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authorHaru <haru@dotalux.com>2013-12-13 16:27:34 +0100
committerHaru <haru@dotalux.com>2013-12-14 17:58:42 +0100
commit9e223137eba56dcd41bececf4360f321c9117247 (patch)
tree02fd10f809755951b7dfe27083d147d6134b89bd /npc/quests
parent7d97b1286ccee7db7035fd570765c9232f4c5eff (diff)
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Corrected a minor error (wrong constant name) in the bard quest.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/bard_quest.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index d9382593e..9b365d0e2 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -1927,7 +1927,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "There's no reason to be afraid of this riffraff, your Uncle Kino is here, okay?";
} else if (BaseClass == Job_Assassin) {
mes "There's no reason to be afraid. I know that person looks scary, but you're a good girl, so you'll be okay.";
- } else if (BaeClass == Job_Blacksmith) {
+ } else if (BaseClass == Job_Blacksmith) {
mes "There's no reason to be scared, honey. It's just a Blacksmith.";
} else {
mes "There's no reason to be scared. See...? That person won't hurt you.";