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authorkobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-17 19:14:29 +0000
committerkobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-17 19:14:29 +0000
commit02f2b6d3dd876c2bb6ae4988ff4b48c78b7e49e6 (patch)
treea3c49e1fdb659a0a9082b33304b17499986afd2c /npc/quests
parent32eac40dc34fcab873a8c4ad8e5490ba2c831d6d (diff)
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Fixed issue of guardians hp not updating after defense investment.
Moved treasure spawn time to ev_agit_event.txt. Changes to headers and comments in various files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@233 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_yuno.txt81
1 files changed, 37 insertions, 44 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index 53fd11525..7bde004be 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -1,13 +1,14 @@
//===== eAthena Script =======================================
//= Quests NPCs located in Yuno City
//===== By: ==================================================
-//= DiaDz (v1.0)
+//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
-//=
+//= Help the bros and get some rubies or gold. This quest is
+//= also used in part of the Alchemist job quest.
//===== Additional Comments: =================================
//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88]
//= v1.2 Added part to Bro's for alchemist quest [Darkchild]
@@ -15,8 +16,6 @@
//============================================================
-
-
//===========================================================================
yuno_in01.gat,103,158,4 script Bain 98,
{
@@ -24,7 +23,7 @@ yuno_in01.gat,103,158,4 script Bain 98,
OnStart:
mes @name$;
- if (sleiphnir_q == 1) goto L_Check;
+ if(bros_q == 1) goto L_Check;
mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
mes "The idea came from an old tale about a doll that acted like a real person.";
next;
@@ -44,7 +43,7 @@ OnStart:
mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance.";
mes "Here are the items that we will be needing.......";
callsub sF_List;
- set sleiphnir_q, 1;
+ set bros_q, 1;
close;
M_End:
@@ -57,6 +56,24 @@ L_Check:
(countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help";
next;
+ mes @name$;
+ mes "Okay, let's try this out!";
+ mes "Hold on for just a second!";
+ next;
+ mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
+ next;
+ mes "-Pakakakakakakakakakakakakakak";
+ next;
+ mes "-Shakakakakakakakakakakaakakak";
+ next;
+ mes @name$;
+ mes "AHHH it is a success!";
+ mes "I don't know if we can do anything else, but this time we have created";
+ set @wowitem,rand(2);
+ if(@wowitem == 0) mes "5 Ruby!";
+ if(@wowitem == 0) getitem 723,5;
+ if(@wowitem == 1) mes "3 Gold!";
+ if(@wowitem == 1) getitem 969,3;
delitem 974,1;
delitem 612,5;
delitem 7068,5;
@@ -65,45 +82,21 @@ L_Check:
delitem 757,3;
delitem 756,3;
set Zeny, Zeny-2000;
+ if(ALCH_Q == 6) set ALCH_Q2, 2; //for Alchemist Job Quest
+ set bros_q, 0;
+ next;
mes @name$;
-
- L_Alchemist:
- mes "Okay, let's try this out!";
- mes "Hold on for just a second!";
- next;
- mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
- next;
- mes "-Pakakakakakakakakakakakakakak";
- next;
- mes "-Shakakakakakakakakakakaakakak";
- next;
- mes @name$;
- mes "AHHH it is a success!";
- mes "I don't know if we can do anything else, but this time we have created";
- set @wowitem,rand(2);
- if(@wowitem == 0) mes "5 Ruby!";
- if(@wowitem == 0) getitem 723,5;
- if(@wowitem == 1) mes "3 Gold!";
- if(@wowitem == 1) getitem 969,3;
- next;
- //if u take Alchemist Job Quest then
- if(ALCH_Q == 6) set ALCH_Q2, 2;
- mes @name$;
- mes "Now that we know that it works,";
- mes "I don't have any need for this.";
- mes "Why don't you take it? Oh,";
- mes "and if you find anymore parts,";
- mes "bring them to me again. Heheheheh.";
- next;
- mes @name$;
- mes "Thank for helping me out.";
- mes "You have my eternal gratitude.";
- mes "I wish you luck in your journeys!";
- next;
- mes "And here is something for you, to show you how much we appreciate your help.";
- getitem 2410, 1;
- set sleiphnir_q, 0;
- close;
+ mes "Now that we know that it works,";
+ mes "I don't have any need for this.";
+ mes "Why don't you take it? Oh,";
+ mes "and if you find anymore parts,";
+ mes "bring them to me again. Heheheheh.";
+ next;
+ mes @name$;
+ mes "Thanks for helping me out.";
+ mes "You have my eternal gratitude.";
+ mes "I wish you luck in your journeys!";
+ close;
L_NotEnuf:
mes "In case you forgot, these are the items that we will need. I suggest you write them down......";