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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 18:32:49 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 18:32:49 +0000 |
commit | 1a931e13adf4f6ffe768fd955e9490f83fdac967 (patch) | |
tree | 34098e060817ecd0cd9b5dc0d8349aa5c6f7bf3a /npc/quests/thana_quest.txt | |
parent | be4f164f4e2a4ff940c5ec7282e171d5d72535e1 (diff) | |
download | hercules-1a931e13adf4f6ffe768fd955e9490f83fdac967.tar.gz hercules-1a931e13adf4f6ffe768fd955e9490f83fdac967.tar.bz2 hercules-1a931e13adf4f6ffe768fd955e9490f83fdac967.tar.xz hercules-1a931e13adf4f6ffe768fd955e9490f83fdac967.zip |
* Some cleaning of Thanatos Tower quest script (quests\thana_quest.txt)
* Minor cleaning of Nidhoggr's Nest instance script (instances\NydhoggsNest.txt)
* Fixed warp to abyss_01, as per bugreport:6002 (custom\warper.txt)
* Fixed View ID for #18613 (bugreport:6003)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16289 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 622 |
1 files changed, 177 insertions, 445 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index b9906d7fb..ca61941b8 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= [Ishizu-chan] //===== Current Version: ===================================== -//= 2.3 +//= 2.5 //===== Compatible With: ===================================== -//= Any rAthena Version i guess? +//= rAthena SVN //===== Description: ========================================= //= It's the Thanatos Tower Quest... //===== Additional Comments: ================================= @@ -25,7 +25,8 @@ //= 2.1 Replaced effect numerics with constants. [Samuray22] //= 2.2 Updated the whole Script to match with latest available official file. [Masao] //= 2.3 Added continue and break in switch case. [JayPee] -//= 2.4a Fixed a minor bug with Arch Bishop checks. [Euphy] +//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy] +//= 2.5 Cleaning. [Euphy] //============================================================ hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ @@ -539,9 +540,9 @@ tha_t01,149,78,4 script Guide 90,{ } tha_t01,140,78,4 script Guide#reward 831,{ - + + mes "[Liei]"; if (thana_tower == 0) { - mes "[Liei]"; mes "Good day, I'm"; mes "Liei Kuniziet of the"; mes "Employee Mission"; @@ -566,260 +567,92 @@ tha_t01,140,78,4 script Guide#reward 831,{ close; } } - mes "[Liei]"; mes "Ah, hello~"; mes "How may I help you?"; next; - switch (select("Reward:Nothing")) { - case 1: + if(select("Reward:Nothing")==2) { mes "[Liei]"; - mes "You're "+strcharinfo(0)+", yes?"; - mes "Let me check our temp"; - mes "employee records for--ah."; - mes "Here it is. Alright, so would"; - mes "you please tell me what kind"; - mes "of mission proof you brought?"; - next; - switch (select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal")) { + mes "Alright, then."; + mes "Please do your best"; + mes "to exterminate the"; + mes "monsters that infest"; + mes "the higher floors of"; + mes "the Thanatos Tower~"; + close; } + mes "[Liei]"; + mes "You're "+strcharinfo(0)+", yes?"; + mes "Let me check our temp"; + mes "employee records for--ah."; + mes "Here it is. Alright, so would"; + mes "you please tell me what kind"; + mes "of mission proof you brought?"; + next; + setarray .@Items[1],7435,7440,7441,7442; + set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); + mes "[Liei]"; + if (!countitem(.@Items[.@i])) { + mes "I'm sorry, but you are not"; + mes "carrying any "+getitemname(.@Items[.@i])+"s."; + mes "Please check your inventory"; + mes "one more time, and then come"; + mes "to me to redeem your items"; + mes "for a reward later, alright?"; + close; + } + mes "The reward for each"; + mes getitemname(.@Items[.@i])+" is..."; + mes " "; + mes "1,000 zeny"; + mes "2,000 EXP"; + next; + set .@zeny_tt,(countitem(.@Items[.@i]) * 1000); + set .@exp_tt,(countitem(.@Items[.@i]) * 200); + mes "[Liei]"; + mes "If you turn in your"; + mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then"; + mes "you will receive a total of..."; + mes " "; + mes ""+.@zeny_tt+" zeny"; + mes ""+.@exp_tt+" EXP"; + next; + mes "[Liei]"; + mes "Would you like to exchange"; + mes "all of your "+getitemname(.@Items[.@i])+"s"; + mes "for your reward right now?"; + next; + switch(select("Yes:No")) { case 1: - if (countitem(7435) > 0) { - mes "[Liei]"; - mes "The reward for each"; - mes "Golden Ornament is..."; - mes " "; - mes "1,000 zeny"; - mes "2,000 EXP"; - next; - set .@zeny_tt,(countitem(7435) * 1000); - set .@exp_tt,(countitem(7435) * 200); - mes "[Liei]"; - mes "If you turn in your "+countitem(7435)+""; - mes "Golden Ornaments, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "So would you like to"; - mes "exchange all of your Golden"; - mes "Ornaments for your reward now?"; - next; - switch (select("Yes:No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes ""+.@zeny_tt+" zeny and"; - mes ""+.@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem 7435,countitem(7435); //Golden_Bracelet - set Zeny, Zeny + .@zeny_tt; - getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } - } mes "[Liei]"; - mes "Oh, I'm sorry, but you"; - mes "don't have any Golden"; - mes "Ornaments. Please check"; - mes "your inventory one more time..."; + mes "Great! Here is your"; + mes ""+.@zeny_tt+" zeny and"; + mes ""+.@exp_tt+" EXP. Thank you,"; + mes "and please keep up"; + mes "the good work~"; + delitem .@Items[.@i], countitem(.@Items[.@i]); + set Zeny, Zeny + .@zeny_tt; + getexp .@exp_tt,0; close; case 2: - if (countitem(7440) > 0) { - mes "[Liei]"; - mes "The reward for"; - mes "each Red Feather is..."; - mes " "; - mes "1,000 zeny"; - mes "2,000 EXP"; - next; - set .@zeny_tt,(countitem(7440) * 1000); - set .@exp_tt,(countitem(7440) * 200); - mes "[Liei]"; - mes "If you turn in your"; - mes ""+countitem(7440)+" Red Feathers, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "Would you like to exchange"; - mes "all of your Red Feathers"; - mes "for your reward right now?"; - next; - switch (select("Yes:No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes ""+.@zeny_tt+" zeny and"; - mes ""+.@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem 7440,countitem(7440); //Red_Feather - set Zeny, Zeny + .@zeny_tt; - getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } - } - mes "[Liei]"; - mes "I'm sorry, but you are not"; - mes "carrying any Red Feathers."; - mes "Please check your inventory"; - mes "one more time, and then come"; - mes "to me to redeem your items"; - mes "for a reward later, alright?"; - close; - case 3: - if (countitem(7441) > 0) { - mes "[Liei]"; - mes "The reward for"; - mes "each Blue Feather is..."; - mes " "; - mes "1,000 zeny"; - mes "2,000 EXP"; - next; - set .@zeny_tt,(countitem(7441) * 1000); - set .@exp_tt,(countitem(7441) * 200); - mes "[Liei]"; - mes "If you turn in your"; - mes ""+countitem(7441)+" Blue Feathers, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "Would you like to exchange"; - mes "all of your Blue Feathers"; - mes "for your reward right now?"; - next; - switch (select("Yes:No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes ""+.@zeny_tt+" zeny and"; - mes ""+.@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem 7441,countitem(7441); //Blue_Feather - set Zeny, Zeny + .@zeny_tt; - getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } - } mes "[Liei]"; - mes "I'm sorry, but you are not"; - mes "carrying any Blue Feathers."; - mes "Please check your inventory"; - mes "one more time, and then come"; - mes "to me to redeem your items"; - mes "for a reward later, alright?"; - close; - case 4: - if (countitem(7442) > 0) { - mes "[Liei]"; - mes "The reward for"; - mes "each Cursed Seal is..."; - mes " "; - mes "1,000 zeny"; - mes "2,000 EXP"; - next; - set .@zeny_tt,(countitem(7442) * 1000); - set .@exp_tt,(countitem(7442) * 200); - mes "[Liei]"; - mes "If you turn in your"; - mes ""+countitem(7442)+" Cursed Seals, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "Would you like to exchange"; - mes "all of your Cursed Seals"; - mes "for your reward right now?"; - next; - switch (select("Yes:No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes ""+.@zeny_tt+" zeny and"; - mes ""+.@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem 7442,countitem(7442); //Cursed_Seal - set Zeny, Zeny + .@zeny_tt; - getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } - } - mes "[Liei]"; - mes "I'm sorry, but you are not"; - mes "carrying any Cursed Seals."; - mes "Please check your inventory"; - mes "one more time, and then come"; - mes "to me to redeem your items"; - mes "for a reward later, alright?"; - close; - } - case 2: - mes "[Liei]"; - mes "Alright, then."; - mes "Please do your best"; - mes "to exterminate the"; - mes "monsters that infest"; - mes "the higher floors of"; - mes "the Thanatos Tower~"; + mes "Sure, no problem."; + mes "Just come back and"; + mes "talk to me whenever"; + mes "you want to receive"; + mes "your reward, alright?"; close; } } tha_t02,231,161,5 script Entrance Guide 874,{ + mes "[Burled]"; if (thana_tower == 0) { - mes "[Burled]"; mes "You are in front of the entrance to the 3rd Floor. Only contracted"; mes "temp employees are authorized"; mes "to enter that area. For Rekenber temp contract information, please"; mes "speak to the 2nd Floor Guide."; close; } - - mes "[Burled]"; mes "......"; mes "........."; mes "............"; @@ -876,37 +709,37 @@ tha_t02,231,161,5 script Entrance Guide 874,{ donpcevent "3rdf_warp#tt::OnEnable"; end; case 2: - mes "[Burled]"; - mes "This gate is the only passage"; - mes "that connects to the 3rd Floor."; - mes "After the 4th Floor, passages"; - mes "between floors only travel one"; - mes "way, meaning you can't exit the"; - mes "same way you that you entered."; - next; - mes "[Burled]"; - mes "You see, there's a strange"; - mes "power that affects the 5th"; - mes "Floor, and all floors above,"; - mes "which doesn't allow people to"; - mes "backtrack through the passage in which they entered the floor."; - next; - mes "[Burled]"; - mes "So if you ascend past the"; - mes "4th Floor, please be careful"; - mes "and make sure that you find"; - mes "a way to get back. Also, the"; - mes "monsters grow more powerful"; - mes "as you ascend the tower..."; - next; - mes "[Burled]"; - mes "Because the higher levels are"; - mes "too dangerous, we only open the"; - mes "3rd Floor Gate when 5 or more"; - mes "are gathered here. Therefore,"; - mes "you may need to wait if less"; - mes "than 5 temps have gathered."; - close; + mes "[Burled]"; + mes "This gate is the only passage"; + mes "that connects to the 3rd Floor."; + mes "After the 4th Floor, passages"; + mes "between floors only travel one"; + mes "way, meaning you can't exit the"; + mes "same way you that you entered."; + next; + mes "[Burled]"; + mes "You see, there's a strange"; + mes "power that affects the 5th"; + mes "Floor, and all floors above,"; + mes "which doesn't allow people to"; + mes "backtrack through the passage in which they entered the floor."; + next; + mes "[Burled]"; + mes "So if you ascend past the"; + mes "4th Floor, please be careful"; + mes "and make sure that you find"; + mes "a way to get back. Also, the"; + mes "monsters grow more powerful"; + mes "as you ascend the tower..."; + next; + mes "[Burled]"; + mes "Because the higher levels are"; + mes "too dangerous, we only open the"; + mes "3rd Floor Gate when 5 or more"; + mes "are gathered here. Therefore,"; + mes "you may need to wait if less"; + mes "than 5 temps have gathered."; + close; } } switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) { @@ -1058,12 +891,8 @@ OnInit: end; OnTouch: - if (thana_tower == 0) { - warp "tha_t02",227,158; - } - else { - warp "tha_t03",219,159; - } + if (thana_tower == 0) warp "tha_t02",227,158; + else warp "tha_t03",219,159; end; OnEnable: @@ -1247,24 +1076,12 @@ L_Retry: next; set @strike,0; set @ball,0; - if (@yagu100 == @input100) { - set @strike,@strike+1; - } - if (@yagu10 == @input10) { - set @strike,@strike+1; - } - if (@yagu1 == (@input % 10)) { - set @strike,@strike+1; - } - if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) { - set .@ball,.@ball+1; - } - if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) { - set @ball,@ball+1; - } - if ((@yagu1 == @input100) || (@yagu1 == @input10)) { - set @ball,@ball+1; - } + if (@yagu100 == @input100) set @strike,@strike+1; + if (@yagu10 == @input10) set @strike,@strike+1; + if (@yagu1 == (@input % 10)) set @strike,@strike+1; + if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; + if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; + if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; if (@strike == 3) { mes "[Screen]"; mes "Input number accepted."; @@ -1312,9 +1129,7 @@ L_Retry: mes "Monitor's Storage receptacle."; mes "Merely holding it makes you"; mes "feel some strange sensation.^000000"; - if (thana_tower == 1) { - set thana_tower,2; - } + if (thana_tower == 1) set thana_tower,2; getitem 7422,1; //Key_Yellow close; case 2: @@ -1521,23 +1336,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{ case 1: mes "^EE0000*Choom*^000000"; set @small_1,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) { - break; - } + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; continue; case 2: mes "^00B2EE*Sneeeep*^000000"; set @small_1,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) { - break; - } + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; continue; case 3: mes "^5C246E*Mrreeem*^000000"; set @small_1,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) { - break; - } + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; continue; } break; @@ -1546,23 +1355,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{ case 1: mes "^5C246E*Mrreeem*^000000"; set @small_2,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) { - break; - } + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; continue; case 2: mes "^EE0000*Choom*^000000"; set @small_2,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) { - break; - } + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; continue; case 3: mes "^00B2EE*Sneeeep*^000000"; set @small_2,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) { - break; - } + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; continue; } break; @@ -1571,23 +1374,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{ case 1: mes "^00B2EE*Sneeeep*^000000"; set @big_1,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) { - break; - } + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; continue; case 2: mes "^5C246E*Mrreeem*^000000"; set @big_1,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) { - break; - } + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; continue; case 3: mes "^EE0000*Choom*^000000"; set @big_1,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) { - break; - } + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; continue; } break; @@ -1596,23 +1393,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{ case 1: mes "^EE0000*Choom*^000000"; set @big_2,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) { - break; - } + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; continue; case 2: mes "^5C246E*Mrreeem*^000000"; set @big_2,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) { - break; - } + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; continue; case 3: mes "^00B2EE*Sneeeep*^000000"; set @big_2,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) { - break; - } + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; continue; } break; @@ -1621,119 +1412,74 @@ tha_t06,43,152,0 script Machine Devicett4 111,{ case 1: mes "^EE0000*Choom*^000000"; set @big_3,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) { - break; - } + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; continue; case 2: mes "^00B2EE*Sneeeep*^000000"; set @big_3,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) { - break; - } + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; continue; case 3: mes "^5C246E*Mrreeem*^000000"; set @big_3,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) { - break; - } + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; continue; } break; case 6: mes "---Wheel Position---"; - if (@small_1 == 0) { - mes "1st Small Wheel: No Change"; - }else if (@small_1 == 1) { - mes "1st Small Wheel: Down"; - } else if (@small_1 == 2) { - mes "1st Small Wheel: Up"; - } else { - mes "1st Small Wheel: Pressed"; - } - if (@small_2 == 0) { - mes "2nd Small Wheel: No Change"; - } else if (@small_2 == 1) { - mes "2nd Small Wheel: Pressed"; - } else if (@small_2 == 2) { - mes "2nd Small Wheel: Down"; - } else { - mes "2nd Small Wheel: Up"; - } - if (@big_1 == 0) { - mes "1st Big Wheel: No Change"; - } else if (@big_1 == 1) { - mes "1st Big Wheel: Up"; - } else if (@big_1 == 2) { - mes "1st Big Wheel: Moved"; - } else { - mes "1st Big Wheel: Down"; - } - if (@big_2 == 0) { - mes "2nd Big Wheel: No Change"; - } else if (@big_2 == 1) { - mes "2nd Big Wheel: Moved"; - } else if (@big_2 == 2) { - mes "2nd Big Wheel: Up"; - } else { - mes "2nd Big Wheel: Down"; - } - if (@big_3 == 0) { - mes "3rd Big Wheel: No Change"; - } else if (@big_3 == 1) { - mes "3rd Big Wheel: Down"; - } else if (@big_3 == 2) { - mes "3rd Big Wheel: Up"; - } else { - mes "3rd Big Wheel: Moved"; - } + if (@small_1 == 0) mes "1st Small Wheel: No Change"; + else if (@small_1 == 1) mes "1st Small Wheel: Down"; + else if (@small_1 == 2) mes "1st Small Wheel: Up"; + else mes "1st Small Wheel: Pressed"; + + if (@small_2 == 0) mes "2nd Small Wheel: No Change"; + else if (@small_2 == 1) mes "2nd Small Wheel: Pressed"; + else if (@small_2 == 2) mes "2nd Small Wheel: Down"; + else mes "2nd Small Wheel: Up"; + + if (@big_1 == 0) mes "1st Big Wheel: No Change"; + else if (@big_1 == 1) mes "1st Big Wheel: Up"; + else if (@big_1 == 2) mes "1st Big Wheel: Moved"; + else mes "1st Big Wheel: Down"; + + if (@big_2 == 0) mes "2nd Big Wheel: No Change"; + else if (@big_2 == 1) mes "2nd Big Wheel: Moved"; + else if (@big_2 == 2) mes "2nd Big Wheel: Up"; + else mes "2nd Big Wheel: Down"; + + if (@big_3 == 0) mes "3rd Big Wheel: No Change"; + else if (@big_3 == 1) mes "3rd Big Wheel: Down"; + else if (@big_3 == 2) mes "3rd Big Wheel: Up"; + else mes "3rd Big Wheel: Moved"; + next; mes "---Wheel Sound---"; - if (@small_1 == 0) { - mes "1st Small Wheel: *Br-brak!*"; - } else if (@small_1 == 1) { - mes "1st Small Wheel: *Sneeeep*"; - } else if (@small_1 == 2) { - mes "1st Small Wheel: *Choom*"; - } else { - mes "1st Small Wheel: *Mrreeem*"; - } if (@small_2 == 0) { - mes "2nd Small Wheel: *Br-brak!*"; - } else if (@small_2 == 1) { - mes "2nd Small Wheel: *Sneeeep*"; - } else if (@small_2 == 2) { - mes "2nd Small Wheel: *Choom*"; - } else { - mes "2nd Small Wheel: *Mrreeem*"; - } - if (@big_1 == 0) { - mes "1st Big Wheel: *Br-brak!*"; - } else if (@big_1 == 1) { - mes "1st Big Wheel: *Sneeeep*"; - } else if (@big_1 == 2) { - mes "1st Big Wheel: *Choom*"; - } else { - mes "1st Big Wheel: *Mrreeem*"; - } - if (@big_2 == 0) { - mes "2nd Big Wheel: *Br-brak!*"; - } else if (@big_2 == 1) { - mes "2nd Big Wheel: *Sneeeep*"; - } else if (@big_2 == 2) { - mes "2nd Big Wheel: *Choom*"; - } else { - mes "2nd Big Wheel: *Mrreeem*"; - } - if (@big_3 == 0) { - mes "3rd Big Wheel: *Br-brak!*"; - } else if (@big_3 == 1) { - mes "3rd Big Wheel: *Sneeeep*"; - } else if (@big_3 == 2) { - mes "3rd Big Wheel: *Choom*"; - } else { - mes "3rd Big Wheel: *Mrreeem*"; - } + if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*"; + else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*"; + else if (@small_1 == 2) mes "1st Small Wheel: *Choom*"; + else mes "1st Small Wheel: *Mrreeem*"; + + if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*"; + else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*"; + else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*"; + else mes "2nd Small Wheel: *Mrreeem*"; + + if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*"; + else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*"; + else if (@big_1 == 2) mes "1st Big Wheel: *Choom*"; + else mes "1st Big Wheel: *Mrreeem*"; + + if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*"; + else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*"; + else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*"; + else mes "2nd Big Wheel: *Mrreeem*"; + + if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*"; + else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*"; + else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*"; + else mes "3rd Big Wheel: *Mrreeem*"; + continue; case 7: set @small_1,0; @@ -3108,28 +2854,14 @@ tha_t06,119,120,0 script to the 7th floor 45,1,1,{ end; OnTouch: - if ((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy)) { + if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) { warp "thana_step",69,369; end; } - else if ((Class == Job_Rune_Knight) || (Class == Job_Arch_Bishop) || (Class == Job_Warlock) || (Class == Job_Mechanic) || (Class == Job_Ranger) || (Class == Job_Guillotine_Cross) || (Class == Job_Royal_Guard) || (Class == Job_Sura) || (Class == Job_Sorcerer) || (Class == Job_Shadow_Chaser) || (Class == Job_Genetic) || (Class == Job_Wanderer) || (Class == Job_Minstrel)) { + if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) { warp "thana_step",69,369; end; } - else if ((Class == Job_Rune_Knight_T) || (Class == Job_Arch_Bishop_T) || (Class == Job_Warlock_T) || (Class == Job_Mechanic_T) || (Class == Job_Ranger_T) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Royal_Guard_T) || (Class == Job_Sura_T) || (Class == Job_Sorcerer_T) || (Class == Job_Shadow_Chaser_T) || (Class == Job_Genetic_T) || (Class == Job_Wanderer_T) || (Class == Job_Minstrel_T)) { - warp "thana_step",69,369; - end; - } - else if ((Class == Job_SuperNovice) || (Class == Job_Taekwon) || (Class == Job_Star_Gladiator) || (Class == Job_Soul_Linker) || (Class == Job_Ninja) || (Class == Job_Gunslinger)) { - if (BaseLevel > 94) { - warp "thana_step",69,369; - end; - } - mes "^3355FFAn overwhelming force"; - mes "acts against you, preventing"; - mes "you from proceeding this way...^000000"; - close; - } mes "^3355FFAn overwhelming force"; mes "acts against you, preventing"; mes "you from proceeding this way...^000000"; |