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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-28 20:11:46 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-28 20:11:46 +0000
commit24ded364517aac045360253ad3c2fb93ffc0d109 (patch)
tree753f199cf80bb23f31343db3ec117bb4dacbfeaf /npc/quests
parentaa5e5be5cb646e1e8071557e11eb31b26cfb7073 (diff)
downloadhercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.gz
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hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.xz
hercules-24ded364517aac045360253ad3c2fb93ffc0d109.zip
Updated Airship NPCs to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15636 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_airship.txt615
1 files changed, 342 insertions, 273 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 81c28d4b6..b8a62d029 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -775,8 +775,8 @@ function script cherno {
misceffect 20;
mes "^33355F*Crash!*^000000";
mes ".....";
- emotion 4, "Theo Cherno";
- Emotion 4, "Tarsha Cherno";
+ emotion 4,0,"Theo Cherno";
+ Emotion 4,0,"Tarsha Cherno";
next;
mes "[Theo Cherno]";
mes "Honey...";
@@ -1080,312 +1080,381 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
//=============Monsters Attack======================
airplane_01,1,1,0 script Airship#airplane02 -1,{
-OnInit:
- disablenpc "Airship Captain#02";
-OnInvasion:
-while($@mobinv >= 9 && $@mobrand == 3)
-{
- Initnpctimer;
end;
-OnTimer6000:
+OnEnable:
+ initnpctimer;
+ end;
+OnTimer25000:
+ mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00;
+ end;
+OnTimer30000:
mapannounce "airplane_01","Captain: Attention, all passengers.",bc_map,0x00FF00;
end;
-OnTimer10000:
+OnTimer34000:
mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",bc_map,0x00ff00;
end;
-OnTimer12000:
+OnTimer38000:
mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",bc_map,0x00ff00;
- disablenpc "Airship Staff#airplane01";
- end;
-OnTimer16000:
- monster "airplane_01",245,57,"Gremlin",1632,1;
- monster "airplane_01",247,59,"Gremlin",1632,1;
- monster "airplane_01",249,52,"Gremlin",1632,1;
- monster "airplane_01",243,62,"Gremlin",1632,1;
- monster "airplane_01",239,52,"Beholder",1633,1;
- monster "airplane_01",234,56,"Beholder",1633,1;
- monster "airplane_01",227,49,"Beholder",1633,1;
- monster "airplane_01",233,41,"Beholder",1633,1;
+ hideonnpc "Airship Staff#airplane01";
+ end;
+OnTimer48000:
+ monster "airplane_01",245,57,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",247,59,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",249,52,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",243,62,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",239,52,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",234,56,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",227,49,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",233,41,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
switch(rand(1,5)) {
- case 1: monster "airplane_01",251,47,"Drainliar",1111,1; break;
- case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1; break;
- case 3: monster "airplane_01",251,47,"Farmiliar",1005,1; break;
- case 4: monster "airplane_01",251,47,"Picky",1049,1; break;
- case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1; break;
+ case 1: monster "airplane_01",251,47,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 3: monster "airplane_01",251,47,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 4: monster "airplane_01",251,47,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
- case 1: monster "airplane_01",245,53,"Drainliar",1111,1; break;
- case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1; break;
- case 3: monster "airplane_01",245,53,"Farmiliar",1005,1; break;
- case 4: monster "airplane_01",245,53,"Picky",1049,1; break;
- case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1; break;
+ case 1: monster "airplane_01",245,53,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 3: monster "airplane_01",245,53,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 4: monster "airplane_01",245,53,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
- case 1: monster "airplane_01",234,46,"Drainliar",1111,1; break;
- case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1; break;
- case 3: monster "airplane_01",234,46,"Farmiliar",1005,1; break;
- case 4: monster "airplane_01",234,46,"Picky",1049,1; break;
- case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1; break;
+ case 1: monster "airplane_01",234,46,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 3: monster "airplane_01",234,46,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 4: monster "airplane_01",234,46,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
- case 1: monster "airplane_01",233,58,"Drainliar",1111,1; break;
- case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1; break;
- case 3: monster "airplane_01",233,58,"Farmiliar",1005,1; break;
- case 4: monster "airplane_01",233,58,"Picky",1049,1; break;
- case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1; break;
+ case 1: monster "airplane_01",233,58,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 3: monster "airplane_01",233,58,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 4: monster "airplane_01",233,58,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
+ case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
// it's possible this is an error, but in aegis it stops resetting the random var.
switch(rand(1,5)) {
case 1:
- monster "airplane_01",243,60,"Drainliar",1111,1;
- monster "airplane_01",228,54,"Drainliar",1111,1;
- monster "airplane_01",232,41,"Drainliar",1111,1;
+ monster "airplane_01",243,60,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",228,54,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",232,41,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
break;
case 2:
- monster "airplane_01",243,60,"Rotar Zairo",1392,1;
- monster "airplane_01",228,54,"Rotar Zairo",1392,1;
- monster "airplane_01",232,41,"Rotar Zairo",1392,1;
+ monster "airplane_01",243,60,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",228,54,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",232,41,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
break;
case 3:
- monster "airplane_01",243,60,"Farmiliar",1005,1;
- monster "airplane_01",228,54,"Farmiliar",1005,1;
- monster "airplane_01",232,41,"Farmiliar",1005,1;
+ monster "airplane_01",243,60,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",228,54,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",232,41,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
break;
case 4:
- monster "airplane_01",243,60,"Picky",1049,1;
- monster "airplane_01",228,54,"Picky",1049,1;
- monster "airplane_01",232,41,"Picky",1049,1;
+ monster "airplane_01",243,60,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",228,54,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",232,41,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
break;
case 5:
- monster "airplane_01",243,60,"Steel Chonchon",1042,1;
- monster "airplane_01",228,54,"Steel Chonchon",1042,1;
- monster "airplane_01",232,41,"Steel Chonchon",1042,1;
+ monster "airplane_01",243,60,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",228,54,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
+ monster "airplane_01",232,41,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
break;
}
end;
-OnTimer16010:
- monster "airplane_01",238,56,"Gremlin",1632,1;
- monster "airplane_01",239,56,"Gremlin",1632,1;
- monster "airplane_01",240,50,"Gremlin",1632,1;
- monster "airplane_01",241,56,"Gremlin",1632,1;
- monster "airplane_01",247,51,"Gremlin",1632,1;
- monster "airplane_01",237,44,"Beholder",1633,1;
- monster "airplane_01",233,54,"Beholder",1633,1;
- monster "airplane_01",237,62,"Beholder",1633,1;
- end;
-OnTimer21000:
+OnTimer48010:
+ monster "airplane_01",238,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",239,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",240,50,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",241,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",247,51,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",237,44,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",233,54,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
+ monster "airplane_01",237,62,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
+ end;
+OnTimer53000:
mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",bc_map,0x00FF00;
end;
-OnTimer26000:
+OnTimer58000:
mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",bc_map,0x70DBDB;
end;
-OnTimer31000:
- disablenpc "Airship Captain#01";
- enablenpc "Airship Captain#02";
+OnTimer63000:
+ hideonnpc "Airship Captain#01";
+ hideoffnpc "Airship Captain#02";
end;
-OnTimer36000:
- emotion e_ag,"Airship Captain#02";
+OnTimer68000:
+ emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB;
end;
-OnTimer36500:
+OnTimer73000:
mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00;
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
-OnTimer37000:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer73500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer37500:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
+OnTimer74000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
-OnTimer38000:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
+OnTimer74500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
-OnTimer38500:
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
+OnTimer75000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
-OnTimer39000:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
+OnTimer75500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
-OnTimer39500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer76000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer40000:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
+OnTimer76500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
-OnTimer40500:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
+OnTimer77000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
-OnTimer41000:
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
+OnTimer77500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
-OnTimer41500:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
+OnTimer78000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00;
end;
-OnTimer42500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer79000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer43500:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
+OnTimer80000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
-OnTimer44500:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
+OnTimer81000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
-OnTimer45500:
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
+OnTimer82000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
-OnTimer46500:
+OnTimer83000:
mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00;
end;
-OnTimer47500:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
+OnTimer84000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
-OnTimer48500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer85000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer49500:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
+OnTimer86000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
-OnTimer50500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer87000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer51500:
- emotion e_ag,"Airship Captain#02";
+OnTimer88000:
+ emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB;
end;
-OnTimer56500:
- emotion e_ag,"Airship Captain#02";
+OnTimer93000:
+ emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB;
end;
-OnTimer61500:
- emotion e_pif,"Airship Captain#02";
+OnTimer98000:
+ emotion e_pif,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB;
end;
-OnTimer66500:
+OnTimer103000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
- specialeffect EF_HIT5,"Airship Captain#02";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer67000:
- specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer103500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer67500:
- specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer104000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer68000:
- specialeffect EF_SUI_EXPLOSION,"boom3#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer104500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer68500:
- specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer105000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer69000:
- specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer105500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer69500:
- specialeffect EF_SUI_EXPLOSION,"boom0#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer106000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer70000:
- specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer106500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer70500:
- specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer107000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer71000:
- specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer107500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer71500:
- specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
+OnTimer108000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
+ killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead";
end;
-OnTimer72000:
- emotion e_ag,"Airship Captain#02";
+OnTimer113000:
+ emotion e_pif,0,"Airship Captain#02";
mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB;
end;
-OnTimer72500:
+OnTimer118000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
- specialeffect EF_HIT5,"Airship Captain#02";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer73000:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer118500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer73500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer119000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer74000:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer119500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer74500:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer120000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer75000:
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer120500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer75500:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer121000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer76000:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer121500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer76500:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer122000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer77000:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
- specialeffect EF_HIT5,"Airship Captain#02";
+OnTimer122500:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
-OnTimer77500:
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
+OnTimer123000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00;
end;
-OnTimer78000:
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
+OnTimer124000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
-OnTimer78500:
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
+OnTimer125000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
-OnTimer79000:
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
+OnTimer126000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
-OnTimer79500:
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
+OnTimer127000:
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
-OnTimer80000:
- emotion e_an,"Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",bc_map,0x70DBDB;
+OnTimer128000:
+ emotion e_an,0,"Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: There's... Too many to handle!",bc_map,0x70DBDB;
end;
-OnTimer85000:
+OnTimer133000:
mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00;
end;
-OnTimer100000:
- emotion e_swt,"Airship Captain#02";
+OnTimer138000:
+ emotion e_swt,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB;
end;
-OnTimer125000:
- emotion e_sry,"Airship Captain#02";
+OnTimer143000:
+ emotion e_sry,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",bc_map,0x70DBDB;
end;
-OnTimer130000:
- disablenpc "Airship Captain#02";
- enablenpc "Airship Captain#01";
- enablenpc "Airship Staff#airplane01";
- donpcevent "YunoIzl_Airship::OnReturn";
+OnTimer148000:
+ hideonnpc "Airship Captain#02";
+ hideoffnpc "Airship Captain#01";
+ end;
+OnTimer400000:
+ killmonster "airplane_01","Airship#airplane02::OnMyMobDead";
+ end;
+OnTimer405000:
+ mapannounce "airplane_01","Monster threat eliminated. The Airship is now returning to normal operation.",bc_map,0x00FF00;
+ hideoffnpc "Airship Staff#airplane_01";
+ end;
+OnTimer410000:
+ mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
+ end;
+OnTimer420000:
+ set $@airplanelocation2,1;
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
+ end;
+OnTimer430000:
+ mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00";
+ end;
+OnTimer440000:
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb";
+ end;
+OnTimer465000:
+ mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb";
+ end;
+OnTimer490000:
+ mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
+ end;
+OnTimer500000:
+ set $@airplanelocation2,2;
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
+ end;
+OnTimer510000:
+ mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb";
+ end;
+OnTimer520000:
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200";
+ end;
+OnTimer545000:
+ mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200";
+ end;
+OnTimer570000:
+ mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
+ end;
+OnTimer580000:
+ set $@airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
+ end;
+OnTimer590000:
+ mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200";
+ end;
+OnTimer600000:
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00";
+ stopnpctimer;
+ set getvariableofnpc(.moninv, "International_Airship"),2;
+ donpcevent "International_Airship::OnEnable";
+ end;
+
+OnMyMobDead:
+OnCaptainMobDead:
end;
-}
}
airplane_01,246,54,3 script Airship Captain#02 873,{
@@ -1397,7 +1466,11 @@ airplane_01,246,54,3 script Airship Captain#02 873,{
mes "fight with the";
mes "Gremlins!";
close2;
- cutin "fly_felrock",255;
+ cutin "",255;
+ end;
+
+OnInit:
+ hideonnpc "Airship Captain#02";
end;
}
@@ -1414,8 +1487,7 @@ airplane_01,234,65,0 script boom9#airplane 139,{ end; }
airplane_01,227,67,0 script boom10#airplane 139,{ end; }
//========Captain Tarlock (Inside the Captain Cabin)=======================
-
-airplane_01,238,154,5 script Airship Captain#01 873,{
+airplane_01,238,154,3 script Airship Captain#01 873,{
cutin "fly_felrock",2;
mes "[Tarlock]";
mes "I am Tarlock,";
@@ -1432,7 +1504,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
} else if(lght_air == 6) {
set .@question$, "Already finished reading?";
}
- switch( select( "Y-you're a reindeer?!", .@question$, "No, not really." )){
+ switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) {
case 1:
mes "[Tarlock]";
mes "Hm? Oh, that";
@@ -1453,7 +1525,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
cutin "",255;
end;
case 2:
- if(lght_air == 1) {
+ if (lght_air == 1) {
if (BaseLevel <= 59) {
mes "[Tarlock]";
mes "Mm...?";
@@ -1471,7 +1543,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "before? Are you just curious";
mes "or did you really want to know?";
next;
- switch( select( "No, not really...", "Yes, I really want to know!")) {
+ switch (select("No, not really...:Yes, I really want to know!")) {
case 1:
mes "[Tarlock]";
mes "Hahahaha~";
@@ -1499,7 +1571,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "you that classified info if you";
mes "do a little favor for me first.";
next;
- switch( select( "Let me think about it.", "Sure.")) {
+ switch (select("Let me think about it.:Sure.")) {
case 1:
mes "[Tarlock]";
mes "Alright. But don't";
@@ -1545,8 +1617,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
}
}
}
- } else if(lght_air == 4) {
+ } else if (lght_air == 4) {
set lght_air, 5;
+ changequest 8034,8035;
mes "[Tarlock]";
mes "Oh!";
mes "And he answer you? Really?!";
@@ -1557,7 +1630,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
- } else if(lght_air == 5) {
+ } else if (lght_air == 5) {
set lght_air, 6;
mes "[Tarlock]";
mes "Um... Ha ha ha~!";
@@ -1572,7 +1645,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
- } else if(lght_air== 6) {
+ } else if (lght_air == 6) {
mes "[Tarlock]";
mes "Yes, I finished.";
mes "Even if I understand him";
@@ -1597,63 +1670,59 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "That turns the propeller.";
mes "That's all. Did you understand?";
next;
- switch( select( "Um? Only that? There's no more?")) {
- case 1:
- mes "[Tarlock]";
- mes "Ha ha ha!";
- mes "I explained it roughtly to";
- mes "make it easier to understand";
- mes "by you. Still, you aren't";
- mes "pleased? I said it in plain";
- mes "english that everyone could";
- mes "understand.";
- next;
- mes "[Tarlock]";
- mes "Obviously, only with a steam";
- mes "is impossible to make this fly.";
- mes "Therefore, it uses an amplifier";
- mes "called ^ff0000Rune Mechanism^000000.";
- next;
- switch( select( "Uh? What's a Rune Mechanism?")) {
- case 1:
- mes "[Tarlock]";
- mes "It's a device that uses a";
- mes "magic stone as power source.";
- mes "However, I don't know how";
- mes "this work...";
- mes "I forgot the details probably";
- mes "because I didn't paid much attention.";
- next;
- mes "[Tarlock]";
- mes "The only I remember is";
- mes "that the energy is amplified";
- mes "while it passes through the";
- mes "Rune that is attached to a";
- mes "steam engine.";
- next;
- mes "[Tarlock]";
- mes "In fact, all this airship";
- mes "floats thanks to the power";
- mes "given by the stone, no";
- mes "exaggeration.";
- mes "It has really a strong power.";
- next;
- specialeffect2 EF_MAPPILLAR;
- mes "[Tarlock]";
- mes "Did you understand?";
- mes "I'll rest a little.";
- mes "I'm tired for reading";
- mes "and writing those long";
- mes "letters.";
- completequest 8035;
- set lght_air, 7;
- getexp 20000, 1000;
- close2;
- cutin "",255;
- end;
- }
- }
- } else if(lght_air == 7) {
+ select("Um? Only that? There's no more?");
+ mes "[Tarlock]";
+ mes "Ha ha ha!";
+ mes "I explained it roughtly to";
+ mes "make it easier to understand";
+ mes "by you. Still, you aren't";
+ mes "pleased? I said it in plain";
+ mes "english that everyone could";
+ mes "understand.";
+ next;
+ mes "[Tarlock]";
+ mes "Obviously, only with a steam";
+ mes "is impossible to make this fly.";
+ mes "Therefore, it uses an amplifier";
+ mes "called ^ff0000Rune Mechanism^000000.";
+ next;
+ select("Uh? What's a Rune Mechanism?");
+ mes "[Tarlock]";
+ mes "It's a device that uses a";
+ mes "magic stone as power source.";
+ mes "However, I don't know how";
+ mes "this work...";
+ mes "I forgot the details probably";
+ mes "because I didn't paid much attention.";
+ next;
+ mes "[Tarlock]";
+ mes "The only I remember is";
+ mes "that the energy is amplified";
+ mes "while it passes through the";
+ mes "Rune that is attached to a";
+ mes "steam engine.";
+ next;
+ mes "[Tarlock]";
+ mes "In fact, all this airship";
+ mes "floats thanks to the power";
+ mes "given by the stone, no";
+ mes "exaggeration.";
+ mes "It has really a strong power.";
+ next;
+ specialeffect2 EF_MAPPILLAR;
+ mes "[Tarlock]";
+ mes "Did you understand?";
+ mes "I'll rest a little.";
+ mes "I'm tired for reading";
+ mes "and writing those long";
+ mes "letters.";
+ completequest 8035;
+ set lght_air, 7;
+ getexp 20000, 1000;
+ close2;
+ cutin "",255;
+ end;
+ } else if (lght_air == 7) {
mes "[Tarlock]";
mes "Didn't I teach you before?";
mes "I won't explain such a long";
@@ -1661,7 +1730,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
- } else if(lght_air == 2) {
+ } else {
mes "[Tarlock]";
mes "Hahahah! Don't worry, I'll";
mes "tell you know this Airship";