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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 09:30:12 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 09:30:12 +0000
commit0b87bc92d93fcd3dddf58364521e4c82e688114b (patch)
treeae78db356d0dd03426b3460f9ac2abdd368ad301 /npc/quests/skills
parentba64401d27d855d33280015e3bea523aeda0af37 (diff)
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* Fixed some level requirements for swordman quest skills
- all the skill quests are still very custom :-/ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10310 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/swordman_skills.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 6a009a37e..f5b55df6f 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -25,7 +25,7 @@
//<-------------------------------------- Fatal Blow------------------------------------>\\
prt_in,75,88,5 script Leon 85,{
mes "[Leon]";
- if(baseClass == Job_Swordman) goto L_Start;
+ if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start;
if(BaseJob == Job_Novice) goto L_Novice;
mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
@@ -165,7 +165,7 @@ L_Done:
//<---------------------------------- Moving HP Recovery ---------------------------------->\\
izlude_in,175,130,2 script Knight De Thomas 98,{
mes "[Knight De Thomas]";
- if(baseClass == Job_Swordman) goto L_Start;
+ if(BaseClass == Job_Swordman) goto L_Start;
L_Other:
mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
@@ -227,7 +227,7 @@ L_Check:
next;
mes "[Knight De Thomas]";
if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
- if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
+ if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
delitem 713,200;
delitem 1058,1;
mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
@@ -267,7 +267,7 @@ L_Check:
//<----------------------------------------- Auto-Berserk --------------------------------->\\
prt_in,94,57,3 script Juan 85,{
mes "[Juan]";
- if(baseClass == Job_Swordman) goto L_Start;
+ if(BaseClass == Job_Swordman) goto L_Start;
L_Other:
mes "So how's your adventure going? I hope there will be good days ahead of you.";
@@ -278,7 +278,7 @@ L_Other:
close;
L_Start:
- if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
+ if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
if (BERSERK == 1) goto L_Check;
if (getskilllv(146)>0) goto L_GotSkill;