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authorHaru <haru@dotalux.com>2016-05-15 18:47:32 +0200
committerHaru <haru@dotalux.com>2016-06-25 17:29:41 +0200
commitef7f1cbcaf893961d9e8e053ec666602645111df (patch)
treec8856ee8b543092d9586c0787df11da114835b84 /npc/quests/skills
parent29d956f89fb895652d092cf3bebd0db2c2af3beb (diff)
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Corrected various translation/text encoding issues
- The generated translation file now loads cleanly without encoding conversion errors Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/assassin_skills.txt10
1 files changed, 1 insertions, 9 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 6f6a93488..c09660ed2 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ กฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤ ============
-//= ============ ============================================= ============
-//= ============ กมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกม ============
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
@@ -979,9 +973,7 @@ OnTouch:
}
}
-// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
-// Google translate says ยกยก (jingjing) = Whining, but it doesn't make much sense to me.
-moc_pryd04,85,96,0 script ยกยก#crypt FAKE_NPC,3,3,{
+moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;