; end; OnTimer79500: - donpcevent "boom#air-7::OnAttack"; //7 + specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; end; OnTimer80000: - Emotion 26,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB; + emotion e_an,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",bc_map,0x70DBDB; end; OnTimer85000: - mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00; + mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00; end; OnTimer100000: - Emotion 4,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB; + emotion e_swt,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB; end; OnTimer125000: - Emotion 26,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB; + emotion e_sry,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",bc_map,0x70DBDB; end; OnTimer130000: disablenpc "Airship Captain#02"; enablenpc "Airship Captain#01"; - enablenpc "Airship Staff#info"; + enablenpc "Airship Staff#airplane01"; donpcevent "YunoIzl_Airship::OnReturn"; end; } } -//========Captain Tarlock (Outside the Captain Cabin)======================= - -airplane_01,246,54,5 script Airship Captain#02 873,{ +airplane_01,246,54,3 script Airship Captain#02 873,{ + cutin "fly_felrock",2; mes "[Tarlock]"; mes "I am Tarlock,"; mes "captain of this"; mes "Airship. Go and"; mes "fight with the"; mes "Gremlins!"; - close; -OnAttack: - misceffect 4; + close2; + cutin "fly_felrock",255; end; } +airplane_01,249,50,0 script boom0#airplane 139,{ end; } +airplane_01,239,62,0 script boom1#airplane 139,{ end; } +airplane_01,244,55,0 script boom2#airplane 139,{ end; } +airplane_01,239,50,0 script boom3#airplane 139,{ end; } +airplane_01,245,59,0 script boom4#airplane 139,{ end; } +airplane_01,245,48,0 script boom5#airplane 139,{ end; } +airplane_01,235,39,0 script boom6#airplane 139,{ end; } +airplane_01,252,41,0 script boom7#airplane 139,{ end; } +airplane_01,252,63,0 script boom8#airplane 139,{ end; } +airplane_01,234,65,0 script boom9#airplane 139,{ end; } +airplane_01,227,67,0 script boom10#airplane 139,{ end; } + //========Captain Tarlock (Inside the Captain Cabin)======================= airplane_01,238,154,5 script Airship Captain#01 873,{ - - cutin "fly_trock.bmp",2; + cutin "fly_felrock",2; mes "[Tarlock]"; mes "I am Tarlock,"; mes "captain of this"; @@ -1602,7 +1626,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ mes "exaggeration."; mes "It has really a strong power."; next; - specialeffect2 EF_ABSORBSPIRITS; + specialeffect2 EF_MAPPILLAR; mes "[Tarlock]"; mes "Did you understand?"; mes "I'll rest a little."; @@ -1662,7 +1686,6 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ //===========Captain Ferlock======================= airplane,236,163,5 script Airship Captain#03 873,{ - cutin "fly_trock.bmp",2; if(hg_ma1 == 3 || hg_ma1 == 4) { @@ -3107,22 +3130,3 @@ L_Input: goto L_Input; } } - -//========Explosions======================= - -airplane_01,239,62,0 script boom#air-1::boom 139,{ -OnAttack: - misceffect 183; - end; -} -//==========Duplicates============= -airplane_01,244,55,0 duplicate(boom) boom#air-2 139 -airplane_01,239,50,0 duplicate(boom) boom#air-3 139 -airplane_01,245,59,0 duplicate(boom) boom#air-4 139 -airplane_01,245,48,0 duplicate(boom) boom#air-5 139 -airplane_01,235,39,0 duplicate(boom) boom#air-6 139 -airplane_01,252,41,0 duplicate(boom) boom#air-7 139 -airplane_01,252,63,0 duplicate(boom) boom#air-8 139 -airplane_01,234,65,0 duplicate(boom) boom#air-9 139 -airplane_01,227,67,0 duplicate(boom) boom#air-10 139 -airplane_01,249,50,0 duplicate(boom) boom#air-0 139 |