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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/thana_quest.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 2766 |
1 files changed, 2766 insertions, 0 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt new file mode 100644 index 000000000..654e5474e --- /dev/null +++ b/npc/quests/thana_quest.txt @@ -0,0 +1,2766 @@ +//===== rAthena Script ======================================= +//= Thanatos Tower Quest +//===== By: ================================================== +//= [Ishizu-chan] +//===== Current Version: ===================================== +//= 2.6 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= It's the Thanatos Tower Quest... +//===== Additional Comments: ================================= +//= 1.0 First Release [Ishizu-chan] +//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth] +//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth] +//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth] +//= 1.4 Changed the way the Thanatos Portal works to allow people to enter +//= as long as Thanatos is alive. [SinSloth] +//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus] +//= 1.5 Fixed a bug in the number part of the quest. [SinSloth] +//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.7 Fixed a minor bug with prevented code part from reseting properly. [SinSloth] +//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth] +//= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf] +//= 2.1 Replaced effect numerics with constants. [Samuray22] +//= 2.2 Updated the whole Script to match with latest available official file. [Masao] +//= 2.3 Added continue and break in switch case. [JayPee] +//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy] +//= 2.5 Cleaning. [Euphy] +//= 2.5a Fixed an incorrect variable. [Euphy] +//= 2.6 Merged identical timer labels. [Euphy] +//============================================================ + +hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ + + mes "[Gatei]"; + mes "Greetings, adventurer."; + mes "I am Gatei Knumm, keeper"; + mes "of this Thanatos Tower."; + mes "How may I help you?"; + next; + switch (select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) { + case 1: + mes "[Gatei]"; + mes "Yes, the tower in front"; + mes "of you was an ancient ruins"; + mes "that got its name from a word"; + mes "written on a stone plate found"; + mes "inside. Today, this place is"; + mes "a popular tourist attraction."; + next; + mes "[Gatei]"; + mes "This tower grew in popularity"; + mes "for adventurers when the"; + mes "Rekenber Corporation began"; + mes "tower reconstruction efforts."; + mes "The 1st and 2nd floors are now"; + mes "repaired and free of monsters."; + next; + mes "[Gatei]"; + mes "However, reconstruction of"; + mes "the 3rd and higher floors is"; + mes "incomplete. Those levels are"; + mes "still infested with monsters, so we're contracting temp workers"; + mes "to exterminate all of them."; + next; + mes "[Gatei]"; + mes "If you're interested in"; + mes "temporary contract work,"; + mes "or would like to know about"; + mes "this place in detail, please"; + mes "ask one of the guides inside."; + mes "Thank you and enjoy your visit~"; + close; + case 2: + mes "[Gatei]"; + mes "Everyone is welcome to"; + mes "enjoy Thanatos Tower."; + mes "Only the 1st and 2nd floors"; + mes "are open to the public at"; + mes "this time. The entrance fee"; + mes "is 5,000 zeny per person."; + next; + mes "[Gatei]"; + mes "5,000 zeny may seem a little"; + mes "steep for a tourist attraction,"; + mes "but trust me, this tower provides a very unique experience. Also,"; + mes "our loyal customers and contract workers get a special discount~"; + close; + case 3: + mes "[Gatei]"; + mes "Would you like to"; + mes "enter Thanatos Tower?"; + mes "The entry fee is ^FF00005,000 zeny^000000."; + next; + switch (select("Enter:Maybe next time.")) { + case 1: + if (thana_tower > 0) { + mes "[Gatei]"; + mes "Oh, "+strcharinfo(0)+"!"; + mes "Welcome back! Since you've"; + mes "got a temporary Rekenber"; + mes "work contract, your entrance"; + mes "fee is only 3,000 zeny."; + next; + switch (select("Enter:No, thanks.")) { + case 1: + if (Zeny > 2999) { + mes "[Gatei]"; + mes "Thank you, and"; + mes "please keep up the"; + mes "good work. Ah, and don't"; + mes "forget: safety first when"; + mes "you fight those monsters!"; + set Zeny, Zeny - 3000; + close2; + warp "tha_scene01",131,220; + end; + } + mes "[Gatei]"; + mes "Oh, I'm sorry..."; + mes "But you don't seem to"; + mes "have enough zeny. Oh well,"; + mes "just come back again later~"; + close; + case 2: + mes "[Gatei]"; + mes "You must be busy, then."; + mes "Well, not to worry, we'll"; + mes "always be here. Farewell~"; + close; + } + } + if (Zeny > 4999) { + mes "[Gatei]"; + mes "Ah, I've received your"; + mes "entrance fee. Thank you"; + mes "very much. Now, I hope"; + mes "you enjoy your visit"; + mes "to Thanatos Tower~"; + set Zeny, Zeny - 5000; + close2; + warp "tha_scene01",131,220; + end; + } + mes "[Gatei]"; + mes "Well..."; + mes "Hm. I'm sorry, but you"; + mes "don't seem to have enough"; + mes "zeny for the entrance fee."; + mes "Please come back later..."; + close; + case 2: + mes "[Gatei]"; + mes "Very well. Please come"; + mes "and visit us again here"; + mes "in Thanatos Tower."; + close; + } + case 4: + mes "[Gatei]"; + mes "Hmm? Very well."; + mes "But if you wish to visit"; + mes "this Thanatos Tower, please"; + mes "do not hesitate to ask me."; + mes "Thank you and have a nice day."; + close; + } + +OnTouch: + mes "[Tower Keeper]"; + mes "Excuse me, but you cannot"; + mes "enter. This place is under"; + mes "the Rekenber Corporation's"; + mes "administration, and this area"; + mes "is restricted to all those"; + mes "without authorization."; + close; +} + +tha_t01,149,78,4 script Guide 90,{ + + if (thana_tower == 0) { + mes "[Ditze]"; + mes "Welcome to Thanatos Tower."; + mes "The tower's reconstruction is"; + mes "a Rekenber Corporation project,"; + mes "and the 1st and 2nd floors are"; + mes "now open to the public. So"; + mes "how may I help you today?"; + next; + switch (select("Tower Information:Temporary Work Contract:Cancel")) { + case 1: + mes "[Ditze]"; + mes "When this tower was built,"; + mes "who built it, and its purpose"; + mes "are all mysteries. There are"; + mes "many rumors about it being a"; + mes "Mage lab, a hero's momunent,"; + mes "or a demon fortress..."; + next; + mes "[Ditze]"; + mes "The Rekenber Corporation has"; + mes "been researching the origin of"; + mes "this tower, but has not yet been able to confirm anything. Although"; + mes "we've lost many researchers to the tower monsters, we won't give up!"; + next; + mes "[Ditze]"; + mes "Rekenber is convinced that this"; + mes "tower holds many secrets, and"; + mes "successfully reconstructed the"; + mes "first 2 floors of this tower in"; + mes "the pursuit of this knowledge."; + next; + mes "[Ditze]"; + mes "Currently, we are focused on"; + mes "reconstructing the tower's 3rd"; + mes "and 4th floors. Luckily, many"; + mes "adventurers are exterminating"; + mes "the monsters on those floors, working under temporary contracts."; + next; + mes "[Ditze]"; + mes "At this rate, we expect"; + mes "to complete reconstruction"; + mes "of the 3rd and 4th floors in"; + mes "the near future, bringing us"; + mes "closer to our goal of opening all 12 floors of Thanatos Tower."; + next; + switch (select("Tower Monsters?:Temp Contract Work?:......")) { + case 1: + mes "[Ditze]"; + mes "Yes, when we began"; + mes "reconstruction of the"; + mes "Thanatos Tower, these"; + mes "monsters that look like angels"; + mes "just appeared out of nowhere"; + mes "to attack all the workers."; + next; + mes "[Ditze]"; + mes "At first, witnesses thought"; + mes "that these monsters might"; + mes "be, you know, actual angels."; + mes "But if they were, why were they"; + mes "attacking for no reason?"; + next; + mes "[Ditze]"; + mes "Anyway, we asked the Juno "; + mes "Sage Academy to investigate"; + mes "them, and they confirmed that"; + mes "these angelic creatures are true monsters--their resemblance to"; + mes "angels is merely coincidence."; + close; + case 2: + mes "[Ditze]"; + mes "You may have already heard"; + mes "from the Tower Keeper, but"; + mes "we're contracting adventurers to exterminate the tower monsters"; + mes "in the 3rd and higher levels on"; + mes "a temporary employee basis."; + next; + mes "[Ditze]"; + mes "I'm in charge of hiring"; + mes "temp contract workers, so"; + mes "talk to me if you're interested. Only temp workers are allowed"; + mes "to access the higher levels"; + mes "here in Thanatos Tower."; + next; + break; + case 3: + mes "[Ditze]"; + mes "To develop the floors above"; + mes "the 2nd floor, we're going to"; + mes "need as many temp contract"; + mes "workers as we can hire. Why"; + mes "don't you consider working"; + mes "for us under a temp contract?"; + close; + } + switch (select("Maybe next time:Sure, I'd like to work for you.")) { + case 1: + mes "[Ditze]"; + mes "Well, alright."; + mes "But come and talk to"; + mes "me as soon as you decide"; + mes "that you want to help with"; + mes "the tower reconstruction by"; + mes "working for Rekenber."; + close; + case 2: + mes "[Ditze]"; + mes "That's great!"; + mes "Would you please fill"; + mes "out this employment"; + mes "agreement first? Let's"; + mes "see. Your name is..."; + mes ""+strcharinfo(0)+", right?"; + next; + menu "Yes",-; + mes "[Ditze]"; + mes "Alright, please read"; + mes "this agreement carefully."; + mes "If you agree with all of"; + mes "the conditions, go ahead"; + mes "and just sign the bottom."; + next; + mes "^3355FFDitze hands you the"; + mes "Employment Agreement"; + mes "document for you to read.^000000"; + next; + mes "- Employment Agreement -"; + mes " "; + mes "1. This employment agreement"; + mes "is effective between Rekenber"; + mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; + mes "1-1. This employment agreement"; + mes "is classified as a Mercernary"; + mes "contract between both parties."; + mes "2. The terms of this contract"; + mes "immediately take effect once"; + mes "it is signed by both parties"; + mes "(Employer and Employee)."; + mes "3. When the Employee performs"; + mes "a mission, the mission results"; + mes "must be verified with acceptible physical proof that must be"; + mes "presented to the Employer."; + mes "3-1. Please refer to Section"; + mes "7A for examples of acceptible"; + mes "proof of monster extermination."; + mes "3-2. Acceptible proof is"; + mes "determined and defined by a"; + mes "representative of the Employer."; + mes "4. Employer will allot rewards"; + mes "to Employees after receiving"; + mes "extermination proof."; + mes "4-1. Possible rewards for"; + mes "monster exterminations may"; + mes "include the following."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "13. This contract's terms are"; + mes "only applicable witin Thanatos"; + mes "Tower."; + mes "14. Employees will receive"; + mes "a discount on the Entry Fee"; + mes "to the Thanatos Tower."; + mes " "; + mes " "; + mes " "; + mes "Employer Signature____________"; + mes "Employee Signature____________"; + next; + switch (select("Sign:Don't Sign")) { + case 1: + mes "^3355FFYou sign two copies of the"; + mes "Employment Agreement.^000000"; + next; + mes "[Ditze]"; + mes "Thank you. Now, you are"; + mes "an official employee of the"; + mes "Rekenber Corporation! Well,"; + mes "within the limits of this tower"; + mes "anyway. This contract doesn't"; + mes "apply outside of this place."; + next; + mes "[Ditze]"; + mes "From now on, you can talk"; + mes "to the 2nd Floor Guide to"; + mes "enter the 3rd Floor. If you"; + mes "have any mission reward"; + mes "questions, please ask ^3355FFLiei^000000."; + next; + mes "[Ditze]"; + mes "If you want to check"; + mes "more information about"; + mes "your work, please talk"; + mes "to the 2nd Floor Guide."; + mes "Thank you, and welcome"; + mes "to the Rekenber Corporation~"; + set thana_tower,1; + close; + case 2: + mes "[Ditze]"; + mes "Oh? Was there an article"; + mes "within the contract that you"; + mes "disagreed with? Hm. Well,"; + mes "that's fine. But if you change"; + mes "your mind, please come back"; + mes "and ask me anytime. Thank you~"; + close; + } + } + case 2: + mes "[Ditze]"; + mes "You may have already heard"; + mes "from the Tower Keeper, but"; + mes "we're contracting adventurers to exterminate the tower monsters"; + mes "in the 3rd and higher levels on"; + mes "a temporary employee basis."; + next; + mes "[Ditze]"; + mes "I'm in charge of hiring"; + mes "temp contract workers, so"; + mes "talk to me if you're interested. Only temp workers are allowed"; + mes "to access the higher levels"; + mes "here in Thanatos Tower."; + next; + switch (select("Maybe next time:Sure, I'd like to work for you.")) { + case 1: + mes "[Ditze]"; + mes "Well, alright."; + mes "But come and talk to"; + mes "me as soon as you decide"; + mes "that you want to help with"; + mes "the tower reconstruction by"; + mes "working for Rekenber."; + close; + case 2: + mes "[Ditze]"; + mes "That's great!"; + mes "Would you please fill"; + mes "out this employment"; + mes "agreement first? Let's"; + mes "see. Your name is..."; + mes ""+strcharinfo(0)+", right?"; + next; + menu "Yes",-; + mes "[Ditze]"; + mes "Alright, please read"; + mes "this agreement carefully."; + mes "If you agree with all of"; + mes "the conditions, go ahead"; + mes "and just sign the bottom."; + next; + mes "^3355FFDitze hands you the"; + mes "Employment Agreement"; + mes "document for you to read.^000000"; + next; + mes "- Employment Agreement -"; + mes " "; + mes "1. This employment agreement"; + mes "is effective between Rekenber"; + mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; + mes "1-1. This employment agreement"; + mes "is classified as a Mercernary"; + mes "contract between both parties."; + mes "2. The terms of this contract"; + mes "immediately take effect once"; + mes "it is signed by both parties"; + mes "(Employer and Employee)."; + mes "3. When the Employee performs"; + mes "a mission, the mission results"; + mes "must be verified with acceptible physical proof that must be"; + mes "presented to the Employer."; + mes "3-1. Please refer to Section"; + mes "7A for examples of acceptible"; + mes "proof of monster extermination."; + mes "3-2. Acceptible proof is"; + mes "determined and defined by a"; + mes "representative of the Employer."; + mes "4. Employer will allot rewards"; + mes "to Employees after receiving"; + mes "extermination proof."; + mes "4-1. Possible rewards for"; + mes "monster exterminations may"; + mes "include the following. "; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "13. This contract's terms are"; + mes "only applicable witin Thanatos"; + mes "Tower."; + mes "14. Employees will receive"; + mes "a discount on the Entry Fee"; + mes "to the Thanatos Tower."; + mes " "; + mes " "; + mes " "; + mes "Employer Signature_____________"; + mes "Employee Signature____________"; + next; + switch (select("Sign:Don't Sign")) { + case 1: + mes "^3355FFYou sign two copies of the"; + mes "Employment Agreement.^000000"; + next; + mes "[Ditze]"; + mes "Thank you. Now, you are"; + mes "an official employee of the"; + mes "Rekenber Corporation! Well,"; + mes "within the limits of this tower"; + mes "anyway. This contract doesn't"; + mes "apply outside of this place."; + next; + mes "[Ditze]"; + mes "From now on, you can talk"; + mes "to the 2nd Floor Guide to"; + mes "enter the 3rd Floor. If you"; + mes "have any mission reward"; + mes "questions, please ask ^3355FFLiei^000000."; + next; + mes "[Ditze]"; + mes "If you want to check"; + mes "more information about"; + mes "your work, please talk"; + mes "to the 2nd Floor Guide."; + mes "Thank you, and welcome"; + mes "to the Rekenber Corporation~"; + set thana_tower,1; + close; + case 2: + mes "[Ditze]"; + mes "Oh? Was there an article"; + mes "within the contract that you"; + mes "disagreed with? Hm. Well,"; + mes "that's fine. But if you change"; + mes "your mind, please come back"; + mes "and ask me anytime. Thank you~"; + close; + } + } + case 3: + mes "[Ditze]"; + mes "Well, if you have any"; + mes "questions, feel free to"; + mes "ask me later. My name is"; + mes "Ditze Lappa. Have a good day!"; + close; + } + } + mes "[Ditze]"; + mes "For more detailed information"; + mes "about monster exterminations,"; + mes "please ask the 2nd Floor Guide"; + mes "and the Guide next to me. Well,"; + mes "we hope you enjoy your experience working with Rekenber Corporation~"; + close; +} + +tha_t01,140,78,4 script Guide#reward 831,{ + + mes "[Liei]"; + if (thana_tower == 0) { + mes "Good day, I'm"; + mes "Liei Kuniziet of the"; + mes "Employee Mission"; + mes "Reward Department"; + mes "here in Thanatos Tower."; + next; + switch (select("Employee's mission reward?:Keep up the good work.")) { + case 1: + mes "[Liei]"; + mes "Currently, Rekenber Corporation"; + mes "is contracting temp employees"; + mes "to develop the higher levels"; + mes "of Thanatos Tower. If you'd"; + mes "like to apply, please ask"; + mes "Ditze right next to me."; + close; + case 2: + mes "[Liei]"; + mes "Thank you. Ah, and I hope"; + mes "that you enjoy your visit"; + mes "here to Thanatos Tower."; + close; + } + } + mes "Ah, hello~"; + mes "How may I help you?"; + next; + if(select("Reward:Nothing")==2) { + mes "[Liei]"; + mes "Alright, then."; + mes "Please do your best"; + mes "to exterminate the"; + mes "monsters that infest"; + mes "the higher floors of"; + mes "the Thanatos Tower~"; + close; } + mes "[Liei]"; + mes "You're "+strcharinfo(0)+", yes?"; + mes "Let me check our temp"; + mes "employee records for--ah."; + mes "Here it is. Alright, so would"; + mes "you please tell me what kind"; + mes "of mission proof you brought?"; + next; + setarray .@Items[1],7435,7440,7441,7442; + set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); + mes "[Liei]"; + if (!countitem(.@Items[.@i])) { + mes "I'm sorry, but you are not"; + mes "carrying any "+getitemname(.@Items[.@i])+"s."; + mes "Please check your inventory"; + mes "one more time, and then come"; + mes "to me to redeem your items"; + mes "for a reward later, alright?"; + close; + } + mes "The reward for each"; + mes getitemname(.@Items[.@i])+" is..."; + mes " "; + mes "1,000 zeny"; + mes "2,000 EXP"; + next; + set .@zeny_tt,(countitem(.@Items[.@i]) * 1000); + set .@exp_tt,(countitem(.@Items[.@i]) * 2000); + mes "[Liei]"; + mes "If you turn in your"; + mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then"; + mes "you will receive a total of..."; + mes " "; + mes ""+.@zeny_tt+" zeny"; + mes ""+.@exp_tt+" EXP"; + next; + mes "[Liei]"; + mes "Would you like to exchange"; + mes "all of your "+getitemname(.@Items[.@i])+"s"; + mes "for your reward right now?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Liei]"; + mes "Great! Here is your"; + mes ""+.@zeny_tt+" zeny and"; + mes ""+.@exp_tt+" EXP. Thank you,"; + mes "and please keep up"; + mes "the good work~"; + delitem .@Items[.@i], countitem(.@Items[.@i]); + set Zeny, Zeny + .@zeny_tt; + getexp .@exp_tt,0; + close; + case 2: + mes "[Liei]"; + mes "Sure, no problem."; + mes "Just come back and"; + mes "talk to me whenever"; + mes "you want to receive"; + mes "your reward, alright?"; + close; + } +} + +tha_t02,231,161,5 script Entrance Guide 874,{ + + mes "[Burled]"; + if (thana_tower == 0) { + mes "You are in front of the entrance to the 3rd Floor. Only contracted"; + mes "temp employees are authorized"; + mes "to enter that area. For Rekenber temp contract information, please"; + mes "speak to the 2nd Floor Guide."; + close; + } + mes "......"; + mes "........."; + mes "............"; + next; + switch (select("Excuse me...:.........")) { + case 1: + mes "[Burled]"; + mes "Oh..."; + mes "I'm sorry, how"; + mes "can I help you?"; + next; + if (thana_tower < 2) { + switch (select("Enter the 3rd Floor:Gate Information")) { + case 1: + mes "[Burled]"; + mes "Oh, alright. Let me"; + mes "check and see if you're"; + mes "on our temp list. Hmmm..."; + mes "Ah, you're "+strcharinfo(0)+", right?"; + next; + if (getareausers("tha_t02",226,156,236,166) < 5) { + mes "[Burled]"; + mes "First, we need to wait until"; + mes "at least 5 temps are gathered"; + mes "to form a work group. Right"; + mes "now, there are a total of"; + mes "" +getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to"; + mes "enter the 3rd Floor."; + next; + mes "[Burled]"; + mes "If you can, try to get"; + mes "your friends to help you"; + mes "by coming near me. Please"; + mes "understand that we have this"; + mes "temp worker group requirement"; + mes "for various safety reasons."; + close2; + } + mes "[Burled]"; + mes "Great, you're just"; + mes "in time. We just met"; + mes "the minimum 5 temp group"; + mes "requirement, so we'll open"; + mes "the gate to the 3rd Floor soon."; + next; + mes "[Burled]"; + mes "The gate to the 3rd Floor"; + mes "will close shortly, so enter it"; + mes "as soon as you can. We have"; + mes "to close it quickly because we"; + mes "can't have the tower monsters"; + mes "entering the lower floors..."; + close2; + donpcevent "3rdf_warp#tt::OnEnable"; + end; + case 2: + mes "[Burled]"; + mes "This gate is the only passage"; + mes "that connects to the 3rd Floor."; + mes "After the 4th Floor, passages"; + mes "between floors only travel one"; + mes "way, meaning you can't exit the"; + mes "same way you that you entered."; + next; + mes "[Burled]"; + mes "You see, there's a strange"; + mes "power that affects the 5th"; + mes "Floor, and all floors above,"; + mes "which doesn't allow people to"; + mes "backtrack through the passage in which they entered the floor."; + next; + mes "[Burled]"; + mes "So if you ascend past the"; + mes "4th Floor, please be careful"; + mes "and make sure that you find"; + mes "a way to get back. Also, the"; + mes "monsters grow more powerful"; + mes "as you ascend the tower..."; + next; + mes "[Burled]"; + mes "Because the higher levels are"; + mes "too dangerous, we only open the"; + mes "3rd Floor Gate when 5 or more"; + mes "are gathered here. Therefore,"; + mes "you may need to wait if less"; + mes "than 5 temps have gathered."; + close; + } + } + switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) { + case 1: + mes "[Burled]"; + mes "Oh, alright. Let me"; + mes "check and see if you're"; + mes "on our temp list. Hmmm..."; + mes "Ah, you're "+strcharinfo(0)+", right?"; + next; + if (getareausers("tha_t02",226,156,236,166) < 5) { + mes "[Burled]"; + mes "First, we need to wait until"; + mes "at least 5 temps are gathered"; + mes "to form a work group. Right"; + mes "now, there are a total of"; + mes ""+getareausers("tha_t02",226,156,236,166)+" temp workers waiting to"; + mes "enter the 3rd Floor."; + next; + mes "[Burled]"; + mes "If you can, try to get"; + mes "your friends to help you"; + mes "by coming near me. Please"; + mes "understand that we have this"; + mes "temp worker group requirement"; + mes "for various safety reasons."; + close; + } + mes "[Burled]"; + mes "Great, you're just"; + mes "in time. We just met"; + mes "the minimum 5 temp group"; + mes "requirement, so we'll open"; + mes "the gate to the 3rd Floor soon."; + next; + mes "[Burled]"; + mes "The gate to the 3rd Floor"; + mes "will close shortly, so enter it"; + mes "as soon as you can. We have"; + mes "to close it quickly because we"; + mes "can't have the tower monsters"; + mes "entering the lower floors..."; + close2; + donpcevent "3rdf_warp#tt::OnEnable"; + end; + case 2: + mes "[Burled]"; + mes "This gate is the only passage"; + mes "that connects to the 3rd Floor."; + mes "After the 4th Floor, passages"; + mes "between floors only travel one"; + mes "way, meaning you can't exit the"; + mes "same way you that you entered."; + next; + mes "[Burled]"; + mes "You see, there's a strange"; + mes "power that affects the 5th"; + mes "Floor, and all floors above,"; + mes "which doesn't allow people to"; + mes "backtrack through the passage in which they entered the floor."; + next; + mes "[Burled]"; + mes "So if you ascend past the"; + mes "4th Floor, please be careful"; + mes "and make sure that you find"; + mes "a way to get back. Also, the"; + mes "monsters grow more powerful"; + mes "as you ascend the tower..."; + next; + mes "[Burled]"; + mes "Because the higher levels are"; + mes "too dangerous, we only open the"; + mes "3rd Floor Gate when 5 or more"; + mes "are gathered here. Therefore,"; + mes "you may need to wait if less"; + mes "than 5 temps have gathered."; + close; + case 3: + mes "[Burled]"; + mes "Satan Morroc...?"; + mes "Ummm... Isn't talking"; + mes "about that a little taboo?"; + mes "I mean, people get angry"; + mes "or scared just hearing"; + mes "that name, you know?"; + next; + switch (select("It's important that I know more.:I'm sorry, I didn't know...")) { + case 1: + mes "[Burled]"; + mes "When the Rekenber Corporation"; + mes "started reconstruction of the"; + mes "Thanatos Tower, the Cool Event"; + mes "Corporation was their biggest"; + mes "business partner in the tower"; + mes "reconstruction project."; + next; + mes "[Burled]"; + mes "Yeah, I remember that Cool"; + mes "Event Corp. invested huge"; + mes "amounts of zeny and manpower"; + mes "to rebuild to tower, and expand"; + mes "their business relationship"; + mes "with Rekenber Corporation..."; + next; + mes "[Burled]"; + mes "But then, there was some"; + mes "kind of accident. An explosion"; + mes "happened in the upper floors"; + mes "of Thanatos Tower. Some say"; + mes "it might have been Satan Morroc, but I wouldn't know for sure."; + next; + mes "[Burled]"; + mes "Because of that explosion,"; + mes "Cool Event Corporation withdrew"; + mes "their investment into the tower"; + mes "reconstruction project. They"; + mes "basically abandoned Rekenber Corporation in the tower effort."; + next; + mes "[Burled]"; + mes "But well..."; + mes "Shortly after that happened,"; + mes "Rekenber Corporation took over"; + mes "Cool Event Corporation. I mean,"; + mes "the company retains its name, but it's a Rekenber company now."; + next; + mes "[Burled]"; + mes "I know, I know..."; + mes "It all sounds awfully"; + mes "shady. Please do me a favor"; + mes "and don't tell anyone that"; + mes "I told you this rumor, okay?"; + close; + case 2: + close; + } + } + case 2: + mes "["+strcharinfo(0)+"]"; + mes "............."; + close; + } +} + +tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{ + end; + +OnInit: + hideonnpc "3rdf_warp#tt"; + end; + +OnTouch: + if (thana_tower == 0) warp "tha_t02",227,158; + else warp "tha_t03",219,159; + end; + +OnEnable: + hideoffnpc "3rdf_warp#tt"; + initnpctimer; + end; + +OnTimer30000: + stopnpctimer; + hideonnpc "3rdf_warp#tt"; + end; +} + +tha_t03,67,70,0 script Machine Device#tt1 111,{ + + if ((countitem(7421) == 0) && (countitem(7426) == 0)) { + mes "^3355FFA mysterious field of"; + mes "energy seems to surround"; + mes "the mechanical device and"; + mes "its power prevents you from"; + mes "approaching the machine.^000000"; + next; + switch (select("Smash the Energy Field:Retreat")) { + case 1: + if (getequipweaponlv(4) == 4){ + mes "^3355FFWith your "+getequipname(4)+" in"; + mes "hand, you smash the energy"; + mes "field with all of your strength. After absorbing the impact, the"; + mes "field fizzles out with a soft,"; + mes "gentle ''pzzzzzh'' sound.^000000"; + next; + switch (select("Investigate Device:Retreat")) { + case 1: + mes "^3355FFAs you investigate the"; + mes "device, you accidentally"; + mes "press a button, resulting"; + mes "in a loud beeping noise"; + mes "and the activation of"; + mes "the monitor screen.^000000"; + next; + switch (select("Read the Screen:Ignore the Screen")) { + case 1: + mes "^426F42I've used the Gate Seal"; + mes "technology to seal the gate"; + mes "and the charm stones. Although"; + mes "the seals are in place, I can't"; + mes "stop worrying that they might"; + mes "break in the future.^000000"; + next; + mes "^426F42I can't relax when a, shall"; + mes "I say, particular group covets"; + mes "the charm stones and can easily"; + mes "break the seals. To deter them,"; + mes "I've changed the Gate destination before sealing the Gate.^000000"; + next; + mes "^426F42I didn't check the exact"; + mes "destination coordinates for"; + mes "the Gate after I changed them,"; + mes "but the destination gives me"; + mes "a warm, comforting feeling,"; + mes "so it's definitely not hell.^000000"; + next; + mes "^3355FFYou've read all the"; + mes "text displayed on the"; + mes "screen. Judging from the"; + mes "content, there is probably"; + mes "more text before and after the"; + mes "section shown on the screen.^000000"; + next; + switch (select("Further Investigate Machine:Finish Investigation")) { + case 1: + mes "^3355FFYou have found"; + mes "a small key on the"; + mes "corner of the machine."; + mes "Just touching this key"; + mes "gives you a strange feeling.^000000"; + getitem 7421,1; //Key_Red + close; + case 2: + close; + } + case 2: + mes "^3355FFYou decide to ignore the"; + mes "text displayed on the screen,"; + mes "and immediately discover a"; + mes "small key laid on the corner"; + mes "of the machine. Just touching"; + mes "it gives you a strange feeling.^000000"; + getitem 7421,1; //Key_Red + close; + } + case 2: + mes "^3355FFYou decide to leave"; + mes "the machine alone.^000000"; + close; + } + } + mes "^3355FFYou smash the energy"; + mes "field with your weapon"; + mes "using all of your strength,"; + mes "but you weren't able to"; + mes "break down the barrier."; + mes "You probably need a more"; + mes "powerful weapon...^000000"; + close; + case 2: + mes "^3355FFYou decide to leave"; + mes "the machine alone.^000000"; + close; + } + } + mes "^3355FFIt's a peculiar machine"; + mes "that emits a strange buzzing"; + mes "hum. After looking closer,"; + mes "you can faintly perceive an"; + mes "energy barrier surrounding"; + mes "the machine.^000000"; + close; +} + +tha_t04,195,195,0 script Machine Device#tt2 111,{ + + if ((countitem(7422) == 0) && (countitem(7427) == 0)) { + mes "^3355FFYou find a number pad"; + mes "underneath the monitor."; + mes "As you press one of the"; + mes "number keys, you hear a"; + mes "beep as the screen activates.^000000"; + next; + mes "[Screen]"; + mes "Please enter a 3 digit"; + mes "number. Do not use a"; + mes "single number more than"; + mes "once or use the number 0."; + set @retry,0; + next; + while (1) { + set @yagu100,rand(1,9); + set @yagu10,rand(1,9); + set @yagu1,rand(1,9); + if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) { + break; + } + } + while (1) { + while (1) { +L_Retry: + next; + input @input; + if (@input < 100 || @input > 999) { + mes "[Screen]"; + mes "Number input"; + mes "requirement has"; + mes "not been fulfilled."; + mes "Please enter a"; + mes "3 digit number."; + close; + } + set @input100,@input / 100; + set @input10,(@input % 100) / 10; + if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) { + if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) { + break; + } + mes "[Screen]"; + mes "Violation of number"; + mes "input parameter. The"; + mes "number 0 has been input,"; + mes "or a number has been"; + mes "input more than once."; + next; + } + } + set @retry,@retry+1; + mes "[Screen]"; + mes "You have input..."; + mes "^0000ff"+@input100+"^000000, ^0000ff"+@input10+"^000000, ^0000ff"+(@input % 10)+"^000000"; + mes " "; + mes "Calculating Results..."; + mes "Please wait a moment..."; + next; + set @strike,0; + set @ball,0; + if (@yagu100 == @input100) set @strike,@strike+1; + if (@yagu10 == @input10) set @strike,@strike+1; + if (@yagu1 == (@input % 10)) set @strike,@strike+1; + if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; + if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; + if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; + if (@strike == 3) { + mes "[Screen]"; + mes "Input number accepted."; + mes "Access authorized."; + next; + mes "^3355FFAfter the screen displays"; + mes "the access authorization"; + mes "notice, some new text is"; + mes "displayed on the screen,"; + mes "and a storage unit slides"; + mes "open beneath the monitor.^000000"; + next; + switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { + case 1: + mes "[Log Entry]"; + mes "^426F42That could only mean she"; + mes "came here for Satan Morroc."; + mes "After I investigated the area,"; + mes "I found traces of a battle that"; + mes "involved several human sized creatures and one giant monster.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42I'm guessing that her group"; + mes "actually fought Satan Morroc"; + mes "and managed to wound it"; + mes "severely. It looks like Satan"; + mes "Morroc retreated to the south"; + mes "and her group followed it.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42Strangely, I haven't found"; + mes "any traces of her, which is"; + mes "especially suspicious since"; + mes "other evidence in the area has"; + mes "remained for hundreds of years."; + mes "But I can't figure out why...^000000"; + next; + mes "^3355FFYou've finished"; + mes "reading the Log Entry.^000000"; + next; + switch (select("Investigate Monitor Storage:Cancel")) { + case 1: + mes "^3355FFYou find a small, shining"; + mes "key in an empty corner of the"; + mes "Monitor's Storage receptacle."; + mes "Merely holding it makes you"; + mes "feel some strange sensation.^000000"; + if (thana_tower == 1) set thana_tower,2; + getitem 7422,1; //Key_Yellow + close; + case 2: + close; + } + case 2: + mes "^3355FFYou find a small, shining"; + mes "key in an empty corner of the"; + mes "Monitor's Storage receptacle."; + mes "Merely holding it makes you"; + mes "feel some strange sensation.^000000"; + getitem 7422,1; //Key_Yellow + close; + case 3: + mes "^3355FFAfter a short while,"; + mes "you hear a low pitched"; + mes "beep. The screen's text"; + mes "disappears, and the storage"; + mes "receptable under the monitor"; + mes "slides shut, concealing itself.^000000"; + close; + } + } + if ((@retry > 0) && (@retry < 5)) { + mes "[Screen]"; + mes "*Beeeeep*"; + mes "Unauthorized"; + mes "numerical sequence."; + next; + mes "[Screen]"; + mes "Correct number"; + mes "in correct place"; + mes "in sequence total: ^FF0000"+@strike+"^000000"; + mes " "; + mes "Correct number total: ^FF0000"+@ball+"^000000"; + goto L_Retry; + } + mes "[Screen]"; + mes "*Beeeeep*"; + mes "Unauthorized"; + mes "numerical sequence."; + next; + mes "[Screen]"; + mes "Correct number"; + mes "in correct place"; + mes "in sequence total: ^FF0000"+@strike+"^000000"; + mes " "; + mes "Correct number total: ^FF0000"+@ball+"^000000"; + next; + mes "[Screen]"; + mes "Correct number"; + mes "authorization"; + mes "sequence was..."; + mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000"; + mes "Authorization number"; + mes "will change upon retry."; + close; + } + } + mes "^3355FFThis device is currently"; + mes "inactivated and not in"; + mes "operation. However, you"; + mes "may have use for it later...^000000"; + close; +} + +tha_t05,101,37,0 script Machine Device#tt3 111,{ + + if ((countitem(7423) == 0) && (countitem(7428) == 0)) { + if (getareausers("tha_t05",98,34,104,40) < 4) { + mes "^3355FFYou are inexplicably drawn"; + mes "to this mechanical device."; + mes "Aside from the green screen"; + mes "in the middle, there are no"; + mes "buttons and switches.^000000"; + if (rand(1,3) == 2) { + next; + mes "^3355FFYou perceive small text at the"; + mes "bottom of the green screen"; + mes "that reads, ''Operation of this"; + mes "device requires presense of"; + mes "four or more personnel detected"; + mes "by pressure plate system.''^000000"; + close; + } + close; + } + mes "^3355FFAs you approach the device, the"; + mes "floor around it begins to glow."; + mes "Text appears on the device's"; + mes "screen, and a storage receptacle beneath the monitor slides open.^000000"; + next; + switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { + case 1: + mes "[Log Entry]"; + mes "^426F42After the whole ordeal,"; + mes "I decided to leave. But"; + mes "before I could do that,"; + mes "I had to seal the Gate"; + mes "that led to that place.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42If someone were to find"; + mes "this tower and use the Gate"; + mes "for evil ends, the world will be plagued with an era of chaos."; + mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000"; + next; + mes "[Log Entry]"; + mes "^426F42It took me a very long time,"; + mes "but I managed to secretly"; + mes "seal the Gate. But before"; + mes "I began sealing the Gate,"; + mes "I decided to examine it"; + mes "further, just in case.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42In my studies of the Gate,"; + mes "I discovered that it derives"; + mes "its power from the Charm"; + mes "Stones. So to prevent anyone"; + mes "from misusing its power, I've separately sealed the stones...^000000"; + next; + mes "^3355FFYou've finished"; + mes "reading the text"; + mes "that was displayed"; + mes "on the screen.^000000"; + close; + case 2: + mes "^3355FFYou've found a small"; + mes "shining key inside the"; + mes "storage receptacle located"; + mes "underneath the monitor.^000000"; + getitem 7423,1; //Key_Blue + close; + case 3: + close; + } + } + mes "^3355FFYou find nothing here,"; + mes "aside from the faded"; + mes "patterns that mark the floor.^000000"; + close; +} + +tha_t06,43,152,0 script Machine Devicett4 111,{ + + if ((countitem(7424) == 0) && (countitem(7429) == 0)) { + mes "^3355FFYou find a mechanical"; + mes "device that has many"; + mes "wheels. A black screen"; + mes "is mounted on the side"; + mes "of the machine.^000000"; + next; + switch (select("Investigate:Cancel")) { + case 1: + if ((countitem(7421) >= 1) || (countitem(7422) >= 1) || (countitem(7423) >= 1)) { + mes "^3355FFAs you scrutinize the"; + mes "wheels, they respond to"; + mes "the key in your inventory by"; + mes "emitting light and strange"; + mes "noises. After a while, they"; + mes "stop and become silent.^000000"; + next; + switch (select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) { + case 1: + mes "^3355FFThe key in your inventory"; + mes "does not seem to be affecting"; + mes "the machine's chasis. The"; + mes "screen mounted on the side"; + mes "is still blank and deactivated.^000000"; + close; + case 2: + set @small_1,0; + set @small_2,0; + set @big_1,0; + set @big_2,0; + set @big_3,0; + mes "^3355FFYou touch the wheels and"; + mes "find that they are actually"; + mes "moving very slowly. You note"; + mes "that there are 2 small wheels"; + mes "and 3 larger wheels, totaling"; + mes "5 wheels on this machine.^000000"; + next; + mes "^3355FFThe big wheels are moving"; + mes "vertically, up and down, as"; + mes "they press against the smaller"; + mes "wheels to make them rotate.^000000"; + next; + mes "^3355FFJudging from the machine's"; + mes "shaking and jittery noises, the"; + mes "wheels may be misaligned."; + mes "You might be able to activate"; + mes "the machine by properly "; + mes "aligning all the wheels.^000000"; + while (1) { + next; + mes "^3355FFWhich wheel would"; + mes "you want to shift?^000000"; + next; + switch (select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) { + case 1: + switch (select("Raise Wheel:Lower Wheel:Press Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set @small_1,2; + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; + continue; + case 2: + mes "^00B2EE*Sneeeep*^000000"; + set @small_1,1; + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; + continue; + case 3: + mes "^5C246E*Mrreeem*^000000"; + set @small_1,3; + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; + continue; + } + break; + case 2: + switch (select("Raise Wheel:Lower Wheel:Press Wheel")) { + case 1: + mes "^5C246E*Mrreeem*^000000"; + set @small_2,3; + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; + continue; + case 2: + mes "^EE0000*Choom*^000000"; + set @small_2,2; + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; + continue; + case 3: + mes "^00B2EE*Sneeeep*^000000"; + set @small_2,1; + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; + continue; + } + break; + case 3: + switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^00B2EE*Sneeeep*^000000"; + set @big_1,1; + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; + continue; + case 2: + mes "^5C246E*Mrreeem*^000000"; + set @big_1,3; + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; + continue; + case 3: + mes "^EE0000*Choom*^000000"; + set @big_1,2; + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; + continue; + } + break; + case 4: + switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set @big_2,2; + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; + continue; + case 2: + mes "^5C246E*Mrreeem*^000000"; + set @big_2,3; + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; + continue; + case 3: + mes "^00B2EE*Sneeeep*^000000"; + set @big_2,1; + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; + continue; + } + break; + case 5: + switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set @big_3,2; + if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; + continue; + case 2: + mes "^00B2EE*Sneeeep*^000000"; + set @big_3,1; + if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; + continue; + case 3: + mes "^5C246E*Mrreeem*^000000"; + set @big_3,3; + if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; + continue; + } + break; + case 6: + mes "---Wheel Position---"; + if (@small_1 == 0) mes "1st Small Wheel: No Change"; + else if (@small_1 == 1) mes "1st Small Wheel: Down"; + else if (@small_1 == 2) mes "1st Small Wheel: Up"; + else mes "1st Small Wheel: Pressed"; + + if (@small_2 == 0) mes "2nd Small Wheel: No Change"; + else if (@small_2 == 1) mes "2nd Small Wheel: Pressed"; + else if (@small_2 == 2) mes "2nd Small Wheel: Down"; + else mes "2nd Small Wheel: Up"; + + if (@big_1 == 0) mes "1st Big Wheel: No Change"; + else if (@big_1 == 1) mes "1st Big Wheel: Up"; + else if (@big_1 == 2) mes "1st Big Wheel: Moved"; + else mes "1st Big Wheel: Down"; + + if (@big_2 == 0) mes "2nd Big Wheel: No Change"; + else if (@big_2 == 1) mes "2nd Big Wheel: Moved"; + else if (@big_2 == 2) mes "2nd Big Wheel: Up"; + else mes "2nd Big Wheel: Down"; + + if (@big_3 == 0) mes "3rd Big Wheel: No Change"; + else if (@big_3 == 1) mes "3rd Big Wheel: Down"; + else if (@big_3 == 2) mes "3rd Big Wheel: Up"; + else mes "3rd Big Wheel: Moved"; + + next; + mes "---Wheel Sound---"; + if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*"; + else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*"; + else if (@small_1 == 2) mes "1st Small Wheel: *Choom*"; + else mes "1st Small Wheel: *Mrreeem*"; + + if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*"; + else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*"; + else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*"; + else mes "2nd Small Wheel: *Mrreeem*"; + + if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*"; + else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*"; + else if (@big_1 == 2) mes "1st Big Wheel: *Choom*"; + else mes "1st Big Wheel: *Mrreeem*"; + + if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*"; + else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*"; + else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*"; + else mes "2nd Big Wheel: *Mrreeem*"; + + if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*"; + else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*"; + else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*"; + else mes "3rd Big Wheel: *Mrreeem*"; + + continue; + case 7: + set @small_1,0; + set @small_2,0; + set @big_1,0; + set @big_2,0; + set @big_3,0; + close; + } + break; + } + mes "^3355FFAs you adjust the wheels,"; + mes "they suddenly immobilize with"; + mes "a firm click. Then, the device's screen activates and displays"; + mes "some text while a storage"; + mes "compartment underneath"; + mes "the monitor slides open.^000000"; + next; + switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { + case 1: + mes "[Log Entry]"; + mes "^426F42It was never the humans"; + mes "or the gods that built this"; + mes "tower: it was the demons."; + mes "Intrigued by this information,"; + mes "I decided to try to learn why they had constructed Thanatos Tower.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42In my research, I learned"; + mes "that this tower was used as a"; + mes "gate to summon demons from hell during the thousand year war,"; + mes "and that the infamous Satan Morroc was one of those summoned here.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42Satan Morroc... I admit"; + mes "that I'm interested in learning"; + mes "more about his appearance since"; + mes "that occurred at around the same time as when she came to"; + mes "Thanatos Tower...^000000"; + next; + mes "^3355FFYou've finished"; + mes "reading the text"; + mes "that was displayed"; + mes "on the screen.^000000"; + close; + case 2: + mes "^3355FFInside the monitor"; + mes "storage compartment,"; + mes "you find a small, shining"; + mes "key that you decide to take.^000000"; + getitem 7424,1; //Key_Green + close; + case 3: + close; + } + case 3: + close; + } + } + mes "^3355FFThis mechanical device is"; + mes "activated, as evidenced by"; + mes "its gleaming, moving wheels.^000000"; + close; + case 2: + mes "^3355FFYou don't see the need to"; + mes "investigate if nothing seems"; + mes "peculiar or out of place...^000000"; + close; + } + } + mes "^3355FFYou found a deactivated"; + mes "mechanical device with an"; + mes "interesting series of wheels.^000000"; + close; +} + +tha_t09,19,158,0 script Machine Device#tt5 111,{ + + if ((countitem(7425) == 0) && (countitem(7430) == 0)) { + if (((countitem(7421) >= 1) || (countitem(7426) >= 1)) && ((countitem(7422) >= 1) || (countitem(7427) >= 1)) && ((countitem(7423) >= 1) || (countitem(7428) >= 1)) && ((countitem(7424) >= 1) || (countitem(7429) >= 1))) { + mes "^3355FFYou find a machine that"; + mes "emits a soft light and weak"; + mes "hum. There is a monitor, with"; + mes "several different colored"; + mes "keyholes beneath it, in"; + mes "front of the machine.^000000"; + next; + mes "^3355FFYou also notice that there"; + mes "are several slots that seem"; + mes "to be the perfect size for"; + mes "your keys and Charm Stones."; + next; + input .@inputstr$; + if (.@inputstr$ == "Key" || .@inputstr$ == "Charmstone") { + mes "^3355FFYou insert the keys into the"; + mes "keyholes, matching them by"; + mes "corresponding color, and place"; + mes "the Charm Stones in the machine slots. The stones begin to glow,"; + mes "text appears on the screen, and the monitor's storage slides open.^000000"; + next; + switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { + case 1: + mes "[Log Entry]"; + mes "^426F42As I followed her trail to"; + mes "the north, I passed many"; + mes "deserted places. Finally,"; + mes "I dropped by a small village"; + mes "where I learned about a tower"; + mes "that refuses entry to humans.^000000"; + next; + mes "[Log Entry]"; + mes "^426F42I instantly realized that she"; + mes "must have gone to the tower."; + mes "I headed over there and when"; + mes "I arrived, I was shocked: it was grotesque and didn't resemble"; + mes "a human building at all.^000000"; + next; + mes "^426F42I was also amazed--"; + mes "advanced technology was"; + mes "probably necessary to build the tower's intricate structures."; + mes "I then learned an interesting fact while searching the tower...^000000"; + next; + mes "^3355FFYou've finished"; + mes "reading the text"; + mes "that was displayed"; + mes "on the screen.^000000"; + close; + case 2: + mes "^3355FFYou search the storage"; + mes "compartment beneath the"; + mes "screen and find a strange"; + mes "key. As soon as you take it,"; + mes "the machine's activity halts."; + mes "You then retrieve the Charm"; + mes "Stones and your other keys.^000000"; + getitem 7425,1; //Key_Black + close; + case 3: + mes "^3355FFYou retrieve the Charm"; + mes "Stones and keys that you"; + mes "inserted into the machine.^000000"; + close; + } + } + mes "You attempt to"; + mes .@inputstr$+","; + mes "but nothing happened."; + close; + } + mes "^3355FFYou find a machine that"; + mes "emits a soft light and weak"; + mes "hum. There is a monitor, with"; + mes "several different colored"; + mes "keyholes beneath it, in"; + mes "front of the machine.^000000"; + close; + } + mes "^3355FFYou find a peculiar"; + mes "mechanical device that"; + mes "is not in operation.^000000"; + close; +} + +tha_t04,150,44,0 script Seal#tt1 111,{ + + if (countitem(7423) >= 1) { + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away."; + mes "with a burst of blue light.^000000"; + next; + switch (select("Investigate:There's no way I can break this seal!")) { + case 1: + input .@inputstr$; + if (.@inputstr$ == "Blue Key") { + mes "^3355FFYou gently hold the blue"; + mes "key and bring it towards"; + mes "the seal. Strangely, your"; + mes "hand isn't pushed away this"; + mes "time, and the seal begins to"; + mes "emit a mysterious light.^000000"; + next; + mes "^3355FFYou find a small keyhole"; + mes "in the seal, insert the blue"; + mes "key, and slowly turn it. The"; + mes "seal's light fades, revealing a"; + mes "Charm Stone. Once you grasp"; + mes "the stone, someone's memory"; + mes "is injected into your mind.^000000"; + next; + mes "^333333Thanatos! We've got a"; + mes "message from the guild."; + mes "They want us to stop what"; + mes "we're doing and return now!^000000"; + mes " "; + mes "^333333W-We better hurry...^000000"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "^3355FFThe images faded from"; + mes "your mind as quickly as"; + mes "they appeared. What could"; + mes "have happened in the past?^000000"; + delitem 7423,1; //Key_Blue + getitem 7428,1; //Magic_Gem_Blue + close; + } + mes "^3355FFYou'll need to try"; + mes "something else in "; + mes "order to break this"; + mes "seal. What could"; + mes "you possibly need?^000000"; + close; + case 2: + mes "^3355FFYou stepped away from"; + mes "the seal, unwilling to deal"; + mes "with the power that keeps"; + mes "repulsing your advance.^000000"; + close; + } + } + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away.^000000"; + percentheal -10,0; + close; +} + +tha_t05,218,116,0 script Seal#tt2 111,{ + + if (countitem(7421) >= 1) { + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away."; + mes "with a burst of red light.^000000"; + next; + switch (select("Investigate:There's no way I can break this seal!")) { + case 1: + input .@inputstr$; + if (.@inputstr$ == "Red Key") { + mes "^3355FFYou gently hold the red"; + mes "key and bring it towards"; + mes "the seal. Strangely, your"; + mes "hand isn't pushed away this"; + mes "time, and the seal begins to"; + mes "emit a mysterious light.^000000"; + next; + mes "^3355FFYou find a small keyhole"; + mes "in the seal, insert the red"; + mes "key, and slowly turn it. The"; + mes "seal's light fades, revealing a"; + mes "Charm Stone. Once you grasp"; + mes "the stone, someone's memory"; + mes "is injected into your mind.^000000"; + next; + mes "...So then we decided"; + mes "to dispatch some Assassin"; + mes "Crosses to defeat Satan Morroc."; + mes "But honestly, the chances of "; + mes "success are about 1 percent."; + mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "^3355FFThe images faded from"; + mes "your mind as quickly as"; + mes "they appeared. What could"; + mes "have happened in the past?^000000"; + delitem 7421,1; //Key_Red + getitem 7426,1; //Magic_Gem_Red + close; + } + mes "^3355FFYou'll need to try"; + mes "something else in "; + mes "order to break this"; + mes "seal. What could"; + mes "you possibly need?^000000"; + close; + case 2: + mes "^3355FFYou stepped away from"; + mes "the seal, unwilling to deal"; + mes "with the power that keeps"; + mes "repulsing your advance.^000000"; + close; + } + } + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away.^000000"; + percentheal -10,0; + close; +} + +tha_t06,226,230,0 script Seal#tt3 111,{ + + if (countitem(7425) >= 1) { + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away"; + mes "with a burst of black light.^000000"; + next; + switch (select("Investigate:There's no way I can break this seal!")) { + case 1: + input .@inputstr$; + if (.@inputstr$ == "Black Key") { + mes "^3355FFYou gently hold the black"; + mes "key and bring it towards"; + mes "the seal. Strangely, your"; + mes "hand isn't pushed away this"; + mes "time, and the seal begins to"; + mes "emit a mysterious light.^000000"; + next; + mes "^3355FFYou find a small keyhole"; + mes "in the seal, insert the black"; + mes "key, and slowly turn it. The"; + mes "seal's light fades, revealing a"; + mes "Charm Stone. Once you grasp"; + mes "the stone, someone's memory"; + mes "is injected into your mind.^000000"; + next; + mes "^333333We found it! So this"; + mes "must be the tower where"; + mes "Satan Morroc is gathering"; + mes "his minions... Dear God,"; + mes "there's... There's thousands"; + mes "of them... Is there any hope"; + mes "at all for us? For mankind?^000000"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "^3355FFThe images faded from"; + mes "your mind as quickly as"; + mes "they appeared. What could"; + mes "have happened in the past?^000000"; + delitem 7425,1; //Key_Black + getitem 7430,1; //Magic_Gem_Black + close; + } + mes "^3355FFYou'll need to try"; + mes "something else in "; + mes "order to break this"; + mes "seal. What could"; + mes "you possibly need?^000000"; + close; + case 2: + mes "^3355FFYou stepped away from"; + mes "the seal, unwilling to deal"; + mes "with the power that keeps"; + mes "repulsing your advance.^000000"; + close; + } + } + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away.^000000"; + percentheal -10,0; + close; +} + +tha_t07,113,129,0 script Seal#tt4 111,{ + + if (countitem(7422) >= 1) { + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away"; + mes "with a burst of yellow light.^000000"; + next; + switch (select("Investigate:There's no way I can break this seal!")) { + case 1: + input .@inputstr$; + if (.@inputstr$ == "Yellow Key") { + mes "^3355FFYou gently hold the yellow"; + mes "key and bring it towards"; + mes "the seal. Strangely, your"; + mes "hand isn't pushed away this"; + mes "time, and the seal begins to"; + mes "emit a mysterious light.^000000"; + next; + mes "^3355FFYou find a small keyhole"; + mes "in the seal, insert the yellow"; + mes "key, and slowly turn it. The"; + mes "seal's light fades, revealing a"; + mes "Charm Stone. Once you grasp"; + mes "the stone, someone's memory"; + mes "is injected into your mind.^000000"; + next; + mes "^333333Hi, I'm Lucil. Sorry,"; + mes "I'm late, but I was far "; + mes "away on another mission...^000000"; + mes " "; + mes "^333333I am Thanatos...^000000"; + next; + mes "^333333Why does she make me"; + mes "feel so strange inside?"; + mes "I feel everything I was"; + mes "missing before, all the"; + mes "things I want and want"; + mes "to be, she brings, she"; + mes "completes. How... funny...^000000"; + mes "'She make me feel strange...as if I found my lost half...'"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "^3355FFThe images faded from"; + mes "your mind as quickly as"; + mes "they appeared. What could"; + mes "have happened in the past?^000000"; + delitem 7422,1; //Key_Yellow + getitem 7427,1; //Magic_Gem_Yellow + close; + } + mes "^3355FFYou'll need to try"; + mes "something else in "; + mes "order to break this"; + mes "seal. What could"; + mes "you possibly need?^000000"; + close; + case 2: + mes "^3355FFYou stepped away from"; + mes "the seal, unwilling to deal"; + mes "with the power that keeps"; + mes "repulsing your advance.^000000"; + close; + } + } + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away.^000000"; + percentheal -10,0; + close; +} + +tha_t10,129,159,0 script Seal#tt5 111,{ + + if (countitem(7424) >= 1) { + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away"; + mes "with a burst of green light.^000000"; + next; + switch (select("Investigate:There's no way I can break this seal!")) { + case 1: + input .@inputstr$; + if (.@inputstr$ == "Green Key") { + mes "^3355FFYou gently hold the green"; + mes "key and bring it towards"; + mes "the seal. Strangely, your"; + mes "hand isn't pushed away this"; + mes "time, and the seal begins to"; + mes "emit a mysterious light.^000000"; + next; + mes "^3355FFYou find a small keyhole"; + mes "in the seal, insert the green"; + mes "key, and slowly turn it. The"; + mes "seal's light fades, revealing a"; + mes "Charm Stone. Once you grasp"; + mes "the stone, someone's memory"; + mes "is injected into your mind.^000000"; + next; + mes "^333333This battle will determine"; + mes "the fate of mankind. We must"; + mes "defeat Satan Morroc. There is"; + mes "no alternative. Who's with me?! "; + mes "^333333*Cough Cough* The demon"; + mes "is too strong! We c-can't...^000000"; + next; + mes "^333333Foolish weakling humans."; + mes "You should have known better."; + mes "...This cannot be! Isn't this--? "; + mes "^333333GGGRRRRAH! H-HOW DARE YOU"; + mes "HUMANS! HOW DARE YOOOOOOOU....! "; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "^3355FFThe images faded from"; + mes "your mind as quickly as"; + mes "they appeared. What could"; + mes "have happened in the past?^000000"; + delitem 7424,1; //Key_Green + getitem 7429,1; //Magic_Gem_Green + close; + } + mes "^3355FFYou'll need to try"; + mes "something else in "; + mes "order to break this"; + mes "seal. What could"; + mes "you possibly need?^000000"; + close; + case 2: + mes "^3355FFYou stepped away from"; + mes "the seal, unwilling to deal"; + mes "with the power that keeps"; + mes "repulsing your advance.^000000"; + close; + } + } + mes "^3355FFThis area is protected by"; + mes "some mysterious power."; + mes "You try to touch the seal,"; + mes "but then it buzzes loudly"; + mes "and pushes your hand away.^000000"; + percentheal -10,0; + close; +} + +tha_t12,96,58,0 script Stone Statue#1 111,{ + + if (!$@thana_summon) { + mes "^3355FFYou've found a "; + mes "stone statue with"; + mes "a conspicuous hole"; + mes "in the chest area.^000000"; + if ((countitem(7426) >= 1) && (countitem(7427) >= 1) && (countitem(7428) >= 1) && (countitem(7429) >= 1) && (countitem(7430) >= 1)) { + next; + mes "^3355FFAs you approach the statue,"; + mes "your Red Charm Stone and"; + mes "the statue begin to glow with"; + mes "a glimmering red light.^000000"; + next; + switch (select("Insert Charm Stone into Statue:Cancel")) { + case 1: + mes "^3355FFOnce you insert the"; + mes "Red Charm Stone, the"; + mes "statue glows even brighter"; + mes "with a mysterious light.^000000"; + delitem 7426,1; //Magic_Gem_Red + specialeffect EF_BEGINSPELL3; + set $@thana_summon,1; + donpcevent "tt_effect2::OnEnable"; + close; + case 2: + mes "^3355FFYou decided not to"; + mes "insert the Charm Stone,"; + mes "opting to investigate this"; + mes "area a little further.^000000"; + close; + } + } + else if ((countitem(7426) >= 1) || (countitem(7427) >= 1) || (countitem(7428) >= 1) || (countitem(7429) >= 1) || (countitem(7430) >= 1)) { + mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to"; + mes "glow. However, the statue itself is not responding. You probably"; + mes "need all the Charm Stones in"; + mes "order to fully activate it.^000000"; + close; + } + close; + } + else if ($@thana_summon == 6) { + mes "^3355FFThe statue is emanating an"; + mes "intense light, making it so hot"; + mes "that you cannot approach it.^000000"; + close; + } + mes "^3355FFThis status is glowing"; + mes "with a mysterious light."; + mes "Some strange force keeps"; + mes "you from approaching it.^000000"; + close; +} + +tha_t12,104,18,0 script Stone Statue#tt2 111,{ + + if ($@thana_summon == 2) { + mes "^3355FFYou've found a "; + mes "stone statue with"; + mes "a conspicuous hole"; + mes "in the chest area.^000000"; + if (countitem(7428) >= 1) { + next; + mes "^3355FFAs you approach the statue,"; + mes "your Blue Charm Stone begins"; + mes "to glow with a glimmering blue"; + mes "light, and the statue responds"; + mes "by shimmering with a red glow.^000000"; + next; + switch (select("Insert Charm Stone into Statue:Cancel")) { + case 1: + mes "^3355FFOnce you insert the"; + mes "Blue Charm Stone, the"; + mes "statue glows even brighter"; + mes "with a mysterious light.^000000"; + delitem 7428,1; //Magic_Gem_Blue + specialeffect EF_BEGINSPELL2; + donpcevent "tt_effect5::OnEnable"; + set $@thana_summon,3; + close; + case 2: + mes "^3355FFYou decided not to"; + mes "insert the Charm Stone,"; + mes "opting to investigate this"; + mes "area a little further.^000000"; + close; + } + } + close; + } + else if ($@thana_summon == 6) { + mes "^3355FFThe statue is emanating an"; + mes "intense light, making it so hot"; + mes "that you cannot approach it.^000000"; + close; + } + mes "^3355FFThis status is glowing"; + mes "with a mysterious light."; + mes "Some strange force keeps"; + mes "you from approaching it.^000000"; + close; +} + +tha_t12,128,86,0 script Stone Statue#3 111,{ + + if ($@thana_summon == 3) { + mes "^3355FFYou've found a "; + mes "stone statue with"; + mes "a conspicuous hole"; + mes "in the chest area.^000000"; + if (countitem(7430) >= 1) { + next; + mes "^3355FFAs you approach the statue,"; + mes "your Black Charm Stone begins"; + mes "to emanate an eerie darkness."; + mes "In response, the statue starts glowing with a sinister red light.^000000"; + next; + switch (select("Insert Charm Stone into Statue:Cancel")) { + case 1: + mes "^3355FFOnce you insert the"; + mes "Black Charm Stone, the"; + mes "statue glows even brighter"; + mes "with a mysterious light.^000000"; + delitem 7430,1; //Magic_Gem_Black + specialeffect EF_BEGINSPELL7; + donpcevent "tt_effect1::OnEnable"; + set $@thana_summon,4; + close; + case 2: + mes "^3355FFYou decided not to"; + mes "insert the Charm Stone,"; + mes "opting to investigate this"; + mes "area a little further.^000000"; + close; + } + } + close; + } + else if ($@thana_summon == 6) { + mes "^3355FFThe statue is emanating an"; + mes "intense light, making it so hot"; + mes "that you cannot approach it.^000000"; + close; + } + mes "^3355FFThis status is glowing"; + mes "with a mysterious light."; + mes "Some strange force keeps"; + mes "you from approaching it.^000000"; + close; +} + +tha_t12,161,58,0 script Stone Statue#tt4 111,{ + + if ($@thana_summon == 1) { + mes "^3355FFYou've found a "; + mes "stone statue with"; + mes "a conspicuous hole"; + mes "in the chest area.^000000"; + if (countitem(7427) >= 1) { + next; + mes "^3355FFAs you approach the statue,"; + mes "your Yellow Charm Stone"; + mes "starts shining a bright yellow"; + mes "light, and the statue emits"; + mes "a glimmering red glow.^000000"; + next; + switch (select("Insert Charm Stone into Statue:Cancel")) { + case 1: + mes "^3355FFOnce you insert the"; + mes "Yellow Charm Stone, the"; + mes "statue glows even brighter"; + mes "with a mysterious light.^000000"; + delitem 7427,1; //Magic_Gem_Yellow + specialeffect EF_BEGINSPELL5; + donpcevent "tt_effect3::OnEnable"; + set $@thana_summon,2; + close; + case 2: + mes "^3355FFYou decided not to"; + mes "insert the Charm Stone,"; + mes "opting to investigate this"; + mes "area a little further.^000000"; + close; + } + } + close; + } + else if ($@thana_summon == 6) { + mes "^3355FFThe statue is emanating an"; + mes "intense light, making it so hot"; + mes "that you cannot approach it.^000000"; + close; + } + mes "^3355FFThis status is glowing"; + mes "with a mysterious light."; + mes "Some strange force keeps"; + mes "you from approaching it.^000000"; + close; +} + +tha_t12,154,18,0 script Stone Statue#tt5 111,{ + + if ($@thana_summon == 4) { + mes "^3355FFYou've found a "; + mes "stone statue with"; + mes "a conspicuous hole"; + mes "in the chest area.^000000"; + if (countitem(7429) >= 1) { + next; + mes "^3355FFAs you approach the statue,"; + mes "your Green Charm Stone begins"; + mes "radiating soft green light, and"; + mes "and the statue starts to shine"; + mes "with a bright red glow.^000000"; + next; + switch (select("Insert Charm Stone into Statue:Cancel")) { + case 1: + mes "^3355FFOnce you insert the"; + mes "Green Charm Stone, the"; + mes "statue glows even brighter"; + mes "with a mysterious light.^000000"; + specialeffect EF_BEGINSPELL4; + next; + mes "^3355FFThe crest on the ground"; + mes "surrounded by the five"; + mes "glowing statues has now"; + mes "activated, and is emitting"; + mes "a fearsome, powerful energy.^000000"; + delitem 7429,1; //Magic_Gem_Green + set $@thana_summon2,0; + set $@thana_summon,5; + donpcevent "tt_effect4::OnEnable"; + hideoffnpc "to_the_boss_room_tt"; + close; + case 2: + mes "^3355FFYou decided not to"; + mes "insert the Charm Stone,"; + mes "opting to investigate this"; + mes "area a little further.^000000"; + close; + } + } + close; + } + else if ($@thana_summon == 6) { + mes "^3355FFThe statue is emanating an"; + mes "intense light, making it so hot"; + mes "that you cannot approach it.^000000"; + close; + } + mes "^3355FFThis status is glowing"; + mes "with a mysterious light."; + mes "Some strange force keeps"; + mes "you from approaching it.^000000"; + close; +} + +tha_t12,129,56,0 script tt_effect1 139,{ + end; + +OnEnable: + initnpctimer; + end; + +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL7; + end; + +OnTimer3000: + specialeffect EF_BEGINSPELL7; + stopnpctimer; + if ($@thana_summon != 6) initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; +} + +tha_t12,125,52,0 script tt_effect2 139,{ + end; + +OnEnable: + initnpctimer; + end; + +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL3; + end; + +OnTimer3000: + specialeffect EF_BEGINSPELL3; + stopnpctimer; + if ($@thana_summon != 6) initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; +} + +tha_t12,134,52,0 script tt_effect3 139,{ + end; +OnEnable: + initnpctimer; + end; + +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL5; + end; + +OnTimer3000: + specialeffect EF_BEGINSPELL5; + stopnpctimer; + if ($@thana_summon != 6) initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; +} + +tha_t12,132,47,0 script tt_effect4 139,{ + end; + +OnEnable: + initnpctimer; + end; + +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL4; + end; + +OnTimer3000: + specialeffect EF_BEGINSPELL4; + stopnpctimer; + if ($@thana_summon != 6) initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; +} + +tha_t12,127,47,0 script tt_effect5 139,{ + end; + +OnEnable: + initnpctimer; + end; + +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL2; + end; + +OnTimer3000: + specialeffect EF_BEGINSPELL2; + stopnpctimer; + if ($@thana_summon != 6) initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; +} + +tha_t12,130,52,0 script to_the_boss_room_tt 45,1,1,{ + end; + +OnInit: + hideonnpc "to_the_boss_room_tt"; + end; + +OnTouch: + if ($@thana_summon == 0 || $@thana_summon == 6) { + donpcevent "tt_effect1::OnDisable"; + donpcevent "tt_effect2::OnDisable"; + donpcevent "tt_effect3::OnDisable"; + donpcevent "tt_effect4::OnDisable"; + donpcevent "tt_effect5::OnDisable"; + hideonnpc "to_the_boss_room_tt"; + } + else warp "thana_boss",136,116; + end; +} + +thana_boss,217,167,0 script Crest#tt1 111,3,3,{ + end; + +OnTouch: + if ($@thana_summon2 == 6 || $@thana_summon != 5) { + mes "^3355FFYou cannot approach"; + mes "the crest because it is"; + mes "generating intense heat.^000000"; + close; + } + mes "^3355FFThere is a strangely"; + mes "shaped hole in the"; + mes "middle of this purple crest.^000000"; + if (countitem(7437) > 0) { + mes "^3355FFIt seems like a Fragment"; + mes "of Misery would fit perfectly"; + mes "if you placed it inside.^000000"; + } + next; + input .@inputstr$; + if (countitem(7437) > 0) { + if (.@inputstr$ == "Fragment of Misery") { + mes "^3355FFYou insert the"; + mes "Fragment of Misery"; + mes "into the crest, causing"; + mes "its glow to intensify.^000000"; + delitem 7437,1; //Piece_Of_Memory_Purple + close2; + monster "thana_boss",217,167,"Misery",1711,1,"Crest#tt1::OnMyMobDead"; + hideonnpc "Crest#tt1"; + end; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close2; + end; + +OnMyMobDead: + set $@thana_summon2,$@thana_summon2 + 1; + end; +} + +thana_boss,202,75,0 script Crest#tt2 111,3,3,{ + end; + +OnTouch: + if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { + mes "^3355FFYou cannot approach"; + mes "the crest because it is"; + mes "generating intense heat.^000000"; + close; + } + mes "^3355FFThere is a strangely"; + mes "shaped hole in the"; + mes "middle of this green crest.^000000"; + if (countitem(7436) > 0) { + mes "^3355FFIt seems like a Fragment"; + mes "of Agony would fit perfectly"; + mes "if you placed it inside.^000000"; + } + next; + input .@inputstr$; + if (countitem(7436) > 0) { + if (.@inputstr$ == "Fragment of Agony") { + mes "^3355FFYou insert the"; + mes "Fragment of Agony"; + mes "into the crest, causing"; + mes "its glow to intensify.^000000"; + delitem 7436,1; //Piece_Of_Memory_Green + close2; + monster "thana_boss",202,75,"Agony",1712,1,"Crest#tt2::OnMyMobDead"; + hideonnpc "Crest#tt2"; + end; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close2; + end; + +OnMyMobDead: + set $@thana_summon2,$@thana_summon2 + 1; + end; +} + +thana_boss,80,76,0 script Crest#tt3 111,3,3,{ + end; + +OnTouch: + if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { + mes "^3355FFYou cannot approach"; + mes "the crest because it is"; + mes "generating intense heat.^000000"; + close; + } + mes "^3355FFThere is a strangely"; + mes "shaped hole in the"; + mes "middle of this blue crest.^000000"; + if (countitem(7438) > 0) { + mes "^3355FFIt seems like a Fragment"; + mes "of Hatred would fit perfectly"; + mes "if you placed it inside.^000000"; + } + next; + input .@inputstr$; + if (countitem(7438) > 0) { + if (.@inputstr$ == "Fragment of Hatred") { + mes "^3355FFYou insert the"; + mes "Fragment of Hatred"; + mes "into the crest, causing"; + mes "its glow to intensify.^000000"; + delitem 7438,1; //Piece_Of_Memory_Blue + close2; + monster "thana_boss",80,76,"Hatred",1709,1,"Crest#tt3::OnMyMobDead"; + hideonnpc "Crest#tt3"; + end; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close2; + end; + +OnMyMobDead: + set $@thana_summon2,$@thana_summon2 + 1; + end; +} + +thana_boss,62,171,0 script Crest#tt4 111,3,3,{ + end; + +OnTouch: + if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { + mes "^3355FFYou cannot approach"; + mes "the crest because it is"; + mes "generating intense heat.^000000"; + close; + } + mes "^3355FFThere is a strangely"; + mes "shaped hole in the"; + mes "middle of this red crest.^000000"; + if (countitem(7439) > 0) { + mes "^3355FFIt seems like a Fragment"; + mes "of Despair would fit perfectly"; + mes "if you placed it inside.^000000"; + } + next; + input .@inputstr$; + if (countitem(7439) > 0) { + if (.@inputstr$ == "Fragment of Despair") { + mes "^3355FFYou insert the"; + mes "Fragment of Despair"; + mes "into the crest, causing"; + mes "its glow to intensify.^000000"; + delitem 7439,1; //Piece_Of_Memory_Red + close2; + monster "thana_boss",62,171,"Despair",1710,1,"Crest#tt4::OnMyMobDead"; + hideonnpc "Crest#tt4"; + end; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close2; + end; + +OnMyMobDead: + set $@thana_summon2,$@thana_summon2 + 1; + end; +} + +thana_boss,141,218,0 script Crest#tt5 111,3,3,{ + end; + +OnTouch: + if ($@thana_summon2 == 4) { + mes "^3355FFAs you approach the"; + mes "crest, it begins shining"; + mes "brighter and brighter until its"; + mes "illumination becomes blinding.^000000"; + close2; + monster "thana_boss",140,217,"Despair",1710,1,"Crest#tt5::OnMyMobDead"; + monster "thana_boss",140,216,"Hatred",1709,1,"Crest#tt5::OnMyMobDead"; + monster "thana_boss",141,217,"Misery",1711,1,"Crest#tt5::OnMyMobDead"; + monster "thana_boss",141,216,"Agony",1712,1,"Crest#tt5::OnMyMobDead"; + hideonnpc "Crest#tt5"; + end; + } + if ($@thana_summon < 5) { + mapwarp "thana_boss","tha_t12",130,47; + end; + } + mes "^3355FFYou find a strange"; + mes "crest engraved"; + mes "on the floor.^000000"; + next; + input .@inputstr$; + mes "^3355FFNothing happened.^000000"; + close2; + end; + +OnMyMobDead: + if (mobcount("thana_boss","Crest#tt5::OnMyMobDead") < 1) { + set $@thana_summon,5; + set $@thana_summon2,6; + donpcevent "boss_summon#tt::OnEnable"; + } + end; +} + +thana_boss,5,5,0 script boss_summon#tt 139,{ + end; + +OnEnable: + monster "thana_boss",136,129,"Thanatos Phantom",1708,1,"boss_summon#tt::OnMyMobDead"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 + set $@thana_summon,6; + end; + +OnTimer3000: + mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 + end; + +OnTimer30000: + mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 + end; + +OnTimer900000: + set $@thana_summon,5; + donpcevent "tt_effect1::OnEnable"; + donpcevent "tt_effect2::OnEnable"; + donpcevent "tt_effect3::OnEnable"; + donpcevent "tt_effect4::OnEnable"; + donpcevent "tt_effect5::OnEnable"; + hideoffnpc "to_the_boss_room_tt"; + stopnpctimer; + end; + +OnMyMobDead: + if (mobcount("thana_boss","boss_summon#tt::OnMyMobDead") < 1) { + stopnpctimer; + donpcevent "#timer_t::OnEnable"; + } + end; +} + +thana_boss,3,3,0 script #timer_t 139,{ + end; + +OnInit: + set $@thana_summon,0; + set $@thana_summon2,0; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer1000: + mapannounce "thana_boss","GGGGRRRRRRR!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + set $@thana_summon,6; + end; + +OnTimer2000: + mapannounce "thana_boss","*Rumble Rumble*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + end; + +OnTimer3000: + mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + end; + +OnTimer4000: + mapannounce "thana_boss","*Zzzzrt Zzzzrt*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + end; + +OnTimer5000: + mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + end; + +OnTimer60000: +OnTimer1000000: +OnTimer2000000: +OnTimer3000000: +OnTimer4000000: +OnTimer5000000: +OnTimer6000000: + mapwarp "thana_boss","tha_t12",130,47; + end; + +OnTimer7200000: + set $@thana_summon,0; + hideoffnpc "Crest#tt1"; + hideoffnpc "Crest#tt2"; + hideoffnpc "Crest#tt3"; + hideoffnpc "Crest#tt4"; + hideoffnpc "Crest#tt5"; + stopnpctimer; + end; +} + +tha_t06,119,120,0 script to the 7th floor 45,1,1,{ + end; + +OnTouch: + if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) { + warp "thana_step",69,369; + end; + } + if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) { + warp "thana_step",69,369; + end; + } + mes "^3355FFAn overwhelming force"; + mes "acts against you, preventing"; + mes "you from proceeding this way...^000000"; + close; +} |