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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
commit786e158717dec493ff9dfa573220b1084a557953 (patch)
tree5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests
parent66a202583057448a0ef1827e8aace0188793e8a7 (diff)
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Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/Bard_Quest.txt23
-rw-r--r--npc/quests/cooking_quest.txt5
-rw-r--r--npc/quests/eye_of_hellion.txt43
-rw-r--r--npc/quests/newgears/2004_headgears.txt31
-rw-r--r--npc/quests/newgears/2005_headgears.txt13
-rw-r--r--npc/quests/quests_ayothaya.txt17
-rw-r--r--npc/quests/quests_juperos.txt25
-rw-r--r--npc/quests/quests_lighthalzen.txt21
-rw-r--r--npc/quests/quests_louyang.txt45
-rw-r--r--npc/quests/quests_prontera.txt19
-rw-r--r--npc/quests/quests_rachel.txt17
-rw-r--r--npc/quests/quests_veins.txt37
-rw-r--r--npc/quests/skills/alchemist_skills.txt7
-rw-r--r--npc/quests/skills/assassin_skills.txt55
-rw-r--r--npc/quests/skills/bard_skills.txt9
-rw-r--r--npc/quests/skills/dancer_skills.txt27
-rw-r--r--npc/quests/skills/priest_skills.txt7
-rw-r--r--npc/quests/skills/rogue_skills.txt41
-rw-r--r--npc/quests/skills/wizard_skills.txt11
19 files changed, 236 insertions, 217 deletions
diff --git a/npc/quests/Bard_Quest.txt b/npc/quests/Bard_Quest.txt
index 37cfefbfa..43f36c564 100644
--- a/npc/quests/Bard_Quest.txt
+++ b/npc/quests/Bard_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Riotblade and L0ne_W0lf
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -25,6 +25,7 @@
//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
//= Progress prior to the 5th+ step will be lost. Job quest takes priority.
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
geffen,132,38,3 script Bard#2 51,{
@@ -64,7 +65,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Goddess, Idun.";
mes "Keeper of the apples of youth";
mes "Goddess of immortality.^000000";
- specialeffect2 18; //EF_STEAL
+ specialeffect2 EF_STEAL;
next;
mes "^483D8BEvery god never grows old.";
mes "Idun, the wife of Bragi,";
@@ -86,7 +87,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Loki was careless once,";
mes "and made her lost to the gods.";
mes "He was forced to get her back.^000000";
- specialeffect2 18; //EF_STEAL
+ specialeffect2 EF_STEAL;
next;
mes "^483D8BMy goddess stands";
mes "In the field of Asgard";
@@ -95,7 +96,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "You will be blessed";
mes "By every god...^000000";
next;
- specialeffect 58; //EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
mes "^483D8BIf you share the";
mes "Apple of youth with me";
mes "Even a bite of it with";
@@ -104,7 +105,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "You will be blessed";
mes "By every god...^000000";
next;
- specialeffect2 77; //EF_RESURRECTION
+ specialeffect2 EF_RESURRECTION;
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
set gef_bard_q,31;
if (BaseLevel < 56) getexp 4500,0;
@@ -154,7 +155,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Goddess, Idun.";
mes "Keeper of the apples of youth";
mes "Goddess of immortality.^000000";
- specialeffect2 18; //EF_STEAL
+ specialeffect2 EF_STEAL;
next;
mes "^483D8BEvery god never grows old.";
mes "Idun, the wife of Bragi,";
@@ -176,7 +177,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Loki was careless once,";
mes "and made her lost to the gods.";
mes "He was forced to get her back.^000000";
- specialeffect2 18; //EF_STEAL
+ specialeffect2 EF_STEAL;
next;
mes "^483D8BMy goddess stands";
mes "In the field of Asgard";
@@ -185,7 +186,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "You will be blessed";
mes "By every god...^000000";
next;
- specialeffect 58; //EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
mes "^483D8BIf you share the";
mes "Apple of youth with me";
mes "Even a bite of it with";
@@ -194,7 +195,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "You will be blessed";
mes "By every god...^000000";
next;
- specialeffect2 77; //EF_RESURRECTION
+ specialeffect2 EF_RESURRECTION;
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
set gef_bard_q,30;
if (BaseLevel < 56) getexp 4500,0;
@@ -250,7 +251,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Now, let me cast a spell...";
mes "*Mumble mumble...*";
next;
- specialeffect2 71; //EF_CONE
+ specialeffect2 EF_CONE;
mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000";
next;
mes "[Errende]";
@@ -1777,7 +1778,7 @@ morocc,134,111,3 script Bard#3 741,{
mes "Are one. 12 petals, our";
mes "Love finally blossoms.^000000";
next;
- specialeffect2 127; //EF_POISONREACT2
+ specialeffect2 EF_POISONREACT2;
mes "^3355FFAfter the song, Kino smiles at you. You feel a sharp pain on your wrist. On the spot where the silver crescent was, you see a tiny black cross.^000000";
next;
mes "[Kino Kitty]";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index 21854e27b..cd3a9d83c 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Reddozen; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.6b
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= command to disable being able to move items.
//= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22]
//= 1.6b Corrected a "donpcevent" missing a ":". (bugreport:962) [Samuray22]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
prt_castle,43,30,3 script Charles Orleans#cook 878,{
@@ -875,7 +876,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
next;
cutin "nyuang_4",2;
donpcevent "Child with Cat#cook::OnAngry";
- specialeffect2 1; //EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -10,0;
mes "[Child with Cat]";
mes "Grrrrrrr!";
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 49adbaaf0..ccc6dfa28 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= you can again repeat this quest from the start.
//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
+//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
@@ -363,8 +364,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
mes "Anyway, on the tablet";
@@ -535,7 +536,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
- specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
@@ -544,13 +545,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
- specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
- specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
+ specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
@@ -604,7 +605,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
- specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
@@ -613,13 +614,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
- specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
- specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
+ specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
@@ -684,8 +685,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
OnTouch:
if (HELLIONQ == 57 && countitem(7334) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
mes "shine with light, as if it were";
@@ -1901,8 +1902,8 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
OnTouch:
if (HELLIONQ == 56 && countitem(7333) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
@@ -1929,8 +1930,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
close;
}
else if (HELLIONQ == 58) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Sage Welshyun" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
mes "That eerie glow...";
@@ -2180,13 +2181,13 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
mes "Shadows remembered by time.";
mes "Help me retrieve the forgotten";
mes "stories that have been scattered in the wind. Right here. Right now.";
- specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2
+ specialeffect EF_BEGINSPELL2;
next;
mes "[Welshyun]";
mes "...";
mes "Okay...";
mes "That was tough.";
- specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER
+ specialeffect EF_SPELLBREAKER;
next;
mes "[Welshyun]";
mes "That was tough";
@@ -2271,8 +2272,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
OnTouch:
if (HELLIONQ == 58 && countitem(7335) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Sage Welshyun" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
@@ -2450,8 +2451,8 @@ gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
OnTouch:
if (HELLIONQ == 68 && countitem(7332) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";
mes "with light, responding";
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index b56595969..3b3489b4c 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dj-Yhn
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -32,6 +32,7 @@
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.5 Vito'd function call for checkweight. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Black Cat Ears
@@ -699,7 +700,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -757,7 +758,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright, it's time to roll!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
@@ -827,7 +828,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -882,7 +883,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -995,7 +996,7 @@ xmas,183,267,3 script Pretty Lindsay#1 793,{
mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000";
next;
mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000";
- specialeffect 99; // EF_FLASHER
+ specialeffect EF_FLASHER;
next;
mes "[Pretty Lindsay]";
mes "Phew! It's done!";
@@ -1916,7 +1917,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
mes "It's...";
mes "It's sexy time!";
next;
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
enablenpc " #Alarm Mask Man1";
enablenpc " #Alarm Mask Man2";
@@ -2031,7 +2032,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
close;
OnTimer4000:
- specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER
+ specialeffect EF_FLASHER;
setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
disablenpc " #Alarm Mask Man1";
disablenpc " #Alarm Mask Man2";
@@ -2051,7 +2052,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2061,7 +2062,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2071,7 +2072,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2081,7 +2082,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2512,12 +2513,12 @@ OnTouch:
case 25: set .@x,154; set .@y,130; break;
}
monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead";
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
disablenpc "Nine Tails#Kitsune Mask";
end;
}
close2;
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
disablenpc "Nine Tails#Kitsune Mask";
enablenpc "Nine Tails#Kitsune Man";
end;
@@ -2610,7 +2611,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 762,{
case 25: set .@x,154; set .@y,130; break;
}
monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
- specialeffect 106; // EF_BLASTMINEBOMB
+ specialeffect EF_BLASTMINEBOMB;
disablenpc "Nine Tails#Kitsune Man";
end;
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index c93a87c0e..7dd7f12e3 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -3,15 +3,16 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
-// [Aegis Conversion]
+//= [Aegis Conversion]
//= 2005 Headgears Official Quest.
//===== Additional Comments: =================================
-// 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
-// 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage]
+//= 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
+//= 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage]
+//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
yuno,222,116,3 script Kasis#LhzHat 851,{
@@ -1674,8 +1675,8 @@ gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{
mes "in my power. Those that";
mes "bow to me must also bow";
mes "to " + strcharinfo(0) + ". It shall be done.";
- specialeffect 196; //Curse? EF_DEVIL
- specialeffect 192; //Poison attack? EF_POISONHIT
+ specialeffect EF_DEVIL;
+ specialeffect EF_POISONHIT;
next;
mes "[Zealotus]";
mes "Human, take this";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index ea0e154d3..17056043e 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
-//= 2.1
+//= 2.2
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
@@ -27,6 +27,7 @@
//= 10.3 standards.
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//= 2.1 Added missing checkweights. [L0ne_W0lf]
+//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Ayothaya Ring Quest
@@ -2609,26 +2610,26 @@ ayo_in01,145,163,3 script Cook#ayo 839,{
mes "^FF0000*Tuk*^000000";
mes "^9C009C*Tup*^000000";
mes "^009C00*Puk*^000000";
- specialeffect 125; //"Cook#ayo" EF_ENCHANTPOISON
+ specialeffect EF_ENCHANTPOISON;
next;
mes "^FF0031*Chop chop*^000000";
mes "^FF9C00*Tup tup tup*^000000";
mes "^639CFF*Pu pu^000000 -";
- specialeffect 124; //"Cook#ayo" EF_VENOMDUST
+ specialeffect EF_VENOMDUST;
next;
mes "[Mali the Spicy]";
mes "- ^9C6300Tup tup^000000 ^006363chook^000000";
mes "^316363Chop chop^000000";
mes "^FF0000Tup tup tup^000000 ^009C00Pu pu^000000 -";
- specialeffect 23; //"Cook#ayo" EF_STONECURSE
- specialeffect 98; //"Cook#ayo" EF_HASTEUP
- specialeffect 12; //"Cook#ayo" EF_BEGINSPELL
+ specialeffect EF_STONECURSE;
+ specialeffect EF_HASTEUP;
+ specialeffect EF_BEGINSPELL;
next;
mes "[Mali the Spicy]";
mes "Wah^00009Cah^0000FFahhhh^0063FFaaaahhh^000000!";
emotion e_omg;
- specialeffect 99; //"Cook#ayo" EF_FLASHER
- specialeffect 90; //"Cook#ayo" EF_LORD
+ specialeffect EF_FLASHER;
+ specialeffect EF_LORD;
next;
mes "[Mali the Spicy]";
mes " ...";
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index a8a29be93..67deb6fb6 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= MasterOfMuppets
//===== Version ==============================================
-//= 1.5
+//= 1.7
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
@@ -21,6 +21,7 @@
//= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
//= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
yuno_in04,190,125,4 script Scholar 700,{
@@ -1777,7 +1778,7 @@ OnTouch:
mes "Ahhhh...";
mes "It feels like";
mes "I'm floating...";
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close2;
stopnpctimer;
warp "juperos_02",128,278;
@@ -1979,7 +1980,7 @@ jupe_area1,88,224,0 script #hole#1-1 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#1-1" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "1-1",2;
next;
if ($@JupreArea1InUse == 1) {
@@ -2271,7 +2272,7 @@ jupe_area1,25,238,0 script #hole#1-2 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#1-2" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "2-1",2;
next;
if ($@JupreArea1InUse == 1) {
@@ -2560,7 +2561,7 @@ jupe_area1,36,146,0 script #hole#1-3 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#1-3" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "3-1",2;
next;
if ($@JupreArea1InUse == 1) {
@@ -2848,7 +2849,7 @@ jupe_area1,50,49,0 script #hole#1-4 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#1-4" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "4-1",2;
next;
if ($@JupreArea1InUse == 1) {
@@ -3188,7 +3189,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#2-1" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "1-1",2;
next;
if ($@JupreArea2InUse == 1) {
@@ -3480,7 +3481,7 @@ jupe_area2,138,238,0 script #hole#2-2 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#2-2" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "2-1",2;
next;
if ($@JupreArea2InUse == 1) {
@@ -3769,7 +3770,7 @@ jupe_area2,127,146,0 script #hole#2-3 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#2-3" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "3-1",2;
next;
if ($@JupreArea2InUse == 1) {
@@ -4059,7 +4060,7 @@ jupe_area2,113,49,0 script #hole#2-4 844,{
mes "Crest Piece and place";
mes "it into the slot where it";
mes "happens to fit perfectly.^000000";
- specialeffect 159; //"#hole#2-4" EF_TOPRANK
+ specialeffect EF_TOPRANK;
cutin "4-1",2;
next;
if ($@JupreArea2InUse == 1) {
@@ -4406,7 +4407,7 @@ jupe_ele_r,51,98,0 script Switch#ufe 844,{
mes "the slots and begin to";
mes "emit a strange light.^000000";
cutin "5-1",2;
- specialeffect 72; //"Switch#ufe" EF_SPHERE
+ specialeffect EF_SPHERE;
delitem 7356,1; //Piece_Of_Crest1
delitem 7359,1; //Piece_Of_Crest4
delitem 7357,1; //Piece_Of_Crest2
@@ -5063,7 +5064,7 @@ OnTouch:
next;
switch(select("Use it.:Ignore it.")) {
case 1:
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close2;
stopnpctimer;
warp "juperos_02",130,142;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 38bcceb9e..d0d2eae27 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
-//= 4.3a
+//= 4.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -70,6 +70,7 @@
//= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
//= Changed temp char vars to normal vars, that unset at end.
//= Tube just makes sure you have 1 or more permits.
+//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -1789,7 +1790,7 @@ OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-100;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1803,7 +1804,7 @@ OnTouch:
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-200;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1818,7 +1819,7 @@ OnTouch:
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-10;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1856,7 +1857,7 @@ OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-100;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1870,7 +1871,7 @@ OnTouch:
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-200;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1885,7 +1886,7 @@ OnTouch:
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-10;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1923,7 +1924,7 @@ OnTouch:
case 1:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-100;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1938,7 +1939,7 @@ OnTouch:
case 3:
case 4:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-200;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1953,7 +1954,7 @@ OnTouch:
close;
case 5:
mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL
+ specialeffect EF_STEAL;
set zeny,zeny-10;
next;
mes "[" + strcharinfo(0) + "]";
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 727de43c7..a959c6b6e 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -30,6 +30,7 @@
//= a typo in Poison King quest.
//= 1.8 Bug fixes. (bugreport:1025 bugreport:1062) [L0ne_W0lf]
//= 1.9 Bug fixes/Typos. [Paradox924X]
+//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Soup Quest
@@ -867,20 +868,20 @@ lou_in02,58,183,5 script Chef Assistant#lou1 823,5,5,{
mes "[Jin Wei Ling]";
mes "When we're busy, I can use my martial arts to cook cuisine much more quickly! Hahaha~ Martial arts can be very practical!";
next;
- specialeffect 55; //"Chef Assistant" EF_BEGINSPELL3
+ specialeffect EF_BEGINSPELL3;
mes "[Jin Wei Ling]";
mes "Waaa-!!!!";
next;
- specialeffect 11; //"Chef Assistant" EF_ENDURE
+ specialeffect EF_ENDURE;
mes "[Jin Wei Ling]";
mes "Waaa Taaah-!!!!!";
next;
- specialeffect 121; //"Chef Assistant" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
mes "[Jin Wei Ling]";
mes "Waaa...";
mes "Waaa Taaah-!!!!!";
next;
- specialeffect 122; //"Chef Assistant" EF_SONICBLOWHIT
+ specialeffect EF_SONICBLOWHIT;
mes "^3355FF* Chop chop chop chop chop *^000000";
next;
emotion e_no1;
@@ -3650,7 +3651,7 @@ lou_in02,253,45,0 script Employee#poison 822,{
mes "Oh, forget about it.";
mes "I don't think I can ever";
mes "make you understand how I feel.";
- specialeffect 11; //"Employee#poison" EF_ENDURE
+ specialeffect EF_ENDURE;
close2;
set ch_poison,6;
end;
@@ -3689,7 +3690,7 @@ lou_in02,253,45,0 script Employee#poison 822,{
next;
mes "[Song Zhi Du]";
mes "You're still missing some of the items I need. I must have them all in order to finish making this poison!";
- specialeffect 11; //"Employee#poison" EF_ENDURE
+ specialeffect EF_ENDURE;
close;
}
mes "[Song Zhi Du]";
@@ -3701,7 +3702,7 @@ lou_in02,253,45,0 script Employee#poison 822,{
mes "10 Venom Canine,";
mes "10 Empty Potion,";
mes "30 Green Potion^000000.";
- specialeffect 11; //"Employee#poison" EF_ENDURE
+ specialeffect EF_ENDURE;
close;
}
else if (ch_par > 9 && ch_poison == 8) {
@@ -3739,17 +3740,17 @@ lou_in02,253,45,0 script Employee#poison 822,{
next;
mes "[Song Zhi Du]";
mes "Then, I add Green Herb extract, poison extracted from Bee Sting and a Large Jellopy into the liquid! Finally, I must heat them all!";
- specialeffect 12; //"Employee#poison" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Song Zhi Du]";
mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle.";
- specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON
- specialeffect 124; //"Employee#poison" EF_VENOMDUST
+ specialeffect EF_ENCHANTPOISON;
+ specialeffect EF_VENOMDUST;
next;
mes "[Song Zhi Du]";
mes "Now, I've got to do this just right. This is a very delicate procedure...";
next;
- specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK
+ specialeffect EF_MAGNUMBREAK;
emotion e_omg;
mes "[Song Zhi Du]";
mes "No!! I failed again! ^666666*Sigh...*^000000 And I spent a long time preparing all of those materials...";
@@ -3807,20 +3808,20 @@ lou_in02,253,45,0 script Employee#poison 822,{
mes "[Song Zhi Du]";
mes "Then, I add Green Herb extract,";
mes "a poison extracted from Bee Sting and a Large Jellopy!";
- specialeffect 12; //"Employee#poison" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Song Zhi Du]";
mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle.";
- specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON
- specialeffect 124; //"Employee#poison" EF_VENOMDUST
+ specialeffect EF_ENCHANTPOISON;
+ specialeffect EF_VENOMDUST;
next;
mes "[Song Zhi Du]";
mes "*Phew...*";
mes "Did...";
mes "Did I make it?";
next;
- specialeffect 20; //"Employee#poison" EF_PATTACK
- specialeffect 53; //"Employee#poison" EF_POISONHIT
+ specialeffect EF_PATTACK;
+ specialeffect EF_POISONHIT;
emotion e_omg;
mes "[Song Zhi Du]";
mes "Hahaha~!";
@@ -3855,19 +3856,19 @@ lou_in02,253,45,0 script Employee#poison 822,{
next;
mes "[Song Zhi Du]";
mes "Then I add Green Herb extract, a poison extracted from Bee Sting and a Large Jellopy!";
- specialeffect 12; //"Employee#poison" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Song Zhi Du]";
mes "Then I must carefully heat the mixture, and gather it all into a potion bottle.";
- specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON
- specialeffect 124; //"Employee#poison" EF_VENOMDUST
+ specialeffect EF_ENCHANTPOISON;
+ specialeffect EF_VENOMDUST;
next;
mes "[Song Zhi Du]";
mes "*Phew...*";
mes "Did...";
mes "Did I make it?";
next;
- specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK
+ specialeffect EF_MAGNUMBREAK;
emotion e_omg;
mes "[Song Zhi Du]";
mes "NO! I... I've failed again! And I spent a long time getting everything ready...";
@@ -4251,7 +4252,7 @@ lou_fild01,225,350,0 script #fire 139,{
end;
OnClaymore:
- specialeffect 106; //" #fire" EF_BLASTMINEBOMB
+ specialeffect EF_BLASTMINEBOMB;
end;
}
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 4834a9f01..77365cae5 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 2.5a
+//= 2.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -45,6 +45,7 @@
//= 2.4 Updated Headgear Quest. [L0ne_W0lf]
//= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf]
//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
+//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Prontera Culvert
@@ -325,7 +326,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "You couldn't help it:";
mes "it was a natural reflex!^000000";
next;
- Specialeffect 180; //EF_HITDARK
+ Specialeffect EF_HITDARK;
Emotion e_omg;
mes "^3355FF*BAM!*^000000";
next;
@@ -447,7 +448,7 @@ OnTouch:
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
if (prt_curse == 0) {
- Specialeffect 180; //EF_HITDARK
+ Specialeffect EF_HITDARK;
mes "^3355FF*BAM!*^000000";
next;
mes "[Busy Looking Boy]";
@@ -3212,9 +3213,9 @@ prt_church,21,111,5 script #prince2 887,{
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
- specialeffect 192; //EF_POISONATTACK
- specialeffect 53; //EF_POISONHIT
- specialeffect 109; //EF_BUBBLE
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
mes "^3355FFYou poured a little of the";
mes "solution made from Green";
mes "Potion and Yellow Gemstone";
@@ -3304,9 +3305,9 @@ prt_church,24,111,5 script #prince3 887,{
mes "forming a solution to test for the presense of poison. You pour";
mes "it on the prince's scale marks.^000000";
next;
- specialeffect 192; //EF_POISONATTACK
- specialeffect 53; //EF_POISONHIT
- specialeffect 109; //EF_BUBBLE
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
mes "^3355FF*Pssssssssh*^000000";
next;
mes "^3355FFThe solution bubbles";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index a9e7dd274..93eb3daf5 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.7
+//= 2.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -51,6 +51,7 @@
//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
//= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
//= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf]
+//= 2.8 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -2957,12 +2958,12 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "this ice off of me!.";
next;
if (getskilllv("MG_FIREBOLT") > 0) {
- misceffect 24; //EF_FIREBALL
+ misceffect EF_FIREBALL;
mes "^3355FFYou cast Fire Bolt at";
mes "the ice..^000000";
}
else {
- misceffect 1; //EF_HIT2
+ misceffect EF_HIT2;
mes "^3355FFYou hammer at the";
mes "ice with all your might.^000000";
}
@@ -3165,9 +3166,9 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "swung it down at the ice";
mes "with all of your strength.^000000";
next;
- misceffect 276; //EF_TEIHIT3
- misceffect 133; //EF_FREEZE
- misceffect 135; //EF_ICECRASH
+ misceffect EF_TEIHIT3;
+ misceffect EF_FREEZE;
+ misceffect EF_ICECRASH;
mes "^3355FF*Pzzzzz*";
mes "*CRASH!*^000000";
next;
@@ -3178,7 +3179,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "After all of this";
mes "time! I'm free!";
next;
- misceffect 56; //EF_BEGINSPELL4
+ misceffect EF_BEGINSPELL4;
mes "[Maheo]";
mes "Now, all of the monsters";
mes "in this cave will taste the";
@@ -3191,7 +3192,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
- misceffect 90; //EF_LORD
+ misceffect EF_LORD;
killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
mes "[Maheo]";
mes "Muhahahahahahahaha!";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 3de2318be..910e3a659 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5a
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 1.4a Corrected a typo error ";;". [Toms]
//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Stone Quest
@@ -322,7 +323,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
mes "Look! Look what you did!";
mes "You made me screw up!";
next;
- specialeffect 90; //EF_LORD
+ specialeffect EF_LORD;
percentheal -30,0;
next;
mes "[Absar]";
@@ -335,7 +336,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
mes "[Absar]";
mes "Oh, no...";
next;
- specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
+ specialeffect EF_ASPERSIO;
next;
mes "[Absar]";
mes "How...?!";
@@ -416,7 +417,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
delitem 7561,2; //Ice_Heart
set veins_stone,3;
close2;
- specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
+ specialeffect EF_FIRESPLASHHIT;
end;
}
mes "[Absar]";
@@ -3030,7 +3031,7 @@ veins,327,185,3 script Kid#camelcamel 944,{
mes "It's a promise, then.";
mes "I'll see you later~";
set rachel_camel,25;
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
getexp 1000000,700000;
close;
}
@@ -6683,7 +6684,7 @@ thor_camp,159,74,3 script Colonel Vito#3 946,{
mes "[Colonel Vito]";
mes "You idiot!";
percentheal -10,0;
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
next;
}
mes "[Colonel Vito]";
@@ -7082,43 +7083,43 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
mes "["+strcharinfo(0)+"]";
mes "Yes, sir!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "One!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Two!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Three!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Four!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Five!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Six!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Seven!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Eight!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Nine!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Ten!";
set aru_vol,20;
@@ -7126,7 +7127,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
}
else if (aru_vol == 20) {
mes "^3355FF*THUD*^000000";
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
emotion e_omg,1;
next;
mes "[Colonel Vito]";
@@ -7401,6 +7402,6 @@ ve_in,239,107,1 script Male Customer#ve2 943,{
mes "my only friend in";
mes "all the world...";
mes "A toast... To drinking!";
- specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO
+ specialeffect EF_ASPERSIO;
close;
}
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 6a7d20f92..8db0871be 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 2.1a
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf]
//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf]
//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22]
+//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
@@ -678,7 +679,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
}
next;
set ALCHE_SK,9;
- specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
+ specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
@@ -782,7 +783,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
}
next;
set ALCHE_SK,9;
- specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
+ specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index bef886b26..8a0664345 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Venom Knife, Sonic Acceleration
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_moc_16,14,27,5 script Assassin#realman 884,{
@@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Good... Very good...";
@@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, I think it's";
@@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Hey, that's pretty good.";
@@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, you may need";
@@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -743,7 +744,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#1" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -807,7 +808,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -885,7 +886,7 @@ OnTouch:
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -893,7 +894,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -920,7 +921,7 @@ OnTouch:
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -928,7 +929,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -954,7 +955,7 @@ OnTouch:
moc_pryd04,85,96,0 script กก#crypt -1,3,3,{
OnTouch:
if (ASSN_SK == 4) {
- specialeffect 71; //"กก#crypt" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThere's something";
mes "glimmering beneath";
mes "the surface of the water...^000000";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 91f62cc2a..7108c054d 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.6 Added missing checkweights. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
prontera,174,328,3 script Young Man#bard_q1 89,3,3,{
@@ -428,7 +429,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "Kkkkuuurrirrreeee";
mes "Oooumm guandlejdl";
mes "Woooo Ei ei ei ei......";
- specialeffect 295; //EF_TALK_FROSTJOKE
+ specialeffect EF_TALK_FROSTJOKE;
next;
mes "[Riott]";
mes "Pang's Voice is used to";
@@ -486,7 +487,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "voices yours, is this voice";
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
- specialeffect2 295; // EF_TALK_FROSTJOKE
+ specialeffect2 EF_TALK_FROSTJOKE;
delitem 7277,1; //Munak_Doll
skill "BA_PANGVOICE",1,0;
set qskill_bard,9;
@@ -568,7 +569,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "voices yours, is this voice";
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
- specialeffect2 295; // EF_TALK_FROSTJOKE
+ specialeffect2 EF_TALK_FROSTJOKE;
delitem 574,5; //Egg
skill 1010,1,0;
set qskill_bard,9;
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 6429fb5bd..06f465c5d 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.4a Changed NPC location [Yommy]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
comodo,204,172,5 script Canell#qsk_dan01 724,{
@@ -45,7 +46,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "Ow...!";
mes "Th-that whip!";
mes "I-i-it huuuurts!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -61,7 +62,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "What the...? Ack!";
mes "S-stop wh-whipping";
mes "me! It... It stiiings!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -10,0;
next;
mes "[Canell]";
@@ -85,7 +86,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "Not that whip";
mes "again! Arrgh, it's--";
mes "It hurts so much!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -10,0;
close;
}
@@ -143,7 +144,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "I am irresistable!";
mes "I am the most attractive";
mes "woman in the whole world!";
- specialeffect2 99; // EF_FLASHER
+ specialeffect2 EF_FLASHER;
next;
mes "^3355FFYour self esteem has";
mes "sky rocketed. Fortunately,";
@@ -160,7 +161,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "^FF00001 Crystal Mirror^000000!? Now go";
mes "and get it before I find";
mes "reason to punish you!";
- specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
close;
}
}
@@ -229,7 +230,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
next;
mes "[Canell]";
mes "Bam!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "["+ strcharinfo(0) +"]";
@@ -279,14 +280,14 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "O-ow!";
mes "P-please...!";
mes "Not the whip again!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
case 3:
mes "["+ strcharinfo(0) +"]";
mes "Un, deux, trois~";
Emotion e_no1,1;
- specialeffect2 99; // EF_FLASHER
+ specialeffect2 EF_FLASHER;
next;
mes "[Canell]";
mes "Great, that's exactly";
@@ -315,7 +316,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "^3355FFYou have finally learned";
mes "the Charming Wink skill.^000000";
set DANCER_SK,9;
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
@@ -358,7 +359,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
next;
mes "^3355FFYou have learned the";
mes "Charming Wink skill.^000000";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
@@ -389,7 +390,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "handsome~";
mes "^333333*Wink~*^000000";
Emotion e_kis;
- specialeffect2 364; // EF_VALLENTINE2
+ specialeffect2 EF_VALLENTINE2;
next;
mes "^3355FFStrangely enough,";
mes "her wink has made";
@@ -561,7 +562,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 79,{
mes "her fists and laughs";
mes "maniacally to herself.^000000";
percentheal -10,0;
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
Emotion e_dots,1;
delitem 970,1; //Alchol
delitem 512,1; //Apple
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 2e4a42fe7..44dd9f46b 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Redempito
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
prt_church,111,112,1 script Sister Linus 79,{
@@ -298,7 +299,7 @@ prt_church,111,112,1 script Sister Linus 79,{
}
if (.@success) {
- specialeffect2 14; // EF_HEALSP
+ specialeffect2 EF_HEALSP;
mes "[Sister Linus]";
mes "Congratulations!";
mes "You successfully";
@@ -313,7 +314,7 @@ prt_church,111,112,1 script Sister Linus 79,{
close;
}
else {
- specialeffect2 53; // EF_POISONHIT
+ specialeffect2 EF_POISONHIT;
mes "[Sister Linus]";
mes "Oh no! I'm sorry,";
mes "but you failed to";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index c1bbec12d..9d417cc1a 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.6b
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{
@@ -53,9 +54,9 @@ OnInit:
OnTouch:
if (ROG_SK == 10) {
- specialeffect2 174; // EF_CHANGECOLD
- specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_CHANGECOLD;
+ specialeffect EF_CHANGEWIND;
+ specialeffect2 EF_LIGHTSPHERE;
set ROG_SK,11;
mes "[Killer]";
mes "Wh-what have";
@@ -92,15 +93,15 @@ OnTouch:
set .@lim_1,.@lim_1 + 1;
set .@move_1,rand(1,3);
if (.@move_1 == 1) {
- specialeffect 174; //"Killer#Rogueguild" EF_CHANGECOLD
+ specialeffect EF_CHANGECOLD;
if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -114,15 +115,15 @@ OnTouch:
}
}
else if (.@move_1 == 2) {
- specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
+ specialeffect EF_CHANGEWIND;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -136,15 +137,15 @@ OnTouch:
}
}
else if (.@move_1 == 3) {
- specialeffect 177; //"Killer#Rogueguild" EF_CHANGEEARTH
+ specialeffect EF_CHANGEEARTH;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -189,7 +190,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "resulting from transcending,";
mes "eh? Then I will teach you the";
mes "Close Confine skill once again.";
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
skill 1005,1,0;
set ROG_SK,13;
close;
@@ -340,14 +341,14 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "I'll show you the skill";
mes "that you covet so much...";
mes "^FF0000Close Confine^000000!";
- specialeffect 174; //"Haijara Greg#rogueguild" EF_CHANGECOLD
- specialeffect2 175; // EF_CHANGEWIND
+ specialeffect EF_CHANGECOLD;
+ specialeffect2 EF_CHANGEWIND;
next;
mes "[Haijara Greg]";
mes "Hmpf. Now you are";
mes "helpless, allowing";
mes "me to do this: ^FF0000Back Stab^000000!";
- specialeffect2 190; // EF_COMBOATTACK5
+ specialeffect2 EF_COMBOATTACK5;
percentheal -95,0;
next;
mes "[Haijara Greg]";
@@ -460,7 +461,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "Stop! P-please, stop";
mes "that man! We can't let";
mes "him steal that book!";
- specialeffect 190; //"Haijara Greg#rogueguild" EF_COMBOATTACK5
+ specialeffect EF_COMBOATTACK5;
donpcevent "Killer#Rogueguild::OnEnable";
set ROG_SK,10;
close;
@@ -544,7 +545,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
set ROG_SK,12;
skill 1005,1,0;
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
@@ -556,7 +557,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "thanks again for your help.";
set ROG_SK,12;
skill 1005,1,0;
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 2b190e063..1e8f67419 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Sight Blaster
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
gef_tower,115,36,4 script Meow#q_wiz 876,{
@@ -26,7 +27,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "Alright, here's your lesson!";
next;
mes "^3355FF*BAM! BOOM! CRASH!*^000000";
- specialeffect2 183; // EF_SUI_EXPLOSION
+ specialeffect2 EF_SUI_EXPLOSION;
next;
mes "[Meow]";
mes "Don't you dare get";
@@ -40,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "the Sight Blaster skill before";
mes "Meow can administer another";
mes "vicious beating to you.";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
@@ -264,7 +265,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "you to cast Sight before you";
mes "can activate it. Now try it.";
next;
- specialeffect2 183; // EF_SUI_EXPLOSION
+ specialeffect2 EF_SUI_EXPLOSION;
mes "^3355FF*BAM! BOOM!*^000000";
next;
mes "[Meow]";
@@ -288,7 +289,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "You actually learned it!";
mes "That took way too much effort,";
mes "but at least we're done here.";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
delitem 991,10; //Crystal_Blue
delitem 993,10; //Yellow_Live
delitem 990,10; //Boody_Red