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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/skills/wizard_skills.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/wizard_skills.txt')
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt deleted file mode 100644 index 070c024bd..000000000 --- a/npc/quests/skills/wizard_skills.txt +++ /dev/null @@ -1,450 +0,0 @@ -//===== rAthena Script ======================================= -//= Wizard Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Quests for skills: Sight Blaster -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] -//============================================================ - -gef_tower,115,36,4 script Meow#q_wiz 876,{ - if (BaseJob == Job_Wizard) { - if (WIZ_SK == 100) { - if (getskilllv("WZ_SIGHTBLASTER") == 0) { - mes "[Meow]"; - mes "What...?! You forgot the"; - mes "awesome skill I taught you?"; - mes "Transcending's no excuse"; - mes "for forgetting! Alright, so you"; - mes "want me to teach you, eh?"; - mes "Alright, here's your lesson!"; - next; - mes "^3355FF*BAM! BOOM! CRASH!*^000000"; - specialeffect2 EF_SUI_EXPLOSION; - next; - mes "[Meow]"; - mes "Don't you dare get"; - mes "hoity-toity with me, just"; - mes "because you've been reborn!"; - mes "You better remember how to"; - mes "do that skill before I give"; - mes "you another whupping!"; - next; - mes "^3355FFYou miraculously recall"; - mes "the Sight Blaster skill before"; - mes "Meow can administer another"; - mes "vicious beating to you."; - specialeffect2 EF_ABSORBSPIRITS; - skill "WZ_SIGHTBLASTER",1,0; - next; - mes "[Meow]"; - mes "Remember now?"; - mes "Great. Now I'm going"; - mes "back to taking a nap."; - mes "If you even think about"; - mes "bothering me, I'll make"; - mes "you regret it. Mark my word!"; - close; - } - else { - mes "[Meow]"; - mes "Zzz... Zzz..."; - mes "Catherine... I'll"; - mes "make you sorry for"; - mes "turning me into a kitty..."; - mes "I'm gonna... Gonna... Zzz..."; - close; - } - } - else if (WIZ_SK == 0) { - mes "[Meow]"; - mes "*Yaaawn~*"; - mes "So sleeepy..."; - mes "Hm? Did you want"; - mes "to talk to me? Don't"; - mes "bother me if you've"; - mes "got nothing to say!"; - next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { - mes "[Meow]"; - mes "Yeah. Yeah, I'm a cat."; - mes "For now, anyway. Damn that"; - mes "Catherine! She turned me into"; - mes "this form when I borrowed some"; - mes "gemstones without her consent."; - mes "I was gonna tell her!"; - next; - mes "[Meow]"; - mes "Once I become human"; - mes "again and regain my powers,"; - mes "I'm gonna go freakin' buck"; - mes "wild. Catherine, you, everyone."; - mes "You're all turning into cats!"; - close; - } - mes "[Meow]"; - mes "Hah! Yeah..."; - mes "Taking a nap sounds like"; - mes "the best idea I've hear--oh."; - mes "Wait. You're a Wizard, right?"; - mes "I was so sleepy, I didn't even"; - mes "notice. Ah, this is good~"; - next; - mes "[Meow]"; - mes "Now, I'm supposed to be"; - mes "teaching Wizards this new"; - mes "skill on behalf of the Wizard"; - mes "Guild. Although I don't really"; - mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?"; - next; - if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { - mes "[Meow]"; - mes "^333333*Yaaaawn*^000000"; - mes "Alright. If you wanna"; - mes "learn it later, then come"; - mes "back and remind me about"; - mes "the skill. Well then, back to"; - mes "napping... Zzz... Zzz..."; - close; - } - mes "[Meow]"; - mes "Really? Fine, fine."; - mes "Just so you know, I'm"; - mes "only teaching this skill so"; - mes "that Catherine will return me"; - mes "to my human form. It's too"; - mes "humiliating to just be a cat!"; - next; - mes "[Meow]"; - mes "Wait, now that I think"; - mes "about it, that dog Maria has"; - mes "been hanging about Catherine"; - mes "for the longest time, but she's"; - mes "never regained her human form."; - mes "N-no! I can't lose hope now!"; - next; - mes "[Meow]"; - mes "Oh, let's just get this over"; - mes "with. Now, you're aware that we"; - mes "Wizards have great long range"; - mes "attack skills, but we're weak"; - mes "in short range battles, right?"; - next; - mes "[Meow]"; - mes "This new skill that I am"; - mes "going to teach you has been"; - mes "designed to compensate the"; - mes "Wizard class's weakness in"; - mes "close range combat. First,"; - mes "you chant the spell..."; - next; - mes "[Meow]"; - mes "Then, for the skill's duration,"; - mes "you will be protected by a shield that will push back and damage"; - mes "enemies that approach too closely. Doesn't that sound really useful"; - mes "in heated battle situations?"; - next; - select("I can push enemies away?"); - mes "[Meow]"; - mes "Sure you can, well, once you"; - mes "learn the skill. Hmm, but you"; - mes "need to have a good grasp on"; - mes "push back theory before you can"; - mes "learn the skill. Hmm, you might"; - mes "need a better explanation..."; - next; - mes "[Meow]"; - mes "You know what? Knights are"; - mes "pretty much experts with skills"; - mes "that push enemies back, so go"; - mes "and find one who'll explain Push Back theory to you in Prontera."; - next; - mes "[Meow]"; - mes "Check the 11 o' clock"; - mes "direction on your Mini-Map"; - mes "in Prontera to find the Knight"; - mes "Chivalry. Someone there should"; - mes "be willing to teach you more"; - mes "about Push Backs in skills..."; - set WIZ_SK,1; - close; - } - else if (WIZ_SK == 1) { - mes "[Meow]"; - mes "What are you still doing"; - mes "here? Didn't I tell you to go"; - mes "to the Prontera Chivalry and"; - mes "ask someone there to teach"; - mes "you about Push Back theory?"; - close; - } - else if (WIZ_SK == 2) { - mes "[Meow]"; - mes "Hm? Oh good, you learned"; - mes "the basics for pushing back"; - mes "enemies. Now you're almost"; - mes "ready to learn the skill that"; - mes "I'm supposed to teach you."; - next; - mes "[Meow]"; - mes "I'm no philanthropist, so"; - mes "I expect some tuition for all"; - mes "of my instruction and effort!"; - mes "Mmm, what would be good for"; - mes "my payment? Ah, I'm low on"; - mes "enchanted stones right now~"; - next; - mes "[Meow]"; - mes "Go and bring me"; - mes "^FF000010 Crystal Blues^000000,"; - mes "^FF000010 Green Lives^000000,"; - mes "^FF000010 Red Bloods^000000 and"; - mes "^FF000010 Winds of Verdure^000000."; - next; - mes "[Meow]"; - mes "It's not that much,"; - mes "so don't complain and"; - mes "come back as soon as you"; - mes "can. While you're out there,"; - mes "I'm going to take another nap~"; - set WIZ_SK,3; - close; - } - else if (WIZ_SK == 3) { - if (countitem(991) < 10 || countitem(993) < 10 || countitem(990) < 10 || countitem(992) < 10) { - mes "[Meow]"; - mes "^333333*Yaaaaaawn~*^000000 Hm?"; - mes "H-how dare you come"; - mes "back without everything"; - mes "I asked you for?! You"; - mes "forgot what to bring,"; - mes "didn't you? Grrrr..."; - next; - mes "[Meow]"; - mes "I said to bring"; - mes "^ff000010 Crystal Blues^000000,"; - mes "^ff000010 Green Lives^000000,"; - mes "^ff000010 Red Bloods^000000 and"; - mes "^ff000010 Winds of Verdure^000000!"; - next; - mes "[Meow]"; - mes "Don't forget this time!"; - mes "And don't even think of"; - mes "waking me up until you"; - mes "find everything I asked for!"; - close; - } - mes "[Meow]"; - mes "*Yaaaawn~* Wh-wha?"; - mes "Oh, it's you. So did you"; - mes "bring the stones I wanted?"; - mes "Mmm. Good, let me see if"; - mes "you brought them all..."; - mes "One, two, three..."; - next; - mes "[Meow]"; - mes "................."; - mes "Screw it. I don't feel"; - mes "like counting this all."; - mes "Let me just take these,"; - mes "and teach you the skill"; - mes "so I can go back to sleep."; - next; - mes "[Meow]"; - mes "This skill is called,"; - mes "''^FF0000Sight Blaster^000000.'' Pretty"; - mes "cool, eh? Anyway, it's a Fire"; - mes "attribute skill that requires"; - mes "you to cast Sight before you"; - mes "can activate it. Now try it."; - next; - specialeffect2 EF_SUI_EXPLOSION; - mes "^3355FF*BAM! BOOM!*^000000"; - next; - mes "[Meow]"; - mes "......"; - mes "Huh. Not exactly right,"; - mes "but not too bad for a first"; - mes "try. Remember to will the"; - mes "push back to happen. Ergh,"; - mes "let's try it once again, okay?"; - next; - mes "[Meow]"; - mes "You gotta will it."; - mes "Push! Push with"; - mes "your freakin' mind!"; - mes "Well, push the flames"; - mes "you summoned with Sight"; - mes "with your mind. Not that hard!"; - next; - mes "[Meow]"; - mes "Finally...!"; - mes "You actually learned it!"; - mes "That took way too much effort,"; - mes "but at least we're done here."; - specialeffect2 EF_ABSORBSPIRITS; - delitem 991,10; //Crystal_Blue - delitem 993,10; //Yellow_Live - delitem 990,10; //Boody_Red - delitem 992,10; //Wind_Of_Verdure - set WIZ_SK,100; - skill "WZ_SIGHTBLASTER",1,0; - next; - mes "[Meow]"; - mes "I'm so tired from all of"; - mes "this teaching. I think I'll"; - mes "take a well deserved nap"; - mes "right now. Go on your way,"; - mes "and if you know any Wizards,"; - mes "send 'em to me, I guess."; - close; - } - else { - mes "[Meow]"; - mes "Zzz... Zzz..."; - mes "Catherine... I'll"; - mes "make you sorry for"; - mes "turning me into a kitty..."; - mes "I'm gonna... Gonna... Zzz..."; - close; - } - } - else { - mes "[Meow]"; - mes "*Yaaawn~*"; - mes "So sleeepy..."; - mes "Hm? Did you want"; - mes "to talk to me? Don't"; - mes "bother me if you've"; - mes "got nothing to say!"; - next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { - mes "[Meow]"; - mes "Yeah. Yeah, I'm a cat."; - mes "For now, anyway. Damn that"; - mes "Catherine! She turned me into"; - mes "this form when I borrowed some"; - mes "gemstones without her consent."; - mes "I was gonna tell her!"; - next; - mes "[Meow]"; - mes "Once I become human"; - mes "again and regain my powers,"; - mes "I'm gonna go freakin' buck"; - mes "wild. Catherine, you, everyone."; - mes "You're all turning into cats!"; - close; - } - mes "[Meow]"; - mes "Hah! Yeah..."; - mes "Taking a nap sounds like"; - mes "the best idea I've heard"; - mes "all day. Hm. ^333333*Yaaawwn~*^000000"; - mes "There we go, time to sleep..."; - mes "ZzzzzzzZZZzzz... ZzZzzzz..."; - close; - } -} - -prt_in,82,98,3 script Simon Mayace#q_wiz 46,{ - if (WIZ_SK == 1) { - mes "[Simon]"; - mes "Ah, you must be a skilled"; - mes "practitioner of magic. Mmm,"; - mes "you must one of those Wizards."; - mes "High Wizards? I can't really"; - mes "tell the difference. Ah, may"; - mes "I be of service to you?"; - next; - if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) { - mes "[Simon]"; - mes "I'm surprised that you chose"; - mes "to practice magic: judging"; - mes "from your build, I'd say that"; - mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just"; - mes "a humble Knight's opinion."; - close; - } - mes "[Simon]"; - mes "Wait, are you asking me"; - mes "to teach you a Push-Back"; - mes "attack technique? You can"; - mes "defend yourself using spells"; - mes "like Fire Wall or Fire Bolt"; - mes "much more effectively, right?"; - next; - select("But at close range..."); - mes "[Simon]"; - mes "Oh, I see. Yeah, Wizards"; - mes "aren't very effective in close"; - mes "range battles. Okay, I can see"; - mes "why you'd want to learn some"; - mes "Push-Back technique. Alright,"; - mes "I can teach you a few basics."; - next; - mes "[Simon]"; - mes "Now, every adventurer knows"; - mes "the fundamentals of attacking."; - mes "You strike, and then ready your"; - mes "next action, which is either"; - mes "another strike, a dodge or a"; - mes "guard. Simple stuff, right?"; - next; - mes "[Simon]"; - mes "To push an enemy back, you've"; - mes "got to attack using a strike"; - mes "with continuous force. It's all"; - mes "in the follow through. Now, if"; - mes "you strike the head, the push"; - mes "distance will be too short."; - next; - mes "[Simon]"; - mes "If you deliver a pushing"; - mes "strike to the legs, your"; - mes "enemy will fall towards you."; - mes "The best target for pushing"; - mes "attacks is the torso since it"; - mes "allows more control of the push."; - next; - mes "[Simon]"; - mes "Well, I've explained"; - mes "pushing as best as I can."; - mes "Concentrate and practice the"; - mes "theory on your own, and you"; - mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~"; - set WIZ_SK,2; - close; - } - else { - mes "[Simon]"; - mes "Make no mistake:"; - mes "swordplay is an art."; - mes "The techniques may seem"; - mes "brutish at first glance, but"; - mes "there's a keen strategy that"; - mes "Knights innately understand."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.3c Removed duplicates [Toms] -//============================================================ |