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author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-12 16:40:45 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-12 16:40:45 +0000 |
commit | 34d97ad8e590d40c8cd90aeb6caa0936b84885a6 (patch) | |
tree | 4f0cb1523ce7392994f4ecb92b2b77174d627a31 /npc/quests | |
parent | 1b28f3cc0bc670b82e71d12ad67e263f4e04d1f3 (diff) | |
download | hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.gz hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.bz2 hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.xz hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.zip |
Some typo fixes by IVBela.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 15 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 9 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 39 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 31 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 17 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 39 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 53 |
12 files changed, 116 insertions, 108 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 5c2a98012..c59aab995 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -17,6 +17,7 @@ //= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -27,7 +28,7 @@ morocc.gat,121,109,5 script Roberto 88,{ if (baseClass == Job_Archer) goto L_Start;
L_Other:
- mes "Eh?... First time seeing an archer of something? Why don't you just";
+ mes "Eh?... First time seeing an archer or something? Why don't you just";
mes "go about your business and leave me be. I only talk to high level";
mes "Archer types........";
emotion e_what;
@@ -56,13 +57,13 @@ L_Start: next;
mes "[Roberto]";
mes "So that's how I found out how to create all of these different";
- mes "kinds of arrows for myself. It definately comes in handy.";
+ mes "kinds of arrows for myself. It definitely comes in handy.";
next;
mes "[Roberto]";
mes "Say, would you like me to teach you? We've had such a nice talk";
mes "that I feel like can trust you with this knowledge.......";
next;
- menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
+ menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1;
M_0:
mes "[Roberto]";
@@ -102,7 +103,7 @@ L_GetSkill: mes "~ hands you a very long list of ingredients ~";
next;
mes "[Roberto]";
- mes "There you are. Your all set.";
+ mes "There you are. You're all set.";
next;
mes ".......................";
next;
@@ -129,7 +130,7 @@ L_GetSkill: L_GotSkill:
mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
mes "on making those arrows..... For us Archer types there can never be";
- mes "to many arrows.....";
+ mes "too many arrows.....";
close;
L_LowLvl:
mes "Hmm?... Do you have something to say to me? Unfortunately I have";
@@ -138,7 +139,7 @@ L_LowLvl: next;
mes "[Roberto]";
mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
- mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
+ mes "as yourself always seem to end abruptly..... Maybe if you trained a";
mes "little bit longer we would have more to talk about............";
close;
}
@@ -193,7 +194,7 @@ L_Check: delitem 925,10;
delitem 532,36;
mes "OH! Marvelous you brought me all the ingredients!";
- mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
+ mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
next;
skill 148,1,0;
set ARWREP, 0;
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index f61877589..e0e6d305c 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -112,7 +112,7 @@ L_noitems: close;
L_nosmith:
- mes "Don't mind Goodday overthere.";
+ mes "Don't mind Goodday over there.";
mes "He thinks everyone should like";
mes "this boring place!";
emotion e_laugh;
@@ -126,7 +126,7 @@ L_nogreed: L_alreadyhave:
mes "WOW, I guess you've learned";
- mes "all that the Blacksmith's of";
+ mes "all that the Blacksmiths of";
mes "Geffen can teach. Good luck";
mes "with your travels.";
close;
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index 63385ab14..e2e639c2a 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -18,6 +18,7 @@ //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Fixed some typos [IVBela]
//============================================================
@@ -31,8 +32,8 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{ if(JobLevel<40) goto L_nojob;
mes "I can teach you a secret";
- mes "technique pased down through";
- mes "my family for generation. My";
+ mes "technique passed down through";
+ mes "my family for generations. My";
mes "family has guarded this secret";
mes "for years, but I could teach";
mes "for a few supplies.";
@@ -75,7 +76,7 @@ L_nojob: close;
L_alreadyhave:
- mes "Ahh, my apprentence, you";
+ mes "Ahh, my apprentice, you";
mes "came to visit me...";
close;
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index fe79c2ca9..90c0ddd28 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -14,6 +14,7 @@ //= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -36,14 +37,14 @@ L_Start: M_0:
mes "[BLIZZARDRISS]";
- mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull.";
+ mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
next;
mes "[BLIZZARDRISS]";
- mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
+ mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
next;
mes "[BLIZZARDRISS]";
mes "Only highly trained magic users can learn this amazing spell.";
- mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!";
+ mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
next;
mes "[BLIZZARDRISS]";
mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
@@ -111,6 +112,6 @@ L_GetSkill: close;
L_GotSkill:
- mes "Well hello there. The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey.";
+ mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
close;
}
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index a5a4780e5..534bba9c5 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -16,6 +16,7 @@ //= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -40,7 +41,7 @@ L_Start: if (getskilllv(155)>0) goto L_GotSkill;
if (CRAZYROAR == 1) goto L_GetSkill;
mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
- mes "Afterall you did hear it from a far off distance.";
+ mes "After all you heared it from a far off distance.";
emotion e_what;
next;
mes "[Necko]";
@@ -53,22 +54,22 @@ L_Start: next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
- mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!";
+ mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
next;
mes "[Necko]";
- mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
+ mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
next;
mes "[Necko]";
mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
next;
mes "[Necko]";
- mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords.";
+ mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
mes "You will also need to gather these items:";
next;
mes "[Necko]";
mes "- ^3355FF7 Pearls,";
- mes "- 1Banana juice,";
+ mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
next;
mes "[Necko]";
@@ -78,7 +79,7 @@ L_Start: close;
L_JobLvl:
- mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice.....";
+ mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
next;
mes "[Necko]";
mes "Uahahahahahahhahahahahahaha!";
@@ -98,7 +99,7 @@ L_GetSkill: mes "~several hours later~";
next;
mes "[Necko]";
- mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
+ mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
skill 155,1,0;
set CRAZYROAR, 0;
emotion e_no1;
@@ -107,7 +108,7 @@ L_GetSkill: L_Items:
mes "You need to get these items for Crazy Uproar:";
mes "- ^3355FF7 Pearls,";
- mes "- 1Banana juice,";
+ mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
close;
@@ -122,7 +123,7 @@ alberta.gat,119,221,6 script Charlron 107,{ mes "[Charlron]";
if (baseClass == Job_Merchant) goto L_Start;
L_Other:
- mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
+ mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
close;
L_Start:
if (getskilllv(154)>0) goto L_GotSkill;
@@ -155,7 +156,7 @@ L_Start: L_GetSkill:
if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
- mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular.";
+ mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
// Note: It is not supposed to take these items, just check you have collected them
skill 154,1,0;
set CHANGECART, 0;
@@ -191,7 +192,7 @@ L_Start: if (getskilllv(153)>0) goto L_GotSkill;
if (CARTREVO == 1) goto L_GetSkill;
mes "[Gershaun]";
- mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?";
+ mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
emotion e_hmm;
next;
mes "[Gershaun]";
@@ -211,7 +212,7 @@ L_Start: next;
mes "[Gershuan]";
mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
- mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'";
+ mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
emotion e_gasp;
next;
mes "[Gershuan]";
@@ -223,10 +224,10 @@ L_Start: emotion e_gasp;
next;
mes "[Gershuan]";
- mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!";
+ mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
next;
mes "[Gershuan]";
- mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!";
+ mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
emotion e_ic;
next;
@@ -238,7 +239,7 @@ L_Start: sM_0:
mes "[Gershuan]";
if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
- mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
+ mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
mes "^3355FF30 Sticky Mucus,";
mes "20 Fly wings,";
mes "15 Iron,";
@@ -252,7 +253,7 @@ L_Start: ssL_LowLvl:
mes "[Gershuan]";
- mes "Ok! I will give you the special training for Cart Revolution.";
+ mes "OK! I will give you the special training for Cart Revolution.";
mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
close;
@@ -270,7 +271,7 @@ L_GetSkill: delitem 601,20;
delitem 962,5;
mes "[Gershaun]";
- mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
+ mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
next;
mes "[Gershuan]";
mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
@@ -286,7 +287,7 @@ L_GetSkill: next;
mes "[Gershuan]";
mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
- mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!";
+ mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
emotion e_no1;
next;
skill 153,1,0;
@@ -298,7 +299,7 @@ L_GetSkill: L_GotSkill:
mes "[Gershaun]";
- mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge.";
+ mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
close;
}
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 4d32d9c58..48e50445e 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -60,8 +60,8 @@ L_noitems: close;
L_nomonk:
- mes "It's seems that your soul is disagree with your body";
- mes "come back when your body and your soul will be like Ying and Yang.";
+ mes "It seems that your soul is disagree with your body.";
+ mes "Come back when your body and your soul will be like Yin and Yang.";
emotion e_gasp;
close;
@@ -72,6 +72,6 @@ L_alreadyhave: L_heavymonk:
mes "Come back when you've cleansed";
- mes "youself of your worldly possesions.";
+ mes "yourself of your worldly possessions.";
close;
}
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 9b10239d6..d75f05e00 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -14,6 +14,7 @@ //= 1.3 Fixed a Zeny exploit, made more variables clear
//= on finishing quests. [Lupus]
//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -35,7 +36,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ M_Yep:
mes "[Nurse Aid]";
- mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining.";
+ mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
next;
mes "[Nurse Aid]";
mes "I know because I've been treating a lot people lately who have been fighting them.";
@@ -59,7 +60,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
next;
mes "[Nurse Aid]";
- mes "Once you get job level 3 and have all of the items come back and see me ok.";
+ mes "Once you get job level 3 and have all of the items come back and see me, OK?";
set FIRSTAID,1;
close;
@@ -87,7 +88,7 @@ L_GetAid: close;
L_GotAid:
- mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!";
+ mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
close;
}
@@ -99,7 +100,7 @@ prt_in.gat,73,87,2 script Bulma 98,{ if(BaseJob == Job_Novice) goto L_Novice;
L_Other:
- mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
+ mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
emotion e_heh;
next;
mes "[Bulma]";
@@ -110,7 +111,7 @@ L_Other: L_Novice:
if(JobLevel >= 7) goto L_Start;
mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
+ mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
next;
mes "[Bulma]";
mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
@@ -120,11 +121,11 @@ L_Novice: L_Start:
if(PLAYDEAD == 1) goto L_GetSkill;
if(getskilllv(143)>0) goto L_GotSkill;
- mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
+ mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
mes "Look at me acting all sentimental like some old man........";
next;
mes "[Bulma]";
- mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
+ mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
mes "It may take some time but stay focused and never loose your determination.";
next;
mes "[Bulma]";
@@ -139,7 +140,7 @@ L_Start: mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
next;
mes "[Bulma]";
- mes "I myself have used it as a novice and found it to be very usefull.";
+ mes "I myself have used it as a novice and found it to be very useful.";
mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
next;
mes "[Bulma]";
@@ -177,10 +178,10 @@ L_GetSkill: mes "Good to see you again. Alright, lets start your training....";
next;
mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
+ mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
next;
mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
+ mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
next;
mes "[Bulma]";
mes "Now let us use this technique to develop your ability to Play Dead!";
@@ -192,7 +193,7 @@ L_GetSkill: mes "~ several hours later ~";
next;
mes "[Bulma]";
- mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
+ mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
mes "What a wonderful performance! BRAVO! BRAVO!";
emotion e_gasp;
next;
@@ -214,11 +215,11 @@ L_GetSkill: close;
L_GotSkill:
- mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
+ mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
mes "That saved me many times in the past. I'm sure it has been saving you too.";
next;
mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
+ mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
close;
}
@@ -243,13 +244,13 @@ L_Aid: getitem 930,1;
set got_bandage,1;
mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her exellent healing technique.";
+ mes "You'll need it in order for her to teach you her excellent healing technique.";
next;
mes "[Newbie Assistant]";
mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
next;
mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
+ mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
emotion e_lv;
close;
L_Play:
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 49cd5b411..32c589428 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -60,7 +60,7 @@ prt_church.gat,111,112,3 script Nun Linus 79,{ L_bless:
mes "[Nun Linus]";
- mes "Hum... I see god is shined on you this time";
+ mes "Hum... I see God has shined on you this time";
skill 1014,1,0;
close;
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 1d351e6ab..41395f0b9 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -30,7 +30,7 @@ in_rogue.gat,387,94,3 script Hyzaragrack 84,{ if(getskilllv(1005)) goto L_alreadyhave;
mes "I'll teach you all I know, but";
- mes "you'll have to steel some things";
+ mes "you'll have to steal some things";
mes "for me first...";
mes "5 Immortal Hearts";
mes "5 Stone Hearts";
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 44fffe1fa..2697c78c2 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.3c
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
@@ -18,11 +18,12 @@ //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Fixed some typos [IVBela]
//============================================================
//============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
+// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
//============================================================
yuno_in03.gat,176,24,3 script Mischna 755,{
mes "[Mischna]";
@@ -42,19 +43,19 @@ yuno_in03.gat,176,24,3 script Mischna 755,{ mes "7 Horns";
mes "12 Rainbow Shells";
mes "10 Snail Shells";
- mes "4 Empty Scrolls";
+ mes "4 Blank Scrolls";
next;
mes "[Mischna]";
mes "Let me check your items.";
next;
- if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Empty_Scroll,
+ if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
delitem 904, 10;//Items: Scorpion_Tail,
delitem 947, 7;//Items: Horn,
delitem 1013, 12;//Items: Rainbow_Shell,
delitem 946, 10;//Items: Snail's_Shell,
- delitem 7433, 4;//Items: Empty_Scroll,
+ delitem 7433, 4;//Items: Blank_Scroll,
mes "[Mischna]";
mes "I see you have what we need,";
@@ -86,7 +87,7 @@ L_sagefail: mes "[Mischna]";
mes "You don't have enough items.";
mes "Come back when you have all";
- mes "the required items for me.";
+ mes "the required items for me";
mes "to give you this power over";
mes "the elements.";
close;
@@ -107,7 +108,7 @@ L_elemental: next;
mes "[Mischna]";
- mes "I can only except one set.";
+ mes "I can only accept one set.";
mes "20 Red blood (fire)";
mes "20 Crystal Blue (water)";
mes "20 Wind of Verdure (Wind)";
@@ -119,7 +120,7 @@ L_elemental: mes "you one, so choose carefully!";
next;
- menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
+ menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4;
sage_1:
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index c362d42ae..f91d41b33 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.5
+//= 1.5a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -17,6 +17,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
//= 1.5 Fixed exploits [Lupus]
+//= 1.5a Fixed some typos [IVBela]
//============================================================
@@ -55,20 +56,20 @@ L_Start: emotion e_heh;
next;
mes "[Leon]";
- if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
- if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash.";
- if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
+ if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
+ if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash.";
+ if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
next;
mes "[Leon]";
- mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it.";
- mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull.";
+ mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
+ mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
next;
mes "[Leon]";
- mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!";
+ mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
next;
mes "[Leon]";
mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
- mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash.";
+ mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
next;
mes "[Leon]";
mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
@@ -113,7 +114,7 @@ L_Start: close;
L_Check:
- mes "So your back. Did you get what I asked for?";
+ mes "So you're back. Did you get what I asked for?";
next;
mes "[Leon]";
if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
@@ -126,7 +127,7 @@ L_Check: mes "Great work. You have everything I need for me to teach you Fatal Blow.";
next;
mes "[Leon]";
- mes "Ok, lets get started.";
+ mes "OK, lets get started.";
next;
mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
next;
@@ -173,13 +174,13 @@ L_Other: L_Start:
if (MOVHPREC == 1) goto L_Check;
if (getskilllv(144)>0) goto L_GotSkill;
- mes "Oh no! You must have been hurt in battle! Are you ok?";
- mes "It must have been a hard fought battle for you to recieve such serious injuries....";
+ mes "Oh no! You must have been hurt in battle! Are you OK?";
+ mes "It must have been a hard fought battle for you to receive such serious injuries....";
emotion e_swt2;
next;
mes "[Knight De Thomas]";
- mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
- mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP.";
+ mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
+ mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
next;
mes "[Knight De Thomas]";
mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
@@ -199,8 +200,8 @@ L_Start: mes "and ^5555FF1 Moth Wings^000000.";
next;
mes "[Knight De Thomas]";
- mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter.";
- mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation.......";
+ mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter.";
+ mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation.......";
next;
mes "[Knight De Thomas]";
mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
@@ -256,7 +257,7 @@ L_Check: mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
close;
L_GotSkill:
- mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull.";
+ mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful.";
mes "Well, continued success on your adventure!";
close;
@@ -299,8 +300,8 @@ L_Start: mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
next;
mes "[Juan]";
- mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength.";
- mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!";
+ mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
+ mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
next;
mes "[Juan]";
mes "The enemy will be shocked by your new found strength!!";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 5e678ba60..f65d4c7cf 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4
+//= 1.4a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -11,13 +11,14 @@ //===== Additional Comments: =================================
//= v1.0 Fully working
//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity. These are the official RO requirments
+//= Leather Bag of Infinity. These are the official RO requirements
//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
//= v1.1a Now using functions found in "Global_Functions.txt" for
//= class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -33,7 +34,7 @@ L_Other: close;
L_Novice:
- mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
+ mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
next;
mes "[Alcouskou]";
mes "I just happen to be the ONLY one who can teach them these skills!";
@@ -48,7 +49,7 @@ L_Start: mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
next;
mes "[Alcouskou]";
- mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you.";
+ mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
next;
mes "[Alcouskou]";
mes "Let me explain:";
@@ -60,7 +61,7 @@ M_Menu: mes "[Alcouskou]";
if(SANDATTACK == 1) goto L_Sand;
if(getskilllv(149) > 0) goto L_GotSand;
- mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be";
+ mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
next;
mes "[Alcouskou]";
mes "Some may consider this cowardly but I don't see it that way.";
@@ -71,7 +72,7 @@ M_Menu: next;
mes "[Alcouskou]";
mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
- mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage.";
+ mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
next;
mes "[Alcouskou]";
mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
@@ -93,7 +94,7 @@ M_Menu: next;
mes "[Alcouskou]";
mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
- mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness.....";
+ mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
next;
mes "[Alcouskou]";
mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
@@ -105,11 +106,11 @@ M_Menu: mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
next;
mes "[Alcouskou]";
- mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them.";
+ mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
mes "There are those however, that do not fear being overwhelmed by a large mob.";
next;
mes "[Alcouskou]";
- mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions.";
+ mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
next;
mes "[Alcouskou]";
@@ -141,11 +142,11 @@ M_Menu: mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
next;
mes "[Alcouskou]";
- mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
+ mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
next;
mes "[Alcouskou]";
- mes "Collecting those items will help you develop the skills neccessary to learn Find Stone.";
+ mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
set FINDSTONE, 1;
goto M_Menu;
M_Fling:
@@ -156,11 +157,11 @@ M_Menu: mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
mes "[Alcouskou]";
- mes "They can throw a stone at a far away target with great accuracy and strength.";
+ mes "They can throw a stone at a target far away with great accuracy and strength.";
mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
next;
mes "[Alcouskou]";
- mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny.";
+ mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny.";
next;
mes "[Alcouskou]";
mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
@@ -177,13 +178,13 @@ L_Sand: if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
delitem 7041, 5;
delitem 7042, 1;
- mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!";
+ mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
next;
mes "[Alcouskou]";
- mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!";
+ mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!";
next;
mes "[Alcouskou]";
- mes "Okay, grab a handfull....... yep, that much will do....... now.........";
+ mes "Okay, grab a handful....... yep, that much will do....... now.........";
next;
mes "[Alcouskou]";
mes "THROW IT AT ME!!!";
@@ -197,7 +198,7 @@ L_Sand: mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
next;
mes "[Alcouskou]";
- mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
+ mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
emotion e_swt;
skill 149,1,0;
set SANDATTACK, 0;
@@ -215,7 +216,7 @@ L_Sand: mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
close;
L_GotSand:
- mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
+ mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
emotion e_swt;
close;
@@ -250,7 +251,7 @@ L_Back: mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
close;
L_GotBack:
- mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here.....";
+ mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
close;
L_Find:
@@ -283,7 +284,7 @@ L_Find: mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
close;
L_GotFind:
- mes "Picking up stones can be fun but...... don't spend all day doing it ok?.....";
+ mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
close;
L_Fling:
@@ -291,7 +292,7 @@ L_Fling: if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
delitem 910,2;
delitem 911,2;
- mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin....";
+ mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
next;
mes "[Alcouskou]";
mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
@@ -305,13 +306,13 @@ L_Fling: mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
next;
mes "[Alcouskou]";
- mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
+ mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
emotion e_go;
next;
mes "!!Whooooossshh!!................. !!Thwack!!";
next;
mes "[Alcouskou]";
- mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations.";
+ mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
emotion e_no1;
skill 152,1,0;
set STONEFLING, 0;
@@ -325,7 +326,7 @@ L_Fling: mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
close;
L_GotFling:
- mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster.";
+ mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
close;
}
@@ -345,7 +346,7 @@ payon.gat,91,77,4 script RuRumuni 99,{ L_Start:
if(BAGNFNTY == 1) goto L_Check;
- mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........";
+ mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
mes "I will be more than happy to make one for you............";
next;
mes "[RuRumuni]";
@@ -376,7 +377,7 @@ L_Check: mes "[RuRumuni]";
mes "Great you have everything I asked for. Let me start making the bag right away.......";
next;
- mes "~( 30 minutes later)~";
+ mes "~( 30 minutes later )~";
next;
mes "[RuRumuni]";
mes "Here you go, one Leather Bag of Infinity. Enjoy!";
|