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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-02 17:05:41 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-02 17:05:41 +0000
commitb351757a83313bb5ff38a31876c8a64a4a61b15a (patch)
tree393948221614c694c8d394793c9aed11e5fbe8b6 /npc/quests
parent0f5b174e6eff3a187fd0d10bc1f225a2907f9e49 (diff)
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- Added svn:eol-style=native property (follow up to r16213).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/eden/11-25.txt2
-rw-r--r--npc/quests/eden/26-40.txt2
-rw-r--r--npc/quests/eden/41-55.txt2
-rw-r--r--npc/quests/eden/71-85.txt2
-rw-r--r--npc/quests/eden/86-90.txt742
-rw-r--r--npc/quests/eden/91-99.txt840
-rw-r--r--npc/quests/eden/eden_common.txt2
-rw-r--r--npc/quests/eden/eden_quests.txt2
-rw-r--r--npc/quests/eden/eden_service.txt2
9 files changed, 798 insertions, 798 deletions
diff --git a/npc/quests/eden/11-25.txt b/npc/quests/eden/11-25.txt
index 2276d374b..66892ae5b 100644
--- a/npc/quests/eden/11-25.txt
+++ b/npc/quests/eden/11-25.txt
@@ -542,4 +542,4 @@ moc_para01,32,30,6 script Spike 914,{
mes "[Spike]";
mes "Why don't you look around and find some interesting tasks?.";
close;
-} \ No newline at end of file
+}
diff --git a/npc/quests/eden/26-40.txt b/npc/quests/eden/26-40.txt
index b907fab58..cdb9fbadc 100644
--- a/npc/quests/eden/26-40.txt
+++ b/npc/quests/eden/26-40.txt
@@ -1427,4 +1427,4 @@ payon,179,66,3 script Dashia 931,{
mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
close;
}
-} \ No newline at end of file
+}
diff --git a/npc/quests/eden/41-55.txt b/npc/quests/eden/41-55.txt
index 51f1871bf..40e910cb8 100644
--- a/npc/quests/eden/41-55.txt
+++ b/npc/quests/eden/41-55.txt
@@ -431,4 +431,4 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{
}
mes "There is nothing special to do.";
close;
-} \ No newline at end of file
+}
diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt
index 57be41881..9f8e14a1f 100644
--- a/npc/quests/eden/71-85.txt
+++ b/npc/quests/eden/71-85.txt
@@ -937,4 +937,4 @@ alberta,215,111,5 script Funfi 828,{
}
}
close;
-} \ No newline at end of file
+}
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt
index 446f99837..799ec994f 100644
--- a/npc/quests/eden/86-90.txt
+++ b/npc/quests/eden/86-90.txt
@@ -1,371 +1,371 @@
-//===== rAthena Script =======================================
-// Eden Group Quests - Mission [86 - 90]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 85 - 91 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,175,3 script Mission [86 - 90] 857,{
- if (countitem(6219) < 1) {
- mes "- Only members of the -";
- mes "- Eden Group can read -";
- mes "- this bulletin board. -";
- close;
- }
- if (BaseLevel < 86 || BaseLevel > 90) {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
- case 1:
- switch(select("Dragon Tail:Spring Rabbit:Pest")) {
- case 1:
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4167) == -1) {
- setquest 4167;
- mes "Please hunt 30 Dragon Tail and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dragon Tail yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4168;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4168) == -1) {
- setquest 4168;
- mes "Please hunt 30 Spring Rabbit and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Spring Rabbit yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4169) == -1) {
- setquest 4169;
- mes "Please hunt 30 Pest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pest yet...";
- mes "Will you check again?";
- close;
- }
- case 2:
- switch(select("Bathory:Alarm")) {
- case 1:
- if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4170) == -1) {
- setquest 4170;
- mes "Please hunt 30 Bathory and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Bathory yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4171) == -1) {
- setquest 4171;
- mes "Please hunt 30 Alarm and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Alarm yet...";
- mes "Will you check again?";
- close;
- }
- case 3:
- switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
- case 1:
- if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Babayaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4172) == -1) {
- setquest 4172;
- mes "Please hunt 30 Babayaga and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Babayaga yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4173) == -1) {
- setquest 4173;
- mes "Please hunt 30 Hyegun and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Hyegun yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Antique Firelock.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4174) == -1) {
- setquest 4174;
- mes "Please hunt 30 Antique Firelock and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Antique Firelock yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4175) == -1) {
- setquest 4175;
- mes "Please hunt 30 Zipper Bear and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Zipper Bear yet...";
- mes "Will you check again?";
- close;
- }
- case 4:
- switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
- case 1:
- if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4176) == -1) {
- setquest 4176;
- mes "Please hunt 30 Earth Petite and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Earth Petite yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4177) == -1) {
- setquest 4177;
- mes "Please hunt 30 Rafflesia and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rafflesia yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4178) == -1) {
- setquest 4178;
- mes "Please hunt 30 Venomous and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Venomous yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4179) == -1) {
- setquest 4179;
- mes "Please hunt 30 Pitman and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pitman yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4180) == -1) {
- setquest 4180;
- mes "Please hunt 30 Yellow Novus and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Yellow Novus yet...";
- mes "Will you check again?";
- close;
- }
- }
-}
+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [86 - 90]
+//===== By: ==================================================
+//= Chilly
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 85 - 91 .
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Chilly]
+//= 1.1 Some little improvements here and there. [Masao]
+//============================================================
+
+moc_para01,48,175,3 script Mission [86 - 90] 857,{
+ if (countitem(6219) < 1) {
+ mes "- Only members of the -";
+ mes "- Eden Group can read -";
+ mes "- this bulletin board. -";
+ close;
+ }
+ if (BaseLevel < 86 || BaseLevel > 90) {
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
+ case 1:
+ switch(select("Dragon Tail:Spring Rabbit:Pest")) {
+ case 1:
+ if (checkquest(4167,HUNTING) == 2) {
+ mes "You hunted all 30 Dragon Tail.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4167;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4167) == -1) {
+ setquest 4167;
+ mes "Please hunt 30 Dragon Tail and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Dragon Tail yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4168,HUNTING) == 2) {
+ mes "You hunted all 30 Spring Rabbit.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4168;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4168) == -1) {
+ setquest 4168;
+ mes "Please hunt 30 Spring Rabbit and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Spring Rabbit yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4169,HUNTING) == 2) {
+ mes "You hunted all 30 Pest.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4169;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4169) == -1) {
+ setquest 4169;
+ mes "Please hunt 30 Pest and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Pest yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 2:
+ switch(select("Bathory:Alarm")) {
+ case 1:
+ if (checkquest(4170,HUNTING) == 2) {
+ mes "You hunted all 30 Bathory.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4170;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4170) == -1) {
+ setquest 4170;
+ mes "Please hunt 30 Bathory and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Bathory yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4171,HUNTING) == 2) {
+ mes "You hunted all 30 Alarm.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4171;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4171) == -1) {
+ setquest 4171;
+ mes "Please hunt 30 Alarm and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Alarm yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 3:
+ switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
+ case 1:
+ if (checkquest(4172,HUNTING) == 2) {
+ mes "You hunted all 30 Babayaga.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4172;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4172) == -1) {
+ setquest 4172;
+ mes "Please hunt 30 Babayaga and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Babayaga yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4173,HUNTING) == 2) {
+ mes "You hunted all 30 Hyegun.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4173;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4173) == -1) {
+ setquest 4173;
+ mes "Please hunt 30 Hyegun and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Hyegun yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4174,HUNTING) == 2) {
+ mes "You hunted all 30 Antique Firelock.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4174;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4174) == -1) {
+ setquest 4174;
+ mes "Please hunt 30 Antique Firelock and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Antique Firelock yet...";
+ mes "Will you check again?";
+ close;
+ case 4:
+ if (checkquest(4175,HUNTING) == 2) {
+ mes "You hunted all 30 Zipper Bear.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4175;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4175) == -1) {
+ setquest 4175;
+ mes "Please hunt 30 Zipper Bear and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Zipper Bear yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 4:
+ switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
+ case 1:
+ if (checkquest(4176,HUNTING) == 2) {
+ mes "You hunted all 30 Earth Petite.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4176;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4176) == -1) {
+ setquest 4176;
+ mes "Please hunt 30 Earth Petite and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Earth Petite yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4177,HUNTING) == 2) {
+ mes "You hunted all 30 Rafflesia.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4177;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4177) == -1) {
+ setquest 4177;
+ mes "Please hunt 30 Rafflesia and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Rafflesia yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4178,HUNTING) == 2) {
+ mes "You hunted all 30 Venomous.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4178;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4178) == -1) {
+ setquest 4178;
+ mes "Please hunt 30 Venomous and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Venomous yet...";
+ mes "Will you check again?";
+ close;
+ case 4:
+ if (checkquest(4179,HUNTING) == 2) {
+ mes "You hunted all 30 Pitman.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4179;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4179) == -1) {
+ setquest 4179;
+ mes "Please hunt 30 Pitman and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Pitman yet...";
+ mes "Will you check again?";
+ close;
+ case 5:
+ if (checkquest(4180,HUNTING) == 2) {
+ mes "You hunted all 30 Yellow Novus.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4180;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4180) == -1) {
+ setquest 4180;
+ mes "Please hunt 30 Yellow Novus and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Yellow Novus yet...";
+ mes "Will you check again?";
+ close;
+ }
+ }
+}
diff --git a/npc/quests/eden/91-99.txt b/npc/quests/eden/91-99.txt
index bbca2d284..5db937b0f 100644
--- a/npc/quests/eden/91-99.txt
+++ b/npc/quests/eden/91-99.txt
@@ -1,420 +1,420 @@
-//===== rAthena Script =======================================
-// Eden Group Quests - Mission [91 - 99]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 90 - 100 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,177,3 script Mission [91 - 99] 857,{
- if (countitem(6219) < 1) {
- mes "- Only members of the -";
- mes "- Eden Group can read -";
- mes "- this bulletin board. -";
- close;
- }
- if (BaseLevel < 91 || BaseLevel > 99) {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
- case 1:
- switch(select("Solider:Freezer:Heater")) {
- case 1:
- if (checkquest(4181,HUNTING) == 2) {
- mes "You hunted all 30 Solider.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4181;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4181) == -1) {
- setquest 4181;
- mes "Please hunt 30 Solider and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Solider yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4182,HUNTING) == 2) {
- mes "You hunted all 30 Freezer.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4182;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4182) == -1) {
- setquest 4182;
- mes "Please hunt 30 Freezer and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Freezer yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4183,HUNTING) == 2) {
- mes "You hunted all 30 Heater.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4183;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4183) == -1) {
- setquest 4183;
- mes "Please hunt 30 Heater and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Heater yet...";
- mes "Will you check again?";
- close;
- }
- case 2:
- switch(select("Injustice:Rybio:Dark Priest")) {
- case 1:
- if (checkquest(4184,HUNTING) == 2) {
- mes "You hunted all 30 Injustice.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4184;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4184) == -1) {
- setquest 4184;
- mes "Please hunt 30 Injustice and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Injustice yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4185,HUNTING) == 2) {
- mes "You hunted all 30 Rybio.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4185;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4185) == -1) {
- setquest 4185;
- mes "Please hunt 30 Rybio and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rybio yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4186,HUNTING) == 2) {
- mes "You hunted all 30 Dark Priest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4186;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4186) == -1) {
- setquest 4186;
- mes "Please hunt 30 Dark Priest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dark Priest yet...";
- mes "Will you check again?";
- close;
- }
- case 3:
- switch(select("Stapo:Roween:Siroma")) {
- case 1:
- if (checkquest(4187,HUNTING) == 2) {
- mes "You hunted all 30 Stapo.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4187;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4187) == -1) {
- setquest 4187;
- mes "Please hunt 30 Stapo and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Stapo yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4188,HUNTING) == 2) {
- mes "You hunted all 30 Roween.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4188;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4188) == -1) {
- setquest 4188;
- mes "Please hunt 30 Roween and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Roween yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4189,HUNTING) == 2) {
- mes "You hunted all 30 Siroma.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4189;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4189) == -1) {
- setquest 4189;
- mes "Please hunt 30 Siroma and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Siroma yet...";
- mes "Will you check again?";
- close;
- }
- case 4:
- switch(select("Shinobi:Evil Nymph")) {
- case 1:
- if (checkquest(4190,HUNTING) == 2) {
- mes "You hunted all 30 Shinobi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4190;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4190) == -1) {
- setquest 4190;
- mes "Please hunt 30 Shinobi and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Shinobi yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4191,HUNTING) == 2) {
- mes "You hunted all 30 Evil Nymph.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4191;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4191) == -1) {
- setquest 4191;
- mes "Please hunt 30 Evil Nymph and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Evil Nymph yet...";
- mes "Will you check again?";
- close;
- }
- case 5:
- switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
- case 1:
- if (checkquest(4192,HUNTING) == 2) {
- mes "You hunted all 30 Deviruchi.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4192;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4192) == -1) {
- setquest 4192;
- mes "Please hunt 30 Deviruchi and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Deviruchi yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4193,HUNTING) == 2) {
- mes "You hunted all 30 Mineral.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4193;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4193) == -1) {
- setquest 4193;
- mes "Please hunt 30 Mineral and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Mineral yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4194,HUNTING) == 2) {
- mes "You hunted all 30 Kaho.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4194;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4194) == -1) {
- setquest 4194;
- mes "Please hunt 30 Kaho and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Kaho yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4195,HUNTING) == 2) {
- mes "You hunted all 30 Neraid.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4195;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4195) == -1) {
- setquest 4195;
- mes "Please hunt 30 Neraid and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Neraid yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4196,HUNTING) == 2) {
- mes "You hunted all 30 Disguise.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4196;
- getexp 94000,94000;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4196) == -1) {
- setquest 4196;
- mes "Please hunt 30 Disguise and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Disguise yet...";
- mes "Will you check again?";
- close;
- }
- }
-} \ No newline at end of file
+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [91 - 99]
+//===== By: ==================================================
+//= Chilly
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 90 - 100 .
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Chilly]
+//= 1.1 Some little improvements here and there. [Masao]
+//============================================================
+
+moc_para01,48,177,3 script Mission [91 - 99] 857,{
+ if (countitem(6219) < 1) {
+ mes "- Only members of the -";
+ mes "- Eden Group can read -";
+ mes "- this bulletin board. -";
+ close;
+ }
+ if (BaseLevel < 91 || BaseLevel > 99) {
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
+ case 1:
+ switch(select("Solider:Freezer:Heater")) {
+ case 1:
+ if (checkquest(4181,HUNTING) == 2) {
+ mes "You hunted all 30 Solider.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4181;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4181) == -1) {
+ setquest 4181;
+ mes "Please hunt 30 Solider and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Solider yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4182,HUNTING) == 2) {
+ mes "You hunted all 30 Freezer.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4182;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4182) == -1) {
+ setquest 4182;
+ mes "Please hunt 30 Freezer and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Freezer yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4183,HUNTING) == 2) {
+ mes "You hunted all 30 Heater.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4183;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4183) == -1) {
+ setquest 4183;
+ mes "Please hunt 30 Heater and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Heater yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 2:
+ switch(select("Injustice:Rybio:Dark Priest")) {
+ case 1:
+ if (checkquest(4184,HUNTING) == 2) {
+ mes "You hunted all 30 Injustice.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4184;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4184) == -1) {
+ setquest 4184;
+ mes "Please hunt 30 Injustice and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Injustice yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4185,HUNTING) == 2) {
+ mes "You hunted all 30 Rybio.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4185;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4185) == -1) {
+ setquest 4185;
+ mes "Please hunt 30 Rybio and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Rybio yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4186,HUNTING) == 2) {
+ mes "You hunted all 30 Dark Priest.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4186;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4186) == -1) {
+ setquest 4186;
+ mes "Please hunt 30 Dark Priest and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Dark Priest yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 3:
+ switch(select("Stapo:Roween:Siroma")) {
+ case 1:
+ if (checkquest(4187,HUNTING) == 2) {
+ mes "You hunted all 30 Stapo.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4187;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4187) == -1) {
+ setquest 4187;
+ mes "Please hunt 30 Stapo and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Stapo yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4188,HUNTING) == 2) {
+ mes "You hunted all 30 Roween.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4188;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4188) == -1) {
+ setquest 4188;
+ mes "Please hunt 30 Roween and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Roween yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4189,HUNTING) == 2) {
+ mes "You hunted all 30 Siroma.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4189;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4189) == -1) {
+ setquest 4189;
+ mes "Please hunt 30 Siroma and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Siroma yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 4:
+ switch(select("Shinobi:Evil Nymph")) {
+ case 1:
+ if (checkquest(4190,HUNTING) == 2) {
+ mes "You hunted all 30 Shinobi.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4190;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4190) == -1) {
+ setquest 4190;
+ mes "Please hunt 30 Shinobi and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Shinobi yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4191,HUNTING) == 2) {
+ mes "You hunted all 30 Evil Nymph.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4191;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4191) == -1) {
+ setquest 4191;
+ mes "Please hunt 30 Evil Nymph and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Evil Nymph yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 5:
+ switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
+ case 1:
+ if (checkquest(4192,HUNTING) == 2) {
+ mes "You hunted all 30 Deviruchi.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4192;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4192) == -1) {
+ setquest 4192;
+ mes "Please hunt 30 Deviruchi and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Deviruchi yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4193,HUNTING) == 2) {
+ mes "You hunted all 30 Mineral.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4193;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4193) == -1) {
+ setquest 4193;
+ mes "Please hunt 30 Mineral and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Mineral yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4194,HUNTING) == 2) {
+ mes "You hunted all 30 Kaho.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4194;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4194) == -1) {
+ setquest 4194;
+ mes "Please hunt 30 Kaho and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Kaho yet...";
+ mes "Will you check again?";
+ close;
+ case 4:
+ if (checkquest(4195,HUNTING) == 2) {
+ mes "You hunted all 30 Neraid.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4195;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4195) == -1) {
+ setquest 4195;
+ mes "Please hunt 30 Neraid and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Neraid yet...";
+ mes "Will you check again?";
+ close;
+ case 5:
+ if (checkquest(4196,HUNTING) == 2) {
+ mes "You hunted all 30 Disguise.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4196;
+ getexp 94000,94000;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4196) == -1) {
+ setquest 4196;
+ mes "Please hunt 30 Disguise and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Disguise yet...";
+ mes "Will you check again?";
+ close;
+ }
+ }
+}
diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt
index 3e23f5c0e..327b034c9 100644
--- a/npc/quests/eden/eden_common.txt
+++ b/npc/quests/eden/eden_common.txt
@@ -371,4 +371,4 @@ moc_para01,20,35,5 script Office Assistant Neede 814,{
mes "[Neede]";
mes "Huh? Did you hear that? Gosh~!";
close;
-} \ No newline at end of file
+}
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt
index d9358871c..f3df50e39 100644
--- a/npc/quests/eden/eden_quests.txt
+++ b/npc/quests/eden/eden_quests.txt
@@ -6021,4 +6021,4 @@ moc_para01,112,79,3 script Weapons Expert 851,{
}
mes "......meow wee.";
close;
-}*/ \ No newline at end of file
+}*/
diff --git a/npc/quests/eden/eden_service.txt b/npc/quests/eden/eden_service.txt
index 46f96ebc5..5479ba092 100644
--- a/npc/quests/eden/eden_service.txt
+++ b/npc/quests/eden/eden_service.txt
@@ -61,4 +61,4 @@
}
moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111
-moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 \ No newline at end of file
+moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111