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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-13 09:13:21 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-13 09:13:21 +0000 |
commit | f7390b98e9b1d4f23d522bfeb2575201ee85f467 (patch) | |
tree | f7404eb6fb54c69b2d80f0ef5b69767eefcf5f6f /npc/quests/skills | |
parent | a07d9f1bac5a32799d359476cdf23d154b0a97ee (diff) | |
download | hercules-f7390b98e9b1d4f23d522bfeb2575201ee85f467.tar.gz hercules-f7390b98e9b1d4f23d522bfeb2575201ee85f467.tar.bz2 hercules-f7390b98e9b1d4f23d522bfeb2575201ee85f467.tar.xz hercules-f7390b98e9b1d4f23d522bfeb2575201ee85f467.zip |
replaced some item names with item IDs, also fixed a bug in skill quest (some items weren't deleted)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 37 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 26 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 9 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 9 |
4 files changed, 43 insertions, 38 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index caa1cc315..a19f66f71 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.8 +//= 1.8a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] //= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] //= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] +//= 1.8a replaced item "names" with item id [Lupus] //============================================================ @@ -176,11 +177,11 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ mes "[Pisruik]"; mes "Let's see..."; next; - if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) { - delitem "Yellow_Gemstone", 5; - delitem "Empty_Potion", 4; - delitem "Heart_Of_Mermaid", 10; - delitem "Powder_Of_Butterfly",10; + if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) { + delitem 715, 5; + delitem 1093, 4; + delitem 950, 10; + delitem 924,10; set ALCHE_SK, 3; mes "[Pisruik]"; mes "Good."; @@ -382,8 +383,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ close; } } else if(ALCHE_SK == 6) { //Second Item - if (countitem("Blossom_Of_Maneater") > 19) { - delitem "Blossom_Of_Maneater", 20; + if (countitem(1032) > 19) { + delitem 1032, 20; set ALCHE_SK, 7; mes "[Pisruij]"; mes "...Thanks a lot."; @@ -468,8 +469,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ mes "Please..?"; close; } else if(ALCHE_SK == 8) { - if (countitem("Blossom_Of_Maneater") > 0) { - delitem "Blossom_Of_Maneater", 1; + if (countitem(1032) > 0) { + delitem 1032, 1; set ALCHE_SK, 7; mes "[Pisruik]"; mes "...Thanks."; @@ -554,10 +555,10 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ mes " == he looks much, much better =="; mes " == without his glasses. =="; next; - switch( select( "Give'Something'.", "Don't give him anything.")) { + switch( select( "Give 'Something'.", "Don't give him anything.")) { case 1: - if (countitem("Glasses") > 0) { - delitem "Glasses", 1; + if (countitem(2203) > 0) { + delitem 2203, 1; set ALCHE_SK, 10; mes " == I gave him the set of glasses =="; next; @@ -610,7 +611,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ mes " == of the medicine =="; next; set ALCHE_SK, 11; - getitem "Elemental_Create_Book", 1; + getitem 7434, 1; mes "[Pisruik]"; mes "...I think that"; mes "You can put this to a good use."; @@ -676,7 +677,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ mes " == of the medicine =="; next; set ALCHE_SK, 11; - getitem "Elemental_Create_Book", 1; + getitem 7434, 1; mes "[Pisruik]"; mes "...I think that"; mes "You can put this to a good use."; @@ -708,16 +709,16 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{ close; } } else if(ALCHE_SK == 11) { - if (countitem("Elemental_Create_Book") == 0) { + if (countitem(7434) == 0) { mes "[Pisruik]"; mes "....I guess,"; mes "You haven't found much use for that item."; close; - } else if(countitem("Elemental_Create_Book") == 1) { + } else if(countitem(7434) == 1) { mes "[Pisruik]"; mes "Has the item been very helpful to you?"; close; - } else if(countitem("Elemental_Create_Book") > 1) { + } else if(countitem(7434) > 1) { mes "[Pisruik]"; mes "...."; mes "Well....I'm selling these but"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 00409444c..caaabf74b 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -20,6 +20,8 @@ //= 1.3b Splitted into different files [DracoRPG] //= 1.3c Inverted the weight check for Greed [DracoRPG] //= 1.4 Updated to the official One [Samuray22] +//= 1.5 replaced item "names" with item id. Fixed a bug with +//= item deletion [Lupus] //============================================================ //============================================================ @@ -229,7 +231,7 @@ geffen,178,72,5 script Akki 726,{ close; } } else if(BLACK_SK == 1) { - if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) { + if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { if (Zeny >= 500) { mes "[Akki]"; mes "Oh yay~ you got all the materials?"; @@ -246,10 +248,10 @@ geffen,178,72,5 script Akki 726,{ mes "the materials, so"; mes "wait a few"; mes "moments~"; - delitem "Coal", 5; - delitem "Steel", 1; - delitem "Detrimindexta", 1; - delitem "Iron_Hammer", 1; + delitem 1003, 5; + delitem 999, 1; + delitem 971, 1; + delitem 613, 1; set Zeny, Zeny-500; set BLACK_SK, 2; close; @@ -321,14 +323,14 @@ geffen,178,72,5 script Akki 726,{ set BLACK_SK, 3; close; } else if(BLACK_SK == 3) { - if (countitem("Steel") > 0 && countitem("Coal") > 2) { + if (countitem(999) > 0 && countitem(1003) > 2) { mes "[Akki]"; mes "Oh~ You brought them~!"; mes "Yay~ Really, thanks~"; mes "I'll do better this time."; mes "Wait a few moments."; - delitem "Steel", 1; - delitem "Coal", 3; + delitem 999, 1; + delitem 1003, 3; set BLACK_SK, 4; close; } @@ -372,7 +374,7 @@ geffen,178,72,5 script Akki 726,{ set BLACK_SK, 5; close; } else if(BLACK_SK == 5) { - if (countitem("Iron_Hammer") > 0) { + if (countitem(613) > 0) { mes "[Akki]"; mes "Oh~!!"; mes "You brought it~!"; @@ -382,7 +384,7 @@ geffen,178,72,5 script Akki 726,{ mes "Then I will really really"; mes "teach you, so just"; mes "wait a little~"; - delitem Iron_Hammer, 1; + delitem 613, 1; set BLACK_SK, 6; close; } @@ -606,7 +608,7 @@ geffen,172,52,7 script Goodday 826,{ } } else if(BLACK_SK2 == 1) { // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500), - if(checkweight("Gold",25) == 1) { + if(checkweight(969,25) == 1) { mes "[Goodday]"; mes "Mm~ back already."; mes "Well, without checking, I can tell"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 41feec727..f26ef6c57 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.4 +//= 1.4a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //= 1.4 Updated to the Official One. [Samuray22] +//= 1.4a replaced item "names" with item id [Lupus] //============================================================ //============================================================ @@ -54,7 +55,7 @@ prt_in,85,99,6 script Aesop 734,{ } else if(KNGT_SK == 8) { set KNGT_SK, 9; goto K_Learn; - } else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) { + } else if(KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { mes "[Aesop]"; mes "...The Candy cane and Witherless Rose"; mes "you brought, can you please"; @@ -93,8 +94,8 @@ prt_in,85,99,6 script Aesop 734,{ mes "In return, I present you"; mes "a skill I discovered in my days."; next; - delitem "Candy_Striper", 5; - delitem "Witherless_Rose", 3; + delitem 530, 5; + delitem 748, 3; set KNGT_SK, 8; mes "[Aesop]"; mes "It's not much, but"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 93051253a..456e64d63 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.4 +//= 1.4a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //= 1.4 Updated to the official one. [Samuray22] +//= 1.4a replaced item "names" with item id. [Lupus] //============================================================ //============================================================ @@ -348,7 +349,7 @@ prt_monk,129,263,3 script Monk 823,{ mes "while travelling, feel free to"; mes "return and tell me."; close; - } else if(MONK_SK == 4 && countitem("Stem") > 19 && countitem("Shoot") > 2) { + } else if(MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) { mes "[Monk]"; mes "...Stubborn fool."; mes "Over 20 stems and 3 Shoots."; @@ -371,8 +372,8 @@ prt_monk,129,263,3 script Monk 823,{ mes "used properly and the"; mes "knowledge goes to waste."; next; - delitem "Stem",20; - delitem "Shoot", 3; + delitem 905,20; + delitem 711, 3; set MONK_SK, 5; mes "[Monk]"; mes "Hmm... you still want to learn?"; |