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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-16 23:24:39 +0000
commitdb1f65c3ed119044754d1a4deefc6cf36461554b (patch)
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* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React - added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2 - reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated - TODO: the skill should not consume a gemstone when it fails git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
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