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authorHaru <haru@dotalux.com>2014-05-13 14:26:12 +0200
committerHaru <haru@dotalux.com>2014-05-13 14:30:38 +0200
commit3bd57cf4858696b2586543098bc9eeac70a1854e (patch)
treee6f6017204b1ff89140b46ba8e5642a04a20f25d /npc/quests/the_sign_quest.txt
parent00d900104ff6f4b04ded3f83d30d04b779b5754b (diff)
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Fixed some charset issues
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r--npc/quests/the_sign_quest.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 9ede5352e..83704c8e5 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -4,6 +4,8 @@
//= SinSloth, MasterOfMuppets, Kargha
//===== Current Version: =====================================
//= 3.9
+//===== File Encoding ========================================
+//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: =========================================
//= [Official Conversion]
//= Quest for opening the doors to Geffenia.
@@ -3090,13 +3092,11 @@ OnTouch:
end;
}
-/* Currently broken.
prt_maze02,25,161,0 script #music -1,7,7,{
OnTouch:
- soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
+ soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
end;
}
-*/
prt_maze02,132,132,0 script #skill -1,{
OnEnable: