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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/the_sign_quest.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r--npc/quests/the_sign_quest.txt86
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index c796f5e5b..274848569 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -121,7 +121,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
next;
mes "[Metz]";
mes "Oh right, would you tell";
- mes "me your name? "+ strcharinfo(0) +"?";
+ mes "me your name? "+ strcharinfo(PC_NAME) +"?";
mes "Okay then, I'll remember that.";
mes "Talk to you later, alright?";
sign_q = 2;
@@ -330,7 +330,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "the information that I have";
mes "to give you for now. You'll";
mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
+ mes "on your own, "+ strcharinfo(PC_NAME) +".";
}
else {
mes "Although I've made";
@@ -502,7 +502,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Franklin translate the";
mes "message in the Record of";
mes "Ancient Language. Keep up";
- mes "the good work, "+ strcharinfo(0) +".";
+ mes "the good work, "+ strcharinfo(PC_NAME) +".";
}
else if (sign_q == 82) {
mes "I get it now!";
@@ -779,7 +779,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Well then...";
mes "Good luck on";
mes "your journeys,";
- mes "brave "+ strcharinfo(0) +".";
+ mes "brave "+ strcharinfo(PC_NAME) +".";
}
close2;
cutin "mets_alpha",255;
@@ -822,7 +822,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{
}
}
else if (sign_q < 14) {
- mes "Ah, Master "+ strcharinfo(0) +".";
+ mes "Ah, Master "+ strcharinfo(PC_NAME) +".";
mes "Welcome. How may I be";
mes "of service today?";
next;
@@ -993,7 +993,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
}
else if (sign_q < 14) {
mes "Oh...?";
- mes ""+ strcharinfo(0) +"?";
+ mes ""+ strcharinfo(PC_NAME) +"?";
mes "Is there anything that";
mes "I can help you with?";
next;
@@ -1013,7 +1013,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "to go out with you or";
mes "not? Hm, maybe if";
mes "you're really nice";
- mes "to me, , "+ strcharinfo(0) +".";
+ mes "to me, , "+ strcharinfo(PC_NAME) +".";
close;
case 2:
mes "[Elle]";
@@ -1040,7 +1040,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "Maybe it's because";
mes "I don't go out too";
mes "often. You have nice";
- mes "I don't go out too, "+ strcharinfo(0) +"~";
+ mes "I don't go out too, "+ strcharinfo(PC_NAME) +"~";
close;
case 2:
mes "[Elle]";
@@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
mes "Who the hell";
mes "are you, jerkface?";
next;
- switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) {
+ switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(PC_NAME) +"^000000.", "Who are you then?")) {
case 1:
mes "[Arian]";
mes "Oh yeah...?";
@@ -1250,7 +1250,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 2:
mes "[Arian]";
mes "Wha...?";
- mes "^0000FF"+ strcharinfo(0) +"^000000?";
+ mes "^0000FF"+ strcharinfo(PC_NAME) +"^000000?";
mes "Yeah, okay. Metz did";
mes "mention something about";
mes "about you. You're here";
@@ -1912,7 +1912,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
next;
if (countitem(Part_Of_Star's_Sob) > 0) {
.@pay_point = 1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure...";
mes "But first, would you";
mes "take a look at this?";
@@ -2586,7 +2586,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
callfunc "F_UpdateSignVars";
if (gettime(GETTIME_HOUR) > 16 && gettime(GETTIME_HOUR) < 22) {
if (sign_q == 15) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
emotion e_omg;
@@ -2636,7 +2636,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Er. Then, what...";
mes "W-what's your name?";
next;
- select(strcharinfo(0) +", thanks.");
+ select(strcharinfo(PC_NAME) +", thanks.");
mes "[Sir Jore]";
mes "N-nice to meet you.";
mes "My name is Jore. Just";
@@ -2729,7 +2729,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Now, for your assignment.";
mes "Have you ever heard about";
mes "the ^CE3131Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(0) +".";
+ mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Sir Jore]";
mes "Although I have no clue";
@@ -2801,7 +2801,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "So, did you learn what";
mes "exactly is the Stone of Sage?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, I'm not sure,";
mes "but I was told that it's";
mes "red and can cure people.";
@@ -2845,7 +2845,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Good luck getting";
mes "all the pieces of ";
mes "Sobbing Starlight,";
- mes ""+ strcharinfo(0) +". Farewell~";
+ mes ""+ strcharinfo(PC_NAME) +". Farewell~";
close;
}
else {
@@ -2883,7 +2883,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Speak to him.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
mes "[Sir Jore]";
@@ -2896,7 +2896,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Try again.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "EXCUSE ME!";
next;
mes "[Sir Jore]";
@@ -3217,7 +3217,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "here in the middle of";
mes "this forest?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3323,7 +3323,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "animal! What do you";
mes "think you were doing?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3557,7 +3557,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
mes "your little insult! It's time";
mes "for a Quiz Challenge!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Quiz... Challenge?";
mes "Like a trivia game?";
mes "But who's going to";
@@ -4350,7 +4350,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
next;
mes "[Aaron]";
mes "Umm...";
- mes ""+ strcharinfo(0) +":";
+ mes ""+ strcharinfo(PC_NAME) +":";
mes ""+.@user_p+" points!";
next;
mes "[Aaron]";
@@ -4953,7 +4953,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 32) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Oh, what a shame!";
mes "You failed this time.";
mes "But don't you worry...";
@@ -4968,7 +4968,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 33) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You passed the test!";
next;
@@ -4981,7 +4981,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 34) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You got a perfect";
mes "score on this test!";
@@ -6499,7 +6499,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
mes "a unique stone that has";
mes "your name attached to it.^000000";
sign_q = 38;
- getnameditem 7049,strcharinfo(0);
+ getnameditem 7049,strcharinfo(PC_NAME);
close;
}
else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) {
@@ -6837,7 +6837,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
}
}
else {
- .@signid = getcharid(0,strcharinfo(0));
+ .@signid = getcharid(0,strcharinfo(PC_NAME));
.@sign3 = .@signid & 65535;
.@sign4 = .@signid >> 16;
.@sign1 = 254;
@@ -6945,7 +6945,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "enter someone's house without";
mes "being invited? Besides, I don't have the time to help strangers while I'm busy making dinner...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wait!";
mes "I'm here to see...";
next;
@@ -8164,7 +8164,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
OnTouch:
if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "What's happening?!";
specialeffect2 EF_BEGINSPELL6;
@@ -8218,7 +8218,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
end;
}
else if (sign_q == 81) {
- mes "Welcome, "+strcharinfo(0)+",";
+ mes "Welcome, "+strcharinfo(PC_NAME)+",";
mes "to this realm of holiness.";
mes "You have endured great difficulty and tested your courage to obtain the Sobbing Starlight, which will be the certificate for your test.";
next;
@@ -8326,7 +8326,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
next;
mes "[Valkyrie Sandra]";
mes "Congratulations,";
- mes ""+ strcharinfo(0) +". Verily,";
+ mes ""+ strcharinfo(PC_NAME) +". Verily,";
mes "you are an honorable";
mes "hero worthy of praise!";
sign_q = 137;
@@ -8796,7 +8796,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "pity my situation since you've";
mes "never been bound to Niflheim,";
mes "but I'm begging you. Don't get";
- mes "in my way, "+strcharinfo(0)+".";
+ mes "in my way, "+strcharinfo(PC_NAME)+".";
next;
switch(select("I can't let you do this!", "Okay, have it your way.")) {
case 1:
@@ -9265,7 +9265,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else if (sign_q < 92) {
mes "[Serin]";
- mes "Hello, "+strcharinfo(0)+",";
+ mes "Hello, "+strcharinfo(PC_NAME)+",";
mes "I'm surprised that";
mes "you've managed to survive";
mes "here all this time. It's no small feat for a mortal to be able to remain alive in Niflheim...";
@@ -9274,7 +9274,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
else if (sign_q == 92) {
if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
mes "Once again, I want to";
mes "thank you for helping the";
@@ -9290,7 +9290,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
next;
mes "[Serin]";
@@ -9461,7 +9461,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "If you obtain the";
mes "Symbol of Nine Realms,";
mes "please bring it to me";
- mes "right away, "+strcharinfo(0)+".";
+ mes "right away, "+strcharinfo(PC_NAME)+".";
close;
}
else if (sign_q == 118) {
@@ -9541,7 +9541,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes ".............";
next;
mes "[Serin]";
- mes "...."+strcharinfo(0)+".....";
+ mes "...."+strcharinfo(PC_NAME)+".....";
mes "I don't want to forget you.";
mes "I can forget my obsession with";
mes "life and all my other memories,";
@@ -9776,7 +9776,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "You must be here to";
mes "help your friend take";
mes "care of Serin. Are you";
- mes "ready to go, "+strcharinfo(0)+"?";
+ mes "ready to go, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Yes.", "Not yet...")) {
case 1:
@@ -10288,7 +10288,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "[Kirkena]";
mes "Okay then.";
mes "Good luck,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
close2;
warp "que_sign02",35,313;
end;
@@ -10324,7 +10324,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "Once again, thank";
mes "you so much for your";
mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"...";
+ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(PC_NAME)+"...";
delitem Seal_Of_Witch,5;
sign_q = 129;
getexp RENEWAL_EXP?50000:500000,0;
@@ -10662,7 +10662,7 @@ OnTouch:
mes "and take the ^FF0000secret passage";
mes "through the right side of the";
mes "portrait on the second floor^000000";
- mes "of this castle, "+strcharinfo(0)+".";
+ mes "of this castle, "+strcharinfo(PC_NAME)+".";
sign_q = 92;
next;
mes "[Kirkena]";
@@ -10826,7 +10826,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "^8C1717Ah.";
mes "You are the";
mes "mortal called";
- mes ""+strcharinfo(0)+", are you not?";
+ mes ""+strcharinfo(PC_NAME)+", are you not?";
mes "Yes, you are known to me.^000000";
next;
mes "[Lady Hell]";
@@ -11835,7 +11835,7 @@ OnTouch:
mes "your point of view.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do I need";
mes "to do to become one";
mes "of the chosen warriors?";