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authorHaru <haru@dotalux.com>2014-05-13 18:15:14 +0200
committerHaru <haru@dotalux.com>2014-05-13 18:15:14 +0200
commitc03094034f5338016221775bce4b39a0e9b75ee6 (patch)
tree559e52c5207911190ea336eb82a933ce37305065 /npc/quests
parent3bd57cf4858696b2586543098bc9eeac70a1854e (diff)
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Removed trailing whitespace (scripts)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/bard_quest.txt4
-rw-r--r--npc/quests/cooking_quest.txt2
-rw-r--r--npc/quests/eye_of_hellion.txt2
-rw-r--r--npc/quests/first_class/tu_acolyte.txt12
-rw-r--r--npc/quests/first_class/tu_archer.txt4
-rw-r--r--npc/quests/first_class/tu_magician01.txt2
-rw-r--r--npc/quests/first_class/tu_merchant.txt8
-rw-r--r--npc/quests/kiel_hyre_quest.txt114
-rw-r--r--npc/quests/lvl4_weapon_quest.txt2
-rw-r--r--npc/quests/newgears/2004_headgears.txt2
-rw-r--r--npc/quests/newgears/2005_headgears.txt14
-rw-r--r--npc/quests/newgears/2006_headgears.txt14
-rw-r--r--npc/quests/obb_quest.txt2
-rw-r--r--npc/quests/okolnir.txt18
-rw-r--r--npc/quests/quests_13_1.txt4
-rw-r--r--npc/quests/quests_13_2.txt2
-rw-r--r--npc/quests/quests_airship.txt2
-rw-r--r--npc/quests/quests_alberta.txt7
-rw-r--r--npc/quests/quests_aldebaran.txt6
-rw-r--r--npc/quests/quests_gonryun.txt2
-rw-r--r--npc/quests/quests_hugel.txt14
-rw-r--r--npc/quests/quests_juperos.txt6
-rw-r--r--npc/quests/quests_louyang.txt8
-rw-r--r--npc/quests/quests_lutie.txt4
-rw-r--r--npc/quests/quests_morocc.txt2
-rw-r--r--npc/quests/quests_moscovia.txt34
-rw-r--r--npc/quests/quests_nameless.txt12
-rw-r--r--npc/quests/quests_niflheim.txt2
-rw-r--r--npc/quests/quests_rachel.txt6
-rw-r--r--npc/quests/quests_umbala.txt12
-rw-r--r--npc/quests/quests_veins.txt2
-rw-r--r--npc/quests/quests_yuno.txt4
-rw-r--r--npc/quests/seals/brisingamen_seal.txt8
-rw-r--r--npc/quests/seals/god_weapon_creation.txt6
-rw-r--r--npc/quests/seals/mjolnir_seal.txt2
-rw-r--r--npc/quests/skills/alchemist_skills.txt2
-rw-r--r--npc/quests/skills/assassin_skills.txt2
-rw-r--r--npc/quests/skills/blacksmith_skills.txt2
-rw-r--r--npc/quests/skills/crusader_skills.txt2
-rw-r--r--npc/quests/skills/dancer_skills.txt2
-rw-r--r--npc/quests/skills/hunter_skills.txt2
-rw-r--r--npc/quests/skills/knight_skills.txt2
-rw-r--r--npc/quests/skills/monk_skills.txt2
-rw-r--r--npc/quests/skills/priest_skills.txt2
-rw-r--r--npc/quests/skills/rogue_skills.txt4
-rw-r--r--npc/quests/skills/sage_skills.txt2
-rw-r--r--npc/quests/skills/thief_skills.txt2
-rw-r--r--npc/quests/skills/wizard_skills.txt2
-rw-r--r--npc/quests/the_sign_quest.txt8
49 files changed, 186 insertions, 195 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 9b365d0e2..508284350 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -16,8 +16,8 @@
//= 1.1 Fixed bug, optimized. Not yet final version [Lupus]
//=
//= Variables:
-//= .@random : temp var
-//= .@inputstr$ : temp var
+//= .@random : temp var
+//= .@inputstr$ : temp var
//=
//= This Quest has relation with brisingamen_seal.txt (Seals)
//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index 4c2a84ea7..b3f381451 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -18,7 +18,7 @@
//= fixed bugs. Tested, fully working [Lupus]
//= 1.5 More fixes [Lupus]
//= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf]
-//= - Not sure what the EnableItemMove is for, as there is no
+//= - Not sure what the EnableItemMove is for, as there is no
//= command to disable being able to move items.
//= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22]
//= 1.6b Corrected a "donpcevent" missing a ":". (bugreport:962) [Samuray22]
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 6feb07f81..0acbf6c05 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -661,7 +661,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
OnTouch:
if (HELLIONQ == 57 && countitem(7334) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index c788462bd..854b0a26a 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -247,7 +247,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "is the most necessary";
mes "skill for an Acolyte?";
next;
- switch(select("Heal:Aqua Benedicta:Teleport")){
+ switch(select("Heal:Aqua Benedicta:Teleport")){
case 1:
mes "[Asthe]";
mes "Ah, yes.";
@@ -399,7 +399,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "But you must have forgotten the Mace I've lent you. Would you bring it back so that I can return it to the church?";
- close;
+ close;
}
}
mes "Are you having";
@@ -1110,7 +1110,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "^3355FFNothing happened.";
mes "It doesn't look like";
mes "that skill will work.^000000";
- close;
+ close;
break;
case 2:
if(getskilllv("AL_BLESSING") > 0){
@@ -1422,7 +1422,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
if(BaseJob != Job_Acolyte){
if (JobLevel < 40) {
if (BaseLevel < 26) {
- mes "Oh my.. ";
+ mes "Oh my.. ";
mes "A newbie Acolyte?";
mes "It doesn't even seem";
mes "like you've learned";
@@ -1464,7 +1464,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
mes "Rookie.";
close;
} else if(BaseLevel < 36){
- mes "Oh my.. ";
+ mes "Oh my.. ";
mes "A young Acolyte?";
mes "You seem to have just";
mes "started learning your skills?";
@@ -1515,7 +1515,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
mes "young friend.";
close;
} else if(BaseLevel < 46){
- mes "Well, well, well~";
+ mes "Well, well, well~";
mes "Hello, young Acolyte.";
mes "You're still kind of";
mes "green, but I guess you're";
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 09f758959..5e5344271 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -1242,7 +1242,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
mes "[Seisner]";
mes "Hunters can ultimately transcend into ^3131FFSnipers^000000, Bards into ^3131FFMinstrels^000000, and Dancers into ^3131FFGypsies^000000. I know that's pretty complex.";
if(tu_archer01 == 1) set tu_archer01, 2;
- next;
+ next;
break;
case 2:
mes "[Seisner]";
@@ -1911,7 +1911,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
next;
mes "[Minister]";
mes "As a holy servant, I'm sure that you'll find plenty of other people who have need of your help and abilities outside of the palace.";
- }
+ }
close;
}
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index dc43a7852..01df38855 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -701,7 +701,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
if(.@skill_e6) getexp 300,100;
if(.@skill_e7) getexp 300,100;
close;
- default:
+ default:
break;
}
}
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index b760831df..3acd91860 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -579,7 +579,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000";
close;
}
- } else {
+ } else {
mes "No? That's fine.";
mes "But I can't teach you";
mes "much more if you can't grasp these simple basics, so hurry and learn those skills, okay?";
@@ -861,7 +861,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "...Huh?";
mes "You better put some of your stuff in Kafra Storage, you can't carry much else!";
close;
- } else {
+ } else {
Zeny -= 340;
set tu_merchant, 10;
getitem 569,10; //Novice_Potion
@@ -900,7 +900,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "...Huh?";
mes "You better put some of your stuff in Kafra Storage, you can't carry much else!";
close;
- } else {
+ } else {
Zeny -= 390;
set tu_merchant, 9;
getitem 501,10; //Red_Potion
@@ -939,7 +939,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "...Huh?";
mes "You better put some of your stuff in Kafra Storage, you can't carry much else!";
close;
- } else {
+ } else {
Zeny -= 400;
set tu_merchant, 10;
getitem 501,10; //Red_Potion
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 3083436cc..29ea57cf8 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -42,7 +42,7 @@
//----------------------------------------------------------------------------
// [Notes]
// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED.
-// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own.
+// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own.
// - Will probably require a major optimizing.
// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies")
// - Parties are *NOT REQUIRED* as per Doddler's Wiki information.
@@ -63,9 +63,9 @@
// [Variables in Use]
// KielHyreQuest - Main quest tracking variable (Quest finished at 106)
//
-// KHToastGirlEnd - Pick up delivery if set to 1,
+// KHToastGirlEnd - Pick up delivery if set to 1,
// - picked up delivery if set to 2
-// - finished if set to 3
+// - finished if set to 3
// - Deleted once no longer needed.
//
// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5)
@@ -447,14 +447,14 @@ OnTouch:
mes "What am I suposed to do?";
set KielHyreQuest,1;
close;
- }
+ }
}
//----------------------------------------------------------------------------
// Juno Toast Sales Girl.
//----------------------------------------------------------------------------
yuno,217,114,6 script Little Kid#kh 4W_KID,{
- mes "[Cezu]";
+ mes "[Cezu]";
if (KielHyreQuest < 6) {
mes "Fresh, crunchy toast!";
mes "If you want some, come";
@@ -471,7 +471,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
next;
switch(select("I'm here for Elly:No, thanks")) {
case 1:
- mes "[Cezu]";
+ mes "[Cezu]";
mes "Oh, I see. Elly must have";
mes "wasted another batch of";
mes "ingredients again. Well,";
@@ -479,7 +479,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "so I really want to help, but";
mes "I can't really do anything.";
next;
- mes "[Cezu]";
+ mes "[Cezu]";
mes "You see, I just ran";
mes "out of ingredients too!";
mes "But I can't really leave";
@@ -487,7 +487,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "people need to buy toast?";
mes "Listen, can you help me out?";
next;
- mes "[Cezu]";
+ mes "[Cezu]";
mes "Would you please go get";
mes "some flour and eggs for me";
mes "from the ^3355FFLighthalzen Windmill^000000";
@@ -495,7 +495,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "divide the ingredients, and you";
mes "can deliver some to Elly.";
next;
- mes "[Cezu]";
+ mes "[Cezu]";
mes "I know that I'm basically";
mes "making you do everything";
mes "on your own, but please try";
@@ -684,7 +684,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 8_F,{
// Academy Security Guards
//----------------------------------------------------------------------------
yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
- if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
+ if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
mes "associated with this institution,";
@@ -694,7 +694,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
mes "an appointment with the staff.";
close;
}
- else if (KielHyreQuest == 2) {
+ else if (KielHyreQuest == 2) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
mes "associated with this institution,";
@@ -779,7 +779,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
close;
}
}
- else if (KielHyreQuest < 32) {
+ else if (KielHyreQuest < 32) {
mes "[Security Guard]";
mes "Oh, did you have";
mes "other business inside";
@@ -855,7 +855,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{
mes "in here, please leave.";
close;
}
- else if (KielHyreQuest == 2) {
+ else if (KielHyreQuest == 2) {
mes "[Mrs. Lecollane]";
mes "Oh, hello. Ah!";
mes "have you come to";
@@ -940,7 +940,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
close;
}
cutin "kh_elly01",2;
- if (KielHyreQuest < 4) {
+ if (KielHyreQuest < 4) {
cutin "kh_elly03",2;
mes "[Elly]";
mes "W-wah! Oh...!";
@@ -949,7 +949,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "again! Why do I have so much";
mes "trouble handling ingredients?";
}
- else if (KielHyreQuest == 4) {
+ else if (KielHyreQuest == 4) {
cutin "kh_elly03",2;
mes "[Elly]";
mes "Oh no, what should";
@@ -1473,7 +1473,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
}
//----------------------------------------------------------------------------
-// Elly's Window
+// Elly's Window
//----------------------------------------------------------------------------
yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{
if (KielHyreQuest < 29) {
@@ -2184,12 +2184,11 @@ OnTouch:
getitem 7490,1; //Kyll_Hire_Letter
set KielHyreQuest,20;
close;
- }
- else{
+ } else {
mes "^3355FFYou entered the room.^000000";
close;
}
- end;
+ end;
}
//----------------------------------------------------------------------------
@@ -2258,7 +2257,7 @@ kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{
mes "prevented you from";
mes "taking the box.^000000";
close;
- case 2:
+ case 2:
mes "^3355FFSomething is wrong";
mes "with this box of apples.^000000";
close;
@@ -4247,7 +4246,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "the Rekenber Corporation, I'd";
mes "say it was entirely possible!";
next;
- cutin "kh_Kyel03",2;
+ cutin "kh_Kyel03",2;
mes "[Kiel Hyre]";
mes "Well played, adventurer.";
mes "Well played. I don't regret";
@@ -5238,28 +5237,23 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{
mes "you go? You were";
mes "supposed to come";
mes "home a while ago!";
- if (countitem(7500) < 1) {
+ if (countitem(7500) < 1)
close;
- }
- else {
- next;
- switch(select("Allysia? Isn't she...")) {
- case 1:
- cutin "kh_ellisia_port",1;
- mes "^3355FFYou show Allysia's";
- mes "portrait to the old woman.^000000";
- next;
- cutin "",255;
- mes "[Grandma]";
- mes "Oh, do you know";
- mes "Allysia? She's been";
- mes "missing! She left home";
- mes "yesterday and hasn't";
- mes "come back! C-can you";
- mes "tell me where she is?!";
- close;
- }
- }
+ next;
+ select("Allysia? Isn't she...");
+ cutin "kh_ellisia_port",1;
+ mes "^3355FFYou show Allysia's";
+ mes "portrait to the old woman.^000000";
+ next;
+ cutin "",255;
+ mes "[Grandma]";
+ mes "Oh, do you know";
+ mes "Allysia? She's been";
+ mes "missing! She left home";
+ mes "yesterday and hasn't";
+ mes "come back! C-can you";
+ mes "tell me where she is?!";
+ close;
}
else if (KielHyreQuest >= 60) {
mes "[Grandma]";
@@ -5371,9 +5365,9 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) < 1) ||
- (countitem(7500) < 1) ||
- (countitem(7501) < 1) ||
+ (countitem(7499) < 1) ||
+ (countitem(7500) < 1) ||
+ (countitem(7501) < 1) ||
(countitem(7502) < 1)) {
mes "[Old Lady]";
mes "Please hurry and find";
@@ -5386,9 +5380,9 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) == 1) &&
- (countitem(7500) == 1) &&
- (countitem(7501) == 1) &&
+ (countitem(7499) == 1) &&
+ (countitem(7500) == 1) &&
+ (countitem(7501) == 1) &&
(countitem(7502) == 1)) {
mes "[Old Lady]";
mes "Oh, you're finished";
@@ -5426,7 +5420,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
mes "Allysia's body in the river,";
mes "so he might have a better";
mes "idea of what had happened.";
- delitem 7498,1; //Rosimier_Key
+ delitem 7498,1; //Rosimier_Key
set KielHyreQuest,60;
close;
}
@@ -5913,7 +5907,7 @@ kh_kiehl01,17,39,0 script Receiver#kh HIDDEN_NPC,{
}
OnMyMobDead:
- if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) {
+ if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) {
makeitem 7506,1,"this",19,36;
}
end;
@@ -6292,9 +6286,9 @@ kh_kiehl01,15,179,0 script Robots#kh1 HIDDEN_NPC,{
}
OnMyMobDead:
- if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
+ if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
makeitem 7506,1,"this",18,180;
- }
+ }
end;
}
@@ -6338,8 +6332,8 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
monster "kh_kiehl01",163,179,"Aliot",1740,1;
monster "kh_kiehl01",169,183,"Alicel",1739,1;
monster "kh_kiehl01",169,179,"Aliot",1740,1;
- if (@KHDoorPushAttempt >= 3) {
- set KielHyreQuest,86;
+ if (@KHDoorPushAttempt >= 3) {
+ set KielHyreQuest,86;
}
end;
}
@@ -7035,8 +7029,8 @@ kh_kiehl02,1,1,0 script KiehlRoom -1,{
OnKiehlMobDead:
set .KHKilled,.KHKilled+1;
- if (.KHKilled == 5) {
- hideoffnpc "Kiehl#Original";
+ if (.KHKilled == 5) {
+ hideoffnpc "Kiehl#Original";
}
end;
@@ -7057,7 +7051,7 @@ OnReset:
hideonnpc "Agent#KHAgent3";
hideonnpc "Agent#KHAgent4";
hideonnpc "Kiehl#Copy";
- hideoffnpc "Kiehl#Original";
+ hideoffnpc "Kiehl#Original";
set .KHKilledBoss,0;
set .KHKilled,0;
set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
@@ -7114,7 +7108,7 @@ OnInit:
//============================================================
//= 1.0 First version, needs testing [Playtester]
//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf]
-//= Reworked variables slightly so that the permenents ones aside from the
+//= Reworked variables slightly so that the permenents ones aside from the
//= main tracking variable, are deleted when no longer needed. Renamed
//= several variables that handle strings to @KHInput$. [L0ne_W0lf]
//= 1.2 Removed duplicate NPCs. [Toms]
@@ -7135,7 +7129,7 @@ OnInit:
//= Corrected not deleting Allysia's Ring from inventory.
//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf]
//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02"
-//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
+//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf]
@@ -7151,7 +7145,7 @@ OnInit:
//= Fixed typo in the second NPC that gives Black Keycards.
//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
-//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
+//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index 7736c28f4..91a1cea91 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -9,7 +9,7 @@
//= Grade A and Grade S weapon quests
//===== Additional Comments: =================================
//= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets]
-//= the quest from aegis format to eA format. Also thanks to
+//= the quest from aegis format to eA format. Also thanks to
//= reddozen for fixing bugs.
//= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent]
//= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets]
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 4ee75a969..d2cbe4c8c 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -19,7 +19,7 @@
//= 10) Model Training Hat (payon_in03 8 193)
//= 11) Tulip Haipin (geffen 83 189)
//= 12) Party Hat, Straw Hat, Cowboy Hat, (xmas_in 35 30)
-//= Sombrero, Beanie
+//= Sombrero, Beanie
//= 13) Decorative Golden Bell, (yuno_in03 20 18)
//= Crown of Ancient Queen, Crown of Mistress
//= 14) Alarm Mask (alde_alche 88 180)
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index c18b0e441..b31e07bd8 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -1624,13 +1624,13 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
emotion e_sob;
if(!(
- countitem(1950) || countitem(1951) || countitem(1952) ||
- countitem(1953) || countitem(1954) || countitem(1955) ||
- countitem(1956) || countitem(1957) || countitem(1958) ||
- countitem(1959) || countitem(1960) || countitem(1961) ||
- countitem(1962) || countitem(1963) || countitem(1964) ||
- countitem(1965) || countitem(1966) || countitem(1967) ||
- countitem(1968) || countitem(1969) || countitem(1970) ||
+ countitem(1950) || countitem(1951) || countitem(1952) ||
+ countitem(1953) || countitem(1954) || countitem(1955) ||
+ countitem(1956) || countitem(1957) || countitem(1958) ||
+ countitem(1959) || countitem(1960) || countitem(1961) ||
+ countitem(1962) || countitem(1963) || countitem(1964) ||
+ countitem(1965) || countitem(1966) || countitem(1967) ||
+ countitem(1968) || countitem(1969) || countitem(1970) ||
countitem(1971)
))
close; // no whip equipped or in inventory
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
index c77dba022..a777db3f3 100644
--- a/npc/quests/newgears/2006_headgears.txt
+++ b/npc/quests/newgears/2006_headgears.txt
@@ -49,7 +49,7 @@ rachel,91,273,8 script ? 4_M_RACHMAN2,{
next;
delitem 983,1; //Black_Dyestuffs
delitem 7111,100; //Smooth_Paper
- delitem 938,99; //Sticky_Mucus
+ delitem 938,99; //Sticky_Mucus
Zeny -= 100000;
getitem 5175,1; //Anonimity_Request
mes "[?]";
@@ -124,8 +124,8 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
next;
set .@result,rand(1,10);
if (.@result == 4) {
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
delitem 982,1; //White_Dyestuffs
mes "[Sakjul]";
mes "I did succeed in making the hat,";
@@ -148,10 +148,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
mes "If you understood, now, go, go gather the materials again!";
close;
}
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
delitem 982,1; //White_Dyestuffs
- getitem 5170,1; //Feather_Beret
+ getitem 5170,1; //Feather_Beret
mes "[Sakjul]";
mes "Great, I have made it! Look at this beautiful coordination";
mes "between the feather and the beret,";
@@ -784,7 +784,7 @@ S_MakeMask:
delitem getarg(1),getarg(2);
delitem getarg(3),getarg(4);
delitem getarg(5),getarg(6);
- if (getarg(0) == 5169)
+ if (getarg(0) == 5169)
delitem getarg(7),getarg(8);
getitem getarg(0),1;
set moza_tal,0;
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index 927bcd8ba..09a37eca7 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -9,7 +9,7 @@
//= Old Blue Box quest (?)
//= Officially this quest gave an OBB in exhange for a the
//= required items unlimitedly, however this was changed by
-//= Gravity, who claimed this behavior as a bug.
+//= Gravity, who claimed this behavior as a bug.
//= The exact purpose of this quest is undetermined, but
//= Gravity claimed that another quest would eventually
//= branch from this one.
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index 4dea1dc69..ff6f6af85 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -298,7 +298,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
next;
mes "[Wish Maiden]";
mes "You must bring those six things, 10 Gold, and 20 Elunium.";
- mes "Many Valhala's Flowers are also required as an offering.";
+ mes "Many Valhala's Flowers are also required as an offering.";
}
next;
mes "[Wish Maiden]";
@@ -1283,8 +1283,8 @@ OnTouch:
case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break;
case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break;
case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break;
- case 5:
- setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!";
+ case 5:
+ setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!";
donpcevent "#gdtimer02_"+.@sub$+"::OnEnable";
donpcevent "#gdtimer01_"+.@sub$+"::OnStop";
break;
@@ -1297,7 +1297,7 @@ OnTouch:
OnInit:
set .@sub$,callfunc("F_Okolnir");
- for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
+ for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
disablenpc "#getspell0"+.@i+"_"+.@sub$;
end;
}
@@ -1646,7 +1646,7 @@ OnTimer120000:
set .@sub$,callfunc("F_Okolnir");
setarray .@xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295;
for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
- monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
end;
OnTimer180000:
@@ -1730,7 +1730,7 @@ OnTimer120000:
set .@sub$,callfunc("F_Okolnir");
setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300;
for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
- monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
end;
OnTimer180000:
@@ -1910,7 +1910,7 @@ OnMyMobDead:
OnInit:
set .@sub$,callfunc("F_Okolnir");
- for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
+ for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i;
end;
}
@@ -1984,7 +1984,7 @@ OnMyMobDead:
OnInit:
set .@sub$,callfunc("F_Okolnir");
- for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
+ for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i;
end;
}
@@ -2125,7 +2125,7 @@ OnMyMobDead:
OnInit:
set .@sub$,callfunc("F_Okolnir");
- hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+ hideonnpc "Wish Maiden#"+.@sub$+"_boss";
end;
}
que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss WISH_MAIDEN
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 446e31ffd..16860ddf2 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -1728,8 +1728,8 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{
mes "Ok, just have a good adventure.";
next;
set ep13_ryu,22;
- changequest 10077,10078;
- donpcevent "Head of the Alliance#moo::OnEnable";
+ changequest 10077,10078;
+ donpcevent "Head of the Alliance#moo::OnEnable";
mes "[Munkenro]";
mes "If you are too late,";
mes "it will be considered as a failure, so come back soon.";
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 0767775be..f024c5285 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -31,7 +31,7 @@
//= 1.7 Added daily quest 'Dragon Egg collection.'
//= 1.7a Fixed a translation typo. Tabb -> Taab.
//= 1.8 Added a missing " in the GM only NPC.
-//= 1.9 Added Monster Suppression, Bradium Collection, and
+//= 1.9 Added Monster Suppression, Bradium Collection, and
//= Laphine Craftsman quests.
//= 2.0 Added missing global var check in Yggdrasil Dungeon
//= floor 2 puzzle. Fixed a typo. Commented out untranslated
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index f018327d1..afee6ab57 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -795,7 +795,7 @@ function script F_Cherno {
next;
specialeffect EF_POISONATTACK,AREA,"#exp_ein";
mes "^33355F*Crash!*^000000";
- mes ".....";
+ mes ".....";
emotion e_swt,0,"Theo Cherno";
emotion e_swt,0,"Tarsha Cherno";
next;
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 560160c3f..1d2e61da3 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -17,13 +17,13 @@
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
-//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
+//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
//= Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
//= 1.8a Removed .GATs [Lupus]
//= 1.9 Updated Turtle Quest to official. [L0ne_W0lf]
-//= 2.0 Turtle Island quest now clears TURTLE var and set
+//= 2.0 Turtle Island quest now clears TURTLE var and set
//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus]
//= 2.1 Added missing close. [L0ne_W0lf]
//= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf]
@@ -430,8 +430,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{
mes "He...Hey, kid !! W-Wait !";
close;
}
- }
- else {
+ } else {
switch(select("Talk:Cancel")) {
case 1:
mes "[Grampa]";
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt
index 86c0eef18..01ef38537 100644
--- a/npc/quests/quests_aldebaran.txt
+++ b/npc/quests/quests_aldebaran.txt
@@ -1,5 +1,5 @@
//===== Hercules Script ======================================
-//= Quest NPCs related to Aldebaran
+//= Quest NPCs related to Aldebaran
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
@@ -74,7 +74,7 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 3:
- if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
+ if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
delitem 998,20; //Iron
delitem 707,1; //Singing_Plant
Zeny -= 5000;
@@ -89,7 +89,7 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 4:
- if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block
+ if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block
delitem 1019,120; //Wooden_Block
Zeny -= 10000;
mes "[Trader]";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index 78b94c410..f5c1fe522 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -3107,7 +3107,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "Heehehe...";
if (Sex == 0)
mes "Thank you my pretty sister.";
- else
+ else
mes "Thank you handsome brother~";
mes "I'll get my health back";
mes "and be a strong girl!";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 313b999b4..453a0e8fc 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -5524,7 +5524,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
set hg_odeng,2;
setquest 8065;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
case 3:
mes "[Cellette]";
@@ -5536,7 +5536,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "Just try not to be late...";
set hg_odeng,3;
setquest 8066;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
case 4:
mes "[Cellette]";
@@ -5548,7 +5548,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "and such and order...";
set hg_odeng,4;
setquest 8067;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
}
case 2:
@@ -5568,7 +5568,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "I hope you come and ";
mes "visit me again, okay?";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
} else {
mes "[Cellette]";
@@ -5626,7 +5626,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
} else {
mes "[Cellette]";
@@ -5667,7 +5667,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
} else {
mes "[Cellette]";
@@ -5709,7 +5709,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem 584,1; //Fish_Ball_Soup
close;
} else {
mes "[Cellette]";
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index 3c51ead24..e842882fe 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -1305,7 +1305,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "Juno, could make sense";
mes "of what this stuff says.";
close;
- case 2:
+ case 2:
close;
}
}
@@ -1529,7 +1529,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
mes "Please...";
mes "Come back to me.";
mes " ";
- mes " ";
+ mes " ";
mes "Love,";
mes "Fayruz^000000";
close;
@@ -1688,7 +1688,7 @@ OnTimer2000:
}
//============================================================
-// 2nd Floor
+// 2nd Floor
//============================================================
juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 3b0520c66..d928aefd6 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -10,7 +10,7 @@
//= - Variable in use: che_tre (max 5)
//= Doctor Quest
//= - Variable in use: che_par (max 18)
-//= Poison King Quest
+//= Poison King Quest
//= - Variable in use: ch_poison (max 20)
//= Revolution Quest
//= - Variable in use: QL_REVO (max 9)
@@ -442,7 +442,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{
if (QL_GOTFAKESOUP) set ch_tre,3;
if (QL_SOUPQUEST) set ch_tre,4;
if (QL_SOUP2) set ch_tre,5;
- set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0;
+ set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0;
if (ch_tre == 0) {
mes "[Jiu Lian Bu]";
@@ -874,7 +874,7 @@ lou_in02,58,183,5 script Chef Assistant#lou1 4_M_CHNMONK,5,5,{
mes "[Jin Wei Ling]";
mes "Waaa-!!!!";
next;
- specialeffect EF_ENDURE;
+ specialeffect EF_ENDURE;
mes "[Jin Wei Ling]";
mes "Waaa Taaah-!!!!!";
next;
@@ -3823,7 +3823,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "Did I make it?";
next;
specialeffect EF_PATTACK;
- specialeffect EF_POISONHIT;
+ specialeffect EF_POISONHIT;
emotion e_omg;
mes "[Song Zhi Du]";
mes "Hahaha~!";
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 9fe31ec59..f0db564be 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -227,7 +227,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 5:
- if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
+ if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
delitem 5015,1; //Egg_Shell
@@ -315,7 +315,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 9:
- if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
+ if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
delitem 529,10; //Candy
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 398aa9a97..45ed535f8 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -34,7 +34,7 @@
//= Added support NPCs required to finish Gaebolg quest.
//= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf]
//= 2.6 Added quest log commands for Resurrection of Satan Morroc. [L0ne_W0lf]
-//= Added the two remaining episode 12.1 quests.
+//= Added the two remaining episode 12.1 quests.
//= Updated Satan Morroc Quest to allow peopel who have
//= finished it to return to the previous map.
//= 2.7 Corrected weight checks, they only check for inventory slots. [L0ne_W0lf]
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 508a14580..685010f1a 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -1148,9 +1148,9 @@ S_Rud1:
set $@mos1_edq,$@mos1_edq+1;
donpcevent "Baehideun3#ship::OnEnable";
}
- set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1;
+ set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1;
close;
- }
+ }
mes "[Mr. Ibanoff]";
mes "I said that we should go "+.@d$[getarg(0)]+"!";
mes "You should sail in the right";
@@ -1166,7 +1166,7 @@ S_Rud1:
donpcevent "Baehideun1#ship::OnEnable";
}
}
- close;
+ close;
}
//----------------------------------------------------------------------------
@@ -1538,7 +1538,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "[Aged Stranger]";
mes "Okay, it's time for your turn. Play it. Play the song that I played.";
next;
- callsub S_AS_1;
+ callsub S_AS_1;
}
mes "[Aged Stranger]";
mes "Um... Your preparations are not";
@@ -1757,7 +1757,7 @@ S_AS_2:
mes "Okay. If you are ready to play the";
mes "Gusli, let me know.";
set mos_whale_edq,36;
- close;
+ close;
case 3:
mes "[Aged Stranger]";
mes "I see. Okay, let's go.";
@@ -2962,7 +2962,7 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{
mes "- You come near the bed to look it over. -";
next;
while (.@c < 2) {
- for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
+ for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
mes " .............. ";
set .@c, .@c + 1;
next;
@@ -3001,7 +3001,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "- You come near the pot to look it over. -";
next;
while (.@c < 2) {
- for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
+ for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
mes " .............. ";
set .@c, .@c + 1;
next;
@@ -4080,9 +4080,9 @@ OnTouch:
if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
else if (.@stworld > 89 && .@stworld < 100) getitem 732,1;
else getitem 7297,1;
- } else if (.@cyworld == 1000) getitem 727,1;
+ } else if (.@cyworld == 1000) getitem 727,1;
else if (.@cyworld > 100 && .@cyworld < 500) getitem 733,1;
- else if (.@cyworld > 500 && .@cyworld < 900) getitem 724,1;
+ else if (.@cyworld > 500 && .@cyworld < 900) getitem 724,1;
else getitem 724,1;
close;
case 2:
@@ -4523,7 +4523,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
set .@f, 1;
break;
}
- }
+ }
if (!.@f && (countitem(730) || countitem(731) || countitem(732))) {
for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
delitem .@n[.@i],.@n[.@i+1];
@@ -5281,7 +5281,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
next;
switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
case 1:
- set .@m, select (implode(.@m$,":")) - 1;
+ set .@m, select (implode(.@m$,":")) - 1;
if (.@m >= 3) {
if (.@nankai == 5 || .@nankai == 6) {
if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT;
@@ -5409,8 +5409,8 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
set .@m, select (implode(.@m3$,":")) - 1;
if (.@m != 5) specialeffect EF_POISONHIT;
else {
- set .@maho,.@maho+1;
- specialeffect EF_SMOKE;
+ set .@maho,.@maho+1;
+ specialeffect EF_SMOKE;
}
set .@nankai,.@nankai+1;
mes "-I put "+((.@m == 5)?"a":"the")+" "+.@m3$[.@m]+" in the pot.";
@@ -8111,7 +8111,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "A Red Ring?!";
next;
- } else {
+ } else {
mes "[Ryubaba]";
mes "Heh, what are you talking about? What is that?";
close;
@@ -9288,7 +9288,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "[A gloomy looking soldier]";
mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore.";
close;
- }
+ }
}
mes "[A gloomy looking soldier]";
mes "... I feel like I lost something precious.";
@@ -9586,7 +9586,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "What is deaf, dumb, and blind and always tells the truth?";
next;
- set .@j,select("A Poring:A Picky:A Mirror:A Tree");
+ set .@j,select("A Poring:A Picky:A Mirror:A Tree");
set .@rus_quiz01,(.@j==3)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?";
@@ -10543,7 +10543,7 @@ OnTouch:
mes "Akkkk?! Eh!? The s-spell...";
next;
mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
- if (rand(1,2) == 1) {
+ if (rand(1,2) == 1) {
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus34::OnEnable";
} else {
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index f38398b40..109a97f7e 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -25,7 +25,7 @@
//- - Help to aprehend the infamous Z-Gang.
//= - Variable in use: zdan_edq (Max: 19)
//= Unlucky Emerald:
-//- - Help a treasure hunter from Prontera get home, and
+//- - Help a treasure hunter from Prontera get home, and
//= learn the origins of the Unlucky Emerald.
//= - Variable in use: treasure_nd (Max: 12)
//= - Variable in use: jewel_nd (Max: 31)
@@ -973,7 +973,7 @@ OnTouch:
}
nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
- if (aru_monas < 17) {
+ if (aru_monas < 17) {
mes "^3355FFThere is a dead crow on the ground.";
close;
}
@@ -13067,10 +13067,10 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "[Agent]";
mes "Okay, let me check.";
next;
- if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) ||
- (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) ||
- (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) ||
- (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) ||
+ if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) ||
+ (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) ||
+ (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) ||
+ (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) ||
(countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) {
mes "[Agent]";
mes "Excellent!";
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index 6bb2c08ba..b2cda90e8 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -23,7 +23,7 @@
//= Rescripted Piano Quest. Prior quest progress will be lost.
//= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf]
//= 1.5 Swapped NPC IDs back from last change (139 back to 111). [L0ne_W0lf]
-//= Clicking will do nothing, you have to still "touch" the npc.
+//= Clicking will do nothing, you have to still "touch" the npc.
//= 1.6 Added questlog support. [Euphy]
//============================================================
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index a39d3de41..a450ee8b0 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -5,7 +5,7 @@
//===== Current Version: =====================================
//= 3.6
//===== Description: =========================================
-//= Collection of Rachel Quests
+//= Collection of Rachel Quests
//= Lost Child Quest:
//= - End of quest coincides with opening the Sanctuary.
//= - Variable in use: lost_boy (max 13)
@@ -3200,7 +3200,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
OnTouch:
end;
-OnTouchNPC:
+OnTouchNPC:
emotion e_an;
//emotion e_gg,1; //Emote on monster - unsupported
end;
@@ -3300,7 +3300,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{
close;
}
else if (ice_necklace_q == 3) {
- if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
+ if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
mes "[Hamion]";
mes "I need to create";
mes "a magical artifact";
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 16537c2e9..e160e84a8 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -513,22 +513,22 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
switch (select("Earth:Water:Fire:Wind")) {
case 1:
set .@consume,947; //Horn
- set .@amount,15;
+ set .@amount,15;
set .@success,993; //Yellow_Live
break;
case 2:
set .@consume,946; //Snail's_Shell
- set .@amount,20;
+ set .@amount,20;
set .@success,991; //Crystal_Blue
break;
case 3:
set .@consume,904; //Scorpion's_Tail
- set .@amount,20;
+ set .@amount,20;
set .@success,990; //Boody_Red
break;
case 4:
set .@consume,1013; //Colorful_Shell
- set .@amount,25;
+ set .@amount,25;
set .@success,992; //Wind_Of_Verdure
break;
}
@@ -770,7 +770,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
case 996:
getitem 992,.@shaman_max; //Wind_Of_Verdure
break;
- case 997:
+ case 997:
getitem 993,.@shaman_max; //Yellow_Live
}
delitem .@divide,.@input;
@@ -792,7 +792,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "wind stones? Then I will need";
mes "you to bring "+input_want+" pure wind stone.";
break;
- case 997:
+ case 997:
mes "earth stones? Then I'll need";
mes "you to bring "+.@input+" pure earth stone.";
break;
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 7c23f30a3..cd57c9945 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -6,7 +6,7 @@
//= 2.5
//===== Description: =========================================
//= [Official Conversion]
-//= Collection of Veins Quests
+//= Collection of Veins Quests
//= Stone Quest:
//= - Help an Old Man with his job.
//= - Dialog obtained from iRO.
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index f4d42aae1..d0544a5b7 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -536,7 +536,7 @@ S_DelItems:
mes "I don't know if we can do anything else,";
if (getarg(2) == 1)
mes "but this time we have created "+getarg(1);
- else
+ else
mes "but this time we have created";
mes "^FF0000"+getitemname(getarg(0))+"^000000 !";
next;
@@ -664,7 +664,7 @@ S_DelItems:
mes "I don't know if we can do anything else,";
if (getarg(2) == 1)
mes "but this time we have created "+getarg(1);
- else
+ else
mes "but this time we have created";
mes "^FF0000"+getitemname(getarg(0))+"^000000 !";
next;
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 58e208c07..a519a5e62 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -2067,8 +2067,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
close;
}
}
- }
- else {
+ } else {
mes "[Sad-looking Man]";
mes "...";
mes "^333333*Sob...*";
@@ -2438,7 +2437,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
}
prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{
- if ($God2 < $@god_check1){
+ if ($God2 < $@god_check1){
mes "[Woman]";
mes "Hm?";
mes "What brings";
@@ -2649,8 +2648,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
mes "This place is too dangerous.^000000";
close;
}
- }
- else {
+ } else {
close;
}
case 2:
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index a367de1ad..16494cd5f 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -138,7 +138,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!";
close;
}
- }
+ }
mes "[Dwarf Grunburti]";
mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!";
next;
@@ -176,7 +176,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "^0000FFBrisingamen^000000!";
next;
}
- else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
+ else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
@@ -457,7 +457,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
next;
switch(select("Make Brisingamen.:Cancel.")) {
case 1:
- if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
+ if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
mes "[Dwarf Grunburti]";
mes "Never in my wildest";
mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 08cb2e030..edaf442d7 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -492,7 +492,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "...";
close;
case 2:
- if (countitem(1005) > 0) { //Hammer_Of_Blacksmith
+ if (countitem(1005) > 0) { //Hammer_Of_Blacksmith
mes "[Austri]";
mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders.";
next;
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index d735220b3..2add112c4 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -2205,7 +2205,7 @@ lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 674090afa..d551b83bb 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -996,7 +996,7 @@ OnTouch:
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 42c7cd65b..4ec509b3b 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -657,7 +657,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 46e294197..8b15136fe 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -817,7 +817,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 6a6c802f6..de72a6fe7 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -729,7 +729,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index eca408915..d2c1a1204 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -13,7 +13,7 @@
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 818303c68..aca35e860 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -519,7 +519,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 1522dec86..f4788e12d 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -439,7 +439,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index ebed55087..68da2767e 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -369,7 +369,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 7f12d3d2e..cde8fc2d9 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -1199,7 +1199,7 @@ function script F_Kienna {
mes "[Kienna]";
mes "Alright, we're done";
mes "here. You earned a";
- switch(.@suc_1) {
+ switch(.@suc_1) {
case 10:
mes "training grade of ''^0000FFS^000000.''";
mes "That's a perfect score!";
@@ -1361,7 +1361,7 @@ OnStartArena:
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 2bcda5082..5f065a892 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -488,7 +488,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index c0f97859b..0f31c7c5e 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -5,7 +5,7 @@
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
-//= Quests for skills: Sand Attack, Back Slide, Find Stone,
+//= Quests for skills: Sand Attack, Back Slide, Find Stone,
//= Stone Fling.
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 4cab1ffe6..9947c3ad0 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -440,7 +440,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 83704c8e5..f58fd574d 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -12555,7 +12555,7 @@ function script F_UpdateSignVars {
// Because of the horrible way this was scripted, it's incompatable
// With the new script, So I am resetting the quest to the start
// of this step.
- if (signlaichin >= 1) {
+ if (signlaichin >= 1) {
mes "^FF0000You stumble and drop the your^000000";
if (countitem(7306)) {
mes "^FF0000"+getitemname(7306)+"^000000";
@@ -12569,11 +12569,11 @@ function script F_UpdateSignVars {
mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000";
delitem 7306,countitem(7306); //Fragment_Of_Soul
delitem 7307,countitem(7307); //Whisper_Of_Soul
- set sign_q,rand(97,100);
+ set sign_q,rand(97,100);
}
// Same BS as above, unable to save pickup time for 'The Sign' from Engel.
- if (signengelhour) {
+ if (signengelhour) {
mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000";
getitem 7314,1; //The_Sign
set sign_q,139;
@@ -12598,7 +12598,7 @@ function script F_UpdateSignVars {
}
// Unable to save when the Sign should be picked up from Metz
- if (signmetzhour) {
+ if (signmetzhour) {
mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000";
getitem 7314,1; //The_Sign
set sign_q,138;