summaryrefslogtreecommitdiff
path: root/npc/quests/skills/wizard_skills.txt
diff options
context:
space:
mode:
authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/quests/skills/wizard_skills.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
downloadhercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.gz
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.bz2
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.xz
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.zip
remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/skills/wizard_skills.txt')
-rw-r--r--npc/quests/skills/wizard_skills.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index fd146a94f..31a9489f0 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -49,7 +49,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "Alright, here's your lesson!";
next;
mes "^3355FF*BAM! BOOM! CRASH!*^000000";
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
next;
mes "[Meow]";
mes "Don't you dare get";
@@ -63,7 +63,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "the Sight Blaster skill before";
mes "Meow can administer another";
mes "vicious beating to you.";
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
@@ -287,7 +287,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "you to cast Sight before you";
mes "can activate it. Now try it.";
next;
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
mes "^3355FF*BAM! BOOM!*^000000";
next;
mes "[Meow]";
@@ -311,7 +311,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "You actually learned it!";
mes "That took way too much effort,";
mes "but at least we're done here.";
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
delitem Crystal_Blue,10;
delitem Yellow_Live,10;
delitem Boody_Red,10;