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author | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
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committer | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
commit | ae45973866ced9d885313047117cbcd1f82dc654 (patch) | |
tree | d09b7a280f279a3a81f22f5154dd2c8859e72a5a /npc/quests | |
parent | 7901ac7f93aab5827d3b93873e8faf6bf4786188 (diff) | |
download | hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.gz hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.bz2 hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.xz hercules-ae45973866ced9d885313047117cbcd1f82dc654.zip |
- Deleted the previous town-specific NPCs in Alberta, and replaced them with ones converted from Aegis 10.4.
- Re-made the Doll Quest with official dialogs.
- Re-made the Grandpa Pharmacist with official dialogs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_alberta.txt | 551 |
1 files changed, 348 insertions, 203 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index c083477c4..074efd62e 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST //= Condition if done: (MISC_QUEST & 2) [Lupus] //= 1.7 Moved quest from cities/albera.txt [Evera] +//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX] //============================================================ @@ -28,218 +29,362 @@ //=======================================================================================================// // Doll Quest //=======================================================================================================// -alberta,117,134,8 script Elin 96,{ - mes "[Elin]"; - if(Sex){ - mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; - }else{ - mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; - } - next; - mes "[Elin]"; - mes "I LOVE dolls!!"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday....."; - next; - menu "Aww, you must be happy...",-,"How about I give you one now?",M_2; - +alberta.gat,117,135,0 script Elin 96,{ + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { mes "[Elin]"; - mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!"; - emotion e_ok; + mes "Wait a moment!!"; + mes "You have brought too many things!"; + mes "You cannot accept any more items!"; + mes "Please reduce the amount of items,"; + mes "then come see me again"; close; - M_2: + } mes "[Elin]"; - mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!"; - mes "What kinda doll are you going to give me? Are you really gonna give me one?"; - emotion e_gasp; - next; - menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5, - "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10; - - if(countitem(740) < 1) goto L_Liar; - delitem 740,1; - mes "[Elin]"; - mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!"; - next; - mes "(diggs around in her pockets)"; - next; - mes "[Elin]"; - mes "Ummm ... found it! Here take this!"; - next; - getitem 530,1; - mes "[Elin]"; - mes "I got this from Santa. It's a candy cane~"; - next; - mes "[Elin]"; - mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~"; - emotion e_thx; - close; - - sM_2: - if(countitem(741) < 1) goto L_Liar; - delitem 741,1; - mes "[Elin]"; - mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this...."; - emotion e_lv2; - next; - getitem 529,1; - mes "[Elin]"; - mes "Thank you for the doll!"; - emotion e_thx; - close; - - sM_3: - if(countitem(742) < 1) goto L_Liar; - delitem 742,1; - mes "[Elin]"; - mes "Ew whats this?.... a Chonchon ... doll? ..."; - emotion e_wah; - next; - mes "[Elin]"; - mes "Oh well, since you're giving it to me, I guess it's ok ...."; - next; - mes "[Elin]"; - mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities."; - getitem 530,1; - next; - mes "[Elin]"; - mes ".... chonchon.... (~grumble, grumble~)"; - emotion e_ag; - close; - - sM_4: - if(countitem(752) < 1) goto L_Liar; - delitem 752,1; - mes "[Elin]"; - mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute."; - next; - mes "[Elin]"; - mes "Thank you. Let me give you something too."; - next; - mes "[Elin]"; - mes "Hmm, didn't I get some stuff from my uncle ..."; - next; - mes "[Elin]"; - mes "Here it is. We've got tons of it at home so I'll share some with you~"; - getitem 532,7; - next; - mes "[Elin]"; - mes "Thanks again for the doll!"; - emotion e_thx; - close; - - sM_5: - if(countitem(743) < 1) goto L_Liar; - delitem 743,1; - mes "[Elin]"; - mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ..."; - emotion e_swt; - next; - mes "[Elin]"; - mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ..."; - next; - mes "[Elin]"; - mes "Hmm, I'll need to give you a present too."; - next; - mes "[Elin]"; - mes "My mom made this so please take it."; - getitem 538,5; - next; - mes "[Litte Kid]"; - mes "Thank you for the doll~"; - emotion e_thx; - close; - - sM_6: - if(countitem(751) < 1) goto L_Liar; - delitem 751,1; - mes "[Elin]"; - mes "Yay! It's an Osiris doll!"; - next; - mes "[Elin]"; - mes "Here's something for you too."; - getitem 522,2; - mes "[Elin]"; - mes "Thank you for the doll!"; - close; - - sM_7: - if(countitem(750) < 1) goto L_Liar; - delitem 750,1; - mes "[Elin]"; - mes "Yay! It's a Baphomet doll!"; - next; - mes "[Elin]"; - mes "Here's something for you too."; - getitem 525,5; - mes "[Elin]"; - mes "Thank you for the doll!"; - emotion e_thx; - close; - - sM_8: - if(countitem(754) < 1) goto L_Liar; - delitem 754,1; - mes "[Elin]"; - mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!"; - emotion e_ok; - next; - mes "[Elin]"; - mes "Let me give you some of Grandma's home-made cake!"; - getitem 539,3; - next; - mes "[Elin]"; - mes "They're really good so make sure you eat them ok."; - next; - mes "[Elin]"; - mes "Thanks again for this cute doll!"; - emotion e_thx; - close; - - sM_9: - if(countitem(753) < 1) goto L_Liar; - delitem 753,1; - mes "[Elin]"; - mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "As a thank you, I'll give you this."; - getitem 608,1; - next; - mes "[Elin]"; - mes "Dad picked them up during his travels. It's a seed of some kind."; - mes "We tried planting them at home, but it doesn't seem to grow."; + if (Sex == 1) { + mes "Hello~!"; + mes "Heh heh, you're a boy, so you"; + mes "probably don't like dolls, right?"; + mes "Well, I like dolls very very much!"; + } else { + mes "Hi hi~! Oh, oh, do you like dolls?"; + mes "I really really like dolls... Hee"; + mes "Hee~!"; + } + next; + mes "[Elin]"; + mes "You know, I really really want a"; + mes "new doll! I hope my daddy will give"; + mes "me one on my birthday...!"; + switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { + case 1: next; mes "[Elin]"; - mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!"; - emotion e_thx; + mes "Yeah, I'm hoping"; + mes "he gives me a Yoyo"; + mes "doll. They're so cute!"; close; - - sM_10: - mes "[Elin]"; - mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!"; - emotion e_pif; + case 2: next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Elin]"; + mes "Your weight is too heavy!"; + mes "I will accept your doll if"; + mes "you lighten your load."; + close; + } mes "[Elin]"; - mes "(mumbles) .....'stupid'....."; - close; - - L_Liar: - mes "[Elin]"; - mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!"; - emotion e_gasp; + if (Sex == 1) { + mes "Oh my goodness!"; + mes "Really? You're"; + mes "such a sweetie~!"; + } else { + mes "Will you really?"; + mes "You're gonna give"; + mes "me a doll? Yaaaay~"; + } next; mes "[Elin]"; - mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!"; - emotion e_sob; - close; + mes "What kind of doll are you going to"; + mes "give me? Are you really gonna give"; + mes "me one?"; + switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) { + case 1: + next; + if (countitem(741) >= 1) { + mes "[Elin]"; + mes "Yay, it's a poring doll!"; + next; + delitem 741,1; + getitem 529,1; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + if (Sex == 1) { + mes "Aww...?"; + mes "Were you only teasing me?"; + } else { + mes "Aww..."; + mes "You're not making fun of me are"; + mes "you?"; + } + next; + mes "[Elin]"; + mes "I guess you forgot it somewhere..."; + close; + } + case 2: + next; + if (countitem(742) >= 1) { + mes "[Elin]"; + mes "Eh .... Chonchon ... doll ..."; + next; + mes "[Elin]"; + mes "Oh well, since you're giving it to me, I have to treasure it ...."; + next; + delitem 742,1; + getitem 530,1; + mes "[Elin]"; + mes "If I ate too much of it, I'll get cavities anyway."; + if (Sex == 1) { + mes "You too, mister."; + } else { + mes "You too, lady."; + } + mes "Don't eat too much, ok?"; + mes "And thanks, by the way ..."; + next; + mes "[Elin]"; + mes "(Chonchon ... *mumble mumble*)"; + close; + } else { + mes "[Elin]"; + mes "Chonchon dolls are ugly anyways,"; + mes "but you still lied to me! How can"; + mes "you be so mean?!"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 3: + next; + if (countitem(740) >= 1) { + mes "[Elin]"; + mes "Wow--! It's a rabbit!"; + mes "It's so cute!!"; + if (Sex == 1) { + mes "Thank you so much, mister!"; + } else { + mes "Thank you so much, lady!"; + } + next; + mes "[Elin]"; + mes "So fluffy~"; + mes "Oh yeah! Let me give you a present too!"; + mes "Ummm ... found it!"; + mes "Take this!"; + next; + delitem 740,1; + getitem 530,1; + mes "[Elin]"; + mes "I got this from Santa. It's a candy cane~"; + if (Sex == 1) { + mes "Eat it too, mister."; + } else { + mes "Eat it too, lady."; + } + mes "Thank you for the rabbit doll!"; + mes "I'm gonna hug this to sleep every night~"; + close; + } else { + mes "[Elin]"; + mes "Awww, you were only kidding?"; + mes "W-W-Why are you teasing me like"; + mes "that?"; + next; + mes "[Elin]"; + mes "*^CCCCCCSniff...^000000*"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 4: + next; + if (countitem(752) >= 1) { + mes "[Elin]"; + mes "Ah, a Rocker doll."; + mes "I hate hopping things but the doll's kinda cute."; + next; + mes "[Elin]"; + mes "Thank you~"; + mes "I'll have to give you something too."; + mes "Hmm, didn't I get some stuff from my uncle ..."; + next; + delitem 752,1; + getitem 532,7; + mes "[Elin]"; + mes "We've got tons of them at home."; + mes "So I'll share some with you~"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + next; + mes "[Elin]"; + mes "You don't"; + mes "really have a doll...?"; + mes "I was so excited about it, too..."; + close; + } + case 5: + next; + if (countitem(743) >= 1) { + mes "[Elin]"; + mes "Blehh ...."; + mes "It's a mushroom..."; + mes "Mom's always scolding me for not eating mushrooms ..."; + next; + mes "[Elin]"; + mes "I'll take it anyway, since the doll looks cute."; + mes "But I still won't eat mushrooms though ..."; + mes "Hmm, I'll need to give you a present too."; + next; + delitem 743,1; + getitem 538,5; + mes "[Elin]"; + mes "Mom made this."; + if (Sex == 1) { + mes "Take it, mister!"; + } else { + mes "Take it, lady!"; + } + next; + mes "[Litte Kid]"; + mes "Thank you for the doll~"; + close; + } else { + mes "[Elin]"; + mes "Eh...?"; + mes "You don't"; + mes "have a doll?"; + next; + mes "[Elin]"; + mes "Awww..."; + mes "It's not nice"; + mes "to tease people"; + mes "like that. *^CCCCCCSniff, sniff^000000*"; + close; + } + case 6: + next; + if (countitem(751) >= 1) { + mes "[Elin]"; + mes "Yay! It's an Osiris doll!"; + next; + delitem 751,1; + getitem 522,2; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + mes "Why do you have"; + mes "to make fun of me?"; + close; + } + case 7: + next; + if (countitem(750) >= 1) { + mes "[Elin]"; + mes "Yay! It's a Baphomet doll!"; + next; + delitem 750,1; + getitem 525,5; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "You big liar! Why are you"; + mes "pretending to be nice?!"; + close; + } + case 8: + next; + if (countitem(754) >= 1) { + mes "[Elin]"; + mes "Ah, it's a racoon doll~"; + mes "I hate Smokies, but the doll's really cute!"; + next; + mes "[Elin]"; + mes "It's really cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + next; + delitem 754,1; + getitem 539,3; + mes "[Elin]"; + mes "Let me give you some of Grandma's home-made cakes!"; + if (Sex == 1) { + mes "Do you like sweet things, mister?"; + } else { + mes "Do you like sweet things, lady?"; + } + mes "This is really good, so eat it~"; + next; + mes "[Elin]"; + mes "Thank you for this cute doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey! How come you have to say"; + mes "things like that? Are you making"; + mes "fun of me?!"; + close; + } + case 9: + next; + if (countitem(753) >= 1) { + mes "[Elin]"; + mes "Wow--!!!"; + mes "It's a monkey! So cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + mes "I really wanted it~"; + next; + mes "[Elin]"; + mes "It's so cute~"; + mes "That's right!"; + mes "As a thank you, I'll give you this."; + next; + delitem 753,1; + getitem 608,1; + mes "[Elin]"; + mes "Dad picked them up during his travels."; + mes "It's a seed of some kind."; + mes "We tried planting them at home, but it doesn't seem to grow."; + if (Sex == 1) { + mes "I'll give it to you, mister!"; + } else { + mes "I'll give it to you, lady!"; + } + next; + mes "[Elin]"; + mes "Thank you so much for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey..."; + mes "How come you're making fun of me?!"; + close; + } + case 10: + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm as adorable as a doll..."; + next; + mes "[Elin]"; + mes "Whaaaaaaaaaaaaaaaaaaaaat...?"; + next; + mes "[Elin]"; + mes "^3355FFWhat did^000000"; + mes "^3355FFyou just say?!^000000"; + close; + } + } } |