diff options
author | Haru <haru@dotalux.com> | 2016-11-18 07:13:21 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-11-20 18:10:45 +0100 |
commit | e384a7f2166026dc1c8cdfe49fc2fc105197ea02 (patch) | |
tree | 45853183b6760e267e8783bc0a50cba1199f54c9 /npc/quests/the_sign_quest.txt | |
parent | 0a4fdb4404900fb03726b98ecbe379f2d5da6bd0 (diff) | |
download | hercules-e384a7f2166026dc1c8cdfe49fc2fc105197ea02.tar.gz hercules-e384a7f2166026dc1c8cdfe49fc2fc105197ea02.tar.bz2 hercules-e384a7f2166026dc1c8cdfe49fc2fc105197ea02.tar.xz hercules-e384a7f2166026dc1c8cdfe49fc2fc105197ea02.zip |
Replaced some unsupported symbols in AegisNames (step 2)
This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r-- | npc/quests/the_sign_quest.txt | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 2ed7ad703..e5c3c6e68 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "know right away. For now,"; mes "please hold on to these pieces."; sign_q = 54; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; } else if (sign_q == 54) { if (rand(1,5) == 4) { @@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "accept this as a token"; mes "of my gratitude. Good luck"; mes "on your travels, adventurer."; - if (checkweight(Star's_Sob,1) == 0) { + if (checkweight(Stars_Sob,1) == 0) { next; mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } - delitem Star's_Sob,1; + delitem Stars_Sob,1; sign_q = 202; getexp RENEWAL_EXP?10000:100000,0; getitem Old_Violet_Box,1; } else if (sign_q > 201) { - if (countitem(Star's_Sob) == 1) { + if (countitem(Stars_Sob) == 1) { mes "I'm sorry..."; mes "But I'm taking"; mes "back the Sobbing"; @@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "[Metz]"; mes "......"; mes "Farewell."; - delitem Star's_Sob,1; + delitem Stars_Sob,1; } else { mes "I guess I can't"; @@ -1305,8 +1305,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ delitem Fluff,100; if (countitem(Poison_Spore) > 49) { delitem Poison_Spore,50; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1335,8 +1335,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ mes "..."; if (countitem(Poison_Spore) > 49) { delitem Poison_Spore,50; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1364,8 +1364,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 6: mes "[Arian]"; mes "..."; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ else getexp 18000,0; } sign_q = 14; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; close; case 14: mes "[Arian]"; @@ -1910,7 +1910,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "Come and drink with me~"; } next; - if (countitem(Part_Of_Star's_Sob) > 0) { + if (countitem(Part_Of_Stars_Sob) > 0) { .@pay_point = 1; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure..."; @@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } if (.@pay_point > 29) { sign_q = 15; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } else if ((.@pay_point > 26) && (.@pay_point < 30)) { sign_q = 15; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "relying on a rumor..."; next; sign_q = 20; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; mes "[Sir Jore]"; mes "Thank you very much"; mes "for helping me. Now I can"; @@ -3680,7 +3680,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ next; mes "[Jesqurienne]"; sign_q = 25; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; mes "Here..."; mes "My old friend, Metz, told"; mes "me to give this to someone"; @@ -4746,7 +4746,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 700,0; @@ -4783,7 +4783,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; Zeny += 20000; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -5571,7 +5571,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "my time is quite precious."; close; case 2: - if (countitem(Part_Of_Star's_Sob) < 5) { + if (countitem(Part_Of_Stars_Sob) < 5) { mes "[Bakerlan]"; mes "Hmm, I suppose you"; mes "still haven't completed"; @@ -5580,7 +5580,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Starlight, you know..."; close; } - else if (countitem(Part_Of_Star's_Sob) == 5) { + else if (countitem(Part_Of_Stars_Sob) == 5) { mes "[Bakerlan]"; mes "Ah, now I see that"; mes "you speak the truth."; @@ -5655,7 +5655,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Now bring all of the stone pieces to Metz."; mes "He will tell you what you need to do next."; sign_q = 53; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 500,0; else if (BaseLevel < 70) getexp 800,0; @@ -6287,7 +6287,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "everything ready..."; next; mes "[Melkaba]"; - if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { + if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bears_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { mes "Hmm, you're still"; mes "missing some of the"; mes "ingredients. Now, listen"; @@ -6358,7 +6358,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ Zeny -= 10000; delitem Royal_Jelly,10; delitem Honey,20; - delitem Bear's_Foot,30; + delitem Bears_Foot,30; delitem Leaflet_Of_Hinal,1; delitem Ment,1; delitem Empty_Bottle,1; @@ -6376,7 +6376,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ specialeffect EF_PHARMACY_FAIL; delitem Royal_Jelly,10; delitem Honey,20; - delitem Bear's_Foot,30; + delitem Bears_Foot,30; delitem Leaflet_Of_Hinal,1; delitem Ment,1; delitem Empty_Bottle,1; @@ -7279,7 +7279,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "[Engel]"; mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~"; delitem Picture_Letter,1; - delitem Part_Of_Star's_Sob,7; + delitem Part_Of_Stars_Sob,7; sign_q = 57; close2; warp "mjo_dun02",371,344; @@ -7386,7 +7386,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?"; next; sign_q = 71; - getitem Star's_Sob,1; + getitem Stars_Sob,1; specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; @@ -7506,7 +7506,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1; else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1; sign_q = 71; - getitem Star's_Sob,1; + getitem Stars_Sob,1; specialeffect2 EF_YUFITELHIT; close; } @@ -8636,7 +8636,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ .@fail_s3 = rand(1,600); .@fail_s4 = rand(1,500); .@fail_s5 = rand(1,400); - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { sign_q = 200; mes "[Serin]"; @@ -8829,7 +8829,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } } else if (sign_q == 125) { - if (countitem(Serin's_Gold_Ring_) ==1) { + if (countitem(Serins_Gold_Ring_) ==1) { mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; @@ -8957,7 +8957,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 127; close; } @@ -8977,9 +8977,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ .@fail_s3 = rand(1,800); .@fail_s4 = rand(1,700); .@fail_s5 = rand(1,600); - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9026,7 +9026,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } else { if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) { - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9219,7 +9219,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far."; sign_q = 85; sign_sq = 0; - getitem Serin's_Gold_Ring,1; + getitem Serins_Gold_Ring,1; close; } else { @@ -9271,7 +9271,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ close; } else if (sign_q == 92) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Serin]"; mes "Ah, "+strcharinfo(PC_NAME)+"~"; mes "How is everything?"; @@ -9530,7 +9530,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "..."; mes "......"; mes ".........."; - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { next; switch(select("Give Serin her ring.", "Keep the ring.")) { case 1: @@ -9563,7 +9563,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "to forget her sadness. The tears streaked across her cheeks and"; mes "the faint smile on her lips tell you that her memories of you"; mes "will always remain in her heart.^000000"; - delitem Serin's_Gold_Ring_,1; + delitem Serins_Gold_Ring_,1; getexp RENEWAL_EXP?50000:500000,0; close; case 2: @@ -9729,23 +9729,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "of her soul and memories that"; mes "you can still sense somehow."; mes "What could have happened to her?^000000"; - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { next; mes "^33555FFSuddenly, Serin's"; mes "gold ring sparkled"; mes "with a soft glow and"; mes "faded away.^000000"; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; close; } close; } else { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Serin]"; mes "Thank you..."; emotion e_sob; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; next; mes "^3355FFYou returned"; mes "Serin's gold ring.^000000"; @@ -9809,7 +9809,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } if (sign_q == 90) { - if (countitem(Serin's_Gold_Ring) == 1) { + if (countitem(Serins_Gold_Ring) == 1) { mes "That bastard stole"; mes "two spell books from me."; mes "You've brought one of them"; @@ -9834,7 +9834,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 91) { - if (countitem(Witch's_Spell_Book) > 0) { + if (countitem(Witchs_Spell_Book) > 0) { mes "Once that fool stole my spell"; mes "books, he was cursed after he"; mes "cast those spells without my"; @@ -9912,7 +9912,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "that the Queen of the Dead"; mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been"; mes "sealed away..."; - delitem Witch's_Spell_Book,1; + delitem Witchs_Spell_Book,1; sign_q = 92; close; } @@ -10023,12 +10023,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 119) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "This is Serin's gold ring?"; mes "Excellent, this has been"; mes "strongly infused with her"; mes "vibes. It's really tough to find something like this that resonates so strongly with its owner."; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; sign_q = 120; close; } @@ -10205,8 +10205,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "of the vouchers I've"; mes "given you, alright?"; sign_q = 124; - getitem Witch's_Potion,1; - getitem Serin's_Gold_Ring_,1; + getitem Witchs_Potion,1; + getitem Serins_Gold_Ring_,1; getitem Seal_Of_Witch,5; close; } @@ -10241,7 +10241,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "the Witch's Medals that"; mes "I've lent to you, alright?"; sign_q = 124; - getitem Witch's_Potion,1; + getitem Witchs_Potion,1; getitem Seal_Of_Witch,5; close; } @@ -10254,7 +10254,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "these preparations..."; close; } - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { mes "You're finally"; mes "back. We might not"; mes "have enough time to"; @@ -10301,7 +10301,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if ((sign_q == 127) || (sign_q == 128)) { - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; @@ -10379,7 +10379,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129; + if (countitem(Serins_Gold_Ring_) == 1) sign_q = 129; else sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10408,8 +10408,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "her for that. Though, it's"; mes "ironic that you failed your"; mes "ordeals for her sake..."; - if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1; - if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1; + if (countitem(Serins_Gold_Ring) > 0) delitem Serins_Gold_Ring,1; + if (countitem(Witchs_Potion) > 0) delitem Witchs_Potion,1; sign_q = 201; getexp RENEWAL_EXP?20000:200000,0; close; @@ -10442,7 +10442,7 @@ OnTouch: callfunc "F_UpdateSignVars"; if (sign_q == 83) { if (sign_sq == 2) { - if (countitem(Witch's_Spell_Book) > 0) { + if (countitem(Witchs_Spell_Book) > 0) { mes "[Kirkena]"; mes "W-what's this?"; mes "Why is it that"; @@ -10480,7 +10480,7 @@ OnTouch: mes "give you this. It will send"; mes "a living human back to one"; mes "of the towns in your realm."; - delitem Witch's_Spell_Book,1; + delitem Witchs_Spell_Book,1; sign_sq = 3; getitem Wing_Of_Crow,1; close; @@ -10587,7 +10587,7 @@ OnTouch: close; } else if (sign_q == 88) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Kirkena]"; mes "As I expected,"; mes "there is something behind"; @@ -10865,7 +10865,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Now, I shall show"; mes "you something truly"; mes "interesting...^000000"; - delitem Star's_Sob,1; + delitem Stars_Sob,1; sign_q = 143; close; case 2: @@ -10913,7 +10913,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Sobbing Starlight.^000000"; next; sign_q = 144; - getitem Lucifer's_Lament,1; + getitem Lucifers_Lament,1; mes "[Lady Hell]"; mes "^8C1717Although you may also know"; mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000"; @@ -10962,7 +10962,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ close; } else if (sign_q == 87) { - if (countitem(Serin's_Gold_Ring) > 1) { + if (countitem(Serins_Gold_Ring) > 1) { mes "[Gen]"; mes "You lookin' for"; mes "something? Crayu"; @@ -11736,12 +11736,12 @@ OnTouch: if (sign_q == 83) { if(sign_sq == 0) { sign_sq = 1; - getitem Witch's_Spell_Book,1; + getitem Witchs_Spell_Book,1; } } else if (sign_q == 90) { sign_q = 91; - getitem Witch's_Spell_Book,1; + getitem Witchs_Spell_Book,1; } close; } @@ -11977,11 +11977,11 @@ function script F_SignSeal { mes "more powerful to break the seal...^000000"; close; } - if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) { + if (countitem(Girls_Diary) || countitem(Rapture_Rose)) { if (getarg(0) < 980) F_SealFail; } else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) { if (getarg(0) < 960) F_SealFail; } - else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { + else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mamas_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { if (getarg(0) < 940) F_SealFail; } else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) { if (getarg(0) < 920) F_SealFail; } @@ -12003,7 +12003,7 @@ function script F_SignSeal { if (getarg(0) < 760) F_SealFail; } else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) { if (getarg(0) < 740) F_SealFail; } - else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) { + else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinuss_Spear)) { if (getarg(0) < 720) F_SealFail; } else if (countitem(Guillotine) || countitem(Brionac)) { if (getarg(0) < 700) F_SealFail; } @@ -12283,7 +12283,7 @@ OnTimer45000: geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(Lucifer's_Lament) > 0) { + if (countitem(Lucifers_Lament) > 0) { mes "^3355FFAs you approach the fountain,"; mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within"; mes "the fountain's water.^000000"; |