diff options
author | Ridley <ridley8819@gmail.com> | 2016-10-10 01:17:30 +0200 |
---|---|---|
committer | Ridley <ridley8819@gmail.com> | 2016-10-16 14:37:43 +0200 |
commit | 2f06704ee2f6be5566e8cbff0fd29a1238c7cae5 (patch) | |
tree | 231ba54b219c15b75d299c5bb6a9e90942d182b8 /npc/quests/the_sign_quest.txt | |
parent | 80afa9c5b1d3e7eff0d03f78de3454830789c87b (diff) | |
download | hercules-2f06704ee2f6be5566e8cbff0fd29a1238c7cae5.tar.gz hercules-2f06704ee2f6be5566e8cbff0fd29a1238c7cae5.tar.bz2 hercules-2f06704ee2f6be5566e8cbff0fd29a1238c7cae5.tar.xz hercules-2f06704ee2f6be5566e8cbff0fd29a1238c7cae5.zip |
Fixes cases where player were executed
On Aegis players set their HP to 0 by script are still alive. Since we don't want to copy this, scripts that set HP to 0 and expects the player to stay alive are changed.
Additionally some scripts where changed where the HP were set to 1% instead to 1 HP and also the percentheal -100 with intended death set into close2. In megingard_seal.txt a end; was missing.
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r-- | npc/quests/the_sign_quest.txt | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 274848569..2ed7ad703 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -4484,9 +4484,8 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "I'll freakin' beat you to near"; mes "freakin' death! Bam bam bam!"; close2; - percentheal -100,0; soundeffect "effect\\sign_noise.wav",1; - percentheal -99,0; + Hp = 1; warp "comodo",122,100; end; case 2: @@ -6837,7 +6836,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ } } else { - .@signid = getcharid(0,strcharinfo(PC_NAME)); + .@signid = getcharid(CHAR_ID_CHAR,strcharinfo(PC_NAME)); .@sign3 = .@signid & 65535; .@sign4 = .@signid >> 16; .@sign1 = 254; @@ -10764,7 +10763,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "invitation? Insolent mortal!"; mes "Go back to where you belong!^000000"; close2; - percentheal -100,0; + unitkill getcharid(CHAR_ID_ACCOUNT); end; } else if (sign_q == 117) { @@ -12202,7 +12201,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ case 1: mes "..."; close2; - percentheal -100,0; + unitkill getcharid(CHAR_ID_ACCOUNT); end; case 2: mes "..."; |