diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 258 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 904 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 426 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 142 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 142 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 282 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 214 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 148 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 176 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 134 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 236 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 614 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 154 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 492 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 176 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 142 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 296 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 748 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 774 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 368 |
20 files changed, 3413 insertions, 3413 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index 584207fc7..06f198aa2 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -1,129 +1,129 @@ -//===== eAthena Script =======================================
-//= Acolyte Skill Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed an exploit [Lupus]
-//= 1.4a changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-prt_church.gat,173,23,4 script Acolyte Klift 79,{
- mes "[Acolyte Klift]";
- if (baseClass == Job_Acolyte) goto L_Start;
-
-L_Other:
- mes "Ah, welcome to the Prontera Church also known as the Sanctuary.";
- mes "Unfortunately I cannot be of much help to you. For my fellow";
- mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden";
- mes "ability'^000000.";
- close;
-
-L_Start:
- if(@HOLYLIGHT) goto L_Check;
- if(getskilllv(156)>0) goto L_GotSkill;
- if(sex==1) mes "Ahh... Brother!";
- if(sex==0) mes "Ahh... Sister!";
- mes "Does the task of caring for our lost sheep tire you out? Is it too";
- mes "much of a burden? Do not despair, I am here to assist you.";
- next;
- menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[Acolyte Klift]";
- mes "Faced with great danger in an endless struggle with evil, our";
- mes "brethren are in much need of assistance.";
- next;
- mes "[Acolyte Klift]";
- mes "As acolytes approach their senior years in the clergy, they learn to";
- mes "call upon their inner power to use a special skill to aid them in";
- mes "battle.";
- next;
- mes "[Acolyte Klift]";
- mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to";
- mes "all foes but is even more effective on the undead.";
- next;
- mes "[Acolyte Klift]";
- mes "For someone like yourself to learn this skill, takes some hard work.";
- mes "Would you like to learn this skill?";
- next;
- menu "Yes, please.",-, "Let me think about it.",M_End;
-
- mes "[Acolyte Klift]";
- mes "Very good. You will need to find these items in order to learn the";
- mes "skill:";
- mes "^5555FF1 Opal^000000,";
- mes "^5555FF1 Crystal Blue^000000,";
- mes "and ^5555FF1 Rosary^000000.";
- next;
- mes "[Acolyte Klift]";
- mes "Of course you will also need to have a sufficient level of";
- mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does";
- mes "not apply to Priests or Monks however, because of the vast amount of";
- mes "experience they already have.";
- next;
- mes "[Acolyte Klift]";
- mes "Come back when you are ready. I will be here.";
- set @HOLYLIGHT, 1;
- close;
- M_End:
- mes "[Acolyte Klift]";
- mes "I understand your zeal. You have much time yet to practice and gain";
- mes "experience. Go forth with many blessings...";
- close;
-
-L_Check:
- mes "So, are you ready for the Holy Light training? Let me check....";
- next;
- mes "[Acolyte Klift]";
- if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
- if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
- delitem 727,1;
- delitem 991,1;
- delitem 2608,1;
- mes "Oh! Very good. You have brought back all of the items I asked for.";
- next;
- mes "[Acolyte Klift]";
- mes "Ok lets get started...";
- next;
- mes "(after hours of praying and meditation)";
- next;
- mes "[Acolyte Klift]";
- mes "Yes! I feel it. You have released your hidden abilities and can now";
- mes "use ^5555FFHoly Light^000000!";
- skill 156,1,0;
- set @HOLYLIGHT, 0;
- next;
- mes "[Priest]";
- mes "You have done well. May God bless you!";
- emotion e_no1;
- close;
-
- L_LowLvl:
- mes "I'm sorry but you need more training before I can teach you Holy";
- mes "Light. Come back when your job level is at least 30.";
- close;
- L_NoItems:
- mes "I'm sorry but you don't have the required items for Holy Light.";
- mes "You need:";
- mes "^5555FF1 Opal^000000,";
- mes "^5555FF1 Crystal Blue^000000,";
- mes "and ^5555FF1 Rosary^000000.";
- close;
-
-L_GotSkill:
- mes "Ah, I see you have been using Holy Light. It is such a great skill";
- mes "that I truly believe it to be a gift from the lord himself. May";
- mes "God be with you always.";
- close;
-}
+//===== eAthena Script ======================================= +//= Acolyte Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks. +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed an exploit [Lupus] +//= 1.4a changed perm. variables to temp ones [Lupus] +//============================================================ + + +prt_church.gat,173,23,4 script Acolyte Klift 79,{ + mes "[Acolyte Klift]"; + if (baseClass == Job_Acolyte) goto L_Start; + +L_Other: + mes "Ah, welcome to the Prontera Church also known as the Sanctuary."; + mes "Unfortunately I cannot be of much help to you. For my fellow"; + mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden"; + mes "ability'^000000."; + close; + +L_Start: + if(@HOLYLIGHT) goto L_Check; + if(getskilllv(156)>0) goto L_GotSkill; + if(sex==1) mes "Ahh... Brother!"; + if(sex==0) mes "Ahh... Sister!"; + mes "Does the task of caring for our lost sheep tire you out? Is it too"; + mes "much of a burden? Do not despair, I am here to assist you."; + next; + menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End; + + M_0: + mes "[Acolyte Klift]"; + mes "Faced with great danger in an endless struggle with evil, our"; + mes "brethren are in much need of assistance."; + next; + mes "[Acolyte Klift]"; + mes "As acolytes approach their senior years in the clergy, they learn to"; + mes "call upon their inner power to use a special skill to aid them in"; + mes "battle."; + next; + mes "[Acolyte Klift]"; + mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to"; + mes "all foes but is even more effective on the undead."; + next; + mes "[Acolyte Klift]"; + mes "For someone like yourself to learn this skill, takes some hard work."; + mes "Would you like to learn this skill?"; + next; + menu "Yes, please.",-, "Let me think about it.",M_End; + + mes "[Acolyte Klift]"; + mes "Very good. You will need to find these items in order to learn the"; + mes "skill:"; + mes "^5555FF1 Opal^000000,"; + mes "^5555FF1 Crystal Blue^000000,"; + mes "and ^5555FF1 Rosary^000000."; + next; + mes "[Acolyte Klift]"; + mes "Of course you will also need to have a sufficient level of"; + mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does"; + mes "not apply to Priests or Monks however, because of the vast amount of"; + mes "experience they already have."; + next; + mes "[Acolyte Klift]"; + mes "Come back when you are ready. I will be here."; + set @HOLYLIGHT, 1; + close; + M_End: + mes "[Acolyte Klift]"; + mes "I understand your zeal. You have much time yet to practice and gain"; + mes "experience. Go forth with many blessings..."; + close; + +L_Check: + mes "So, are you ready for the Holy Light training? Let me check...."; + next; + mes "[Acolyte Klift]"; + if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl; + if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; + delitem 727,1; + delitem 991,1; + delitem 2608,1; + mes "Oh! Very good. You have brought back all of the items I asked for."; + next; + mes "[Acolyte Klift]"; + mes "Ok lets get started..."; + next; + mes "(after hours of praying and meditation)"; + next; + mes "[Acolyte Klift]"; + mes "Yes! I feel it. You have released your hidden abilities and can now"; + mes "use ^5555FFHoly Light^000000!"; + skill 156,1,0; + set @HOLYLIGHT, 0; + next; + mes "[Priest]"; + mes "You have done well. May God bless you!"; + emotion e_no1; + close; + + L_LowLvl: + mes "I'm sorry but you need more training before I can teach you Holy"; + mes "Light. Come back when your job level is at least 30."; + close; + L_NoItems: + mes "I'm sorry but you don't have the required items for Holy Light."; + mes "You need:"; + mes "^5555FF1 Opal^000000,"; + mes "^5555FF1 Crystal Blue^000000,"; + mes "and ^5555FF1 Rosary^000000."; + close; + +L_GotSkill: + mes "Ah, I see you have been using Holy Light. It is such a great skill"; + mes "that I truly believe it to be a gift from the lord himself. May"; + mes "God be with you always."; + close; +} diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 5e1cf0f1f..6aacfbdb2 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -1,453 +1,453 @@ -//===== eAthena Script =======================================
-//= Alchemist Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//============================================================
-
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04.gat,33,108,5 script Pislik 750,{
- mes "[Pislik]";
- if(BaseJob != Job_Alchem) goto L_noalche;
- if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
- if(JobLevel<40) goto L_nojob;
-
- mes "I'll teach you all I know, but";
- mes "you have to bring me some things";
- mes "first.";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottles,";
- mes "10 Hearts of Mermaid,";
- mes "10 Moth Dust,";
- mes "20 Maneater Blossoms and";
- mes "1 Geek Glasses";
- next;
-
- mes "[Pislik]";
- mes "Let me check your items.";
- next;
-
- if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
- delitem 715, 5;//Items: Yellow_Gemstone,
- delitem 1093, 4;//Items: Empty_Potion_Bottle,
- delitem 950, 10;//Items: Heart_of_Mermaid,
- delitem 1057, 10;//Items: Moth_Dust,
- delitem 1032, 20;//Items: Maneater_Blossom,
- delitem 2243, 1;//Items: Geek_Glasses,
- getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
-
- mes "[Pislik]";
- mes "I see you have what you need,";
- mes "so I'll give you my manual.";
- close;
-
-L_noitems:
- mes "[Pislik]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_noalche:
- mes "Sorry, but my knowledge is only about alchemy.";
- mes "I can't help you.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already given you";
- mes "my Elemental Potion Creation Guide...";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being an Alchemist.";
- close;
-}
-
-//============================================================
-// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
-//============================================================
-
-//=====================Requires Bug Testing=====================
-lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "......................";
- next;
- switch(select("Nice day, huh?","Cancel")){
- case 1:
- mes "[Rekenber Guard]";
- mes "...";
- close2;
- warp "lhz_in01.gat",282,172;
- end;
- break;
- case 2:
- close;
- break;
- }
- }
- else{
- mes "...";
- close;
- }
-}
-lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
- OnTouch:
- mes "[Researcher]";
- mes "This is a restricted";
- mes "area. Please leave";
- mes "immediately.";
- close2;
- warp "lhz_in01.gat",199,131;
- end;
-}
-
-lhz_in01.gat,285,169,7 script Researcher#2 865,{
-//Unknown Text
- mes "[Researcher]";
- mes "Hmm... I wonder...";
- close;
-}
-lhz_in01.gat,199,137,8 script Scientist#2 865,{
- mes "[Scientist]";
- mes "Whoa whoa~!";
- mes "Please! Don't";
- mes "touch anything!";
- mes "I'm dealing with highly";
- mes "volatile chemicals here!";
- close;
-}
-lhz_in01.gat,204,138,6 script Keshibien 750,{
- if(bioeth >= 2){
- //Unofficial text
- mes "[Keshibien]";
- mes "Hello there~";
- mes "Are you looking for";
- mes "more information about";
- mes "homunculus?";
- next;
- mes "[Keshibien]";
- mes "I shouldn't say";
- mes "anything, but look";
- mes "for someone named";
- mes "Bringel in Lighthalzen.";
- if(bioeth == 2) set bioeth,3;
- close;
- //Unofficial text end
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the change to";
- mes "collaborate with any of them...";
- close;
-}
-lhz_in01.gat,203,123,8 script Scientist#3 750,{
- mes "[Scientist]";
- mes "Alright. Pull one test";
- mes "tube out of the machine,";
- mes "replace the other test";
- mes "tube over here and then";
- mes "clean the first test tube?";
- next;
- mes "[Scientist]";
- mes "Or do I clean the test tube,";
- mes "put it into the machine and";
- mes "then replace the other one?";
- mes "I'm so confused with this";
- mes "procedure! If only I didn't";
- mes "lose the instructions...";
- close;
-}
-lhz_in01.gat,221,131,3 script Scientist#4 865,{
- mes "[Scientist]";
- mes "It takes so long for";
- mes "this device to process";
- mes "all the data and give me";
- mes "the results. Still, the wait";
- mes "heightens my anticipation...";
- close;
-}
-lhz_in01.gat,218,141,0 script Alchemist#2 98,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-lhz_in01.gat,224,140,8 script Kellasus 57,{
- if(MISC_QUEST&64){
- mes "[Kellasus]";
- mes "I already taught you";
- mes "skills of the homunculus...";
- if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
- close;
- }
- switch(bioeth){
- case 4:
- mes "[Kellasus]";
- mes "...You're really hard to handle.";
- mes "I don't think I should";
- mes "teach you biotechnology.";
- mes "Besides that, you know";
- mes "nothing about homunculus!";
- next;
- menu "I've learned that",-;
- mes "[Kellasus]";
- mes "Oh really?";
- mes "I will have to test you";
- mes "on your knowledge of";
- mes "homunculus then.";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What is the skill that lets the";
- mes "homunculus stay in peace?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Vaporize"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "That's right. Second question.";
- mes "What is the item";
- mes "that is required to";
- mes "summon or create";
- mes "a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Embryo"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "Correct. But this is not the end yet.";
- mes "What is the name";
- mes "of a skill";
- mes "that could let you";
- mes "revive a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Homunculus Resurrection"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- set bioeth,5;
- close;
- break;
- case 5:
- mes "[Kellasus]";
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- close;
- break;
- case 6:
- //Unofficial text and story -.-;
- mes "[Kellasus]";
- mes "Oh it's you again? You're really determined.";
- mes "Well most of the Alchemist";
- mes "are people who never";
- mes "let go of their dreams";
- next;
- menu "Let's talk about others",-;
- mes "[Kellasus]";
- mes "You've spoke to my son?";
- mes "What did he say?";
- next;
- mes "[Kellasus]";
- mes "...";
- next;
- mes "[Kellasus]";
- mes "He wants me to get back? Okay, well...";
- mes "I guess you've deserved it.";
- mes "Here you are, secrets of homunculus are yours now~";
- if(BaseJob == Job_Alchem) skill 238,1,0;
- set MISC_QUEST,MISC_QUEST|64;
- set bioeth,0;
- close;
- default:
- break;
- }
- switch(@keltalk){
- case 1:
- //No official text to put here, so I just repeated first text
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- set @keltalk,2;
- close;
- break;
- case 2:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- set @keltalk,3;
- set bioeth,1;
- close;
- break;
- case 3:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- close;
- break;
- default:
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- if(BaseJob == Job_Alchem) set @keltalk,1;
- close;
- break;
- }
-}
-lhz_in01.gat,217,121,6 script Repairman 851,{
- mes "[Repairman]";
- mes "No wonder these things";
- mes "break all the time! These";
- mes "machines have been totally";
- mes "abused! Ugh, there's no";
- mes "appreciation for all of this";
- mes "convenient technology...";
- next;
- mes "[Repairman]";
- mes "Yeah, all of this lab";
- mes "equipment is really sensitive,";
- mes "not to mention expensive. If";
- mes "you ever handle this stuff, you";
- mes "need to be extra cautious.";
- close;
-}
-lhz_in01.gat,225,122,4 script Skrajiad 754,{
- mes "[Skrajiad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajiad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy";
- mes "But it's incredibly rewarding to";
- mes "those of us who never stop asking";
- mes "how and why our world works.";
- if(bioeth == 1) set bioeth,2;
- close;
-}
-lhz_in02.gat,269,273,4 script Bringel 709,{
-//Unofficial Text
- if(bioeth == 3){
- mes "[Bringel]";
- mes "Oh, you're here to learn about Homunculus?";
- mes "Well, I can't really help you...";
- next;
- mes "[Bringel]";
- mes "However, I've heard about a skill named";
- mes "Homunculus Resurrection.";
- mes "It seems it is a very important thing";
- mes "for people working on them.";
- set bioeth,4;
- close;
- }
- mes "[Bringel]";
- mes "Isn't this hotel great?";
- mes "I can relax on the couch";
- mes "And not care about what I";
- mes "did in the past...";
- close;
-}
-lhz_in03.gat,106,34,4 script Golin 706,{
-//Unofficial text
- if(bioeth == 5){
- mes "[Golin]";
- mes "Did you see my";
- mes "daddy at the lab?";
- mes "Tell him I said hi!";
- set bioeth,6;
- close;
- }
- mes "[Golin]";
- mes "Where's daddy?";
- mes "I really want";
- mes "daddy to come back";
- mes "from the lab.";
- close;
+//===== eAthena Script ======================================= +//= Alchemist Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.5a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics +//= Quest too [Lupus] +//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] +//============================================================ + + +//============================================================ +// ALCHEMIST - ELEMENTAL POTION CREATION +//============================================================ +yuno_in04.gat,33,108,5 script Pislik 750,{ + mes "[Pislik]"; + if(BaseJob != Job_Alchem) goto L_noalche; + if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide, + if(JobLevel<40) goto L_nojob; + + mes "I'll teach you all I know, but"; + mes "you have to bring me some things"; + mes "first."; + mes "5 Yellow Gemstones,"; + mes "4 Empty Potion Bottles,"; + mes "10 Hearts of Mermaid,"; + mes "10 Moth Dust,"; + mes "20 Maneater Blossoms and"; + mes "1 Geek Glasses"; + next; + + mes "[Pislik]"; + mes "Let me check your items."; + next; + + if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses, + delitem 715, 5;//Items: Yellow_Gemstone, + delitem 1093, 4;//Items: Empty_Potion_Bottle, + delitem 950, 10;//Items: Heart_of_Mermaid, + delitem 1057, 10;//Items: Moth_Dust, + delitem 1032, 20;//Items: Maneater_Blossom, + delitem 2243, 1;//Items: Geek_Glasses, + getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide, + + mes "[Pislik]"; + mes "I see you have what you need,"; + mes "so I'll give you my manual."; + close; + +L_noitems: + mes "[Pislik]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_noalche: + mes "Sorry, but my knowledge is only about alchemy."; + mes "I can't help you."; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already given you"; + mes "my Elemental Potion Creation Guide..."; + close; + +L_nojob: + mes "Come back when you've learned"; + mes "more about being an Alchemist."; + close; +} + +//============================================================ +// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch) +//============================================================ + +//=====================Requires Bug Testing===================== +lhz_in01.gat,46,125,6 script Rekenber Guard 867,{ + mes "[Rekenber Guard]"; + if(isequipped(2241) && isequipped(2243)){ + mes "......................"; + next; + switch(select("Nice day, huh?","Cancel")){ + case 1: + mes "[Rekenber Guard]"; + mes "..."; + close2; + warp "lhz_in01.gat",282,172; + end; + break; + case 2: + close; + break; + } + } + else{ + mes "..."; + close; + } +} +lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{ + OnTouch: + mes "[Researcher]"; + mes "This is a restricted"; + mes "area. Please leave"; + mes "immediately."; + close2; + warp "lhz_in01.gat",199,131; + end; +} + +lhz_in01.gat,285,169,7 script Researcher#2 865,{ +//Unknown Text + mes "[Researcher]"; + mes "Hmm... I wonder..."; + close; +} +lhz_in01.gat,199,137,8 script Scientist#2 865,{ + mes "[Scientist]"; + mes "Whoa whoa~!"; + mes "Please! Don't"; + mes "touch anything!"; + mes "I'm dealing with highly"; + mes "volatile chemicals here!"; + close; +} +lhz_in01.gat,204,138,6 script Keshibien 750,{ + if(bioeth >= 2){ + //Unofficial text + mes "[Keshibien]"; + mes "Hello there~"; + mes "Are you looking for"; + mes "more information about"; + mes "homunculus?"; + next; + mes "[Keshibien]"; + mes "I shouldn't say"; + mes "anything, but look"; + mes "for someone named"; + mes "Bringel in Lighthalzen."; + if(bioeth == 2) set bioeth,3; + close; + //Unofficial text end + } + mes "[Keshibien]"; + mes "Hello there~"; + mes "You must be from"; + mes "Rune-Midgarts, right?"; + mes "It's nice to meet you."; + next; + mes "[Keshibien]"; + mes "I hear that the"; + mes "Alchemists from"; + mes "over there are pretty"; + mes "skilled. I wonder if I'll"; + mes "ever get the change to"; + mes "collaborate with any of them..."; + close; +} +lhz_in01.gat,203,123,8 script Scientist#3 750,{ + mes "[Scientist]"; + mes "Alright. Pull one test"; + mes "tube out of the machine,"; + mes "replace the other test"; + mes "tube over here and then"; + mes "clean the first test tube?"; + next; + mes "[Scientist]"; + mes "Or do I clean the test tube,"; + mes "put it into the machine and"; + mes "then replace the other one?"; + mes "I'm so confused with this"; + mes "procedure! If only I didn't"; + mes "lose the instructions..."; + close; +} +lhz_in01.gat,221,131,3 script Scientist#4 865,{ + mes "[Scientist]"; + mes "It takes so long for"; + mes "this device to process"; + mes "all the data and give me"; + mes "the results. Still, the wait"; + mes "heightens my anticipation..."; + close; +} +lhz_in01.gat,218,141,0 script Alchemist#2 98,{ + mes "[Alchemist]"; + mes "Out of all humans,"; + mes "I believe Kellasus is"; + mes "the one who has come"; + mes "closest to discovering"; + mes "the secrets of life. He"; + mes "never fails to amaze me..."; + next; + mes "[Alchemist]"; + mes "I'm also impressed by the"; + mes "fact that he doesn't let his"; + mes "work keep him from being the"; + mes "best father and husband that"; + mes "he can for his family. He's"; + mes "an example for all of us."; + next; + mes "[Alchemist]"; + mes "Kellasus really is"; + mes "an amazing person."; + mes "There isn't one Alchemist"; + mes "that I know who doesn't look"; + mes "up to him in the realms of"; + mes "both science and personal life."; + close; +} +lhz_in01.gat,224,140,8 script Kellasus 57,{ + if(MISC_QUEST&64){ + mes "[Kellasus]"; + mes "I already taught you"; + mes "skills of the homunculus..."; + if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0; + close; + } + switch(bioeth){ + case 4: + mes "[Kellasus]"; + mes "...You're really hard to handle."; + mes "I don't think I should"; + mes "teach you biotechnology."; + mes "Besides that, you know"; + mes "nothing about homunculus!"; + next; + menu "I've learned that",-; + mes "[Kellasus]"; + mes "Oh really?"; + mes "I will have to test you"; + mes "on your knowledge of"; + mes "homunculus then."; + next; + mes "[Kellasus]"; + mes "First question."; + mes "What is the skill that lets the"; + mes "homunculus stay in peace?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Vaporize"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "That's right. Second question."; + mes "What is the item"; + mes "that is required to"; + mes "summon or create"; + mes "a homunculus?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Embryo"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "Correct. But this is not the end yet."; + mes "What is the name"; + mes "of a skill"; + mes "that could let you"; + mes "revive a homunculus?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Homunculus Resurrection"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "After all these discussions,"; + mes "I won't teach anyone"; + mes "the skills of homunculus."; + mes "The decision is final"; + mes "and that's it!"; + set bioeth,5; + close; + break; + case 5: + mes "[Kellasus]"; + mes "After all these discussions,"; + mes "I won't teach anyone"; + mes "the skills of homunculus."; + mes "The decision is final"; + mes "and that's it!"; + close; + break; + case 6: + //Unofficial text and story -.-; + mes "[Kellasus]"; + mes "Oh it's you again? You're really determined."; + mes "Well most of the Alchemist"; + mes "are people who never"; + mes "let go of their dreams"; + next; + menu "Let's talk about others",-; + mes "[Kellasus]"; + mes "You've spoke to my son?"; + mes "What did he say?"; + next; + mes "[Kellasus]"; + mes "..."; + next; + mes "[Kellasus]"; + mes "He wants me to get back? Okay, well..."; + mes "I guess you've deserved it."; + mes "Here you are, secrets of homunculus are yours now~"; + if(BaseJob == Job_Alchem) skill 238,1,0; + set MISC_QUEST,MISC_QUEST|64; + set bioeth,0; + close; + default: + break; + } + switch(@keltalk){ + case 1: + //No official text to put here, so I just repeated first text + mes "[Kellasus]"; + mes "Hmm. Who decides what"; + mes "is right and wrong? What is"; + mes "meant to be known and what"; + mes "secrets were never intended"; + mes "for mankind to understand?"; + set @keltalk,2; + close; + break; + case 2: + mes "[Kellasus]"; + mes "Haven't I told you not to come back again?"; + mes "Please leave now!"; + mes "No matter what you do."; + mes "I won't teach you anything about homunculus"; + set @keltalk,3; + set bioeth,1; + close; + break; + case 3: + mes "[Kellasus]"; + mes "Haven't I told you not to come back again?"; + mes "Please leave now!"; + mes "No matter what you do."; + mes "I won't teach you anything about homunculus"; + close; + break; + default: + mes "[Kellasus]"; + mes "Hmm. Who decides what"; + mes "is right and wrong? What is"; + mes "meant to be known and what"; + mes "secrets were never intended"; + mes "for mankind to understand?"; + if(BaseJob == Job_Alchem) set @keltalk,1; + close; + break; + } +} +lhz_in01.gat,217,121,6 script Repairman 851,{ + mes "[Repairman]"; + mes "No wonder these things"; + mes "break all the time! These"; + mes "machines have been totally"; + mes "abused! Ugh, there's no"; + mes "appreciation for all of this"; + mes "convenient technology..."; + next; + mes "[Repairman]"; + mes "Yeah, all of this lab"; + mes "equipment is really sensitive,"; + mes "not to mention expensive. If"; + mes "you ever handle this stuff, you"; + mes "need to be extra cautious."; + close; +} +lhz_in01.gat,225,122,4 script Skrajiad 754,{ + mes "[Skrajiad]"; + mes "Alchemy is wondrous..."; + mes "It incorporates every"; + mes "science and many other"; + mes "fields of knowledge that"; + mes "it's not enough to be jack"; + mes "of all trades... No..."; + next; + mes "[Skrajiad]"; + mes "In a sense, you must"; + mes "be a master of all trades"; + mes "to be proficient in Alchemy"; + mes "But it's incredibly rewarding to"; + mes "those of us who never stop asking"; + mes "how and why our world works."; + if(bioeth == 1) set bioeth,2; + close; +} +lhz_in02.gat,269,273,4 script Bringel 709,{ +//Unofficial Text + if(bioeth == 3){ + mes "[Bringel]"; + mes "Oh, you're here to learn about Homunculus?"; + mes "Well, I can't really help you..."; + next; + mes "[Bringel]"; + mes "However, I've heard about a skill named"; + mes "Homunculus Resurrection."; + mes "It seems it is a very important thing"; + mes "for people working on them."; + set bioeth,4; + close; + } + mes "[Bringel]"; + mes "Isn't this hotel great?"; + mes "I can relax on the couch"; + mes "And not care about what I"; + mes "did in the past..."; + close; +} +lhz_in03.gat,106,34,4 script Golin 706,{ +//Unofficial text + if(bioeth == 5){ + mes "[Golin]"; + mes "Did you see my"; + mes "daddy at the lab?"; + mes "Tell him I said hi!"; + set bioeth,6; + close; + } + mes "[Golin]"; + mes "Where's daddy?"; + mes "I really want"; + mes "daddy to come back"; + mes "from the lab."; + close; }
\ No newline at end of file diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 42b012fa4..934916cf0 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -1,213 +1,213 @@ -//===== eAthena Script =======================================
-//= Archer Skill Quest
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Arrow crafting, Arrow Repel skills
-//===== Additional Comments: =================================
-//= v1.0 Roberto message text is based off RO npc. Jason message
-//= text is custom from old version.
-//= All items are from official quests though.[kobra_k88]
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-//<======================== Roberto: Arrow crafting =========================>\\
-morocc.gat,121,109,5 script Roberto 88,{
- mes "[Roberto]";
- if(baseClass == Job_Archer) goto L_Start;
-
-L_Other:
- mes "Eh?... First time seeing an archer or something? Why don't you just";
- mes "go about your business and leave me be. I only talk to high level";
- mes "Archer types........";
- emotion e_what;
- close;
-L_Start:
- if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
- if(getskilllv(147)>0) goto L_GotSkill;
- if(@ARWCRFT) goto L_GetSkill;
- mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
- mes "converse for a while, eh? Let me start off by talking about my";
- mes "childhood.... . . . . . . . . . . .";
- next;
- mes "[Roberto]";
- mes "When I turned 15, I decided I'd work for a Blacksmith........";
- next;
- mes "[Roberto]";
- mes "............... ~(blah blah blah)~...................";
- next;
- mes "[Roberto]";
- mes ".... man was my Junior Prom a mess...........";
- next;
- mes "[Roberto]";
- mes "..~(blah blah)~........ ~(blah blah)~.........";
- next;
- mes "(many grueling hours later.....)";
- next;
- mes "[Roberto]";
- mes "So that's how I found out how to create all of these different";
- mes "kinds of arrows for myself. It definitely comes in handy.";
- next;
- mes "[Roberto]";
- mes "Say, would you like me to teach you? We've had such a nice talk";
- mes "that I feel like can trust you with this knowledge.......";
- next;
- menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1;
-
- M_0:
- mes "[Roberto]";
- mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
- mes "Crafting'^000000, you must first bring me these items:";
- mes "^FF335520 Resin,";
- mes "7 Poison Spores,";
- mes "41 Pointed Scales,";
- mes "13 Trunks,";
- mes "1 Red potion^000000";
- set @ARWCRFT, 1;
- emotion e_ic;
- close;
- M_1:
- mes "[Roberto]";
- mes "................................................................";
- emotion e_ag;
- next;
- mes "[Roberto]";
- mes "Let me teach you this special skill.... It's called, my boot up";
- mes "your A........";
- emotion e_pif;
- next;
- mes "!!!!SMACK!!!!";
- percentheal -5,0;
- close;
-
-L_GetSkill:
- if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
- delitem 907, 20;
- delitem 7033, 7;
- delitem 906, 41;
- delitem 1019, 13;
- delitem 501, 1;
- mes "You've brought all of the items... very good. Lets begin.....";
- next;
- mes "~ hands you a very long list of ingredients ~";
- next;
- mes "[Roberto]";
- mes "There you are. You're all set.";
- next;
- mes ".......................";
- next;
- mes "[Roberto]";
- mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
- mes "expecting...... With that list you will be able to make any kind of";
- mes "arrows you want.......";
- next;
- mes "[Roberto]";
- mes "I hope you didn't expect some kind of elaborate ceremony or some";
- mes "kind of unique and lengthy training.......";
- next;
- skill 147,1,0;
- set @ARWCRFT, 0;
- mes "[Roberto]";
- mes "...... Well good luck and have fun making arrows. I've got other";
- mes "things to do if you don't mind.......";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto M_0;
-L_GotSkill:
- mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
- mes "on making those arrows..... For us Archer types there can never be";
- mes "too many arrows.....";
- close;
-L_LowLvl:
- mes "Hmm?... Do you have something to say to me? Unfortunately I have";
- mes "nothing to say to you.....";
- emotion e_what;
- next;
- mes "[Roberto]";
- mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
- mes "as yourself always seem to end abruptly..... Maybe if you trained a";
- mes "little bit longer we would have more to talk about............";
- close;
-}
-
-
-//<============================== Arrow Repel ===============================>\\
-payon.gat,103,63,5 script Jason 88,{
- mes "[Jason]";
- if(baseClass == Job_Archer) goto L_Start;
-
-L_Other:
- mes "What does life need from a lonely lad like me?";
- close;
-L_Start:
- if(getskilllv(148)>0) goto L_GotSkill;
- if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
- if(@ARWREP) goto L_Check;
- mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
- mes "teach you the skill, but only if you help me get the ingredients";
- mes "for my Grandma's soup.";
- next;
- mes "[Jason]";
- mes "Arrow Repel allows you to use your arrows to repel, push back, an";
- mes "enemy and keep them at a distance. This is a great skill for us";
- mes "Archer types.";
- next;
-
- L_List:
- mes "[Jason]";
- mes "I need the following:";
- mes "- 2 ^FF0000Emeralds^000000";
- mes "- 3 ^FF0000Yoyo tails^000000";
- mes "- 10 ^FF0000Tentacles^000000";
- mes "- 10 ^FF0000Bill of birds^000000";
- mes "- 36 ^FF0000Banana Juices^000000";
- next;
- mes "[Jason]";
- mes "Hurry hurry!";
- set @ARWREP, 1;
- close;
-
-L_LowLvl:
- mes "Oh I think you're a bit inexperienced to learn anything from me,";
- mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
- close;
-
-L_Check:
- if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
- delitem 721,2;
- delitem 942,3;
- delitem 962,10;
- delitem 925,10;
- delitem 532,36;
- mes "OH! Marvelous you brought me all the ingredients!";
- mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
- next;
- skill 148,1,0;
- set @ARWREP, 0;
- mes "[Jason]";
- mes "There you go! Happy hunting in the future.";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto L_List;
-L_GotSkill:
- mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Archer Skill Quest +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Arrow crafting, Arrow Repel skills +//===== Additional Comments: ================================= +//= v1.0 Roberto message text is based off RO npc. Jason message +//= text is custom from old version. +//= All items are from official quests though.[kobra_k88] +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ + + + +//<======================== Roberto: Arrow crafting =========================>\\ +morocc.gat,121,109,5 script Roberto 88,{ + mes "[Roberto]"; + if(baseClass == Job_Archer) goto L_Start; + +L_Other: + mes "Eh?... First time seeing an archer or something? Why don't you just"; + mes "go about your business and leave me be. I only talk to high level"; + mes "Archer types........"; + emotion e_what; + close; +L_Start: + if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl; + if(getskilllv(147)>0) goto L_GotSkill; + if(@ARWCRFT) goto L_GetSkill; + mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we"; + mes "converse for a while, eh? Let me start off by talking about my"; + mes "childhood.... . . . . . . . . . . ."; + next; + mes "[Roberto]"; + mes "When I turned 15, I decided I'd work for a Blacksmith........"; + next; + mes "[Roberto]"; + mes "............... ~(blah blah blah)~..................."; + next; + mes "[Roberto]"; + mes ".... man was my Junior Prom a mess..........."; + next; + mes "[Roberto]"; + mes "..~(blah blah)~........ ~(blah blah)~........."; + next; + mes "(many grueling hours later.....)"; + next; + mes "[Roberto]"; + mes "So that's how I found out how to create all of these different"; + mes "kinds of arrows for myself. It definitely comes in handy."; + next; + mes "[Roberto]"; + mes "Say, would you like me to teach you? We've had such a nice talk"; + mes "that I feel like can trust you with this knowledge......."; + next; + menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1; + + M_0: + mes "[Roberto]"; + mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow"; + mes "Crafting'^000000, you must first bring me these items:"; + mes "^FF335520 Resin,"; + mes "7 Poison Spores,"; + mes "41 Pointed Scales,"; + mes "13 Trunks,"; + mes "1 Red potion^000000"; + set @ARWCRFT, 1; + emotion e_ic; + close; + M_1: + mes "[Roberto]"; + mes "................................................................"; + emotion e_ag; + next; + mes "[Roberto]"; + mes "Let me teach you this special skill.... It's called, my boot up"; + mes "your A........"; + emotion e_pif; + next; + mes "!!!!SMACK!!!!"; + percentheal -5,0; + close; + +L_GetSkill: + if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; + delitem 907, 20; + delitem 7033, 7; + delitem 906, 41; + delitem 1019, 13; + delitem 501, 1; + mes "You've brought all of the items... very good. Lets begin....."; + next; + mes "~ hands you a very long list of ingredients ~"; + next; + mes "[Roberto]"; + mes "There you are. You're all set."; + next; + mes "......................."; + next; + mes "[Roberto]"; + mes "Hmm?...... What do you mean 'that's it'?....... What else were you"; + mes "expecting...... With that list you will be able to make any kind of"; + mes "arrows you want......."; + next; + mes "[Roberto]"; + mes "I hope you didn't expect some kind of elaborate ceremony or some"; + mes "kind of unique and lengthy training......."; + next; + skill 147,1,0; + set @ARWCRFT, 0; + mes "[Roberto]"; + mes "...... Well good luck and have fun making arrows. I've got other"; + mes "things to do if you don't mind......."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto M_0; +L_GotSkill: + mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep"; + mes "on making those arrows..... For us Archer types there can never be"; + mes "too many arrows....."; + close; +L_LowLvl: + mes "Hmm?... Do you have something to say to me? Unfortunately I have"; + mes "nothing to say to you....."; + emotion e_what; + next; + mes "[Roberto]"; + mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such"; + mes "as yourself always seem to end abruptly..... Maybe if you trained a"; + mes "little bit longer we would have more to talk about............"; + close; +} + + +//<============================== Arrow Repel ===============================>\\ +payon.gat,103,63,5 script Jason 88,{ + mes "[Jason]"; + if(baseClass == Job_Archer) goto L_Start; + +L_Other: + mes "What does life need from a lonely lad like me?"; + close; +L_Start: + if(getskilllv(148)>0) goto L_GotSkill; + if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl; + if(@ARWREP) goto L_Check; + mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to"; + mes "teach you the skill, but only if you help me get the ingredients"; + mes "for my Grandma's soup."; + next; + mes "[Jason]"; + mes "Arrow Repel allows you to use your arrows to repel, push back, an"; + mes "enemy and keep them at a distance. This is a great skill for us"; + mes "Archer types."; + next; + + L_List: + mes "[Jason]"; + mes "I need the following:"; + mes "- 2 ^FF0000Emeralds^000000"; + mes "- 3 ^FF0000Yoyo tails^000000"; + mes "- 10 ^FF0000Tentacles^000000"; + mes "- 10 ^FF0000Bill of birds^000000"; + mes "- 36 ^FF0000Banana Juices^000000"; + next; + mes "[Jason]"; + mes "Hurry hurry!"; + set @ARWREP, 1; + close; + +L_LowLvl: + mes "Oh I think you're a bit inexperienced to learn anything from me,"; + mes "come back later! Maybe around ^5533FFjob level 35^000000 or so....."; + close; + +L_Check: + if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; + delitem 721,2; + delitem 942,3; + delitem 962,10; + delitem 925,10; + delitem 532,36; + mes "OH! Marvelous you brought me all the ingredients!"; + mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; + next; + skill 148,1,0; + set @ARWREP, 0; + mes "[Jason]"; + mes "There you go! Happy hunting in the future."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto L_List; +L_GotSkill: + mes "Hey! It's you again? I'm afraid I've taught you everything I know."; + close; +} diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index a48cdbb47..7b5e4fda1 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -1,71 +1,71 @@ -//===== eAthena Script =======================================
-//= Assassin Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
-//============================================================
-in_moc_16.gat,14,21,3 script Kiltin 884,{
- mes "[Kiltin]";
- if(BaseJob!=Job_Assassin) goto L_nosin;
- if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
-
- mes "I'll teach you all I know, but";
- mes "you need to steal some things";
- mes "for me:";
- mes "3 Sapphires";
- mes "1 Ruby";
- next;
-
- mes "[Kiltin]";
- mes "Let me check your items.";
- next;
-
- if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
- delitem 726, 3;//Items: Sapphire,
- delitem 723, 1;//Items: Ruby,
-
- mes "[Kiltin]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1003,1,0;
- skill 1004,1,0;
- close;
-
-L_noitems:
- mes "[Kiltin]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosin:
- mes "Sorry, but I'm on service of Shadowmen.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
-
+//===== eAthena Script ======================================= +//= Assassin Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE +//============================================================ +in_moc_16.gat,14,21,3 script Kiltin 884,{ + mes "[Kiltin]"; + if(BaseJob!=Job_Assassin) goto L_nosin; + if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave; + + mes "I'll teach you all I know, but"; + mes "you need to steal some things"; + mes "for me:"; + mes "3 Sapphires"; + mes "1 Ruby"; + next; + + mes "[Kiltin]"; + mes "Let me check your items."; + next; + + if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby, + delitem 726, 3;//Items: Sapphire, + delitem 723, 1;//Items: Ruby, + + mes "[Kiltin]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1003,1,0; + skill 1004,1,0; + close; + +L_noitems: + mes "[Kiltin]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nosin: + mes "Sorry, but I'm on service of Shadowmen."; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; +} + diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 713d4d051..0dfb3b7ef 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -1,71 +1,71 @@ -//===== eAthena Script =======================================
-//= Bard Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// BARD - PANG VOICE
-//============================================================
-prontera.gat,134,328,7 script Timid man 89,{
- mes "[Timid man]";
- if(BaseJob!=Job_Bard) goto L_nobard;
- if(getskilllv(1010)) goto L_alreadyhave;
- if(JobLevel<40) goto L_nojob;
-
- mes "I'll teach you all I know, but";
- mes "I'm a little thirsty. Bring me";
- mes "1 Tropical Sograt";
- next;
-
- mes "[Timid man]";
- mes "Let me check your items.";
- next;
-
- if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt,
- delitem 12112, 1;//Items: Tropical_Sograt,
- mes "[Timid man]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1010,1,0;
- close;
-
-L_noitems:
- mes "[Timid man]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nobard:
- mes "Hum... you don't seem to be a musician";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being a Bard.";
- close;
-}
+//===== eAthena Script ======================================= +//= Bard Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// BARD - PANG VOICE +//============================================================ +prontera.gat,134,328,7 script Timid man 89,{ + mes "[Timid man]"; + if(BaseJob!=Job_Bard) goto L_nobard; + if(getskilllv(1010)) goto L_alreadyhave; + if(JobLevel<40) goto L_nojob; + + mes "I'll teach you all I know, but"; + mes "I'm a little thirsty. Bring me"; + mes "1 Tropical Sograt"; + next; + + mes "[Timid man]"; + mes "Let me check your items."; + next; + + if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt, + delitem 12112, 1;//Items: Tropical_Sograt, + mes "[Timid man]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1010,1,0; + close; + +L_noitems: + mes "[Timid man]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nobard: + mes "Hum... you don't seem to be a musician"; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; + +L_nojob: + mes "Come back when you've learned"; + mes "more about being a Bard."; + close; +} diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index e0e6d305c..e46455771 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -1,141 +1,141 @@ -//===== eAthena Script =======================================
-//= Blacksmith Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
-//============================================================
-//== GOODDAY - GREED SKILL ===================================
-geffen.gat,172,53,7 script Goodday 826,{
- mes "[Goodday]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1013)) goto L_alreadyhave;
- if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
-
- mes "You look pretty strong, so I'll";
- mes "teach you a little trick I found";
- mes "while watching some wizards move";
- mes "things around without lifting a";
- mes "finger!";
- skill 1013,1,0;
- close;
-
-L_notstrong:
- mes "Come back when you're strong";
- mes "enough to handle the weight";
- mes "of my ability. You will need";
- mes "to be able to carry over 5000";
- mes "weight, and not be over 90%.";
- close;
-
-L_nosmith:
- mes "Geffen is such a great town.";
- mes "Don't you think so too?";
- next;
- emotion e_omg;
- mes "[Goodday]";
- mes "WHAT...";
- mes "You don't!";
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know, so I";
- mes "need to get back to my";
- mes "work.";
- close;
-}
-
-//== AKI - UNFAIR TRICK SKILL ==================================
-geffen.gat,178,72,7 script Aki 726,{
- mes "[Aki]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1012)) goto L_alreadyhave;
- if(getskilllv(1013)<1) goto L_nogreed;
- if(JobLevel<30) goto L_nojob;
- mes "We're going to need a few things";
- mes "for this lesson. Bring me:";
- mes "2 Steel";
- mes "8 Coal";
- mes "2 Iron Hammers";
- mes "1 Detrimindexta";
- mes "500 Zeny";
- next;
-
- mes "[Aki]";
- mes "Let me check your items.";
- next;
-
- if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
- delitem 999, 2;//Items: Steel,
- delitem 1003, 8;//Items: Coal,
- delitem 613, 2;//Items: Iron_Hammer,
- delitem 971, 1;//Items: Detrimindexta,
- set zeny, zeny-500;
-
- mes "[Aki]";
- mes "Good, You brought everything";
- mes "with you already! We'll start";
- mes "the process now.";
- skill 1012,1,0;
- next;
-
- specialeffect 183;
- mes "Wow, you're a fast learner.";
- mes "Enjoy your new talents!";
- close;
-
-L_noitems:
- mes "[Aki]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosmith:
- mes "Don't mind Goodday over there.";
- mes "He thinks everyone should like";
- mes "this boring place!";
- emotion e_laugh;
- close;
-
-L_nogreed:
- mes "If you're looking for more";
- mes "to learn, then you should";
- mes "talk to Goodday over there";
- close;
-
-L_alreadyhave:
- mes "WOW, I guess you've learned";
- mes "all that the Blacksmiths of";
- mes "Geffen can teach. Good luck";
- mes "with your travels.";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being a Blacksmith.";
- mes "You will need a Job level of at";
- mes "least lv 30 to learn what I";
- mes "know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Blacksmith Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// BLACKSMITH SKILL - GREED + UNFAIR TRICK +//============================================================ +//== GOODDAY - GREED SKILL =================================== +geffen.gat,172,53,7 script Goodday 826,{ + mes "[Goodday]"; + if(BaseJob!=Job_Blacksmith) goto L_nosmith; + if(getskilllv(1013)) goto L_alreadyhave; + if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong; + + mes "You look pretty strong, so I'll"; + mes "teach you a little trick I found"; + mes "while watching some wizards move"; + mes "things around without lifting a"; + mes "finger!"; + skill 1013,1,0; + close; + +L_notstrong: + mes "Come back when you're strong"; + mes "enough to handle the weight"; + mes "of my ability. You will need"; + mes "to be able to carry over 5000"; + mes "weight, and not be over 90%."; + close; + +L_nosmith: + mes "Geffen is such a great town."; + mes "Don't you think so too?"; + next; + emotion e_omg; + mes "[Goodday]"; + mes "WHAT..."; + mes "You don't!"; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know, so I"; + mes "need to get back to my"; + mes "work."; + close; +} + +//== AKI - UNFAIR TRICK SKILL ================================== +geffen.gat,178,72,7 script Aki 726,{ + mes "[Aki]"; + if(BaseJob!=Job_Blacksmith) goto L_nosmith; + if(getskilllv(1012)) goto L_alreadyhave; + if(getskilllv(1013)<1) goto L_nogreed; + if(JobLevel<30) goto L_nojob; + mes "We're going to need a few things"; + mes "for this lesson. Bring me:"; + mes "2 Steel"; + mes "8 Coal"; + mes "2 Iron Hammers"; + mes "1 Detrimindexta"; + mes "500 Zeny"; + next; + + mes "[Aki]"; + mes "Let me check your items."; + next; + + if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta, + delitem 999, 2;//Items: Steel, + delitem 1003, 8;//Items: Coal, + delitem 613, 2;//Items: Iron_Hammer, + delitem 971, 1;//Items: Detrimindexta, + set zeny, zeny-500; + + mes "[Aki]"; + mes "Good, You brought everything"; + mes "with you already! We'll start"; + mes "the process now."; + skill 1012,1,0; + next; + + specialeffect 183; + mes "Wow, you're a fast learner."; + mes "Enjoy your new talents!"; + close; + +L_noitems: + mes "[Aki]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nosmith: + mes "Don't mind Goodday over there."; + mes "He thinks everyone should like"; + mes "this boring place!"; + emotion e_laugh; + close; + +L_nogreed: + mes "If you're looking for more"; + mes "to learn, then you should"; + mes "talk to Goodday over there"; + close; + +L_alreadyhave: + mes "WOW, I guess you've learned"; + mes "all that the Blacksmiths of"; + mes "Geffen can teach. Good luck"; + mes "with your travels."; + close; + +L_nojob: + mes "Come back when you've learned"; + mes "more about being a Blacksmith."; + mes "You will need a Job level of at"; + mes "least lv 30 to learn what I"; + mes "know."; + close; +} diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index fd215d761..33f16e981 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -1,107 +1,107 @@ -//===== eAthena Script =======================================
-//= Crusader Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// CRUSADER SKILL - SHRINK
-//============================================================
-geffen.gat,110,118,3 script Ford 752,{
- mes "[Ford]";
- if(BaseJob!=Job_Crusader) goto L_nocruz;
- if(getskilllv(1002)) goto L_alreadyhave;
- mes "Maybe I'll teach you a little skill";
- mes "if you bring me a few things...";
- mes "Bring me these items and we'll";
- mes "see if I feel like giving it to you.";
- next;
- mes "[Ford]";
- mes "1 Red Potion";
- mes "20 Sticky Mucus";
- mes "3 Empty Bottles";
- mes "5 Jellopies";
- mes "1 Unripe Apple";
- mes "1 Grape";
- mes "1 Coal";
- mes "3 Cyfars";
- next;
-
- mes "[Ford]";
- mes "Let me check your items.";
- next;
-
- if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
- delitem 501, 1;//Items: Red_Potion,
- delitem 938, 20;//Items: Sticky_Mucus,
- delitem 713, 3;//Items: Empty_Bottle,
- delitem 909, 5;//Items: Jellopy,
- delitem 619, 1;//Items: Unripe_Apple,
- delitem 514, 1;//Items: Grape,
- delitem 1003, 1;//Items: Coal,
- delitem 7053, 3;//Items: Cyfar,
- mes "[Ford]";
- mes "Time to roll my lucky dice.";
- mes "Good luck, I almost never lose.";
-//TODO: add DICE emotions? 8)
- emotion e_gg;
- next;
- if(rand(1,6)!=3) goto L_lose;
- emotion 58;
- next;
-
- skill 1002,1,0;
- mes "[Ford]";
- mes "I can't believe I lost!";
- mes "I NEVER lose...";
- emotion e_sob;
- close;
-
-L_noitems:
- mes "[Ford]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_lose:
- emotion 63;
- next;
- mes "[Ford]";
- mes "I win again!!";
- mes "I'm not teaching you";
- mes "anything this time. Come";
- mes "back if you want to Try";
- mes "again";
- close;
-
-L_nocruz:
- mes "If you are not a Crusader,";
- mes "then you have no business";
- mes "with me...";
- close;
-
-L_alreadyhave:
- mes "Hey, you were lucky I";
- mes "even taught you the";
- mes "skill I did! Don't press";
- mes "your luck.";
- close;
-}
+//===== eAthena Script ======================================= +//= Crusader Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// CRUSADER SKILL - SHRINK +//============================================================ +geffen.gat,110,118,3 script Ford 752,{ + mes "[Ford]"; + if(BaseJob!=Job_Crusader) goto L_nocruz; + if(getskilllv(1002)) goto L_alreadyhave; + mes "Maybe I'll teach you a little skill"; + mes "if you bring me a few things..."; + mes "Bring me these items and we'll"; + mes "see if I feel like giving it to you."; + next; + mes "[Ford]"; + mes "1 Red Potion"; + mes "20 Sticky Mucus"; + mes "3 Empty Bottles"; + mes "5 Jellopies"; + mes "1 Unripe Apple"; + mes "1 Grape"; + mes "1 Coal"; + mes "3 Cyfars"; + next; + + mes "[Ford]"; + mes "Let me check your items."; + next; + + if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar, + delitem 501, 1;//Items: Red_Potion, + delitem 938, 20;//Items: Sticky_Mucus, + delitem 713, 3;//Items: Empty_Bottle, + delitem 909, 5;//Items: Jellopy, + delitem 619, 1;//Items: Unripe_Apple, + delitem 514, 1;//Items: Grape, + delitem 1003, 1;//Items: Coal, + delitem 7053, 3;//Items: Cyfar, + mes "[Ford]"; + mes "Time to roll my lucky dice."; + mes "Good luck, I almost never lose."; +//TODO: add DICE emotions? 8) + emotion e_gg; + next; + if(rand(1,6)!=3) goto L_lose; + emotion 58; + next; + + skill 1002,1,0; + mes "[Ford]"; + mes "I can't believe I lost!"; + mes "I NEVER lose..."; + emotion e_sob; + close; + +L_noitems: + mes "[Ford]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_lose: + emotion 63; + next; + mes "[Ford]"; + mes "I win again!!"; + mes "I'm not teaching you"; + mes "anything this time. Come"; + mes "back if you want to Try"; + mes "again"; + close; + +L_nocruz: + mes "If you are not a Crusader,"; + mes "then you have no business"; + mes "with me..."; + close; + +L_alreadyhave: + mes "Hey, you were lucky I"; + mes "even taught you the"; + mes "skill I did! Don't press"; + mes "your luck."; + close; +} diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 8c933a50c..0f5916094 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -1,74 +1,74 @@ -//===== eAthena Script =======================================
-//= Dancer Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// DANCER - WINK OF CHARM
-//============================================================
-comodo.gat,205,171,7 script Chanel 724,{
- mes "[Chanel]";
- if(BaseJob!=Job_Dancer) goto L_nodancer;
- if(getskilllv(1011)) goto L_alreadyhave;
- mes "I'll teach you all I know for:";
- mes "1 Crystal Mirror";
- mes "1 Alcohol";
- mes "1 China";
- mes "1 Apple";
- mes "3 Bananas";
- mes "5 Well-baked Cookies";
- next;
-
- mes "[Chanel]";
- mes "Let me check your items.";
- next;
-
- if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
- delitem 747, 1;//Items: Crystal_Mirror,
- delitem 970, 1;//Items: Alcohol,
- delitem 736, 1;//Items: China,
- delitem 512, 1;//Items: Apple,
- delitem 513, 3;//Items: Banana,
- delitem 538, 5;//Items: Well-baked_Cookie,
-
- mes "[Chanel]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1011,1,0;
- close;
-
-L_noitems:
- mes "[Chanel]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nodancer:
- mes "Hum... you don't seem to be a musician";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
+//===== eAthena Script ======================================= +//= Dancer Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// DANCER - WINK OF CHARM +//============================================================ +comodo.gat,205,171,7 script Chanel 724,{ + mes "[Chanel]"; + if(BaseJob!=Job_Dancer) goto L_nodancer; + if(getskilllv(1011)) goto L_alreadyhave; + mes "I'll teach you all I know for:"; + mes "1 Crystal Mirror"; + mes "1 Alcohol"; + mes "1 China"; + mes "1 Apple"; + mes "3 Bananas"; + mes "5 Well-baked Cookies"; + next; + + mes "[Chanel]"; + mes "Let me check your items."; + next; + + if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie, + delitem 747, 1;//Items: Crystal_Mirror, + delitem 970, 1;//Items: Alcohol, + delitem 736, 1;//Items: China, + delitem 512, 1;//Items: Apple, + delitem 513, 3;//Items: Banana, + delitem 538, 5;//Items: Well-baked_Cookie, + + mes "[Chanel]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1011,1,0; + close; + +L_noitems: + mes "[Chanel]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nodancer: + mes "Hum... you don't seem to be a musician"; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; +} diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index e2e639c2a..eaed585d6 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -1,88 +1,88 @@ -//===== eAthena Script =======================================
-//= Hunter Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Fixed some typos [IVBela]
-//============================================================
-
-
-//============================================================
-// HUNTER SKILL - PHANTASMIC ARROW
-//============================================================
-payon_in02.gat,54,13,7 script Master Kabac 55,{
- mes "[Master Kabac]";
- if(BaseJob!=Job_Hunter) goto L_hunterno;
- if(getskilllv(1009)) goto L_alreadyhave;
- if(JobLevel<40) goto L_nojob;
-
- mes "I can teach you a secret";
- mes "technique passed down through";
- mes "my family for generations. My";
- mes "family has guarded this secret";
- mes "for years, but I could teach";
- mes "for a few supplies.";
- next;
- mes "[Master Kabac]";
- mes "I am running low on on a few";
- mes "things. Here is my list:";
- mes "5 Cursed Rubys";
- mes "5 Harpy's Feathers";
- mes "30 Pet Food";
- next;
-
- mes "[Master Kabac]";
- mes "Let me check your items.";
- next;
-
- if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
- delitem 724, 5;//Items: Cursed_Ruby,
- delitem 7115, 5;//Items: Harpy_Feather,
- delitem 537, 30;//Items: Pet_Food,
-
- mes "[Master Kabac]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1009,1,0;
- close;
-
-L_noitems:
- mes "[Master Kabac]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nojob:
- mes "Come back when you've Learned";
- mes "more about being a Hunter.";
- mes "You need to have at least 40";
- mes "levels as a hunter first.";
- close;
-
-L_alreadyhave:
- mes "Ahh, my apprentice, you";
- mes "came to visit me...";
- close;
-
-L_hunterno:
- mes "Is there something I can";
- mes "help you with? I believe";
- mes "you have the wrong old man.";
- close;
-}
+//===== eAthena Script ======================================= +//= Hunter Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] +//============================================================ + + +//============================================================ +// HUNTER SKILL - PHANTASMIC ARROW +//============================================================ +payon_in02.gat,54,13,7 script Master Kabac 55,{ + mes "[Master Kabac]"; + if(BaseJob!=Job_Hunter) goto L_hunterno; + if(getskilllv(1009)) goto L_alreadyhave; + if(JobLevel<40) goto L_nojob; + + mes "I can teach you a secret"; + mes "technique passed down through"; + mes "my family for generations. My"; + mes "family has guarded this secret"; + mes "for years, but I could teach"; + mes "for a few supplies."; + next; + mes "[Master Kabac]"; + mes "I am running low on on a few"; + mes "things. Here is my list:"; + mes "5 Cursed Rubys"; + mes "5 Harpy's Feathers"; + mes "30 Pet Food"; + next; + + mes "[Master Kabac]"; + mes "Let me check your items."; + next; + + if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food, + delitem 724, 5;//Items: Cursed_Ruby, + delitem 7115, 5;//Items: Harpy_Feather, + delitem 537, 30;//Items: Pet_Food, + + mes "[Master Kabac]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1009,1,0; + close; + +L_noitems: + mes "[Master Kabac]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nojob: + mes "Come back when you've Learned"; + mes "more about being a Hunter."; + mes "You need to have at least 40"; + mes "levels as a hunter first."; + close; + +L_alreadyhave: + mes "Ahh, my apprentice, you"; + mes "came to visit me..."; + close; + +L_hunterno: + mes "Is there something I can"; + mes "help you with? I believe"; + mes "you have the wrong old man."; + close; +} diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index e5e29d781..b8431e718 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -1,67 +1,67 @@ -//===== eAthena Script =======================================
-//= Knight Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// KNIGHT - CHARGE ATTACK
-//============================================================
-prt_in.gat,84,98,3 script Esope 734,{
- mes "[Esope]";
- if(BaseJob!=Job_Knight) goto L_noknight;
- if(getskilllv(1001)) goto L_alreadyhave;
-
- mes "I'll teach you all I know for:";
- mes "5 Candy canes";
- mes "3 Witherless Roses";
- next;
-
- mes "[Esope]";
- mes "Let me check your items.";
- next;
-
- if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
- delitem 530, 5;//Items: Candy_Cane,
- delitem 748, 3;//Items: Witherless_Rose,
-
- mes "[Esope]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1001,1,0;
- close;
-
-L_noitems:
- mes "[Esope]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_noknight:
- mes "Looking for your master?";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
+//===== eAthena Script ======================================= +//= Knight Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// KNIGHT - CHARGE ATTACK +//============================================================ +prt_in.gat,84,98,3 script Esope 734,{ + mes "[Esope]"; + if(BaseJob!=Job_Knight) goto L_noknight; + if(getskilllv(1001)) goto L_alreadyhave; + + mes "I'll teach you all I know for:"; + mes "5 Candy canes"; + mes "3 Witherless Roses"; + next; + + mes "[Esope]"; + mes "Let me check your items."; + next; + + if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose, + delitem 530, 5;//Items: Candy_Cane, + delitem 748, 3;//Items: Witherless_Rose, + + mes "[Esope]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1001,1,0; + close; + +L_noitems: + mes "[Esope]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_noknight: + mes "Looking for your master?"; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; +} diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 7b94c3deb..608c2a9b5 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -1,118 +1,118 @@ -//===== eAthena Script =======================================
-//= Mage Skill Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
- mes "[BLIZZARDRISS]";
- if(baseClass == Job_Mage) goto L_Start;
-
-L_Other:
- mes "What new magic spells will I discover today......??";
- emotion e_hmm;
- close;
-
-L_Start:
- if(@ENRGYCOAT) goto L_GetSkill;
- if(getskilllv(157)>0) goto L_GotSkill;
- mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
- next;
- menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[BLIZZARDRISS]";
- mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Only highly trained magic users can learn this amazing spell.";
- mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
- next;
- menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End;
-
- sM_0:
- mes "[BLIZZARDRISS]";
- mes "In order for me to teach you this spell I will need the following items:";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- next;
- mes "[BLIZZARDRISS]";
- mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed.";
- mes "Wizards and Sages are high level magic users and can learn the skill at any job level.";
- next;
- mes "[BLIZZARDRISS]";
- mes "When you are fully trained and have all of the required items come back and see me.";
- set @ENRGYCOAT, 1;
- close;
-
- sM_End:
- mes "[BLIZZARDRISS]";
- mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
- emotion e_an;
- close;
-
- M_End:
- mes "[BLIZZARDRISS]";
- mes "The wise man must have patience! Prepare yourself and return when you are ready.";
- close;
-
-L_GetSkill:
- if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl;
- if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items;
- delitem 746,3;
- delitem 730,1;
- delitem 935,5;
- delitem 943,1;
- mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you.";
- next;
- mes "~ several hours later ~";
- next;
- skill 157,1,0;
- set @ENRGYCOAT,0;
- mes "[BLIZZARDRISS]";
- mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
- emotion e_no1;
- close;
-
- L_JobLvl:
- mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
- emotion e_what;
- close;
-
- L_Items:
- mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- emotion e_what;
- close;
-
-L_GotSkill:
- mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
- close;
-}
+//===== eAthena Script ======================================= +//= Mage Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ + + + +geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{ + mes "[BLIZZARDRISS]"; + if(baseClass == Job_Mage) goto L_Start; + +L_Other: + mes "What new magic spells will I discover today......??"; + emotion e_hmm; + close; + +L_Start: + if(@ENRGYCOAT) goto L_GetSkill; + if(getskilllv(157)>0) goto L_GotSkill; + mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; + next; + menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End; + + M_0: + mes "[BLIZZARDRISS]"; + mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful."; + next; + mes "[BLIZZARDRISS]"; + mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; + next; + mes "[BLIZZARDRISS]"; + mes "Only highly trained magic users can learn this amazing spell."; + mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!"; + next; + mes "[BLIZZARDRISS]"; + mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; + next; + menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End; + + sM_0: + mes "[BLIZZARDRISS]"; + mes "In order for me to teach you this spell I will need the following items:"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + next; + mes "[BLIZZARDRISS]"; + mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed."; + mes "Wizards and Sages are high level magic users and can learn the skill at any job level."; + next; + mes "[BLIZZARDRISS]"; + mes "When you are fully trained and have all of the required items come back and see me."; + set @ENRGYCOAT, 1; + close; + + sM_End: + mes "[BLIZZARDRISS]"; + mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!"; + emotion e_an; + close; + + M_End: + mes "[BLIZZARDRISS]"; + mes "The wise man must have patience! Prepare yourself and return when you are ready."; + close; + +L_GetSkill: + if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl; + if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items; + delitem 746,3; + delitem 730,1; + delitem 935,5; + delitem 943,1; + mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you."; + next; + mes "~ several hours later ~"; + next; + skill 157,1,0; + set @ENRGYCOAT,0; + mes "[BLIZZARDRISS]"; + mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; + emotion e_no1; + close; + + L_JobLvl: + mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'."; + emotion e_what; + close; + + L_Items: + mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + emotion e_what; + close; + +L_GotSkill: + mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey."; + close; +} diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index fb25388b0..15e1ba000 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -1,307 +1,307 @@ -//===== eAthena Script =======================================
-//= Merchant Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Bug fixes
-//= v1.a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
-//= changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
-alberta.gat,89,96,5 script Necko#01 139,0,4,{
- mes "[!?]";
- mes "Muahahahahhhahahahahhahah!!";
- mes "Pukakakakakkakakakakakakaka!!";
- close;
-}
-
-alberta.gat,83,96,5 script Necko#02 98,{
- mes "[Necko]";
- if(baseClass == Job_Merchant) goto L_Start;
-
-L_Other:
- mes "Necko's store is closed right now. Come back later..... Hehe....";
- close;
-
-L_Start:
- if(getskilllv(155)>0) goto L_GotSkill;
- if(@CRAZYROAR) goto L_GetSkill;
- mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
- mes "After all you heared it from a far off distance.";
- emotion e_what;
- next;
- mes "[Necko]";
- mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
- next;
- mes "[Necko]";
- if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
- mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
- emotion e_ic;
- next;
- mes "[Necko]";
- mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
- mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
- next;
- mes "[Necko]";
- mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
- next;
- mes "[Necko]";
- mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
- mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
- next;
- mes "[Necko]";
- mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
- mes "You will also need to gather these items:";
- next;
- mes "[Necko]";
- mes "- ^3355FF7 Pearls,";
- mes "- 1 Banana juice,";
- mes "- 50 Mushroom spores^000000.";
- next;
- mes "[Necko]";
- mes "Come back when you are ready! I think I shall do a little vocal training myself........";
- mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
- set @CRAZYROAR, 1;
- close;
-
- L_JobLvl:
- mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
- next;
- mes "[Necko]";
- mes "Uahahahahahahhahahahahahaha!";
- mes "Kyukwakakakakkakakakakakkakaka!";
- close;
-
-L_GetSkill:
- if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
- delitem 722,7;
- delitem 532,1;
- delitem 921,50;
- mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training.....";
- next;
- mes "[Necko]";
- mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......";
- next;
- mes "~several hours later~";
- next;
- mes "[Necko]";
- mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
- skill 155,1,0;
- set @CRAZYROAR, 0;
- emotion e_no1;
- close;
-
- L_Items:
- mes "You need to get these items for Crazy Uproar:";
- mes "- ^3355FF7 Pearls,";
- mes "- 1 Banana juice,";
- mes "- 50 Mushroom spores^000000.";
- close;
-
-L_GotSkill:
- mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar.";
- close;
-}
-
-
-//----------------------------------------- Charlron: Change cart ---------------------------------\\
-alberta.gat,119,221,6 script Charlron 107,{
- mes "[Charlron]";
- if(baseClass == Job_Merchant) goto L_Start;
-L_Other:
- mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
- close;
-L_Start:
- if(getskilllv(154)>0) goto L_GotSkill;
- if(@CHANGECART) goto L_GetSkill;
- mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
- next;
- mes "[Charlron]";
- mes "Aren't you tired of your old, and plain looking cart? Well I can help.";
- next;
- mes "[Charlon]";
- mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart.";
- next;
- mes "[Charlon]";
- mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
- next;
- mes "[Charlron]";
- if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
- mes "First you will need to bring me these items:";
- mes "^3355FF50 Trunks,";
- mes "20 Animal Skin,";
- mes "10 Iron^000000.";
- set @CHANGECART, 1;
- close;
-
- L_JobLvl:
- mes "I'm a pretty famous merchant, so I don't really do business with beginners but..........";
- mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you.";
- close;
-
-L_GetSkill:
- if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
- mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
- mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
-// Note: It is not supposed to take these items, just check you have collected them
- skill 154,1,0;
- set @CHANGECART, 0;
- next;
- mes "[Charlron]";
- mes "Good luck, see you around";
- close;
-
- L_Items:
- mes "Come back when you've brought me these items:";
- mes "^3355FF50 Trunks,";
- mes "20 Animal Skin,";
- mes "10 Iron^000000.";
- close;
-L_GotSkill:
- mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board....";
- close;
-
-}
-
-
-//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
-alberta.gat,232,106,6 script Gershuan 57,{
- if(baseClass == Job_Merchant) goto L_Start;
-
-L_Other:
- mes "[Gershuan]";
- mes "If it doesn't work, make it work!";
- mes "If it doesn't work, make it work!";
- mes "If it doesn't work, make it work!";
- close;
-
-L_Start:
- if(getskilllv(153)>0) goto L_GotSkill;
- if(@CARTREVO) goto L_GetSkill;
- mes "[Gershuan]";
- mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
- emotion e_hmm;
- next;
- mes "[Gershuan]";
- mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
- mes "Still none of my new ideas were satisfactory.";
- next;
- menu "I know what you mean.",M_0, "......???",M_1;
-
- M_0:
- mes "[Gershuan]";
- mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
- emotion e_omg;
- close;
- M_1:
- mes "[Gershuan]";
- mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze....";
- next;
- mes "[Gershuan]";
- mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
- mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
- emotion e_gasp;
- next;
- mes "[Gershuan]";
- mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
- emotion e_swt2;
- next;
- mes "[Gershuan]";
- mes "I used my cart to attack the monster!!";
- emotion e_gasp;
- next;
- mes "[Gershuan]";
- mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
- next;
- mes "[Gershuan]";
- mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
- mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
- emotion e_ic;
- next;
- mes "[Gershuan]";
- mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
- next;
- menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1;
-
- sM_0:
- mes "[Gershuan]";
- if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
- mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
- mes "^3355FF30 Sticky Mucus,";
- mes "20 Fly wings,";
- mes "15 Iron,";
- mes "5 Tentacles,";
- mes "2 Grape Juice^000000.";
- next;
- mes "[Gershuan]";
- mes "Come back when you have all of these items. Good luck.";
- set @CARTREVO, 1;
- close;
-
- ssL_LowLvl:
- mes "[Gershuan]";
- mes "OK! I will give you the special training for Cart Revolution.";
- mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
- close;
-
- sM_1:
- mes "[Sushi King Gershuan]";
- mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
- emotion e_an;
- close;
-
-L_GetSkill:
- if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
- delitem 533,2;
- delitem 998,15;
- delitem 938,30;
- delitem 601,20;
- delitem 962,5;
- mes "[Gershuan]";
- mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
- next;
- mes "[Gershuan]";
- mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
- next;
- mes "[Gershuan]";
- mes "NOW SWING!!!";
- next;
- mes "[Gershuan]";
- mes "Eh....... that was terrible.... Okay, lets try again.....";
- emotion e_swt;
- next;
- mes "~many hours later~";
- next;
- mes "[Gershuan]";
- mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
- mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
- emotion e_no1;
- next;
- skill 153,1,0;
- set @CARTREVO, 0;
- mes "[Gershuan]";
- mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
- emotion e_gg;
- close;
-
-L_GotSkill:
- mes "[Gershuan]";
- mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
- close;
-
-}
+//===== eAthena Script ======================================= +//= Merchant Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Bug fixes +//= v1.a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan +//= changed perm. variables to temp ones [Lupus] +//============================================================ + + + +//--------------------------------------- Necko: Crazy Uproar--------------------------------\\ +alberta.gat,89,96,5 script Necko#01 139,0,4,{ + mes "[!?]"; + mes "Muahahahahhhahahahahhahah!!"; + mes "Pukakakakakkakakakakakakaka!!"; + close; +} + +alberta.gat,83,96,5 script Necko#02 98,{ + mes "[Necko]"; + if(baseClass == Job_Merchant) goto L_Start; + +L_Other: + mes "Necko's store is closed right now. Come back later..... Hehe...."; + close; + +L_Start: + if(getskilllv(155)>0) goto L_GotSkill; + if(@CRAZYROAR) goto L_GetSkill; + mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; + mes "After all you heared it from a far off distance."; + emotion e_what; + next; + mes "[Necko]"; + mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......"; + next; + mes "[Necko]"; + if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl; + mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!"; + emotion e_ic; + next; + mes "[Necko]"; + mes "Crazy Uproar uses your loud voice to boost your battle spirit!"; + mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!"; + next; + mes "[Necko]"; + mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; + next; + mes "[Necko]"; + mes "Unfortunately that person passed away so you can no longer learn those essentials.............."; + mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??"; + next; + mes "[Necko]"; + mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords."; + mes "You will also need to gather these items:"; + next; + mes "[Necko]"; + mes "- ^3355FF7 Pearls,"; + mes "- 1 Banana juice,"; + mes "- 50 Mushroom spores^000000."; + next; + mes "[Necko]"; + mes "Come back when you are ready! I think I shall do a little vocal training myself........"; + mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!"; + set @CRAZYROAR, 1; + close; + + L_JobLvl: + mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice....."; + next; + mes "[Necko]"; + mes "Uahahahahahahhahahahahahaha!"; + mes "Kyukwakakakakkakakakakakkakaka!"; + close; + +L_GetSkill: + if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items; + delitem 722,7; + delitem 532,1; + delitem 921,50; + mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training....."; + next; + mes "[Necko]"; + mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......"; + next; + mes "~several hours later~"; + next; + mes "[Necko]"; + mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; + skill 155,1,0; + set @CRAZYROAR, 0; + emotion e_no1; + close; + + L_Items: + mes "You need to get these items for Crazy Uproar:"; + mes "- ^3355FF7 Pearls,"; + mes "- 1 Banana juice,"; + mes "- 50 Mushroom spores^000000."; + close; + +L_GotSkill: + mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar."; + close; +} + + +//----------------------------------------- Charlron: Change cart ---------------------------------\\ +alberta.gat,119,221,6 script Charlron 107,{ + mes "[Charlron]"; + if(baseClass == Job_Merchant) goto L_Start; +L_Other: + mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; + close; +L_Start: + if(getskilllv(154)>0) goto L_GotSkill; + if(@CHANGECART) goto L_GetSkill; + mes "Welcome young one. Is selling fun for you? I am the merchant Charlron."; + next; + mes "[Charlron]"; + mes "Aren't you tired of your old, and plain looking cart? Well I can help."; + next; + mes "[Charlon]"; + mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart."; + next; + mes "[Charlon]"; + mes "I can change the way your cart looks for you. Of course some conditions need to be met......"; + next; + mes "[Charlron]"; + if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl; + mes "First you will need to bring me these items:"; + mes "^3355FF50 Trunks,"; + mes "20 Animal Skin,"; + mes "10 Iron^000000."; + set @CHANGECART, 1; + close; + + L_JobLvl: + mes "I'm a pretty famous merchant, so I don't really do business with beginners but.........."; + mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you."; + close; + +L_GetSkill: + if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; + mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; + mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular."; +// Note: It is not supposed to take these items, just check you have collected them + skill 154,1,0; + set @CHANGECART, 0; + next; + mes "[Charlron]"; + mes "Good luck, see you around"; + close; + + L_Items: + mes "Come back when you've brought me these items:"; + mes "^3355FF50 Trunks,"; + mes "20 Animal Skin,"; + mes "10 Iron^000000."; + close; +L_GotSkill: + mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board...."; + close; + +} + + +//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\ +alberta.gat,232,106,6 script Gershuan 57,{ + if(baseClass == Job_Merchant) goto L_Start; + +L_Other: + mes "[Gershuan]"; + mes "If it doesn't work, make it work!"; + mes "If it doesn't work, make it work!"; + mes "If it doesn't work, make it work!"; + close; + +L_Start: + if(getskilllv(153)>0) goto L_GotSkill; + if(@CARTREVO) goto L_GetSkill; + mes "[Gershuan]"; + mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?"; + emotion e_hmm; + next; + mes "[Gershuan]"; + mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask)."; + mes "Still none of my new ideas were satisfactory."; + next; + menu "I know what you mean.",M_0, "......???",M_1; + + M_0: + mes "[Gershuan]"; + mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????"; + emotion e_omg; + close; + M_1: + mes "[Gershuan]"; + mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze...."; + next; + mes "[Gershuan]"; + mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!"; + mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'"; + emotion e_gasp; + next; + mes "[Gershuan]"; + mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move....."; + emotion e_swt2; + next; + mes "[Gershuan]"; + mes "I used my cart to attack the monster!!"; + emotion e_gasp; + next; + mes "[Gershuan]"; + mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!"; + next; + mes "[Gershuan]"; + mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!"; + mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!"; + emotion e_ic; + next; + mes "[Gershuan]"; + mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?"; + next; + menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1; + + sM_0: + mes "[Gershuan]"; + if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; + mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; + mes "^3355FF30 Sticky Mucus,"; + mes "20 Fly wings,"; + mes "15 Iron,"; + mes "5 Tentacles,"; + mes "2 Grape Juice^000000."; + next; + mes "[Gershuan]"; + mes "Come back when you have all of these items. Good luck."; + set @CARTREVO, 1; + close; + + ssL_LowLvl: + mes "[Gershuan]"; + mes "OK! I will give you the special training for Cart Revolution."; + mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk."; + close; + + sM_1: + mes "[Sushi King Gershuan]"; + mes "Stupid!! You're waaay to young to even try your hand at sushi!!"; + emotion e_an; + close; + +L_GetSkill: + if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; + delitem 533,2; + delitem 998,15; + delitem 938,30; + delitem 601,20; + delitem 962,5; + mes "[Gershuan]"; + mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; + next; + mes "[Gershuan]"; + mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight..."; + next; + mes "[Gershuan]"; + mes "NOW SWING!!!"; + next; + mes "[Gershuan]"; + mes "Eh....... that was terrible.... Okay, lets try again....."; + emotion e_swt; + next; + mes "~many hours later~"; + next; + mes "[Gershuan]"; + mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!"; + mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!"; + emotion e_no1; + next; + skill 153,1,0; + set @CARTREVO, 0; + mes "[Gershuan]"; + mes "Take care of yourself and remember to fill that cart up so that it can do some major damage."; + emotion e_gg; + close; + +L_GotSkill: + mes "[Gershuan]"; + mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage."; + close; + +} diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 48e50445e..a3ab0c539 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -1,77 +1,77 @@ -//===== eAthena Script =======================================
-//= Monk Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// MONK - KI TRANSLATION + KI EXPLOSION
-//============================================================
-monk_test.gat,316,69,3 script Krate 823,{
- mes "[Krate]";
- if(BaseJob!=Job_Monk) goto L_nomonk;
- if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
- if(monk_skill) goto L_verif;
- if(Weight>0) goto L_heavymonk;
- mes "I'll teach you all I know, but you must bring me:";
- mes "40 Stems";
- mes "3 Shoots";
- set monk_skill, 1;
- next;
- goto L_verif;
-
-L_verif:
- mes "Let me check your items.";
- next;
- if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
- delitem 711, 3;//Items: Shoot,
- delitem 905, 40;//Items: Stem,
- next;
- mes "[Krate]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1015,1,0;
- skill 1016,1,0;
- set monk_skill, 0;
- close;
-
-L_noitems:
- mes "[Krate]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nomonk:
- mes "It seems that your soul is disagree with your body.";
- mes "Come back when your body and your soul will be like Yin and Yang.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-
-L_heavymonk:
- mes "Come back when you've cleansed";
- mes "yourself of your worldly possessions.";
- close;
-}
+//===== eAthena Script ======================================= +//= Monk Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// MONK - KI TRANSLATION + KI EXPLOSION +//============================================================ +monk_test.gat,316,69,3 script Krate 823,{ + mes "[Krate]"; + if(BaseJob!=Job_Monk) goto L_nomonk; + if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave; + if(monk_skill) goto L_verif; + if(Weight>0) goto L_heavymonk; + mes "I'll teach you all I know, but you must bring me:"; + mes "40 Stems"; + mes "3 Shoots"; + set monk_skill, 1; + next; + goto L_verif; + +L_verif: + mes "Let me check your items."; + next; + if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem, + delitem 711, 3;//Items: Shoot, + delitem 905, 40;//Items: Stem, + next; + mes "[Krate]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1015,1,0; + skill 1016,1,0; + set monk_skill, 0; + close; + +L_noitems: + mes "[Krate]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nomonk: + mes "It seems that your soul is disagree with your body."; + mes "Come back when your body and your soul will be like Yin and Yang."; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; + +L_heavymonk: + mes "Come back when you've cleansed"; + mes "yourself of your worldly possessions."; + close; +} diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 6009f9009..f23176e5a 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -1,246 +1,246 @@ -//===== eAthena Script =======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Customized novice skills quest
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
-prt_in.gat,235,133,4 script Nurse Aid 90,{
- mes "[Nurse Aid]";
- if(FIRSTAID){
- if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
- delitem 507,5;
- delitem 705,5;
- delitem 930,1;
- mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
- next;
- mes "....... 1 hour later.......";
- next;
- skill 142,1,0;
- set FIRSTAID,0;
- set got_bandage,0;
- mes "[Nurse Aid]";
- mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion e_no1;
- close;
- }
- if(getskilllv(142)>0){
- mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
- close;
- }
- mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
- next;
- menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
-
- mes "[Nurse Aid]";
- mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
- close;
- M_Yep:
- mes "[Nurse Aid]";
- mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
- next;
- mes "[Nurse Aid]";
- mes "I know because I've been treating a lot people lately who have been fighting them.";
- mes "There are so many injured now that I don't think I can continue treating anyone.";
- next;
- mes "[Nurse Aid]";
- mes "~Sigh~";
- next;
- mes "[Nurse Aid]";
- mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion e_ic;
- next;
- menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
-
- mes "[Nurse Aid]";
- mes "Hey!...Where are you running too??...";
- emotion e_swt;
- close;
- sM_Yes:
- mes "[Nurse Aid]";
- mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
- mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
- next;
- mes "[Nurse Aid]";
- mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
- next;
- mes "[Nurse Aid]";
- mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
- set FIRSTAID,1;
- close;
-}
-
-
-//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
-prt_in.gat,73,87,2 script Bulma 98,{
- mes "[Bulma]";
- if(BaseJob != Job_Novice){
- mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion e_hmm;
- close;
- }
- if(JobLevel < 7){
- mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
- next;
- mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
- mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
- close;
- }
- if(PLAYDEAD){
- if(countitem(7039)<1){
- mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "Now GO! Run! Run! RUN!!";
- emotion e_go;
- close;
- }
- delitem 7039, 1;
- mes "Good to see you again. Alright, lets start your training....";
- next;
- mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
- next;
- mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
- next;
- mes "[Bulma]";
- mes "Now let us use this technique to develop your ability to Play Dead!";
- mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
- next;
- mes "[Bulma]";
- mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
- next;
- mes "~ several hours later ~";
- next;
- mes "[Bulma]";
- mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
- mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion e_no1;
- skill 143,1,0;
- set PLAYDEAD, 0;
- set got_novnametag,0;
- close;
- }
- if(getskilllv(143)>0){
- mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
- mes "That saved me many times in the past. I'm sure it has been saving you too.";
- next;
- mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
- close;
- }
- mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
- mes "Look at me acting all sentimental like some old man........";
- next;
- mes "[Bulma]";
- mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
- mes "It may take some time but stay focused and never loose your determination.";
- next;
- mes "[Bulma]";
- mes "Hmm..... actually I might be able to help you out........";
- emotion e_hmm;
- next;
- mes "[Bulma]";
- mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
- next;
- mes "[Bulma]";
- mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
- mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
- next;
- mes "[Bulma]";
- mes "I myself have used it as a novice and found it to be very useful.";
- mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
- next;
- mes "[Bulma]";
- mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
- next;
- mes "[Bulma]";
- mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
- next;
- mes "[Bulma]";
- mes "First take this pill....";
- next;
- mes "(you take the pill) ~gulp~";
- next;
- mes "[Bulma]";
- mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
- mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
- next;
- mes "[Bulma]";
- mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
- mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
- next;
- mes "[Bulma]";
- mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "Well get going... GO! GO! GO! RUN!!!";
- emotion e_go;
- set PLAYDEAD, 1;
- close;
-}
-
-
-//Newbie Assistant------------------------------------------------------------------------------
-prt_castle.gat,174,147,2 script Newbie Assistant 84,{
- mes "[Newbie Assistant]";
- if(BaseJob != Job_Novice){
- mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion e_what;
- close;
- }
- if(FIRSTAID && countitem(930)==0 && !got_bandage){
- mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
- next;
- getitem 930,1;
- set got_bandage,1;
- mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her excellent healing technique.";
- next;
- mes "[Newbie Assistant]";
- mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
- next;
- mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
- emotion e_lv;
- close;
- }
- if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
- mes "So Bulma sent you uh.... okay here you go.";
- getitem 7039,1;
- set got_novnametag,1;
- next;
- mes "Good luck on your adventure.";
- close;
- }
- mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Novice Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Customized novice skills quest +//===== Additional Comments: ================================= +//= Fully working +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Fixed a Zeny exploit, made more variables clear +//= on finishing quests. [Lupus] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] +//============================================================ + + + +//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ +prt_in.gat,235,133,4 script Nurse Aid 90,{ + mes "[Nurse Aid]"; + if(FIRSTAID){ + if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes; + delitem 507,5; + delitem 705,5; + delitem 930,1; + mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; + next; + mes "....... 1 hour later......."; + next; + skill 142,1,0; + set FIRSTAID,0; + set got_bandage,0; + mes "[Nurse Aid]"; + mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; + emotion e_no1; + close; + } + if(getskilllv(142)>0){ + mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!"; + close; + } + mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; + next; + menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep; + + mes "[Nurse Aid]"; + mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; + close; + M_Yep: + mes "[Nurse Aid]"; + mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning."; + next; + mes "[Nurse Aid]"; + mes "I know because I've been treating a lot people lately who have been fighting them."; + mes "There are so many injured now that I don't think I can continue treating anyone."; + next; + mes "[Nurse Aid]"; + mes "~Sigh~"; + next; + mes "[Nurse Aid]"; + mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; + emotion e_ic; + next; + menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-; + + mes "[Nurse Aid]"; + mes "Hey!...Where are you running too??..."; + emotion e_swt; + close; + sM_Yes: + mes "[Nurse Aid]"; + mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000."; + mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000."; + next; + mes "[Nurse Aid]"; + mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; + next; + mes "[Nurse Aid]"; + mes "Once you get Job Level 3 and have all of the items come back and see me, OK?"; + set FIRSTAID,1; + close; +} + + +//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ +prt_in.gat,73,87,2 script Bulma 98,{ + mes "[Bulma]"; + if(BaseJob != Job_Novice){ + mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; + emotion e_heh; + next; + mes "[Bulma]"; + mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; + emotion e_hmm; + close; + } + if(JobLevel < 7){ + mes "Hello my young friend. You remind me of myself when I was young....."; + mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; + next; + mes "[Bulma]"; + mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000."; + mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; + close; + } + if(PLAYDEAD){ + if(countitem(7039)<1){ + mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; + emotion e_gasp; + next; + mes "[Bulma]"; + mes "Now GO! Run! Run! RUN!!"; + emotion e_go; + close; + } + delitem 7039, 1; + mes "Good to see you again. Alright, lets start your training...."; + next; + mes "[Bulma]"; + mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing."; + next; + mes "[Bulma]"; + mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment."; + next; + mes "[Bulma]"; + mes "Now let us use this technique to develop your ability to Play Dead!"; + mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; + next; + mes "[Bulma]"; + mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; + next; + mes "~ several hours later ~"; + next; + mes "[Bulma]"; + mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead."; + mes "What a wonderful performance! BRAVO! BRAVO!"; + emotion e_gasp; + next; + mes "[Bulma]"; + mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; + emotion e_no1; + skill 143,1,0; + set PLAYDEAD, 0; + set got_novnametag,0; + close; + } + if(getskilllv(143)>0){ + mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead."; + mes "That saved me many times in the past. I'm sure it has been saving you too."; + next; + mes "[Bulma]"; + mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can."; + close; + } + mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; + mes "Look at me acting all sentimental like some old man........"; + next; + mes "[Bulma]"; + mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire."; + mes "It may take some time but stay focused and never loose your determination."; + next; + mes "[Bulma]"; + mes "Hmm..... actually I might be able to help you out........"; + emotion e_hmm; + next; + mes "[Bulma]"; + mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; + next; + mes "[Bulma]"; + mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; + mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; + next; + mes "[Bulma]"; + mes "I myself have used it as a novice and found it to be very useful."; + mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; + next; + mes "[Bulma]"; + mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; + next; + mes "[Bulma]"; + mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; + next; + mes "[Bulma]"; + mes "First take this pill...."; + next; + mes "(you take the pill) ~gulp~"; + next; + mes "[Bulma]"; + mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; + mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; + next; + mes "[Bulma]"; + mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; + mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; + next; + mes "[Bulma]"; + mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; + emotion e_heh; + next; + mes "[Bulma]"; + mes "Well get going... GO! GO! GO! RUN!!!"; + emotion e_go; + set PLAYDEAD, 1; + close; +} + + +//Newbie Assistant------------------------------------------------------------------------------ +prt_castle.gat,174,147,2 script Newbie Assistant 84,{ + mes "[Newbie Assistant]"; + if(BaseJob != Job_Novice){ + mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; + emotion e_what; + close; + } + if(FIRSTAID && countitem(930)==0 && !got_bandage){ + mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; + next; + getitem 930,1; + set got_bandage,1; + mes "[Newbie Assistant]"; + mes "You'll need it in order for her to teach you her excellent healing technique."; + next; + mes "[Newbie Assistant]"; + mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; + next; + mes "[Newbie Assistant]"; + mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; + emotion e_lv; + close; + } + if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){ + mes "So Bulma sent you uh.... okay here you go."; + getitem 7039,1; + set got_novnametag,1; + next; + mes "Good luck on your adventure."; + close; + } + mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; + close; +} diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 32c589428..927d4e8da 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -1,88 +1,88 @@ -//===== eAthena Script =======================================
-//= Priest Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// PRIEST - REDEMPTIO
-//============================================================
-prt_church.gat,111,112,3 script Nun Linus 79,{
- mes "[Nun Linus]";
- if(BaseJob!=Job_Priest) goto L_nopriest;
- if(getskilllv(1014)) goto L_alreadyhave;
- if(getskilllv(54)<1) goto L_norez;
-
- mes "I can teach you the mercy of God";
- mes "if you bring me a couple things,";
- mes "and if God finds you worthy!";
- mes "1 Blue Gemstone";
- mes "1 Holy Water";
- next;
-
- mes "[Nun Linus]";
- mes "Let me check your items.";
- next;
-
- if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
- delitem 717, 1;//Items: Blue_Gemstone,
- delitem 523, 1;//Items: Holy_Water,
-
- mes "[Nun Linus]";
- mes "I see you have what you need,";
- mes "so we shall see if God finds";
- mes "you worthy yet!";
- next;
- if(rand(100)<JobLevel+25) goto L_bless;
- mes "[Nun Linus]";
- mes "Sorry, but God has not";
- mes "shined on you as of yet.";
- mes "Try again when you are a";
- mes "stronger Priest.";
- close;
-
-L_bless:
- mes "[Nun Linus]";
- mes "Hum... I see God has shined on you this time";
- skill 1014,1,0;
- close;
-
-L_noitems:
- mes "[Nun Linus]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nopriest:
- mes "Sorry, you need to have some faith in God.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-
-L_norez:
- mes "Come back when you've learned";
- mes "more about priest and God.";
- close;
-}
+//===== eAthena Script ======================================= +//= Priest Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// PRIEST - REDEMPTIO +//============================================================ +prt_church.gat,111,112,3 script Nun Linus 79,{ + mes "[Nun Linus]"; + if(BaseJob!=Job_Priest) goto L_nopriest; + if(getskilllv(1014)) goto L_alreadyhave; + if(getskilllv(54)<1) goto L_norez; + + mes "I can teach you the mercy of God"; + mes "if you bring me a couple things,"; + mes "and if God finds you worthy!"; + mes "1 Blue Gemstone"; + mes "1 Holy Water"; + next; + + mes "[Nun Linus]"; + mes "Let me check your items."; + next; + + if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water, + delitem 717, 1;//Items: Blue_Gemstone, + delitem 523, 1;//Items: Holy_Water, + + mes "[Nun Linus]"; + mes "I see you have what you need,"; + mes "so we shall see if God finds"; + mes "you worthy yet!"; + next; + if(rand(100)<JobLevel+25) goto L_bless; + mes "[Nun Linus]"; + mes "Sorry, but God has not"; + mes "shined on you as of yet."; + mes "Try again when you are a"; + mes "stronger Priest."; + close; + +L_bless: + mes "[Nun Linus]"; + mes "Hum... I see God has shined on you this time"; + skill 1014,1,0; + close; + +L_noitems: + mes "[Nun Linus]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nopriest: + mes "Sorry, you need to have some faith in God."; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; + +L_norez: + mes "Come back when you've learned"; + mes "more about priest and God."; + close; +} diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 41395f0b9..810fc7d62 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -1,71 +1,71 @@ -//===== eAthena Script =======================================
-//= Rogue Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// ROGUE - CLOSE CONFINE
-//============================================================
-in_rogue.gat,387,94,3 script Hyzaragrack 84,{
- mes "[Hyzaragrack]";
- if(BaseJob!=Job_Rogue) goto L_norogue;
- if(getskilllv(1005)) goto L_alreadyhave;
-
- mes "I'll teach you all I know, but";
- mes "you'll have to steal some things";
- mes "for me first...";
- mes "5 Immortal Hearts";
- mes "5 Stone Hearts";
- mes "2 Burning hearts";
- next;
-
- mes "[Hyzaragrack]";
- mes "Let me check your items.";
- next;
-
- if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
- delitem 929, 5;//Items: Immortal_Heart,
- delitem 953, 5;//Items: Stone_Heart,
- delitem 7097, 2;//Items: Burning_Heart,
-
- mes "[Hyzaragrack]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1005,1,0;
- close;
-
-L_noitems:
- mes "[Hyzaragrack]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_norogue:
- mes "Looking for your master?";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
+//===== eAthena Script ======================================= +//= Rogue Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// ROGUE - CLOSE CONFINE +//============================================================ +in_rogue.gat,387,94,3 script Hyzaragrack 84,{ + mes "[Hyzaragrack]"; + if(BaseJob!=Job_Rogue) goto L_norogue; + if(getskilllv(1005)) goto L_alreadyhave; + + mes "I'll teach you all I know, but"; + mes "you'll have to steal some things"; + mes "for me first..."; + mes "5 Immortal Hearts"; + mes "5 Stone Hearts"; + mes "2 Burning hearts"; + next; + + mes "[Hyzaragrack]"; + mes "Let me check your items."; + next; + + if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart, + delitem 929, 5;//Items: Immortal_Heart, + delitem 953, 5;//Items: Stone_Heart, + delitem 7097, 2;//Items: Burning_Heart, + + mes "[Hyzaragrack]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1005,1,0; + close; + +L_noitems: + mes "[Hyzaragrack]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_norogue: + mes "Looking for your master?"; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know..."; + close; +} diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 2697c78c2..4d391e34b 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -1,148 +1,148 @@ -//===== eAthena Script =======================================
-//= Sage Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3c
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Fixed some typos [IVBela]
-//============================================================
-
-
-//============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
-//============================================================
-yuno_in03.gat,176,24,3 script Mischna 755,{
- mes "[Mischna]";
- if(BaseJob!=Job_Sage) goto L_sageno;
- if(getskilllv(1007)) goto L_elemental;
-
- mes "I can teach you a new skill";
- mes "that I discovered, but you";
- mes "will need to bring me a few";
- mes "things to complete the";
- mes "process.";
- next;
-
- mes "[Mischna]";
- mes "We will need:";
- mes "10 Scorpion Tails";
- mes "7 Horns";
- mes "12 Rainbow Shells";
- mes "10 Snail Shells";
- mes "4 Blank Scrolls";
- next;
-
- mes "[Mischna]";
- mes "Let me check your items.";
- next;
-
- if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
- delitem 904, 10;//Items: Scorpion_Tail,
- delitem 947, 7;//Items: Horn,
- delitem 1013, 12;//Items: Rainbow_Shell,
- delitem 946, 10;//Items: Snail's_Shell,
- delitem 7433, 4;//Items: Blank_Scroll,
-
- mes "[Mischna]";
- mes "I see you have what we need,";
- mes "so I'll teach you this new";
- mes "talent of mine!";
- skill 1007,1,0;
- next;
-
- mes "[Mischna]";
- mes "Do you feel more in tune";
- mes "with nature?";
- close;
-
-L_noitems:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_sageno:
- mes "Hi I'm Mischna. How are you?";
- mes "Please enjoy your stay here";
- mes "within the walls of the great";
- mes "Sage's guild.";
- close;
-
-L_sagefail:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me";
- mes "to give you this power over";
- mes "the elements.";
- close;
-
-L_alreadyhave:
- mes "You are such a wonderful";
- mes "student. It's too bad I have";
- mes "nothing more to teach you.";
- close;
-
-L_elemental:
- if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
-
- mes "I have one more skill that";
- mes "I can teach you, but you";
- mes "will need to bring me one of";
- mes "these sets in return...";
- next;
-
- mes "[Mischna]";
- mes "I can only accept one set.";
- mes "20 Red blood (fire)";
- mes "20 Crystal Blue (water)";
- mes "20 Wind of Verdure (Wind)";
- mes "20 Green Live (Earth)";
- next;
-
- mes "[Mischna]";
- mes "Remember that I can only teach";
- mes "you one, so choose carefully!";
- next;
-
- menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4;
-
- sage_1:
- if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
- delitem 991, 20; //Items: Crystal_Blue,
- skill 1008,1,0;
- goto L_alreadyhave;
-
- sage_2:
- if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
- delitem 993, 20;//Items: Green_Live,
- skill 1017,1,0;
- goto L_alreadyhave;
-
- sage_3:
- if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
- delitem 990, 20;//Items: Red_Blood,
- skill 1018,1,0;
- goto L_alreadyhave;
-
- sage_4:
- if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
- delitem 992, 20;//Items: Wind_of_Verdure,
- skill 1019,1,0;
- goto L_alreadyhave;
-}
+//===== eAthena Script ======================================= +//= Sage Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3c +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] +//============================================================ + + +//============================================================ +// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE +//============================================================ +yuno_in03.gat,176,24,3 script Mischna 755,{ + mes "[Mischna]"; + if(BaseJob!=Job_Sage) goto L_sageno; + if(getskilllv(1007)) goto L_elemental; + + mes "I can teach you a new skill"; + mes "that I discovered, but you"; + mes "will need to bring me a few"; + mes "things to complete the"; + mes "process."; + next; + + mes "[Mischna]"; + mes "We will need:"; + mes "10 Scorpion Tails"; + mes "7 Horns"; + mes "12 Rainbow Shells"; + mes "10 Snail Shells"; + mes "4 Blank Scrolls"; + next; + + mes "[Mischna]"; + mes "Let me check your items."; + next; + + if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, + delitem 904, 10;//Items: Scorpion_Tail, + delitem 947, 7;//Items: Horn, + delitem 1013, 12;//Items: Rainbow_Shell, + delitem 946, 10;//Items: Snail's_Shell, + delitem 7433, 4;//Items: Blank_Scroll, + + mes "[Mischna]"; + mes "I see you have what we need,"; + mes "so I'll teach you this new"; + mes "talent of mine!"; + skill 1007,1,0; + next; + + mes "[Mischna]"; + mes "Do you feel more in tune"; + mes "with nature?"; + close; + +L_noitems: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_sageno: + mes "Hi I'm Mischna. How are you?"; + mes "Please enjoy your stay here"; + mes "within the walls of the great"; + mes "Sage's guild."; + close; + +L_sagefail: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me"; + mes "to give you this power over"; + mes "the elements."; + close; + +L_alreadyhave: + mes "You are such a wonderful"; + mes "student. It's too bad I have"; + mes "nothing more to teach you."; + close; + +L_elemental: + if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave; + + mes "I have one more skill that"; + mes "I can teach you, but you"; + mes "will need to bring me one of"; + mes "these sets in return..."; + next; + + mes "[Mischna]"; + mes "I can only accept one set."; + mes "20 Red blood (fire)"; + mes "20 Crystal Blue (water)"; + mes "20 Wind of Verdure (Wind)"; + mes "20 Green Live (Earth)"; + next; + + mes "[Mischna]"; + mes "Remember that I can only teach"; + mes "you one, so choose carefully!"; + next; + + menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; + + sage_1: + if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, + delitem 991, 20; //Items: Crystal_Blue, + skill 1008,1,0; + goto L_alreadyhave; + + sage_2: + if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, + delitem 993, 20;//Items: Green_Live, + skill 1017,1,0; + goto L_alreadyhave; + + sage_3: + if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, + delitem 990, 20;//Items: Red_Blood, + skill 1018,1,0; + goto L_alreadyhave; + + sage_4: + if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, + delitem 992, 20;//Items: Wind_of_Verdure, + skill 1019,1,0; + goto L_alreadyhave; +} diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index d1a915ece..618c93db7 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -1,374 +1,374 @@ -//===== eAthena Script =======================================
-//= Swordsman Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.
-//= 1.1 Added missing delitem [Lupus]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
-//= 1.5 Fixed exploits [Lupus]
-//= 1.5a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<-------------------------------------- Fatal Blow------------------------------------>\\
-prt_in.gat,75,88,5 script Leon 85,{
- mes "[Leon]";
- if(baseClass == Job_Swordman) goto L_Start;
- if(BaseJob == Job_Novice) goto L_Novice;
-
- mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
- next;
- mes "[Leon]";
- mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
- emotion e_heh;
- close;
-
-L_Novice:
- mes "Oh a novice.... I'm afraid I have nothing to offer you.";
- mes "I have no fun or nice things to say to anyone other then Swordsmen.";
- next;
- mes "[Leon]";
- mes "See you in a better world!";
- close;
-
-L_Start:
- if (FATALBLOW == 1) goto L_Check;
- if (getskilllv(145)>0) goto L_Done;
-
- if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
- if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
- mes "How did I know? Hahaha! Just look at that strong arm of yours!";
- next;
- mes "[Leon]";
- mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
- emotion e_heh;
- next;
- mes "[Leon]";
- if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
- if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash.";
- if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
- next;
- mes "[Leon]";
- mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
- mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
- next;
- mes "[Leon]";
- mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
- next;
- mes "[Leon]";
- mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
- mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
- next;
- mes "[Leon]";
- mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
- mes "However, I must warn you that a lot of hard work will be required.";
- next;
- mes "[Leon]";
- mes "So what do you think? Are you interested?";
- next;
- menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;
-
- M_0:
- set FATALBLOW,1;
- mes "[Leon]";
- mes "Hahaha! I knew you love Bash as much as I do.";
- next;
- mes "[Leon]";
- mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:";
- mes "- 10 ^FF0000Fire Arrows^000000,";
- mes "- 10 ^FF0000Silver Arrows^000000,";
- mes "- 1 ^FF0000Banana Juice^000000,";
- mes "- 30 ^FF0000Tentacles^000000,";
- mes "- and 5 ^FF0000Royal Jelly^000000.";
- next;
- mes "[Leon]";
- mes "When you have gathered all of these items come back and see me.";
- close;
- M_1:
- mes "[Leon]";
- mes "I see... I must have misjudged you...";
- close;
- M_2:
- mes "[*Sushi King* Leon]";
- mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
- next;
- mes "[*Sushi King* Leon]";
- mes "That way you get a richer flavor. Also, always eat the kind that is in season.";
- mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
- next;
- mes "[*Sushi King* Leon]";
- mes "Mmmmm..... I love sushi!!!";
- emotion e_ok;
- close;
-
-L_Check:
- mes "So you're back. Did you get what I asked for?";
- next;
- mes "[Leon]";
- if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
- if(getskilllv(5)<5) goto L_BashLvl;
- delitem 1752,10;
- delitem 1751,10;
- delitem 532,1;
- delitem 962,30;
- delitem 526,5;
- mes "Great work. You have everything I need for me to teach you Fatal Blow.";
- next;
- mes "[Leon]";
- mes "OK, lets get started.";
- next;
- mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
- next;
- mes "(5 hours later)";
- next;
- mes "[Leon]";
- mes "Yes! That's it! You have just mastered Fatal Blow!";
- emotion e_no1;
- next;
- skill 145,1,0;
- set FATALBLOW,0;
- mes "[Leon]";
- mes "Use it wisely young warrior!!";
- close;
-
- L_NoItems:
- mes "Hmm... you still don't have enough items. Come back when you do.";
- close;
- L_BashLvl:
- mes "Wait a minute... you have to train a little more before learning this skill.";
- mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
- close;
-
-L_Done:
- mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
- next;
- mes "[Leon]";
- mes "Go on and Bash the heck out of those monsters! Hahaha.";
- emotion e_heh;
- close;
-
-}
-
-
-//<---------------------------------- Moving HP Recovery ---------------------------------->\\
-izlude_in.gat,175,130,2 script Knight De Thomas 98,{
- mes "[Knight De Thomas]";
- if(baseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
- close;
-
-L_Start:
- if (MOVHPREC == 1) goto L_Check;
- if (getskilllv(144)>0) goto L_GotSkill;
- mes "Oh no! You must have been hurt in battle! Are you OK?";
- mes "It must have been a hard fought battle for you to receive such serious injuries....";
- emotion e_swt2;
- next;
- mes "[Knight De Thomas]";
- mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
- mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
- next;
- mes "[Knight De Thomas]";
- mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
- next;
- mes "[Knight De Thomas]";
- mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful.";
- mes "What do you think? Would you like to learn this skill?";
- next;
- menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;
-
- M_0:
- mes "[Knight De Thomas]";
- mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater.";
- mes "This however doesn't apply to Knights or Crusaders. You will also need:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- next;
- mes "[Knight De Thomas]";
- mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter.";
- mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation.......";
- next;
- mes "[Knight De Thomas]";
- mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
- next;
- mes "[Knight De Thomas]";
- mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
- mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
- emotion e_sob;
- next;
- mes "[Knight De Thomas]";
- mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
- emotion e_gg;
- set MOVHPREC, 1;
- close;
- M_End:
- mes "[Knight De Thomas]";
- mes "What?? What did you say?.....";
- emotion e_what;
- close;
-
-L_Check:
- mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?....";
- next;
- mes "[Knight De Thomas]";
- if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
- if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
- delitem 713,200;
- delitem 1058,1;
- mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
- next;
- mes "(2 hours later)";
- next;
- mes "[Knight De Thomas]";
- mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
- mes "Haha! You have just learned HP Moving Recovery!";
-//-- Padded armor does not have to be deleted! --
-// delitem 2312,1;
- skill 144,1,0;
- set MOVHPREC, 0;
- next;
- mes "[Knight De Thomas]";
- mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
- emotion e_no1;
- close;
-
- L_NoItems:
- mes "As I said before you need to bring me these items:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- close;
- L_LowLvl:
- mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
- close;
- L_GotSkill:
- mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful.";
- mes "Well, continued success on your adventure!";
- close;
-
-}
-
-
-//<----------------------------------------- Auto-Berserk --------------------------------->\\
-prt_in.gat,94,57,3 script Juan 85,{
- mes "[Juan]";
- if(baseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "So how's your adventure going? I hope there will be good days ahead of you.";
- next;
- mes "[Juan]";
- mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
- emotion e_heh;
- close;
-
-L_Start:
- if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
- if (BERSERK == 1) goto L_Check;
- if (getskilllv(146)>0) goto L_GotSkill;
-
- mes "Oh no! You have more injuries since the last time I saw you.";
- mes "You went into battle like this? It seems like you're straining yourself.";
- next;
- mes "[Juan]";
- mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
- mes "So don't overestimate your own power.";
- next;
- mes "[Juan]";
- mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
- next;
- menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;
-
- M_0:
- mes "[Juan]";
- mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!";
- mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
- next;
- mes "[Juan]";
- mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
- mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
- next;
- mes "[Juan]";
- mes "The enemy will be shocked by your new found strength!!";
- mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
- next;
- mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- next;
- mes "[Juan]";
- mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again.";
- set BERSERK, 1;
- close;
- M_1:
- mes "[Juan]";
- mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
- emotion e_pif;
- close;
- M_3:
- mes "[Juan]";
- mes "Keuuuuuuuuuuuuuuuuuuh!";
- mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
- mes "Keuaaaaaaaaaaaaaaaaaah!";
- close;
-
- L_LowLvl:
- mes "Oh, nice to meet you.";
- next;
- mes "[Juan]";
- mes "You can go on your way now.";
- emotion e_ok;
- close;
-
-L_Check:
- if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
- delitem 924,35;
- delitem 958,10;
- delitem 957,10;
- delitem 518,10;
- mes "Good job my dear friend. You have all 4 of the items I asked for.";
- mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
- next;
- mes "[Juan]";
- mes "Great job you have done well and deserve this skill.";
- skill 146,1,0;
- set BERSERK, 0;
- next;
- mes "[Juan]";
- mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
- emotion e_gg;
- close;
-
- L_NoItems:
- mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- close;
-L_GotSkill:
-
- mes "You have the eyes of a person who has seen death first hand!!";
- mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
- emotion e_gasp;
- close;
-}
+//===== eAthena Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.5a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//= 1.0a Now using functions found in "Global_Functions.txt" +//= for class checks. +//= 1.1 Added missing delitem [Lupus] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] +//= 1.5 Fixed exploits [Lupus] +//= 1.5a Fixed some typos [IVBela] +//============================================================ + + + +//<-------------------------------------- Fatal Blow------------------------------------>\\ +prt_in.gat,75,88,5 script Leon 85,{ + mes "[Leon]"; + if(baseClass == Job_Swordman) goto L_Start; + if(BaseJob == Job_Novice) goto L_Novice; + + mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; + next; + mes "[Leon]"; + mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!"; + emotion e_heh; + close; + +L_Novice: + mes "Oh a novice.... I'm afraid I have nothing to offer you."; + mes "I have no fun or nice things to say to anyone other then Swordsmen."; + next; + mes "[Leon]"; + mes "See you in a better world!"; + close; + +L_Start: + if (FATALBLOW == 1) goto L_Check; + if (getskilllv(145)>0) goto L_Done; + + if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman."; + if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman."; + mes "How did I know? Hahaha! Just look at that strong arm of yours!"; + next; + mes "[Leon]"; + mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!"; + emotion e_heh; + next; + mes "[Leon]"; + if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that."; + if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash."; + if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; + next; + mes "[Leon]"; + mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it."; + mes "I decided to withdraw from the battlefield and research ways of making bash more powerful."; + next; + mes "[Leon]"; + mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!"; + next; + mes "[Leon]"; + mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; + mes "With rigorous training, one can learn to stun an opponent with a mighty Bash."; + next; + mes "[Leon]"; + mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; + mes "However, I must warn you that a lot of hard work will be required."; + next; + mes "[Leon]"; + mes "So what do you think? Are you interested?"; + next; + menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2; + + M_0: + set FATALBLOW,1; + mes "[Leon]"; + mes "Hahaha! I knew you love Bash as much as I do."; + next; + mes "[Leon]"; + mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:"; + mes "- 10 ^FF0000Fire Arrows^000000,"; + mes "- 10 ^FF0000Silver Arrows^000000,"; + mes "- 1 ^FF0000Banana Juice^000000,"; + mes "- 30 ^FF0000Tentacles^000000,"; + mes "- and 5 ^FF0000Royal Jelly^000000."; + next; + mes "[Leon]"; + mes "When you have gathered all of these items come back and see me."; + close; + M_1: + mes "[Leon]"; + mes "I see... I must have misjudged you..."; + close; + M_2: + mes "[*Sushi King* Leon]"; + mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce."; + next; + mes "[*Sushi King* Leon]"; + mes "That way you get a richer flavor. Also, always eat the kind that is in season."; + mes "Eating in the order of white fish, then blue fish, will make it taste even better!"; + next; + mes "[*Sushi King* Leon]"; + mes "Mmmmm..... I love sushi!!!"; + emotion e_ok; + close; + +L_Check: + mes "So you're back. Did you get what I asked for?"; + next; + mes "[Leon]"; + if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; + if(getskilllv(5)<5) goto L_BashLvl; + delitem 1752,10; + delitem 1751,10; + delitem 532,1; + delitem 962,30; + delitem 526,5; + mes "Great work. You have everything I need for me to teach you Fatal Blow."; + next; + mes "[Leon]"; + mes "OK, lets get started."; + next; + mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; + next; + mes "(5 hours later)"; + next; + mes "[Leon]"; + mes "Yes! That's it! You have just mastered Fatal Blow!"; + emotion e_no1; + next; + skill 145,1,0; + set FATALBLOW,0; + mes "[Leon]"; + mes "Use it wisely young warrior!!"; + close; + + L_NoItems: + mes "Hmm... you still don't have enough items. Come back when you do."; + close; + L_BashLvl: + mes "Wait a minute... you have to train a little more before learning this skill."; + mes "You need to have at least a ^5555FFlevel 5 Bash^000000."; + close; + +L_Done: + mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it."; + next; + mes "[Leon]"; + mes "Go on and Bash the heck out of those monsters! Hahaha."; + emotion e_heh; + close; + +} + + +//<---------------------------------- Moving HP Recovery ---------------------------------->\\ +izlude_in.gat,175,130,2 script Knight De Thomas 98,{ + mes "[Knight De Thomas]"; + if(baseClass == Job_Swordman) goto L_Start; + +L_Other: + mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; + close; + +L_Start: + if (MOVHPREC == 1) goto L_Check; + if (getskilllv(144)>0) goto L_GotSkill; + mes "Oh no! You must have been hurt in battle! Are you OK?"; + mes "It must have been a hard fought battle for you to receive such serious injuries...."; + emotion e_swt2; + next; + mes "[Knight De Thomas]"; + mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice."; + mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP."; + next; + mes "[Knight De Thomas]"; + mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; + next; + mes "[Knight De Thomas]"; + mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful."; + mes "What do you think? Would you like to learn this skill?"; + next; + menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End; + + M_0: + mes "[Knight De Thomas]"; + mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater."; + mes "This however doesn't apply to Knights or Crusaders. You will also need:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + next; + mes "[Knight De Thomas]"; + mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter."; + mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation......."; + next; + mes "[Knight De Thomas]"; + mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; + next; + mes "[Knight De Thomas]"; + mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??"; + mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)...."; + emotion e_sob; + next; + mes "[Knight De Thomas]"; + mes "If you don't..... I won't teach you anything!! Muahahahaha!!"; + emotion e_gg; + set MOVHPREC, 1; + close; + M_End: + mes "[Knight De Thomas]"; + mes "What?? What did you say?....."; + emotion e_what; + close; + +L_Check: + mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?...."; + next; + mes "[Knight De Thomas]"; + if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; + if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl; + delitem 713,200; + delitem 1058,1; + mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; + next; + mes "(2 hours later)"; + next; + mes "[Knight De Thomas]"; + mes "Can you feel it? Can you feel the energy flowing in you while you move around?"; + mes "Haha! You have just learned HP Moving Recovery!"; +//-- Padded armor does not have to be deleted! -- +// delitem 2312,1; + skill 144,1,0; + set MOVHPREC, 0; + next; + mes "[Knight De Thomas]"; + mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^"; + emotion e_no1; + close; + + L_NoItems: + mes "As I said before you need to bring me these items:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + close; + L_LowLvl: + mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; + close; + L_GotSkill: + mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful."; + mes "Well, continued success on your adventure!"; + close; + +} + + +//<----------------------------------------- Auto-Berserk --------------------------------->\\ +prt_in.gat,94,57,3 script Juan 85,{ + mes "[Juan]"; + if(baseClass == Job_Swordman) goto L_Start; + +L_Other: + mes "So how's your adventure going? I hope there will be good days ahead of you."; + next; + mes "[Juan]"; + mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha...."; + emotion e_heh; + close; + +L_Start: + if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl; + if (BERSERK == 1) goto L_Check; + if (getskilllv(146)>0) goto L_GotSkill; + + mes "Oh no! You have more injuries since the last time I saw you."; + mes "You went into battle like this? It seems like you're straining yourself."; + next; + mes "[Juan]"; + mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits."; + mes "So don't overestimate your own power."; + next; + mes "[Juan]"; + mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits....."; + next; + menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3; + + M_0: + mes "[Juan]"; + mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!"; + mes "When your health is low, you can call upon your hidden potential by provoking yourself."; + next; + mes "[Juan]"; + mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength."; + mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!"; + next; + mes "[Juan]"; + mes "The enemy will be shocked by your new found strength!!"; + mes "This skill is especially great for those who fight with a no-holds-bar mentality."; + next; + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "10 Horrendous Mouth,"; + mes "10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + next; + mes "[Juan]"; + mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again."; + set BERSERK, 1; + close; + M_1: + mes "[Juan]"; + mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me."; + emotion e_pif; + close; + M_3: + mes "[Juan]"; + mes "Keuuuuuuuuuuuuuuuuuuh!"; + mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!"; + mes "Keuaaaaaaaaaaaaaaaaaah!"; + close; + + L_LowLvl: + mes "Oh, nice to meet you."; + next; + mes "[Juan]"; + mes "You can go on your way now."; + emotion e_ok; + close; + +L_Check: + if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems; + delitem 924,35; + delitem 958,10; + delitem 957,10; + delitem 518,10; + mes "Good job my dear friend. You have all 4 of the items I asked for."; + mes "In return I will now teach you the skill: ^FF0000Berserk^000000."; + next; + mes "[Juan]"; + mes "Great job you have done well and deserve this skill."; + skill 146,1,0; + set BERSERK, 0; + next; + mes "[Juan]"; + mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!"; + emotion e_gg; + close; + + L_NoItems: + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "10 Horrendous Mouth,"; + mes "10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + close; +L_GotSkill: + + mes "You have the eyes of a person who has seen death first hand!!"; + mes "But, because of Berserk, I'm sure you have been able to escape it many times as well."; + emotion e_gasp; + close; +} diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 965c58591..39f3c3a0c 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -1,387 +1,387 @@ -//===== eAthena Script =======================================
-//= Thief Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests.
-//===== Additional Comments: =================================
-//= v1.0 Fully working
-//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity. These are the official RO requirements
-//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
-//= v1.1a Now using functions found in "Global_Functions.txt" for
-//= class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-//======================================================================================================
-moc_prydb1.gat,154,128,4 script Alcouskou 118,{
- mes "[Alcouskou]";
- if(baseClass == Job_Thief) goto L_Start;
- if(BaseJob==Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Your kind isn't welcome here.";
- close;
-
-L_Novice:
- mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
- next;
- mes "[Alcouskou]";
- mes "I just happen to be the ONLY one who can teach them these skills!";
- mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills.";
- next;
- mes "[Alcouskou]";
- mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested.";
- close;
-
-L_Start:
- mes "During the course of your life you will experience many things.";
- mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
- next;
- mes "[Alcouskou]";
- mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
- next;
- mes "[Alcouskou]";
- mes "Let me explain:";
-M_Menu:
- next;
- menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End;
-
- M_Sand:
- mes "[Alcouskou]";
- if(@SANDATTACK) goto L_Sand;
- if(getskilllv(149) > 0) goto L_GotSand;
- mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
- next;
- mes "[Alcouskou]";
- mes "Some may consider this cowardly but I don't see it that way.";
- mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive.....";
- next;
- mes "[Alcouskou]";
- mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created.";
- next;
- mes "[Alcouskou]";
- mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
- mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
- next;
- mes "[Alcouskou]";
- mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
- if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000.";
- next;
- mes "[Alcouskou]";
- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
- mes "He can be found in the ^009500West end of Payon^000000.";
- next;
- mes "[Alcouskou]";
- mes "Come back when you are ready.";
- set @SANDATTACK, 1;
- goto M_Menu;
- M_Back:
- mes "[Alcouskou]";
- if(@BACKSLIDE)goto L_Back;
- if(getskilllv(150)>0) goto L_GotBack;
- mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
- next;
- mes "[Alcouskou]";
- mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
- mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
- next;
- mes "[Alcouskou]";
- mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
- next;
- mes "[Alcouskou]";
- mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......";
- next;
- mes "[Alcouskou]";
- mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
- next;
- mes "[Alcouskou]";
- mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
- mes "There are those however, that do not fear being overwhelmed by a large mob.";
- next;
- mes "[Alcouskou]";
- mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
- mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
- next;
- mes "[Alcouskou]";
- mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master.";
- mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000.";
- next;
- mes "[Alcouskou]";
- mes "Think of it as the first part of your training.";
- if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
- set @BACKSLIDE, 1;
- goto M_Menu;
- M_Find:
- mes "[Alcouskou]";
- if(@FINDSTONE) goto L_Find;
- if(getskilllv(151)>0) goto L_GotFind;
- mes "The more experienced and better skilled members of our guild are quite handy.";
- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
- next;
- mes "[Alcouskou]";
- mes "They can throw a rock at a far away target with great accuracy and strength.";
- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
- next;
- mes "[Alcouskou]";
- mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed.";
- mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'.";
- next;
- mes "[Alcouskou]";
- mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location.";
- mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
- next;
- mes "[Alcouskou]";
- mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
- mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
- next;
- mes "[Alcouskou]";
- mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
- set @FINDSTONE, 1;
- goto M_Menu;
- M_Fling:
- mes "[Alcouskou]";
- if(@STONEFLING) goto L_Fling;
- if(getskilllv(152)>0) goto L_GotFling;
- mes "The more experienced and better skilled members of our guild are quite handy.";
- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
- next;
- mes "[Alcouskou]";
- mes "They can throw a stone at a target far away with great accuracy and strength.";
- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
- next;
- mes "[Alcouskou]";
- mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny.";
- next;
- mes "[Alcouskou]";
- mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
- mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
- set @STONEFLING, 1;
- goto M_Menu;
- M_End:
- mes "[Alcouskou]";
- mes "It seems that you are not experienced enough yet....";
- close;
-
-L_Sand:
- if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
- if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
- delitem 7041, 5;
- delitem 7042, 1;
- mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
- next;
- mes "[Alcouskou]";
- mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!";
- next;
- mes "[Alcouskou]";
- mes "Okay, grab a handful....... yep, that much will do....... now.........";
- next;
- mes "[Alcouskou]";
- mes "THROW IT AT ME!!!";
- emotion e_go;
- next;
- mes "[Alcouskou]";
- mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
- emotion e_omg;
- next;
- mes "[Alcouskou]";
- mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
- next;
- mes "[Alcouskou]";
- mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
- emotion e_swt;
- skill 149,1,0;
- set @SANDATTACK, 0;
- close;
-
- L_NotRdy1:
- mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
- next;
- mes "[Alcouskou]";
- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
- mes "He can be found in the ^009500West end of Payon^000000.";
- close;
- L_LowLvl1:
- mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
- close;
- L_GotSand:
- mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
- emotion e_swt;
- close;
-
-L_Back:
- if(countitem(940)<20) goto L_NotRdy2;
- if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
- delitem 940,20;
- mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
- next;
- mes "[Alcouskou]";
- mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight.";
- next;
- mes "[Alcouskou]";
- mes "Okay, lets begin........";
- next;
- mes "~fwoosh~";
- next;
- mes "~fwooooosh~";
- next;
- mes "~fwoooooooooooooooosh~";
- next;
- mes "[Alcouskou]";
- mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
- skill 150,1,0;
- set @BACKSLIDE, 0;
- close;
-
- L_NotRdy2:
- mes "You need ^5555FF20 Grasshopper's Legs^000000.";
- close;
- L_LowLvl2:
- mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
- close;
- L_GotBack:
- mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
- close;
-
-L_Find:
- if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
- delitem 912,1;
- delitem 948,1;
- delitem 908,5;
- mes "Ah! I see that you're fully prepared to learn this skill. Let us begin....";
- next;
- mes "[Alcouskou]";
- mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully.";
- mes "Get a feel for how much each one weighs and become aware of how each one has a different texture.";
- next;
- mes "[Alcouskou]";
- mes "You must become one with the stone... it is the only way you will be able to use it effectively...";
- next;
- mes "~ an hour later... ~";
- next;
- mes "[Alcouskou]";
- mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
- emotion e_no1;
- skill 151,1,0;
- set @FINDSTONE, 0;
- next;
- mes "[Alcouskou]";
- mes "Have fun using it.";
- close;
-
- L_NotRdy3:
- mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
- close;
- L_GotFind:
- mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
- close;
-
-L_Fling:
- if(getskilllv(151) == 0) goto L_NotRdy4;
- if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
- delitem 910,2;
- delitem 911,2;
- mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
- next;
- mes "[Alcouskou]";
- mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
- next;
- mes "[Alcouskou]";
- mes "Now imagine yourself going straight through the target! Continue to visualize this!";
- next;
- mes "~ 1/2 hour later... ~";
- next;
- mes "[Alcouskou]";
- mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
- next;
- mes "[Alcouskou]";
- mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
- emotion e_go;
- next;
- mes "!!Whooooossshh!!................. !!Thwack!!";
- next;
- mes "[Alcouskou]";
- mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
- emotion e_no1;
- skill 152,1,0;
- set @STONEFLING, 0;
- next;
- mes "[Alcouskou]";
- mes "As you can see this is a skill that relies heavily on concentration.";
- mes "As long as you keep your mind focused you will have on problems using this skill.";
- close;
-
- L_NotRdy4:
- mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
- close;
- L_GotFling:
- mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
- close;
-}
-
-
-//====================================================================================
-payon.gat,91,77,4 script RuRumuni 99,{
- mes "[RuRumuni]";
- if(@SANDATTACK && !countitem(7042)) goto L_Start;
-
- mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
- mes "I grew up around leather and am quite good at working with it.";
- next;
- mes "[RuRumuni]";
- mes "There is a Thief guild in the Morroc area.";
- mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000.";
- close;
-
-L_Start:
- if(@BAGNFNTY == 1) goto L_Check;
- mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
- mes "I will be more than happy to make one for you............";
- next;
- mes "[RuRumuni]";
- mes "But this bag is very special, and I will need some special items in order to make it.";
- next;
- set @BAGNFNTY, 1;
-
-L_List:
- mes "[RuRumuni]";
- mes "Here are the items that I will need:";
- mes "- 5 ^5533FFScorpion Tails^000000";
- mes "- 1 ^5533FFCobweb^000000";
- mes "- 1 ^5533FFCactus Needle^000000";
- mes "- 1 ^5533FFEarthworm Peeling^000000.";
- next;
- mes "[RuRumuni]";
- mes "Once you have all of these items I will be able to make the Bag of Infinity for you.";
- close;
-
-L_Check:
- mes "Nice to see you again. Do you have all of the items? Lets see........";
- next;
- if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List;
- delitem 904, 5;
- delitem 1025, 1;
- delitem 952, 1;
- delitem 1055, 1;
- mes "[RuRumuni]";
- mes "Great you have everything I asked for. Let me start making the bag right away.......";
- next;
- mes "~( 30 minutes later )~";
- next;
- mes "[RuRumuni]";
- mes "Here you go, one Leather Bag of Infinity. Enjoy!";
- getitem 7042, 1;
- set @BAGNFNTY, 0;
- close;
-}
+//===== eAthena Script ======================================= +//= Thief Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests. +//===== Additional Comments: ================================= +//= v1.0 Fully working +//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a +//= Leather Bag of Infinity. These are the official RO requirements +//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] +//= v1.1a Now using functions found in "Global_Functions.txt" for +//= class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ + + + +//====================================================================================================== +moc_prydb1.gat,154,128,4 script Alcouskou 118,{ + mes "[Alcouskou]"; + if(baseClass == Job_Thief) goto L_Start; + if(BaseJob==Job_Novice) goto L_Novice; + +L_Other: + mes "Your kind isn't welcome here."; + close; + +L_Novice: + mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; + next; + mes "[Alcouskou]"; + mes "I just happen to be the ONLY one who can teach them these skills!"; + mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills."; + next; + mes "[Alcouskou]"; + mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested."; + close; + +L_Start: + mes "During the course of your life you will experience many things."; + mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; + next; + mes "[Alcouskou]"; + mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you."; + next; + mes "[Alcouskou]"; + mes "Let me explain:"; +M_Menu: + next; + menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End; + + M_Sand: + mes "[Alcouskou]"; + if(@SANDATTACK) goto L_Sand; + if(getskilllv(149) > 0) goto L_GotSand; + mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; + next; + mes "[Alcouskou]"; + mes "Some may consider this cowardly but I don't see it that way."; + mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive....."; + next; + mes "[Alcouskou]"; + mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created."; + next; + mes "[Alcouskou]"; + mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; + mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage."; + next; + mes "[Alcouskou]"; + mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + next; + mes "[Alcouskou]"; + mes "Come back when you are ready."; + set @SANDATTACK, 1; + goto M_Menu; + M_Back: + mes "[Alcouskou]"; + if(@BACKSLIDE)goto L_Back; + if(getskilllv(150)>0) goto L_GotBack; + mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; + next; + mes "[Alcouskou]"; + mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; + mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness....."; + next; + mes "[Alcouskou]"; + mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; + next; + mes "[Alcouskou]"; + mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......"; + next; + mes "[Alcouskou]"; + mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; + next; + mes "[Alcouskou]"; + mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them."; + mes "There are those however, that do not fear being overwhelmed by a large mob."; + next; + mes "[Alcouskou]"; + mes "These are the people who have learned a unique skill that allows them to deal with mob situations."; + mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; + next; + mes "[Alcouskou]"; + mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master."; + mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000."; + next; + mes "[Alcouskou]"; + mes "Think of it as the first part of your training."; + if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; + set @BACKSLIDE, 1; + goto M_Menu; + M_Find: + mes "[Alcouskou]"; + if(@FINDSTONE) goto L_Find; + if(getskilllv(151)>0) goto L_GotFind; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a rock at a far away target with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed."; + mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'."; + next; + mes "[Alcouskou]"; + mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location."; + mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; + next; + mes "[Alcouskou]"; + mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; + mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; + next; + mes "[Alcouskou]"; + mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; + set @FINDSTONE, 1; + goto M_Menu; + M_Fling: + mes "[Alcouskou]"; + if(@STONEFLING) goto L_Fling; + if(getskilllv(152)>0) goto L_GotFling; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a stone at a target far away with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny."; + next; + mes "[Alcouskou]"; + mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; + mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; + set @STONEFLING, 1; + goto M_Menu; + M_End: + mes "[Alcouskou]"; + mes "It seems that you are not experienced enough yet...."; + close; + +L_Sand: + if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; + if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; + delitem 7041, 5; + delitem 7042, 1; + mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; + next; + mes "[Alcouskou]"; + mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!"; + next; + mes "[Alcouskou]"; + mes "Okay, grab a handful....... yep, that much will do....... now........."; + next; + mes "[Alcouskou]"; + mes "THROW IT AT ME!!!"; + emotion e_go; + next; + mes "[Alcouskou]"; + mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!)......."; + emotion e_omg; + next; + mes "[Alcouskou]"; + mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; + next; + mes "[Alcouskou]"; + mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; + emotion e_swt; + skill 149,1,0; + set @SANDATTACK, 0; + close; + + L_NotRdy1: + mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + close; + L_LowLvl1: + mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; + close; + L_GotSand: + mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh.............."; + emotion e_swt; + close; + +L_Back: + if(countitem(940)<20) goto L_NotRdy2; + if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2; + delitem 940,20; + mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; + next; + mes "[Alcouskou]"; + mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight."; + next; + mes "[Alcouskou]"; + mes "Okay, lets begin........"; + next; + mes "~fwoosh~"; + next; + mes "~fwooooosh~"; + next; + mes "~fwoooooooooooooooosh~"; + next; + mes "[Alcouskou]"; + mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; + skill 150,1,0; + set @BACKSLIDE, 0; + close; + + L_NotRdy2: + mes "You need ^5555FF20 Grasshopper's Legs^000000."; + close; + L_LowLvl2: + mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; + close; + L_GotBack: + mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here....."; + close; + +L_Find: + if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; + delitem 912,1; + delitem 948,1; + delitem 908,5; + mes "Ah! I see that you're fully prepared to learn this skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully."; + mes "Get a feel for how much each one weighs and become aware of how each one has a different texture."; + next; + mes "[Alcouskou]"; + mes "You must become one with the stone... it is the only way you will be able to use it effectively..."; + next; + mes "~ an hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; + emotion e_no1; + skill 151,1,0; + set @FINDSTONE, 0; + next; + mes "[Alcouskou]"; + mes "Have fun using it."; + close; + + L_NotRdy3: + mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; + close; + L_GotFind: + mes "Picking up stones can be fun but...... don't spend all day doing it OK?....."; + close; + +L_Fling: + if(getskilllv(151) == 0) goto L_NotRdy4; + if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; + delitem 910,2; + delitem 911,2; + mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; + next; + mes "[Alcouskou]"; + mes "Now imagine yourself going straight through the target! Continue to visualize this!"; + next; + mes "~ 1/2 hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; + next; + mes "[Alcouskou]"; + mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!"; + emotion e_go; + next; + mes "!!Whooooossshh!!................. !!Thwack!!"; + next; + mes "[Alcouskou]"; + mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; + emotion e_no1; + skill 152,1,0; + set @STONEFLING, 0; + next; + mes "[Alcouskou]"; + mes "As you can see this is a skill that relies heavily on concentration."; + mes "As long as you keep your mind focused you will have on problems using this skill."; + close; + + L_NotRdy4: + mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; + close; + L_GotFling: + mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster"; + close; +} + + +//==================================================================================== +payon.gat,91,77,4 script RuRumuni 99,{ + mes "[RuRumuni]"; + if(@SANDATTACK && !countitem(7042)) goto L_Start; + + mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; + mes "I grew up around leather and am quite good at working with it."; + next; + mes "[RuRumuni]"; + mes "There is a Thief guild in the Morroc area."; + mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000."; + close; + +L_Start: + if(@BAGNFNTY == 1) goto L_Check; + mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; + mes "I will be more than happy to make one for you............"; + next; + mes "[RuRumuni]"; + mes "But this bag is very special, and I will need some special items in order to make it."; + next; + set @BAGNFNTY, 1; + +L_List: + mes "[RuRumuni]"; + mes "Here are the items that I will need:"; + mes "- 5 ^5533FFScorpion Tails^000000"; + mes "- 1 ^5533FFCobweb^000000"; + mes "- 1 ^5533FFCactus Needle^000000"; + mes "- 1 ^5533FFEarthworm Peeling^000000."; + next; + mes "[RuRumuni]"; + mes "Once you have all of these items I will be able to make the Bag of Infinity for you."; + close; + +L_Check: + mes "Nice to see you again. Do you have all of the items? Lets see........"; + next; + if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List; + delitem 904, 5; + delitem 1025, 1; + delitem 952, 1; + delitem 1055, 1; + mes "[RuRumuni]"; + mes "Great you have everything I asked for. Let me start making the bag right away......."; + next; + mes "~( 30 minutes later )~"; + next; + mes "[RuRumuni]"; + mes "Here you go, one Leather Bag of Infinity. Enjoy!"; + getitem 7042, 1; + set @BAGNFNTY, 0; + close; +} diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 6d4b56d6d..af5669125 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -1,184 +1,184 @@ -//===== eAthena Script =======================================
-//= Wizard Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3c
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Removed duplicates [Toms]
-//============================================================
-
-
-//============================================================
-// WIZARD - SIGHTBLASTER
-//============================================================
-gef_tower.gat,116,37,1 script Enoz#2 748,{
- if(HELLIONQ == 22)goto L_remember;
- if(HELLIONQ == 21)goto L_joke;
- if(HELLIONQ == 20)goto L_take;
- if(BaseJob!=Job_Wizard) goto L_nowiz;
- if(getskilllv(1006)) goto L_alreadyhave;
-
- mes "[Enoz]";
- mes "I'll teach you all I know for:";
- mes "10 Crystal Blue";
- mes "10 Green Live";
- mes "10 Red Blood";
- mes "10 Wind of Verdure";
- next;
-
- mes "[Enoz]";
- mes "Let me check your items.";
- next;
-
- if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
- delitem 990, 10;//Items: Red_Blood,
- delitem 991, 10;//Items: Crystal_Blue,
- delitem 992, 10;//Items: Wind_of_Verdure,
- delitem 993, 10;//Items: Green_Live,
-
- mes "[Enoz]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1006,1,0;
- close;
-
-L_take:
- mes "[Enoz]";
- mes "It's gone, it's gone!";
- mes "Where the hell did it go?!";
- mes "Oh man, who could have";
- mes "taken it? Wait, was it... You?!";
- next;
- menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
-
- mes "[Enoz]";
- mes "Nuts?! Oh, you wanna";
- mes "see crazy, is that it?! You";
- mes "wanna see insaaaane?!";
- mes "Cuz I'll go freakin' medieval";
- mes "if you keep bothering me!!";
- close;
-
-L_sent:
- mes "[Enoz]";
- mes "My mentor, Welshyun?";
- mes "Huh. Is there a report";
- mes "I haven't submitted to him";
- mes "yet? So what was it called?";
- next;
- input @tempstr$;
- if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
-
- mes "[Enoz]";
- mes "\"Monster Life in";
- mes "the Geffen Area\"?";
- mes "Oh no. My mentor took";
- mes "that three days ago!";
- mes "Is he still up to his";
- mes "old tricks again?";
- next;
- mes "[Enoz]";
- mes "Awww nuts!";
- mes "Where the heck is";
- mes "my Master Science";
- mes "Reference Book?";
- mes "It was right here";
- mes "three days ago...";
- set HELLIONQ,21;
- close;
-
-L_joke:
- mes "[Enoz]";
- mes "My mentor Welshyun's";
- mes "been playing jokes again,";
- mes "so you better go talk to him.";
- mes "Damn. Where is that Master";
- mes "Science Reference Book?";
- close;
-
-L_wrongstr:
- mes "[Enoz]";
- mes @tempstr$ + "?";
- mes "I haven't completed";
- mes "any research related";
- mes "to that subject. Or did I?";
- mes "Anyway, I need the exact";
- mes "name of the report you want!";
- close;
-
-L_remember:
- mes "[Enoz]";
- mes "Oh hey, I remember you~";
- mes "So did my mentor send you";
- mes "to me again for some reason?";
- next;
- mes "^3151FFYou cautiously hand Enoz the";
- mes "Master Science Reference Book.";
- next;
- mes "[Enoz]";
- mes "Yes! Oh yes!";
- mes "This is the book";
- mes "I lost three days";
- mes "ago! Thanks so much!";
- mes "Now I can finally finish";
- mes "this research project that--";
- next;
- mes "[Enoz]";
- mes "Wait, the page I really";
- mes "need is missing! And there's";
- mes "some sort of note... Umm...";
- mes "^111111\"Enoz I think this page";
- mes "is worth at least one Apple";
- mes "Juice. Right? --Welshyun\"^000000.";
- next;
- mes "[Enoz]";
- mes "NOooOOoOo!";
- mes "Not agaaaaain!";
- mes "WHy is he always";
- mes "playing these pranks?!";
- mes "Apple Juice! I need";
- mes "some Apple Juice!";
- next;
- mes "^3151FFIt looks like it's time";
- mes "to get 1 Blue Gemstone,";
- mes "and then bring it back";
- mes "to Welshyun the Sage.";
- set HELLIONQ,23;
- close;
-
-L_noitems:
- mes "[Enoz]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nowiz:
- mes "[Enoz]";
- mes "Gone! It's gone!";
- mes "Where did the book";
- mes "I really need go to?";
- mes "Oh no oh no oh no oh no!";
- mes "Waaaaah, I'm gonna cry!";
- close;
-
-L_alreadyhave:
- mes "[Enoz]";
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
+//===== eAthena Script ======================================= +//= Wizard Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3c +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Removed duplicates [Toms] +//============================================================ + + +//============================================================ +// WIZARD - SIGHTBLASTER +//============================================================ +gef_tower.gat,116,37,1 script Enoz#2 748,{ + if(HELLIONQ == 22)goto L_remember; + if(HELLIONQ == 21)goto L_joke; + if(HELLIONQ == 20)goto L_take; + if(BaseJob!=Job_Wizard) goto L_nowiz; + if(getskilllv(1006)) goto L_alreadyhave; + + mes "[Enoz]"; + mes "I'll teach you all I know for:"; + mes "10 Crystal Blue"; + mes "10 Green Live"; + mes "10 Red Blood"; + mes "10 Wind of Verdure"; + next; + + mes "[Enoz]"; + mes "Let me check your items."; + next; + + if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live, + delitem 990, 10;//Items: Red_Blood, + delitem 991, 10;//Items: Crystal_Blue, + delitem 992, 10;//Items: Wind_of_Verdure, + delitem 993, 10;//Items: Green_Live, + + mes "[Enoz]"; + mes "I see you have what you need,"; + mes "so I'll teach you my talent."; + skill 1006,1,0; + close; + +L_take: + mes "[Enoz]"; + mes "It's gone, it's gone!"; + mes "Where the hell did it go?!"; + mes "Oh man, who could have"; + mes "taken it? Wait, was it... You?!"; + next; + menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-; + + mes "[Enoz]"; + mes "Nuts?! Oh, you wanna"; + mes "see crazy, is that it?! You"; + mes "wanna see insaaaane?!"; + mes "Cuz I'll go freakin' medieval"; + mes "if you keep bothering me!!"; + close; + +L_sent: + mes "[Enoz]"; + mes "My mentor, Welshyun?"; + mes "Huh. Is there a report"; + mes "I haven't submitted to him"; + mes "yet? So what was it called?"; + next; + input @tempstr$; + if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr; + + mes "[Enoz]"; + mes "\"Monster Life in"; + mes "the Geffen Area\"?"; + mes "Oh no. My mentor took"; + mes "that three days ago!"; + mes "Is he still up to his"; + mes "old tricks again?"; + next; + mes "[Enoz]"; + mes "Awww nuts!"; + mes "Where the heck is"; + mes "my Master Science"; + mes "Reference Book?"; + mes "It was right here"; + mes "three days ago..."; + set HELLIONQ,21; + close; + +L_joke: + mes "[Enoz]"; + mes "My mentor Welshyun's"; + mes "been playing jokes again,"; + mes "so you better go talk to him."; + mes "Damn. Where is that Master"; + mes "Science Reference Book?"; + close; + +L_wrongstr: + mes "[Enoz]"; + mes @tempstr$ + "?"; + mes "I haven't completed"; + mes "any research related"; + mes "to that subject. Or did I?"; + mes "Anyway, I need the exact"; + mes "name of the report you want!"; + close; + +L_remember: + mes "[Enoz]"; + mes "Oh hey, I remember you~"; + mes "So did my mentor send you"; + mes "to me again for some reason?"; + next; + mes "^3151FFYou cautiously hand Enoz the"; + mes "Master Science Reference Book."; + next; + mes "[Enoz]"; + mes "Yes! Oh yes!"; + mes "This is the book"; + mes "I lost three days"; + mes "ago! Thanks so much!"; + mes "Now I can finally finish"; + mes "this research project that--"; + next; + mes "[Enoz]"; + mes "Wait, the page I really"; + mes "need is missing! And there's"; + mes "some sort of note... Umm..."; + mes "^111111\"Enoz I think this page"; + mes "is worth at least one Apple"; + mes "Juice. Right? --Welshyun\"^000000."; + next; + mes "[Enoz]"; + mes "NOooOOoOo!"; + mes "Not agaaaaain!"; + mes "WHy is he always"; + mes "playing these pranks?!"; + mes "Apple Juice! I need"; + mes "some Apple Juice!"; + next; + mes "^3151FFIt looks like it's time"; + mes "to get 1 Blue Gemstone,"; + mes "and then bring it back"; + mes "to Welshyun the Sage."; + set HELLIONQ,23; + close; + +L_noitems: + mes "[Enoz]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nowiz: + mes "[Enoz]"; + mes "Gone! It's gone!"; + mes "Where did the book"; + mes "I really need go to?"; + mes "Oh no oh no oh no oh no!"; + mes "Waaaaah, I'm gonna cry!"; + close; + +L_alreadyhave: + mes "[Enoz]"; + mes "I've already taught you"; + mes "everything I know..."; + close; +} |