diff options
author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 14:17:23 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 14:17:23 +0000 |
commit | 59bffd94d891ddc59042201861e2b1a433436ea7 (patch) | |
tree | dba6230619d73eaa0559cc555193a95a0fce7d9b /npc/quests | |
parent | 4ea2f6554e5d10287c6f00007103ab3ca4394d55 (diff) | |
download | hercules-59bffd94d891ddc59042201861e2b1a433436ea7.tar.gz hercules-59bffd94d891ddc59042201861e2b1a433436ea7.tar.bz2 hercules-59bffd94d891ddc59042201861e2b1a433436ea7.tar.xz hercules-59bffd94d891ddc59042201861e2b1a433436ea7.zip |
* Fixed some parts of the Gunslinger gun quests
* Added Ammo Casing Seller Kenny
* Added Holy Arrow Quivers to Inventor Jaax
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 66dc72eee..74adee53f 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -8,7 +8,8 @@ //= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
-//= 1.1 Added Garrison[2]
+//= 1.1 Added Garrison[2] [Playtester]
+//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
//============================================================
@@ -68,14 +69,15 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{ mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,50;
delitem 985,3;
delitem 984,1;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
+ mes "I see you came prepared.";
+ mes "Let me take those material.";
+ next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
@@ -134,14 +136,15 @@ L_Slot: mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,10;
delitem 985,1;
delitem 1011,10;
delitem 1003,30;
delitem 7317,10;
delitem 13104,1;
+ mes "I see you came prepared.";
+ mes "Let me take those materials.";
+ next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
@@ -167,12 +170,7 @@ L_Already: close;
}
-// NPC locations, working on implementing them
-
-que_ng.gat,187,149,3 script Kenny 83,{
- end;
-}
-
+//Make Spheres here
que_ng.gat,187,156,3 script Tony 86,{
end;
}
@@ -230,13 +228,14 @@ que_ng.gat,187,163,3 script Ingrid 744,{ mes "Come back when you have the materials.";
close;
}
- mes "Oh, you already have the materials.";
- next;
delitem 7319,100;
delitem 984,10;
delitem 7317,50;
delitem 7097,100;
set Zeny,Zeny-200000;
+ mes "Oh, you already have the materials.";
+ mes "Let me have them.";
+ next;
mes @npcname$;
mes "I need to be careful...";
mes "...";
@@ -306,12 +305,13 @@ que_ng.gat,185,180,3 script Vanessa 726,{ mes "Come back when you have the materials.";
close;
}
- mes "Oh, you already have the materials.";
- next;
delitem 7319,50;
delitem 984,5;
delitem 7317,70;
set Zeny,Zeny-100000;
+ mes "Oh, you already have the materials.";
+ mes "Let me have them.";
+ next;
mes @npcname$;
mes "I'll make it in a minute...";
mes "...";
@@ -382,14 +382,15 @@ que_ng.gat,149,178,5 script N.A 744,{ mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
+ mes "I see you came prepared.";
+ mes "Let me take those materials.";
+ next;
mes @npcname$;
mes "Alright, you won't regret it...";
mes "...";
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