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author | xantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-29 00:38:52 +0000 |
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committer | xantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-29 00:38:52 +0000 |
commit | 5050dd79bd26502737d2cc1626e63a40544124eb (patch) | |
tree | d7d9e405ab1a98b90dc52ee3c0bd1f2e917757c4 /npc/quests | |
parent | 43650052858e3ae997d1055952181f9c4b0782e3 (diff) | |
download | hercules-5050dd79bd26502737d2cc1626e63a40544124eb.tar.gz hercules-5050dd79bd26502737d2cc1626e63a40544124eb.tar.bz2 hercules-5050dd79bd26502737d2cc1626e63a40544124eb.tar.xz hercules-5050dd79bd26502737d2cc1626e63a40544124eb.zip |
` Updated 2005 Headgears Official Quests. Thanks to [Muad_Dib]
-- Fixed item check bugs
-- Added missing airport NPC
-- Took out unneeded breaks
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15299 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 2903 |
1 files changed, 1445 insertions, 1458 deletions
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index 6df89a68f..ff4fee6a7 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena //===== Description: ========================================= @@ -13,10 +13,11 @@ //= 1.0 First version, converted from the official aegis script. [MasterOfMuppets] //= 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage] //= 1.2 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.3 Fixed item check bugs, added missing airport NPC, +// and took out unneeded breaks [Xantara] [Muad_Dib] //============================================================ yuno,222,116,3 script Kasis#LhzHat 851,{ - if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49) { mes "[Kasis]"; @@ -29,76 +30,7 @@ yuno,222,116,3 script Kasis#LhzHat 851,{ next; switch( select( "Well, I did promise to help you.", "What are you talking about?" ) ) { - case 1: - mes "[Kasis]"; - mes "Finally, I can treat my"; - mes "buddies to a wonderful"; - mes "feast! They'll be so pleased!"; - mes "Oh, I'd really like to repay you"; - mes "somehow, but I'm not sure"; - mes "what I could possibly give..."; - next; - mes "[Kasis]"; - mes "Of course! Why don't"; - mes "you treat yourself to"; - mes "my specialty, Kasis's"; - mes "Crunch Toast? It looks"; - mes "simple, but it actually"; - mes "requires great skill to make."; - next; - mes "[Kasis]"; - mes "Here you are!"; - mes "Please enjoy this and always"; - mes "remember that breakfast is the"; - mes "most important meal of the day!"; - mes "Now, I better prepare those"; - mes "lunches. Goodbye, my friend~"; - delitem 519,50; - delitem 7031,50; - delitem 548,50; - delitem 539,50; - getitem 5107,1; - close; - break; - - case 2: - mes "[Kasis]"; - mes "Oh..."; - mes "Oh, I'm so sorry."; - mes "I must have confused"; - mes "you with someone else."; - next; - mes "[Kasis]"; - mes "You see, I've been asking"; - mes "adventurers that have been"; - mes "passing through to provide"; - mes "me with food supplies so that"; - mes "I can make lunch for my friends"; - mes "that are working in Einbroch."; - next; - mes "[Kasis]"; - mes "Yes..."; - mes "So..."; - mes "Sorry..."; - mes "To... Bother you."; - next; - mes "^3355FFAs if entranced,"; - mes "Kasis continues to"; - mes "stare at the Milk, Cheese"; - mes "Old Frying Pans and Pieces"; - mes "of Cake that you are carrying.^000000"; - next; - switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) - { - case 1: - mes "[Kasis]"; - mes "Really? Is it alright"; - mes "with you for me to have"; - mes "all of this Milk, Cheese,"; - mes "Pieces of Cake and these"; - mes "Old Frying Pans? Oh, bless"; - mes "your kind heart, adventurer~"; - next; + case 1: mes "[Kasis]"; mes "Finally, I can treat my"; mes "buddies to a wonderful"; @@ -128,20 +60,83 @@ yuno,222,116,3 script Kasis#LhzHat 851,{ delitem 539,50; getitem 5107,1; close; - break; - case 2: mes "[Kasis]"; - mes "Oh, let me apologize"; - mes "again. But I can't help"; - mes "but admire the quality of"; - mes "your goods. Er, you know,"; - mes "the food you're carrying. I'm"; - mes "a chef by trade, after all."; - close; - break; + mes "Oh..."; + mes "Oh, I'm so sorry."; + mes "I must have confused"; + mes "you with someone else."; + next; + mes "[Kasis]"; + mes "You see, I've been asking"; + mes "adventurers that have been"; + mes "passing through to provide"; + mes "me with food supplies so that"; + mes "I can make lunch for my friends"; + mes "that are working in Einbroch."; + next; + mes "[Kasis]"; + mes "Yes..."; + mes "So..."; + mes "Sorry..."; + mes "To... Bother you."; + next; + mes "^3355FFAs if entranced,"; + mes "Kasis continues to"; + mes "stare at the Milk, Cheese"; + mes "Old Frying Pans and Pieces"; + mes "of Cake that you are carrying.^000000"; + next; + switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Really? Is it alright"; + mes "with you for me to have"; + mes "all of this Milk, Cheese,"; + mes "Pieces of Cake and these"; + mes "Old Frying Pans? Oh, bless"; + mes "your kind heart, adventurer~"; + next; + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + case 2: + mes "[Kasis]"; + mes "Oh, let me apologize"; + mes "again. But I can't help"; + mes "but admire the quality of"; + mes "your goods. Er, you know,"; + mes "the food you're carrying. I'm"; + mes "a chef by trade, after all."; + close; } - break; } } mes "[Kasis]"; @@ -152,94 +147,86 @@ yuno,222,116,3 script Kasis#LhzHat 851,{ next; switch( select( "Is something wrong?", "End Conversation." ) ) { - case 1: - mes "[Kasis]"; - mes "Well, my current contract"; - mes "with the company that's been"; - mes "providing me with ingredients"; - mes "has expired. Of course, it's"; - mes "bad enough that I don't have"; - mes "the food to run this business."; - next; - mes "[Kasis]"; - mes "But I also feel like I'm"; - mes "letting my friends down."; - mes "You see, I've been sending"; - mes "them lunch every day since"; - mes "they've been working in the"; - mes "Factory over in Einbroch."; - next; - mes "[Kasis]"; - mes "I'm unable to make"; - mes "lunch for them at the"; - mes "moment, but I really want to"; - mes "help my buddies, especially"; - mes "since their financial situation"; - mes "seems pretty bad right now."; - next; - switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) - { case 1: mes "[Kasis]"; - mes "Sure, I'm willing to accept"; - mes "help from wherever I can find"; - mes "it. If you would, I'd like you to bring me some food supplies"; - mes "that I can use to make lunches"; - mes "for my friends at the Factory."; + mes "Well, my current contract"; + mes "with the company that's been"; + mes "providing me with ingredients"; + mes "has expired. Of course, it's"; + mes "bad enough that I don't have"; + mes "the food to run this business."; next; mes "[Kasis]"; - mes "Would you"; - mes "please get me"; - mes "^4D4DFF50 Milk^000000,"; - mes "^4D4DFF50 Cheese^000000,"; - mes "^4D4DFF50 Pieces of Cake^000000 and"; - mes "^4D4DFF50 Old Frying Pans^000000?"; + mes "But I also feel like I'm"; + mes "letting my friends down."; + mes "You see, I've been sending"; + mes "them lunch every day since"; + mes "they've been working in the"; + mes "Factory over in Einbroch."; next; mes "[Kasis]"; - mes "I'd really appreciate"; - mes "your help. My friends seem"; - mes "so depressed to be working"; - mes "in the Factory and I want to"; - mes "do all I can to cheer them up."; - mes "Thanks for your kind offer~"; - close; - break; - - case 2: - mes "[Kasis]"; - mes "I'm trying to renew"; - mes "my contract with the"; - mes "company that's been"; - mes "providing me with food"; - mes "supplies, but it hasn't"; - mes "been working out so far..."; + mes "I'm unable to make"; + mes "lunch for them at the"; + mes "moment, but I really want to"; + mes "help my buddies, especially"; + mes "since their financial situation"; + mes "seems pretty bad right now."; next; + switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) + { + case 1: + mes "[Kasis]"; + mes "Sure, I'm willing to accept"; + mes "help from wherever I can find"; + mes "it. If you would, I'd like you to bring me some food supplies"; + mes "that I can use to make lunches"; + mes "for my friends at the Factory."; + next; + mes "[Kasis]"; + mes "Would you"; + mes "please get me"; + mes "^4D4DFF50 Milk^000000,"; + mes "^4D4DFF50 Cheese^000000,"; + mes "^4D4DFF50 Pieces of Cake^000000 and"; + mes "^4D4DFF50 Old Frying Pans^000000?"; + next; + mes "[Kasis]"; + mes "I'd really appreciate"; + mes "your help. My friends seem"; + mes "so depressed to be working"; + mes "in the Factory and I want to"; + mes "do all I can to cheer them up."; + mes "Thanks for your kind offer~"; + close; + case 2: + mes "[Kasis]"; + mes "I'm trying to renew"; + mes "my contract with the"; + mes "company that's been"; + mes "providing me with food"; + mes "supplies, but it hasn't"; + mes "been working out so far..."; + next; + mes "[Kasis]"; + mes "I don't know what's"; + mes "happening, but hopefully"; + mes "I can find a new supplier"; + mes "soon. There are my friends"; + mes "to worry about, as well as"; + mes "the sake of my business."; + close; + } + case 2: mes "[Kasis]"; - mes "I don't know what's"; - mes "happening, but hopefully"; - mes "I can find a new supplier"; - mes "soon. There are my friends"; - mes "to worry about, as well as"; - mes "the sake of my business."; + mes "Anyway, please come"; + mes "again. Hopefully, we'll"; + mes "have some good bread"; + mes "in stock next time, okay?"; close; - break; - } - break; - - case 2: - mes "[Kasis]"; - mes "Anyway, please come"; - mes "again. Hopefully, we'll"; - mes "have some good bread"; - mes "in stock next time, okay?"; - close; - break; } - } lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{ - if(DTHATQ == 0) { mes "[Strange Guy]"; @@ -251,187 +238,167 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{ next; switch( select( "Who are you?", "How did you know?", "Ignore him." ) ) { - case 1: - mes "[Morris]"; - mes "Allow me to"; - mes "introduce myself."; - mes "My name is Morris Poe,"; - mes "detective of great acclaim"; - mes "and world wide fame."; - next; - switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) - { case 1: mes "[Morris]"; - mes "Morris Poe?"; - mes "Renown detective?"; - mes "Advocate for justice in"; - mes "the Schwarzwald Republic?"; - mes "Surely you recognize one"; - mes "of my esteemed titles."; + mes "Allow me to"; + mes "introduce myself."; + mes "My name is Morris Poe,"; + mes "detective of great acclaim"; + mes "and world wide fame."; next; - switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) + switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) { - case 1: - mes "[Morris]"; - mes "You don't...?"; - mes "But I'm a famous hero."; - mes "Children look up to me"; - mes "and wish they'd grow"; - mes "up to be as smart as me."; - next; - mes "[Morris]"; - mes "I don't get it."; - mes "I'm famouser than"; - mes "that. A household name"; - mes "even. I've got a sterling"; - mes "public image, how could"; - mes "you never have heard of me...?"; - close; - break; - - case 2: - break; - } - break; - - case 2: - mes "[Morris]"; - mes "Kidding? Ha ha!"; - mes "Look at these keen,"; - mes "deductive and deeply"; - mes "analytical eyes and"; - mes "tell me I'm joking."; - next; - switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) - { - case 1: - mes "[Morris]"; - mes "Yes, this sharp,"; - mes "penetrating, yet"; - mes "highly intelligent gaze"; - mes "belongs to the world"; - mes "detective and crime"; - mes "fighter, Morris Poe!"; - next; - switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) - { case 1: mes "[Morris]"; - mes "Never heard of...?"; - mes "Impossible! If there are"; - mes "two things I hate more"; - mes "than crime, they would be"; - mes "dishonesty... And rejection"; - mes "from beautiful women."; + mes "Morris Poe?"; + mes "Renown detective?"; + mes "Advocate for justice in"; + mes "the Schwarzwald Republic?"; + mes "Surely you recognize one"; + mes "of my esteemed titles."; next; - mes "[Morris]"; - mes "When you get over your"; - mes "sense of pride and gain"; - mes "a little maturity, then we"; - mes "might share an actual"; - mes "conversation. Until then,"; - mes "you'll just have to grow up."; - close; - break; - - case 2: - break; - } - break; - - case 2: - mes "[Morris]"; - mes "Hahahahahaah--Huh."; - mes "If there are two things"; - mes "I hate more than criminals,"; - mes "they would be sarcasm..."; - mes "And receiving fake phone"; - mes "numbers from really cute girls."; - next; - switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) - { - case 1: - mes "[Morris]"; - mes "Wah...!"; - mes "Did you just--?!"; - mes "Ugh, you're the worst"; - mes "type of person, you know that?"; - emotion e_omg; - close; - break; - + switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "You don't...?"; + mes "But I'm a famous hero."; + mes "Children look up to me"; + mes "and wish they'd grow"; + mes "up to be as smart as me."; + next; + mes "[Morris]"; + mes "I don't get it."; + mes "I'm famouser than"; + mes "that. A household name"; + mes "even. I've got a sterling"; + mes "public image, how could"; + mes "you never have heard of me...?"; + close; + case 2: + break; + } + break; case 2: mes "[Morris]"; - mes "I think it's too late to"; - mes "apologize. Why would you"; - mes "treat someone of my stature"; - mes "with such caustic sarcasm?!"; - mes "What excuse could possibly"; - mes "exonerate your behavior?!"; + mes "Kidding? Ha ha!"; + mes "Look at these keen,"; + mes "deductive and deeply"; + mes "analytical eyes and"; + mes "tell me I'm joking."; next; - switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) + switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) { - case 1: - mes "[Morris]"; - mes "Of course: intense feelings"; - mes "of awe and fear of my vast"; - mes "intellect would result in that"; - mes "kind of deviant behavior. I'll"; - mes "have to forgive you, I suppose."; - next; - break; - - case 2: - mes "[Morris]"; - mes "What...?!"; - mes "Morris Poe, a loser?"; - mes "Such defamatory remarks"; - mes "cannot be forgiven, no"; - mes "matter how unfounded"; - mes "and groundless they are!"; - emotion e_omg; - close; - break; + case 1: + mes "[Morris]"; + mes "Yes, this sharp,"; + mes "penetrating, yet"; + mes "highly intelligent gaze"; + mes "belongs to the world"; + mes "detective and crime"; + mes "fighter, Morris Poe!"; + next; + switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "Never heard of...?"; + mes "Impossible! If there are"; + mes "two things I hate more"; + mes "than crime, they would be"; + mes "dishonesty... And rejection"; + mes "from beautiful women."; + next; + mes "[Morris]"; + mes "When you get over your"; + mes "sense of pride and gain"; + mes "a little maturity, then we"; + mes "might share an actual"; + mes "conversation. Until then,"; + mes "you'll just have to grow up."; + close; + case 2: + break; + } + break; + case 2: + mes "[Morris]"; + mes "Hahahahahaah--Huh."; + mes "If there are two things"; + mes "I hate more than criminals,"; + mes "they would be sarcasm..."; + mes "And receiving fake phone"; + mes "numbers from really cute girls."; + next; + switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) + { + case 1: + mes "[Morris]"; + mes "Wah...!"; + mes "Did you just--?!"; + mes "Ugh, you're the worst"; + mes "type of person, you know that?"; + emotion e_omg; + close; + case 2: + mes "[Morris]"; + mes "I think it's too late to"; + mes "apologize. Why would you"; + mes "treat someone of my stature"; + mes "with such caustic sarcasm?!"; + mes "What excuse could possibly"; + mes "exonerate your behavior?!"; + next; + switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) + { + case 1: + mes "[Morris]"; + mes "Of course: intense feelings"; + mes "of awe and fear of my vast"; + mes "intellect would result in that"; + mes "kind of deviant behavior. I'll"; + mes "have to forgive you, I suppose."; + next; + case 2: + mes "[Morris]"; + mes "What...?!"; + mes "Morris Poe, a loser?"; + mes "Such defamatory remarks"; + mes "cannot be forgiven, no"; + mes "matter how unfounded"; + mes "and groundless they are!"; + emotion e_omg; + close; + } + } } - break; - } + break; + case 3: + mes "[Morris]"; + mes "Hahaha, oh, that's"; + mes "funny. Wait. You're..."; + mes "You're really leaving."; + mes "N-no, come baaaack!"; + close; + } break; - } - break; - + case 2: + mes "[Strange Guy]"; + mes "How did I know?"; + mes "Elementary, my friend."; + mes "There was an abundance"; + mes "of clues for me to make"; + mes "that sort of simple deduction."; + close; case 3: - mes "[Morris]"; - mes "Hahaha, oh, that's"; - mes "funny. Wait. You're..."; - mes "You're really leaving."; - mes "N-no, come baaaack!"; + mes "[Strange Guy]"; + mes "Hello...?"; + mes "..............."; + mes "Oh, this is embarassing."; + mes "I can't believe I'm getting"; + mes "the silent treatment..."; close; - break; - } - break; - - case 2: - mes "[Strange Guy]"; - mes "How did I know?"; - mes "Elementary, my friend."; - mes "There was an abundance"; - mes "of clues for me to make"; - mes "that sort of simple deduction."; - close; - break; - - case 3: - mes "[Strange Guy]"; - mes "Hello...?"; - mes "..............."; - mes "Oh, this is embarassing."; - mes "I can't believe I'm getting"; - mes "the silent treatment..."; - close; - break; } - mes "[Morris]"; mes "Yes, I know it's"; mes "difficult to believe that"; @@ -440,7 +407,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{ mes "presence of genius. Now,"; mes "you must be wondering..."; next; - menu "Um, wondering what?",-; + select("Um, wondering what?"); mes "[Morris]"; mes "You're wondering,"; mes "\"How in the world"; @@ -520,136 +487,129 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{ next; switch( select( "Salute.", "Whatever..." ) ) { - case 1: - mes "[Morris]"; - mes "Great, done like a pro!"; - mes "Now, I need to check your"; - mes "fee--I mean qualifications."; - mes "Let's see now, I need to"; - mes "look through your Inventory..."; - next; - set @lhzhatfailed,0; - if(countitem(611) < 10) - { - mes "[Morris]"; - mes "Wait. You don't have"; - mes "enough Magnifiers. You"; - mes "do want to join this club,"; - mes "don't you? Did you need to"; - mes "hear the requirements again?"; - set @lhzhatfailed,1; - next; - } - if(countitem(7301) < 1887 && @lhzhatfailed == 0) - { + case 1: mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Not enough Tassels? Check."; - set @lhzhatfailed,1; + mes "Great, done like a pro!"; + mes "Now, I need to check your"; + mes "fee--I mean qualifications."; + mes "Let's see now, I need to"; + mes "look through your Inventory..."; next; - } - if(countitem(5120) < 1 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Hm. You're missing"; - mes "the slotted Bucket Hat."; - mes "You were so close..."; - set @lhzhatfailed,1; - next; - } - if(Zeny < 1887 && failed == 0) - { + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Wait. You don't have"; + mes "enough Magnifiers. You"; + mes "do want to join this club,"; + mes "don't you? Did you need to"; + mes "hear the requirements again?"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "^333333*Sigh*^000000 You need"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + emotion e_an; + next; + mes "[Morris]"; + mes "Now, remember everything"; + mes "that you need this time, okay?"; + mes "I'll be waiting to welcome"; + mes "you into the elite ranks of "; + mes "the Young Detective's Club."; + close; + } mes "[Morris]"; mes "Magnifiers. Check."; mes "Tassels... Check."; mes "Slotted Bucket Hat. Got it."; - mes "Hey. Where's the zeny?!"; - mes "That's the most important,"; - mes "er, qualification of all!"; - set @lhzhatfailed,1; + mes "Aaaand zeny. Heh heh. Perfect."; next; - } - - if(@lhzhatfailed == 1) - { mes "[Morris]"; - mes "^333333*Sigh*^000000 You need"; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. That's all!"; - emotion e_an; + mes "Great, that's everything!"; + mes "Welcome to the club! Here's"; + mes "your Renown Detective's Cap,"; + mes "so wear it with pride as you"; + mes "take an active part in our club's"; + mes "activities and promotion!"; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; next; - mes "[Morris]"; - mes "Now, remember everything"; - mes "that you need this time, okay?"; - mes "I'll be waiting to welcome"; - mes "you into the elite ranks of "; - mes "the Young Detective's Club."; - close; - } - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Aaaand zeny. Heh heh. Perfect."; - next; - mes "[Morris]"; - mes "Great, that's everything!"; - mes "Welcome to the club! Here's"; - mes "your Renown Detective's Cap,"; - mes "so wear it with pride as you"; - mes "take an active part in our club's"; - mes "activities and promotion!"; - delitem 7301,1887; - delitem 5120,1; - delitem 611,10; - set Zeny, Zeny - 1887; - set DTHATQ,2; - getitem 5108,1; - next; - switch( select( "Wait, promotion?", "Hooray!" ) ) - { - case 1: - mes "[Morris]"; - mes "Of course, isn't it obvious?"; - mes "As a member, one of your duties"; - mes "will be to sing accolades of this club so that more members"; - mes "will join and earn their own"; - mes "Renown Detective's Caps."; - next; - mes "[Morris]"; - mes "Alright, scurry off"; - mes "now and proudly display"; - mes "your new, rakishly stylish"; - mes "Renown Detective's Cap"; - mes "to all of your friends!"; - close; - break; - + switch( select( "Wait, promotion?", "Hooray!" ) ) + { + case 1: + mes "[Morris]"; + mes "Of course, isn't it obvious?"; + mes "As a member, one of your duties"; + mes "will be to sing accolades of this club so that more members"; + mes "will join and earn their own"; + mes "Renown Detective's Caps."; + next; + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + case 2: + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + } case 2: mes "[Morris]"; - mes "Alright, scurry off"; - mes "now and proudly display"; - mes "your new, rakishly stylish"; - mes "Renown Detective's Cap"; - mes "to all of your friends!"; + mes "Huh. You just failed"; + mes "the \"Test of Respect.\""; + mes "You don't deserve the"; + mes "honor of wearing the"; + mes "Renowned Detective's Cap!"; close; - break; - } - break; - - case 2: - mes "[Morris]"; - mes "Huh. You just failed"; - mes "the \"Test of Respect.\""; - mes "You don't deserve the"; - mes "honor of wearing the"; - mes "Renowned Detective's Cap!"; - close; - break; } } else if(DTHATQ == 2) @@ -678,183 +638,126 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{ next; switch( select( "I'm not sure~", "Sure!" ) ) { - case 1: - mes "[Morris]"; - mes "What...?! Every good"; - mes "detective must have a"; - mes "photographic memory"; - mes "and be able to recall"; - mes "minute details in order"; - mes "to crack the case."; - emotion e_sob; - next; - mes "[Morris]"; - mes "Remember..."; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. Okay?"; - close; - break; - - case 2: - mes "[Morris]"; - mes "Great!"; - mes "Now let me just"; - mes "check to see if you"; - mes "brought everything..."; - next; - set @lhzhatfailed,0; - if(countitem(611) < 10) - { - mes "[Morris]"; - mes "Hmm, you don't have"; - mes "enough Magnifiers? But"; - mes "those are essential tools"; - mes "for sleuthing. Come now,"; - mes "hurry back with them!"; - set @lhzhatfailed,1; - next; - } - if(countitem(7301) < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Not enough Tassels? Check."; - set @lhzhatfailed,1; - next; - } - if(countitem(5120) < 1 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Hm. You're missing"; - mes "the slotted Bucket Hat."; - mes "You were so close..."; - set @lhzhatfailed,1; - next; - } - if(Zeny < 1887 && failed == 0) - { + case 1: mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Hey. Where's the zeny?!"; - mes "That's the most important,"; - mes "er, qualification of all!"; - set @lhzhatfailed,1; + mes "What...?! Every good"; + mes "detective must have a"; + mes "photographic memory"; + mes "and be able to recall"; + mes "minute details in order"; + mes "to crack the case."; + emotion e_sob; next; - } - - if(@lhzhatfailed == 1) - { mes "[Morris]"; mes "Remember..."; mes "^0000FF10 Magnifiers^000000,"; mes "^0000FF1887 Tassels^000000,"; mes "^0000FF1 Slotted Bucket Hat^000000"; mes "and ^0000FF1,887 zeny^000000. Okay?"; - emotion e_an; close; - } set @lhzhatfailed,0; - if(countitem(611) < 10) - { + case 2: mes "[Morris]"; - mes "Hmm, you don't have"; - mes "enough Magnifiers? But"; - mes "those are essential tools"; - mes "for sleuthing. Come now,"; - mes "hurry back with them!"; - set @lhzhatfailed,1; + mes "Great!"; + mes "Now let me just"; + mes "check to see if you"; + mes "brought everything..."; next; - } - if(countitem(7301) < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Not enough Tassels? Check."; - set @lhzhatfailed,1; - next; - } - if(countitem(5120) < 1 && @lhzhatfailed == 0) - { + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } mes "[Morris]"; mes "Magnifiers. Check."; mes "Tassels... Check."; - mes "Hm. You're missing"; - mes "the slotted Bucket Hat."; - mes "You were so close..."; - set @lhzhatfailed,1; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; next; - } - if(Zeny < 1887 && failed == 0) - { mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Hey. Where's the zeny?!"; - mes "That's the most important,"; - mes "er, qualification of all!"; - set @lhzhatfailed,1; + mes "Great! You've just qualified"; + mes "to own yet another Renowned"; + mes "Detective's Cap. Congratulations! Now, let me collect all of these"; + mes "goods and zeny from you..."; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; next; - } - - if(@lhzhatfailed == 1) - { mes "[Morris]"; - mes "Remember..."; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. Okay?"; - emotion e_an; + mes "Hahaha! It's what"; + mes "I expect from one of"; + mes "our Junior Gold Members!"; + mes "How does it feel like to be"; + mes "the cream of the cream of"; + mes "the crop? Great, isn't it?"; close; - } - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Aaaand zeny. Heh heh. Perfect."; - next; - mes "[Morris]"; - mes "Great! You've just qualified"; - mes "to own yet another Renowned"; - mes "Detective's Cap. Congratulations! Now, let me collect all of these"; - mes "goods and zeny from you..."; - delitem 7301,1887; - delitem 5120,1; - delitem 611,10; - set Zeny, Zeny - 1887; - set DTHATQ,2; - getitem 5108,1; - next; - mes "[Morris]"; - mes "Hahaha! It's what"; - mes "I expect from one of"; - mes "our Junior Gold Members!"; - mes "How does it feel like to be"; - mes "the cream of the cream of"; - mes "the crop? Great, isn't it?"; - close; - break; } } - } -lighthalzen,360,313,3 script Boy#LhzHat 706,{ - - mes "[Boy]"; - mes "Hello, mister!"; +lighthalzen,360,313,3 script Kid#LhzHat 706,{ + mes "[Kid]"; + if(sex) + mes "Hello, mister!"; + else + mes "Hello, ma'am!"; mes "Um, would you do"; mes "me a favor, please?"; next; if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004)) { - mes "[Boy]"; + mes "[Kid]"; mes "Oh! You brought me"; mes "some Royal Jelly to"; mes "eat, as well as everything"; @@ -864,22 +767,22 @@ lighthalzen,360,313,3 script Boy#LhzHat 706,{ mes "..."; mes "......"; next; - mes "[Boy]"; + mes "[Kid]"; mes "Damn."; mes "That Royal Jelly"; mes "was frickin' delicious!"; mes "Now I can make your"; mes "Baby Pacifier. Let's see"; mes "here. Ah, here we go..."; - delitem 526,1; next; - mes "[Boy]"; + mes "[Kid]"; mes "It's done!"; mes "Now, you're the"; mes "proud owner of your"; mes "very own Baby Pacifier!"; mes "I hope you're happy with"; mes "yourself. Travel safe, okay?"; + delitem 526,1; delitem 7270,1; delitem 941,1; delitem 10004,1; @@ -888,98 +791,90 @@ lighthalzen,360,313,3 script Boy#LhzHat 706,{ } switch( select( "What do you need?", "Sorry, kid..." ) ) { - case 1: - mes "[Boy]"; - mes "Well, my mom has been"; - mes "sick recently, so both of"; - mes "us haven't been able to eat"; - mes "for the past few days. But"; - mes "if she doesn't eat, how does"; - mes "she expect to get better?"; - emotion e_sob; - next; - mes "[Boy]"; - mes "So I guess what I'm"; - mes "asking is, would you be"; - mes "able to spare some food?"; - next; - switch( select( "Help him.", "Refuse to help." ) ) - { case 1: - if(!countitem(526)) - { - mes "[Boy]"; - mes "If you would, do you think"; - mes "you can get some Royal Jelly"; - mes "that I can give to my mom? The old lady next door says that it's"; - mes "really nutritious and helps you get better faster if you're sick."; - next; - mes "[Boy]"; - mes "My mom would be mad"; - mes "at me if she found out"; - mes "I was begging for it, but"; - mes "Royal Jelly is too expensive"; - mes "for me to get without any help!"; - close; - } - mes "[Boy]"; - mes "Oh, would it be alright"; - mes "if I have this Royal Jelly?"; - mes "It would really help my mom"; - mes "feel better. Thanks so much~"; - delitem 526,1; + mes "[Kid]"; + mes "Well, my mom has been"; + mes "sick recently, so both of"; + mes "us haven't been able to eat"; + mes "for the past few days. But"; + mes "if she doesn't eat, how does"; + mes "she expect to get better?"; + emotion e_sob; next; - mes "[Boy]"; - mes "Hey, to pay you back, why"; - mes "don't I make a Baby Pacifier"; - mes "for you? I learned how to make"; - mes "one when my baby brother was"; - mes "born. But first, I'll need some"; - mes "materials to put it together..."; + mes "[Kid]"; + mes "So I guess what I'm"; + mes "asking is, would you be"; + mes "able to spare some food?"; next; - mes "[Boy]"; - mes "Would you"; - mes "please bring"; - mes "^3131FF1 Nursing Bottle^000000,"; - mes "^3131FF1 Nose Ring^000000 and"; - mes "^3131FF1 Pacifier^000000? Oh, and one"; - mes "more ^3131FFRoyal Jelly^000000 for me~"; - close; - break; - + switch( select( "Help him.", "Refuse to help." ) ) + { + case 1: + if(!countitem(526)) + { + mes "[Kid]"; + mes "If you would, do you think"; + mes "you can get some Royal Jelly"; + mes "that I can give to my mom? The old lady next door says that it's"; + mes "really nutritious and helps you get better faster if you're sick."; + next; + mes "[Kid]"; + mes "My mom would be mad"; + mes "at me if she found out"; + mes "I was begging for it, but"; + mes "Royal Jelly is too expensive"; + mes "for me to get without any help!"; + close; + } + mes "[Kid]"; + mes "Oh, would it be alright"; + mes "if I have this Royal Jelly?"; + mes "It would really help my mom"; + mes "feel better. Thanks so much~"; + delitem 526,1; + next; + mes "[Kid]"; + mes "Hey, to pay you back, why"; + mes "don't I make a Baby Pacifier"; + mes "for you? I learned how to make"; + mes "one when my baby brother was"; + mes "born. But first, I'll need some"; + mes "materials to put it together..."; + next; + mes "[Kid]"; + mes "Would you"; + mes "please bring"; + mes "^3131FF1 Nursing Bottle^000000,"; + mes "^3131FF1 Nose Ring^000000 and"; + mes "^3131FF1 Pacifier^000000? Oh, and one"; + mes "more ^3131FFRoyal Jelly^000000 for me~"; + close; + case 2: + mes "[Kid]"; + mes "Oh... Um, that's"; + mes "alright. Maybe I was"; + mes "asking too much from"; + mes "you. I mean, it's true"; + mes "that you barely know me..."; + emotion e_sob; + close; + } case 2: - mes "[Boy]"; - mes "Oh... Um, that's"; - mes "alright. Maybe I was"; - mes "asking too much from"; - mes "you. I mean, it's true"; - mes "that you barely know me..."; + mes "[Kid]"; + mes "Th-that's okay."; + mes "I guess you must"; + mes "be so busy that you"; + mes "don't even have the"; + mes "time to listen to some"; + mes "little boy's problems..."; emotion e_sob; close; - break; - } - break; - - case 2: - mes "[Boy]"; - mes "Th-that's okay."; - mes "I guess you must"; - mes "be so busy that you"; - mes "don't even have the"; - mes "time to listen to some"; - mes "little boy's problems..."; - emotion e_sob; - close; - break; } - } -einbech,70,222,5 script Mater#LhzHat 91,{ - +einbech,70,222,5 script Metelle#LhzHat 91,{ if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999) { - mes "[Mater]"; + mes "[Metelle]"; mes "Oh, hello, what's this?"; mes "You're carrying 1 Black"; mes "Dyestuffs, 1 Frozen Rose,"; @@ -987,7 +882,7 @@ einbech,70,222,5 script Mater#LhzHat 91,{ mes "50,000 zeny with you. That's"; mes "enough to make a Winter Hat..."; next; - mes "[Mater]"; + mes "[Metelle]"; mes "Um, would you mind letting"; mes "me have those items so that"; mes "I can make a Winter Hat?"; @@ -996,74 +891,71 @@ einbech,70,222,5 script Mater#LhzHat 91,{ next; switch( select( "Let her have the items.", "Don't give her the items." ) ) { - case 1: - mes "[Mater]"; - mes "Oh, thank you so much!"; - mes "I've always wanted to make"; - mes "this hat and try it on, even"; - mes "if it's just once. But don't"; - mes "worry, I'll give it to you~"; - mes "Now please next; a moment..."; - next; - mes "[Mater]"; - mes "Let's see..."; - mes "I've got to fold"; - mes "the rose like this..."; - mes "Be careful with the dye..."; - mes "Where did I put all those"; - mes "pan--Oh, here we are."; - next; - mes "[Mater]"; - mes "^333333*Whew!*^000000"; - mes "Finally, it's done!"; - mes "Now, if you don't mind,"; - mes "let me try this hat on"; - mes "for just a little while."; - delitem 983,1; - delitem 7267,999; - delitem 749,1; - set Zeny,Zeny - 50000; - getitem 5115,1; - next; - mes "..."; - mes "......"; - next; - mes "[Mater]"; - mes "Ahhhhhh~"; - mes "It just feels..."; - mes "I felt so free~"; - mes "It was everything"; - mes "I imagined it to be."; - next; - mes "[Mater]"; - mes "Here, please take"; - mes "this Winter Hat. I really"; - mes "hope that you'll enjoy it"; - mes "as much as I do. Well then,"; - mes "be safe in your travels, okay?"; - close; - break; - - case 2: - mes "[Mater]"; - mes "I'm sorry, I know that"; - mes "I was asking a pretty big"; - mes "favor from someone I just"; - mes "met. I hope you understand"; - mes "how much I really want to"; - mes "make that Winter Hat..."; - close; - break; + case 1: + mes "[Metelle]"; + mes "Oh, thank you so much!"; + mes "I've always wanted to make"; + mes "this hat and try it on, even"; + mes "if it's just once. But don't"; + mes "worry, I'll give it to you~"; + mes "Now please next; a moment..."; + next; + mes "[Metelle]"; + mes "Let's see..."; + mes "I've got to fold"; + mes "the rose like this..."; + mes "Be careful with the dye..."; + mes "Where did I put all those"; + mes "pan--Oh, here we are."; + next; + mes "[Metelle]"; + mes "^333333*Whew!*^000000"; + mes "Finally, it's done!"; + mes "Now, if you don't mind,"; + mes "let me try this hat on"; + mes "for just a little while."; + delitem 983,1; + delitem 7267,999; + delitem 749,1; + set Zeny,Zeny - 50000; + getitem 5115,1; + next; + mes "..."; + mes "......"; + next; + mes "[Metelle]"; + mes "Ahhhhhh~"; + mes "It just feels..."; + mes "I felt so free~"; + mes "It was everything"; + mes "I imagined it to be."; + next; + mes "[Metelle]"; + mes "Here, please take"; + mes "this Winter Hat. I really"; + mes "hope that you'll enjoy it"; + mes "as much as I do. Well then,"; + mes "be safe in your travels, okay?"; + close; + case 2: + mes "[Metelle]"; + mes "I'm sorry, I know that"; + mes "I was asking a pretty big"; + mes "favor from someone I just"; + mes "met. I hope you understand"; + mes "how much I really want to"; + mes "make that Winter Hat..."; + close; } } - mes "[Mater]"; + mes "[Metelle]"; mes "Look at that blue"; mes "sky. Don't you wish"; mes "you could just soar"; mes "through the heavens"; mes "with your own wings?"; next; - mes "[Mater]"; + mes "[Metelle]"; mes "Of course, it's an"; mes "impossible dream,"; mes "but with this Winter Hat,"; @@ -1071,14 +963,14 @@ einbech,70,222,5 script Mater#LhzHat 91,{ mes "sensation of freedom that"; mes "a bird in flight must feel."; next; - mes "[Mater]"; + mes "[Metelle]"; mes "If you would like"; mes "a hat like this, I would"; mes "need to have some items"; mes "that I don't think I can ever"; mes "obtain on my very own."; next; - mes "[Mater]"; + mes "[Metelle]"; mes "^FF00001 Black Dyestuffs^000000,"; mes "^FF0000999 Tiger Panties^000000,"; mes "^FF00001 Frozen Rose^000000 and"; @@ -1100,213 +992,202 @@ lhz_in02,91,38,5 script Margaret Mary#LhzHat 90,{ next; switch( select( "Make a Mystic Rose.", "End Conversation." ) ) { - case 1: - if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999) - { - mes "[Margaret Mary]"; - mes "Ah, I see that you've brought"; - mes "what I need to bleach the blood"; - mes "red hue from these Witherless"; - mes "Roses and adorn these flowers"; - mes "with eternal elegance. May I use these items to make a Mystic Rose?"; - next; - switch( select( "Yes", "No" ) ) + case 1: + if(countitem(731) > 9 && countitem(748) > 2 && countitem(982) && Zeny > 49999) { - case 1: mes "[Margaret Mary]"; - mes "Thank you. Please"; - mes "next; a moment while"; - mes "I concentrate in order to"; - mes "preserve the natural beauty"; - mes "of these gorgeous flowers..."; - next; - mes "[Margaret Mary]"; - mes "The rose truly is the"; - mes "undisputed queen of all"; - mes "flowers. All other flora must"; - mes "humbly bow to its regal beauty."; - next; - mes "..."; - mes "......"; - next; - mes "..."; - mes "......"; - mes "........."; + mes "Ah, I see that you've brought"; + mes "what I need to bleach the blood"; + mes "red hue from these Witherless"; + mes "Roses and adorn these flowers"; + mes "with eternal elegance. May I use these items to make a Mystic Rose?"; next; - mes "[Margaret Mary]"; - mes "There, it is finished."; - mes "Please remember to wear"; - mes "your hair in an elegant and"; - mes "refined manner when wearing"; - mes "the Mystic Rose so as not to disgrace these beautiful flowers."; - delitem 731,10; - delitem 748,2; - delitem 982,1; - set Zeny,Zeny - 50000; - getitem 5117,1; - close; - break; + switch( select( "Yes", "No" ) ) + { + case 1: + mes "[Margaret Mary]"; + mes "Thank you. Please"; + mes "next; a moment while"; + mes "I concentrate in order to"; + mes "preserve the natural beauty"; + mes "of these gorgeous flowers..."; + next; + mes "[Margaret Mary]"; + mes "The rose truly is the"; + mes "undisputed queen of all"; + mes "flowers. All other flora must"; + mes "humbly bow to its regal beauty."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Margaret Mary]"; + mes "There, it is finished."; + mes "Please remember to wear"; + mes "your hair in an elegant and"; + mes "refined manner when wearing"; + mes "the Mystic Rose so as not to disgrace these beautiful flowers."; + delitem 731,10; + delitem 748,3; + delitem 982,1; + set Zeny,Zeny - 50000; + getitem 5117,1; + close; - case 2: - mes "[Margaret Mary]"; - mes "White roses with thorns"; - mes "makes my heart beat with"; - mes "unceasing trepidation. What"; - mes "if I prick my finger and shed"; - mes "blood on its snow white petals?"; - close; - break; + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + } } - } - mes "[Margaret Mary]"; - mes "I love roses, but it makes"; - mes "me sad that their beauty"; - mes "fades far too soon. And so,"; - mes "I've found a way to preserve"; - mes "the beauty of the roses, so"; - mes "that it lasts for all eternity."; - next; - mes "[Margaret Mary]"; - mes "Do you love roses as well?"; - mes "If you like, I can make a"; - mes "^3131FFMystic Rose^000000 that you can wear"; - mes "upon your crown. It's not easy"; - mes "for me to create, but I believe that you would enjoy it greatly."; - next; - mes "[Margaret Mary]"; - mes "Please bring me"; - mes "^3131FF10 2 Carat Diamonds^000000,"; - mes "^3131FF3 Witherless Roses^000000,"; - mes "^3131FF1 White Dyestuffs^000000 and"; - mes "^3131FF50,000 zeny^000000 if you would"; - mes "like to have a Mystic Rose."; - close; - break; + mes "[Margaret Mary]"; + mes "I love roses, but it makes"; + mes "me sad that their beauty"; + mes "fades far too soon. And so,"; + mes "I've found a way to preserve"; + mes "the beauty of the roses, so"; + mes "that it lasts for all eternity."; + next; + mes "[Margaret Mary]"; + mes "Do you love roses as well?"; + mes "If you like, I can make a"; + mes "^3131FFMystic Rose^000000 that you can wear"; + mes "upon your crown. It's not easy"; + mes "for me to create, but I believe that you would enjoy it greatly."; + next; + mes "[Margaret Mary]"; + mes "Please bring me"; + mes "^3131FF10 2 Carat Diamonds^000000,"; + mes "^3131FF3 Witherless Roses^000000,"; + mes "^3131FF1 White Dyestuffs^000000 and"; + mes "^3131FF50,000 zeny^000000 if you would"; + mes "like to have a Mystic Rose."; + close; - case 2: - mes "[Margaret Mary]"; - mes "White roses with thorns"; - mes "makes my heart beat with"; - mes "unceasing trepidation. What"; - mes "if I prick my finger and shed"; - mes "blood on its snow white petals?"; - close; - break; + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; } } -lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ - +lighthalzen,182,89,0 script Relaxed-Looking Lady 91,{ if(LHZBTQ == 0) { - mes "[Rich Girl]"; + mes "[Relaxed-Looking Lady]"; mes "Hmmm...?"; mes "What? Did you"; mes "need something?"; next; switch( select( "N-Nothing.", "Um, you look so relaxed." ) ) { - case 1: - mes "[Rich Girl]"; - mes "Huh."; - mes "Alright then."; - mes "Well, try not to stare"; - mes "at people so much."; - close; - break; - - case 2: - mes "[Rich Girl]"; - mes "Really? You are probably"; - mes "the twentieth person to"; - mes "tell me that today. Mmm."; - mes "That's strange, isn't it?"; - next; - menu "I guess.",-,"It's not strange at all.",-; - mes "[Rich Girl]"; - mes "Oh yeah."; - mes "What's your name?"; - mes "That is, if you don't"; - mes "mind me asking you."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + ""; - mes "and I'm an adventurer~"; - next; - mes "[Achiha]"; - mes "Oh, one of those?"; - mes "My name is Achiha, nice"; - mes "to meet you. I don't really"; - mes "do much of anything."; - mes "Just sit. Relax."; - set LHZBTQ,1; - emotion e_heh; - next; - mes "[Achiha]"; - mes "I do have a hobby,"; - mes "though. Once in a while,"; - mes "I'll sew a hat. Do you think"; - mes "an adventurer like you would"; - mes "want to have a hat I made?"; - next; - switch( select( "Er, I dunno.", "Sure." ) ) - { case 1: - mes "[Achiha]"; - mes "Mm. I mean, the"; - mes "Red Bonnets I make"; - mes "might not be sturdy"; - mes "enough for battles."; - mes "But what about those"; - mes "fish and cake hats?"; - next; - mes "[Achiha]"; - mes "Hats...?"; - mes "That look like"; - mes "fish or cake? Mm."; - mes "Haha. I just got it."; - mes "That's, that's funny."; + mes "[Relaxed-Looking Lady]"; + mes "Huh."; + mes "Alright then."; + mes "Well, try not to stare"; + mes "at people so much."; close; - break; - case 2: - mes "[Achiha]"; - mes "Really? Well, I can sew"; - mes "together a ^0000FFRed Bonnet^000000."; - mes "It reminds most people"; - mes "of a baby's bonnet, but"; - mes "it does look good on"; - mes "most people I know."; + mes "[Relaxed-Looking Lady]"; + mes "Really? You are probably"; + mes "the twentieth person to"; + mes "tell me that today. Mmm."; + mes "That's strange, isn't it?"; next; - mes "[Achiha]"; - mes "Um, did you want me"; - mes "to make you one? I can"; - mes "go ahead and do it if you"; - mes "bring me some materials."; - mes "Since it's just for fun,"; - mes "I won't ask for too much."; + select("I guess.","It's not strange at all."); + mes "[Relaxed-Looking Lady]"; + mes "Oh yeah."; + mes "What's your name?"; + mes "That is, if you don't"; + mes "mind me asking you."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is " + strcharinfo(0) + ""; + mes "and I'm an adventurer~"; next; mes "[Achiha]"; - mes "Just bring"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000."; + mes "Oh, one of those?"; + mes "My name is Achiha, nice"; + mes "to meet you. I don't really"; + mes "do much of anything."; + mes "Just sit. Relax."; + set LHZBTQ,1; + emotion e_heh; next; mes "[Achiha]"; - mes "I think I'm going"; - mes "to just sit and relax"; - mes "a little bit longer. But"; - mes "if you want me to make"; - mes "a hat for you, come back"; - mes "with those materials, okay?"; - set LHZBTQ,2; - close; - break; - } - break; + mes "I do have a hobby,"; + mes "though. Once in a while,"; + mes "I'll sew a hat. Do you think"; + mes "an adventurer like you would"; + mes "want to have a hat I made?"; + next; + switch( select( "Er, I dunno.", "Sure." ) ) + { + case 1: + mes "[Achiha]"; + mes "Mm. I mean, the"; + mes "Red Bonnets I make"; + mes "might not be sturdy"; + mes "enough for battles."; + mes "But what about those"; + mes "fish and cake hats?"; + next; + mes "[Achiha]"; + mes "Hats...?"; + mes "That look like"; + mes "fish or cake? Mm."; + mes "Haha. I just got it."; + mes "That's, that's funny."; + close; + case 2: + mes "[Achiha]"; + mes "Really? Well, I can sew"; + mes "together a ^0000FFRed Bonnet^000000."; + mes "It reminds most people"; + mes "of a baby's bonnet, but"; + mes "it does look good on"; + mes "most people I know."; + next; + mes "[Achiha]"; + mes "Um, did you want me"; + mes "to make you one? I can"; + mes "go ahead and do it if you"; + mes "bring me some materials."; + mes "Since it's just for fun,"; + mes "I won't ask for too much."; + next; + mes "[Achiha]"; + mes "Just bring"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + next; + mes "[Achiha]"; + mes "I think I'm going"; + mes "to just sit and relax"; + mes "a little bit longer. But"; + mes "if you want me to make"; + mes "a hat for you, come back"; + mes "with those materials, okay?"; + set LHZBTQ,2; + close; + } } } else if(LHZBTQ == 1) @@ -1318,42 +1199,39 @@ lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ next; switch( select( "Indeed.", "Would you please make a hat for me?" ) ) { - case 1: - mes "[Achiha]"; - mes "Yeah. Today would"; - mes "be a nice day for a"; - mes "picnic or a long stroll."; - mes "But all I want to do is"; - mes "just sit and relax..."; - close; - break; - - case 2: - mes "[Achiha]"; - mes "What are you talking"; - mes "about? Oh, you mean the"; - mes "Red Bonnet? Well, I guess"; - mes "I can make one. But I think"; - mes "I need some materials first."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000."; - mes "That's what I need."; - next; - mes "[Achiha]"; - mes "Oh, but I don't"; - mes "feel like making it"; - mes "right now. I'm soooo"; - mes "tired. Let me just sit,"; - mes "relax, even if it's just"; - mes "a little while longer..."; - set LHZBTQ,2; - close; - break; + case 1: + mes "[Achiha]"; + mes "Yeah. Today would"; + mes "be a nice day for a"; + mes "picnic or a long stroll."; + mes "But all I want to do is"; + mes "just sit and relax..."; + close; + case 2: + mes "[Achiha]"; + mes "What are you talking"; + mes "about? Oh, you mean the"; + mes "Red Bonnet? Well, I guess"; + mes "I can make one. But I think"; + mes "I need some materials first."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + mes "That's what I need."; + next; + mes "[Achiha]"; + mes "Oh, but I don't"; + mes "feel like making it"; + mes "right now. I'm soooo"; + mes "tired. Let me just sit,"; + mes "relax, even if it's just"; + mes "a little while longer..."; + set LHZBTQ,2; + close; } } else if(LHZBTQ == 2) @@ -1366,16 +1244,57 @@ lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ next; switch( select( "Yes.", "I forgot what I need." ) ) { - case 1: - if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) - { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + set LHZBTQ,3; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + case 2: mes "[Achiha]"; - mes "Uh oh."; - mes "You forgot"; - mes "a couple things."; - mes "Would you like me"; - mes "to remind you what"; - mes "you need to bring?"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; next; mes "[Achiha]"; mes "^0000FF1 Green Lace^000000,"; @@ -1385,50 +1304,6 @@ lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ mes "^0000FF50,000 zeny^000000. Come back"; mes "when you're ready, okay?"; close; - } - mes "[Achiha]"; - mes "Oh, you brought"; - mes "everything. That's"; - mes "good. Okay, just give"; - mes "it to me. Um, let's see."; - next; - mes "[Achiha]"; - mes "Well, I'm finished."; - mes "^333333*Yawn*^000000 And now I'm"; - mes "even more tired. Here,"; - mes "take this Red Bonnet."; - mes "I hope you like it~"; - mes "I think I'll relax now..."; - delitem 10015,1; - delitem 10007,1; - delitem 975,1; - delitem 5032,1; - set Zeny,Zeny - 50000; - getitem 5109,1; - set LHZBTQ,3; - next; - mes "[Achiha]"; - mes "I hope you will enjoy the hat~"; - close; - break; - - case 2: - mes "[Achiha]"; - mes "Oh, you really"; - mes "forgot? Oh dear,"; - mes "let me try to remember."; - mes "I didn't forget too, did I?"; - mes "Oh next;, I remember now..."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - break; } } else if(LHZBTQ == 3) @@ -1442,16 +1317,56 @@ lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ next; switch( select( "Yes.", "I forgot what I need." ) ) { - case 1: - if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) - { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + case 2: mes "[Achiha]"; - mes "Uh oh."; - mes "You forgot"; - mes "a couple things."; - mes "Would you like me"; - mes "to remind you what"; - mes "you need to bring?"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; next; mes "[Achiha]"; mes "^0000FF1 Green Lace^000000,"; @@ -1461,56 +1376,11 @@ lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{ mes "^0000FF50,000 zeny^000000. Come back"; mes "when you're ready, okay?"; close; - } - mes "[Achiha]"; - mes "Oh, you brought"; - mes "everything. That's"; - mes "good. Okay, just give"; - mes "it to me. Um, let's see."; - next; - mes "[Achiha]"; - mes "Well, I'm finished."; - mes "^333333*Yawn*^000000 And now I'm"; - mes "even more tired. Here,"; - mes "take this Red Bonnet."; - mes "I hope you like it~"; - mes "I think I'll relax now..."; - delitem 10015,1; - delitem 10007,1; - delitem 975,1; - delitem 5032,1; - set Zeny,Zeny - 50000; - getitem 5109,1; - next; - mes "[Achiha]"; - mes "I hope you will enjoy the hat~"; - close; - break; - - case 2: - mes "[Achiha]"; - mes "Oh, you really"; - mes "forgot? Oh dear,"; - mes "let me try to remember."; - mes "I didn't forget too, did I?"; - mes "Oh next;, I remember now..."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - break; } } - } gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{ - if(ZLMASKQ == 0) { mes "[Zealotus]"; @@ -1528,64 +1398,58 @@ gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{ next; switch( select( "Oh, your highness!", "Whatever." ) ) { - case 1: - mes "[Zealotus]"; - mes "The submissive woman is"; - mes "nothing but an ideal dream"; - mes "for the arrogant male! A true"; - mes "woman revels in her power to"; - mes "have her man do her bidding!"; - next; - switch( select( "Yes, it's so true!", "Boooo!" ) ) - { case 1: mes "[Zealotus]"; - mes "However, in my lust for power, I may have inadventently crushed"; - mes "the spirits of my beloved a little too harshly. His pride crumbled,"; - mes "my man even cowers in front of the humans! It pains me to see it."; + mes "The submissive woman is"; + mes "nothing but an ideal dream"; + mes "for the arrogant male! A true"; + mes "woman revels in her power to"; + mes "have her man do her bidding!"; next; - mes "[Zealotus]"; - mes "It is beneath me to ask"; - mes "this of you, but it will take"; - mes "a human like you to make"; - mes "him remember who he truly is,"; - mes "a proud creature of darkness"; - mes "who should fear only me!"; - next; - mes "[Zealotus]"; - mes "Human. I offer you a small"; - mes "share of my power if you can"; - mes "take the pathetic, weeping lump"; - mes "of monster crying in the corner"; - mes "of this prison and make him"; - mes "realize his true nature."; - set ZLMASKQ,1; - close; - break; - + switch( select( "Yes, it's so true!", "Boooo!" ) ) + { + case 1: + mes "[Zealotus]"; + mes "However, in my lust for power, I may have inadventently crushed"; + mes "the spirits of my beloved a little too harshly. His pride crumbled,"; + mes "my man even cowers in front of the humans! It pains me to see it."; + next; + mes "[Zealotus]"; + mes "It is beneath me to ask"; + mes "this of you, but it will take"; + mes "a human like you to make"; + mes "him remember who he truly is,"; + mes "a proud creature of darkness"; + mes "who should fear only me!"; + next; + mes "[Zealotus]"; + mes "Human. I offer you a small"; + mes "share of my power if you can"; + mes "take the pathetic, weeping lump"; + mes "of monster crying in the corner"; + mes "of this prison and make him"; + mes "realize his true nature."; + set ZLMASKQ,1; + close; + case 2: + mes "[Zealotus]"; + mes "You dirty, dirty human..."; + mes "How dare you have an "; + mes "opinion different than mine!"; + mes "No matter. The day will come"; + mes "when all of your race shall"; + mes "address me only as \"queen.\""; + close; + } case 2: mes "[Zealotus]"; - mes "You dirty, dirty human..."; - mes "How dare you have an "; - mes "opinion different than mine!"; - mes "No matter. The day will come"; - mes "when all of your race shall"; - mes "address me only as \"queen.\""; + mes "Mortal simpleton!"; + mes "Bah! The mocking of"; + mes "a boorish cur is worthless"; + mes "to me. I have all the time in"; + mes "the world to grind your pride"; + mes "to dust beneath my heels."; close; - break; - } - break; - - case 2: - mes "[Zealotus]"; - mes "Mortal simpleton!"; - mes "Bah! The mocking of"; - mes "a boorish cur is worthless"; - mes "to me. I have all the time in"; - mes "the world to grind your pride"; - mes "to dust beneath my heels."; - close; - break; } } else if(ZLMASKQ > 0 && ZLMASKQ < 6) @@ -1651,47 +1515,44 @@ gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{ next; switch( select( "Don't complete the contract.", "Complete the contract." ) ) { - case 1: - mes "[Zealotus]"; - mes "Hm? What are you"; - mes "afraid of? This is a"; - mes "minor contract, so"; - mes "you are not selling me"; - mes "your soul, or anything"; - mes "else for that matter."; - close; - break; - - case 2: - mes "[Zealotus]"; - mes "I, Zealotus, as ruler"; - mes "of this realm, seal this"; - mes "eternal contract with this"; - mes "Forbidden Red Candle."; - next; - mes "[Zealotus]"; - mes "" + strcharinfo(0) + " will"; - mes "forever have a share"; - mes "in my power. Those that"; - mes "bow to me must also bow"; - mes "to " + strcharinfo(0) + ". It shall be done."; - specialeffect EF_DEVIL; - specialeffect EF_POISONHIT; - next; - mes "[Zealotus]"; - mes "Human, take this"; - mes "mask with you as an"; - mes "everlasting token of our"; - mes "contract. So long as you"; - mes "carry this, I will be at your"; - mes "side. So says Zealotus!"; - delitem 7263,1; - delitem 660,1; - delitem 7099,30; - getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; - set ZLMASKQ,8; - close; - break; + case 1: + mes "[Zealotus]"; + mes "Hm? What are you"; + mes "afraid of? This is a"; + mes "minor contract, so"; + mes "you are not selling me"; + mes "your soul, or anything"; + mes "else for that matter."; + close; + case 2: + mes "[Zealotus]"; + mes "I, Zealotus, as ruler"; + mes "of this realm, seal this"; + mes "eternal contract with this"; + mes "Forbidden Red Candle."; + next; + mes "[Zealotus]"; + mes "" + strcharinfo(0) + " will"; + mes "forever have a share"; + mes "in my power. Those that"; + mes "bow to me must also bow"; + mes "to " + strcharinfo(0) + ". It shall be done."; + specialeffect EF_DEVIL; + specialeffect EF_POISONHIT; + next; + mes "[Zealotus]"; + mes "Human, take this"; + mes "mask with you as an"; + mes "everlasting token of our"; + mes "contract. So long as you"; + mes "carry this, I will be at your"; + mes "side. So says Zealotus!"; + delitem 7263,1; + delitem 660,1; + delitem 7099,30; + getnameditem 5121,strcharinfo(0); + set ZLMASKQ,8; + close; } } mes "[Zealotus]"; @@ -1727,7 +1588,6 @@ gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{ } gl_prison1,97,104,1 script Phendark#LhzHat 1202,{ - if(ZLMASKQ == 0) { mes "[Phendark]"; @@ -1762,7 +1622,6 @@ gl_prison1,97,104,1 script Phendark#LhzHat 1202,{ mes "Zealotus, heeeeeelp me~!"; emotion e_sob; - if(!( countitem(1950) || countitem(1951) || countitem(1952) || countitem(1953) || countitem(1954) || countitem(1955) || @@ -1828,65 +1687,62 @@ gl_prison1,97,104,1 script Phendark#LhzHat 1202,{ next; switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) ) { - case 1: - mes "[Phendark]"; - mes "What...? You want"; - mes "me to eat these?"; - mes "It doesn't seem natural,"; - mes "but if Rybio says I should,"; - mes "it might not be that bad."; - next; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "What's supposed to"; - mes "happen now? My inner"; - mes "demon is supposed to"; - mes "awaken by eating these?"; - mes "That sounds ridiculous!"; - mes "Though, I did just eat crystal."; - next; - mes "[Phendark]"; - mes "Wh-whoa. Ugh!"; - mes "My chest! Something's"; - mes "burning inside! I c-can't--!"; - mes "Can't think straight... I'm..."; - mes "Slowly... Losing my humanity!"; - next; - mes "[Phendark]"; - mes "Huh... Huuurg--!"; - mes "Huk-huk! Heeeeh!"; - mes "Heeeeeh! Waaoooooh!"; - next; - mes "[Phendark]"; - mes "..."; - mes "Grrrrr...!"; - next; - mes "[Phendark]"; - mes "^333333*Pant pant*^000000"; - mes "What... just..."; - mes "What happened?"; - set ZLMASKQ,4; - delitem 7315,369; - close; - break; - - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "So what happens"; - mes "if I don't decide not"; - mes "to hurt you? Whatcha"; - mes "gonna do then, huh?"; - next; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "S-stop it!"; - mes "Just--Just stop it!"; - close; - break; + case 1: + mes "[Phendark]"; + mes "What...? You want"; + mes "me to eat these?"; + mes "It doesn't seem natural,"; + mes "but if Rybio says I should,"; + mes "it might not be that bad."; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "What's supposed to"; + mes "happen now? My inner"; + mes "demon is supposed to"; + mes "awaken by eating these?"; + mes "That sounds ridiculous!"; + mes "Though, I did just eat crystal."; + next; + mes "[Phendark]"; + mes "Wh-whoa. Ugh!"; + mes "My chest! Something's"; + mes "burning inside! I c-can't--!"; + mes "Can't think straight... I'm..."; + mes "Slowly... Losing my humanity!"; + next; + mes "[Phendark]"; + mes "Huh... Huuurg--!"; + mes "Huk-huk! Heeeeh!"; + mes "Heeeeeh! Waaoooooh!"; + next; + mes "[Phendark]"; + mes "..."; + mes "Grrrrr...!"; + next; + mes "[Phendark]"; + mes "^333333*Pant pant*^000000"; + mes "What... just..."; + mes "What happened?"; + set ZLMASKQ,4; + delitem 7315,369; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "So what happens"; + mes "if I don't decide not"; + mes "to hurt you? Whatcha"; + mes "gonna do then, huh?"; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "S-stop it!"; + mes "Just--Just stop it!"; + close; } } mes "[Phendark]"; @@ -1919,220 +1775,212 @@ gl_prison1,97,104,1 script Phendark#LhzHat 1202,{ mes "^3131FF[" + strcharinfo(0) + "]^000000"; switch( select( "Rybio", "Injustice", "Zealotus" ) ) { - case 1: - mes "Rybio"; - set @temp1,1; - break; - - case 2: - mes "Injustice"; - set @temp1,2; - break; - - case 3: - mes "Zealotus"; - set @temp1,3; - break; + case 1: + mes "Rybio"; + break; + case 2: + mes "Injustice"; + break; + case 3: + mes "Zealotus"; + set .@phen_point,.@phen_point+1; + break; } switch( select( "hates", "likes" ) ) { - case 1: - mes "hates"; - set @temp2,1; - break; - - case 2: - mes "likes"; - set @temp2,2; - break; + case 1: + mes "hates"; + set .@phen_point,.@phen_point+2; + break; + case 2: + mes "likes"; + set .@phen_point,.@phen_point+1; + break; } switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) { - case 1: - mes "Rybio."; - break; - - case 2: - mes "Injustice."; - break; - - case 3: - mes "Phendark."; - next; - if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1) - { - mes "[Phendark]"; - mes "I can't believe"; - mes "something like that!"; - mes "Oh, that doesn't matter."; - mes "Zealotus is too good for me."; - mes "I'm not even worthy of tasting"; - mes "the sting of her Love Whip."; - emotion e_sob; - close; - } - else if(@temp1 == 3 && @temp2 == 1) - { - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "Hates me?"; - mes "N-no, that can't--"; - mes "I didn't, that doesn't--"; - next; - mes "[Phendark]"; - mes "Huh...?"; - mes "What is that"; - mes "supposed to mean?"; + case 1: + mes "Rybio."; + break; + case 2: + mes "Injustice."; + break; + case 3: + mes "Phendark."; + set .@phen_point,.@phen_point+1; + break; + case 4: + mes "Zealotus."; next; - } - else if(@temp1 == 3 && @temp2 == 2) - { - mes "[Phendark]"; - mes "I can't believe"; - mes "something like that!"; - mes "Oh, that doesn't matter."; - mes "Zealotus is too good for me."; - mes "I'm not even worthy of tasting"; - mes "the sting of her Love Whip."; - emotion e_sob; - close; - } - break; - - case 4: - mes "Zealotus."; - next; - break; } - switch( select( "Insult him.", "Apologize." ) ) + if(.@phen_point == 1) + { + mes "[Phendark]"; + mes "I don't think"; + mes "congratulations are"; + mes "in order, but I guess"; + mes "that's good news to hear."; + mes "Still, what a surprise!"; + close; + } + else if(.@phen_point == 2) + { + mes "[Phendark]"; + mes "Hey...!"; + mes "I don't know if"; + mes "that's something"; + mes "I want to hear about!"; + } + else if(.@phen_point == 3) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + else if(.@phen_point == 4) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "First of all,"; - mes "what exactly sets"; - mes "you apart from all the"; - mes "other eligible monsters"; - mes "that she can choose from?"; - mes "Not like you're much better..."; - next; mes "[Phendark]"; mes "..."; mes "......"; + mes "Hates me?"; + mes "N-no, that can't--"; + mes "I didn't, that doesn't--"; next; - switch( select( "Break his pride.", "Tell him you were joking." ) ) - { + } + else + { + mes "[Phendark]"; + mes "Huh...?"; + mes "What is that"; + mes "supposed to mean?"; + close; + } + + switch( select( "Insult him.", "Apologize." ) ) + { case 1: - mes "^3131FF[" + strcharinfo(0) + "]^000000"; - mes "I mean, there are guys"; - mes "like Bloody Murderer out"; - mes "there who are more evil"; - mes "than you, and best of all,"; - mes "not afraid of humans!"; + mes "[" + strcharinfo(0) + "]"; + mes "First of all,"; + mes "what exactly sets"; + mes "you apart from all the"; + mes "other eligible monsters"; + mes "that she can choose from?"; + mes "Not like you're much better..."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; next; - switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) + switch( select( "Break his pride.", "Tell him you were joking." ) ) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "You know, me and Zealotus"; - mes "were actually talking about"; - mes "you recently. She told me that"; - mes "the sight of you makes her"; - mes "feel sick! I mean, what kind"; - mes "of monster is afraid of humans?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Now you've reached the"; - mes "point where even Injustice"; - mes "is manlier than you now,"; - mes "if you know what I mean!"; - mes "Hahahahahahahahaha!"; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Phendark]"; - mes "GRRRRRR!"; - mes "THAT'S ENOUGH!"; - emotion e_ag; - next; - mes "[Phendark]"; - mes "I don't care who the"; - mes "hell she is, I'm going"; - mes "to see Zealotus and give"; - mes "that tramp a piece of my"; - mes "mind! Grrrr! She'll be sorry!"; - set ZLMASKQ,6; - emotion e_an; - close; - break; - - case 2: - mes "^3131FF[" + strcharinfo(0) + "]^000000"; - mes "But know that I think"; - mes "about it, maybe you look"; - mes "much tougher than that"; - mes "Bloody Murderer guy."; - next; - mes "[Phendark]"; - mes "*Sniff sniff*"; - mes "You really think so?"; - next; - mes "..."; - mes "......"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "...Yeeeeeah."; - close; - break; + case 1: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "I mean, there are guys"; + mes "like Bloody Murderer out"; + mes "there who are more evil"; + mes "than you, and best of all,"; + mes "not afraid of humans!"; + next; + switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "You know, me and Zealotus"; + mes "were actually talking about"; + mes "you recently. She told me that"; + mes "the sight of you makes her"; + mes "feel sick! I mean, what kind"; + mes "of monster is afraid of humans?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now you've reached the"; + mes "point where even Injustice"; + mes "is manlier than you now,"; + mes "if you know what I mean!"; + mes "Hahahahahahahahaha!"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Phendark]"; + mes "GRRRRRR!"; + mes "THAT'S ENOUGH!"; + emotion e_ag; + next; + mes "[Phendark]"; + mes "I don't care who the"; + mes "hell she is, I'm going"; + mes "to see Zealotus and give"; + mes "that tramp a piece of my"; + mes "mind! Grrrr! She'll be sorry!"; + set ZLMASKQ,6; + emotion e_an; + close; + case 2: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "But know that I think"; + mes "about it, maybe you look"; + mes "much tougher than that"; + mes "Bloody Murderer guy."; + next; + mes "[Phendark]"; + mes "*Sniff sniff*"; + mes "You really think so?"; + next; + mes "..."; + mes "......"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Yeeeeeah."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "But now that I think"; + mes "about it, you actually"; + mes "are much better than all"; + mes "those other monsters."; + mes "That stuff I said before?"; + mes "I was just kidding you."; + next; + mes "[Phendark]"; + mes "^333333*Sniff!*^000000"; + mes "You're..."; + mes "Not helping!"; + close; } - break; - case 2: mes "[" + strcharinfo(0) + "]"; - mes "But now that I think"; - mes "about it, you actually"; - mes "are much better than all"; - mes "those other monsters."; - mes "That stuff I said before?"; - mes "I was just kidding you."; + mes "I..."; + mes "I was just kidding!"; + mes "How could she hate"; + mes "somebody like you?"; next; mes "[Phendark]"; - mes "^333333*Sniff!*^000000"; - mes "You're..."; - mes "Not helping!"; + mes "No... No."; + mes "You're right."; + mes "I don't deserve love."; + mes "Not from Zealotus or"; + mes "from anybody else..."; close; - break; - } - break; - - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "I..."; - mes "I was just kidding!"; - mes "How could she hate"; - mes "somebody like you?"; - next; - mes "[Phendark]"; - mes "No... No."; - mes "You're right."; - mes "I don't deserve love."; - mes "Not from Zealotus or"; - mes "from anybody else..."; - close; - break; } } else if(ZLMASKQ > 5) @@ -2146,11 +1994,9 @@ gl_prison1,97,104,1 script Phendark#LhzHat 1202,{ mes "Out the way, pithy human!"; close; } - } gl_prison1,100,48,5 script Rybio#LhzHat 1201,{ - if(ZLMASKQ == 2) { mes "[Rybio]"; @@ -2163,54 +2009,51 @@ gl_prison1,100,48,5 script Rybio#LhzHat 1201,{ next; switch( select( "Talk about Phendark.", "Run for your life." ) ) { - case 1: - mes "[Rybio]"; - mes "What th--? You know the"; - mes "same Phendark I know?"; - mes "Dayam, that's weird. But"; - mes "yeah, him and Zealotus have"; - mes "some kind of... I dunno what"; - mes "it is, actually. Um, love?"; - next; - mes "[Rybio]"; - mes "Anyway, Phendark has"; - mes "been acting really weird"; - mes "lately. I guess Zealotus"; - mes "loved him to the point that"; - mes "she abused him to the point"; - mes "that he's scared of humans now."; - next; - mes "[Rybio]"; - mes "Huh. You know what'd help?"; - mes "Dark Crystal Fragments. It's"; - mes "worthless to humans, but if"; - mes "creatures of darkness eat it,"; - mes "it brings out more of their"; - mes "inner demon. Scary, huh?"; - next; - mes "[Rybio]"; - mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; - mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; - mes "worry, you should be able to find those all over Rune-Midgard."; - next; - mes "[Rybio]"; - mes "I dunno why a human"; - mes "like you would want to"; - mes "help one of us out, though."; - mes "What's in it for you, exactly?"; - set ZLMASKQ,3; - close; - break; - - case 2: - mes "[Rybio]"; - mes "That's right!"; - mes "Run, get outta here!"; - mes "If you're not fast enough,"; - mes "I might eat you, human!"; - mes "...Well... Probably not."; - close; - break; + case 1: + mes "[Rybio]"; + mes "What th--? You know the"; + mes "same Phendark I know?"; + mes "Dayam, that's weird. But"; + mes "yeah, him and Zealotus have"; + mes "some kind of... I dunno what"; + mes "it is, actually. Um, love?"; + next; + mes "[Rybio]"; + mes "Anyway, Phendark has"; + mes "been acting really weird"; + mes "lately. I guess Zealotus"; + mes "loved him to the point that"; + mes "she abused him to the point"; + mes "that he's scared of humans now."; + next; + mes "[Rybio]"; + mes "Huh. You know what'd help?"; + mes "Dark Crystal Fragments. It's"; + mes "worthless to humans, but if"; + mes "creatures of darkness eat it,"; + mes "it brings out more of their"; + mes "inner demon. Scary, huh?"; + next; + mes "[Rybio]"; + mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; + mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; + mes "worry, you should be able to find those all over Rune-Midgard."; + next; + mes "[Rybio]"; + mes "I dunno why a human"; + mes "like you would want to"; + mes "help one of us out, though."; + mes "What's in it for you, exactly?"; + set ZLMASKQ,3; + close; + case 2: + mes "[Rybio]"; + mes "That's right!"; + mes "Run, get outta here!"; + mes "If you're not fast enough,"; + mes "I might eat you, human!"; + mes "...Well... Probably not."; + close; } } else if(ZLMASKQ == 3) @@ -2261,5 +2104,149 @@ gl_prison1,100,48,5 script Rybio#LhzHat 1201,{ mes "bad... Just mostly bad."; close; } +} +airport,148,41,3 script Freight Manager#toast 852,{ + mes "[Kirishu]"; + mes "Oh man..."; + mes "It's almost lunchtime,"; + mes "but he hasn't come by"; + mes "yet. Where could h--Oh!"; + mes "Hello, welcome to Einbroch~"; + next; + if (isequipped(5107) || countitem(5107)) { + mes "[Kirishu]"; + mes "Wait a sec, that"; + mes "Crunch Toast! You must"; + mes "be the guy who helped out"; + mes "my buddy, Kasis. I owe you"; + mes "my gratitude since without your help, I wouldn't eat lunch!"; + next; + mes "[Kirishu]"; + mes "It sounds like Kasis"; + mes "has been having business"; + mes "troubles lately, but I'm sure"; + mes "he'll weather it out. I just don't know what's taking him so long"; + mes "to get here. I'm sooo hungry!"; + close; + } + else { + mes "[Kirishu]"; + mes "By any chance, are you"; + mes "heading to Juno? I have"; + mes "a favor to ask if you're"; + mes "going there. Or did you"; + mes "need help finding your"; + mes "way around this city?"; + next; + switch(select("Sure, I'm heading to Juno.","I need help finding my way around!","Cancel.")) { + case 1: + mes "[Kirishu]"; + mes "Well, if you're going to"; + mes "Juno and you're not busy,"; + mes "would you visit a pastry"; + mes "chef named Kasis for me?"; + mes "He's an old friend and I'm"; + mes "a little worried about him."; + next; + mes "[Kirishu]"; + mes "Usually, he sends us"; + mes "lunches around this time"; + mes "without fail, but since lunch"; + mes "hasn't arrived yet, I can't help but wonder, ''What happened?''"; + next; + mes "[Kirishu]"; + mes "Of course, I'd be lying if"; + mes "I said my hunger didn't factor"; + mes "into my concern for his welfare. Anyway, if you have the time,"; + mes "you can find Kasis in Juno's"; + mes "Bakery. Thanks, adventurer."; + close; + case 2: + mes "[Kirishu]"; + mes "First of all, if you"; + mes "go just outside of the"; + mes "Airport, you can find"; + mes "Guides that can tell you"; + mes "about all the important"; + mes "places of interest in Einbroch."; + next; + mes "[Kirishu]"; + mes "Now, if you want to take"; + mes "a rest before or after a"; + mes "flight on one of the Airships,"; + mes "you can use the passenger"; + mes "lounge on the second floor."; + mes "It's a good tip to know~"; + next; + mes "[Kirishu]"; + mes "Did you have any"; + mes "other questions to ask"; + mes "me while you're here?"; + next; + switch(select("Can I take a picture with you?","About Einbroch","No, thanks.")) { + case 1: + mes "[Kirishu]"; + mes "Pardon me?"; + mes "I don't hear that"; + mes "request often, but"; + mes "I suppose it couldn't"; + mes "do any harm to pose"; + mes "for just one picture."; + next; + cutin "ein_soldier.bmp",1; + mes "[Kirishu]"; + mes "Cheese~"; + close2; + cutin "",255; + end; + case 2: + mes "[Kirishu]"; + mes "You know, it's hard to"; + mes "believe that Einbroch has"; + mes "become a major industrial"; + mes "so quickly. I guess it's the"; + mes "result of the demand for the"; + mes "ores mined over in Einbech."; + next; + mes "[Kirishu]"; + mes "Although Einbech and Einbroch"; + mes "can't survive without each other, Einbech is in a pretty sorry state"; + mes "compared to Einbroch. If you've"; + mes "ever been there, you know what"; + mes "I mean. It's almost tragic."; + next; + mes "[Kirishu]"; + mes "Most of the prosperity of"; + mes "this city is attributed to the"; + mes "productivity of the factories."; + mes "But along with great wealth,"; + mes "these factories have also"; + mes "brought pollution problems."; + next; + mes "[Kirishu]"; + mes "If you hear the"; + mes "Smog Alert, you should"; + mes "run to safety as quickly"; + mes "as you can! It's dangerous"; + mes "to be out in the open when"; + mes "the pollution levels are high!"; + close; + case 3: + mes "[Kirishu]"; + mes "Well then, I hope"; + mes "that you enjoy your"; + mes "travels here in Einbroch."; + close; + } + case 3: + mes "[Kirishu]"; + mes "Have a good time in"; + mes "Einbroch, adventurer."; + mes "I hope you enjoy your"; + mes "travels here in the"; + mes "Schwaltzvalt Republic."; + close; + } + } } |