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author | kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-16 17:28:04 +0000 |
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committer | kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-16 17:28:04 +0000 |
commit | 6f80256e134557926c16ef1fcb89df4bebb4e7fe (patch) | |
tree | bc013cd5d58332ef75052c1b404038d8bc8db257 /npc/quests | |
parent | d739fd68465175310ff2400f85dba71371bb1956 (diff) | |
download | hercules-6f80256e134557926c16ef1fcb89df4bebb4e7fe.tar.gz hercules-6f80256e134557926c16ef1fcb89df4bebb4e7fe.tar.bz2 hercules-6f80256e134557926c16ef1fcb89df4bebb4e7fe.tar.xz hercules-6f80256e134557926c16ef1fcb89df4bebb4e7fe.zip |
Added subfunctions to juicmaker and grampa pharmacist npcs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@219 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/juice_maker.txt | 269 |
1 files changed, 134 insertions, 135 deletions
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index aeb984143..19819b759 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -1,32 +1,33 @@ -//===== eAthena Script ======================================= +//===== eAthena Script ======================================= //= Juice Maker Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88 -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== //= eAthena 7.15 + -//===== Description: ========================================= +//===== Description: ========================================= //= -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Fully working //= 1.1 fixed input number check [Lupus] //= 1.2 fixed misplaced Grape<->Carrot juices [Lupus] //= 1.3 added a loopless menu 'as many as possible' [Lupus] -//============================================================ - - +//= 1.3a Turned the juice making part of the Juicer npc into a +//= subfunc. Changed fruit amount needed to 1.[kobra_k88] +//============================================================ // Morrison ------------------------------------------------ prt_in.gat,47,173,2 script Morrison 97, { + mes "[Little Morrison]"; if(MEAT > 10) goto L_Candy; - if(MARIANNE == 10) goto L_GoAway; + if(MARIANNE == 1) goto L_GoAway; - mes "[Little Morrison]"; mes "Wahhhhh!!! Wahh... NO more! NO more!"; mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!"; + emotion 28; next; menu "Talk",M_Talk,"Cancel",M_End; @@ -34,8 +35,10 @@ prt_in.gat,47,173,2 script Morrison 97, if(countitem(517) > 0) goto L_Meat; //Meat mes "[Little Morrison]"; - mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000!"; - mes "They taste so SOUR..... I have to PEEL them before I can eat them.....they feel sticky and squishy...... it's really ANNOYING!!!!"; + mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They"; + mes "taste so SOUR..... I have to PEEL them before I can eat them....."; + mes "they feel sticky and squishy...... it's really ANNOYING!!!!"; + emotion 16; next; mes "[LIttle Morrison]"; mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)"; @@ -45,13 +48,16 @@ prt_in.gat,47,173,2 script Morrison 97, L_Meat: mes "[Little Morrison]"; mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???"; + emotion 5; next; mes "[Little Morrison]"; mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~"; mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l"; + emotion 37; next; mes "[Little Morrison]"; mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?"; + emotion 28; next; menu "Give him some",sM_Give,"Ignore him",sM_Ignore; @@ -59,32 +65,36 @@ prt_in.gat,47,173,2 script Morrison 97, set MORRISON,1; set MEAT,MEAT + 1; delitem 517,1; //Meat - mes "[Little Morrison]"; mes "Whoah~!!! It's real Meat, Meat!"; mes "Mmmm! It makes my mouth water."; mes "Oh thank you. Now I feel happy. Yum Yum..."; + emotion 38; close; + sM_Ignore: set MORRISON,2; - mes "[Little Morrison]"; mes "Boo..."; mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!"; + emotion 36; close; M_End: mes "[Little Morrison]"; - mes "Wahhhhh!!! No matter how hard I try, I just can't eat Vegetables or ^0000ffFruit^000000! They're plain disgusting!!"; + mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables"; + mes "or ^0000ffFruit^000000! They're plain disgusting!!"; + emotion 28; close; L_GoAway: - mes "[Little Morrison]"; - mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE because of these stupid Veggies and Fuits so MIND your own business!"; + mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE"; + mes "because of these stupid Veggies and Fuits so MIND your own business!"; + emotion 32; close; + L_Candy: - mes "[Little Morrison]"; - mes "Ah..I am full now."; - mes "You don't have to feed me any more. I think I am gonna BURST if i keep eating more."; + mes "Ah..I am full now. You don't have to feed me any more. I think I"; + mes "am gonna BURST if I keep eating more."; next; mes "[Little Morrison]"; mes "And... um... Take this."; @@ -92,9 +102,9 @@ L_Candy: getitem 529,3; getitem 530,1; set MEAT,0; - mes "[Little Morrison]"; - mes "It is from my secret stash of Candy that I hide from my Mom. Since you gave me some Meat, I will give you some candy." ; + mes "It is from my secret stash of Candy that I hide from my Mom. Since"; + mes "you gave me some Meat, I will give you some candy." ; close; } @@ -102,66 +112,78 @@ L_Candy: // Housewife Marianne --------------------------------------------------- prt_in.gat,49,172,2 script Housewife Marianne 53, { + mes "[Housewife Marianne]"; if(MORRISON == 1) goto L_GaveMeat; if(MORRISON == 2) goto L_Juice; - mes "[Housewife Marianne]"; mes "Morrison!! Please eat some fruit will ya? Fruit~!"; mes "*Sob*~!! Like father like son..."; + emotion 28; next; menu "Talk",M_Talk,"Cancel",M_Cancel; close; M_Talk: mes "[Housewife Marianne]"; - mes "(~Sigh~)...This is Morrison... My one and only son."; - mes "He's going through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or vegetables. Look at his face, it turns sour just hearing about ^0000fffFruit^000000..."; + mes "(~Sigh~)...This is Morrison... My one and only son. He's going"; + mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or"; + mes "vegetables."; + emotion 40; next; mes "[Housewife Marianne]"; - mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs ^0000ffFruits^000000 and vegetables for a proper diet."; + mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000..."; + next; + mes "[Housewife Marianne]"; + mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs"; + mes "^0000ffFruits^000000 and vegetables for a proper diet."; next; - close; M_Cancel: mes "[Housewife Marianne]"; mes "Morrison!! I will get mad at you if you keep doing this!"; + emotion 36; close; L_GaveMeat: set MORRISON,0; - - mes "[Housewife Marianne]"; mes "Oh MY GOD!!... Oh lord..."; + emotion 23; next; mes "[Housewife Marianne]"; mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!"; next; mes "[Housewife Marianne]"; mes "Arrrgh~~!! Get Lost right now!!!!!!"; + emotion 32; close; L_Juice: set MORRISON,0; set MARIANNE,1; - - mes "[Housewife Marianne]"; - mes "Thank you for not giving my son any meat. I'm trying to feed him ^0000ffFruits^000000 and vegetables, but this child doesn't want to eat anything except Meat..."; + mes "Thank you for not giving my son any meat. I'm trying to feed him"; + mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat"; + mes "anything except Meat..."; next; mes "[Housewife Marianne]"; - mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange juice... Would my child like it?"; + mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange"; + mes "juice... Would my child like it?"; + emotion 20; next; mes "[Housewife Marianne]"; - mes "Ah! Now I remember..There is a town where you can get a variety of ^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; + mes "Ah! Now I remember..There is a town where you can get a variety of"; + mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; + emotion 5; next; mes "[Housewife Marianne]"; mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?"; + emotion 20; next; close; } -// Juicer Marx Hansen ----------------------------------------------------------------------- -payon_in01.gat,5,48,3 script Juicer Marx Hansen 86, +// Juicer Marx Hansen --------------------------------------------------------- +payon_in01.gat,5,48,7 script Juicer Marx Hansen 86, { mes "[Juicer Marx Hansen]"; if(MARIANNE == 1) goto L_Juice; @@ -189,120 +211,97 @@ payon_in01.gat,5,48,3 script Juicer Marx Hansen 86, mes "Ok then."; close; +//-------------- L_Juice: - mes "Welcome to my shop. Do you come here to process Fruits like the rest?"; +//--------- + mes "Welcome to my shop. Are you here to process Fruits like everyone else?"; next; - - menu "Yes, I do.",M_1a,"How do you make fruit juice?",M_1b,"No, I don't.",M_1End; + menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End; M_1a: mes "[Juicer Marx Hansen]"; mes "So what kind of fruit juice would you like to process?"; next; - menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"Nope, I'm fine.",sM_1End; + menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End; sM_1a: - set @FRUIT,512; - set @JUICE,531; - goto sL_Make; + callsub sF_Make, 512, "apples", 531; + goto M_1a; sM_1b: - set @FRUIT,513; - set @JUICE,532; - goto sL_Make; + callsub sF_Make, 513, "bananas", 532; + goto M_1a; sM_1c: - set @FRUIT,514; - set @JUICE,533; - goto sL_Make; + callsub sF_Make, 514, "grapes", 533; + goto M_1a; sM_1d: - set @FRUIT,515; - set @JUICE,534; - - sL_Make: - mes "[Juicer Marx Hansen]"; - mes "How many bottles would you like?"; - next; - menu "I'll tell you.",sL_Make_InputN, "As many as possible",-, "I've changed my mind.",sM_1End; + callsub sF_Make, 515, "carrots", 534; + goto M_1a; + M_1b: + mes "[Juicer Marx Hansen]"; + mes "# Fruit Juice Info #"; + mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + close; + M_1End: + mes "[Juicer Marx Hansen]"; + mes "Oh well... see you next time."; + close; - set @FRUITNUM,100; //max possible amount of Juice - //calc max possible # juices - if(Zeny/3 < @FRUITNUM) set @FRUITNUM,Zeny/3; - if(countitem(@FRUIT) < @FRUITNUM) set @FRUITNUM,countitem(@FRUIT); - if(countitem(713) < @FRUITNUM) set @FRUITNUM,countitem(713); - if(@FRUITNUM > 0) goto sL_Make_Max; - mes "[Juicer Marx Hansen]"; - mes "Doh! You don't have enough ingredients for a single bottle of juice."; - emotion 0; - close; +// Subfunction for making juice +//---------------------------------- +sF_Make: + mes "[Juicer Marx Hansen]"; + mes "How many bottles would you like?"; + next; + menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End; + + set @amount,1000; //max possible amount of Juice + //calc max possible # juices + if(Zeny/3 < @amount) set @ipnut, Zeny/3; + if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0)); + if(countitem(713) < @amount) set @amount, countitem(713); + if(@amount > 0) goto L_Make; + mes "[Juicer Marx Hansen]"; + mes "Doh! You don't have enough ingredients for a single bottle of juice."; + emotion 0; + close; - sL_Make_Max: - delitem @FRUIT,@FRUITNUM; //del Fruit - delitem 713,@FRUITNUM; //del Empty Bottle - set Zeny,Zeny-@FRUITNUM*3; - getitem @JUICE,@FRUITNUM; //get Juice - goto sL_Make_Got; + M_Tell: + mes "[Juicer Marx Hansen]"; + mes "Very well then. Enter 0 if you don't want any. Also you cannot"; + mes "buy more than 1000 at a time."; + next; + input @amount; + if(@amount < 1 || @amount > 1000) return; + if(countitem(getarg(0)) < @amount) goto sL_NoFruits; + if(countitem(713) < @amount) goto sL_NoBottles; + if(Zeny < @amount * 3) goto sL_NoZeny; + + L_Make: + delitem getarg(0), @amount; //del Fruit + delitem 713, @amount; //del Empty Bottle + set Zeny, Zeny - @amount * 3; + getitem getarg(2), @amount; //get Juice + mes "[Juicer Marx Hansen]"; + mes "Here you are. Take it."; + close; - sL_Make_InputN: + sL_NoFruits: mes "[Juicer Marx Hansen]"; - mes "Very well then. How many bottles would you like?"; - mes "Enter 0 if you don't want any."; + mes "You don't have enough fruit."; + mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice."; next; - input @input; - - if(@input < 1) goto sM_1End; - set @FRUITNUM,(3*@input); - set @ZENYNUM,(3*@input); - if(countitem(@FRUIT) < @FRUITNUM) goto sl_Fruits; - if(countitem(713) < @input) goto sl_Bottles; - if(Zeny < @ZENYNUM) goto sl_Zeny; - - delitem @FRUIT,@FRUITNUM; //del Fruit - delitem 713,@input; //del Empty Bottle - set Zeny,Zeny - @ZENYUM; //get Juice - getitem @JUICE,@input; - sL_Make_Got: + return; + sL_NoBottles: mes "[Juicer Marx Hansen]"; - mes "Here you are. Take it."; - close; - - - sl_Fruits: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough fruit."; - if (@FRUIT == 512) mes "You need "+@FRUITNUM+" apples to make that much apple juice."; - if (@FRUIT == 513) mes "You need "+@FRUITNUM+" bannanas to make that much bannana juice."; - if (@FRUIT == 514) mes "You need "+@FRUITNUM+" grapes to make that much grape juice."; - if (@FRUIT == 515) mes "You need "+@FRUITNUM+" carrots to make that much carrot juice."; - next; - goto M_1a; - close; - - sl_Bottles: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough bottles. You need "+@input+" empty bottle(s) to make that many juice drinks."; - next; - goto M_1a; - - sl_Zeny: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough zeny. You need "+@ZENYNUM+" zeny, to make that many juice drinks."; - next; - goto M_1a; - - sM_1End: + mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks."; + next; + return; + sL_NoZeny: mes "[Juicer Marx Hansen]"; - mes "Oh well... see you next time."; - close; - - M_1b: - mes "[Juicer Marx Hansen]"; - mes "# Fruit Juice Info #"; - mes "Apple Juice - Apple x 3 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "Banane Juice - Banana x 3 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "Carrot Juice - Carrot x 3 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "Grape Juice - Grape x 3 ea, Empty Bottle x 1 ea, 3 zeny."; - close; - - M_1End: - close; + mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks."; + next; + return; } - |