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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-21 13:26:37 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-21 13:26:37 +0000 |
commit | fc2c7c7f11ca46785fdf1b731305c761d428094f (patch) | |
tree | 98f196b07488303f811893fe750e7a7fe80d9419 /npc/quests | |
parent | 7c24f3bbc9553cb7b13826cd07906830fc5e27a1 (diff) | |
download | hercules-fc2c7c7f11ca46785fdf1b731305c761d428094f.tar.gz hercules-fc2c7c7f11ca46785fdf1b731305c761d428094f.tar.bz2 hercules-fc2c7c7f11ca46785fdf1b731305c761d428094f.tar.xz hercules-fc2c7c7f11ca46785fdf1b731305c761d428094f.zip |
fixed npc name according to the official info -> Raiden Karus, Albest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9888 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 202 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 15 |
2 files changed, 109 insertions, 108 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index cbc4057dd..eb95bcc66 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -391,7 +391,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{ next; mes "[Master Kavaruk]"; if(Class == Job_Archer || Class == Job_Archer_High || Class == Job_Baby_Archer){ - mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFReidin Corse^000000, who is just outside of this building, and he'll tell you about the different skills."; + mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFRaiden Karus^000000, who is just outside of this building, and he'll tell you about the different skills."; set tu_archer01, 4; } else { mes "Still, there's no need for you to do any field training since only Archers can actually participate"; @@ -400,7 +400,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{ close; } else if(tu_archer01 == 4){ - mes "Reidin Corse is just outside of this building. Didn't you see him on your way in?"; + mes "Raiden Karus is just outside of this building. Didn't you see him on your way in?"; close; } @@ -411,10 +411,10 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{ close; } -//=================================================Reidin Corse==================================================== -pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ +//=================================================Raiden Karus==================================================== +pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{ - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; if(MaxWeight - Weight < 2000){ mes "Hey, you're carrying an"; mes "awful lot of stuff. You ought"; @@ -430,7 +430,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ next; switch(select("Tell me about skills.:Er, not really...")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Huh. So Master"; mes "Kavaruk told you"; mes "to come to me, eh?"; @@ -439,7 +439,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ next; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Huh...?"; mes "Alright. You sure"; mes "you've got nothing"; @@ -448,18 +448,18 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ close; break; } - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Fine. I'm an incredibly"; mes "busy guy, but I'll make time for you. I'll teach you what I know about Archer skills... On one condition!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "From here on out, you gotta"; mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How"; mes "about it, kid?"; next; switch(select("You got it, Chief!", "Ugh, no thanks~!")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Ho ho!"; mes "That's the way to go!"; mes "Good good~ Call me Chief"; @@ -467,12 +467,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ next; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Huh? What kind of attitude"; mes "is that? Ah, I get it. You're not mature enough to recognize greatness when it's right"; mes "before you."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Don't worry..."; mes "When you come crawlin'"; mes "back, I'll reconsider"; @@ -480,14 +480,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ close; break; } - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Let's see..."; mes "How much do you know?"; mes "Mmmmmmmmmm..."; next; - mes "^3355FFReidin Corse narrows his experienced eyes and sizes you up.^000000"; + mes "^3355FFRaiden Karus narrows his experienced eyes and sizes you up.^000000"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; if(JobLevel > 39){ mes "Hey! You're ready to change jobs, aren't you? Don't waste time here and just get a new job already! Eh, or you can ask Master Kavaruk for something to do."; close; @@ -496,7 +496,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "up. Okay? Good."; next; set tu_archer01, 5; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Okay, I'm ready to begin the lessons! Come back over here once you've got your bow and arrows and everything else ready, got it?"; close; } else { @@ -505,7 +505,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "a little experienced, there's still room for you to learn. So try and keep up, got it?"; next; set tu_archer01, 5; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Well, I'm ready to teach whenever you're ready to learn. Come back once your bow and arrows and everything else is ready, alright?"; close; } @@ -513,33 +513,33 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "You ready? I think it's fair to remind you that I won't tolerate any complaining! Just do what"; mes "I say and you'll be the second best Archer in the world! After me, of course~"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "If you don't like it, you can just quit! No reason to stick around"; mes "if you can't keep up with the Chief, anyway."; next; switch(select("Please teach me... Chief!:I want to quit.")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!"; next; menu "Yes, Chief!",-; emotion e_ok; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Great...!"; mes "I like your style!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now, open your Skill Window (Alt+S). You oughta be able to see two skills: ^FF0000Owl's Eye^000000 and ^FF0000Double Strafe^000000. First, I'll talk about Owl's Eye."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "So we gotta train our vision so that we see the way owls do. Now"; mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; set @skill_owl, getskilllv(43); if(@skill_owl < 3){ set tu_archer01, 6; @@ -547,14 +547,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!"; mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "You can head somewhere"; mes "else if you want, but if you don't know any training areas, then"; mes "just follow my great advice."; next; switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I'll send you to"; mes "Prontera for now,"; mes "so don't forget the"; @@ -564,7 +564,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ next; switch(select("Leave right away~", "W-wait, let me get ready!")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "When you struggle"; mes "through the hardships"; mes "of training, just think"; @@ -573,7 +573,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "ever: me."; emotion e_dots; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Okay...!"; mes "Off you go!"; mes "To Prontera!"; @@ -582,7 +582,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ end; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Hm...?"; mes "What do you possibly"; mes "need to prepare? Alright,"; @@ -594,7 +594,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ break; case 2: emotion e_an; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Say what...?"; mes "Alright, then."; mes "But the next time"; @@ -613,7 +613,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ } break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Huh. Okay."; mes "And here I was"; mes "getting ready to"; @@ -631,7 +631,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "waiting for a while!"; next; emotion e_gasp; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Ah, but your eyes look a lot sharper than they used to be."; mes "Here, this is a small, special reward for you."; //misceffect EF_WIND ; @@ -639,12 +639,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ set BaseExp, BaseExp + 500; next; emotion e_pif; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Not bad, but you really should master Owl's Eye. That means"; mes "you need to learn it all the way"; mes "up to Level 10!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now, I guess I'll"; mes "talk about a different"; mes "skill in my next lecture, kay?"; @@ -667,19 +667,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "able to see the Vulture's Eye"; mes "skill in the list too."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now when you think"; mes "about vultures, what"; mes "exactly comes to mind?"; next; switch(select("Sharp, precise eyes.", "You, Chief.")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Exactly!"; break; case 2: emotion e_lv2; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Hahahaha!"; mes "Well, I am famous"; mes "for my incredible"; @@ -688,25 +688,25 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ break; } next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Vultures circle the sky, find a target on the ground, and then very swiftly swoop down and ensnare their prey in their claws."; next; emotion e_lv; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "No doubt about it."; mes "Vultures are awesome!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "The ^3131FFVulture's Eye^000000 skill allows"; mes "you to train your vision to be like a vulture's. You'll increase your Attack Accuracy and can target enemies from further away."; next; emotion e_no; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I know that you can attack"; mes "from a distance now, but don't"; mes "be satisfied with just your current attack range. Learn Vulture's Eye so you can attack from even further distances."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now for your"; mes "second assignment!"; mes "Go hunt Mandagora!"; @@ -720,7 +720,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find"; mes "some of them."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Remember, the most"; mes "important thing is to level the Vulture's Eye skill and test the distance of your attack range."; if(MaxWeight - Weight < 1000){ @@ -730,19 +730,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ next; } else { next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well."; set tu_archer01, 8; getitem 1752, 300; next; } - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Alright~"; mes "Ready to go?"; next; switch(select("Let's go!", "W-wait a minute!")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Alright...!"; mes "Get a move on!"; close2; @@ -750,7 +750,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ end; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "You still need"; mes "to get ready?"; mes "Hurry it up!"; @@ -762,7 +762,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "Wait a minute..."; emotion e_what; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "You already"; mes "learned Vulture's Eye!"; mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson..."; @@ -775,14 +775,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ if(@eagle < 3){ mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Okay..."; mes "Are you"; mes "ready to go?"; next; switch(select("Go.", "Wait a moment.")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Alright...!"; mes "Get a move on!"; close2; @@ -790,7 +790,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ end; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "You still need"; mes "to get ready?"; mes "Hurry it up!"; @@ -811,11 +811,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "You know, Owl's Eye"; mes "and Vulture's Eye."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Even though you may not be doing anything, Passive Skills are always in effect. Now, it's time for me to teach you about an Active Skill"; mes "for Archers. Ready?"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Today I'll tell"; mes "you all about"; mes "^3131FFDouble Strafe^000000!"; @@ -829,23 +829,23 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "I already know"; mes "about Double Strafe."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "..."; mes "......"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "^333333*Sigh*^000000"; mes "Next lesson..."; set tu_archer01, 10; close; } else { - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Just like its name, Double Strafe allows you to attack enemies with your arrows twice in a row! Booyah~"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "As Double Strafe's level rises, its attack strength also increases. If you master this skill, you can do a great amount of damage to your enemies!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Hold your bow and arrow"; mes "like this, concentrate, aim,"; mes "then fire twice with all your"; @@ -859,10 +859,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ } emotion e_no1; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now, there's another skill known as ^FF0000Arrow Shower^000000. Where Double Strafe uses 2 Arrows, Arrow Shower fires a bunch of arrows at once."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Not even I can handle"; mes "Arrow Shower all that well since it's really hard. Still, maybe if you trained more at it, you'd manage to pull it off?"; emotion e_heh; @@ -872,19 +872,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Hydras^000000!"; emotion e_no1; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "There's a ship that"; mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now go and bring ^3131FF10 Tentacles^000000"; mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there."; mes "Bring all of that and you pass~"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~"; set tu_archer01, 11; close; @@ -899,7 +899,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "Let's see now..."; next; emotion e_no1; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Good! You pass."; mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!"; //misceffect EF_WIND; @@ -920,21 +920,21 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "Alright, now there's only"; mes "one more skill you need to know about. Personally, I think this one is crucial for every Archer..."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Open your Skill Window."; mes "Make sure that you learn"; mes "^FF0000Increase Concentration^000000."; mes "Now, how can I describe"; mes "how to do it?"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I guess that first, you gotta quiet your mind and enter a state of complete concentration. Steadily draw your bowstring back. If there's even a millisecond of imbalance, you'll miss."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "We use Increase Concentration"; mes "to keep ourselves calm and focused to ^3131FFmaximize certain abilities and stats^000000. This skill enhances our performance as Archers immensely!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "You might not be able"; mes "to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill."; set tu_archer01, 13; @@ -946,29 +946,29 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "done with all of your lessons."; emotion e_pif; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Ah, but it's not time for"; mes "you to relax yet! Since I've given you a midterm, it's only fitting that I also give you a final!"; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Surprised, huh?"; mes "Well, this test is a little harder, but I'll help you out so there's"; mes "no need for you to fret."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and"; mes "^3131FF20 Stems^000000."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I know it's a little dangerous,"; mes "but I've got a pal who'll be there to help you. Of course, she's still in training, but..."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Oh..."; mes "And one last thing."; mes "Take some of these."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; if(MaxWeight - Weight < 2100){ mes "H-hey!"; mes "Why are you carrying"; @@ -991,10 +991,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "now! Yeap, I can see it"; mes "in your eyes."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I'm happy to tell"; mes "you that you've passed"; mes "my final exam! Here, take"; @@ -1005,17 +1005,17 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ set JobExp,JobExp+3000; getitem 1770, 500; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Well, it's like you're a full fledged Archer now. Honestly,"; mes "I've got nothing more to teach you. Well, about archery, anyway."; emotion e_heh; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands"; mes "for him too. That creep!"; emotion e_pif; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Well, "+ strcharinfo(0) +","; mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?"; emotion e_no1; @@ -1027,13 +1027,13 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "^3131FF5 Maneater Blossoms^000000"; mes "and ^3131FF20 Stems^000000."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,"; mes "I can just send you there."; next; switch(select("Go!:W-Wait!")){ case 1: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Alright!"; mes "Oh, and if you get"; mes "the chance, give a hello to my Acolyte pal over there for me~"; @@ -1043,7 +1043,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ end; break; case 2: - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Huh?"; mes "Um, sure. But"; mes "there's no reason to"; @@ -1058,11 +1058,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "There's so much lush greenery"; mes "and the birds are always singing. Payon really is peaceful."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Of course, I've got friends here that I can trust with my life. We always argue, but we all want what's best for each other."; emotion e_pif; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Wouldn't you"; mes "agree that it's"; mes "wonderful to have"; @@ -1072,36 +1072,36 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ mes "I really like this town."; mes "Everything is green and birds singing all around.. such a peaceful place Payon is."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "I feel so happy laying in the grass and looking up at the sky."; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "It might also be because I have my trustable friends here with me. Haha."; mes "We always argue, but we care for each other deep down inside."; emotion e_pif; next; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "..'friend' is a wonderful word. Don't you agree?"; close; } } - mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFReidin Corse^000000, Master of the Icarus Guild!"; + mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFRaiden Karus^000000, Master of the Icarus Guild!"; next; emotion e_no1; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Right now, we're having a special event! The application fee for the Icarus Guild has been slashed by 50%! Join now and there'll be no annual fees!"; next; emotion e_lv; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "During our special event, we'll have no job class restrictions!"; mes "As an added bonus, all new male members will be introduced to beautiful Dancer girls!"; next; emotion e_heh; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "And new female members will have the special opportunity to go out on a date with me! Don't miss out!"; next; emotion e_cash; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Join right now"; mes "for a one time fee of only ^3131FF1,000,000, zeny^000000! Hurry and join the Icarus Guild while"; mes "this offer still lasts!"; @@ -1109,19 +1109,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{ emotion e_pif; mes "[Arpesto]"; - mes "Reidin..."; + mes "Raiden..."; mes "Stop messing around."; mes "Hey there, kid. The real"; mes "master of the Icarus Guild"; mes "is in that building."; next; emotion e_omg; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "Arpesto...!"; mes "Why'd you...?!"; next; emotion e_ag; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "^333333*Sigh*^000000"; mes "You got me, you got me."; mes "There's no application fee."; @@ -1136,7 +1136,7 @@ pay_arche.gat,109,169,3 script Arpesto 712,{ mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; next; emotion e_pif; - mes "[Reidin Corse]"; + mes "[Raiden Karus]"; mes "So..."; mes "Danger's coming?"; mes "Heh! Chill, gramps~"; @@ -1364,12 +1364,12 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{ if(gettime(3) >= 18 && gettime(3) < 22){ mes "H-hello!"; mes "Umm, umm..."; - mes "Are you R-Reidin Corse's"; + mes "Are you R-Raiden Karus's"; mes "friend t-too?"; next; mes "[Acolyte]"; mes "M-my name is Mafra."; - mes "Ever since he saved my life, Reidin has a-always been a good f-friend to me. He's such a great Archer"; + mes "Ever since he saved my life, Raiden has a-always been a good f-friend to me. He's such a great Archer"; mes "and a really nice person!"; next; mes "[Acolyte]"; @@ -1384,7 +1384,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{ mes "Let's h-help each other train!"; mes "Um, is that okay?"; next; - switch(select("Sure.:No thanks.:Reidin Corse is mine!")){ + switch(select("Sure.:No thanks.:Raiden Karus is mine!")){ case 1: mes "[Acolyte]"; mes "Wow!"; @@ -1482,7 +1482,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{ //misceffect EF_SLEEPATTACK; next; mes "[Acolyte]"; - mes "Reidin Corse?"; + mes "Raiden Karus?"; mes "I can't believe"; mes "I feel asleep fo--"; mes "^666666Zzzzzzz...^000000"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index eaed585d6..40968bade 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3a +//= 1.3d //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -19,14 +19,15 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //= 1.3c Fixed some typos [IVBela] +//= 1.3d Changed NPC Name to the official [Lupus] //============================================================ //============================================================ // HUNTER SKILL - PHANTASMIC ARROW //============================================================ -payon_in02.gat,54,13,7 script Master Kabac 55,{ - mes "[Master Kabac]"; +payon_in02.gat,54,13,7 script Albest 55,{ + mes "[Albest]"; if(BaseJob!=Job_Hunter) goto L_hunterno; if(getskilllv(1009)) goto L_alreadyhave; if(JobLevel<40) goto L_nojob; @@ -38,7 +39,7 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{ mes "for years, but I could teach"; mes "for a few supplies."; next; - mes "[Master Kabac]"; + mes "[Albest]"; mes "I am running low on on a few"; mes "things. Here is my list:"; mes "5 Cursed Rubys"; @@ -46,7 +47,7 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{ mes "30 Pet Food"; next; - mes "[Master Kabac]"; + mes "[Albest]"; mes "Let me check your items."; next; @@ -55,14 +56,14 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{ delitem 7115, 5;//Items: Harpy_Feather, delitem 537, 30;//Items: Pet_Food, - mes "[Master Kabac]"; + mes "[Albest]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1009,1,0; close; L_noitems: - mes "[Master Kabac]"; + mes "[Albest]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; |