diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
commit | 786e158717dec493ff9dfa573220b1084a557953 (patch) | |
tree | 5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/skills | |
parent | 66a202583057448a0ef1827e8aace0188793e8a7 (diff) | |
download | hercules-786e158717dec493ff9dfa573220b1084a557953.tar.gz hercules-786e158717dec493ff9dfa573220b1084a557953.tar.bz2 hercules-786e158717dec493ff9dfa573220b1084a557953.tar.xz hercules-786e158717dec493ff9dfa573220b1084a557953.zip |
Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 55 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 9 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 27 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 41 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 11 |
7 files changed, 82 insertions, 75 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 6a7d20f92..8db0871be 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 2.1a +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf] //= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf] //= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22] +//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ @@ -678,7 +679,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ } next; set ALCHE_SK,9; - specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION + specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; @@ -782,7 +783,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ } next; set ALCHE_SK,9; - specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION + specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index bef886b26..8a0664345 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Venom Knife, Sonic Acceleration //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ in_moc_16,14,27,5 script Assassin#realman 884,{ @@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Good... Very good..."; @@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "you forgot how to do this"; mes "skill? I suppose that all you"; mes "needed was a quick refresher."; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, I think it's"; @@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Hey, that's pretty good."; @@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "bit of credit for my excellent"; mes "instruction. Ah, very nice."; next; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, you may need"; @@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "Focus more on smoothly"; mes "transitioning from your"; mes "stance to executed action."; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -743,7 +744,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#1" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -807,7 +808,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -885,7 +886,7 @@ OnTouch: in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -893,7 +894,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -920,7 +921,7 @@ OnTouch: in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -928,7 +929,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -954,7 +955,7 @@ OnTouch: moc_pryd04,85,96,0 script กก#crypt -1,3,3,{ OnTouch: if (ASSN_SK == 4) { - specialeffect 71; //"กก#crypt" EF_CONE + specialeffect EF_CONE; mes "^3355FFThere's something"; mes "glimmering beneath"; mes "the surface of the water...^000000"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 91f62cc2a..7108c054d 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen; L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.6 Added missing checkweights. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ @@ -428,7 +429,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "Kkkkuuurrirrreeee"; mes "Oooumm guandlejdl"; mes "Woooo Ei ei ei ei......"; - specialeffect 295; //EF_TALK_FROSTJOKE + specialeffect EF_TALK_FROSTJOKE; next; mes "[Riott]"; mes "Pang's Voice is used to"; @@ -486,7 +487,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "voices yours, is this voice"; mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; - specialeffect2 295; // EF_TALK_FROSTJOKE + specialeffect2 EF_TALK_FROSTJOKE; delitem 7277,1; //Munak_Doll skill "BA_PANGVOICE",1,0; set qskill_bard,9; @@ -568,7 +569,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "voices yours, is this voice"; mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; - specialeffect2 295; // EF_TALK_FROSTJOKE + specialeffect2 EF_TALK_FROSTJOKE; delitem 574,5; //Egg skill 1010,1,0; set qskill_bard,9; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 6429fb5bd..06f465c5d 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.4a Changed NPC location [Yommy] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ comodo,204,172,5 script Canell#qsk_dan01 724,{ @@ -45,7 +46,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "Ow...!"; mes "Th-that whip!"; mes "I-i-it huuuurts!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -61,7 +62,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "What the...? Ack!"; mes "S-stop wh-whipping"; mes "me! It... It stiiings!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -10,0; next; mes "[Canell]"; @@ -85,7 +86,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "Not that whip"; mes "again! Arrgh, it's--"; mes "It hurts so much!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -10,0; close; } @@ -143,7 +144,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "I am irresistable!"; mes "I am the most attractive"; mes "woman in the whole world!"; - specialeffect2 99; // EF_FLASHER + specialeffect2 EF_FLASHER; next; mes "^3355FFYour self esteem has"; mes "sky rocketed. Fortunately,"; @@ -160,7 +161,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "^FF00001 Crystal Mirror^000000!? Now go"; mes "and get it before I find"; mes "reason to punish you!"; - specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE + specialeffect EF_CLAYMORE; close; } } @@ -229,7 +230,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ next; mes "[Canell]"; mes "Bam!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "["+ strcharinfo(0) +"]"; @@ -279,14 +280,14 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "O-ow!"; mes "P-please...!"; mes "Not the whip again!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; close; case 3: mes "["+ strcharinfo(0) +"]"; mes "Un, deux, trois~"; Emotion e_no1,1; - specialeffect2 99; // EF_FLASHER + specialeffect2 EF_FLASHER; next; mes "[Canell]"; mes "Great, that's exactly"; @@ -315,7 +316,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "^3355FFYou have finally learned"; mes "the Charming Wink skill.^000000"; set DANCER_SK,9; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "DC_WINKCHARM",1,0; close; } @@ -358,7 +359,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ next; mes "^3355FFYou have learned the"; mes "Charming Wink skill.^000000"; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "DC_WINKCHARM",1,0; close; } @@ -389,7 +390,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "handsome~"; mes "^333333*Wink~*^000000"; Emotion e_kis; - specialeffect2 364; // EF_VALLENTINE2 + specialeffect2 EF_VALLENTINE2; next; mes "^3355FFStrangely enough,"; mes "her wink has made"; @@ -561,7 +562,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 79,{ mes "her fists and laughs"; mes "maniacally to herself.^000000"; percentheal -10,0; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; Emotion e_dots,1; delitem 970,1; //Alchol delitem 512,1; //Apple diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 2e4a42fe7..44dd9f46b 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Redempito //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ prt_church,111,112,1 script Sister Linus 79,{ @@ -298,7 +299,7 @@ prt_church,111,112,1 script Sister Linus 79,{ } if (.@success) { - specialeffect2 14; // EF_HEALSP + specialeffect2 EF_HEALSP; mes "[Sister Linus]"; mes "Congratulations!"; mes "You successfully"; @@ -313,7 +314,7 @@ prt_church,111,112,1 script Sister Linus 79,{ close; } else { - specialeffect2 53; // EF_POISONHIT + specialeffect2 EF_POISONHIT; mes "[Sister Linus]"; mes "Oh no! I'm sorry,"; mes "but you failed to"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index c1bbec12d..9d417cc1a 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.6b +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf] //= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf] //= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22] +//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ in_rogue,359,177,0 script #killershow01 -1,{ @@ -53,9 +54,9 @@ OnInit: OnTouch: if (ROG_SK == 10) { - specialeffect2 174; // EF_CHANGECOLD - specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_CHANGECOLD; + specialeffect EF_CHANGEWIND; + specialeffect2 EF_LIGHTSPHERE; set ROG_SK,11; mes "[Killer]"; mes "Wh-what have"; @@ -92,15 +93,15 @@ OnTouch: set .@lim_1,.@lim_1 + 1; set .@move_1,rand(1,3); if (.@move_1 == 1) { - specialeffect 174; //"Killer#Rogueguild" EF_CHANGECOLD + specialeffect EF_CHANGECOLD; if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -114,15 +115,15 @@ OnTouch: } } else if (.@move_1 == 2) { - specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND + specialeffect EF_CHANGEWIND; if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -136,15 +137,15 @@ OnTouch: } } else if (.@move_1 == 3) { - specialeffect 177; //"Killer#Rogueguild" EF_CHANGEEARTH + specialeffect EF_CHANGEEARTH; if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -189,7 +190,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "resulting from transcending,"; mes "eh? Then I will teach you the"; mes "Close Confine skill once again."; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; skill 1005,1,0; set ROG_SK,13; close; @@ -340,14 +341,14 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "I'll show you the skill"; mes "that you covet so much..."; mes "^FF0000Close Confine^000000!"; - specialeffect 174; //"Haijara Greg#rogueguild" EF_CHANGECOLD - specialeffect2 175; // EF_CHANGEWIND + specialeffect EF_CHANGECOLD; + specialeffect2 EF_CHANGEWIND; next; mes "[Haijara Greg]"; mes "Hmpf. Now you are"; mes "helpless, allowing"; mes "me to do this: ^FF0000Back Stab^000000!"; - specialeffect2 190; // EF_COMBOATTACK5 + specialeffect2 EF_COMBOATTACK5; percentheal -95,0; next; mes "[Haijara Greg]"; @@ -460,7 +461,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "Stop! P-please, stop"; mes "that man! We can't let"; mes "him steal that book!"; - specialeffect 190; //"Haijara Greg#rogueguild" EF_COMBOATTACK5 + specialeffect EF_COMBOATTACK5; donpcevent "Killer#Rogueguild::OnEnable"; set ROG_SK,10; close; @@ -544,7 +545,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae."; set ROG_SK,12; skill 1005,1,0; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close; } mes "[Haijara Greg]"; @@ -556,7 +557,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "thanks again for your help."; set ROG_SK,12; skill 1005,1,0; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close; } mes "[Haijara Greg]"; diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 2b190e063..1e8f67419 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Sight Blaster //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ gef_tower,115,36,4 script Meow#q_wiz 876,{ @@ -26,7 +27,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "Alright, here's your lesson!"; next; mes "^3355FF*BAM! BOOM! CRASH!*^000000"; - specialeffect2 183; // EF_SUI_EXPLOSION + specialeffect2 EF_SUI_EXPLOSION; next; mes "[Meow]"; mes "Don't you dare get"; @@ -40,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "the Sight Blaster skill before"; mes "Meow can administer another"; mes "vicious beating to you."; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "WZ_SIGHTBLASTER",1,0; next; mes "[Meow]"; @@ -264,7 +265,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "you to cast Sight before you"; mes "can activate it. Now try it."; next; - specialeffect2 183; // EF_SUI_EXPLOSION + specialeffect2 EF_SUI_EXPLOSION; mes "^3355FF*BAM! BOOM!*^000000"; next; mes "[Meow]"; @@ -288,7 +289,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "You actually learned it!"; mes "That took way too much effort,"; mes "but at least we're done here."; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; delitem 991,10; //Crystal_Blue delitem 993,10; //Yellow_Live delitem 990,10; //Boody_Red |