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author | Haru <haru@dotalux.com> | 2013-11-10 04:28:03 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-10 04:31:28 +0100 |
commit | b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch) | |
tree | cbd305d3896bdc9f498ed9eb72836dc7b6c32b99 /npc/quests | |
parent | c9b63614070f7fce81c88cd60e5edad5a7730df0 (diff) | |
download | hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.gz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.bz2 hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.xz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.zip |
Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/bard_quest.txt | 2 | ||||
-rw-r--r-- | npc/quests/bunnyband.txt | 10 | ||||
-rw-r--r-- | npc/quests/okolnir.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 8 | ||||
-rw-r--r-- | npc/quests/quests_lutie.txt | 4 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 34 | ||||
-rw-r--r-- | npc/quests/thana_quest.txt | 18 | ||||
-rw-r--r-- | npc/quests/the_sign_quest.txt | 20 |
11 files changed, 55 insertions, 55 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index f429e46e6..630b15196 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -28,7 +28,7 @@ //============================================================ geffen,132,38,3 script Bard#2 1_M_BARD,{ - if (bard_q > 5) set gef_bard_q,bard_q; + if (BARD_Q > 5) set gef_bard_q,BARD_Q; set @name$,strcharinfo(0); if (gef_bard_q > 29) { cutin "bard_eland02",2; diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt index 5effd046a..8eb89773a 100644 --- a/npc/quests/bunnyband.txt +++ b/npc/quests/bunnyband.txt @@ -31,14 +31,14 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{ mes "see if you brought"; mes "all the items..."; next; - setarray .@Items[0],949,100,706,1,722,1,2213,1; + setarray .@items[0],949,100,706,1,722,1,2213,1; for(set .@i,0; .@i<8; set .@i,.@i+2) - if (countitem(.@Items[.@i]) < .@Items[.@i+1]) { + if (countitem(.@items[.@i]) < .@items[.@i+1]) { mes "[Kafra Employee]"; mes "Ooh, I'm sorry"; mes "but you need to"; mes "bring at least"; - mes .@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s.":"."); + mes .@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s.":"."); close; } mes "[Kafra Employee]"; @@ -50,12 +50,12 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{ mes "while I put it together..."; next; for(set .@i,0; .@i<8; set .@i,.@i+2) - if (countitem(.@Items[.@i]) < .@Items[.@i+1]) { + if (countitem(.@items[.@i]) < .@items[.@i+1]) { mes "[Kafra Employee]"; mes "Hm? I'm sorry,"; mes "but I actually can't"; mes "make this right now. You"; - mes "need "+.@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s":""); + mes "need "+.@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s":""); mes "in order for me to put this"; mes "Bunny Band together..."; close; diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index c1e09bfec..78d4e6b0e 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -58,9 +58,9 @@ function script F_Okolnir { mes "Would you like to try to enter here?"; close; case 2: - set .@Defence,getcastledata(strnpcinfo(4),3); + set .@defence,getcastledata(strnpcinfo(4),3); set .@Economy,getcastledata(strnpcinfo(4),2); - if ((.@Economy > 64) && (.@Defence > 29)) { + if ((.@Economy > 64) && (.@defence > 29)) { mes "[Guide]"; mes "Great! Economy and Defense are OK."; mes "You can enter Okolnir now...."; @@ -425,7 +425,7 @@ OnTouch: case 4: set .@m, 1661; break; case 5: set .@m, 1660; break; case 6: set .@m, 1659; break; - Default: set .@m, 1652; break; + default: set .@m, 1652; break; } monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead"; return; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index a928466c9..b176b4081 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -9838,7 +9838,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[Expedition Messenger]"; mes "Guys, it's time to go."; next; - donpcevent "Expedition Messenger#2::Ongo"; + donpcevent "Expedition Messenger#2::OnGo"; mes "[Expedition Messenger]"; mes "You, head to Schwaltzval Republic."; mes "And you, take Arunafeltz. I'll visit Prontera Palace."; @@ -10041,7 +10041,7 @@ OnEnable: enablenpc "Expedition Messenger#2"; end; -Ongo: +OnGo: enablenpc "Expedition Messenger#2"; enablenpc "Expedition Messenger#3"; end; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 3cf920833..16a4a6aa6 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -4821,11 +4821,11 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ function script find_13_2 { switch (getarg(0)) { - case 0: setarray .@Check[0],2,10; set .@str$,"Mt. Mjolnir"; break; - case 1: setarray .@Check[0],3,5; set .@str$,"Abyss Lake"; break; - case 2: setarray .@Check[0],4,5; set .@str$,"Thor Volcano"; break; + case 0: setarray .@check[0],2,10; set .@str$,"Mt. Mjolnir"; break; + case 1: setarray .@check[0],3,5; set .@str$,"Abyss Lake"; break; + case 2: setarray .@check[0],4,5; set .@str$,"Thor Volcano"; break; } - if (ep13_2_tre != .@Check[0] || countitem(6076) != 1 || countitem(6077) >= .@Check[1]) end; + if (ep13_2_tre != .@check[0] || countitem(6076) != 1 || countitem(6077) >= .@check[1]) end; mes "- Just arrived at "+.@str$+". I think I can find the mineral by using the Mineral Detector in the Portable Toolbox. -"; next; switch(select("Check current location.:Do nothing.")) { diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 8036e9471..9fe31ec59 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -169,7 +169,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ delitem 1036,20; //Dragon_Scale delitem 7012,200; //Tough_Scalelike_Stem delitem 7065,300; //Sea_Otter_Leather - emotion e_Oh; + emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; @@ -344,7 +344,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "Items.^000000"; close; } - emotion e_x; + emotion e_X; mes "[Audi]"; mes "^555555Error Error!"; mes "Incorrect items!^000000"; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 9457f431a..08cb2e030 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -60,7 +60,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ else if (BaseJob == Job_Blacksmith){ set .@gift,4; } - else if (BaseJob == Job_hunter){ + else if (BaseJob == Job_Hunter){ set .@gift,5; } else if (BaseJob == Job_Assassin){ diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 0074a5a79..ccafb4b2a 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -19,7 +19,7 @@ //= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid //= 1.3b Split into different files [DracoRPG] //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] +//= 1.4a Checks the proper variable now. (BARD_Q -> gef_bard_q) [L0ne_W0lf] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.6 Added missing checkweights. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 5fdc38741..2bcda5082 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -80,15 +80,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ next; setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; - setarray .@Skill[0],1018,1017,1019,1008; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill[0],1018,1017,1019,1008; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you haven't"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental"; + mes "required for ^FF0000"+.@skill$[.@i]+" Elemental"; mes "Change^000000. You'll need to learn"; mes "Endow "+.@ReqSkill$[.@i]+" or select another"; mes "Elemental Change skill."; @@ -97,7 +97,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ else { mes "[Mishuna]"; mes "Very well, I shall"; - mes "teach you the ^FF0000"+.@Skill$[.@i]; + mes "teach you the ^FF0000"+.@skill$[.@i]; mes "Elemental Change^000000 skill"; mes "and the ^FF0000Elemental Converter"; mes "Creation skill^000000. Please remain"; @@ -112,10 +112,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ specialeffect2 EF_BRANDISHSPEAR; next; mes "^3355FFYou've successfully"; - mes "learned the "+.@Skill$[.@i]+" Elemental"; + mes "learned the "+.@skill$[.@i]+" Elemental"; mes "Change skill and the Elemental"; mes "Converter Creation skill.^000000"; - skill .@Skill[.@i],1,0; + skill .@skill[.@i],1,0; if(.@Convert == 0) skill "SA_CREATECON",1,0; next; @@ -356,14 +356,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you have not"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow"; + mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow"; mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you."; next; } @@ -372,7 +372,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Very well, then. Please"; mes "bring the following items"; mes "so that you can learn the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; next; mes "[Mishuna]"; mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,"; @@ -394,15 +394,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ set .@i, (SAG_SK/10) - 1; setarray .@ReqItem[0],990,993,992,991; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@Skill[0],1018,1017,1019,1008; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill[0],1018,1017,1019,1008; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { mes "[Mishuna]"; mes "Are you having trouble"; mes "gathering all the required"; mes "items? Just in case, let me"; mes "remind you of what you need"; - mes "to bring me to learn the "+.@Skill$[.@i]; + mes "to bring me to learn the "+.@skill$[.@i]; mes "Elemental Change skill."; next; mes "[Mishuna]"; @@ -417,10 +417,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "[Mishuna]"; mes "Ah, you're back. I can now"; mes "finally teach you about the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; mes "This skill has the chance to"; mes "permanently change a targeted"; - mes "monster's attribute to "+.@Skill$[.@i]+"."; + mes "monster's attribute to "+.@skill$[.@i]+"."; next; mes "[Mishuna]"; mes "Remember that you must"; @@ -433,7 +433,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Now, "+strcharinfo(0)+","; mes "I'm going to cast a spell"; mes "that will help you memorize"; - mes "the "+.@Skill$[.@i]+" Elemental Change"; + mes "the "+.@skill$[.@i]+" Elemental Change"; mes "skill. Try to stay still..."; next; mes "^3355FFMishuna begins to chant"; @@ -450,13 +450,13 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ delitem 1089,1; // Payon Potion delitem 1088,1; // Morocc Potion set SAG_SK,100; - skill .@Skill[.@i],1,0; + skill .@skill[.@i],1,0; next; mes "[Mishuna]"; mes strcharinfo(0)+"..."; mes "I'm happy to say that you've"; mes "successfully memorized the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; mes "I hope that it serves you well"; mes "in battle. Farewell for now~"; close; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index e1bcb79da..634b50308 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -455,12 +455,12 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "you please tell me what kind"; mes "of mission proof you brought?"; next; - setarray .@Items[1],7435,7440,7441,7442; + setarray .@items[1],7435,7440,7441,7442; set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); mes "[Liei]"; - if (!countitem(.@Items[.@i])) { + if (!countitem(.@items[.@i])) { mes "I'm sorry, but you are not"; - mes "carrying any "+getitemname(.@Items[.@i])+"s."; + mes "carrying any "+getitemname(.@items[.@i])+"s."; mes "Please check your inventory"; mes "one more time, and then come"; mes "to me to redeem your items"; @@ -468,15 +468,15 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ close; } mes "The reward for each"; - mes getitemname(.@Items[.@i])+" is..."; + mes getitemname(.@items[.@i])+" is..."; mes " "; mes "1,000 zeny"; //mes "2,000 EXP"; next; - set .@zeny_tt,(countitem(.@Items[.@i]) * 1000); - //set .@exp_tt,(countitem(.@Items[.@i]) * 2000); + set .@zeny_tt,(countitem(.@items[.@i]) * 1000); + //set .@exp_tt,(countitem(.@items[.@i]) * 2000); mes "[Liei]"; - mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then"; + mes countitem(.@items[.@i])+" "+getitemname(.@items[.@i])+"s, then"; mes "you will receive a total of..."; mes " "; mes ""+.@zeny_tt+" zeny"; @@ -484,7 +484,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ next; mes "[Liei]"; mes "Would you like to exchange"; - mes "all of your "+getitemname(.@Items[.@i])+"s"; + mes "all of your "+getitemname(.@items[.@i])+"s"; mes "for your reward right now?"; next; switch(select("Yes:No")) { @@ -495,7 +495,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ //mes .@exp_tt+" EXP. Thank you,"; mes "and please keep up"; mes "the good work~"; - delitem .@Items[.@i], countitem(.@Items[.@i]); + delitem .@items[.@i], countitem(.@items[.@i]); set Zeny, Zeny + .@zeny_tt; //getexp .@exp_tt,0; close; diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 95421cd2d..4c97821aa 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -8525,7 +8525,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ set sign_q,134; donpcevent "Serin#serin::OnDisable"; donpcevent "Dark Lord#serin::OnDisable"; - donpcevent "CallMonster#serin::Oncall"; + donpcevent "CallMonster#serin::OnCall"; close; case 2: mes "[Serin]"; @@ -8559,7 +8559,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ set sign_q,134; donpcevent "Serin#serin::OnDisable"; donpcevent "Dark Lord#serin::OnDisable"; - donpcevent "CallMonster#serin::Oncall"; + donpcevent "CallMonster#serin::OnCall"; close; } } @@ -8657,7 +8657,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ set sign_q,134; donpcevent "Serin#serin::OnDisable"; donpcevent "Dark Lord#serin::OnDisable"; - donpcevent "CallMonster#serin::Oncall"; + donpcevent "CallMonster#serin::OnCall"; end; } } @@ -8696,7 +8696,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ set sign_q,134; donpcevent "Serin#serin::OnDisable"; donpcevent "Dark Lord#serin::OnDisable"; - donpcevent "CallMonster#serin::Oncall"; + donpcevent "CallMonster#serin::OnCall"; end; } } @@ -8857,7 +8857,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "now! We'll have to battle!"; close2; set sign_q,126; - donpcevent "CallMonster#witch::Oncall"; + donpcevent "CallMonster#witch::OnCall"; donpcevent "Serin#witch::OnDisable"; end; } @@ -8898,7 +8898,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "now! We'll have to battle!"; close2; set sign_q,126; - donpcevent "CallMonster#witch::Oncall"; + donpcevent "CallMonster#witch::OnCall"; donpcevent "Serin#witch::OnDisable"; end; } @@ -9006,7 +9006,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ close2; set sign_q,126; donpcevent "Serin#witch::OnDisable"; - donpcevent "CallMonster#witch::Oncall"; + donpcevent "CallMonster#witch::OnCall"; end; } } @@ -9053,7 +9053,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ close2; set sign_q,126; donpcevent "Serin#witch::OnDisable"; - donpcevent "CallMonster#witch::Oncall"; + donpcevent "CallMonster#witch::OnCall"; end; } } @@ -12348,7 +12348,7 @@ OnTimer620000: } que_sign01,50,1,0 script CallMonster#serin -1,{ -Oncall: +OnCall: monster "que_sign01",196,44,"Dark Lord Incarnation",1605,1,"CallMonster#serin::OnMyMobDead"; end; @@ -12407,7 +12407,7 @@ OnTouch: } que_sign01,1,2,0 script CallMonster#witch -1,{ -Oncall: +OnCall: monster "que_sign01",196,195,"Dark Lord Incarnation",1605,1,"CallMonster#witch::OnMyMobDead"; monster "que_sign01",180,180,"Ancient Mummy",1522,1,"CallMonster#witch::OnMyMobDead"; monster "que_sign01",210,210,"Ancient Mummy",1522,1,"CallMonster#witch::OnMyMobDead"; |