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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-11 18:38:55 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-11 18:38:55 +0000 |
commit | b1ba3509a0166996e8ef4ba085948d098651ebaf (patch) | |
tree | 6fdb6ee47a513da867745ab43527c234fc7a637c /npc/quests | |
parent | 46ff3c574337c625551f20682a90cc1faf342618 (diff) | |
download | hercules-b1ba3509a0166996e8ef4ba085948d098651ebaf.tar.gz hercules-b1ba3509a0166996e8ef4ba085948d098651ebaf.tar.bz2 hercules-b1ba3509a0166996e8ef4ba085948d098651ebaf.tar.xz hercules-b1ba3509a0166996e8ef4ba085948d098651ebaf.zip |
Updated Amatsu NPCs, Quests, and Warps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11887 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_amatsu.txt | 3178 |
1 files changed, 2004 insertions, 1174 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 4bd960bca..67668eb9f 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -5,1347 +5,2177 @@ //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN //===== Description: ========================================= -//= Momotaro event, Sushi Quest, Amatsu Event +//= [Aegis Conversion] +//= Momotaro Event +//= Sushi Quest +//= Dungeon Quest //===== Additional Comments: ================================= -//= 1.0 Rewrote parts of other/momotaro.txt to make it work. -//= I'm sorry for the mess, I couldn't do much better with -//= the current code I had. -//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] -//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] +//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ -amatsu,223,235,4 script Publisher 763,{ - if (event_momo > 4) goto Lfin; - if ((event_momo >= 1) && (event_momo <= 4)) goto Lget; - mes "[Publisher]"; - mes "Hello~~!!"; - mes "Our ^00B6FFScroll Publishing Company^000000"; - mes "is professionally publishing"; - mes "tales."; - next; - mes "[Publisher]"; - mes "We established"; - mes "^3366FFMomotaro Field Trip^000000"; - mes "to celebrate ^00B6FF<Momotaro Story>^000000"; - mes "selling over a million copies."; - next; - mes "[Publisher]"; - mes "Become Momotaro and eliminate"; - mes "Dokebis, just like in the story!"; - mes "There will also be rewards."; - next; - menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2; - mes "[Publisher]"; - mes "Eh~!? How can you not know about"; - mes "Momotaro? Don't they have this"; - mes "tale in Rune-Midgard?? Well..."; - mes "Let me tell you the story."; - next; - mes "[Publisher]"; - mes "Long ago, there lived an old"; - mes "married couple. They were happy,"; - mes "but didn't have any children."; - next; - mes "[Publisher]"; - mes "One day, while old lady was doing"; - mes "the laundry, she found a humongous"; - mes "peach. She cut it in half and..."; - mes "'Poof!' There was a baby inside!"; - next; - mes "[Publisher]"; - mes "The old man and lady were shocked."; - mes "They decided to adopt that baby,"; - mes "and give him their love..."; - next; +// Momotaro Event +//============================================================ +amatsu,223,236,3 script Publisher#ama 763,{ + //if (max_max_c == 1) { + // mes "- Wait a moment!! -"; + // mes "- Currently you are carrying -"; + // mes "- too many items with you. -"; + // mes "- Please store some items into your Kafra storage -"; + // mes "- and try again. -"; + // close; + //} + if (event_momo < 2) { mes "[Publisher]"; - mes "That baby grew so fast, like that"; - mes "beanstalk from 'Jack and"; - mes "Beanstalk' and became a strong boy"; - mes "in only a few days."; + mes "Hello~!!"; + mes "Our ^009CFFScroll Publishing Company^000000"; + mes "is professionally publishing"; + mes "tales."; + mes " "; next; mes "[Publisher]"; - mes "That's boy's name was..."; - mes "<Momotaro>!!!"; - mes "Momotaro traveled to eliminate"; - mes "dokebis that were harassing"; - mes "the towners."; + mes "We established"; + mes "^3163FFMomotaro Field Trip^000000"; + mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; next; mes "[Publisher]"; - mes "He became friends with"; - mes "^3151FFYoyo, Picky, and Desert Wolf^000000"; - mes "and eliminated all of the Dokebis."; - mes "then he lived happily ever after"; - mes "with the old couple."; + mes "Become Momotaro and eliminate"; + mes "Dokebis, just like in the story!"; + mes "There will also be rewards."; next; + switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { + case 1: + mes "[Publisher]"; + mes "Eh~!? How can you not know about"; + mes "Momotaro? Don't they have this"; + mes "tale in Rune-Midgard?? Well..."; + mes "Let me tell you the story."; + next; + mes "[Publisher]"; + mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; + next; + mes "[Publisher]"; + mes "One day, while old lady was doing the laundy, she found a humongous"; + mes "peach. She cut it in half and..."; + mes "'Poof!' There was a baby inside!"; + next; + mes "[Publisher]"; + mes "The old man and lady were shocked."; + mes "They decided to adopt that baby,"; + mes "and give him their love..."; + next; + mes "[Publisher]"; + mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; + mes " "; + next; + mes "[Publisher]"; + mes "That boy's name was..."; + mes "<Momotaro>!!!"; + mes "Momotaro traveled to eliminate"; + mes "dokebis that were harassing"; + mes "the towners."; + next; + mes "[Publisher]"; + mes "He became friends with"; + mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; + mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; + next; + mes "[Publisher]"; + mes "How was it?"; + mes "Great, right?"; + mes "I mean, this story sold a million copies!"; + close; + case 2: + if (BaseLevel > 29) { + mes "[Publisher]"; + mes "Yay-! You look excited!"; + mes "You'll be ready to go soon."; + mes "Please fill out this registration card."; + next; + mes "[Publisher]"; + mes "...................."; + mes "......Mm.....Let's see....."; + mes ".............Good!"; + mes "Alright, then!"; + mes "Let it begin~~~!!!!!!!!!"; + mes "<Momotaro Field Trip>~!"; + next; + warp "ama_test",52,35; + end; + } + mes "[Publisher]"; + mes "Hmm~"; + mes "Why don't you train yourself more"; + mes "and come back?"; + close; + case 3: + mes "[Publisher]"; + mes "Eh?"; + mes "...But there are sweet rewards waiting..."; + close; + } + } + else if (event_momo == 4) { mes "[Publisher]"; - mes "How was it?"; - mes "Great, right?"; - mes "I mean, this story sold a million"; - mes "copies!"; + mes "Ah~ What nice weather!"; + mes "This is the perfect weather to do some reading."; close; -L1: + } + else if (event_momo > 1) { mes "[Publisher]"; - mes "Yay-! You look excited!"; - mes "You'll be ready to go soon."; - mes "Please fill out this registration"; - mes "card."; + mes "How was it? Did you have fun?"; + mes "I hope you had a good time"; + mes "during the field trip."; + mes " "; + mes " "; next; mes "[Publisher]"; - mes "................."; - mes "......Mm.....Let's see....."; - mes ".............Good!"; - mes "Alright, then!"; - mes "Let it begin~~~!!!!!!!!!"; - mes "<Momotaro Field Trip>~!"; - close2; - warp "ama_test",52,35; - end; -L2: - mes "[Publisher]"; - mes "Eh?"; - mes "...But there are sweet rewards"; - mes "waiting..."; - close; -Lget: - mes "[Publisher]"; - mes "How was it? Did you enjoy the event?"; - mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there."; - next; - if (event_momo >= 1 && event_momo < 4) - { - switch(rand(1,10)) - { - case 1: getitem 622,1; break; //rainbow carrot - case 2: getitem 627,1; break; //sweet milk - case 3: getitem 629,1; break; //singing flower - case 4: getitem 632,1; break; //fatty chubby earthworm - case 5: getitem 623,1; break; //earthworm the dude - case 6: getitem 619,1; break; //unripe apple - case 7: getitem 621,1; break; //bitter herb - case 8: getitem 620,1; break; //orange juice - case 9: getitem 625,1; break; //rusty iron - case 10: getitem 624,1; break; //rotten fish + mes "This is your reward for you."; + mes "Please continue to enjoy stories~"; + mes " "; + if (event_momo == 3) { + set event_momo,4; + set .@gift_1,rand(1,10); + if (.@gift_1 == 1) { + getitem 659,1; //Heart_Of_Her + } + if (.@gift_1 == 2) { + getitem 633,1; //Baked_Yam + } + if (.@gift_1 == 3) { + getitem 634,1; //Tropical_Banana + } + if (.@gift_1 == 4) { + getitem 639,1; //Armlet_Of_Obedience + } + if (.@gift_1 == 5) { + getitem 636,1; //No_Recipient + } + if (.@gift_1 == 6) { + getitem 628,1; //Well_Dried_Bone + } + if (.@gift_1 == 7) { + getitem 637,1; //Old_Broom + } + if (.@gift_1 == 8) { + getitem 635,1; //Horror_Of_Tribe + } + if (.@gift_1 == 9) { + getitem 626,1; //Monster_Juice + } + if (.@gift_1 == 10) { + getitem 641,1; //Contracts_In_Shadow + } } - } - -//Am Mut successful finish unknown - if (event_momo == 4) - { - switch(rand(1,10)) - { - case 1: getitem 659,1; break; //her heart - case 2: getitem 633,1; break; //sweet potato - case 3: getitem 634,1; break; //tropical banana - case 4: getitem 639,1; break; //armlet of obedience - case 5: getitem 636,1; break; //no recipient - case 6: getitem 628,1; break; //well-dried bone - case 7: getitem 637,1; break; //old broom - case 8: getitem 635,1; break; //orc trophy - case 9: getitem 626,1; break; //monster juice - case 10: getitem 641,1; break; //contract in shadow + else { + set event_momo,4; + set .@gift_2,rand(1,10); + if (.@gift_2 == 1) { + getitem 622,1; //Rainbow_Carrot + } + if (.@gift_2 == 2) { + getitem 627,1; //Sweet_Milk + } + if (.@gift_2 == 3) { + getitem 629,1; //Singing_Flower + } + if (.@gift_2 == 4) { + getitem 632,1; //Fatty_Chubby_Earthworm + } + if (.@gift_2 == 5) { + getitem 623,1; //Earthworm_The_Dude + } + if (.@gift_2 == 6) { + getitem 619,1; //Unripe_Apple + } + if (.@gift_2 == 7) { + getitem 621,1; //Bitter_Herb + } + if (.@gift_2 == 8) { + getitem 620,1; //Orange_Juice + } + if (.@gift_2 == 9) { + getitem 625,1; //Lusty_Iron + } + if (.@gift_2 == 10) { + getitem 624,1; //Rotten_Fish + } } + close; } - set event_momo,5; - mes "[Publisher]"; - mes "Well then, I will give you a small present which I have prepared."; - mes "May the legend be widely loved also in the future......"; - close; -Lfin: - mes "[Publisher]"; - mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon."; - close; } -//===================================================================== -ama_test,50,44,4 script Event Hall Staff 109,{ - mes "[Satoshi]"; - mes "Welcome to <Momotaro Field Trip>"; - next; - mes "[Satoshi]"; - mes "I'm Satoshi who is in charge of the"; - mes "waiting room in <Momotaro Field"; - mes "Trip>."; - next; - mes "[Satoshi]"; - mes "Originally, I was working for the"; - mes "publishing company, but we lacked"; - mes "workers for the Field Trip..."; - mes "But working here is much better!"; - mes "Now I just watch people trying to"; - mes "accomplish the mission. Heh hehe~"; - next; - mes "[Satoshi]"; - mes ".............."; - mes "Just kidding"; - mes "^111111*Wipes away sweat*^000000"; - next; - mes "[Satoshi]"; - mes "Well, let me explain"; - mes "about the rules in the Field Trip"; - next; - mes "[Satoshi]"; - mes "First of all...Did you hear"; - mes "about the story from the"; - mes "publisher?"; - next; - menu "Yes",L1,"No",-; + +ama_test,52,44,3 script Assistant#ama 109,{ + if (event_momo == 0) { + mes "[Satoshi]"; + mes "Welcome to <Momotaro Field Trip>"; + mes " "; + next; mes "[Satoshi]"; + mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; + next; + mes "[Satoshi]"; + mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; + mes "But working here is much better!"; + mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; + next; + mes "[Satoshi]"; + mes "................"; + mes "Just kidding"; + mes "*Wipes away sweat*"; + next; + mes "[Satoshi]"; + mes "Well, let me explain"; + mes "about the rules in the Field Trip."; + mes " "; + next; + mes "[Satoshi]"; + mes "First of all...Did you hear"; + mes "about the story from the publisher?"; + next; + if (select("Yes:No") == 1) { + mes "[Satoshi]"; + mes "Hehe...Good."; + mes "Momotaro Story is our"; + mes "pride. It's the best story EVER."; + mes "Hahahah!!!"; + next; + mes "[Satoshi]"; + mes "...Hmmhmm."; + next; + mes "[Satoshi]"; + mes "The Field Trip is simple."; + mes "Go inside and eliminate"; + mes "Dokebis bravely!!!"; + mes "Just like Momotaro!!!"; + mes "Understand? Bravely!!!"; + next; + mes "[Satoshi]"; + mes "In addition, there are three"; + mes "things you need to know."; + next; + mes "[Satoshi]"; + mes "First...."; + mes "You can't come back once you clear the field trip. Keep that in mind."; + next; + mes "[Satoshi]"; + mes "Secondly...."; + mes "Q-pet is prohibited"; + mes "inside of the field trip."; + mes "If you are with a pet,"; + mes "please change it to egg status."; + next; + mes "[Satoshi]"; + mes "And finally..."; + mes "One person can be on the"; + mes "field trip for 6 minutes."; + next; + mes "[Satoshi]"; + mes "Well then, please"; + mes "wait your turn"; + mes "in the waiting room."; + mes "Good luck in fighting!!"; + close; + } + mes "[Assistant]"; mes "Eh? You can't just"; mes "skip the story"; - mes "when you enter the field"; - mes "trip! I can't allow you to"; - mes "do that as a Momotaro's"; - mes "fan!!!"; + mes "when you enter field trip!!"; + mes "I can't allow you to do that"; + mes "as Momotaro's fan!!!"; next; - mes "[Satoshi]"; + mes "[Assistant]"; mes "Please listen to the story"; mes "from the publisher."; mes "Thank you."; mes "Bye~~"; - close2; + next; warp "amatsu",223,230; end; -L1: - mes "[Satoshi]"; - mes "Hehe...Good."; - mes "Momotaro's Story is our"; - mes "pride. It's the best story EVER."; - mes "Hahaha!!!"; - next; - mes "[Satoshi]"; - mes "...Hmmhmm."; - next; + } + else if (event_momo == 1) { mes "[Satoshi]"; - mes "The Field Trip is simple."; - mes "Go inside and eliminate"; - mes "Dokebis bravely!!!"; - mes "Just like Momotaro!!!"; - mes "Understand? Bravely!!!"; + mes "Oh my...Are you alright?"; + mes "I thought it was entertaining but maybe it was too hard for you?"; next; mes "[Satoshi]"; - mes "In addition, there are three"; - mes "things you need to know."; + mes "Now what are you going to do?"; + mes "Do you want to go in again?"; next; + if (select("Yes:No, I want to go back") == 1) { + mes "[Satoshi]"; + mes "The more effort you put into this, the sweeter victory will taste."; + mes "Good luck in fighting!"; + close; + } mes "[Satoshi]"; - mes "First...."; - mes "You can't come back once you clear"; - mes "the field trip. Keep that in mind."; + mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; + mes "Still, don't be depressed."; next; mes "[Satoshi]"; - mes "Secondly..."; - mes "Q-pet is prohibited"; - mes "inside of the field trip."; - mes "if you are with a pet,"; - mes "please change it to egg status."; + mes "I think you've gained enough experience from the field trip."; next; + mes "[Assistant]"; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + percentheal 100,0; + set event_momo,0; + warp "amatsu",223,230; + end; + } + else if (event_momo == 2) { mes "[Satoshi]"; - mes "And finally..."; - mes "One person can be on the"; - mes "field trip for 6 minutes."; + mes "Woohoo~ Congratulations!!"; + mes "You were so great!"; next; mes "[Satoshi]"; - mes "Well then, Please"; - mes "wait for you turn"; - mes "in the waitiSng room."; - mes "Good luck in fighting!!"; - close; -OnInit: - waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax"; -OnInitCopy: - enablewaitingroomevent "Event Hall Staff"; - areawarp "ama_test",30,78,68,120,"amatsu",223,230; - disablenpc "Manager#Momotaro"; - enablenpc "Grandpa#Momotaro"; - enablenpc "Grandma#Momotaro"; - donpcevent "#MomotaroTimer::OnStopTimer"; - killmonsterall "ama_test"; - end; -OnMax: - warpwaitingpc "ama_test",51,85; - disablewaitingroomevent "Event Hall Staff"; - disablenpc "Manager#Momotaro"; - enablenpc "Grandpa#Momotaro"; - enablenpc "Grandma#Momotaro"; - donpcevent "#MomotaroActivator::OnMomoInit"; + mes "It is time to say good bye."; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + percentheal 100,0; + warp "amatsu",223,230; + end; + } + mes "[Satoshi]"; + mes "Woohoo~ Congratulations!!"; + mes "You were so great!!"; + mes "Even though your finish was kind of weak..."; + next; + mes "[Satoshi]"; + mes "It is time to say good bye."; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + warp "amatsu",223,230; end; -} -ama_test,1,1,0 script #MomotaroTimer -1,{ -OnStartTimer: - initnpctimer; - end; -OnTimer180000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: 3 Minutes left.",8; - end; -OnTimer300000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: 1 Minute left.",8; +OnInit: + waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; + enablewaitingroomevent "Assistant#ama"; end; -OnTimer360000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: Beep- Beep- Beep- Time's up.",8; -OnTimer362500: - areawarp "ama_test",30,78,68,120,"amatsu",223,230; - goto s_Cleanup; - -OnTimer20000: -OnTimer40000: -OnTimer60000: -OnTimer80000: -OnTimer100000: -OnTimer120000: -OnTimer140000: -OnTimer160000: -OnTimer200000: -OnTimer220000: -OnTimer240000: -OnTimer260000: -OnTimer280000: -OnTimer320000: -OnTimer340000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; +OnStartArena: + disablenpc "Coach#ama"; + disablenpc "Am Mut::Onreset"; + donpcevent "Dokebi#ez::Onreset"; + donpcevent "Dokebi#hd::Onreset"; + enablenpc "Grandma#ama1"; + enablenpc "Grandpa#ama"; + warpwaitingpc "ama_test",50,83; + donpcevent "Timer#ama::OnEnable"; + disablewaitingroomevent "Assistant#ama"; end; -OnCleanUp: -s_Cleanup: - stopnpctimer; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - mapannounce "ama_test","The current player has exited. The waiting room will now open again.",8; - disablenpc "Manager#Momotaro"; - donpcevent "Event Hall Staff::OnInitCopy"; +Onreset: + enablewaitingroomevent "Assistant#ama"; end; +} -OnStopTimer: - stopnpctimer; +ama_test,34,25,0 script Hanako chan#ama -1,2,2,{ +OnTouch: + mes "[Hanako chan]"; + mes ".......Eeeeheeheehee"; + mes "....................."; + next; + mes "[Hanako chan]"; + mes "..Eeeeheeheeheeheeheehee"; + mes ".........................."; + next; + mes "[Hanako chan]"; + mes "......................"; + mes "...Want red toilet paper...."; + mes ".....or bl-ue toilet paper.... "; + close; +} + +ama_test,49,93,4 script Grandpa#ama 766,{ end; +OnInit: + disablenpc "Grandpa#ama"; + end; } + +ama_test,50,93,4 script Grandma#ama1 761,10,10,{ + end; -ama_test,51,85,0 script #MomotaroActivator 139,1,1,{ - if($Momotaro)end; - set $Momotaro,1; - set $MomotaroRID,getcharid(3); - areaannounce "ama_test",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8; - donpcevent "#MomotaroTimer::OnStartTimer"; - mes "[Grandpa]"; +OnInit: + disablenpc "Grandma#ama1"; + end; + +OnTouch: + mes "[Grandma]"; mes "Arrrk!!!"; next; mes "[Grandma]"; - mes "Honey!! Someone hacked my account"; - mes "and stole my equipment!!"; + mes "Honey!! Someone hacked my account and stole my equipment!! "; next; mes "[Grandpa]"; - mes "Hmm. The Chief said the Dokebi"; - mes "earned 20 million zeny by hacking"; - mes "other's accounts..."; + mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; next; mes "[Grandma]"; - mes "Dohhhhhhh!!!!"; + mes "Dohhhhhhh!!!! "; next; mes "[Grandpa]"; - mes "...Huh I've heard that somewhere"; - mes "before...."; + mes "....Huh I've heard that somewhere.. ..... "; next; mes "[Grandpa]"; mes "Anyway, Momotaro..."; next; mes "[Grandpa]"; - mes "As you know, since we towners spends"; - mes "our time sitting and chatting,"; - mes "we can't kill Dokebis because we're"; - mes "low levels, so...Please do it for"; - mes "us."; + mes "As you know, since we towners spend our time sitting and chatting,"; + mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; next; mes "[Grandma]"; mes "Momotaro..."; mes "I really wanted to give you"; - mes "a handmade ^3151FFYummiest Red Poiton in"; - mes "the whole world^000000 ...but..."; + mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; mes ".....I failed to make them ...."; next; mes "[Grandma]"; - mes "...I'm sorry. I should have been"; - mes "leveling up before...^111111*Sob*"; + mes "...I'm sorry. I should have been leveling up before...*Sob*"; next; mes "[Grandma & Grandpa]"; mes "So...Do me this favor, kid~"; close2; - initnpctimer; + set event_momo,1; + if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { + disablenpc "Grandpa#ama"; + disablenpc "Grandma#ama1"; + donpcevent "Dokebi#ez::OnEnable"; + } + else { + disablenpc "Grandpa#ama"; + disablenpc "Grandma#ama1"; + donpcevent "Dokebi#hd::OnEnable"; + } + end; +} + +ama_test,34,15,0 script Dokebi#ez -1,{ +OnInit: + disablenpc "Dokebi#ez"; end; -OnTimer5000: - stopnpctimer; - set $MomoDokebi,0; - set $MomoDokebi2,0; - disablenpc "Grandpa#Momotaro"; - disablenpc "Grandma#Momotaro"; - monster "ama_test",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; +OnEnable: + enablenpc "Dokebi#ez"; + set .MyMobs,9; + monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + end; + +Onreset: + killmonster "ama_test","Dokebi#ez::OnMyMobDead"; end; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; + enablenpc "Coach#ama"; + set event_momo,2; + } + else { + set .@dokebi_tel,rand(1,4); + if (.@dokebi_tel == 1) { + mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; + } + else if (.@dokebi_tel == 2) { + mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; + } + else if (.@dokebi_tel == 3) { + mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; + } + else if (.@dokebi_tel == 4) { + mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; + } + } + end; +} + +ama_test,34,16,0 script Dokebi#hd -1,{ OnInit: - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; + disablenpc "Dokebi#hd"; end; +OnEnable: + enablenpc "Dokebi#hd"; + set .MyMobs,9; + monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + end; + +Onreset: + killmonster "ama_test","Dokebi#hd::OnMyMobDead"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; + enablenpc "Coach#ama"; + set event_momo,2; + } + else { + set .@dokebi_tel,rand(1,4); + if (.@dokebi_tel == 1) { + mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; + } + if (.@dokebi_tel == 2) { + mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; + } + if (.@dokebi_tel == 3) { + mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; + } + if (.@dokebi_tel == 4) { + mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; + } + } + end; } + +ama_test,50,100,3 script Coach#ama 762,15,15,{ + mes "[Coach]"; + mes "Hoho~ Good."; + mes "I've been watching you in the VIP room. You were really something."; + mes "I was truly amazed."; + next; + mes "[Coach]"; + mes "I thought you were really"; + mes "Momotaro in the story!"; + mes "Hohohoho..."; + next; + switch(select("Well, well. It is nothing~:It was boring.")) { + case 1: + mes "[Coach]"; + mes "...Hohoho.."; + mes "Don't be so proud of yourself."; + mes "When I was young like you,"; + mes "I squashed Dokebi with"; + mes "my little finger. Hohoho~"; + next; + mes "[Coach]"; + mes ".............."; + mes "...Don't give me that look."; + mes "I was just joking. Hmmhmm."; + next; + mes "[Coach]"; + mes "Now, the Momotaro story is over."; + mes "You can get your reward when you talk to the Publisher lady you saw first."; + next; + mes "[Coach]"; + mes "Don't lose your high self-esteem"; + mes "in the future. Farewell."; + close2; + donpcevent "Timer#ama::OnDisable"; + warp "amatsu",223,230; + disablenpc "Coach#ama"; + donpcevent "Assistant#ama::Onreset"; + end; + case 2: + mes "[Coach]"; + mes ".....!!!!!!"; + mes "....Hohohoho.."; + mes "You're pretty funny."; + mes "Alright, hot stuff."; + mes "Do you want to listen to my proposal?"; + next; + mes "[Coach]"; + mes "At this point I'm supposed to send you back...BUT!"; + mes "I really want to know"; + mes "what you are capable of. Hehe~"; + mes "Hohoho~"; + next; + mes "[Coach]"; + mes "So, I will give you a chance."; + mes "But if you fail,"; + mes "^3163FFyou can't take this challenge.^000000"; + mes "Also, this mission will be pretty hard."; + next; + if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { + mes "[Coach]"; + mes "Hoho~I understand..."; + mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; + next; + mes "[Coach]"; + mes "Now, the Momotaro story is over."; + mes "You can get your reward"; + mes "when you talk to"; + mes "the Publisher lady you first spoke to."; + next; + mes "[Coach]"; + mes "Don't lose your high self-esteem"; + mes "in the future. Farewell."; + next; + warp "amatsu",223,230; + disablenpc "Coach#ama"; + donpcevent "Timer#ama::OnDisable"; + donpcevent "Assistant#ama::Onreset"; + end; + } + mes "[Coach]"; + mes "Hohoho~ I like your attitude."; + mes "Now, this is the last battle!"; + mes "Show me what you got."; + mes "I'm looking forward to this."; + percentheal 70,0; + disablenpc "Coach#ama"; + donpcevent "Am Mut#ama::OnEnable"; + close; + } -ama_test,49,95,4 script Grandpa#Momotaro 766,{ +OnInit: + disablenpc "Coach#ama"; + end; - mes "[Grandpa]"; - mes "Zzzzzz......"; +OnTouch: + mes "[Coach]"; + mes "Boom bam Boooom!!!"; + mes "Tada~~~ !"; close; } + +ama_test,34,17,0 script Am Mut#ama -1,{ +OnInit: + disablenpc "Am Mut#ama"; + end; -ama_test,51,95,4 script Grandma#Momotaro 761,{ +OnEnable: + enablenpc "Am Mut#ama"; + set .MyMobs,.MyMobs-1; + monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + end; - mes "[Grandma]"; - mes "Oh....!?"; - close; +Onreset: + killmonster "ama_test","Am Mut#ama::OnMyMobDead"; + end; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + enablenpc "Coach#after"; + } + else { + set .@am_mut_tel,rand(1,3); + if (.@am_mut_tel == 1) { + mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; + } + if (.@am_mut_tel == 2) { + mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; + } + if (.@am_mut_tel == 3) { + mapannounce "ama_test"," Mommmmy~~!!!",bc_map; + } + } + end; } + +ama_test,50,100,3 script Coach#after 762,5,5,{ + end; -ama_test,50,100,4 script Manager#Momotaro 762,{ +OnInit: + disablenpc "Coach#after"; + end; - if (event_momo >= 4) goto LSecondFin; - mes "[Manager]"; - mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well."; - next; - mes "[Manager]"; - mes "The Momotaro from the legend appears in this world!"; - mes "Hohohohoho!"; - next; - menu "Is there some extra?",L1,"Thanks for nothing......",L2; -L1: - mes "[Manager]"; - mes "Hohoho......"; - mes "This is maybe not really recomending......"; - mes "I think in your current condition the small demons can twirl you lightly around their fingers."; - mes "......Hohoho......"; - next; - mes "[Manager]"; - mes "......"; - mes "Just a joke."; - next; - mes "[Manager]"; - mes "Well then, you enjoyed the Momotaro Event Hall?"; - mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some."; - next; - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; +OnTouch: + mes "[Coach]"; + mes "( Clap- Clap- Clap- )"; + close; + end; + mes "[Coach]"; + mes "Hohoho~ You are really something."; + mes "You've got the moves, kiddo."; + mes "I'll give you that."; + next; + mes "[Coach]"; + mes "Well, time's up so..."; + mes "Let me show you the exit."; + mes "I had a great time..."; + mes "Don't forget to get your reward~"; close2; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - set event_momo,1; - donpcevent "Event Hall Staff::OnInitCopy"; + set event_momo,3; warp "amatsu",223,230; - disablenpc "Manager#Momotaro"; + disablenpc "Coach#after"; + donpcevent "Assistant#ama::Onreset"; + donpcevent "Timer#ama::OnDisable"; end; -L2: - mes "[Manager]"; - mes "!!!!!"; - mes "......Ho...Hohoho......"; - mes "You are an amusing fellow......"; - mes "Well...... One little suggestion from me to you."; - next; - mes "[Manager]"; - mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho."; - mes "As if I would look at my own young self. Hohohoho."; - next; - mes "[Manager]"; - mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......"; - mes "But I warn you, this one will be difficult."; - next; - menu "Na, it is enough",L2_1,"I take the challenge",L2_2; -L2_1: - mes "[Manager]"; - mes "Hoho......"; - mes "You got tired from the last fight?"; - mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some."; - next; - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; - next; - set event_momo,2; - goto LWarpOut; -L2_2: - mes "[Manager]"; - mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!"; +} + +ama_test,34,18,0 script Timer#ama -1,{ +OnInit: + disablenpc "Timer#ama"; + end; + +OnEnable: + enablenpc "Timer#ama"; initnpctimer; - close; -OnTimer5000: + end; +OnDisable: stopnpctimer; - if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; } - attachrid($MomotaroRID); - monster "ama_test",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - monster "ama_test",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - monster "ama_test",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - misceffect 16; - set event_momo,3; - disablenpc "Manager#Momotaro"; end; -LSecondFin: - mes "[Manager]"; - mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?"; - mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some."; - close2; - set event_momo,4; -LWarpOut: - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; - close2; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - warp "amatsu",223,230; - donpcevent "Event Hall Staff::OnInitCopy"; - disablenpc "Manager#Momotaro"; + +OnTimer1000: + mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; end; -OnStart: - misceffect 215; - if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; } - attachrid($MomotaroRID); - mes "[Manager]"; - mes "Hohoho......"; - close; -} -//=======================================MobCount===============================- -ama_test,0,1,0 script mobcount#momotaro -1,{ -OnMobDead: - if ($MomoDokebi >= 8){ - areaannounce "ama_test",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8; - attachrid($MomotaroRID); - initnpctimer; - end; - } - set $MomoDokebi,$MomoDokebi+1; - set @mobrand,rand(4); - if (@mobrand == 1) goto Lrand1; - if (@mobrand == 2) goto Lrand2; - if (@mobrand == 3) goto Lrand3; +OnTimer181000: + mapannounce "ama_test"," 3 minutes left. ",bc_map; + end; - areaannounce "ama_test",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8; +OnTimer301000: + mapannounce "ama_test"," 1 minute left. ",bc_map; end; -Lrand1: - areaannounce "ama_test",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8; +OnTimer361000: + mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; end; -Lrand2: - areaannounce "ama_test",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8; + +OnTimer361500: + enablenpc "backwarp#ama"; end; -Lrand3: - areaannounce "ama_test",30,78,68,120,"Dokebi: Ow, Ouch!!!",8; + +OnTimer362000: + disablenpc "backwarp#ama"; end; -OnTimer5000: - donpcevent "mobcount2#momotaro::OnTimer5000"; + +OnTimer362500: + donpcevent "Assistant#ama::Onreset"; + donpcevent "Timer#ama::OnDisable"; end; } -//=======================================MobCount2==============================- -ama_test,50,101,0 script mobcount2#momotaro -1,{ -OnMobDead: - if ($MomoDokebi2 == 2) goto Lfin; - set $MomoDokebi2,$MomoDokebi2+1; - areaannounce "ama_test",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end; -Lfin: - areaannounce "ama_test",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8; - set event_momo,4; - initnpctimer; - end; -OnTimer5000: - stopnpctimer; - enablenpc "Manager#Momotaro"; - donpcevent "Manager#Momotaro::OnStart"; + +ama_test,50,100,0 script backwarp#ama -1,25,25,{ +OnInit: + disablenpc "backwarp#ama"; end; +OnTouch: + warp "amatsu",115,95; + end; } -//============================================================ -//====================================================== Sushi -//====================================================== Quest -ama_in01,162,17,0 script Iron Chef 765,{ - if (ama_sushi == 1) goto LStart2; - mes "[ShabuShabu]"; - mes "*Sighs* This is getting worse.."; - mes "Everyday more customers come,"; - mes "but I can never get"; - mes "enough material, even today."; - mes "A lot of customers surely will be hungry?"; - next; - mes "[ShabuShabu]"; - mes "*Sigh*, a customer. Welcome."; - mes "As always, my homemade sashimi"; - mes "focuses on the freshness. What do you need?"; - next; - menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; +// Sushi Quest +//============================================================ +ama_in01,162,17,1 script Sushi Master#ama 765,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 5000) { + mes "[Magumagu]"; + mes "Hey. You look really heavy."; + mes "Don't you have trouble walking?"; + mes "I'm sorry, but there is no space"; + mes "to put down your stuff in my shop."; + next; + mes "[Magumagu]"; + mes "Put some of your stuff away somewhere."; + mes "Why are you carrying so much...?"; + mes "Huhuhu..."; close; - L1: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 700 zeny, but if you only want a taste,"; - mes "I'll give you a discount of 74 zeny,"; - mes "If you like the taste come back and find me later."; + } + else if (ama_sushi == 4) { + mes "[Magumagu]"; + mes "Training to slice raw fish"; + mes "daily will make you a master sushi chef."; + mes "So don't waste your time in here, and learn what you are good at."; + mes " "; + close; + } + else if (fish_r == 1) { + if (countitem(529) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I really need them to make a dessert."; + next; + mes "[Magumagu]"; + mes "Thanks. It's nothing, but"; + mes "I will give you my shop's special cuisine, Fish Slice, in return."; + next; + set fish_r,0; + delitem 529,10; //Candy + getitem 544,15; //Fish_Slice + mes "[Magumagu]"; + mes "Here's 15 fish slices."; + mes "Please enjoy this food with your friends."; + mes "And come back whenever you miss the flavor of Amatsu cuisine."; + close; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; next; - menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my shrimp sushi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; + mes "[Magumagu]"; + mes "10 ^0000FFCandy^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 2) { + if (countitem(964) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I need them to make a sauce."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing, but"; + mes "I will give you two sets of Sushi in return."; + next; + set fish_r,0; + delitem 964,10; //Crap_Shell + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Share it with your friends"; + mes "and family members."; + mes "Please come again."; close; - L1_1: - if (Zeny < 700) goto Lzeny; - set Zeny,Zeny-700; - getitem 551,10; //Sushi - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "10 ^0000FFCrab Shells^000000..."; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 3) { + if (countitem(961) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I was preparing appetizers..."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you several sets of Sushi in return."; + next; + set fish_r,0; + delitem 961,10; //Conch + getitem 551,30; //Shusi + mes "[Magumagu]"; + mes "These are for three people,"; + mes "so share them with your friends."; + mes "Come back again if you feel like helping out some more."; close; - L1_2: - if (Zeny < 74) goto Lzeny; - set Zeny,Zeny-74; - getitem 551,1; //Sushi - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "10 ^0000FFConches^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 4) { + if (countitem(1023) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I was decorating a platter."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you a large amount of food in return."; + next; + delitem 1023,10; //Fish_Tail + set fish_r,0; + getitem 544,20; //Fish_Slice + getitem 551,30; //Shusi + mes "[Magumagu]"; + mes "You can feed your guild"; + mes "with this food."; + mes "Come back with a friend."; close; - L2: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 350 zeny, but if you only want a taste,"; - mes "I'll just give you a discount of 37 zeny."; - mes "If you like the taste come back and find me later"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; next; - menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "[If you have a chance, come try a little sashimi!]"; + mes "[Magumagu]"; + mes "10 ^0000FFFish Tails^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 5) { + if (countitem(736) > 0) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I didn't have a white platter."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you two sets of Sushi in return."; + next; + delitem 736,1; //White_Platter + set fish_r,0; + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Share it with your friends"; + mes "and family members."; + mes "Please come again."; close; - L2_1: - if (Zeny < 350) goto Lzeny; - set Zeny,Zeny-350; - getitem 544,10; //Raw Fish - mes "[ShabuShabu]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "I need a white platter:"; + mes "1 ^0000FFChina^000000"; + mes "You didn't forget it, right?"; + mes "Bring it to me, okay?"; + close; + } + else if (fish_r == 6) { + if (countitem(950) > 99) { + if (ama_sushi == 2) { + mes "[Magumagu]"; + mes ".............................."; + next; + mes "[Magumagu]"; + mes "You are a really kind person."; + mes "You have brought everything"; + mes "that I've asked you..."; + next; + mes "[Magumagu]"; + mes "You are not the first foreigner"; + mes "I have encountered. Amatsu is getting more and more tourists."; + mes "I just wanted to test you."; + mes " "; + next; + mes "[Magumagu]"; + mes "Your job was just errands but"; + mes "I wanted to know..."; + mes "how you devote yourself,"; + mes "how serious you are about completing your job and not giving up."; + next; + mes "[Magumagu]"; + mes "I was thinking,"; + mes "'If there is a person like that,"; + mes "I would give that person everything about cooking that I have mastered"; + next; + mes "[Magumagu]"; + mes "And....."; + mes "You..."; + mes "You are the one."; + next; + mes "[Magumagu]"; + mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; + mes " "; + next; + delitem 950,100; //Heart_Of_Mermaid + set ama_sushi,4; + getitem 1144,1; //Sasimi + mes "[Magumagu]"; + mes "Here, take my knife."; + mes "From now on, make fine cuisine with that knife."; + mes "...Learn how to slice a fish."; + mes " "; + mes " "; + next; + mes "[Magumagu]"; + mes "From now on, I will no longer ask you favors and give you fish slices in return...."; + mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; + close; + } + else { + mes "[Magumagu]"; + mes "Wow...these are real hearts of"; + mes "mermaid. The legends saying"; + mes "that these could be found in another continent were true..."; + mes " "; + next; + mes "[Magumagu]"; + mes "Gathering all these must have been hard...Well, then."; + mes "Today, I will use all of my"; + mes "ingredients to make a special cuisine for you!"; + next; + mes "[Magumagu]"; + mes "Give me a moment..."; + mes "I shall show you my ^0000FFtrue culinary skill^000000."; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Try these first."; + mes "Made from the freshest ingredients."; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,20; //Fish_Slice + mes "[Magumagu]"; + mes "Try these too."; + mes "My shop's fish slices are the best of the best!"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Have some more. Don't say no...!"; + mes "Isn't it good? Huh? Isn't it good?"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,20; //Fish_Slice + mes "[Magumagu]"; + mes "Haha~! Not done yet!"; + mes "It's okay, have some more!"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,10; //Fish_Slice + getitem 551,10; //Shusi + mes "[Magumagu]"; + mes "Take the leftovers."; + mes "You look stuffed..."; + mes "Share the rest with your friends and family."; + next; + set ama_sushi,ama_sushi+1; + set fish_r,0; + mes "[Magumagu]"; + mes "Thanks a lot for today! Haha!"; + mes "Come back again when you feel like helping. Take care...!!!"; + close; + } + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "100 ^0000FFHearts of Mermaid^000000, okay?"; + mes "You didn't forget it, right?"; + mes "Bring me the supplies, please."; + close; + } + mes "[Magumagu]"; + mes "Holy cow~"; + mes "This is a problem....."; + mes "There are so many customers, but I can't get all the ingredients that I need..."; + next; + mes "[Magumagu]"; + mes "This is horrible..."; + mes "Some of my customers will not get"; + mes "the chance to eat fine Amatsu cuisine..."; + mes " "; + next; + mes "[Magumagu]"; + mes "Well, well. Are you a customer?"; + mes "Welcome. As always, my shop"; + mes "highly values the freshness of"; + mes "fish slices. What brings you down here...?"; + next; + switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { + case 1: + mes "[Magumagu]"; + mes "Alright...! How many?"; + mes "A set of Sushi is 700z. If you"; + mes "want just 1 Sushi. It is 74z."; + mes "If you want more, tell me."; + next; + switch(select("700z A set!:74z A piece!:I will try it later")) { + case 1: + if (Zeny < 700) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slices, you better bring more money."; + close; + } + set zeny,zeny-700; + getitem 551,10; //Shusi + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; close; - L2_2: - if (Zeny < 37) goto Lzeny; - set Zeny,Zeny-37; - getitem 544,1; //Raw Fish - mes "[ShabuShabu]"; - mes "Thank you very much"; + case 2: + if (Zeny < 74) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious Sushi,"; + mes "you better bring more money."; + close; + } + set zeny,zeny-74; + getitem 551,1; //Shusi + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; close; - Lzeny: - mes "[ShabuShabu]"; - mes "You don't have enough zeny with you"; + case 3: + mes "[Magumagu]"; + mes "Up to you. My Sushi is"; + mes "the best of the best! The taste"; + mes "and freshness are the best in the"; + mes "world. If you have time, try my Sushi."; close; -L3: - mes "[ShabuShabu]"; - mes "Oh, any help is welcomed!!"; - mes "I was just worrying about not having enough material everyday."; - mes "Do you want to hear my request?"; - mes "Of course I will pay you to help me."; - next; - - set ama_sushi,1; - mes "[ShabuShabu]"; - mes "Crab Shell."; - mes "They are all out. I need them right now."; - mes "So please find ^0000FF10Crab shells^000000."; - mes "I can never find it when I need it."; - mes "I'll be counting on you."; + } + case 2: + mes "[Magumagu]"; + mes "Alright...! How many?"; + mes "A set of fish slices is 350z."; + mes "1 fish slice is 37z."; + mes "If you want more, tell me."; next; - mes "[ShabuShabu]"; - mes "Then, please hurry! I'll be here"; - mes "waiting for you, please don't forget my request!"; + switch(select("350z A set!:37z A piece!:I will try it later")) { + case 1: + if (Zeny < 350) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slices, you better bring more money."; + close; + } + set zeny,zeny-350; + getitem 544,10; //Fish_Slice + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; + close; + case 2: + if (Zeny < 37) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slice, you better bring more money."; + mes ""; + close; + } + set zeny,zeny-37; + getitem 544,1; //Fish_Slice + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; + close; + case 3: + mes "[Magumagu]"; + mes "Up to you. My fish slice is"; + mes "the best of the best! The taste"; + mes "and freshness are the best in the"; + mes "world. If you have time, try my fish slices."; + close; + } + case 3: + if (BaseJob == Job_Novice) { + mes "[Magumagu]"; + mes "Haha~ YOU are the one who needs"; + mes "assistance! Help others"; + mes "when you can take care of yourself."; + mes " "; + close; + } + else { + mes "[Magumagu]"; + mes "Some help would be great~!!"; + mes "I was worried because we always"; + mes "run out of ingredients..."; + mes "Will you do me a favor?"; + mes "I will reward you."; + next; + set .@fish_m1,rand(1,10); + if (.@fish_m1 == 1 || .@fish_m1 == 2) { + set fish_r,1; + mes "[Magumagu]"; + mes "I need some candies to make"; + mes "a dessert for the customers."; + mes "Bring me ^0000FF10 Candy^000000."; + mes "It's not hard, right?"; + mes " "; + } + else if (.@fish_m1 == 3 || .@fish_m1 == 4) { + set fish_r,2; + mes "[Magumagu]"; + mes "I need some crab shells to make"; + mes "a sauce for my cuisine..."; + mes "If you bring me ^0000FF10 Crab Shells^000000,"; + mes "I will reward you."; + mes "Okay?"; + } + else if (.@fish_m1 == 5 || .@fish_m1 == 6) { + set fish_r,3; + mes "[Magumagu]"; + mes "I have used all of my conches."; + mes "I need it to make an appetizer..."; + mes "Please bring me ^0000FF10 Conches^000000."; + mes "It is hard to find conches around here..."; + mes "Please do me this favor."; + } + else if (.@fish_m1 == 7 || .@fish_m1 == 8) { + set fish_r,4; + mes "[Magumagu]"; + mes "Decorative fish tails are out of"; + mes "stock. This is urgent..."; + mes "Please bring me ^0000FF10 fish tails^000000."; + mes "They are always missing when I need them badly..."; + mes "Please do me this favor."; + } + else if (.@fish_m1 == 9) { + set fish_r,5; + mes "[Magumagu]"; + mes "We are missing a platter to serve"; + mes "fish slices to customers."; + mes "This is horrible..."; + mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; + mes "I can't just put food anywhere..."; + } + else { + if (rand(1,10) == 1) { + set fish_r,6; + mes "[Magumagu]"; + mes "Don't ask me why..."; + mes "But, I need something special..."; + mes "^0000FF100 Hearts of Mermaid^000000....."; + mes "I know that it sounds impossible, but it is really important to me..."; + next; + mes "[Magumagu]"; + mes "Don't ask any questions"; + mes "about my request..."; + mes "Just keep what I want in mind."; + } + else { + set fish_r,5; + mes "[Magumagu]"; + mes "We are missing a platter to serve"; + mes "fish slices to customers."; + mes "This is horrible..."; + mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; + } + } + next; + mes "[Magumagu]"; + mes "Well, good luck to you..."; + mes "I will be waiting for you."; + mes "Don't forget what I asked..."; + close; + } + case 4: + mes "[Magumagu]"; + mes "Haha, you won't forget the flavor of my fish slice once you've"; + mes "tasted it. If you have time, try my fish slices."; + mes " "; close; -LStart2: - if (countitem(964)>=10) goto Lok; - mes "[ShabuShabu]"; - mes "Man, don't have my materials ready?"; - mes "Oh no, you didn't forget it did you?"; - next; - mes "[ShabuShabu]"; - mes "^0000FF10Crab shells^000000"; - mes "Don't forget again."; - mes "You must help me find them!"; - close; -Lok: - delitem 964,10; //Clam Shell - getitem 551,20; //Sushi - mes "[ShabuShabu]"; - mes "Hmm! Thank you so much"; - next; - mes "[ShabuShabu]"; - mes "Here is my thanks, take it!"; - set ama_sushi,0; - close; - + } } -//============================================================ -//===================================================== Amatsu -//====================================================== Event -amatsu,189,166,4 script Kouji 764,{ - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; - next; - if (event_amatsu == 2) goto L1; - if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2; - if (event_amatsu == 5) goto L3; - if (event_amatsu == 6) goto L4; -L0: - mes "[Kuruchi]"; - mes "Hanging Under the Blue Sky's Blue Roof"; - mes "Shining on Blue Wall's Reflection on the Blue Lake"; - mes "Blue Hearting Containing a Blue Desire"; - mes "Blue, Blue Every thing's Blue"; - next; - goto LEnd; -L1: - mes "[Kuruchi]"; - mes "Monk, Monk, the fox is following me"; - mes "Because I have its favourite food"; - mes "Ramen noodle, my favourite too"; - mes "I can eat it three times a day"; - set event_amatsu,3; - goto LEnd; -L2: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Shout At Him To Scare It Off!"; - mes "Voice Too Small So It Didn't Run Off"; - mes "Followed All The Way To North Side's Shrine!"; - set event_amatsu,4; - goto LEnd; -L3: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Ramen noodles My Favorite"; - mes "But Now I am No Longer Afraid?"; - mes "I Shouted Loudly To Scare It Off!"; - goto LEnd; -L4: - mes "[Kuruchi]"; - mes "The Town's Dock Has An Abandoned Boat!"; - mes "Everyone Forget That In The Ship"; - mes "Is Full Of Treasure And Gold"; - mes "A Boat That Is Feared By Everyone"; - goto LEnd; - -LEnd: - next; - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; +// Dungeon Quest +//============================================================ +amatsu,112,164,4 script Gate Soldier#ama1 767,{ + mes "[Gate Soldier]"; + mes "This is the great palace,"; + mes "Toukoujyo."; + mes "Locals are prohibited"; + mes "from entering..."; + next; + mes "[Gate Soldier]"; + mes "Your attire looks unfamiliar."; + mes "Are you from another continent?"; + mes "The lord has granted entrance to"; + mes "tourists, so you can go in."; + mes " "; close; } -//===================================================================== -amatsu,171,174,4 script Guard Soldier#01 767,{ - if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0; - if (event_amatsu == 6) goto L1; - if (event_amatsu == 7) goto L2; - mes "[Guard Soldier]"; - mes "This area is where"; - mes "the Master's mother"; - mes "Is here for her treatment."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about..."; - mes "She has been sick here for several months"; - mes "and started to live here"; + +amatsu,119,164,4 script Gate Soldier#ama2 767,{ + mes "[Gate Soldier]"; + mes "Are you from Rune-Midgard?"; + mes "Welcome to Amatsu."; + mes "Visit our lord in Chun-Su-Gak"; + mes "when you go in."; + mes " "; + next; + mes "[Gate Soldier]"; + mes "He is really kind."; + mes "He invested in various fields for"; + mes "Amatsu, and intercontinental trade was his idea."; close; -L0: - mes "[Guard Soldier]"; - mes "This is where the Master's mother stays at."; - mes "Please keep quiet, we are also"; - mes "very worried watching this everyday"; - next; - mes "[Guard Soldier]"; - mes "Why does this happen"; - mes "to our benign and wise Master..."; - mes "I don't understand, *sobs*..."; +} + +ama_in02,207,40,6 script Gate Soldier#ama3 767,{ + mes "[Gate Soldier]"; + mes "Welcome. The lord of the palace"; + mes "has specially allowed guests"; + mes "from other continents."; + next; + mes "[Gate Soldier]"; + mes "Look around and take your time."; + mes "Please enjoy your stay."; close; -L1: - mes "[Guard Soldier]"; - mes "What? Seems like something"; - mes "flew by... Didn't you see? Oh..."; - mes "And I heard a loud noise... Scared the shit out of me"; +} + +ama_in02,207,49,6 script Gate Soldier#ama4 767,{ + mes "[Gate Soldier]"; + mes "The lord is really nice guy."; + mes "Who would know that our town was"; + mes "once a small village?"; + next; + mes "[Gate Soldier]"; + mes "I thank him for hiring me."; + mes "These days, he seems to have"; + mes "troubles on his mind."; + mes "Lately, he's been looking pretty gloomy."; + mes " "; close; -L2: - mes "[Guard Soldier]"; - mes "Our master should be alright now."; - mes "We are also greatly relieved."; - mes "You have no idea how worried we were... Phew."; +} + +amatsu,164,174,4 script Gate Soldier#ama5 767,{ + mes "[Gate Soldier]"; + if (event_amatsu == 0) { + mes "You can't enter here."; + mes "The mother of our lord is resting in here. She needs her rest."; + next; + set event_amatsu,1; + mes "[Gate Soldier]"; + mes "She has been sick for months."; + mes "That is why she is staying in here."; + mes "It's a pretty fearsome sickness..."; + } + else if (event_amatsu == 1) { + mes "She should regain her health..."; + mes "But still, my lord is worrying so much."; + mes " "; + } + else if (event_amatsu == 5) { + mes "Augh! I was suprised by that loud sound."; + mes "What happened? Huh?"; + mes " "; + } + else if (event_amatsu == 6) { + mes "The mother of our lord hasn't"; + mes "fully recovered her health."; + mes "Still, she is better than before."; + mes " "; + } + else { + mes "If you are sent by my lord,"; + mes "it is okay to enter..."; + mes "But you wouldn't be able to cure"; + mes "her. Many others tried and failed."; + } close; } -//===================================================================== -amatsu,164,174,4 script Guard Soldier#02 767,{ - if (event_amatsu == 0) goto LOnce; - if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2; - if (event_amatsu == 6) goto L3; - if (event_amatsu == 7) goto L4; - mes "[Guard Soldier]"; - mes "Hopefully she will return healthy soon..."; - mes "The Master has spent a lot of time"; - mes "taking care and worrying about her."; + +amatsu,171,174,4 script Gate Soldier#ama6 767,{ + mes "[Gate Soldier]"; + if (event_amatsu == 0) { + mes "You can't enter here."; + mes "The mother of our lord is resting in here."; + mes " "; + next; + set event_amatsu,1; + mes "[Gate Soldier]"; + mes "She has been sick for months."; + mes "That is why she is staying in here."; + mes "..."; + } + else if (event_amatsu == 1) { + mes "Please, be quiet."; + mes "The mother of the lord is staying in here. She needs to relax."; + next; + mes "[Gate Soldier]"; + mes "Why is this happening"; + mes "to my kind lord..."; + mes "How can it be? *Sob*..."; + } + else if (event_amatsu == 5) { + mes "Eh? Something was flying"; + mes "in the sky... You didn't see? Ugh."; + mes "That sound suprised me."; + } + else if (event_amatsu == 6) { + mes "Now our lord is relieved."; + mes "We were so worrying about it so much."; + mes "Now, it is okay... *sob*."; + } + else { + mes "Oh...man. People from the other"; + mes "continents are all doctors!"; + mes "How many doctors have come to visit?! I can't even count anymore!"; + } close; -LOnce: - mes "[Guard Soldier]"; - mes "Do not enter here."; - mes "This is where the master's mother is"; - mes "recuperating."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about."; - mes "But she has been sick here for several months"; - mes "and started to live here."; - set event_amatsu,1; +} + +ama_in02,187,57,2 script Soldier#ama1 767,{ + mes "[Ichiro]"; + mes "Welcome."; + mes "Our lord prepared guest rooms"; + mes "for travelers like you."; + next; + mes "[Ichiro]"; + mes "If you are having any problems,"; + mes "tell me. I would appreciate it if you talk to our lord of the"; + mes "palace. This is all provided by him."; close; -L2: - mes "[Guard Soldier]"; - mes "If you are invited by the Master..."; - mes "Please do come in."; - mes "Up till today, many doctors came to diagnose but"; - mes "all their efforts seem futile."; +} + +ama_in02,170,62,4 script Soldier#ama2 767,{ + mes "[Jiro]"; + mes "I'm Jiro, the administrator"; + mes "of this Palace. What can I do for you?"; + next; + switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { + case 1: + if (event_amatsu == 6) { + if (countitem(7160) > 0) { + mes "[Jiro]"; + mes "You already have one..."; + mes "You don't need to have two of them."; + close; + } + mes "[Jiro]"; + mes "Did you lose your Transit Permit?"; + mes "You need to pay 10,000 zeny as a tax"; + mes "to issue another Transit Permit."; + next; + if (select("Issue one:Talk to you later") == 1) { + set zeny,zeny-10000; + getitem 7160,1; //Lord's_Passable_Ticket + mes "[Jiro]"; + mes "There you go."; + mes "Don't lose it this time."; + close; + } + mes "[Jiro]"; + mes "Okay, then..."; + mes "Talk to me when you need help."; + close; + } + mes "[Gate Soldier]"; + mes "The lord announced that"; + mes "he grants guests from Rune-Midgard the right to go anywhere."; + mes "You don't need me to issue you a Transit Permit."; + close; + case 2: + mes "[Jiro]"; + mes "That is impossible. You're free to"; + mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; + mes "Instead of that, you can stay here as long as you want."; + close; + case 3: + mes "[Jiro]"; + mes "Well then..."; + mes "Talk to me when you need help."; + close; + } +} + +ama_in02,37,157,4 script Soldier#ama3 767,{ + mes "[Saburo]"; + mes "This is the training ground for improving our battle skills."; + mes "Please look around..."; + next; + mes "[Saburo]"; + mes "By the way, recently I've felt"; + mes "like the soldiers have changed"; + mes "lately. How do I say it..."; + mes "Their faces are gloomy and"; + mes "some of them are no longer around."; + mes "Have they gone to Rune-Midgard??"; + next; + mes "[Saburo]"; + mes "In this job, I encounter"; + mes "many strangers. But downstairs,"; + mes "there's a guest from a distant land who seems suspicious..."; + mes "I told my guards to watch him..."; + next; + mes "[Saburo]"; + mes "Of course, my lord precisely knows everything that's going on."; + mes "Haha, don't take what I said seriously~"; + mes "See ya..."; close; -L3: - mes "[Guard Soldier]"; - mes" Hey!"; - mes" What's that sound!?"; - mes" Where did it come from!?"; +} + +ama_in02,32,51,6 script Soldier#ama4 767,{ + mes "[Shiro]"; + mes "*Cough, Cough* What..."; + mes "Don't talk to me..."; + mes "*Cough, Cough*... Oh, my freakin' neck."; + next; + mes "[Shiro]"; + mes "That quack's cold medicine"; + mes "is useless! I should never have trusted people from Rune-Midgard!"; + mes "*Cough, Cough*..."; + next; + mes "[Shiro]"; + mes "I don't know why but..."; + mes "I'm getting worse and worse..."; + mes "What kind of cold is this?"; + mes "*Cough*... *Cough*..."; close; -L4: - mes "[Guard Soldier]"; - mes "The master's mother still"; - mes "hasn't fully recovered.. "; - mes "Although, it seems to have turned for the better."; - mes "But then again.."; +} + +ama_in02,40,167,3 script Soldier#ama5 767,{ + mes "[Goro]"; + mes "*Psst*... Please, be quiet."; + mes "I will tell you a story, okay?"; + mes " "; + next; + mes "[Goro]"; + mes "There is a rumor in Amatsu."; + mes "The lord of this palace isn't"; + mes "real... *Psst*, Quiet!"; + mes "Don't panic and listen to me."; + next; + mes "[Goro]"; + mes "There is a real lord behind"; + mes "the kind lord and he is scheming"; + mes "something. He is controlling"; + mes "our town in some hidden place."; + mes "...Our kind lord is just a figurehead~!"; + next; + mes "[Goro]"; + mes "It's for real! Trust me~"; + mes "I saw him. The lord who was"; + mes "laughing at the town on the"; + mes "TenguGak!!"; + mes "Just don't tell anyone that I've told you this, okay?"; close; } - -//===================================================================== -ama_in01,22,111,0 script Old Lady#01 761,{ - if (event_amatsu == 5) goto LStart2; - if (event_amatsu == 6) goto LStart3; - if (event_amatsu == 7) goto LStart4; - mes "[...]"; - mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!"; - mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?"; - mes "What do you need here! Hurry up"; - mes "Get out... Clang Clannng! Clang Clannng!^000000"; - next; - mes "[...]"; - mes "^FF6060I have decided to live here till"; - mes "the Ishida Family line ends!"; - mes "Stop bothering me and get out! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart2: - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!"; - mes "Stupid Humans! What do you want now"; - mes "Throw me out of here!?^000000"; - next; - mes "[...]"; - mes "^FF0066Seems like you learned something somewhere,"; - mes "That's about all you can do"; - mes "You can't do anything to me!! Clang Clannng!^000000"; - next; - menu "HAAAA!!",-; - set @which,rand(2); - if (@which == 1) goto Lfail; - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!"; - mes "He threw me out like this!"; - mes "Sick! Not fair!!^000000"; - next; - mes "[...]"; - mes "^FF0066That god-damned Ishida that rendered me to this."; - mes "I'll curse them forever! FOREVER!"; - mes "Human, you better be careful too!^000000"; - next; - monster "ama_in01",22,112,"Fox",1180,1; - killmonsterall "ama_in01"; - getitem 1022,1; //Nine Tails - mes "[...]"; - mes "^FF0066Everything that Paul Shinaku did"; - mes "will sooner or later"; - mes "Bring about my downfall...^000000"; - mes "^CC3300Clangggggggggggg!!^000000"; - set event_amatsu,6; + +ama_in02,32,167,5 script Soldier#ama6 767,{ + mes "[Rokuro]"; + mes "He always talks nonsense."; + mes "He says that our lord"; + mes "is not real, but a fake."; + mes "It's not even funny."; + next; + mes "[Rokuro]"; + mes "However, it is true that"; + mes "recently, weird things are"; + mes "happening. There were no"; + mes "prohibited places before..."; + next; + mes "[Rokuro]"; + mes "I hear strange sounds sometimes."; + mes "The mother of the lord has been"; + mes "visited by doctors several times."; + mes "I guess her health hasn't"; + mes "improve after their visits..."; close; -Lfail: - mes "[...]"; - mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!"; - mes "How dare you, wanting to throw me out!"; - mes "Get out of here!! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart3: - mes "[Ishida Sauk]"; - mes "...*Sigh* Where from young man...?"; - mes "Did you get rid of the fox?"; - mes "Somehow I feel so tired, *sigh*..."; - next; - mes "[Ishida Sauk]"; - mes "Thank you. Coming from another place"; - mes "and still has to endure through this."; - mes "Very sorry... Sorry..."; - next; - mes "[Ishida Sauk]"; - mes "I need to find my son."; - mes "Tell him that I got rid of the fox..."; - mes "Thank you."; - next; - mes "[Ishida Sauk]"; - mes "Now I am getting very tired."; - mes "I need to rest now, young man....."; - mes "Go find my son..."; +} + +ama_in02,42,34,2 script Soldier#ama7 767,{ + mes "[Shichiro]"; + mes "Have a good time."; + mes "My lord prepared some"; + mes "guest rooms."; + next; + mes "[Shichiro]"; + mes "If you have any problems,"; + mes "please call me. Also, try not to disturb the other guests."; + mes " "; + next; + mes "[Shichiro]"; + mes "Have a good day."; close; -LStart4: - mes "[Ishida Sauk]"; - mes "Oh, You are the you man who"; - mes "got rid of the fox... welcome."; - mes "Sit here a while if you can..."; - next; - mes "[Ishida Sauk]"; - mes "To be possessed by that fox..."; - mes "It is all my own fault..."; - mes "I didn't teach my child properly... *sigh*"; - mes "He was a good kid when he was small."; - mes "It's all because I wasn't strict enough..."; - next; - mes "[Ishida Sauk]"; - mes "Originally this town was small."; - mes "Without a castle of this size either."; - mes "But, my son got some zeny somehow"; - mes "and just start bringing them to me."; - mes "Don't know what he did to get this zeny."; - mes "And has to hide the truth from even me..."; - next; - mes "[Ishida Sauk]"; - mes "Then starting building on the castle and town,"; - mes "and treated the townspeople fairly and nicely..."; - mes "If that was all, then there will be no problem."; - mes "The problem came after he did some strange things..."; - next; - mes "[Ishida Sauk]"; - mes "Yea, he angered the gods"; - mes "learning some weird spells somewhere."; - mes "And started doing experimenting,"; - mes "Capturing the monsters,"; - mes "Doing bad things..."; - next; - mes "[Ishida Sauk]"; - mes "And now, the monsters"; - mes "started to live in Amatsu..."; - mes "The gods became so angry even "; - mes "the monks from the shrine"; - mes "don't know what to do....."; - next; - mes "[Ishida Sauk]"; - mes "They punished me as well..."; - mes "and sent a fox here, "; - mes "hoping to give a warning,"; - mes "but my son didn't stop."; - next; - mes "[Ishida Sauk]"; - mes "If possible please stop my son."; - mes "I am old and almost dead."; - mes "I don't know what to do either..."; - mes "Please guard this peaceful town."; - mes "I don't know what my son is smoking"; - mes "doing that kind of stuff..."; +} + +ama_in02,203,156,4 script Soldier#ama8 767,{ + mes "[Hachiro]"; + mes "My lord is inside."; + mes "If you'd like to greet him, feel free to enter."; + next; + mes "[Hachiro]"; + mes "Don't be rude in front of him."; + mes "He is somehow not feeling well."; + mes "Usually, he greets people from"; + mes "other continents gladly, but..."; + mes "What could have happened to him...?"; close; } -//===================================================================== -ama_in02,170,62,4 script Soldier#02 767,{ - mes "[Kyro]"; - mes "My name is Kyro. In this town"; - mes "I handle all the administrative work."; - mes "What type of service do you need?"; - next; - menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3; - - if (event_amatsu == 7) goto L1_1; - mes "[Kyro]"; - mes "The master said that the guests from the continent"; - mes "can move about freely,"; - mes "Without any"; - mes "permits or passes."; + +ama_in02,195,156,4 script Soldier#ama9 767,{ + mes "[Kyuro]"; + mes "This is not good."; + mes "My lord is really kind, but"; + mes "recently he is not doing well..."; + next; + mes "[Kyuro]"; + mes "I've heard about the rumors"; + mes "but I trust him. He made"; + mes "Amatsu into a great town."; + mes "That is why I'm following"; + mes "him as a soldier."; + close; +} + +ama_in02,115,177,7 script Soldier#ama10 767,{ + mes "[Jyuro]"; + mes "What are you doing in here?"; + mes "There is nothing interesting here."; + next; + if (select("That is true:Open the gate") == 1) { + mes "[Jyuro]"; + mes "There are much better things to enjoy in town. Have a good time..."; close; -L1_1: - if (countitem(7160) == 0) goto L1_2; - mes "[Kyro]"; - mes "I have already given you a pass."; + } + if (event_amatsu == 6) { + if (countitem(7160) > 0) { + mes "[Jyuro]"; + mes "You have the ticket..."; + mes "Do you want me to send you now, or do you need a little instruction?"; + next; + if (select("I will go in:Instruction, please") == 1) { + mes "[Jyuro]"; + mes "I will open the gate."; + mes "Take care of yourself..."; + } + else { + mes "[Jyuro]"; + mes "The area beyond this gate is"; + mes "protected by some kind of magic."; + mes "You may get killed by someone"; + mes "or get lost."; + mes " "; + next; + mes "[Jyuro]"; + mes "I can't tell you much."; + mes "I didn't go far inside and"; + mes "and just took a quick look."; + mes " "; + mes " "; + next; + mes "[Jyuro]"; + mes "First....."; + mes "'Do not trust what you are"; + mes "seeing.' I don't know what"; + mes "it means, but I guess you shouldn't believe everything before your eyes."; + next; + mes "[Jyuro]"; + mes "Second....."; + mes "'There are certain rules in"; + mes "magic.' Everything has a"; + mes "reason to exist. Magic is not an exception. You can probably find the answer..."; + next; + mes "[Jyuro]"; + mes "Well, I will open this gate."; + mes "Take care of yourself..."; + } + close2; + warp "ama_dun01",229,10; + end; + } + mes "[Jyuro]"; + mes "I'm sorry."; + mes "You need a Transit Permit to go in."; + mes "Please, go back."; close; -L1_2: - mes "[Kyro]"; - mes "Did you lose the pass?"; - mes "If you want another pass"; - mes "you need to pay 10,000 zeny for registration fees."; - next; - menu "Get the pass",L1_2_1,"Maybe next time",-; - mes "No problem!"; - mes "If you need anything please come talk to me again!"; + } + mes "[Jyuro]"; + mes "What gate are you talking about?"; + mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; + emotion e_swt; + next; + if (countitem(7160) > 0) { + if (select("Show him the ticket:Cancel") == 1) { + mes "[Jyuro]"; + mes "What? That pass is...?"; + mes "That Transit Permit is from"; + mes "the lord but I guess it has"; + mes "been issued to the wrong person."; + next; + delitem 7160,1; //Lord's_Passable_Ticket + mes "[Jyuro]"; + mes "I will keep this ticket because"; + mes "it was issued without permission."; + mes "This is a warning."; + mes "Be careful."; close; -L1_2_1: - if (Zeny < 10000) goto LError; - set Zeny,Zeny-10000; - getitem 7160,1; //Feudal Lord Permit - mes "[Kyro]"; - mes "Come, this is it."; - mes "Please be careful and don't lose it again."; - close; -LError: - mes "[Kyro]"; - mes "You don't have enough zeny!"; - close; -L2: - mes "[Kyro]"; - mes "This will be difficult, you can"; - mes "freely move around, but the master"; - mes "hasn't considered anything about immigration."; - mes "But, you can stay as long as you want"; - close; -L3: - mes "[Kyro]"; - mes "Then that's it for now..."; - mes "If there's anything else just tell me."; + } + mes "[Jyuro]"; + mes "There are more things to enjoy in town. Have a good time..."; close; - + } + mes "[Jyuro]"; + mes "There are more things to enjoy in town. Have yourself a good time..."; + close; } - -//===================================================================== -ama_in02,115,177,7 script Juro 767,{ - mes "[Juro]"; - mes "What are you here for?"; - mes "There is nothing much over here."; - next; - menu "Oh, really",-,"Please open the door for me",L2; - - mes "[Juro]"; - mes "The town has much more stuff."; - mes "Have a wonderful time..."; + +ama_dun01,229,7,0 script Soldier#ama11 767,{ + mes "[Jyuro]"; + mes "Do you want to go back?"; + next; + if (select("Yes, I do:I will stay here") == 1) { + mes "[Jyuro]"; + mes "Take care of yourself."; + close2; + warp "ama_in02",119,181; + end; + } + mes "[Jyuro]"; + mes "Take care..."; + close; +} + +ama_in02,200,176,4 script Lord of Palace#ama 768,{ + if (event_amatsu == 0) { + mes "[Ishida Yoshinaga]"; + mes "What! A foreigner...? *Phew*"; + mes "I'm sorry, but I'm not in"; + mes "the mood to meet new people!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Get out! I'm not interested"; + mes "in who you are."; + mes "I'm not feeling well!"; close; -L2: - if (event_amatsu != 7) goto Lnoflag; - if (countitem(7160) < 1) goto Llost; - mes "[Juro]"; - mes "You already got the pass..."; - mes "Do you want to go in directly? Or"; - mes "Do you want me to explain first...?"; + } + else if (event_amatsu == 1) { + mes "[Ishida Yoshinaga]"; + mes "What! A foreigner? What brings"; + mes "you here? If it is not urgent,"; + mes "come to me another time...!"; next; - menu "Direct access",-,"Listen to explanation",L2_2; - - mes "[Juro]"; - mes "Then, I will open the door for you."; - mes "Please take care..."; + switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { + case 1: + mes "[Ishida Yoshinaga]"; + mes "Oh...So you know about her disease?"; + mes "I've heard that, in foreign lands,"; + mes "the body of medical knowledge can"; + mes "be quite amazing."; next; - warp "ama_dun01",229,10; - end; -L2_2: - mes "[Juro]"; - mes "The inner space seems to be "; - mes "protected by special spells."; - mes "Those who wander in carelessly,"; - mes "become lost and will be assaulted"; - mes "mysteriously and die."; + mes "[Ishida Yoshinaga]"; + mes "Welcome. As you know, I'm the"; + mes "lord of Toukoujyo,"; + mes "Ishida Yoshinaga. Nice to"; + mes "meet you."; next; - mes "[Juro]"; - mes "What I can tell you"; - mes "isn't all that much."; - mes "I have not been inside."; - mes "It's a mysterious place, its only proof is"; - mes "of existence is from the"; - mes "survivors that ventured inside"; + mes "[Ishida Yoshinaga]"; + mes "Let's get to the point."; + mes "My mother is not doing well recently. I know you are here because of that."; + mes "Can you cure her disease?"; next; - mes "[Juro]"; - mes "First of all....."; - mes "'Don't believe in what you see.'"; + mes "[Ishida Yoshinaga]"; + mes "Until now, many famous doctors"; + mes "have visited her, but they"; + mes "all failed to cure her disease"; + mes "and made it worse..."; + mes "They disappointed me."; next; - mes "[Juro]"; - mes "Second of all....."; - mes "About the spells, they have their own rules."; - mes "Everything has its own purpose,"; - mes "including the spells."; - mes "Will you find some"; - mes "answers?"; + mes "[Ishida Yoshinaga]"; + mes "You, who hail from Rune-Midgard,"; + mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; next; - mes "[Juro]"; - mes "Then, I'll open the door for you."; - mes "Please be careful..."; + set event_amatsu,2; + mes "[Ishida Yoshinaga]"; + mes "I beg you...Please."; + mes "My mother is living in a house outside of the palace."; + mes "Come to me when you finish your treatment."; + close; + case 2: + mes "[Ishida Yoshinaga]"; + mes "Nice!? So What?!"; + mes "Read my name until you get"; + mes "tired of it! Darn it!"; next; - warp "ama_dun01",229,10; - end; -Llost: - mes "[Juro]"; - mes "You don't have the pass"; - mes "so I cannot open the gate for you."; - mes "Please understand."; - close; -Lnoflag: - mes "[Juro]"; - mes "What door are you talking about?"; - mes "In a place like this there won't"; - mes "be any doors as far as I know."; - mes "You might have been mistaken."; + mes "[Ishida Yoshinaga]"; + mes "Joking, even in this critical situation... *Phew*..."; + mes "Please have a good time in Amatsu."; + mes "...Whatever!"; + close; + case 3: + mes "[Ishida Yoshinaga]"; + mes "...me? Don't you know? Huh?"; + mes "I'm the lord of this palace."; + mes "If you don't know, talk to"; + mes "the soldiers outside!"; + close; + } + } + else if (event_amatsu == 5) { + if (countitem(1022) > 0) { + mes "[Ishida Yoshinaga]"; + mes "I've hear the great news!"; + mes "My mother seems to have gotten better. What was her disease?"; + next; + mes "[Ishida Yoshinaga]"; + mes "A fox? Is that so? Oh..."; + mes "It wasn't a disease...!!"; + mes "Why didn't I notice?!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Darn fox. To run away and"; + mes "take revenge on me in such a"; + mes "way...Well, then. There's no chance of revenge now... Hahaha!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Hmm, Mmm. Hmm..."; + next; + mes "[Ishida Yoshinaga]"; + mes "Anyway, thank you for helping me."; + mes "Mother will be okay now..."; + mes "I want to reward you..."; + mes "But what would be nice...?"; + next; + mes "[Ishida Yoshinaga]"; + mes "Alright, I will give you"; + mes "a Transit Permit."; + mes "You can go anywhere"; + mes "with this ticket."; + next; + set event_amatsu,6; + delitem 1022,1; //Fox_Tail + getitem 7160,1; //Lord's_Passable_Ticket + mes "[Ishida Yoshinaga]"; + mes "This isn't a big reward but"; + mes "someday it will be useful for you."; + mes "Ask my soldier, 'Jyuro' about the details."; + close; + } + mes "[Ishida Yoshinaga]"; + mes "Hmm, I heard that my mother"; + mes "got better...but"; + mes "How can I know if you cured"; + mes "her or not?"; + next; + mes "[Ishida Yoshinaga]"; + mes "Is there any evidence to prove"; + mes "that you cured her?"; next; - mes "[Juro]"; - mes "There are more to see in town."; - mes "I hope you have a good time..."; + mes "[Ishida Yoshinaga]"; + mes "Show me the evidence to prove"; + mes "your treatment. I've been"; + mes "meeting so many foreigners."; + mes "But not all of them are trustworthy."; + mes "Well... Have a good time."; close; + } + else if (event_amatsu == 6) { + mes "[Ishida Yoshinaga]"; + mes "*Chuckle* Have a good time"; + mes "in Amatsu....."; + mes "Foreigners are always welcome."; + close; + } + mes "[Ishida Yoshinaga]"; + mes "How is my mom's status?"; + mes "If you find the name of the disease, please tell me."; + mes "I was worrying about"; + mes "her all night."; + next; + mes "[Ishida Yoshinaga]"; + mes "Because you carry with you"; + mes "knowledge from Rune-Midgard,"; + mes "I have faith in your ability."; + close; } -ama_dun01,229,7,0 script Soldier#08 767,{ - mes "[Juro]"; - mes "Ready to leave?"; - next; - menu "Leave",-,"Wait a little more",L1; - mes "[Juro]"; - mes "Gogo!!"; + +ama_in01,22,111,0 script Grandma#ama2 761,{ + if (event_amatsu == 4) { + mes "[....]"; + mes "^FF6060Yelp, Yelp, a foolish human"; + mes "again! What are you going to do"; + mes "to get rid of me!?^000000"; next; - warp "ama_in02",119,181; + mes "[....]"; + mes "^FF6060You look like you learned"; + mes "something from somewhere, but"; + mes "it won't harm me!! Yelp!^000000"; + next; + select("Taaaah!!"); + if ((BaseJob == Job_Priest || BaseJob != Job_Acolye && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { + if (rand(1,4) == 1) + set .@fox_kill,0; + else + set .@fox_kill,1; + } + else { + if (rand(1,2) == 1) + set .@fox_kill,0; + else + set .@fox_kill,1; + } + if (.@fox_kill == 1) { + mes "[....]"; + mes "^FF6060Yelp! Yelp! Yelp! Human!"; + mes "To expel me from this body like"; + mes "this! Curse you! Darn you!!^000000"; + next; + mes "[....]"; + mes "^FF6060I will curse the Ishida family"; + mes "who made me like this! Forever!"; + mes "You better watch out, human!^000000"; + next; + monster "ama_in01",22,111,"Nine Tails",1180,1; + killmonsterall "ama_in01"; + set event_amatsu,5; + getitem 1022,1; //Fox_Tail + mes "[....]"; + mes "^FF6060Everything that"; + mes "Yoshinaga does will cause you"; + mes "unhappiness...^000000"; + mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; + close; + } + mes "[....]"; + mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; + mes "Are you trying to expel me from this body!?"; + mes "Shoo!! Yelp!^000000"; + close2; + warp "amatsu",167,197; end; -L1: - mes "[Juro]"; - mes "Take care of yourself!"; + } + else if (event_amatsu == 5) { + mes "[Ishida Saoko]"; + mes "...Huh? Why are you here...?"; + mes "*Urrmmm* My head hurts..."; + mes "But I'm starting to remember everything..."; + next; + mes "[Ishida Saoko]"; + mes "Thank you, traveler from a far off"; + mes "land. I owe you a great debt... Thank you very much..."; + next; + mes "[Ishida Saoko]"; + mes "I will tell my son that"; + mes "you exorcised the fox..."; + mes "Thank you..."; + next; + mes "[Ishida Saoko]"; + mes "I should get some rest."; + mes "My head aches, Young one....."; + mes "Go to my son..."; close; + } + else if (event_amatsu == 6) { + mes "[Ishida Saoko]"; + mes "Oh, Are you...? You are the one"; + mes "who exorcised the fox... Welcome."; + mes "Please, have a seat..."; + next; + mes "[Ishida Saoko]"; + mes "When I think over, being possessed"; + mes "by the fox was my fault. I raised"; + mes "my son badly... Oh~"; + mes "He was a good boy when he was"; + mes "young. I wasn't strict to him..."; + next; + mes "[Ishida Saoko]"; + mes "Long ago, this town wasn't as big"; + mes "as it is today. There was no big"; + mes "palace like Toukoujyo. Then, one"; + mes "day, my son brought great riches"; + mes "to the village. He never told me what he did to earn that fortune..."; + next; + mes "[Ishida Saoko]"; + mes "He built the palace and helped"; + mes "the towners and make the town bigger."; + mes "He was perfect until..."; + mes "he started doing strange things."; + next; + mes "[Ishida Saoko]"; + mes "Things...which angered God."; + mes "He learned forbidden magic,"; + mes "performed experiments"; + mes "in the palace, caged monsters,"; + mes "did all sorts of horrible things..."; + next; + mes "[Ishida Saoko]"; + mes "That is the reason why there are"; + mes "monsters in Toukoujyo... Finally,"; + mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; + next; + mes "[Ishida Saoko]"; + mes "At last, the anger came toward"; + mes "me...It seems God tried to warn my son with the fox."; + mes "However, my son won't stop."; + next; + mes "[Ishida Saoko]"; + mes "If it is okay, please stop my son."; + mes "I don't have much time."; + mes "I don't know what to do..."; + mes "Please save this peaceful village."; + mes "I beg you please..."; + mes "What is he truly thinking...?"; + close; + } + mes "[....]"; + mes "^FF6060Yelp, Yelp, Another foolish human!"; + mes "Yelp, Yelp, Who! Human!?"; + mes "What are you doing!"; + mes "Shoo... Yelp! Yelp!^000000"; + next; + mes "[....]"; + mes "^FF6060I will be in here until"; + mes "the Ishida family line dies out!"; + mes "Don't disturb me! Yelp!^000000"; + close2; + warp "amatsu",167,197; + end; } - -//===================================================================== -ama_in02,200,176,4 script Castle Owner 768,{ - if (event_amatsu == 1) goto LStart2; - if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3; - if (event_amatsu == 6) goto LStart4; - if (event_amatsu == 7) goto LStart5; - mes "[Ishida Yoshinake]"; - mes "What! An outsider?"; - mes "What do you need me for?? If it's nothing important"; - mes "Talk to you later...!"; - next; - mes "[Ishida Yoshinake]"; - mes "Please leave! No matter who you are!!"; - mes "Right now I am in a VERY bad mood!"; - close; -LStart2: - mes "[Ishida Yoshinaku]"; - mes "What! A visitor...? Oh, sorry"; - mes "But today I am not in the mood"; - mes "of seeing a visitor!"; - next; - menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3; -L1: - mes "[Ishida Yoshinaku]"; - mes "Oh... You are an expert pathologist?"; - mes "Oh yea, if you are a foreign expert"; - mes "I should be able to trust you..."; - mes "I guess..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Welcome, as you know"; - mes "I am the owner of the East Lake Castle"; - mes "My name is Ishida Yoshinaku,"; - mes "Nice to meet you."; - next; - mes "[Ishida Yoshinaku]"; - mes "To put it simple: my mother"; - mes "is not very healthy,"; - mes "of course you are here because of it"; - mes "Can you cure my ailing mother??"; - next; - mes "[Ishida Yoshinaku]"; - mes "So many famous and talented"; - mes "Doctors has visited her already,"; - mes "But not only did they not cure her!!"; - mes "They worsened her condition!!"; - mes "so I kept feeling disappointed"; - next; - mes "[Ishida Yoshinaku]"; - mes "You, being a foreign expert,"; - mes "may cure my mother's sickness!"; - mes "if you do, I will give you lots of zeny and rewards..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Please help her,"; - mes "my mother lives in the mansion outside of the castle,"; - mes "After you cure her"; - mes "Come see me again"; - set event_amatsu,2; - close; -L2: - mes "[Ishida Yoshinaku]"; - mes "Yes! Beautiful indeed! So what"; - mes "Do you want to do! Leave when you get"; - mes "bored of it! Man!"; - next; - mes "[Ishida Yoshinaku]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -L3: - mes "[Ishida Yoshinaku]"; - mes "...Talking about me? You don't know? Eh?"; - mes "I am this castle's master!"; - mes "Go ask around the soldiers outside"; - mes "If you are not sure!"; - next; - mes "[if you are not sure]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -LStart3: - mes "[Ishida Yushinaku]"; - mes "How is my mother?"; - mes "If you know the name of the sickness...."; - mes "Please tell me immediately..."; - mes "Argh... So worried!"; - mes "I can't sleep at night any longer!"; - next; - mes "[Ishida Yushinaku]"; - mes "You are from the other continents,"; - mes "so you must know...."; - mes "now you are the only one I can trust"; - close; -LStart4: - mes "[Ishida Yushinaku]"; - mes "WoW, you are great, I heard"; - mes "My mother is getting better already,"; - mes "Anyway, what sickness was it?"; - next; - mes "[Ishida Yushinaku]"; - mes "Fox? The fox is the reason? ho..."; - mes "So it's not a sickness after all...!!"; - mes "Why didn't I think of it earlier!!!"; - next; - mes "[Ishida Yushinaku]"; - mes "Damn fox, after it ran away,"; - mes "it tried to revenge like this..."; - mes "But now there is no other"; - mes "Way... hahaha! Hahahaha!"; - next; - mes "[Ishida Yushinaku]"; - mes "Um, hmm, umm..."; - next; - mes "[Ishida Yushinaku]"; - mes "Anyway, Thanks for your help!"; - mes "I think my mother will return to normal now..."; - mes "I want to show you my gratitude..."; - mes "What to do..."; - next; - mes "[Ishida Yushinaku]"; - mes "Alright, I will give you this pass."; - mes "As long as you have this pass,"; - mes "you can get into ANYWHERE"; - mes "In this town"; + +amatsu,189,166,5 script Kouji#ama 764,{ + mes "[Kouji]"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + next; + mes "[Kouji]"; + if (event_amatsu == 1) { + mes "When you're sick, rice cakes are no good~"; + mes "Family is the best help, as it should~"; + mes "When medicine doesn't help, that's when you'll see~"; + mes "That Mommy's love is best for me~"; + } + else if (event_amatsu == 2) { + set event_amatsu,3; + mes "Priest, Priest~"; + mes "A fox is following me!"; + mes "It's funny and a little absurd,"; + mes "But I'll need noodles with fried bean curd!"; + } + else if (event_amatsu == 3) { + mes "Priest, priest~"; + mes "A fox is following me!"; + mes "If he doesn't leave when I scream and shout!"; + mes "The North Shrine Priest should help me out~"; + } + else if (event_amatsu == 4) { + mes "Priest, priest~"; + mes "A fox is following me."; + mes "If shouts alone don't make Fox scared,"; + mes "I might need help from Tiger and Bear~!"; + next; + mes "[Kouji]"; + mes "Anything else I need in this fight???"; + mes "Maybe some water from an Acolyte~!"; + } + else if (event_amatsu == 5) { + mes "Scary scary harbor ship~"; + mes "Empty of people, full of treasure~"; + mes "But I don't remember~!"; + mes "the rest of this...song???"; + } + else { + mes "Blue roof under the blue sky"; + mes "Blue wall on the blue lake"; + mes "Blue wishes in the blue minds"; + mes "Blue Blue Everything is Blue"; + } next; - set event_amatsu,7; - getitem 7160,1; //Feudal Lord Permit - mes "[Ishida Yushinaku]"; - mes "Although it's not such a great gift, but"; - mes "I believe you will have use for it someday..."; - mes "talk to 'Juro' For the details"; - close; -LStart5: - mes "[Ishida Yushinaku]"; - mes "Hey... I hope you have a"; - mes "good time in Amatsu....."; - mes "We always welcome the foreigners!"; + mes "[Kouji]"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; close; } - -ama_in01,180,173,2 script Fox Mask 762,{ - if (event_amatsu == 4) goto LStart2; - if (event_amatsu == 5) goto LStart3; - mes "[Takikuwi]"; - mes "Hiya, outsider, this"; - mes "Shrine is left by a monk a long time ago."; - mes "Sometimes I come here to play"; - mes "along with my friend Tokari"; - next; - mes "[Takikuwi]"; - mes "If you are here to hide from the monsters,"; - mes "please do come in, no monsters"; - mes "can ever come in here!"; - mes "You can always take a short rest in here!"; - close; -LStart2: - mes "[Takikuwi]"; - mes "Hiya, outsider, here to find me?"; - mes "Because of the fox bothering you?"; - mes "From your expression You seem to"; - mes "have had quite a bit of trouble"; - next; - mes "[Takikuwi]"; - mes "Although usually the head monk"; - mes "should come to help himself, this shrine"; - mes "Has been deserted for a long time"; - next; - mes "[Takikuwi]"; - mes "It is very hard to get rid of a fox in a person's body"; - mes "If there's alcohol and ramen noodle,"; - mes "It might be a little easier,"; - mes "But they are hard to find!"; - next; - mes "[Takikuwi]"; - mes "Good thing I know quite a bit"; - mes "about the fox, I'll tell you"; - mes "some words of advice, although foxes"; - mes "are very tricky, and although they like to"; - mes "make fun of humans... but it is seldom"; - mes "for a fox to display hatred!"; - next; - mes "[Takikuwi]"; - mes "In another word, if there is hatred"; - mes "human also did something wrong!!"; - mes "Which will hurt self,"; - mes "And sometimes unlucky things happen"; - mes "and to friend and family as well!"; - next; - mes "[Takikuwi]"; - mes "Anyway, I've heard that when"; - mes "there's a strong animal then a fox will chased,"; - mes "away from the human."; - mes "So try hard, and try summoning the animal spirit!"; - next; - menu "Haaaa!!",-; - mes "[Takikuwi]"; - mes "Very good, just repeating it will"; - mes "show the fox a strong spirit,"; - mes "and show results, but the best thing is"; - mes "to find out why the fox will enter the"; - mes "person's body, but if you do this"; - mes "it should help, more or less"; - set event_amatsu,5; - close; -LStart3: - mes "[Takikuwi]"; - mes "Don't forget, when you try summoning"; - mes "you must think about!"; - mes "A monster that is stronger than a fox"; - mes "or it would just be a futile effort!"; - mes "Remember....... Stronger than a fox...."; + +ama_in01,169,173,1 script Shaman#ama 769,{ + mes "[Tokako]"; + mes "Er, I'm not really a shaman..."; + mes "My friend, Takehue-kun brought"; + mes "me here and invited me to try on these clothes."; + next; + mes "[Tokako]"; + mes "He asks me to do a lot of"; + mes "weird stuff, but he is funny."; + mes "Sometimes, I don't know what"; + mes "he is thinking. Still, he is a good friend."; + next; + mes "[Tokako]"; + mes "If you are curious about,"; + mes "something, ask Takehue-kun."; + mes "He knows stuff about"; + mes "mysticism and the occult that other people don't know about."; + mes " "; close; } + +ama_in01,180,173,3 script Kitsune Mask#ama 762,{ + if (event_amatsu == 3) { + mes "[Takehue]"; + mes "Eh, you are a foreigner."; + mes "I'm sure you visited me because"; + mes "you are having fox troubles."; + mes "I can see that in your face."; + next; + mes "[Takehue]"; + mes "Originally, the head priest should"; + mes "help you, but this shrine has been"; + mes "abandoned long ago."; + next; + mes "[Takehue]"; + mes "It is hard to expel a fox from"; + mes "a human body. If you have liquor"; + mes "and noodles with fried bean curd,"; + mes "it would be easy, but they are hard to find."; + next; + mes "[Takehue]"; + mes "I know a little about foxes, so let me tell you something..."; + mes "Foxes like to tease people but"; + mes "it is rare for them to crave"; + mes "vengeance."; + mes " "; + next; + mes "[Takehue]"; + mes "If a fox is vengeful, it means that a human caused it harm."; + mes "The fox will take its revenge"; + mes "against, you, your family,"; + mes "even your close friends!"; + next; + mes "[Takehue]"; + mes "Anyway, a stronger spirit"; + mes "will expel the fox from a human."; + mes "Come on, yell out and show me your spirit!"; + mes " "; + next; + select("Taaaaah!!"); + set event_amatsu,4; + mes "[Takehue]"; + mes "Good. Show that spiritual"; + mes "energy to the fox several times."; + mes "Sooner or later, you'll be successful."; + close; + } + else if (event_amatsu == 4) { + mes "[Takehue]"; + mes "Don't forget. You also need the"; + mes "the embodiment of animals stronger"; + mes "than the fox. Without these, your"; + mes "concentration will be of no use."; + close; + } + else { + mes "[Takehue]"; + mes "Eh? A foreigner. This shrine"; + mes "has been without priests for a"; + mes "long time. My friend, Tokako and I come here to play around."; + next; + mes "[Takehue]"; + mes "If you have been chased by"; + mes "monsters, please relax."; + mes "Monsters cannot come here, so"; + mes "take a rest in here."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 Rewrote parts of other/momotaro.txt to make it work. +//= I'm sorry for the mess, I couldn't do much better with +//= the current code I had. +//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] +//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] +//============================================================ |