diff options
author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
---|---|---|
committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
commit | 5455fd1184e75c9192a1f6f84355851a01258e48 (patch) | |
tree | c3fc985a7b90c06308f272d551d8e7289485a14b /npc/quests | |
parent | 3633262bf2d8db0dd3bd51370826120371aac4a0 (diff) | |
download | hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2 hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip |
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
24 files changed, 211 insertions, 211 deletions
diff --git a/npc/quests/The_Sign_Quest(unfinished).txt b/npc/quests/The_Sign_Quest(unfinished).txt index 58f766d23..4d905d4e3 100644 --- a/npc/quests/The_Sign_Quest(unfinished).txt +++ b/npc/quests/The_Sign_Quest(unfinished).txt @@ -411,7 +411,7 @@ s_5W: else if(ariantest < 8)
{
- emotion 19;
+ emotion e_swt2;
mes "[Gaanan]";
mes "The weather here in";
mes "Morroc is too hot for me.";
@@ -440,7 +440,7 @@ morocc_in.gat,115,154,5 script Rogue 810,{ else if(signquest < 3 || signquest > 5)
{
- emotion 9;
+ emotion e_dots;
end;
}
else if(signquest == 3)
@@ -860,7 +860,7 @@ payon_in03.gat,11,31,4 script Daewoon 808,{ mes "you and reveal it to";
mes "Daewoon's roving eyes.";
next;
- emotion 0;
+ emotion e_gasp;
mes "[Daewoon]";
mes "Eh? Why that's...";
mes "I see now, Arian must";
@@ -893,7 +893,7 @@ payon_in03.gat,11,31,4 script Daewoon 808,{ next;
menu "It's handy.",-,"I actually don't know...",s_Honest;
- emotion 9;
+ emotion e_dots;
mes "[Daewoon]";
mes "Mmm...?";
mes "Handy? If you truly";
@@ -903,7 +903,7 @@ payon_in03.gat,11,31,4 script Daewoon 808,{ next;
goto s_Cont;
s_Honest:
- emotion 32;
+ emotion e_pif;
mes "[Daewoon]";
mes "Really?";
mes "Mm. At least you";
@@ -911,7 +911,7 @@ s_Honest: next;
goto s_Cont;
s_How:
- emotion 9;
+ emotion e_dots;
mes "[Daewoon]";
mes "...";
mes "A rather crass way";
@@ -964,7 +964,7 @@ s_Cont: goto s_Question;
s_Best:
- emotion 33;
+ emotion e_ok;
mes "[Daewoon]";
mes "Mwah ah hah";
mes "That's exactly what";
@@ -991,7 +991,7 @@ s_Rude: goto s_Question;
s_GetOver:
- emotion 9;
+ emotion e_dots;
mes "[Daewoon]";
mes "Hmm. That kind of half-hearted";
mes "attitude won't get you very far on";
@@ -1001,7 +1001,7 @@ s_GetOver: mes "surviving your challenges.";
next;
s_Question:
- emotion 20;
+ emotion e_hmm;
set @DaewoonTest,0;
mes "[Daewoon]";
mes "Now, metz expects me to ask";
@@ -1020,7 +1020,7 @@ s_Question: menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
set @DaewoonTest,1;
- emotion 23;
+ emotion e_omg;
mes "[Daewoon]";
mes "Oh, that's great~!";
mes "To have many friends";
@@ -1076,7 +1076,7 @@ s_Mobtrain: next;
menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
- emotion 32;
+ emotion e_pif;
mes "[Daewoon]";
mes "But...";
mes "Wouldn't that be really";
@@ -1115,7 +1115,7 @@ s_Hate: mes "myself irked when encountering";
mes "such troublemakers.";
next;
- emotion 21;
+ emotion e_no1;
mes "[Daewoon]";
mes "When you face obstacles";
mes "in your own training, never give in";
@@ -1295,7 +1295,7 @@ s_Life: menu "Yes",-,"No",s_No;
set @DaewoonTest,@DaewoonTest + 1;
- emotion 18;
+ emotion e_heh;
mes "[Daewoon]";
mes "I'm glad.";
mes "When you don't live";
@@ -1338,7 +1338,7 @@ s_No: mes "why I think it's good to experience";
mes "new things as well as reflect.";
next;
- emotion 21;
+ emotion e_no1;
mes "[Daewoon]";
mes "Now, what's precious to me?";
mes "Three things, actually...";
@@ -1453,7 +1453,7 @@ OnTouch: aldeba_in.gat,156,118,4 script Piru Piru 700,{
- emotion 28;
+ emotion e_sob;
mes "[Piru Piru]";
mes "Oh, I'm sooo tired~";
mes "But we can't sleep yet.";
@@ -1554,7 +1554,7 @@ aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ delitem 511,10;
delitem 610,2;
set signquest,7;
- emotion 15;
+ emotion e_thx;
mes "[Sir Jore]";
mes "Ah! Th-thank you for";
mes "bringing what I need.";
@@ -1593,7 +1593,7 @@ aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ mes "[" + strcharinfo(0) + "]";
mes "Excuse me...";
next;
- emotion 23;
+ emotion e_omg;
mes "^3131FF*Clink*";
next;
mes "[Sir Jore]";
@@ -1607,7 +1607,7 @@ aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ mes "Look what you";
mes "made me do!";
next;
- emotion 28;
+ emotion e_sob;
mes "[Sir Jore]";
mes "I've been fiddling";
mes "with this sample for";
@@ -1634,7 +1634,7 @@ aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ close;
s_Daewoon:
- emotion 4;
+ emotion e_swt;
mes "[Sir Jore]";
mes "O-oh!";
mes "That's right.";
@@ -1700,7 +1700,7 @@ s_Daewoon: mes "Yggdrasil. They can be used";
mes "to revive the dead, after all.";
next;
- emotion 4;
+ emotion e_swt;
mes "[Sir Jore]";
mes "Oh, and make sure to";
mes "bring those things to me";
@@ -1775,12 +1775,12 @@ s_Again: OnPotion:
if(rand(0,1) == 1)
{
- emotion 5;
+ emotion e_ic;
misceffect 305;
}
else
{
- emotion 23;
+ emotion e_omg;
misceffect 306;
}
end;
@@ -1846,16 +1846,16 @@ else end;
}
OnHo:
- emotion 2;
+ emotion e_ho;
end;
OnKis2:
- emotion 31;
+ emotion e_kis2;
end;
OnExclamation:
- emotion 0;
+ emotion e_gasp;
end;
OnOmg:
- emotion 23;
+ emotion e_omg;
end;
}
@@ -1874,7 +1874,7 @@ prt_maze02.gat,14,183,3 script Gordon 51,{ mes "with a white bear and a";
mes "blue bear, father.";
next;
- emotion 2;
+ emotion e_ho;
mes "[Gordon]";
mes "Darling...";
mes "Aren't you tired";
@@ -1890,7 +1890,7 @@ prt_maze02.gat,14,183,3 script Gordon 51,{ mes "in peace. I think we deserve to rest";
mes "after accomplishing our goals...";
next;
- emotion 28;
+ emotion e_sob;
mes "[Gordon]";
mes "Thank you, Pluer.";
mes "I have no regrets about";
@@ -1901,7 +1901,7 @@ prt_maze02.gat,14,183,3 script Gordon 51,{ menu "Roar~!",-,"Excuse me.",s_Excuse;
callfunc "Sign_Alch_Summon";
- emotion 23;
+ emotion e_omg;
donpcevent "Pleur::OnOmg";
set ScareAlchSign,1;
mes "[Pleur]";
@@ -1914,7 +1914,7 @@ prt_maze02.gat,14,183,3 script Gordon 51,{ close;
s_Excuse:
- emotion 0;
+ emotion e_gasp;
donpcevent "Pleur::OnExclamation";
mes "[Gordon]";
mes "Eh?! Don't you know";
diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt index bfe97e689..e3635ce62 100644 --- a/npc/quests/bunnyband.txt +++ b/npc/quests/bunnyband.txt @@ -65,7 +65,7 @@ alberta.gat,23,232,1 script Kafra Corp. Rep.#1::KCRep 83,{ delitem 722,1;
delitem 2213,1;
mes "Wow! Well-done, well-done! You've got every single item! I will make the Bunny Band for you right away...";
- emotion 21;
+ emotion e_no1;
next;
mes "[Kafra Corp. Rep.]";
mes "Tah dah!!! Here is your ^FF0000Bunny Band^000000... Please take it!";
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt index 80ae7ad78..dbe02e3c4 100644 --- a/npc/quests/counteragent_mixture.txt +++ b/npc/quests/counteragent_mixture.txt @@ -71,11 +71,11 @@ M_Menu2: geffen.gat,181,114,4 script Aure Dupon 55,{
mes "[Aure Dupon]";
mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!....";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Aure Dupon]";
mes "So... why did you stop me??";
- emotion 20;
+ emotion e_hmm;
if(MORGEN >= 1) goto M_Menu2;
M_Menu:
next;
@@ -120,7 +120,7 @@ geffen_in.gat,141,140,2 script Morgenstein 121,{ mes "[Chemist Morgenstein]";
mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here.";
mes "It is a Human Being... living one... umm yummy... Heheheheheh";
- emotion 38;
+ emotion e_awsm;
close;
L_0:
@@ -134,7 +134,7 @@ M_Menu: mes "[Chemist Morgenstein]";
mes "Heheheheheh... You probably already heard about what I do ...";
mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh...";
- emotion 29;
+ emotion e_gg;
next;
mes "[Chemist Morgenstein]";
mes "As far as I'm concerned my research has already been completed.....";
@@ -142,7 +142,7 @@ M_Menu: next;
mes "[Chemist Morgenstein]";
mes "You know what I mean..... time?.... Hehehehehehehya....";
- emotion 29;
+ emotion e_gg;
next;
mes "[Chemist Morgenstein]";
mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials...";
@@ -153,7 +153,7 @@ M_Menu: next;
mes "[Chemist Morgenstein]";
mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!";
- emotion 43;
+ emotion e_slur;
next;
mes "[Chemist Morgenstein]";
mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible.";
@@ -176,7 +176,7 @@ M_Menu2: mes "[Chemist Morgenstein]";
mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!";
mes "So what do you want me to make for you?? Huh? Heheheheheh.............";
- emotion 29;
+ emotion e_gg;
next;
menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End;
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index a47b8acb6..f9fa059b6 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -28,7 +28,7 @@ prt_in.gat,47,173,2 script Morrison 97,{ mes "Wahhhhh!!! Wahh... NO more! NO more!";
mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!";
- emotion 28;
+ emotion e_sob;
next;
menu "Talk",M_Talk,"Cancel",M_End;
@@ -39,7 +39,7 @@ prt_in.gat,47,173,2 script Morrison 97,{ mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They";
mes "taste so SOUR..... I have to PEEL them before I can eat them.....";
mes "they feel sticky and squishy...... it's really ANNOYING!!!!";
- emotion 16;
+ emotion e_wah;
next;
mes "[LIttle Morrison]";
mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)";
@@ -49,16 +49,16 @@ prt_in.gat,47,173,2 script Morrison 97,{ L_Meat:
mes "[Little Morrison]";
mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???";
- emotion 5;
+ emotion e_ic;
next;
mes "[Little Morrison]";
mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~";
mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l";
- emotion 37;
+ emotion e_rice;
next;
mes "[Little Morrison]";
mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?";
- emotion 28;
+ emotion e_sob;
next;
menu "Give him some",sM_Give,"Ignore him",sM_Ignore;
@@ -71,7 +71,7 @@ prt_in.gat,47,173,2 script Morrison 97,{ mes "Whoah~!!! It's real Meat, Meat!";
mes "Mmmm! It makes my mouth water.";
mes "Oh thank you. Now I feel happy. Yum Yum...";
- emotion 38;
+ emotion e_awsm;
close;
sM_Ignore:
@@ -79,19 +79,19 @@ prt_in.gat,47,173,2 script Morrison 97,{ mes "[Little Morrison]";
mes "Boo...";
mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!";
- emotion 36;
+ emotion e_bzz;
close;
M_End:
mes "[Little Morrison]";
mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables";
mes "or ^0000ffFruit^000000! They're plain disgusting!!";
- emotion 28;
+ emotion e_sob;
close;
L_GoAway:
mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE";
mes "because of these stupid Veggies and Fuits so MIND your own business!";
- emotion 32;
+ emotion e_pif;
close;
L_Candy:
@@ -119,7 +119,7 @@ prt_in.gat,49,172,2 script Housewife Marianne 53,{ mes "Morrison!! Please eat some fruit will ya? Fruit~!";
mes "*Sob*~!! Like father like son...";
- emotion 28;
+ emotion e_sob;
next;
menu "Talk",M_Talk,"Cancel",M_Cancel;
close;
@@ -129,7 +129,7 @@ prt_in.gat,49,172,2 script Housewife Marianne 53,{ mes "(~Sigh~)...This is Morrison... My one and only son. He's going";
mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or";
mes "vegetables.";
- emotion 40;
+ emotion e_shy;
next;
mes "[Housewife Marianne]";
mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000...";
@@ -142,20 +142,20 @@ prt_in.gat,49,172,2 script Housewife Marianne 53,{ M_Cancel:
mes "[Housewife Marianne]";
mes "Morrison!! I will get mad at you if you keep doing this!";
- emotion 36;
+ emotion e_bzz;
close;
L_GaveMeat:
set MORRISON,0;
mes "Oh MY GOD!!... Oh lord...";
- emotion 23;
+ emotion e_omg;
next;
mes "[Housewife Marianne]";
mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!";
next;
mes "[Housewife Marianne]";
mes "Arrrgh~~!! Get Lost right now!!!!!!";
- emotion 32;
+ emotion e_pif;
close;
L_Juice:
@@ -168,16 +168,16 @@ L_Juice: mes "[Housewife Marianne]";
mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange";
mes "juice... Would my child like it?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Housewife Marianne]";
mes "Ah! Now I remember..There is a town where you can get a variety of";
mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Housewife Marianne]";
mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?";
- emotion 20;
+ emotion e_hmm;
next;
close;
@@ -264,7 +264,7 @@ sF_Make: if(@amount > 0) goto L_Make;
mes "[Juicer Marx Hansen]";
mes "Doh! You don't have enough ingredients for a single bottle of juice.";
- emotion 0;
+ emotion e_gasp;
close;
M_Tell:
diff --git a/npc/quests/newgears/new_hats_0625.txt b/npc/quests/newgears/new_hats_0625.txt index 90809b4c2..40510c5e8 100644 --- a/npc/quests/newgears/new_hats_0625.txt +++ b/npc/quests/newgears/new_hats_0625.txt @@ -117,14 +117,14 @@ lighthalzen.gat,180,88,4 script Rich Girl 818,{ next;
mes "[Rich Girl]";
mes "Do you have a grandma?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Rich Girl]";
mes "Really? I'm sorry. Do you like wolves?";
next;
mes "[Rich Girl]";
mes "Ha! I knew it! And... my last question. Would you like to put on something reddish?";
- emotion 1;
+ emotion e_what;
next;
mes "[Rich Girl]";
mes "Just kidding, Have you ever read 'Red-Hood'? I can make to you the very same ^FF3300Red Bonnet^000000.";
@@ -166,7 +166,7 @@ L_EXIT: lighthalzen.gat,360,310,4 script Boy 818,{
mes "[Boy]";
mes "...MA...Ma..ma...";
- emotion 43;
+ emotion e_slur;
next;
menu "Wow! Give me a Baby Pacifier!",-,"Nice Boy!",L_EXIT;
@@ -184,14 +184,14 @@ lighthalzen.gat,360,310,4 script Boy 818,{ delitem 941,1; // Nose Ring
mes "[Boy]";
mes "Th-anke...";
- emotion 43;
+ emotion e_slur;
getitem 5110,1; // Baby Pacifier
next;
L_EXIT:
mes "[Boy]";
mes "...B...Bye...";
- emotion 28;
+ emotion e_sob;
close;
}
diff --git a/npc/quests/newgears/orc_hero_helm.txt b/npc/quests/newgears/orc_hero_helm.txt index f059de6ca..95093c437 100644 --- a/npc/quests/newgears/orc_hero_helm.txt +++ b/npc/quests/newgears/orc_hero_helm.txt @@ -18,7 +18,7 @@ gef_fild10.gat,131,274,4 script Orc Warrior 1023,{ if(ORC_HERO_HELM_Q==2) goto Q2;
if(ORC_HERO_HELM_Q==3) goto Q3;
if(ORC_HERO_HELM_Q==4) goto Q4;
- emotion 6;
+ emotion e_an;
mes "[Orc Warrior]";
mes "What does an human here? Cheeit!";
mes "Here are only true Orc Warriors! Get out of our village!";
@@ -57,7 +57,7 @@ Q1_allitem: set ORC_HERO_HELM_Q2,0;
close;
Q1_noitem:
- emotion 6;
+ emotion e_an;
mes "Cheeit! I told ya to bring me back 10,000 Jellopies, and you don't have even one!";
close;
Q2:
@@ -70,7 +70,7 @@ Q2: set ORC_HERO_HELM_Q2,0;
close;
Q2_noitem:
- emotion 6;
+ emotion e_an;
mes "Ya couldn't win against my brother warriors ? Stay away until ya find those 100 Orcish Vouchers! Cheeit!";
close;
Q3:
@@ -95,7 +95,7 @@ Q3_allitem: mes "Now, ya'll have to fight our best warlords and heroes! Bring me 100 Heroic Emblems and I'll give ya your helm.";
close;
Q3_noitem:
- emotion 6;
+ emotion e_an;
mes "Bringing me back at least one of those 10,000 Orcish Vouchers is too hard for ya, poor human? Go out of there, then! Cheeit!";
close;
Q4:
@@ -117,7 +117,7 @@ Q4: mes "Here ya are! Wear it and be proud to be one of the mightiest Orc Heroes! Cheeit!";
close;
Q4_noitem:
- emotion 6;
+ emotion e_an;
mes "No? Ya miss items... I was sure that ya weren't really a hero!";
close;
}
\ No newline at end of file diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 498cc1b25..76aa2517b 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -119,7 +119,7 @@ L_YES: if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
delitem 636,2;//Items: No_Recipient,
mes "Thank you, that's all I need.";
- emotion 15;
+ emotion e_thx;
next;
mes "[Jacob]";
set obb_quest, 2;
@@ -130,7 +130,7 @@ L_DONE: L_NOITM:
mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
- emotion 20;
+ emotion e_hmm;
close;
L_END:
@@ -181,7 +181,7 @@ L_CREATE2: getitem 603,1;//Items: Old_Blue_Box,
mes "[Old Greek]";
mes "Here's your Box!";
- emotion 21;
+ emotion e_no1;
next;
menu "Make another!",L_CREATE2, "It's enough.",-;
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 42b339598..45fe29c9b 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -31,7 +31,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes "I LOVE dolls!!";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Elin]";
mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
@@ -40,13 +40,13 @@ alberta.gat,117,134,8 script Elin 96,{ mes "[Elin]";
mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
- emotion 33;
+ emotion e_ok;
close;
M_2:
mes "[Elin]";
mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
mes "What kinda doll are you going to give me? Are you really gonna give me one?";
- emotion 0;
+ emotion e_gasp;
next;
menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
"Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
@@ -55,7 +55,7 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 740,1;
mes "[Elin]";
mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Elin]";
mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
@@ -71,7 +71,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
- emotion 15;
+ emotion e_thx;
close;
sM_2:
@@ -79,12 +79,12 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 741,1;
mes "[Elin]";
mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
- emotion 14;
+ emotion e_lv2;
next;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
- emotion 15;
+ emotion e_thx;
close;
sM_3:
@@ -92,7 +92,7 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 742,1;
mes "[Elin]";
mes "Ew whats this?.... a Chonchon ... doll? ...";
- emotion 16;
+ emotion e_wah;
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I guess it's ok ....";
@@ -103,7 +103,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes ".... chonchon.... (~grumble, grumble~)";
- emotion 7;
+ emotion e_ag;
close;
sM_4:
@@ -124,7 +124,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes "Thanks again for the doll!";
- emotion 15;
+ emotion e_thx;
close;
sM_5:
@@ -132,7 +132,7 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 743,1;
mes "[Elin]";
mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
- emotion 4;
+ emotion e_swt;
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
@@ -146,7 +146,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
- emotion 15;
+ emotion e_thx;
close;
sM_6:
@@ -173,7 +173,7 @@ alberta.gat,117,134,8 script Elin 96,{ getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
- emotion 15;
+ emotion e_thx;
close;
sM_8:
@@ -181,7 +181,7 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 754,1;
mes "[Elin]";
mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
- emotion 33;
+ emotion e_ok;
next;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cake!";
@@ -192,7 +192,7 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes "Thanks again for this cute doll!";
- emotion 15;
+ emotion e_thx;
close;
sM_9:
@@ -200,7 +200,7 @@ alberta.gat,117,134,8 script Elin 96,{ delitem 753,1;
mes "[Elin]";
mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Elin]";
mes "As a thank you, I'll give you this.";
@@ -212,13 +212,13 @@ alberta.gat,117,134,8 script Elin 96,{ next;
mes "[Elin]";
mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
- emotion 15;
+ emotion e_thx;
close;
sM_10:
mes "[Elin]";
mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Elin]";
mes "(mumbles) .....'stupid'.....";
@@ -227,11 +227,11 @@ alberta.gat,117,134,8 script Elin 96,{ L_Liar:
mes "[Elin]";
mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Elin]";
mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
- emotion 28;
+ emotion e_sob;
close;
}
@@ -268,11 +268,11 @@ alberta_in.gat,28,145,4 script Grampa 120,{ next;
mes "[Grampa]";
mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Grampa]";
mes "Have you heard of the Tiger's Footskin???.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
@@ -303,7 +303,7 @@ alberta_in.gat,28,145,4 script Grampa 120,{ delitem 1030,10;
getitem 5016,1;
mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
- emotion 15;
+ emotion e_thx;
next;
mes "[Grampa]";
mes "Now my body can be reinvigorated!!! I will eat it right away!";
@@ -356,11 +356,11 @@ alberta_in.gat,122,53,4 script Cherokee 47,{ if(countitem(923) < 20) goto L_NotEnuf;
delitem 923,20;
mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Cherokee]";
mes "Thank you! Here are the Antlers just as I promised you!";
- emotion 15;
+ emotion e_thx;
getitem 2284,1;
next;
mes "[Cherokee]";
@@ -384,11 +384,11 @@ alberta_in.gat,122,53,4 script Cherokee 47,{ alberta.gat,120,53,3 script Zic 51,{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
- emotion 2;
+ emotion e_ho;
next;
mes "[Zic]";
mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Zic]";
mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
@@ -464,7 +464,7 @@ alberta.gat,120,53,3 script Zic 51,{ mes "[Zic]";
mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
mes "- ^5555FF1200 Coral Reefs^000000."; //7013
- emotion 20;
+ emotion e_hmm;
next;
mes "[Zic]";
mes "Would you like me to make you one?";
@@ -499,7 +499,7 @@ alberta.gat,120,53,3 script Zic 51,{ alberta.gat,135,79,3 script Tempestra 71,{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
- emotion 2;
+ emotion e_ho;
if(TEMPESTRA == 1) goto sM_Menu;
next;
mes "[Tempestra]";
@@ -515,7 +515,7 @@ alberta.gat,135,79,3 script Tempestra 71,{ set TEMPESTRA, 1;
mes "[Tempestra]";
mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
- emotion 15;
+ emotion e_thx;
next;
mes "[Tempestra]";
mes "(~gulp~gulp~)";
@@ -563,7 +563,7 @@ alberta.gat,135,79,3 script Tempestra 71,{ getitem 5032, 1;
mes "[Tempestra]";
mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
- emotion 15;
+ emotion e_thx;
close;
ssM_0b:
mes "[Tempestra]";
@@ -587,7 +587,7 @@ alberta.gat,135,79,3 script Tempestra 71,{ getitem 5027, 1;
mes "[Tempestra]";
mes "All done... one Mage Hat just for you. Thank you and come back any time.";
- emotion 15;
+ emotion e_thx;
close;
ssM_0c:
mes "[Tempestra]";
@@ -609,7 +609,7 @@ alberta.gat,135,79,3 script Tempestra 71,{ getitem 5045, 1;
mes "[Tempestra]";
mes "All done... one Magician just for you. Thank you and come back any time.";
- emotion 15;
+ emotion e_thx;
close;
ssM_End:
close;
@@ -646,13 +646,13 @@ alberta.gat,135,79,3 script Tempestra 71,{ getitem 5022, 1;
mes "[Tempestra]";
mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
- emotion 15;
+ emotion e_thx;
close;
ssL_NotEnuf:
mes "[Tempestra]";
mes "Um.... where are those items exactly???";
- emotion 20;
+ emotion e_hmm;
close;
ssM_1b:
mes "[Tempestra]";
@@ -662,12 +662,12 @@ alberta.gat,135,79,3 script Tempestra 71,{ L_NoPot:
mes "[Tempestra]";
mes "Umm... excuse me but.... where is the potion??";
- emotion 20;
+ emotion e_hmm;
close;
M_1:
mes "[Tempestra]";
mes "..... How RUDE!!";
- emotion 0;
+ emotion e_gasp;
close;
}
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index 95f6dcca0..11a4016ea 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -40,7 +40,7 @@ aldeba_in.gat,152,166,4 script Trader 86,{ delitem 733,1;//Items: Cracked deamond
set Zeny,Zeny - 3500;
mes "Hmm.... Do you have a.... MEDICAL LICENSE?!";
- emotion 1;
+ emotion e_what;
next;
mes "[Trader]";
mes "I've heard about a well-known unlicensed physician 'Cuwaki'... I hope you don't get caught....";
@@ -54,7 +54,7 @@ aldeba_in.gat,152,166,4 script Trader 86,{ delitem 916,300;//Items: Feather of Birds,
set Zeny,Zeny - 500;
mes "Umhahaha. You have good fashion sense. I know you had a hard time collecting these items, but this bonnet is definately worth it. Take it.";
- emotion 18;
+ emotion e_heh;
getitem 5018,1;//Items: Feather Bonnet,
close;
M_2:
@@ -87,6 +87,6 @@ aldeba_in.gat,152,166,4 script Trader 86,{ L_CantMake:
mes "You, fool! Check the requirements again..... you're not some kinda idiot are you? C'mon..... give me a break.";
- emotion 6;
+ emotion e_an;
close;
}
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index fa5310926..afa4b310a 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -20,12 +20,12 @@ geffen_in.gat,144,166,4 script Blacksmith 63,{
mes "[Blacksmith]";
mes "Who am I?!........";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Blacksmith]";
mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???";
mes "I've been working for 30 years in this hot, bloody, Hellfire!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Blacksmith]";
mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?";
@@ -35,11 +35,11 @@ geffen_in.gat,144,166,4 script Blacksmith 63,{ mes "[Blacksmith]";
mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!";
mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off....";
- emotion 23;
+ emotion e_omg;
next;
mes "[Blacksmith]";
mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Blacksmith]";
mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs.";
@@ -64,7 +64,7 @@ geffen_in.gat,144,166,4 script Blacksmith 63,{ sL_NotEnuf:
mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask.";
- emotion 4;
+ emotion e_swt;
close;
sM_No:
@@ -76,7 +76,7 @@ geffen_in.gat,144,166,4 script Blacksmith 63,{ M_No:
mes "[Blacksmith]";
mes "Well then, stop wasting my time!";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -87,7 +87,7 @@ geffen_in.gat,144,166,4 script Blacksmith 63,{ geffen_in.gat,30,71,4 script Eric 83,{
mes "[Eric]";
mes "Please listen to the story of my blessed grand father...";
- emotion 28;
+ emotion e_sob;
next;
menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
@@ -132,11 +132,11 @@ geffen_in.gat,30,71,4 script Eric 83,{ next;
mes "[Eric]";
mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
- emotion 28;
+ emotion e_sob;
next;
mes "[Eric]";
mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
- emotion 20;
+ emotion e_hmm;
close;
M_Ask:
@@ -156,7 +156,7 @@ geffen_in.gat,30,71,4 script Eric 83,{ delitem 970,1;
delitem 1003,1;
mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Eric]";
mes "Give me a few minutes to assemble it...............";
@@ -164,20 +164,20 @@ geffen_in.gat,30,71,4 script Eric 83,{ getitem 5001,1;
mes "[Eric]";
mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Eric]";
mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
- emotion 15;
+ emotion e_thx;
close;
L_NotEnuf:
mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
- emotion 4;
+ emotion e_swt;
close;
M_End:
mes "[Eric]";
mes "Farewell..... boo hoo....";
- emotion 28;
+ emotion e_sob;
close;
}
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 66de44c5d..c0d9bbc26 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -1140,7 +1140,7 @@ L_4: L4_1:
mes "There is a small card inside of it.";
next;
- mes "You acquired the 'Laboratory Passport'.";
+ mes "You acquired the 'Laboratory Permit'.";
set @gotkey,1;
getitem 2657,1;
close;
@@ -1186,12 +1186,12 @@ L_3: next;
input @answer$;
- if (@answer$ == "Laboratory Passport" || @answer$ == "laboratory passport" || @answer$ == "passport") goto L_4;
+ if (@answer$ == "Laboratory Permit" || @answer$ == "permit") goto L_4;
mes "Nothing happened.";
close;
L_4:
- mes "You inserted the 'Laboratory Passport' in the hole,";
+ mes "You inserted the 'Laboratory Keycard' in the hole,";
mes "and the stair leading down appeared on the floor.";
next;
menu "Go down.",L4_1,"Do not go down.",-;
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 72de70064..b956b20cb 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -52,7 +52,7 @@ morocc_in.gat,142,100,4 script William 89,{ mes "[William]";
mes "Here you are! A hand made, one of a kind, ^3355FF'Stop Post '^000000! Thank you for your patronage!";
getitem 2272,1;
- emotion 15;
+ emotion e_thx;
close;
M_End:
@@ -79,7 +79,7 @@ morocc_in.gat,76,163,4 script Alchemist 64,{ next;
mes "[Marius]";
mes "............... What's this? You don't seem interested in what I have to say?? I don't think you realize what I'm talking about!";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Marius]";
mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
@@ -112,12 +112,12 @@ morocc_in.gat,76,163,4 script Alchemist 64,{ sL_NotEnuf:
mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
mes "^3355FF1 pair of Geek Glasses, 50,000 Zeny and 100 Steel^000000.";
- emotion 6;
+ emotion e_an;
close;
M_End:
mes "[Marius]";
mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!";
- emotion 23;
+ emotion e_omg;
close;
}
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index fd6127544..e5c330c54 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -36,7 +36,7 @@ payon.gat,154,170,4 script Granny 78,{ mes "[Granny]";
mes "What was I saying before? Oh yes! I need some special cloth to make clothes for my family.";
mes "If you happen to come across some ^5555FF'Skirt of Virgin'^000000, please let me know.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Granny]";
mes "I need ^5555FF'4 Skirt of Virgin'^000000 to make the clothes. I will be very greatfull if you could bring me some.";
@@ -50,7 +50,7 @@ L_Get: if(countitem(1049) < 4) goto M_No;
mes "[Granny]";
mes "Bless your kind heart. Now I can make some special clothes for my family. Let me give you a reward for being so genrous dear.";
- emotion 14;
+ emotion e_lv2;
next;
getitem 2293,1;
delitem 1049,4;
@@ -65,7 +65,7 @@ L_Get: M_No:
mes "[Granny]";
mes "Well I never!!! Kids these days just have no respect or compasion for their elders!";
- emotion 32;
+ emotion e_pif;
close;
}
@@ -135,7 +135,7 @@ payon_in02.gat,25,71,4 script Young Man 86,{ mes "[Young Man]";
if(countitem(701) >= 5) goto L_GotOra;
mes "Blahhhhhh! I... I... I JUST CAN'T take it anymore!! You little stinky, filthy, BASTARDS!!!";
- emotion 6;
+ emotion e_an;
next;
menu "Continue.",M_Cont, "End Conversation.",M_End;
@@ -152,7 +152,7 @@ payon_in02.gat,25,71,4 script Young Man 86,{ next;
mes "[Young Man]";
mes "Jeez was that a mistake...... The house turned out to be a HAVEN for THIEF BUGS!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Young Man]";
mes "I tried EVERYTHING to get rid of them! I sprayed them, I smashed them, I lured them out with food.........";
@@ -160,7 +160,7 @@ payon_in02.gat,25,71,4 script Young Man 86,{ next;
mes "[Young Man]";
mes "Grrr! What will it take to get rid of these vile creatures???";
- emotion 32;
+ emotion e_pif;
next;
mes "[Young Man]";
mes "I've heard there is something called ^3355FF'Ora Ora'^000000, that people in other countries use to fight bugs.....";
@@ -174,12 +174,12 @@ payon_in02.gat,25,71,4 script Young Man 86,{ M_End:
mes "[Young Man]";
mes "I'm just so tired of fighting this never ending battle against these bugs...... those dirty scumbags!!";
- emotion 32;
+ emotion e_pif;
close;
L_GotOra:
mes "ArrrGgghhh!! No!... It can't be!..... I think I'm going mad... they're starting to look so cute... ArrrGgghhh!!... Nooooooo!!";
- emotion 23;
+ emotion e_omg;
M_Menu:
next;
menu "Continue",M_Cont, "Show Ora Ora",-, "Give Ora Ora",M_Give, "Cancel",M_End2;
@@ -194,11 +194,11 @@ L_GotOra: delitem 701,5;
mes "[Young Man]";
mes "Muhahahahah!!! Finally, I have it.... Ora Ora! Stupid and distgusting Thief Bugs.... you'll pay for invading MY HOME!!!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Young Man]";
mes "..... Eh em... sorry. I was a little outa control there.... Ah, let me give you my valuable treasure......";
- emotion 4;
+ emotion e_swt;
next;
getitem 5004,1;
mes "[Young Man]";
@@ -216,7 +216,7 @@ L_GotOra: M_End2:
mes "[Young Man]";
mes "What if I CAN'T get rid of these thief bugs???... I guess the only other thing I could do is fall in love with them...... heh... heh... heh....";
- emotion 4;
+ emotion e_swt;
close;
}
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 546635cfc..41ba16fe9 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -80,7 +80,7 @@ L_Start: delitem 708,1;//Items: Ment,
mes "[Teacher]";
mes "I really, really appreciate what you've done for me!! I trully am grateful! I will give you a very special item as I promised.";
- emotion 15;
+ emotion e_thx;
next;
mes "[Teacher]";
mes "This is the hat I wore at my Graduation Ceremony. It is a reminder of my joyfull school days at the University.";
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index a0ba5a4b2..c2ebc83e6 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -162,7 +162,7 @@ M_DONE: close;
L_AGAIN:
- emotion 15;
+ emotion e_thx;
mes "Yay, I found her! Thank you very much for you help!";
close;
@@ -182,7 +182,7 @@ aldebaran.gat,153,212,1 script Mojo 740,{ if(umb_lang==1) set umb_mojo,1;
close;
L_NOT_GOT_QUEST:
- emotion 1;
+ emotion e_what;
mes "I lost my teacher's book! What am I going to do...";
close;
}
@@ -198,14 +198,14 @@ amatsu.gat,267,189,4 script Marie 744,{ mes "[Marie]";
mes "What does he want from me?";
- emotion 1;
+ emotion e_what;
next;
mes "[Marie]";
mes "Oh wait, I see... he wants his reference scroll back am I right? Well, I'm kinda still using it buuut... I'll give it back if you can gimme a poring egg and an incubator. Those things are so cute!";
close;
L_NOT_GOT_QUEST:
- emotion 1;
+ emotion e_what;
mes "Hi! What do you want from me?";
close;
@@ -232,7 +232,7 @@ M_DOH: close;
L_AGAIN:
- emotion 15;
+ emotion e_thx;
mes "Yay! I love Porings!";
close;
}
@@ -248,7 +248,7 @@ L_QUEST: delitem 1006,1; //Items: Old Magic Book,
delitem 7118,1; //Items: Torn Scroll,
delitem 7117,1;//Items: Torn Spell Book,
- emotion 15;
+ emotion e_thx;
mes "Ah, you've done well in retrieving my references. These artifacts holds information about ruins around the world, from the burning hell of the Magma Dungeon, to the strange eerie Hidden Forest of Yggsadril.";
next;
mes "[Fabius]";
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index a9d76c5b6..6534d2621 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -104,7 +104,7 @@ L_Check: set HOLYLIGHT, 0;
mes "[Priest]";
mes "You have done well. May God bless you!";
- emotion 21;
+ emotion e_no1;
close;
L_LowLvl:
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 226d86179..5c2a98012 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -30,7 +30,7 @@ L_Other: mes "Eh?... First time seeing an archer of something? Why don't you just";
mes "go about your business and leave me be. I only talk to high level";
mes "Archer types........";
- emotion 1;
+ emotion e_what;
close;
L_Start:
if (BaseJob==Job_Archer && JobLevel<35) goto L_LowLvl;
@@ -74,17 +74,17 @@ L_Start: mes "13 Trunks,";
mes "1 Red potion^000000";
set ARWCRFT, 1;
- emotion 5;
+ emotion e_ic;
close;
M_1:
mes "[Roberto]";
mes "................................................................";
- emotion 7;
+ emotion e_ag;
next;
mes "[Roberto]";
mes "Let me teach you this special skill.... It's called, my boot up";
mes "your A........";
- emotion 32;
+ emotion e_pif;
next;
mes "!!!!SMACK!!!!";
percentheal -5,0;
@@ -134,7 +134,7 @@ L_GotSkill: L_LowLvl:
mes "Hmm?... Do you have something to say to me? Unfortunately I have";
mes "nothing to say to you.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Roberto]";
mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 10976c760..f61877589 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -51,7 +51,7 @@ L_nosmith: mes "Geffen is such a great town.";
mes "Don't you think so too?";
next;
- emotion 23;
+ emotion e_omg;
mes "[Goodday]";
mes "WHAT...";
mes "You don't!";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 481a5f926..fd215d761 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -61,7 +61,7 @@ geffen.gat,110,118,3 script Ford 752,{ mes "Time to roll my lucky dice.";
mes "Good luck, I almost never lose.";
//TODO: add DICE emotions? 8)
- emotion 29;
+ emotion e_gg;
next;
if(rand(1,6)!=3) goto L_lose;
emotion 58;
@@ -71,7 +71,7 @@ geffen.gat,110,118,3 script Ford 752,{ mes "[Ford]";
mes "I can't believe I lost!";
mes "I NEVER lose...";
- emotion 28;
+ emotion e_sob;
close;
L_noitems:
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 1f987e663..fe79c2ca9 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -24,7 +24,7 @@ geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{ L_Other:
mes "What new magic spells will I discover today......??";
- emotion 20;
+ emotion e_hmm;
close;
L_Start:
@@ -70,7 +70,7 @@ L_Start: sM_End:
mes "[BLIZZARDRISS]";
mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
- emotion 6;
+ emotion e_an;
close;
M_End:
@@ -93,12 +93,12 @@ L_GetSkill: set ENRGYCOAT,0;
mes "[BLIZZARDRISS]";
mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
- emotion 21;
+ emotion e_no1;
close;
L_JobLvl:
mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
- emotion 1;
+ emotion e_what;
close;
L_Items:
@@ -107,7 +107,7 @@ L_GetSkill: mes " 1 One Carat Diamond,";
mes " 5 Shells,^000000";
mes " and ^5533FF1 Solid shell^000000.";
- emotion 1;
+ emotion e_what;
close;
L_GotSkill:
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index 88a4ffb4d..a5a4780e5 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -41,7 +41,7 @@ L_Start: if (CRAZYROAR == 1) goto L_GetSkill;
mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
mes "Afterall you did hear it from a far off distance.";
- emotion 1;
+ emotion e_what;
next;
mes "[Necko]";
mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
@@ -49,7 +49,7 @@ L_Start: mes "[Necko]";
if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
@@ -101,7 +101,7 @@ L_GetSkill: mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
skill 155,1,0;
set CRAZYROAR, 0;
- emotion 21;
+ emotion e_no1;
close;
L_Items:
@@ -192,7 +192,7 @@ L_Start: if (CARTREVO == 1) goto L_GetSkill;
mes "[Gershaun]";
mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Gershaun]";
mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
@@ -203,7 +203,7 @@ L_Start: M_0:
mes "[Gershuan]";
mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
- emotion 23;
+ emotion e_omg;
close;
M_1:
mes "[Gershuan]";
@@ -212,15 +212,15 @@ L_Start: mes "[Gershuan]";
mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gershuan]";
mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Gershuan]";
mes "I used my cart to attack the monster!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Gershuan]";
mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!";
@@ -228,7 +228,7 @@ L_Start: mes "[Gershuan]";
mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!";
mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
- emotion 5;
+ emotion e_ic;
next;
mes "[Gershuan]";
mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
@@ -259,7 +259,7 @@ L_Start: sM_1:
mes "[Sushi King Gershuan]";
mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
- emotion 6;
+ emotion e_an;
close;
L_GetSkill:
@@ -280,20 +280,20 @@ L_GetSkill: next;
mes "[Gershuan]";
mes "Eh....... that was terrible.... Okay, lets try again.....";
- emotion 4;
+ emotion e_swt;
next;
mes "~many hours later~";
next;
mes "[Gershuan]";
mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!";
- emotion 21;
+ emotion e_no1;
next;
skill 153,1,0;
set CARTREVO, 0;
mes "[Gershuan]";
mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
- emotion 29;
+ emotion e_gg;
close;
L_GotSkill:
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index a149c87b4..9b10239d6 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -46,7 +46,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ next;
mes "[Nurse Aid]";
mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion 5;
+ emotion e_ic;
next;
menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
@@ -66,7 +66,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ sM_No:
mes "[Nurse Aid]";
mes "Hey!...Where are you running too??...";
- emotion 4;
+ emotion e_swt;
close;
L_GetAid:
@@ -83,7 +83,7 @@ L_GetAid: set got_bandage,0;
mes "[Nurse Aid]";
mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion 21;
+ emotion e_no1;
close;
L_GotAid:
@@ -100,11 +100,11 @@ prt_in.gat,73,87,2 script Bulma 98,{ L_Other:
mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Bulma]";
mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion 20;
+ emotion e_hmm;
close;
L_Novice:
@@ -129,7 +129,7 @@ L_Start: next;
mes "[Bulma]";
mes "Hmm..... actually I might be able to help you out........";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Bulma]";
mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
@@ -163,11 +163,11 @@ L_Start: next;
mes "[Bulma]";
mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Bulma]";
mes "Well get going... GO! GO! GO! RUN!!!";
- emotion 27;
+ emotion e_go;
set PLAYDEAD, 1;
close;
@@ -194,11 +194,11 @@ L_GetSkill: mes "[Bulma]";
mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Bulma]";
mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion 21;
+ emotion e_no1;
skill 143,1,0;
set PLAYDEAD, 0;
set got_novnametag,0;
@@ -206,11 +206,11 @@ L_GetSkill: sL_NotRdy:
mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Bulma]";
mes "Now GO! Run! Run! RUN!!";
- emotion 27;
+ emotion e_go;
close;
L_GotSkill:
@@ -230,7 +230,7 @@ prt_castle.gat,174,147,2 script Newbie Assistant 84,{ L_NonNov:
mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion 1;
+ emotion e_what;
close;
L_Start:
if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
@@ -250,7 +250,7 @@ L_Aid: next;
mes "[Newbie Assistant]";
mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
- emotion 3;
+ emotion e_lv;
close;
L_Play:
mes "So Bulma sent you uh.... okay here you go.";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 36185ee11..c362d42ae 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -31,7 +31,7 @@ prt_in.gat,75,88,5 script Leon 85,{ next;
mes "[Leon]";
mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
- emotion 18;
+ emotion e_heh;
close;
L_Novice:
@@ -52,7 +52,7 @@ L_Start: next;
mes "[Leon]";
mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Leon]";
if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
@@ -109,7 +109,7 @@ L_Start: next;
mes "[*Sushi King* Leon]";
mes "Mmmmm..... I love sushi!!!";
- emotion 33;
+ emotion e_ok;
close;
L_Check:
@@ -134,7 +134,7 @@ L_Check: next;
mes "[Leon]";
mes "Yes! That's it! You have just mastered Fatal Blow!";
- emotion 21;
+ emotion e_no1;
next;
skill 145,1,0;
set FATALBLOW,0;
@@ -155,7 +155,7 @@ L_Done: next;
mes "[Leon]";
mes "Go on and Bash the heck out of those monsters! Hahaha.";
- emotion 18;
+ emotion e_heh;
close;
}
@@ -175,7 +175,7 @@ L_Start: if (getskilllv(144)>0) goto L_GotSkill;
mes "Oh no! You must have been hurt in battle! Are you ok?";
mes "It must have been a hard fought battle for you to recieve such serious injuries....";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Knight De Thomas]";
mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
@@ -208,17 +208,17 @@ L_Start: mes "[Knight De Thomas]";
mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
- emotion 28;
+ emotion e_sob;
next;
mes "[Knight De Thomas]";
mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
- emotion 29;
+ emotion e_gg;
set MOVHPREC, 1;
close;
M_End:
mes "[Knight De Thomas]";
mes "What?? What did you say?.....";
- emotion 1;
+ emotion e_what;
close;
L_Check:
@@ -243,7 +243,7 @@ L_Check: next;
mes "[Knight De Thomas]";
mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
- emotion 21;
+ emotion e_no1;
close;
L_NoItems:
@@ -273,7 +273,7 @@ L_Other: next;
mes "[Juan]";
mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
- emotion 18;
+ emotion e_heh;
close;
L_Start:
@@ -320,7 +320,7 @@ L_Start: M_1:
mes "[Juan]";
mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
- emotion 32;
+ emotion e_pif;
close;
M_3:
mes "[Juan]";
@@ -334,7 +334,7 @@ L_Start: next;
mes "[Juan]";
mes "You can go on your way now.";
- emotion 33;
+ emotion e_ok;
close;
L_Check:
@@ -353,7 +353,7 @@ L_Check: next;
mes "[Juan]";
mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
- emotion 29;
+ emotion e_gg;
close;
L_NoItems:
@@ -368,6 +368,6 @@ L_GotSkill: mes "You have the eyes of a person who has seen death first hand!!";
mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
- emotion 0;
+ emotion e_gasp;
close;
}
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index b6f5fabee..5e678ba60 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -187,18 +187,18 @@ L_Sand: next;
mes "[Alcouskou]";
mes "THROW IT AT ME!!!";
- emotion 27;
+ emotion e_go;
next;
mes "[Alcouskou]";
mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
- emotion 23;
+ emotion e_omg;
next;
mes "[Alcouskou]";
mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
next;
mes "[Alcouskou]";
mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
- emotion 4;
+ emotion e_swt;
skill 149,1,0;
set SANDATTACK, 0;
set BAGNFNTY, 0;
@@ -216,7 +216,7 @@ L_Sand: close;
L_GotSand:
mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
- emotion 4;
+ emotion e_swt;
close;
L_Back:
@@ -271,7 +271,7 @@ L_Find: next;
mes "[Alcouskou]";
mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
- emotion 21;
+ emotion e_no1;
skill 151,1,0;
set FINDSTONE, 0;
next;
@@ -306,13 +306,13 @@ L_Fling: next;
mes "[Alcouskou]";
mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
- emotion 27;
+ emotion e_go;
next;
mes "!!Whooooossshh!!................. !!Thwack!!";
next;
mes "[Alcouskou]";
mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations.";
- emotion 21;
+ emotion e_no1;
skill 152,1,0;
set STONEFLING, 0;
next;
|