diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-15 05:54:11 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-15 05:54:11 +0000 |
commit | 99a782b3fa7210ef1de531d5208d5c778a3fef99 (patch) | |
tree | 70bfc7c5dedc8c4b14f4018ae79aff07e891a961 /npc/quests | |
parent | 49400aa36a6dfe08de89fede029eae63c397a6c1 (diff) | |
download | hercules-99a782b3fa7210ef1de531d5208d5c778a3fef99.tar.gz hercules-99a782b3fa7210ef1de531d5208d5c778a3fef99.tar.bz2 hercules-99a782b3fa7210ef1de531d5208d5c778a3fef99.tar.xz hercules-99a782b3fa7210ef1de531d5208d5c778a3fef99.zip |
fixed pollution quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8767 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_ein.txt | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 5c483c4a9..64bf09577 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.4
+//= 1.4.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -15,7 +15,7 @@ //= 1.2 Added quest bits from Einbech and renamed file to
//= quests_ein.txt [Evera]
//= 1.3 Implemented the polution quest. [MasterOfMuppets]
-//= 1.4 Massive bugfix [Lupus]
+//= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
//============================================================
@@ -150,7 +150,7 @@ ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{ mes "ore might be?";
next;
while(1){
- switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
+ switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")){
case 1: //airport
mes "[Shinokas]";
mes "No...";
@@ -299,7 +299,7 @@ ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{ mes "Excuse me...";
next;
while(1){
- switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
+ switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")){
case 1: //remember
if(@shinqst2 > 4 || @shinqst3 > 4) goto L_Cont;
mes "[Sick Old Man]";
@@ -504,7 +504,7 @@ L_Cont: close;
OnTouch:
- if (Shinokas_Quest != 8) end;
+ if(Shinokas_Quest != 8) end;
mes "^3131FFThe open window rattles";
mes "as you enter the room and";
mes "are welcomed by a sudden";
@@ -521,7 +521,7 @@ OnTouch: ein_in01.gat,32,133,6 script Maid 850,{
mes "[Maid]";
- if (Shinokas_Quest != 4){
+ if(Shinokas_Quest != 4){
mes "There's no end";
mes "to all these plates";
mes "I have to clean...!";
@@ -561,7 +561,7 @@ einbroch.gat,51,52,1 script lab_warp 45,2,2{ mes "Please identify yourself";
mes "through the system.";
next;
- switch(select("Identify.:Information:Cancel")) {
+ switch(select("Identify.:Information:Cancel")){
case 1: //Identify
break; //continue after switch =\
case 2: //information
@@ -603,82 +603,82 @@ einbroch.gat,51,52,1 script lab_warp 45,2,2{ next;
mes "[Security System]";
set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
- switch(rand(1,11)) {
+ switch(rand(1,11)){
case 1:
mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
input @str$;
- if (@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
+ if(@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
goto L_Suc;
case 2:
mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
mes "^990066kabamturubamdingding";
next;
input @str$;
- if (@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
+ if(@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
goto L_Suc;
case 3:
mes "^00CCFFbelief love luck grimace sweat rush";
mes "^00CCFFfolktale rodimus optimus burnblebe";
input @str$;
- if (@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
+ if(@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
goto L_Suc;
case 4:
mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
input @str$;
- if (@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
+ if(@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
goto L_Suc;
case 5:
mes "^00CCFFCoboman no chikara-yumei na";
mes "^00CCFFchikara-daiookii na chikara da ze!";
mes "^00CCFFCOBO ON";
input @str$;
- if (@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
+ if(@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
goto L_Suc;
case 6:
mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
input @str$;
- if (@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
+ if(@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
goto L_Suc;
case 7:
mes "^00CCFFI'm the King of all Weirdos! Now";
mes "^00CCFFyou know of my true power. Obey~!";
input @str$;
- if (@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
+ if(@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
goto L_Suc;
case 8:
mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
input @str$;
- if (@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
+ if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
goto L_Suc;
case 9:
mes "^00CCFFBy the power of^000000";
mes "^00CCFFp-po-poi-po-poi-poin-poing";
mes "^00CCFFGOD-POING. I NEVER LOSE!";
input @str$;
- if (@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
+ if(@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
goto L_Suc;
case 10:
mes "^00CCFF...silence. quiet benevolence...";
mes "^00CCFFsoul mate... wonder. enigma...";
mes "^00CCFFcloud.^000000";
input @str$;
- if (@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
+ if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
goto L_Suc;
case 11:
mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
input @str$;
- if (@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
+ if(@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
goto L_Suc;
}
L_Suc:
next;
set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
set @time,@endtime-@startseconds;
- if (@time > 60) goto L_SC60;
+ if(@time > 60) goto L_SC60;
mes "[Security System]";
mes "It took ^FF0000"+@time+" seconds^000000";
mes "for you to enter the";
@@ -743,7 +743,7 @@ ein_in01.gat,254,35,1 script Scientist 749,{ mes "[Scientist]";
mes "*Grumble grumble*";
next;
- if (ein_scientist == 1) goto L_P2;
+ if(ein_scientist == 1) goto L_P2;
mes "[Scientist]";
mes "Huh...?";
mes "How did you";
@@ -761,7 +761,7 @@ ein_in01.gat,254,35,1 script Scientist 749,{ mes "..............";
mes "*Grumble grumble*";
next;
- if(select("What's wrong?:Catch you later.")==2)
+ if(select("What's wrong?:Catch you later.")==2){
mes "[Scientist]";
mes "Right.";
mes "Yeah.";
@@ -810,7 +810,7 @@ ein_in01.gat,266,26,1 script Unknown Stuff 111,{ }
airplane.gat,31,77,4 script Drunken Man#03 853,{
- if (Shinokas_Quest >= 8){
+ if(Shinokas_Quest >= 8){
mes "[Drunken Man]";
mes "Hahahahaha!";
mes "You're great!";
@@ -852,7 +852,7 @@ airplane.gat,31,77,4 script Drunken Man#03 853,{ mes "Waaaaaahhhhhhhhh!";
mes "Apples! My apples!";
mes "Apples, I need more...!";
- if (countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
+ if(countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
close;
L_Apples:
@@ -861,7 +861,7 @@ L_Apples: mes "Do you want";
mes "some of mine?";
next;
- if (countitem(512) <100) {
+ if(countitem(512) <100){
mes "[Drunken Man]";
mes "What...?";
mes "I can't do anything";
@@ -889,25 +889,22 @@ L_Apples: set @kaci,rand(2,12);
set @man,rand(2,12);
if(@man == @kaci){
- switch(rand(1,2))
- {
- case 1:
- if(@man != 12)set @man,@man+1;
- else set @man,@man-1;
- break;
-
- case 2:
- if(@man != 2)set @man,@man-1;
- else set @man,@man+1;
- break;
-
- }
+ if(rand(2)){
+ if(@man != 12)
+ set @man,@man+1;
+ else
+ set @man,@man-1;
+ }else{
+ if(@man != 2)
+ set @man,@man-1;
+ else
+ set @man,@man+1;
}
mes "[Kaci]";
mes "Oooh...";
mes "I got a total of ^FF0000"+@kaci+"^000000,";
mes "and you have a total of ^FF0000"+@man+"^000000.";
- if (@man < @kaci) {
+ if(@man < @kaci){
mes "I'm sorry, but you lose";
mes "again. Better luck next time...";
donpcevent "Kaci::OnLose";
@@ -1346,7 +1343,7 @@ L_P2: mes "^0000FFfrom the look of discomfort^000000";
mes "^0000FFon his face, he seems to be^000000";
mes "^0000FFhaving a nightmare.^000000";
- if (Shinokas_Quest == 10) close;
+ if(Shinokas_Quest == 10) close;
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...";
@@ -2702,6 +2699,7 @@ s_Giveclothes: einbroch.gat,1,1,0 script #PolutionNPC -1,{
OnPolution:
+ set @AlrdEinPoll,1;
donpcevent "Liotzburg::OnHide";
donpcevent "Morei::OnHide";
donpcevent "Mark::OnHide";
@@ -2849,6 +2847,7 @@ OnTimer600000: enablenpc "Paddler";
enablenpc "Head Gear Dealer";
set $EinPolution,0;
+ set @AlrdEinPoll,0;
end;
}
@@ -2865,10 +2864,12 @@ sec_in02.gat,127,86,3 script Einbroch Polution 851,{ s_0:
mes "[Einbroch Polution Variable Management]";
mes "$EinPolution has been reset to 0.";
+ set $EinPolution,0;
+ set @AlrdEinPoll,0;
close;
s_Input:
mes "[Einbroch Polution Variable Management]";
- mes "Insert a number you want $EinFactory";
+ mes "Insert a number you want $EinPollution";
mes "to be replaced with. Type '0' to cancel.";
input @temppol;
if(@temppol == 0)close;
@@ -2904,7 +2905,7 @@ einbroch.gat,132,84,3 script Liotzburg 853,{ mes "fix this! I gotta hide and find";
mes "someplace safe!";
close2;
- donpcevent "#PolutionNPC::OnPolution";
+ if(!@AlrdEinPoll)donpcevent "#PolutionNPC::OnPolution";
end;
}
if(EinFactory >= 13){
@@ -3482,27 +3483,26 @@ s_Switches: mes "be responsible?";
set EinFactory,15;
close;
- break;
+ break;
case 15:
- if(countitem(7325) > 19 && countitem(7317) > 9 && countitem(7319) > 9)goto s_Again;
- mes "[Zelmeto]";
- mes "We need";
- mes "at least";
- mes "20 ^FF0000Flexible Tube^000000,";
- mes "10 ^FF0000Rusty Screw^000000 and";
- mes "10 ^FF0000Used Iron Plate^000000,";
- mes "to repair this factory.";
- next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "But there's no way";
- mes "we can get all of those";
- mes "things. Our budget isn't";
- mes "big enough to cover it.";
- close;
- s_Again:
mes "[Zelmeto]";
+ if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10){
+ mes "We need";
+ mes "at least";
+ mes "20 ^FF0000Flexible Tube^000000,";
+ mes "10 ^FF0000Rusty Screw^000000 and";
+ mes "10 ^FF0000Used Iron Plate^000000,";
+ mes "to repair this factory.";
+ next;
+ mes "[Zelmeto]";
+ mes "^6A6A6A*Sigh*^000000";
+ mes "But there's no way";
+ mes "we can get all of those";
+ mes "things. Our budget isn't";
+ mes "big enough to cover it.";
+ close;
+ }
mes "Ah, it's you again.";
mes "It's shameful letting";
mes "other people know about";
@@ -3540,13 +3540,13 @@ s_Switches: delitem 7319,10;
set EinFactory,16;
set $EinPolution,$EinPolution+1;
- if (BaseLevel < 41) set BaseExp,BaseExp+615;
- if ((BaseLevel >= 41) && (BaseLevel < 51)) set BaseExp,BaseExp+3075;
- if ((BaseLevel >= 51) && (BaseLevel < 61)) set BaseExp,BaseExp+6604;
- if ((BaseLevel >= 61) && (BaseLevel < 71)) set BaseExp,BaseExp+18508;
- if ((BaseLevel >= 71) && (BaseLevel < 81)) set BaseExp,BaseExp+32062;
- if ((BaseLevel >= 81) && (BaseLevel < 91)) set BaseExp,BaseExp+76026;
- if (BaseLevel >= 91) set BaseExp,BaseExp+290675;
+ if(BaseLevel < 41) set BaseExp,BaseExp+615;
+ if((BaseLevel >= 41) && (BaseLevel < 51)) set BaseExp,BaseExp+3075;
+ if((BaseLevel >= 51) && (BaseLevel < 61)) set BaseExp,BaseExp+6604;
+ if((BaseLevel >= 61) && (BaseLevel < 71)) set BaseExp,BaseExp+18508;
+ if((BaseLevel >= 71) && (BaseLevel < 81)) set BaseExp,BaseExp+32062;
+ if((BaseLevel >= 81) && (BaseLevel < 91)) set BaseExp,BaseExp+76026;
+ if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
mes "[Zelmeto]";
mes "I don't know how";
mes "I can possible pay you";
@@ -3922,24 +3922,24 @@ s_Cont: menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
s_Material:
- if(countitem(7126) > 5)goto s_EnoughItems;
- mes "[Uwe]";
- mes "Huh...?";
- mes "You brought";
- if(countitem(7126))mes "only " + countitem(7126) + " of them?";
- if(!countitem(7126))mes "none at all...?";
- mes "Next time, be sure";
- mes "to bring 6 Large Jellopies,";
- mes "okay? Don't forget, cutie~";
- close;
-
-s_EnoughItems:
mes "[Uwe]";
- mes "Thank you ^EFAEBDso^000000 much!";
- mes "Here's the Coal I promised~";
+ if(countitem(7126) < 6){
+ mes "Huh...?";
+ mes "You brought";
+ if(countitem(7126))
+ mes "only " + countitem(7126) + " of them?";
+ else
+ mes "none at all...?";
+ mes "Next time, be sure";
+ mes "to bring 6 Large Jellopies,";
+ mes "okay? Don't forget, cutie~";
+ close;
+ }
delitem 7126,6;
getitem 1003,1;
set EinUwe,2;
+ mes "Thank you ^EFAEBDso^000000 much!";
+ mes "Here's the Coal I promised~";
next;
mes "[Uwe]";
mes "Now, I can't teach you everything";
|