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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 05:43:48 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 05:43:48 +0000 |
commit | 36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988 (patch) | |
tree | 2f7c6bbdb283b98e36dca3e8344f861fc8f21a1f /npc/quests | |
parent | 79ea710ca5facb2c20fae16d6107dfa16a0f22bc (diff) | |
download | hercules-36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988.tar.gz hercules-36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988.tar.bz2 hercules-36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988.tar.xz hercules-36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988.zip |
fixed typos, added missing NEXT;, optimized Niflheim. Clear nif vars garbage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8819 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_niflheim.txt | 214 |
1 files changed, 114 insertions, 100 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 1f5f187f4..5fb828929 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -1,15 +1,19 @@ //===== eAthena Script =======================================
//= Quest NPCs related to Niflheim
//===== By: ==================================================
-//= Evera and The eAthena Dev Team
+//= The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
-//= Book of Devil and Piano Key quest
+//= Book of Devil (MISC_QUEST | 256)
+//= Piano Key Ouest (MISC_QUEST | 32)
//===== Additional Comments: =================================
-//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt [Evera]
+//= 1.0 Initial release, moved Book of Devil and Piano quest
+//= from npc/cities/niflheim.txt [Evera]
+//= 1.1 Optimized Book of Devil quest. used bit-wise var,
+//= Optimized Piano Quest - now uses 1 variable [Lupus]
//============================================================
//=============================================================
@@ -17,14 +21,32 @@ //=============================================================
niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
- if(niflheimlost2 == 1) goto L_thanks;
- if(niflheimlost == 1) goto L_foundhim;
- if(lostgirl == 1) goto L_sure2;
+ if(MISC_QUEST & 256){
+ mes "Thanks again!";
+ close;
+ }
+ if(@niflheimlost == 2){
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set MISC_QUEST,MISC_QUEST | 256;
+ set @niflheimlost,0;
+ close;
+ }
+ if(@niflheimlost == 1){
+M_YES:
+ set @niflheimlost,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+ }
mes "Sir, will you please help me?";
- if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
- if(BaseJob==Job_Novice) close;
+ if(BaseJob==Job_Novice){
+ mes "Oh... you are lost, too...";
+ close;
+ }
next;
- menu "Yes",-, "No",M_no;
+ menu "Yes",-, "No",M_NO;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
@@ -38,22 +60,37 @@ niflheim.gat,184,199,5 script Little Girl#02 793,{ mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
- menu "Sure",-, "No",M_no;
-L_sure2:
- set lostgirl,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ menu "Sure",M_YES, "No",M_NO;
+M_NO:
close;
+}
-L_foundhim:
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set niflheimlost2,1;
- close;
-L_thanks:
- mes "Thanks again!";
-M_no:
+nif_fild01.gat,213,268,5 script Little Boy 797,{
+ if(MISC_QUEST & 256){
+L_DONE:
+ set @niflheimlost,2;
+ mes "[Marius]";
+ mes "Thank you for helping us!";
+ close;
+ }
+ if(@niflheimlost == 2) goto L_PART2;
+ if(@niflheimlost == 1){
+ mes "[Marius]";
+ mes "Who are you?";
+ mes "...";
+ mes "You found Sairin?";
+ mes "She ran to Niflheim?";
+ next;
+L_PART2:
+ mes "[Marius]";
+ mes "Could you tell her that I am on my way?";
+ mes "I am a little slow, and its very important that she knows.";
+ next;
+ menu "Yes",L_DONE, "No",-;
+ close;
+ }
+ mes "[Marius]";
+ mes "Sairin... where are you?";
close;
}
@@ -69,7 +106,7 @@ niflheim.gat,224,243,3 script Alager 795,{ mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
- if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
+ if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
@@ -84,7 +121,7 @@ niflheim.gat,224,243,3 script Alager 795,{ mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
getitem 7184,1;//Items: Piano Key,
- set nif_quest1, 1;
+ set nif_piano, 1;
close;
L_end:
percentheal -30,0;
@@ -103,64 +140,53 @@ nif_in.gat,105,81,3 script Crayu 794,{ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
- if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
- set @nif_random,rand(1,4);
mes "[Crayu]";
+ if(nif_piano&2 || (MISC_QUEST & 32)){
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a mysterious secret";
+ mes "hidden within these words...";
+ close;
+ }
+ set @nif_random,rand(1,4);
mes "Heh, let me give you a little exam!";
mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
- if (@nif_random == 2) goto L_RAN_2;
- if (@nif_random == 3) goto L_RAN_3;
- if (@nif_random == 4) goto L_RAN_4;
- //if (@nif_random == 1) goto L_RAN_1;
- L_RAN_1:
+ switch(@nif_random){
+ case 1:
set @str1$,"When the sun sets in the western hills,";
- goto L_RAN_B;
-
- L_RAN_2:
+ break;
+ case 2:
set @str1$,"Where points the velvet gloom of dawn,";
- goto L_RAN_B;
-
- L_RAN_3:
+ break;
+ case 3:
set @str1$,"The beautiful melody surrounding thy soul,";
- goto L_RAN_B;
-
- L_RAN_4:
+ break;
+ case 4:
set @str1$,"Is the key from Lord Death's wrath.";
- goto L_RAN_B;
-
- L_RAN_B:
- if (@inputstr1$ == @str1$) goto L_RAN_SC;
- mes "[Crayu]";
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-
- L_RAN_SC:
- mes "[Crayu]";
+ break;
+ }
+ mes "[Crayu]";
+ if(@inputstr1$ == @str1$){
mes "Hoho... I see you have paid attention!";
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience I have had so far,";
mes "here, take this as a reward.";
getitem 7184,1;//Items: Piano Key,
- set nif_quest2, 1;
+ set nif_piano, nif_piano|2;
next;
mes "[Crayu]";
mes "I hope you will treat other poets";
mes "as well as you treated me, farewell.";
close;
-
-L_end:
- mes "[Crayu]";
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a mysterious secret";
- mes "hidden within these words...";
+ }
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
close;
}
@@ -169,13 +195,13 @@ nif_in.gat,31,20,3 script Kurtz 794,{ mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
mes "my business was this bad too~!";
- if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
+ if(nif_piano&4 || (MISC_QUEST & 32)) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
getitem 7184,1;//Items: Piano Key,
- set nif_quest3, 1;
+ set nif_piano, nif_piano|4;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
@@ -184,7 +210,7 @@ nif_in.gat,31,20,3 script Kurtz 794,{ }
niflheim.gat,169,71,5 script #1 111,2,2{
- if (MISC_QUEST & 32 || nif_quest4 == 1) end;
+ if(MISC_QUEST & 32 || nif_piano&8) end;
mes "- In the nearby tombs -";
mes "- you see something -";
@@ -195,16 +221,26 @@ niflheim.gat,169,71,5 script #1 111,2,2{ mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
- set nif_quest4, 1;
+ set nif_piano, nif_piano|8;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
- if (MISC_QUEST & 32) end;
- if (nif_quest5 == 1) goto L_key2;
- if (nif_quest5 >= 2) end;
-
+ if(MISC_QUEST & 32 || nif_piano&32) end;
+ if(nif_piano&16){
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|32;
+ L_end:
+ close;
+ }
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
@@ -214,40 +250,19 @@ niflheim.gat,208,103,5 script #2 111,2,2{ mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 1;
- close;
-L_key2:
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 2;
-L_end:
+ set nif_piano, nif_piano|16;
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
- if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
- if (MISC_QUEST & 32) mes "- with one key missing -";
- if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
- close;
+ if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
+ if(MISC_QUEST & 32) mes "- with one key missing -";
+ if(MISC_QUEST & 32 || countitem(7184) < 6) close;
-L_event:
- delitem 7184,6;//Items: Piano Key,
+ delitem 7184,countitem(7184);//Items: Piano Key,
set MISC_QUEST,MISC_QUEST | 32;
- //clear auxiliary vars now
- set nif_quest1, 0;
- set nif_quest2, 0;
- set nif_quest3, 0;
- set nif_quest4, 0;
- set nif_quest5, 0;
- set nif_random,0; //clear garbage from the previous version of the script
- set nif_random1,0; //clear garbage
+ set nif_piano, 0;
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realize -";
@@ -258,7 +273,6 @@ L_event: nif_in.gat,118,151,5 script #5 111,3,3{
if((MISC_QUEST & 32)==0) end;
-
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;
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