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authorHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
committerHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
commit68059ee62a223edb323abba0bc980faab8ed4b52 (patch)
treef50fddbe254d80033eeb74752843ebb6d0eda92f /npc/quests/skills/wizard_skills.txt
parent1b02f9269f15582c7d211f1d1a3a0c1c7ce68a88 (diff)
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Revert "Unify specialeffect, convert legacy scripts (#1746)"
This reverts commit 19883c583e5e1471c87ae80e67f34882a7e75bc6. The commit was squashed by accident, my fault. I'm merging the PR again, this time preserving the indivisual commits.
Diffstat (limited to 'npc/quests/skills/wizard_skills.txt')
-rw-r--r--npc/quests/skills/wizard_skills.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 31a9489f0..fd146a94f 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -49,7 +49,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "Alright, here's your lesson!";
next;
mes "^3355FF*BAM! BOOM! CRASH!*^000000";
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
+ specialeffect2 EF_SUI_EXPLOSION;
next;
mes "[Meow]";
mes "Don't you dare get";
@@ -63,7 +63,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "the Sight Blaster skill before";
mes "Meow can administer another";
mes "vicious beating to you.";
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
+ specialeffect2 EF_ABSORBSPIRITS;
skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
@@ -287,7 +287,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "you to cast Sight before you";
mes "can activate it. Now try it.";
next;
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
+ specialeffect2 EF_SUI_EXPLOSION;
mes "^3355FF*BAM! BOOM!*^000000";
next;
mes "[Meow]";
@@ -311,7 +311,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "You actually learned it!";
mes "That took way too much effort,";
mes "but at least we're done here.";
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
+ specialeffect2 EF_ABSORBSPIRITS;
delitem Crystal_Blue,10;
delitem Yellow_Live,10;
delitem Boody_Red,10;