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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-10 19:37:55 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-10 19:37:55 +0000 |
commit | c5d8bdf9c1af99140472f4184360c031beb68a67 (patch) | |
tree | 86c8c73cdc0c6e81d0aa3709e3cebbee503ad254 /npc/quests | |
parent | 0be19557946a9beedbbd2218a0bedf0448f7bfb3 (diff) | |
download | hercules-c5d8bdf9c1af99140472f4184360c031beb68a67.tar.gz hercules-c5d8bdf9c1af99140472f4184360c031beb68a67.tar.bz2 hercules-c5d8bdf9c1af99140472f4184360c031beb68a67.tar.xz hercules-c5d8bdf9c1af99140472f4184360c031beb68a67.zip |
* Adjusted the cooldowns on the "Rough Mineral" and "Helping Grenouille" quests.
* Removed a 'close' in a 13.1 quest which should have been 'close2'. (bugreport:4276)
* Added three 13.2 quests: Monster Suppression, Bradium Collection, and Laphine Craftsman.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14338 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_13_1.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 363 |
2 files changed, 362 insertions, 5 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 8bd0f22f5..8e8a24c6a 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.2 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -31,6 +31,7 @@ //= 1.3 Added the two remaining 13.1 quests. [L0ne_W0lf] //= Cat Hand Agents no longer ignore you with 300+ points. //= 1.4 Changed killmonsterall -> killmonster. (bugreport:4131) +//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276) //============================================================ // Onward to the New World @@ -5794,7 +5795,6 @@ mid_camp,9,215,5 script Camp Guard#man3 852,{ mes "[Camp Guard]"; mes "Please be careful out there."; mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison."; - close; close2; warp "spl_fild02",380,217; end; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index dfdbd9984..5769206a7 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -3,14 +3,17 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.8 +//= 1.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Cat Hand Addition. (Leads to 13.2 areas) //= Two Tribes +//= Monster Suppression //= Daily Quests: +//= - Bradium Collection +//= - Laphine Craftsman //= - Drago Egg Collection (npc includes 'Wanted' quest) //= Otherworld language //= Daily Quests: @@ -29,6 +32,8 @@ //= 1.7 Added daily quest 'Dragon Egg collection.' //= 1.7a Fixed a translation typo. Tabb -> Taab. //= 1.8 Added a missing " in the GM only NPC. +//= 1.9 Added Monster Suppression, Bradium Collection, and +//= Laphine Craftsman quests. //============================================================ // Cat Hand Addition. @@ -4902,9 +4907,361 @@ spl_fild01,329,29,0 script ???#ep13mdf03 844,{ } } +// Monster Suppression +//============================================================ +manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { + if (ep13_2_days01 == 0) { + mes "[Strom]"; + mes "Hello."; + mes "You're a human right?"; + mes "My name is Strom."; + next; + mes "[Strom]"; + mes "But, you guys seem so weak."; + mes "You don't have solid skin nor enough power."; + next; + mes "[Strom]"; + mes "How did you guys get here?"; + next; + mes "[Strom]"; + mes "Your language seems gentle, but it seems like you are here to create more tension."; + next; + switch(select("Keep the peace.:...")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Yes, we humans are smaller than you... but..."; + mes "we have been training ourselves to be strong."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now let me show you that"; + mes "we can match your strength!"; + next; + if (ep13_mdrama > 5) { + mes "[Strom]"; + mes "Anyway..."; + mes "Some bad things happened to my one of my colleagues in that cave you found recently."; + next; + mes "[Strom]"; + mes "There're monsters called ^4d4dffRata^000000 and ^4d4dffDueyrr^000000."; + mes "If you terminate them, I would regard you as a decent and strong person."; + set ep13_2_days01,1; + setquest 7074; + setquest 7075; + close; + } + else { + mes "[Strom]"; + mes "...is that it?"; + mes "Let me think."; + mes "Since you have so much confidence in their abilities..."; + mes "I will find you a worthy challenge to prove it."; + close; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Yes, but human beings can be stronger when they all work together."; + close; + } + } + else if (ep13_2_days01 == 1) { + set .@qst_cpl01,checkquest(7074,HUNTING); + set .@qst_cpl02,checkquest(7075,HUNTING); + if ((.@qst_cpl01 == 2) & (.@qst_cpl02 == 2)) { + mes "[Strom]"; + mes "Sure enough... I, the Sapha Galtun, Strom, apologize to you. I should not have been so quick to despise you."; + mes "I admit that you are a brave soldier, please feel free to visit Manuk."; + next; + mes "[Strom]"; + mes "Although I don't have much to offer, please accept these coins."; + mes "If you need to buy something, you can use them."; + completequest 7074; + completequest 7075; + set ep13_2_days01,2; + getexp 500000,300000; + getitem 6080,10; //Manuk_Coin + close; + } + else { + mes "[Strom]"; + mes "If you want to show you're so strong..."; + mes "Please find and defeat the Rata and Duneyrr in the cave."; + close; + } + } + else { + mes "[Strom]"; + mes "Here icy climate is not suitable for biological survival, but we do not feel cold,"; + mes "so we're not very concerned about it."; + next; + mes "[Strom]"; + mes "But... you're different."; + mes "In such cold weather, you are best to don Hillslions fur..."; + close; + } + } + else { + mes "[Manuk Galtun]"; + mes "Arpe? Yu osp sad?"; + mes "EW pisdn psa?"; + mes "We psis?"; + } +} + // Daily Quests +// - Bradium Collection +// - Laphine Craftsman // - Drago Egg Collection (npc includes 'Wanted' quest) //============================================================ +man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { + set .@alba,checkquest(7080); + if ((.@alba == 0) || (.@alba == 1)) { + set .@time_chek,checkquest(7080,PLAYTIME); + if (.@time_chek != 2) { + mes "[Manuk Engineer]"; + mes "Thank you for collecting the Enriched Bradium for me, it was very helpful."; + mes "We've got more than enough for now though."; + close; + } + else { + mes "[Manuk Engineer]"; + mes "Thank you for collecting the Enriched Bradium for me, it was very helpful."; + mes "I hope you can help me again."; + erasequest 7080; + close; + } + } + else { + set .@alba2,checkquest(7079); + if ((.@alba2 == 0) || (.@alba2 == 1)) { + if (countitem(6090) > 19) { + mes "[Manuk Engineer]"; + mes "Oh, that will do very well."; + mes "On behalf of the Sapha, I extend our thanks to you."; + mes "I hope you can help us again."; + delitem 6090,20; //Purified_Bradium + erasequest 7079; + setquest 7080; + getexp 40000,40000; + getitem 6080,3; //Manuk_Coin + close; + } + else { + mes "[Manuk Engineer]"; + mes "What's up?"; + mes "You're not prepared yet."; + close; + } + } + else { + mes "[Manuk Engineer]"; + mes "Hello."; + mes "This is where we refine stones."; + next; + switch(select("About colleting stones.:About the usage of stones.")) { + case 1: + mes "[Manuk Engineer]"; + mes "To prevent our bodies from becoming numb, we need Bradium."; + mes "From the Bradium we can extract a special element that we need to survive."; + mes "Ìá?ÌØÊâµ???¬²¢¾³£'Óá£"; + next; + mes "[Manuk Engineer]"; + mes "The mining industry is primary here since our lives depend on it."; + mes "But the mine has become clogged."; + next; + mes "[Manuk Engineer]"; + mes "I've already heard that you guys are good soldiers."; + mes "Would you mind terminating the Bradium Golem, and bringing back some Bradium for me?"; + next; + switch(select("Sure, I don't mind.:Nope, I can't.")) { + case 1: + mes "[Manuk Engineer]"; + mes "Then take this mission."; + mes "Please hunt Bradium Golem and bring me 20 blended Bradium."; + setquest 7079; + close; + case 2: + mes "[Manuk Engineer]"; + mes "Oh, this is our fate."; + mes "How could I be so naive to depend on others?"; + close; + } + case 2: + mes "[Manuk Engineer]"; + mes "We refine Bradium and extract special things from it."; + mes "Then form that into an injection."; + mes "When it is refined it is used to maintain our body cycles."; + next; + mes "[Manuk Engineer]"; + mes "That's why we are quite advanced in this industry."; + mes "Other industries are also well developed... but..."; + next; + mes "[Manuk Engineer]"; + mes "This is our top priority because it is crucial for our survival."; + close; + } + } + } + } + else { + mes "[Manuk Engineer]"; + mes "Aweo wpe?"; + mes "Sdd psiem!"; + mes "Awq ouwn ksudh bud ds."; + close; + } +} + +spl_in01,97,313,3 script Laphine Craftsman#ep13 446,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { + if (ep13_mdrama > 5) { + set .@alba,checkquest(7082); + if (.@alba == 1) { + set .@time_chek,checkquest(7082,PLAYTIME); + if ((.@time_chek == 0) || (.@time_chek == 1)) { + mes "[Laphine craftsman]"; + mes "Thank you for collecting those items for me."; + mes "That should be sufficient for the time being."; + close; + } + else { + mes "[Laphine craftsman]"; + mes "Thank you for collecting those items for me."; + mes "Hopefully you can help us again."; + erasequest 7082; + close; + } + } + else { + set .@alba2,checkquest(7081); + if ((.@alba2 == 0) || (.@alba2 == 1)) { + if ((countitem(7326) > 14) && (countitem(6075) > 14)) { + mes "[Laphine craftsman]"; + mes "Oh, fantastic."; + mes "These are enough materials for today."; + mes "I'll let you know if I need more."; + delitem 7326,15; //Fluorescent_Liquid + delitem 6075,15; //Crystalized_Teardrop + erasequest 7081; + setquest 7082; + getexp 30000,30000; + getitem 6081,3; //Splendide_Coin + close; + } + else { + mes "[Laphine craftsman]"; + mes "What can I help you with?"; + mes "Not yet done with my request?"; + close; + } + } + else { + mes "[Laphine craftsman]"; + mes "What's up??"; + mes "I need to make more decorations for the Yai."; + next; + switch(select("May I help you?:What's a Yai?")) { + case 1: + mes "[Laphine craftsman]"; + mes "You want to help?"; + mes "This place is being used for battle but it is also our home."; + next; + mes "[Laphine craftsman]"; + mes "We prefer to be alone so we must each have our own Yai."; + mes "Though we are in a military base we should take care of each Yai."; + next; + mes "[Laphine craftsman]"; + mes "I am not a soldier but we hope all of us to be as confident as they are."; + mes "I would like to support all Laphine with my skills."; + next; + mes "[Laphine craftsman]"; + mes "So I want to help make decorations for everyone's Yai."; + mes "I need more materials to make them."; + next; + mes "[Laphine craftsman]"; + mes "I heard that a water ghost has been appearing in the cave."; + mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?"; + next; + switch(select("Yes.:Sorry.")) { + case 1: + mes "[Laphine craftsman]"; + mes "Please take my request."; + mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?"; + setquest 7081; + close; + case 2: + mes "[Laphine craftsman]"; + mes "Yes, I'm sure that you have your own business to attend to."; + mes "I feel embarrassed asking a favor from you, as a Laphine."; + next; + mes "[Laphine craftsman]"; + mes "But, why are you trying to be involved in our business yet you won't take up our request?"; + close; + } + case 2: + mes "[Laphine craftsman]"; + mes "Yai..."; + mes "All grown Laphine have one."; + mes "They're essential for all Laphine to live in since we are very private people."; + next; + select("It's a house...?"); + mes "[Laphine craftsman]"; + mes "Yes..."; + mes "That's it. We sometimes invite our friends or guests to our Yai."; + mes "And decorations for Yai are quite important to us..."; + next; + mes "[Laphine craftsman]"; + mes "We Laphine care about ourselves and our Yai as well."; + next; + mes "[Laphine craftsman]"; + mes "We are far away from our hometown now..."; + mes "If we don't have this kind of hobby, there's nothing to enjoy here."; + close; + } + } + } + } + else { + mes "[Laphine craftsman]"; + mes "Hm? Oh, can't you see I'm busy?"; + mes "I'm making ornaments though, if you must know."; + close; + } + } + else { + mes "[Laphine craftsman]"; + mes "Yur,Dur AnoVa?"; + mes "Wha? Dieb OsaDur .. "; + mes "ah..RuffThus NeAsh. man nesAsh OdesAlah ?"; + close; + } +} + mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{ if (checkweight(1201,2) == 0) { mes "Wait a moment!!"; @@ -4989,7 +5346,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{ mes "[Pinedel]"; mes "I will forward everything to Rin."; mes "She'll love it."; - mes "Just tell her your name " + PcName + "."; + mes "Just tell her your name " + strcharinfo(0) + "."; next; mes "[Pinedel]"; mes "I can remember that I've heard about you from Rin."; @@ -5054,7 +5411,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{ mes "[Pinedel]"; mes "Those eggs are about to hatch now."; mes "I will investigate those back home."; - close; + close2; erasequest 7078; set ep13_2_dayegg,3; close; |