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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 10:41:39 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 10:41:39 +0000 |
commit | d0911871bec11bd7f139db8b51cb1a42d0e99256 (patch) | |
tree | 96225611cd71b55fd5d20b7d44968be729eab9d9 /npc/quests | |
parent | bf5adbe1a189749e2d674390ff54b81fb51b3fd6 (diff) | |
download | hercules-d0911871bec11bd7f139db8b51cb1a42d0e99256.tar.gz hercules-d0911871bec11bd7f139db8b51cb1a42d0e99256.tar.bz2 hercules-d0911871bec11bd7f139db8b51cb1a42d0e99256.tar.xz hercules-d0911871bec11bd7f139db8b51cb1a42d0e99256.zip |
* Added file for gunslinger quests
- Garrison quest is done and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8226 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt new file mode 100644 index 000000000..00eb89e4b --- /dev/null +++ b/npc/quests/gunslinger_quests.txt @@ -0,0 +1,94 @@ +//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= SVN eA
+//===== Description: =========================================
+//= Gunslinger guns and bullet quests
+//===== Additional Comments: =================================
+//= 1.0 Only Garrison Gun done yet [Playtester]
+//============================================================
+
+
+//===================== Garrison =====================================================
+
+que_ng.gat,182,85,3 script Mr.Garrison 109,{
+ set @npcname$,"[Mr.Garrison]";
+
+ mes @npcname$;
+ mes "I have invented a new Revolver!";
+ mes "I think I call it... Garrison.";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Very innovative name really.";
+ next;
+ if(BaseJob != Job_Gunslinger || BaseLevel < 55){
+ mes @npcname$;
+ mes "I don't think you have enough";
+ mes "knowledge of guns to see its";
+ mes "true beauty.";
+ close;
+ }
+ mes @npcname$;
+ mes "You look like you're an expert";
+ mes "in guns, aren't you?";
+ next;
+ mes "[" +strcharinfo(0) + "]";
+ mes "Yeah you could say so.";
+ next;
+ mes @npcname$;
+ mes "So, do you want me to make a";
+ mes "^0000FFGarrison^000000 for you?";
+ next;
+
+ switch(select("Yes, please.","Nah, I'll stick with my gun."))
+ {
+
+ case 1:
+ mes @npcname$;
+ mes "Great! But first you need to";
+ mes "bring me the materials I need";
+ mes "to create one.";
+ next;
+ mes @npcname$;
+ mes "This is what I need:";
+ mes "^FF000050 Steels^000000,";
+ mes "^FF00003 Eluniums^000000,";
+ mes "^FF00001 Oridecon^000000,";
+ mes "^FF000050 Coals^000000,";
+ mes "^FF000020 Rusty Screws^000000 and";
+ mes "^FF000030000 Zeny^000000.";
+ next;
+ mes @npcname$;
+ if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) ||(countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
+ mes "Come back when you have the materials.";
+ close;
+ }
+ mes "I see you came prepared.";
+ delitem 999,50;
+ delitem 985,3;
+ delitem 984,1;
+ delitem 1003,50;
+ delitem 7317,20;
+ set Zeny,Zeny-30000;
+ next;
+ mes @npcname$;
+ mes "Give me just a minute...";
+ mes "...";
+ mes "...";
+ next;
+ getitem 13104,1;
+ mes @npcname$;
+ mes "It's done. Here, take this";
+ mes "wonderful gun!";
+ close;
+
+ case 2:
+ mes @npcname$;
+ mes "Well, guess a true Gunslinger";
+ mes "will never part from his";
+ mes "favorite gun, heh.";
+ close;
+ }
+}
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