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author | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 03:14:29 +0000 |
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committer | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 03:14:29 +0000 |
commit | 55807da3deb5167dfd2bcbee96c677122f00505c (patch) | |
tree | b465748c2c37ee8c723b2e04a78d73859d06a7c0 /npc/quests | |
parent | a5292816738378fc7ad1e7c2465e8fbf30f208e6 (diff) | |
download | hercules-55807da3deb5167dfd2bcbee96c677122f00505c.tar.gz hercules-55807da3deb5167dfd2bcbee96c677122f00505c.tar.bz2 hercules-55807da3deb5167dfd2bcbee96c677122f00505c.tar.xz hercules-55807da3deb5167dfd2bcbee96c677122f00505c.zip |
moving piano and book of devil quest from cities/niflheim.txt to quests/quests_niflheim.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7337 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_niflheim.txt | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt new file mode 100644 index 000000000..919988e98 --- /dev/null +++ b/npc/quests/quests_niflheim.txt @@ -0,0 +1,286 @@ +//===== eAthena Script =======================================
+//= Quests NPCs located in Niflheim
+//===== By: ==================================================
+//= eAthena Dev Team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Book of Devil and Piano Key quest
+//===== Additional Comments: =================================
+//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt
+//============================================================
+
+//=============================================================
+//Quest for Book of Devil
+//=============================================================
+niflheim.gat,184,199,5 script Little Girl#02 793,{
+ mes "[Sairin]";
+ if(niflheimlost2 == 1) goto L_thanks;
+ if(niflheimlost == 1) goto L_foundhim;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sir, will you please help me?";
+ if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
+ if(BaseJob==Job_Novice) close;
+ next;
+ menu "Yes",-, "No",M_no;
+
+ mes "[Sairin]";
+ mes "My friend and I went for a hike and ended up wandering into a strange field.";
+ next;
+ mes "[Sairin]";
+ mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
+ next;
+ mes "[Sairin]";
+ mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
+ next;
+ mes "[Sairin]";
+ mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
+ next;
+ menu "Sure",-, "No",M_no;
+L_sure2:
+ set lostgirl,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+
+L_foundhim:
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set niflheimlost2,1;
+ close;
+L_thanks:
+ mes "Thanks again!";
+M_no:
+ close;
+}
+
+//=============================================================
+//Piano Quest
+//=============================================================
+niflheim.gat,224,243,3 script Alager 795,{
+ mes "[Alager]";
+ mes "Muahaha, I love to eat meat...";
+ mes "You look... delicious!";
+ next;
+ mes "[Alager]";
+ mes "I'm going to eat you...";
+ next;
+ mes "-Chomp bite slurp-";
+ if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
+ percentheal -60,0;
+ next;
+ mes "[Alager]";
+ mes "Ahhh, it's been some time since I had such delicious meat!";
+ // 50% made up, not the slightest idea how to translate these ^^;
+ mes "as an ex-barbeque chef, my favourite meat";
+ mes "would be like preparing beef fillet,";
+ mes "crossed and grilled to perfection";
+ mes "that would be really delicious... ";
+ next;
+ mes "[Alager]";
+ mes "Ah, let me thank you with this,";
+ mes "I found it on the ground, hoho~";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest1, 1;
+ close;
+L_end:
+ percentheal -30,0;
+ close;
+}
+
+nif_in.gat,105,81,3 script Grey 794,{
+ mes "[Grey]";
+ mes "Ah, there was this poem...";
+ mes "in which author and time of writing was unknown,";
+ mes "and has been circulating since long ago...";
+ next;
+ mes "[Grey]";
+ mes "^FF0000When the sun sets in the western hills,^000000";
+ mes "^FF0000Where points the velvet gloom of dawn,^000000";
+ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
+ mes "^FF0000Is the key from Lord Death's wrath.^000000";
+ next;
+ if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
+ set @nif_random,rand(1,4);
+ mes "[Grey]";
+ mes "Heh, let me give you a little exam!";
+ mes "Repeat line no. " + @nif_random + " of the poem";
+ mes "that you have just heard to me!";
+ next;
+ input @inputstr1$;
+ if (@nif_random == 2) goto L_RAN_2;
+ if (@nif_random == 3) goto L_RAN_3;
+ if (@nif_random == 4) goto L_RAN_4;
+ //if (@nif_random == 1) goto L_RAN_1;
+ L_RAN_1:
+ set @str1$,"When the sun sets in the western hills,";
+ goto L_RAN_B;
+
+ L_RAN_2:
+ set @str1$,"Where points the velvet gloom of dawn,";
+ goto L_RAN_B;
+
+ L_RAN_3:
+ set @str1$,"The beautiful melody surrounding thy soul,";
+ goto L_RAN_B;
+
+ L_RAN_4:
+ set @str1$,"Is the key from Lord Death's wrath.";
+ goto L_RAN_B;
+
+ L_RAN_B:
+ if (@inputstr1$ == @str1$) goto L_RAN_SC;
+ mes "[Grey]";
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
+ close;
+
+ L_RAN_SC:
+ mes "[Grey]";
+ mes "Hoho... I see you have paid attention!";
+ mes "I am Grey, a wandering poet of yore,";
+ mes "you are the best audience I have had so far,";
+ mes "here, take this as a reward.";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest2, 1;
+ next;
+ mes "[Grey]";
+ mes "I hope you will treat other poets";
+ mes "as well as you treated me, farewell.";
+ close;
+
+L_end:
+ mes "[Grey]";
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a mysterious secret";
+ mes "hidden within these words...";
+ close;
+}
+
+nif_in.gat,31,20,3 script Kurtz 794,{
+ mes "[Kurtz]";
+ mes "Business nowadays is really bad...";
+ mes "Back when I used to be alive,";
+ mes "my business was this bad too~!";
+ if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
+ next;
+ mes "[Kurtz]";
+ mes "Hey! You there! Dump this for me";
+ mes "on the way out will you!";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest3, 1;
+ next;
+ mes "[Kurtz]";
+ mes "Why is business so bad lately...";
+ mes "(mumble mumble)";
+ close;
+}
+
+niflheim.gat,169,71,5 script #1 111,2,2{
+ if (MISC_QUEST & 32 || nif_quest4 == 1) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest4, 1;
+L_end:
+ close;
+}
+
+niflheim.gat,208,103,5 script #2 111,2,2{
+ if (MISC_QUEST & 32) end;
+ if (nif_quest5 == 1) goto L_key2;
+ if (nif_quest5 >= 2) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 1;
+ close;
+L_key2:
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 2;
+L_end:
+ close;
+}
+
+nif_in.gat,115,181,5 script #4 111,3,3{
+ mes "- You see a huge old piano -";
+ if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
+ if (MISC_QUEST & 32) mes "- with one key missing -";
+ if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
+ close;
+
+L_event:
+ delitem 7184,6;//Items: Piano Key,
+ set MISC_QUEST,MISC_QUEST | 32;
+ //clear auxiliary vars now
+ set nif_quest1, 0;
+ set nif_quest2, 0;
+ set nif_quest3, 0;
+ set nif_quest4, 0;
+ set nif_quest5, 0;
+ set nif_random,0; //clear garbage from the previous version of the script
+ set nif_random1,0; //clear garbage
+ mes "- You slide the 6 piano keys one -";
+ mes "- by one into the missing slots -";
+ mes "- on the piano, but you realize -";
+ mes "- the left-most side seems to be -";
+ mes "- missing one more key. -";
+ close;
+}
+
+nif_in.gat,118,151,5 script #5 111,3,3{
+ if((MISC_QUEST & 32)==0) end;
+
+ mes "- The very moment the long shadow -";
+ mes "- of your body falls on the piano -";
+ next;
+ mes "- You suddenly seem to feel lighter -";
+ mes "- and your vision starts to blur... -";
+ next;
+ warp "nif_in.gat",179,163;
+ close;
+}
+
+nif_in.gat,188,168,3 script Witch 792,{
+ mes "[Kilgana]";
+ mes "Hmm?... Aren't you a living human?";
+ mes "Must have took you some effort";
+ mes "to get to this place...";
+ mes "Whatever reason though, this is not a place";
+ mes "the living shall belong...";
+ next;
+ mes "[Kilgana]";
+ mes "I shall use my powers to send you back";
+ mes "but you should not return in the future.";
+ close2;
+ warp "umbala.gat",138,208;
+ end;
+}
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