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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/skills | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/2nd_class_skills.txt | 897 | ||||
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 127 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 211 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 116 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 304 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 262 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 373 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 386 |
8 files changed, 2676 insertions, 0 deletions
diff --git a/npc/quests/skills/2nd_class_skills.txt b/npc/quests/skills/2nd_class_skills.txt new file mode 100644 index 000000000..37c9a34d6 --- /dev/null +++ b/npc/quests/skills/2nd_class_skills.txt @@ -0,0 +1,897 @@ +//===== eAthena Script =======================================
+//= New Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
+//= eAthena Revision 3800+
+//===== Description: =========================================
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: =================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//============================================================
+
+
+//============================================================
+// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
+//============================================================
+yuno_in03.gat,176,24,3 script Mischna 755,{
+ mes "[Mischna]";
+ if(BaseJob!=Job_Sage) goto L_sageno;
+ if(getskilllv(1007)) goto L_elemental;
+
+ mes "I can teach you a new skill";
+ mes "that I discovered, but you";
+ mes "will need to bring me a few";
+ mes "things to complete the";
+ mes "process.";
+ next;
+
+ mes "[Mischna]";
+ mes "We will need:";
+ mes "10 Scorpion Tails";
+ mes "7 Horns";
+ mes "12 Rainbow Shells";
+ mes "10 Snail Shells";
+ mes "4 Blank Scrolls";
+ next;
+
+ mes "[Mischna]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
+ delitem 904, 10;//Items: Scorpion_Tail,
+ delitem 947, 7;//Items: Horn,
+ delitem 1013, 12;//Items: Rainbow_Shell,
+ delitem 946, 10;//Items: Snail's_Shell,
+ delitem 7433, 4;//Items: Blank_Scroll,
+
+ mes "[Mischna]";
+ mes "I see you have what we need,";
+ mes "so I'll teach you this new";
+ mes "talent of mine!";
+ skill 1007,1,0;
+ next;
+
+ mes "[Mischna]";
+ mes "Do you feel more in tune";
+ mes "with nature?";
+ close;
+
+L_noitems:
+ mes "[Mischna]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_sageno:
+ mes "Hi I'm Mischna. How are you?";
+ mes "Please enjoy your stay here";
+ mes "within the walls of the great";
+ mes "Sage's guild.";
+ close;
+
+L_sagefail:
+ mes "[Mischna]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ mes "to give you this power over";
+ mes "the elements.";
+ close;
+
+L_alreadyhave:
+ mes "You are such a wonderfull";
+ mes "student. It's too bad I have";
+ mes "nothing more to teach you.";
+ close;
+
+L_elemental:
+ if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
+
+ mes "I have one more skill that";
+ mes "I can teach you, but you";
+ mes "will need to bring me one of";
+ mes "these sets in return...";
+ next;
+
+ mes "[Mischna]";
+ mes "I can only except one set.";
+ mes "20 Red blood (fire)";
+ mes "20 Crystal Blue (water)";
+ mes "20 Wind of Verdure (Wind)";
+ mes "20 Green Live (Earth)";
+ next;
+
+ mes "[Mischna]";
+ mes "Rember that I can only teach";
+ mes "you one, so Choose carefully!";
+ next;
+
+ menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
+
+ sage_1:
+ if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
+ delitem 991, 20; //Items: Crystal_Blue,
+ skill 1008,1,0;
+ goto L_alreadyhave;
+
+ sage_2:
+ if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
+ delitem 993, 20;//Items: Green_Live,
+ skill 1017,1,0;
+ goto L_alreadyhave;
+
+ sage_3:
+ if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
+ delitem 990, 20;//Items: Red_Blood,
+ skill 1018,1,0;
+ goto L_alreadyhave;
+
+ sage_4:
+ if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
+ delitem 992, 20;//Items: Wind_of_Verdure,
+ skill 1019,1,0;
+ goto L_alreadyhave;
+}
+
+//============================================================
+// HUNTER SKILL - PHANTASMIC ARROW
+//============================================================
+payon_in02.gat,54,13,7 script Master Kabac 55,{
+ mes "[Master Kabac]";
+ if(BaseJob!=Job_Hunter) goto L_hunterno;
+ if(getskilllv(1009)) goto L_alreadyhave;
+ if(JobLevel<40) goto L_nojob;
+
+ mes "I can teach you a secret";
+ mes "technique pased down through";
+ mes "my family for generation. My";
+ mes "family has guarded this secret";
+ mes "for years, but I could teach";
+ mes "for a few supplies.";
+ next;
+ mes "[Master Kabac]";
+ mes "I am running low on on a few";
+ mes "things. Here is my list:";
+ mes "5 Cursed Rubys";
+ mes "5 Harpy's Feathers";
+ mes "30 Pet Food";
+ next;
+
+ mes "[Master Kabac]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
+ delitem 724, 5;//Items: Cursed_Ruby,
+ delitem 7115, 5;//Items: Harpy_Feather,
+ delitem 537, 30;//Items: Pet_Food,
+
+ mes "[Master Kabac]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1009,1,0;
+ close;
+
+L_noitems:
+ mes "[Master Kabac]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nojob:
+ mes "Come back when you've Learned";
+ mes "more about being a Hunter.";
+ mes "You need to have at least 40";
+ mes "levels as a hunter first.";
+ close;
+
+L_alreadyhave:
+ mes "Ahh, my apprentence, you";
+ mes "came to visit me...";
+ close;
+
+L_hunterno:
+ mes "Is there something I can";
+ mes "help you with? I believe";
+ mes "you have the wrong old man.";
+ close;
+}
+
+//============================================================
+// BLACKSMITH SKILL - GREED + UNFAIR TRICK
+//============================================================
+//== DOODDAY - GREED SKILL ===================================
+geffen.gat,172,53,7 script Goodday 826,{
+ mes "[Goodday]";
+ if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+ if(getskilllv(1013)) goto L_alreadyhave;
+ if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
+
+ mes "You look pretty strong, so I'll";
+ mes "teach you a little trick I found";
+ mes "while watching some wizards move";
+ mes "things around without lifting a";
+ mes "finger!";
+ skill 1013,1,0;
+ close;
+
+L_notstrong:
+ mes "Come back when you're strong";
+ mes "enough to handle the weight";
+ mes "of my ability. You will need";
+ mes "to be able to carry over 5000";
+ mes "weight, and not be over 90%.";
+ close;
+
+L_nosmith:
+ mes "Geffen is such a great town.";
+ mes "Don't you think so too?";
+ next;
+ emotion 23;
+ mes "[Goodday]";
+ mes "WHAT...";
+ mes "You don't!";
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know, so I";
+ mes "need to get back to my";
+ mes "work.";
+ close;
+}
+
+//== AKI - UNFAIR TRICK SKILL ==================================
+geffen.gat,178,72,7 script Aki 726,{
+ mes "[Aki]";
+ if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+ if(getskilllv(1012)) goto L_alreadyhave;
+ if(getskilllv(1013)<1) goto L_nogreed;
+ if(JobLevel<30) goto L_nojob;
+ mes "We're going to need a few things";
+ mes "for this lesson. Bring me:";
+ mes "2 Steel";
+ mes "8 Coal";
+ mes "2 Iron Hammers";
+ mes "1 Detrimindexta";
+ mes "500 Zeny";
+ next;
+
+ mes "[Aki]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
+ delitem 999, 2;//Items: Steel,
+ delitem 1003, 8;//Items: Coal,
+ delitem 613, 2;//Items: Iron_Hammer,
+ delitem 971, 1;//Items: Detrimindexta,
+ set zeny, zeny-500;
+
+ mes "[Aki]";
+ mes "Good, You brought everything";
+ mes "with you already! We'll start";
+ mes "the process now.";
+ skill 1012,1,0;
+ next;
+
+ specialeffect 183;
+ mes "Wow, you're a fast learner.";
+ mes "Enjoy your new talents!";
+ close;
+
+L_noitems:
+ mes "[Aki]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nosmith:
+ mes "Don't mind Goodday overthere.";
+ mes "He thinks everyone should like";
+ mes "this boring place!";
+ emotion e_laugh;
+ close;
+
+L_nogreed:
+ mes "If you're looking for more";
+ mes "to learn, then you should";
+ mes "talk to Goodday over there";
+ close;
+
+L_alreadyhave:
+ mes "WOW, I guess you've learned";
+ mes "all that the Blacksmith's of";
+ mes "Geffen can teach. Good luck";
+ mes "with your travels.";
+ close;
+
+L_nojob:
+ mes "Come back when you've Learned";
+ mes "more about being a blacksmith.";
+ mes "You will need a Job level of at";
+ mes "least lv 30 to learn what I";
+ mes "know.";
+ close;
+}
+
+//============================================================
+// CRUSADER SKILL - SHRINK
+//============================================================
+geffen.gat,110,118,3 script Ford 752,{
+ mes "[Ford]";
+ if(BaseJob!=Job_Crusader) goto L_nocruz;
+ if(getskilllv(1002)) goto L_alreadyhave;
+ mes "Maybe I'll teach you a little skill";
+ mes "if you bring me a few things...";
+ mes "Bring me these items and we'll";
+ mes "see if I feel like giving it to you.";
+ next;
+ mes "[Ford]";
+ mes "1 Red Potion";
+ mes "20 Sticky Mucus";
+ mes "3 Empty Bottles";
+ mes "5 Jellopies";
+ mes "1 Unripe Apple";
+ mes "1 Grape";
+ mes "1 Coal";
+ mes "3 Cyfars";
+ next;
+
+ mes "[Ford]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
+ delitem 501, 1;//Items: Red_Potion,
+ delitem 938, 20;//Items: Sticky_Mucus,
+ delitem 713, 3;//Items: Empty_Bottle,
+ delitem 909, 5;//Items: Jellopy,
+ delitem 619, 1;//Items: Unripe_Apple,
+ delitem 514, 1;//Items: Grape,
+ delitem 1003, 1;//Items: Coal,
+ delitem 7053, 3;//Items: Cyfar,
+ mes "[Ford]";
+ mes "Time to roll my lucky dice.";
+ mes "Good luck, I almost never lose.";
+//TODO: add DICE emotions? 8)
+ emotion 29;
+ next;
+ if(rand(1,6)!=3) goto L_lose;
+ emotion 58;
+ next;
+
+ skill 1002,1,0;
+ mes "[Ford]";
+ mes "I can't believe I lost!";
+ mes "I NEVER lose...";
+ emotion 28;
+ close;
+
+L_noitems:
+ mes "[Ford]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_lose:
+ emotion 63;
+ next;
+ mes "[Ford]";
+ mes "I win again!!";
+ mes "I'm not teaching you";
+ mes "anything this time. Come";
+ mes "back if you want to Try";
+ mes "again";
+ close;
+
+L_nocruz:
+ mes "If you are not a Crusader,";
+ mes "then you have no business";
+ mes "with me...";
+ close;
+
+L_alreadyhave:
+ mes "Hey, you were lucky I";
+ mes "even tought you the";
+ mes "skill I did! Don't press";
+ mes "your luck.";
+ close;
+}
+
+//============================================================
+// MONK - KI TRANSLATION + KI EXPLOSION
+//============================================================
+monk_test.gat,316,69,3 script Krate 823,{
+ mes "[Krate]";
+ if(BaseJob!=Job_Monk) goto L_nomonk;
+ if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
+ if(monk_skill) goto L_verif;
+ if(Weight>0) goto L_heavymonk;
+ mes "I'll teach you all I know, but you must bring me:";
+ mes "40 Stems";
+ mes "3 Shoots";
+ set monk_skill, 1;
+ next;
+ goto L_verif;
+
+L_verif:
+ mes "Let me check your items.";
+ next;
+ if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
+ delitem 711, 3;//Items: Shoot,
+ delitem 905, 40;//Items: Stem,
+ next;
+ mes "[Krate]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1015,1,0;
+ skill 1016,1,0;
+ set monk_skill, 0;
+ close;
+
+L_noitems:
+ mes "[Krate]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nomonk:
+ mes "It's seems that your soul is disagree with your body";
+ mes "come back when your body and your soul will be like Ying and Yang.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+
+L_heavymonk:
+ mes "Come back when you've cleansed";
+ mes "youself of your worldly possesions";
+ close;
+}
+
+//============================================================
+// ALCHEMIST - ELEMENTAL POTION CREATION
+//============================================================
+yuno_in04.gat,33,108,5 script Pislik 750,{
+ mes "[Pislik]";
+ if(BaseJob!=Job_Alchem) goto L_noalche;
+ if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
+ if(JobLevel<40) goto L_nojob;
+
+ mes "I'll teach you all I know, but";
+ mes "you have to bring me some things";
+ mes "first.";
+ mes "5 Yellow Gemstones";
+ mes "4 Empty Potion Bottles";
+ mes "10 Hearts of Mermaid";
+ mes "10 Moth Dust";
+ mes "20 Maneater Blossoms";
+ mes "1 Geek Glasses";
+ next;
+
+ mes "[Pislik]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
+ delitem 715, 5;//Items: Yellow_Gemstone,
+ delitem 1093, 4;//Items: Empty_Potion_Bottle,
+ delitem 950, 10;//Items: Heart_of_Mermaid,
+ delitem 1057, 10;//Items: Moth_Dust,
+ delitem 1032, 20;//Items: Maneater_Blossom,
+ delitem 2243, 1;//Items: Geek_Glasses,
+ getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
+
+ mes "[Pislik]";
+ mes "I see you have what you need,";
+ mes "so I'll give you my manual.";
+ close;
+
+L_noitems:
+ mes "[Pislik]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_noalche:
+ mes "Sorry, but my knowledge its only about alchemy.";
+ mes "I can't help you.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already given you";
+ mes "my Elemental Potion Creation Guide...";
+ close;
+
+L_nojob:
+ mes "Come back when you've learned";
+ mes "more about being an Alchemist.";
+ close;
+}
+
+//prontera.gat,147,135,6 script Skill Master 749,{
+// //Rocker Egg x 2
+// callfunc "F_Skill2Quest","Skill Master", 238,"Basis of Life", Job_Alchem, 9011,2, //250000;
+// end;
+//}
+
+//============================================================
+// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
+//============================================================
+in_moc_16.gat,14,21,3 script Kiltin 884,{
+ mes "[Kiltin]";
+ if(BaseJob!=Job_Assassin) goto L_nosin;
+ if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
+
+ mes "I'll teach you all I know, but";
+ mes "you need to steal some things";
+ mes "for me:";
+ mes "3 Sapphires";
+ mes "1 Ruby";
+ next;
+
+ mes "[Kiltin]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
+ delitem 726, 3;//Items: Sapphire,
+ delitem 723, 1;//Items: Ruby,
+
+ mes "[Kiltin]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1003,1,0;
+ skill 1004,1,0;
+ close;
+
+L_noitems:
+ mes "[Kiltin]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nosin:
+ mes "Sorry, but I'm on service of Shadowmen.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+}
+
+//============================================================
+// BARD - PANG VOICE
+//============================================================
+prontera.gat,134,328,7 script Timid man 89,{
+ mes "[Timid man]";
+ if(BaseJob!=Job_Bard) goto L_nobard;
+ if(getskilllv(1010)) goto L_alreadyhave;
+ if(JobLevel<40) goto L_nojob;
+
+ mes "I'll teach you all I know, but";
+ mes "I'm a little thirsty. Bring me";
+ mes "1 Tropical Sograt";
+ next;
+
+ mes "[Timid man]";
+ mes "Let me check your items.";
+ next;
+
+ if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt,
+ delitem 12112, 1;//Items: Tropical_Sograt,
+ mes "[Timid man]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1010,1,0;
+ close;
+
+L_noitems:
+ mes "[Timid man]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nobard:
+ mes "Hum... you don't seems to be a musician";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+
+L_nojob:
+ mes "Come back when you've learned";
+ mes "more about being a bard.";
+ close;
+}
+
+//============================================================
+// DANCER - WINK OF CHARM
+//============================================================
+comodo.gat,205,171,7 script Chanel 724,{
+ mes "[Chanel]";
+ if(BaseJob!=Job_Dancer) goto L_nodancer;
+ if(getskilllv(1011)) goto L_alreadyhave;
+ mes "I'll teach you all I know for:";
+ mes "1 Crystal Mirror";
+ mes "1 Alcohol";
+ mes "1 China";
+ mes "1 Apple";
+ mes "3 Bananas";
+ mes "5 Well-baked Cookies";
+ next;
+
+ mes "[Chanel]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
+ delitem 747, 1;//Items: Crystal_Mirror,
+ delitem 970, 1;//Items: Alcohol,
+ delitem 736, 1;//Items: China,
+ delitem 512, 1;//Items: Apple,
+ delitem 513, 3;//Items: Banana,
+ delitem 538, 5;//Items: Well-baked_Cookie,
+
+ mes "[Chanel]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1011,1,0;
+ close;
+
+L_noitems:
+ mes "[Chanel]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nodancer:
+ mes "Hum... you don't seems to be a musician";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+}
+
+//============================================================
+// KNIGHT - CHARGE ATTACK
+//============================================================
+prt_in.gat,84,98,3 script Esope 734,{
+ mes "[Esope]";
+ if(BaseJob!=Job_Knight) goto L_noknight;
+ if(getskilllv(1001)) goto L_alreadyhave;
+
+ mes "I'll teach you all I know for:";
+ mes "5 Candy canes";
+ mes "3 Witherless Roses";
+ next;
+
+ mes "[Esope]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
+ delitem 530, 5;//Items: Candy_Cane,
+ delitem 748, 3;//Items: Witherless_Rose,
+
+ mes "[Esope]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1001,1,0;
+ close;
+
+L_noitems:
+ mes "[Esope]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_noknight:
+ mes "Looking for your master?";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+}
+
+//============================================================
+// ROGUE - CLOSE CONFINE
+//============================================================
+in_rogue.gat,387,94,3 script Hyzaragrack 84,{
+ mes "[Hyzaragrack]";
+ if(BaseJob!=Job_Rogue) goto L_norogue;
+ if(getskilllv(1005)) goto L_alreadyhave;
+
+ mes "I'll teach you all I know, but";
+ mes "you'll have to steel some things";
+ mes "for me first...";
+ mes "5 Immortal Hearts";
+ mes "5 Stone Hearts";
+ mes "2 Burning hearts";
+ next;
+
+ mes "[Hyzaragrack]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
+ delitem 929, 5;//Items: Immortal_Heart,
+ delitem 953, 5;//Items: Stone_Heart,
+ delitem 7097, 2;//Items: Burning_Heart,
+
+ mes "[Hyzaragrack]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1005,1,0;
+ close;
+
+L_noitems:
+ mes "[Hyzaragrack]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_norogue:
+ mes "Looking for your master?";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+}
+
+//============================================================
+// WIZARD - SIGHTBLASTER
+//============================================================
+gef_tower.gat,116,37,1 script Nyao 748,{
+ mes "[Nyao]";
+ if(BaseJob!=Job_Wizard) goto L_nowiz;
+ if(getskilllv(1006)) goto L_alreadyhave;
+
+ mes "I'll teach you all I know for:";
+ mes "10 Crystal Blue";
+ mes "10 Green Live";
+ mes "10 Red Blood";
+ mes "10 Wind of Verdure";
+ next;
+
+ mes "[Nyao]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
+ delitem 990, 10;//Items: Red_Blood,
+ delitem 991, 10;//Items: Crystal_Blue,
+ delitem 992, 10;//Items: Wind_of_Verdure,
+ delitem 993, 10;//Items: Green_Live,
+
+ mes "[Nyao]";
+ mes "I see you have what you need,";
+ mes "so I'll teach you my talent.";
+ skill 1006,1,0;
+ close;
+
+L_noitems:
+ mes "[Nyao]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nowiz:
+ mes "You must have the magical power.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+}
+
+//============================================================
+// PRIEST - REDEMPTIO
+//============================================================
+prt_church.gat,111,112,3 script Nun Linus 79,{
+ mes "[Nun Linus]";
+ if(BaseJob!=Job_Priest) goto L_nopriest;
+ if(getskilllv(1014)) goto L_alreadyhave;
+ if(getskilllv(54)<1) goto L_norez;
+
+ mes "I can teach you the mercy of God";
+ mes "if you bring me a couple things,";
+ mes "and if God finds you worthy!";
+ mes "1 Blue Gemstone";
+ mes "1 Holy Water";
+ next;
+
+ mes "[Nun Linus]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
+ delitem 717, 1;//Items: Blue_Gemstone,
+ delitem 523, 1;//Items: Holy_Water,
+
+ mes "[Nun Linus]";
+ mes "I see you have what you need,";
+ mes "so we shall see if God finds";
+ mes "you worthy yet!";
+ next;
+ if(rand(100)<JobLevel+25) goto L_bless;
+ mes "[Nun Linus]";
+ mes "Sorry, but God has not";
+ mes "shined on you as of yet.";
+ mes "Try again when you are a";
+ mes "stronger Priest.";
+ close;
+
+L_bless:
+ mes "[Nun Linus]";
+ mes "Hum... I see god is shined on you this time";
+ skill 1014,1,0;
+ close;
+
+L_noitems:
+ mes "[Nun Linus]";
+ mes "You dont have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nopriest:
+ mes "Sorry, you need to have some faith in God.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already tought you";
+ mes "everything I know...";
+ close;
+
+L_norez:
+ mes "Come back when you've learned";
+ mes "more about priest and God.";
+ close;
+}
+
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt new file mode 100644 index 000000000..a9d76c5b6 --- /dev/null +++ b/npc/quests/skills/acolyte_skills.txt @@ -0,0 +1,127 @@ +//===== eAthena Script =======================================
+//= Acolyte Skill Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed an exploit [Lupus]
+//============================================================
+
+
+prt_church.gat,173,23,4 script Acolyte Klift 79,{
+ mes "[Acolyte Klift]";
+ if (baseClass == Job_Acolyte) goto L_Start;
+
+L_Other:
+ mes "Ah, welcome to the Prontera Church also known as the Sanctuary.";
+ mes "Unfortunately I cannot be of much help to you. For my fellow";
+ mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden";
+ mes "ability'^000000.";
+ close;
+
+L_Start:
+ if (HOLYLIGHT == 1) goto L_Check;
+ if (getskilllv(156)>0) goto L_GotSkill;
+ if(sex==1) mes "Ahh... Brother!";
+ if(sex==0) mes "Ahh... Sister!";
+ mes "Does the task of caring for our lost sheep tire you out? Is it too";
+ mes "much of a burden? Do not despair, I am here to assist you.";
+ next;
+ menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End;
+
+ M_0:
+ mes "[Acolyte Klift]";
+ mes "Faced with great danger in an endless struggle with evil, our";
+ mes "brethren are in much need of assistance.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "As acolytes approach their senior years in the clergy, they learn to";
+ mes "call upon their inner power to use a special skill to aid them in";
+ mes "battle.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to";
+ mes "all foes but is even more effective on the undead.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "For someone like yourself to learn this skill, takes some hard work.";
+ mes "Would you like to learn this skill?";
+ next;
+ menu "Yes, please.",-, "Let me think about it.",M_End;
+
+ mes "[Acolyte Klift]";
+ mes "Very good. You will need to find these items in order to learn the";
+ mes "skill:";
+ mes "^5555FF1 Opal^000000,";
+ mes "^5555FF1 Crystal Blue^000000,";
+ mes "and ^5555FF1 Rosary^000000.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "Of course you will also need to have a sufficient level of";
+ mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does";
+ mes "not apply to Priests or Monks however, because of the vast amount of";
+ mes "experience they already have.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "Come back when you are ready. I will be here.";
+ set HOLYLIGHT, 1;
+ close;
+ M_End:
+ mes "[Acolyte Klift]";
+ mes "I understand your zeal. You have much time yet to practice and gain";
+ mes "experience. Go forth with many blessings...";
+ close;
+
+L_Check:
+ mes "So, are you ready for the Holy Light training? Let me check....";
+ next;
+ mes "[Acolyte Klift]";
+ if (BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
+ if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
+ delitem 727,1;
+ delitem 991,1;
+ delitem 2608,1;
+ mes "Oh! Very good. You have brought back all of the items I asked for.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "Ok lets get started...";
+ next;
+ mes "(after hours of praying and meditation)";
+ next;
+ mes "[Acolyte Klift]";
+ mes "Yes! I feel it. You have released your hidden abilities and can now";
+ mes "use ^5555FFHoly Light^000000!";
+ skill 156,1,0;
+ set HOLYLIGHT, 0;
+ mes "[Priest]";
+ mes "You have done well. May God bless you!";
+ emotion 21;
+ close;
+
+ L_LowLvl:
+ mes "I'm sorry but you need more training before I can teach you Holy";
+ mes "Light. Come back when your job level is at least 30.";
+ close;
+ L_NoItems:
+ mes "I'm sorry but you don't have the required items for Holy Light.";
+ mes "You need:";
+ mes "^5555FF1 Opal^000000,";
+ mes "^5555FF1 Crystal Blue^000000,";
+ mes "and ^5555FF1 Rosary^000000.";
+ close;
+
+L_GotSkill:
+ mes "Ah, I see you have been using Holy Light. It is such a great skill";
+ mes "that I truly believe it to be a gift from the lord himself. May";
+ mes "God be with you always.";
+ close;
+}
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt new file mode 100644 index 000000000..226d86179 --- /dev/null +++ b/npc/quests/skills/archer_skills.txt @@ -0,0 +1,211 @@ +//===== eAthena Script =======================================
+//= Archer Skill Quest
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Arrow crafting, Arrow Repel skills
+//===== Additional Comments: =================================
+//= v1.0 Roberto message text is based off RO npc. Jason message
+//= text is custom from old version.
+//= All items are from official quests though.[kobra_k88]
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploits [Lupus]
+//============================================================
+
+
+
+//<======================== Roberto: Arrow crafting =========================>\\
+morocc.gat,121,109,5 script Roberto 88,{
+ mes "[Roberto]";
+ if (baseClass == Job_Archer) goto L_Start;
+
+L_Other:
+ mes "Eh?... First time seeing an archer of something? Why don't you just";
+ mes "go about your business and leave me be. I only talk to high level";
+ mes "Archer types........";
+ emotion 1;
+ close;
+L_Start:
+ if (BaseJob==Job_Archer && JobLevel<35) goto L_LowLvl;
+ if (getskilllv(147)>0) goto L_GotSkill;
+ if (ARWCRFT == 1) goto L_GetSkill;
+ mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
+ mes "converse for a while, eh? Let me start off by talking about my";
+ mes "childhood.... . . . . . . . . . . .";
+ next;
+ mes "[Roberto]";
+ mes "When I turned 15, I decided I'd work for a Blacksmith........";
+ next;
+ mes "[Roberto]";
+ mes "............... ~(blah blah blah)~...................";
+ next;
+ mes "[Roberto]";
+ mes ".... man was my Junior Prom a mess...........";
+ next;
+ mes "[Roberto]";
+ mes "..~(blah blah)~........ ~(blah blah)~.........";
+ next;
+ mes "(many grueling hours later.....)";
+ next;
+ mes "[Roberto]";
+ mes "So that's how I found out how to create all of these different";
+ mes "kinds of arrows for myself. It definately comes in handy.";
+ next;
+ mes "[Roberto]";
+ mes "Say, would you like me to teach you? We've had such a nice talk";
+ mes "that I feel like can trust you with this knowledge.......";
+ next;
+ menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
+
+ M_0:
+ mes "[Roberto]";
+ mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
+ mes "Crafting'^000000, you must first bring me these items:";
+ mes "^FF335520 Resin,";
+ mes "7 Poison Spores,";
+ mes "41 Pointed Scales,";
+ mes "13 Trunks,";
+ mes "1 Red potion^000000";
+ set ARWCRFT, 1;
+ emotion 5;
+ close;
+ M_1:
+ mes "[Roberto]";
+ mes "................................................................";
+ emotion 7;
+ next;
+ mes "[Roberto]";
+ mes "Let me teach you this special skill.... It's called, my boot up";
+ mes "your A........";
+ emotion 32;
+ next;
+ mes "!!!!SMACK!!!!";
+ percentheal -5,0;
+ close;
+
+L_GetSkill:
+ if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
+ delitem 907, 20;
+ delitem 7033, 7;
+ delitem 906, 41;
+ delitem 1019, 13;
+ delitem 501, 1;
+ mes "You've brought all of the items... very good. Lets begin.....";
+ next;
+ mes "~ hands you a very long list of ingredients ~";
+ next;
+ mes "[Roberto]";
+ mes "There you are. Your all set.";
+ next;
+ mes ".......................";
+ next;
+ mes "[Roberto]";
+ mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
+ mes "expecting...... With that list you will be able to make any kind of";
+ mes "arrows you want.......";
+ next;
+ mes "[Roberto]";
+ mes "I hope you didn't expect some kind of elaborate ceremony or some";
+ mes "kind of unique and lengthy training.......";
+ next;
+ skill 147,1,0;
+ set ARWCRFT, 0;
+ mes "[Roberto]";
+ mes "...... Well good luck and have fun making arrows. I've got other";
+ mes "things to do if you don't mind.......";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have everything I need.";
+ next;
+ goto M_0;
+L_GotSkill:
+ mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
+ mes "on making those arrows..... For us Archer types there can never be";
+ mes "to many arrows.....";
+ close;
+L_LowLvl:
+ mes "Hmm?... Do you have something to say to me? Unfortunately I have";
+ mes "nothing to say to you.....";
+ emotion 1;
+ next;
+ mes "[Roberto]";
+ mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
+ mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
+ mes "little bit longer we would have more to talk about............";
+ close;
+}
+
+
+//<============================== Arrow Repel ===============================>\\
+payon.gat,103,63,5 script Jason 88,{
+ mes "[Jason]";
+ if (baseClass == Job_Archer) goto L_Start;
+
+L_Other:
+ mes "What does life need from a lonely lad like me?";
+ close;
+L_Start:
+ if (getskilllv(148)>0) goto L_GotSkill;
+ if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
+ if (ARWREP == 1) goto L_Check;
+ mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
+ mes "teach you the skill, but only if you help me get the ingredients";
+ mes "for my Grandma's soup.";
+ next;
+ mes "[Jason]";
+ mes "Arrow Repel allows you to use your arrows to repel, push back, an";
+ mes "enemy and keep them at a distance. This is a great skill for us";
+ mes "Archer types.";
+ next;
+
+ L_List:
+ mes "[Jason]";
+ mes "I need the following:";
+ mes "- 2 ^FF0000Emeralds^000000";
+ mes "- 3 ^FF0000Yoyo tails^000000";
+ mes "- 10 ^FF0000Tentacles^000000";
+ mes "- 10 ^FF0000Bill of birds^000000";
+ mes "- 36 ^FF0000Banana Juices^000000";
+ next;
+ mes "[Jason]";
+ mes "Hurry hurry!";
+ set ARWREP, 1;
+ close;
+
+L_LowLvl:
+ mes "Oh I think you're a bit inexperienced to learn anything from me,";
+ mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
+ close;
+
+L_Check:
+ if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
+ delitem 721,2;
+ delitem 942,3;
+ delitem 962,10;
+ delitem 925,10;
+ delitem 532,36;
+ mes "OH! Marvelous you brought me all the ingredients!";
+ mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
+ next;
+ skill 148,1,0;
+ set ARWREP, 0;
+ mes "[Jason]";
+ mes "There you go! Happy hunting in the future.";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have everything I need.";
+ next;
+ goto L_List;
+L_GotSkill:
+ mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
+ close;
+}
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt new file mode 100644 index 000000000..1f987e663 --- /dev/null +++ b/npc/quests/skills/mage_skills.txt @@ -0,0 +1,116 @@ +//===== eAthena Script =======================================
+//= Mage Skill Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploit [Lupus]
+//============================================================
+
+
+
+geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
+ mes "[BLIZZARDRISS]";
+ if(baseClass == Job_Mage) goto L_Start;
+
+L_Other:
+ mes "What new magic spells will I discover today......??";
+ emotion 20;
+ close;
+
+L_Start:
+ if(ENRGYCOAT == 1) goto L_GetSkill;
+ if(getskilllv(157)>0) goto L_GotSkill;
+ mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
+ next;
+ menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End;
+
+ M_0:
+ mes "[BLIZZARDRISS]";
+ mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Only highly trained magic users can learn this amazing spell.";
+ mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
+ next;
+ menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End;
+
+ sM_0:
+ mes "[BLIZZARDRISS]";
+ mes "In order for me to teach you this spell I will need the following items:";
+ mes "^5533FF 3 Glass Beads,";
+ mes " 1 One Carat Diamond,";
+ mes " 5 Shells,^000000";
+ mes " and ^5533FF1 Solid shell^000000.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed.";
+ mes "Wizards and Sages are high level magic users and can learn the skill at any job level.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "When you are fully trained and have all of the required items come back and see me.";
+ set ENRGYCOAT, 1;
+ close;
+
+ sM_End:
+ mes "[BLIZZARDRISS]";
+ mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
+ emotion 6;
+ close;
+
+ M_End:
+ mes "[BLIZZARDRISS]";
+ mes "The wise man must have patience! Prepare yourself and return when you are ready.";
+ close;
+
+L_GetSkill:
+ if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl;
+ if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items;
+ delitem 746,3;
+ delitem 730,1;
+ delitem 935,5;
+ delitem 943,1;
+ mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you.";
+ next;
+ mes "~ several hours later ~";
+ next;
+ skill 157,1,0;
+ set ENRGYCOAT,0;
+ mes "[BLIZZARDRISS]";
+ mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
+ emotion 21;
+ close;
+
+ L_JobLvl:
+ mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
+ emotion 1;
+ close;
+
+ L_Items:
+ mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':";
+ mes "^5533FF 3 Glass Beads,";
+ mes " 1 One Carat Diamond,";
+ mes " 5 Shells,^000000";
+ mes " and ^5533FF1 Solid shell^000000.";
+ emotion 1;
+ close;
+
+L_GotSkill:
+ mes "Well hello there. The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey.";
+ close;
+}
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt new file mode 100644 index 000000000..88a4ffb4d --- /dev/null +++ b/npc/quests/skills/merchant_skills.txt @@ -0,0 +1,304 @@ +//===== eAthena Script =======================================
+//= Merchant Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Fully working
+//= v1.1 Bug fixes
+//= v1.a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploits [Lupus]
+//============================================================
+
+
+
+//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
+alberta.gat,89,96,5 script Necko 139,0,4,{
+ mes "[!?]";
+ mes "Muahahahahhhahahahahhahah!!";
+ mes "Pukakakakakkakakakakakakaka!!";
+ close;
+}
+
+alberta.gat,83,96,5 script Necko 98,{
+ mes "[Necko]";
+ if (baseClass == Job_Merchant) goto L_Start;
+
+L_Other:
+ mes "Necko's store is closed right now. Come back later..... Hehe....";
+ close;
+
+L_Start:
+ if (getskilllv(155)>0) goto L_GotSkill;
+ if (CRAZYROAR == 1) goto L_GetSkill;
+ mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
+ mes "Afterall you did hear it from a far off distance.";
+ emotion 1;
+ next;
+ mes "[Necko]";
+ mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
+ next;
+ mes "[Necko]";
+ if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
+ mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
+ emotion 5;
+ next;
+ mes "[Necko]";
+ mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
+ mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!";
+ next;
+ mes "[Necko]";
+ mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
+ next;
+ mes "[Necko]";
+ mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
+ mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
+ next;
+ mes "[Necko]";
+ mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords.";
+ mes "You will also need to gather these items:";
+ next;
+ mes "[Necko]";
+ mes "- ^3355FF7 Pearls,";
+ mes "- 1Banana juice,";
+ mes "- 50 Mushroom spores^000000.";
+ next;
+ mes "[Necko]";
+ mes "Come back when you are ready! I think I shall do a little vocal training myself........";
+ mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
+ set CRAZYROAR, 1;
+ close;
+
+ L_JobLvl:
+ mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice.....";
+ next;
+ mes "[Necko]";
+ mes "Uahahahahahahhahahahahahaha!";
+ mes "Kyukwakakakakkakakakakakkakaka!";
+ close;
+
+L_GetSkill:
+ if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
+ delitem 722,7;
+ delitem 532,1;
+ delitem 921,50;
+ mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training.....";
+ next;
+ mes "[Necko]";
+ mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......";
+ next;
+ mes "~several hours later~";
+ next;
+ mes "[Necko]";
+ mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
+ skill 155,1,0;
+ set CRAZYROAR, 0;
+ emotion 21;
+ close;
+
+ L_Items:
+ mes "You need to get these items for Crazy Uproar:";
+ mes "- ^3355FF7 Pearls,";
+ mes "- 1Banana juice,";
+ mes "- 50 Mushroom spores^000000.";
+ close;
+
+L_GotSkill:
+ mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar.";
+ close;
+}
+
+
+//----------------------------------------- Charlron: Change cart ---------------------------------\\
+alberta.gat,119,221,6 script Charlron 107,{
+ mes "[Charlron]";
+ if (baseClass == Job_Merchant) goto L_Start;
+L_Other:
+ mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
+ close;
+L_Start:
+ if (getskilllv(154)>0) goto L_GotSkill;
+ if (CHANGECART == 1) goto L_GetSkill;
+ mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
+ next;
+ mes "[Charlron]";
+ mes "Aren't you tired of your old, and plain looking cart? Well I can help.";
+ next;
+ mes "[Charlon]";
+ mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart.";
+ next;
+ mes "[Charlon]";
+ mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
+ next;
+ mes "[Charlron]";
+ if (BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
+ mes "First you will need to bring me these items:";
+ mes "^3355FF50 Trunks,";
+ mes "20 Animal Skin,";
+ mes "10 Iron^000000.";
+ set CHANGECART, 1;
+ close;
+
+ L_JobLvl:
+ mes "I'm a pretty famous merchant, so I don't really do business with beginners but..........";
+ mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you.";
+ close;
+
+L_GetSkill:
+ if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
+ mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
+ mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular.";
+// Note: It is not supposed to take these items, just check you have collected them
+ skill 154,1,0;
+ set CHANGECART, 0;
+ mes "[Charlron]";
+ mes "Good luck, see you around";
+ close;
+
+ L_Items:
+ mes "Come back when you've brought me these items:";
+ mes "^3355FF50 Trunks,";
+ mes "20 Animal Skin,";
+ mes "10 Iron^000000.";
+ close;
+L_GotSkill:
+ mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board....";
+ close;
+
+}
+
+
+//-------------------------====-------- Gershuan: Cart Revolution ---------------------------------\\
+alberta.gat,232,106,6 script Gershaun 57,{
+ if (baseClass == Job_Merchant) goto L_Start;
+
+L_Other:
+ mes "[Gershaun]";
+ mes "If it doesn't work, make it work!";
+ mes "If it doesn't work, make it work!";
+ mes "If it doesn't work, make it work!";
+ close;
+
+L_Start:
+ if (getskilllv(153)>0) goto L_GotSkill;
+ if (CARTREVO == 1) goto L_GetSkill;
+ mes "[Gershaun]";
+ mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?";
+ emotion 20;
+ next;
+ mes "[Gershaun]";
+ mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
+ mes "Still none of my new ideas were satisfactory.";
+ next;
+ menu "I know what you mean.",M_0, "......???",M_1;
+
+ M_0:
+ mes "[Gershuan]";
+ mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
+ emotion 23;
+ close;
+ M_1:
+ mes "[Gershuan]";
+ mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze....";
+ next;
+ mes "[Gershuan]";
+ mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
+ mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'";
+ emotion 0;
+ next;
+ mes "[Gershuan]";
+ mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
+ emotion 19;
+ next;
+ mes "[Gershuan]";
+ mes "I used my cart to attack the monster!!";
+ emotion 0;
+ next;
+ mes "[Gershuan]";
+ mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!";
+ next;
+ mes "[Gershuan]";
+ mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!";
+ mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
+ emotion 5;
+ next;
+ mes "[Gershuan]";
+ mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
+ next;
+ menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1;
+
+ sM_0:
+ mes "[Gershuan]";
+ if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
+ mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
+ mes "^3355FF30 Sticky Mucus,";
+ mes "20 Fly wings,";
+ mes "15 Iron,";
+ mes "5 Tentacles,";
+ mes "2 Grape Juice^000000.";
+ next;
+ mes "[Gershuan]";
+ mes "Come back when you have all of these items. Good luck.";
+ set CARTREVO, 1;
+ close;
+
+ ssL_LowLvl:
+ mes "[Gershuan]";
+ mes "Ok! I will give you the special training for Cart Revolution.";
+ mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
+ close;
+
+ sM_1:
+ mes "[Sushi King Gershuan]";
+ mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
+ emotion 6;
+ close;
+
+L_GetSkill:
+ if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
+ delitem 533,2;
+ delitem 998,15;
+ delitem 938,30;
+ delitem 601,20;
+ delitem 962,5;
+ mes "[Gershaun]";
+ mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
+ next;
+ mes "[Gershuan]";
+ mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
+ next;
+ mes "[Gershuan]";
+ mes "NOW SWING!!!";
+ next;
+ mes "[Gershuan]";
+ mes "Eh....... that was terrible.... Okay, lets try again.....";
+ emotion 4;
+ next;
+ mes "~many hours later~";
+ next;
+ mes "[Gershuan]";
+ mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
+ mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!";
+ emotion 21;
+ next;
+ skill 153,1,0;
+ set CARTREVO, 0;
+ mes "[Gershuan]";
+ mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
+ emotion 29;
+ close;
+
+L_GotSkill:
+ mes "[Gershaun]";
+ mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge.";
+ close;
+
+}
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt new file mode 100644 index 000000000..a149c87b4 --- /dev/null +++ b/npc/quests/skills/novice_skills.txt @@ -0,0 +1,262 @@ +//===== eAthena Script =======================================
+//= Novice Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Customized novice skills quest
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Fixed a Zeny exploit, made more variables clear
+//= on finishing quests. [Lupus]
+//= 1.4 Fixed exploits [Lupus]
+//============================================================
+
+
+
+//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
+prt_in.gat,235,133,4 script Nurse Aid 90,{
+ mes "[Nurse Aid]";
+ if(FIRSTAID == 1) goto L_GetAid;
+ if(getskilllv(142)>0) goto L_GotAid;
+
+ mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
+ next;
+ menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
+
+ M_Nope:
+ mes "[Nurse Aid]";
+ mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
+ close;
+
+ M_Yep:
+ mes "[Nurse Aid]";
+ mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining.";
+ next;
+ mes "[Nurse Aid]";
+ mes "I know because I've been treating a lot people lately who have been fighting them.";
+ mes "There are so many injured now that I don't think I can continue treating anyone.";
+ next;
+ mes "[Nurse Aid]";
+ mes "~Sigh~";
+ next;
+ mes "[Nurse Aid]";
+ mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
+ emotion 5;
+ next;
+ menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
+
+ sM_Yes:
+ mes "[Nurse Aid]";
+ mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
+ mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
+ next;
+ mes "[Nurse Aid]";
+ mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
+ next;
+ mes "[Nurse Aid]";
+ mes "Once you get job level 3 and have all of the items come back and see me ok.";
+ set FIRSTAID,1;
+ close;
+
+ sM_No:
+ mes "[Nurse Aid]";
+ mes "Hey!...Where are you running too??...";
+ emotion 4;
+ close;
+
+L_GetAid:
+ if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
+ delitem 507,5;
+ delitem 705,5;
+ delitem 930,1;
+ mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
+ next;
+ mes "....... 1 hour later.......";
+ next;
+ skill 142,1,0;
+ set FIRSTAID,0;
+ set got_bandage,0;
+ mes "[Nurse Aid]";
+ mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
+ emotion 21;
+ close;
+
+L_GotAid:
+ mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!";
+ close;
+
+}
+
+
+//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
+prt_in.gat,73,87,2 script Bulma 98,{
+ mes "[Bulma]";
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
+ emotion 18;
+ next;
+ mes "[Bulma]";
+ mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
+ emotion 20;
+ close;
+
+L_Novice:
+ if(JobLevel >= 7) goto L_Start;
+ mes "Hello my young friend. You remind me of myself when I was young.....";
+ mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
+ next;
+ mes "[Bulma]";
+ mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
+ mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
+ close;
+
+L_Start:
+ if(PLAYDEAD == 1) goto L_GetSkill;
+ if(getskilllv(143)>0) goto L_GotSkill;
+ mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
+ mes "Look at me acting all sentimental like some old man........";
+ next;
+ mes "[Bulma]";
+ mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
+ mes "It may take some time but stay focused and never loose your determination.";
+ next;
+ mes "[Bulma]";
+ mes "Hmm..... actually I might be able to help you out........";
+ emotion 20;
+ next;
+ mes "[Bulma]";
+ mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
+ next;
+ mes "[Bulma]";
+ mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
+ mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
+ next;
+ mes "[Bulma]";
+ mes "I myself have used it as a novice and found it to be very usefull.";
+ mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
+ next;
+ mes "[Bulma]";
+ mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
+ next;
+ mes "[Bulma]";
+ mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
+ next;
+ mes "[Bulma]";
+ mes "First take this pill....";
+ next;
+ mes "(you take the pill) ~gulp~";
+ next;
+ mes "[Bulma]";
+ mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
+ mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
+ next;
+ mes "[Bulma]";
+ mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
+ mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
+ next;
+ mes "[Bulma]";
+ mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
+ emotion 18;
+ next;
+ mes "[Bulma]";
+ mes "Well get going... GO! GO! GO! RUN!!!";
+ emotion 27;
+ set PLAYDEAD, 1;
+ close;
+
+L_GetSkill:
+ if(countitem(7039)<1) goto sL_NotRdy;
+ delitem 7039, 1;
+ mes "Good to see you again. Alright, lets start your training....";
+ next;
+ mes "[Bulma]";
+ mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
+ next;
+ mes "[Bulma]";
+ mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
+ next;
+ mes "[Bulma]";
+ mes "Now let us use this technique to develop your ability to Play Dead!";
+ mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
+ next;
+ mes "[Bulma]";
+ mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
+ next;
+ mes "~ several hours later ~";
+ next;
+ mes "[Bulma]";
+ mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
+ mes "What a wonderful performance! BRAVO! BRAVO!";
+ emotion 0;
+ next;
+ mes "[Bulma]";
+ mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
+ emotion 21;
+ skill 143,1,0;
+ set PLAYDEAD, 0;
+ set got_novnametag,0;
+ close;
+
+ sL_NotRdy:
+ mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
+ emotion 0;
+ next;
+ mes "[Bulma]";
+ mes "Now GO! Run! Run! RUN!!";
+ emotion 27;
+ close;
+
+L_GotSkill:
+ mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
+ mes "That saved me many times in the past. I'm sure it has been saving you too.";
+ next;
+ mes "[Bulma]";
+ mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
+ close;
+}
+
+
+//Newbie Assistant------------------------------------------------------------------------------
+prt_castle.gat,174,147,2 script Newbie Assistant 84,{
+ mes "[Newbie Assistant]";
+ if(BaseJob == Job_Novice) goto L_Start;
+
+L_NonNov:
+ mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
+ emotion 1;
+ close;
+L_Start:
+ if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
+ if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
+ mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
+ close;
+L_Aid:
+ mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
+ next;
+ getitem 930,1;
+ set got_bandage,1;
+ mes "[Newbie Assistant]";
+ mes "You'll need it in order for her to teach you her exellent healing technique.";
+ next;
+ mes "[Newbie Assistant]";
+ mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
+ next;
+ mes "[Newbie Assistant]";
+ mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
+ emotion 3;
+ close;
+L_Play:
+ mes "So Bulma sent you uh.... okay here you go.";
+ getitem 7039,1;
+ set got_novnametag,1;
+ next;
+ mes "Good luck on your adventure.";
+ close;
+}
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt new file mode 100644 index 000000000..36185ee11 --- /dev/null +++ b/npc/quests/skills/swordman_skills.txt @@ -0,0 +1,373 @@ +//===== eAthena Script =======================================
+//= Swordsman Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.
+//= 1.1 Added missing delitem [Lupus]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
+//= 1.5 Fixed exploits [Lupus]
+//============================================================
+
+
+
+//<-------------------------------------- Fatal Blow------------------------------------>\\
+prt_in.gat,75,88,5 script Leon 85,{
+ mes "[Leon]";
+ if(baseClass == Job_Swordman) goto L_Start;
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+ mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
+ next;
+ mes "[Leon]";
+ mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
+ emotion 18;
+ close;
+
+L_Novice:
+ mes "Oh a novice.... I'm afraid I have nothing to offer you.";
+ mes "I have no fun or nice things to say to anyone other then Swordsmen.";
+ next;
+ mes "[Leon]";
+ mes "See you in a better world!";
+ close;
+
+L_Start:
+ if (FATALBLOW == 1) goto L_Check;
+ if (getskilllv(145)>0) goto L_Done;
+
+ if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
+ if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
+ mes "How did I know? Hahaha! Just look at that strong arm of yours!";
+ next;
+ mes "[Leon]";
+ mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
+ emotion 18;
+ next;
+ mes "[Leon]";
+ if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
+ if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash.";
+ if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
+ next;
+ mes "[Leon]";
+ mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it.";
+ mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull.";
+ next;
+ mes "[Leon]";
+ mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!";
+ next;
+ mes "[Leon]";
+ mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
+ mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash.";
+ next;
+ mes "[Leon]";
+ mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
+ mes "However, I must warn you that a lot of hard work will be required.";
+ next;
+ mes "[Leon]";
+ mes "So what do you think? Are you interested?";
+ next;
+ menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;
+
+ M_0:
+ set FATALBLOW,1;
+ mes "[Leon]";
+ mes "Hahaha! I knew you love Bash as much as I do.";
+ next;
+ mes "[Leon]";
+ mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:";
+ mes "- 10 ^FF0000Fire Arrows^000000,";
+ mes "- 10 ^FF0000Silver Arrows^000000,";
+ mes "- 1 ^FF0000Banana Juice^000000,";
+ mes "- 30 ^FF0000Tentacles^000000,";
+ mes "- and 5 ^FF0000Royal Jelly^000000.";
+ next;
+ mes "[Leon]";
+ mes "When you have gathered all of these items come back and see me.";
+ close;
+ M_1:
+ mes "[Leon]";
+ mes "I see... I must have misjudged you...";
+ close;
+ M_2:
+ mes "[*Sushi King* Leon]";
+ mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
+ next;
+ mes "[*Sushi King* Leon]";
+ mes "That way you get a richer flavor. Also, always eat the kind that is in season.";
+ mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
+ next;
+ mes "[*Sushi King* Leon]";
+ mes "Mmmmm..... I love sushi!!!";
+ emotion 33;
+ close;
+
+L_Check:
+ mes "So your back. Did you get what I asked for?";
+ next;
+ mes "[Leon]";
+ if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
+ if(getskilllv(5)<5) goto L_BashLvl;
+ delitem 1752,10;
+ delitem 1751,10;
+ delitem 532,1;
+ delitem 962,30;
+ delitem 526,5;
+ mes "Great work. You have everything I need for me to teach you Fatal Blow.";
+ next;
+ mes "[Leon]";
+ mes "Ok, lets get started.";
+ next;
+ mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
+ next;
+ mes "(5 hours later)";
+ next;
+ mes "[Leon]";
+ mes "Yes! That's it! You have just mastered Fatal Blow!";
+ emotion 21;
+ next;
+ skill 145,1,0;
+ set FATALBLOW,0;
+ mes "[Leon]";
+ mes "Use it wisely young warrior!!";
+ close;
+
+ L_NoItems:
+ mes "Hmm... you still don't have enough items. Come back when you do.";
+ close;
+ L_BashLvl:
+ mes "Wait a minute... you have to train a little more before learning this skill.";
+ mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
+ close;
+
+L_Done:
+ mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
+ next;
+ mes "[Leon]";
+ mes "Go on and Bash the heck out of those monsters! Hahaha.";
+ emotion 18;
+ close;
+
+}
+
+
+//<---------------------------------- Moving HP Recovery ---------------------------------->\\
+izlude_in.gat,175,130,2 script Knight De Thomas 98,{
+ mes "[Knight De Thomas]";
+ if(baseClass == Job_Swordman) goto L_Start;
+
+L_Other:
+ mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
+ close;
+
+L_Start:
+ if (MOVHPREC == 1) goto L_Check;
+ if (getskilllv(144)>0) goto L_GotSkill;
+ mes "Oh no! You must have been hurt in battle! Are you ok?";
+ mes "It must have been a hard fought battle for you to recieve such serious injuries....";
+ emotion 19;
+ next;
+ mes "[Knight De Thomas]";
+ mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
+ mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP.";
+ next;
+ mes "[Knight De Thomas]";
+ mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
+ next;
+ mes "[Knight De Thomas]";
+ mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;
+
+ M_0:
+ mes "[Knight De Thomas]";
+ mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater.";
+ mes "This however doesn't apply to Knights or Crusaders. You will also need:";
+ mes "^5555FF200 Empty Bottles^000000,";
+ mes "^5555FF1 Padded Armour^000000,";
+ mes "and ^5555FF1 Moth Wings^000000.";
+ next;
+ mes "[Knight De Thomas]";
+ mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter.";
+ mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation.......";
+ next;
+ mes "[Knight De Thomas]";
+ mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
+ next;
+ mes "[Knight De Thomas]";
+ mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
+ mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
+ emotion 28;
+ next;
+ mes "[Knight De Thomas]";
+ mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
+ emotion 29;
+ set MOVHPREC, 1;
+ close;
+ M_End:
+ mes "[Knight De Thomas]";
+ mes "What?? What did you say?.....";
+ emotion 1;
+ close;
+
+L_Check:
+ mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?....";
+ next;
+ mes "[Knight De Thomas]";
+ if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
+ if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
+ delitem 713,200;
+ delitem 1058,1;
+ mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
+ next;
+ mes "(2 hours later)";
+ next;
+ mes "[Knight De Thomas]";
+ mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
+ mes "Haha! You have just learned HP Moving Recovery!";
+//-- Padded armor does not have to be deleted! --
+// delitem 2312,1;
+ skill 144,1,0;
+ set MOVHPREC, 0;
+ next;
+ mes "[Knight De Thomas]";
+ mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
+ emotion 21;
+ close;
+
+ L_NoItems:
+ mes "As I said before you need to bring me these items:";
+ mes "^5555FF200 Empty Bottles^000000,";
+ mes "^5555FF1 Padded Armour^000000,";
+ mes "and ^5555FF1 Moth Wings^000000.";
+ close;
+ L_LowLvl:
+ mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
+ close;
+ L_GotSkill:
+ mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull.";
+ mes "Well, continued success on your adventure!";
+ close;
+
+}
+
+
+//<----------------------------------------- Auto-Berserk --------------------------------->\\
+prt_in.gat,94,57,3 script Juan 85,{
+ mes "[Juan]";
+ if(baseClass == Job_Swordman) goto L_Start;
+
+L_Other:
+ mes "So how's your adventure going? I hope there will be good days ahead of you.";
+ next;
+ mes "[Juan]";
+ mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
+ emotion 18;
+ close;
+
+L_Start:
+ if (baseClass == Job_Swordman && JobLevel<34) goto L_LowLvl;
+ if (BERSERK == 1) goto L_Check;
+ if (getskilllv(146)>0) goto L_GotSkill;
+
+ mes "Oh no! You have more injuries since the last time I saw you.";
+ mes "You went into battle like this? It seems like you're straining yourself.";
+ next;
+ mes "[Juan]";
+ mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
+ mes "So don't overestimate your own power.";
+ next;
+ mes "[Juan]";
+ mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
+ next;
+ menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;
+
+ M_0:
+ mes "[Juan]";
+ mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!";
+ mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
+ next;
+ mes "[Juan]";
+ mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength.";
+ mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!";
+ next;
+ mes "[Juan]";
+ mes "The enemy will be shocked by your new found strength!!";
+ mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
+ next;
+ mes "[Juan]";
+ mes "In order to learn this skill you will need to bring me the following items:";
+ mes "^5555FF35 Powder of Butterfly,";
+ mes "10 Horrendous Mouth,";
+ mes "10 Decayed Nail^000000,";
+ mes "and ^5555FF10 Honeys^000000!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again.";
+ set BERSERK, 1;
+ close;
+ M_1:
+ mes "[Juan]";
+ mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
+ emotion 32;
+ close;
+ M_3:
+ mes "[Juan]";
+ mes "Keuuuuuuuuuuuuuuuuuuh!";
+ mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
+ mes "Keuaaaaaaaaaaaaaaaaaah!";
+ close;
+
+ L_LowLvl:
+ mes "Oh, nice to meet you.";
+ next;
+ mes "[Juan]";
+ mes "You can go on your way now.";
+ emotion 33;
+ close;
+
+L_Check:
+ if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
+ delitem 924,35;
+ delitem 958,10;
+ delitem 957,10;
+ delitem 518,10;
+ mes "Good job my dear friend. You have all 4 of the items I asked for.";
+ mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
+ next;
+ mes "[Juan]";
+ mes "Great job you have done well and deserve this skill.";
+ skill 146,1,0;
+ set BERSERK, 0;
+ next;
+ mes "[Juan]";
+ mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
+ emotion 29;
+ close;
+
+ L_NoItems:
+ mes "[Juan]";
+ mes "In order to learn this skill you will need to bring me the following items:";
+ mes "^5555FF35 Powder of Butterfly,";
+ mes "^10 Horrendous Mouth,";
+ mes "^10 Decayed Nail^000000,";
+ mes "and ^5555FF10 Honeys^000000!";
+ close;
+L_GotSkill:
+
+ mes "You have the eyes of a person who has seen death first hand!!";
+ mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
+ emotion 0;
+ close;
+}
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt new file mode 100644 index 000000000..b6f5fabee --- /dev/null +++ b/npc/quests/skills/thief_skills.txt @@ -0,0 +1,386 @@ +//===== eAthena Script =======================================
+//= Thief Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests.
+//===== Additional Comments: =================================
+//= v1.0 Fully working
+//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
+//= Leather Bag of Infinity. These are the official RO requirments
+//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
+//= v1.1a Now using functions found in "Global_Functions.txt" for
+//= class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploit [Lupus]
+//============================================================
+
+
+
+//======================================================================================================
+moc_prydb1.gat,154,128,4 script Alcouskou 118,{
+ mes "[Alcouskou]";
+ if(baseClass == Job_Thief) goto L_Start;
+ if(BaseJob==Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "Your kind isn't welcome here.";
+ close;
+
+L_Novice:
+ mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
+ next;
+ mes "[Alcouskou]";
+ mes "I just happen to be the ONLY one who can teach them these skills!";
+ mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills.";
+ next;
+ mes "[Alcouskou]";
+ mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested.";
+ close;
+
+L_Start:
+ mes "During the course of your life you will experience many things.";
+ mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
+ next;
+ mes "[Alcouskou]";
+ mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you.";
+ next;
+ mes "[Alcouskou]";
+ mes "Let me explain:";
+M_Menu:
+ next;
+ menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End;
+
+ M_Sand:
+ mes "[Alcouskou]";
+ if(SANDATTACK == 1) goto L_Sand;
+ if(getskilllv(149) > 0) goto L_GotSand;
+ mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be";
+ next;
+ mes "[Alcouskou]";
+ mes "Some may consider this cowardly but I don't see it that way.";
+ mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive.....";
+ next;
+ mes "[Alcouskou]";
+ mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created.";
+ next;
+ mes "[Alcouskou]";
+ mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
+ mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage.";
+ next;
+ mes "[Alcouskou]";
+ mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
+ if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000.";
+ next;
+ mes "[Alcouskou]";
+ mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
+ mes "He can be found in the ^009500West end of Payon^000000.";
+ next;
+ mes "[Alcouskou]";
+ mes "Come back when you are ready.";
+ set SANDATTACK, 1;
+ goto M_Menu;
+ M_Back:
+ mes "[Alcouskou]";
+ if (BACKSLIDE == 1)goto L_Back;
+ if (getskilllv(150)>0) goto L_GotBack;
+ mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
+ next;
+ mes "[Alcouskou]";
+ mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
+ mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness.....";
+ next;
+ mes "[Alcouskou]";
+ mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
+ next;
+ mes "[Alcouskou]";
+ mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......";
+ next;
+ mes "[Alcouskou]";
+ mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
+ next;
+ mes "[Alcouskou]";
+ mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them.";
+ mes "There are those however, that do not fear being overwhelmed by a large mob.";
+ next;
+ mes "[Alcouskou]";
+ mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions.";
+ mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
+ next;
+ mes "[Alcouskou]";
+ mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master.";
+ mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000.";
+ next;
+ mes "[Alcouskou]";
+ mes "Think of it as the first part of your training.";
+ if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
+ set BACKSLIDE, 1;
+ goto M_Menu;
+ M_Find:
+ mes "[Alcouskou]";
+ if (FINDSTONE == 1) goto L_Find;
+ if (getskilllv(151)>0) goto L_GotFind;
+ mes "The more experienced and better skilled members of our guild are quite handy.";
+ mes "They can turn something as common as a rock on the ground into a very effective weapon.";
+ next;
+ mes "[Alcouskou]";
+ mes "They can throw a rock at a far away target with great accuracy and strength.";
+ mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
+ next;
+ mes "[Alcouskou]";
+ mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed.";
+ mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'.";
+ next;
+ mes "[Alcouskou]";
+ mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location.";
+ mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
+ next;
+ mes "[Alcouskou]";
+ mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
+ mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
+ next;
+ mes "[Alcouskou]";
+ mes "Collecting those items will help you develop the skills neccessary to learn Find Stone.";
+ set FINDSTONE, 1;
+ goto M_Menu;
+ M_Fling:
+ mes "[Alcouskou]";
+ if (STONEFLING == 1) goto L_Fling;
+ if (getskilllv(152)>0) goto L_GotFling;
+ mes "The more experienced and better skilled members of our guild are quite handy.";
+ mes "They can turn something as common as a rock on the ground into a very effective weapon.";
+ next;
+ mes "[Alcouskou]";
+ mes "They can throw a stone at a far away target with great accuracy and strength.";
+ mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
+ next;
+ mes "[Alcouskou]";
+ mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny.";
+ next;
+ mes "[Alcouskou]";
+ mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
+ mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
+ set STONEFLING, 1;
+ goto M_Menu;
+ M_End:
+ mes "[Alcouskou]";
+ mes "It seems that you are not experienced enough yet....";
+ close;
+
+L_Sand:
+ if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
+ if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
+ delitem 7041, 5;
+ delitem 7042, 1;
+ mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!";
+ next;
+ mes "[Alcouskou]";
+ mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!";
+ next;
+ mes "[Alcouskou]";
+ mes "Okay, grab a handfull....... yep, that much will do....... now.........";
+ next;
+ mes "[Alcouskou]";
+ mes "THROW IT AT ME!!!";
+ emotion 27;
+ next;
+ mes "[Alcouskou]";
+ mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
+ emotion 23;
+ next;
+ mes "[Alcouskou]";
+ mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
+ emotion 4;
+ skill 149,1,0;
+ set SANDATTACK, 0;
+ set BAGNFNTY, 0;
+ close;
+
+ L_NotRdy1:
+ mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
+ next;
+ mes "[Alcouskou]";
+ mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
+ mes "He can be found in the ^009500West end of Payon^000000.";
+ close;
+ L_LowLvl1:
+ mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
+ close;
+ L_GotSand:
+ mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
+ emotion 4;
+ close;
+
+L_Back:
+ if (countitem(940)<20) goto L_NotRdy2;
+ if (BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
+ delitem 940,20;
+ mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
+ next;
+ mes "[Alcouskou]";
+ mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight.";
+ next;
+ mes "[Alcouskou]";
+ mes "Okay, lets begin........";
+ next;
+ mes "~fwoosh~";
+ next;
+ mes "~fwooooosh~";
+ next;
+ mes "~fwoooooooooooooooosh~";
+ next;
+ mes "[Alcouskou]";
+ mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
+ skill 150,1,0;
+ set BACKSLIDE, 0;
+ close;
+
+ L_NotRdy2:
+ mes "You need ^5555FF20 Grasshopper's Legs^000000.";
+ close;
+ L_LowLvl2:
+ mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
+ close;
+ L_GotBack:
+ mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here.....";
+ close;
+
+L_Find:
+ if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
+ delitem 912,1;
+ delitem 948,1;
+ delitem 908,5;
+ mes "Ah! I see that you're fully prepared to learn this skill. Let us begin....";
+ next;
+ mes "[Alcouskou]";
+ mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully.";
+ mes "Get a feel for how much each one weighs and become aware of how each one has a different texture.";
+ next;
+ mes "[Alcouskou]";
+ mes "You must become one with the stone... it is the only way you will be able to use it effectively...";
+ next;
+ mes "~ an hour later... ~";
+ next;
+ mes "[Alcouskou]";
+ mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
+ emotion 21;
+ skill 151,1,0;
+ set FINDSTONE, 0;
+ next;
+ mes "[Alcouskou]";
+ mes "Have fun using it.";
+ close;
+
+ L_NotRdy3:
+ mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
+ close;
+ L_GotFind:
+ mes "Picking up stones can be fun but...... don't spend all day doing it ok?.....";
+ close;
+
+L_Fling:
+ if (getskilllv(151) == 0) goto L_NotRdy4;
+ if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
+ delitem 910,2;
+ delitem 911,2;
+ mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin....";
+ next;
+ mes "[Alcouskou]";
+ mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
+ next;
+ mes "[Alcouskou]";
+ mes "Now imagine yourself going straight through the target! Continue to visualize this!";
+ next;
+ mes "~ 1/2 hour later... ~";
+ next;
+ mes "[Alcouskou]";
+ mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
+ next;
+ mes "[Alcouskou]";
+ mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
+ emotion 27;
+ next;
+ mes "!!Whooooossshh!!................. !!Thwack!!";
+ next;
+ mes "[Alcouskou]";
+ mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations.";
+ emotion 21;
+ skill 152,1,0;
+ set STONEFLING, 0;
+ next;
+ mes "[Alcouskou]";
+ mes "As you can see this is a skill that relies heavily on concentration.";
+ mes "As long as you keep your mind focused you will have on problems using this skill.";
+ close;
+
+ L_NotRdy4:
+ mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
+ close;
+ L_GotFling:
+ mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster.";
+ close;
+}
+
+
+//====================================================================================
+payon.gat,91,77,4 script RuRumuni 99,{
+ mes "[RuRumuni]";
+ if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start;
+
+ mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
+ mes "I grew up around leather and am quite good at working with it.";
+ next;
+ mes "[RuRumuni]";
+ mes "There is a Thief guild in the Morroc area.";
+ mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000.";
+ close;
+
+L_Start:
+ if(BAGNFNTY == 1) goto L_Check;
+ mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........";
+ mes "I will be more than happy to make one for you............";
+ next;
+ mes "[RuRumuni]";
+ mes "But this bag is very special, and I will need some special items in order to make it.";
+ next;
+ set BAGNFNTY, 1;
+
+ L_List:
+ mes "[RuRumuni]";
+ mes "Here are the items that I will need:";
+ mes "- 5 ^5533FFScorpion Tails^000000";
+ mes "- 1 ^5533FFCobweb^000000";
+ mes "- 1 ^5533FFCactus Needle^000000";
+ mes "- 1 ^5533FFEarthworm Peeling^000000.";
+ next;
+ mes "[RuRumuni]";
+ mes "Once you have all of these items I will be able to make the Bag of Infinity for you.";
+ close;
+
+L_Check:
+ mes "Nice to see you again. Do you have all of the items? Lets see........";
+ next;
+ if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List;
+ delitem 904, 5;
+ delitem 1025, 1;
+ delitem 952, 1;
+ delitem 1055, 1;
+ mes "[RuRumuni]";
+ mes "Great you have everything I asked for. Let me start making the bag right away.......";
+ next;
+ mes "~( 30 minutes later)~";
+ next;
+ mes "[RuRumuni]";
+ mes "Here you go, one Leather Bag of Infinity. Enjoy!";
+ getitem 7042, 1;
+ set BAGNFNTY, 2;
+ close;
+}
|