diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 08:28:08 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-20 08:28:08 +0000 |
commit | bbf301437385ee28ec2056532ebbffe28911f5bb (patch) | |
tree | 38188693eb9b46f33a60fde24716afff30f910a6 /npc/quests/skills/thief_skills.txt | |
parent | 36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988 (diff) | |
download | hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.gz hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.bz2 hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.tar.xz hercules-bbf301437385ee28ec2056532ebbffe28911f5bb.zip |
1s job skill quests optimization. now using @temp vars
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8820 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index f65d4c7cf..965c58591 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4a
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -19,6 +19,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
@@ -59,7 +60,7 @@ M_Menu: M_Sand:
mes "[Alcouskou]";
- if(SANDATTACK == 1) goto L_Sand;
+ if(@SANDATTACK) goto L_Sand;
if(getskilllv(149) > 0) goto L_GotSand;
mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
next;
@@ -84,12 +85,12 @@ M_Menu: next;
mes "[Alcouskou]";
mes "Come back when you are ready.";
- set SANDATTACK, 1;
+ set @SANDATTACK, 1;
goto M_Menu;
M_Back:
mes "[Alcouskou]";
- if (BACKSLIDE == 1)goto L_Back;
- if (getskilllv(150)>0) goto L_GotBack;
+ if(@BACKSLIDE)goto L_Back;
+ if(getskilllv(150)>0) goto L_GotBack;
mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
next;
mes "[Alcouskou]";
@@ -120,12 +121,12 @@ M_Menu: mes "[Alcouskou]";
mes "Think of it as the first part of your training.";
if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
- set BACKSLIDE, 1;
+ set @BACKSLIDE, 1;
goto M_Menu;
M_Find:
mes "[Alcouskou]";
- if (FINDSTONE == 1) goto L_Find;
- if (getskilllv(151)>0) goto L_GotFind;
+ if(@FINDSTONE) goto L_Find;
+ if(getskilllv(151)>0) goto L_GotFind;
mes "The more experienced and better skilled members of our guild are quite handy.";
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
@@ -147,12 +148,12 @@ M_Menu: next;
mes "[Alcouskou]";
mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
- set FINDSTONE, 1;
+ set @FINDSTONE, 1;
goto M_Menu;
M_Fling:
mes "[Alcouskou]";
- if (STONEFLING == 1) goto L_Fling;
- if (getskilllv(152)>0) goto L_GotFling;
+ if(@STONEFLING) goto L_Fling;
+ if(getskilllv(152)>0) goto L_GotFling;
mes "The more experienced and better skilled members of our guild are quite handy.";
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
@@ -166,7 +167,7 @@ M_Menu: mes "[Alcouskou]";
mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
- set STONEFLING, 1;
+ set @STONEFLING, 1;
goto M_Menu;
M_End:
mes "[Alcouskou]";
@@ -174,8 +175,8 @@ M_Menu: close;
L_Sand:
- if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
- if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
+ if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
+ if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
delitem 7041, 5;
delitem 7042, 1;
mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
@@ -201,8 +202,7 @@ L_Sand: mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
emotion e_swt;
skill 149,1,0;
- set SANDATTACK, 0;
- set BAGNFNTY, 0;
+ set @SANDATTACK, 0;
close;
L_NotRdy1:
@@ -221,8 +221,8 @@ L_Sand: close;
L_Back:
- if (countitem(940)<20) goto L_NotRdy2;
- if (BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
+ if(countitem(940)<20) goto L_NotRdy2;
+ if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
delitem 940,20;
mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
next;
@@ -241,7 +241,7 @@ L_Back: mes "[Alcouskou]";
mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
skill 150,1,0;
- set BACKSLIDE, 0;
+ set @BACKSLIDE, 0;
close;
L_NotRdy2:
@@ -255,7 +255,7 @@ L_Back: close;
L_Find:
- if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
+ if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
delitem 912,1;
delitem 948,1;
delitem 908,5;
@@ -274,7 +274,7 @@ L_Find: mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
emotion e_no1;
skill 151,1,0;
- set FINDSTONE, 0;
+ set @FINDSTONE, 0;
next;
mes "[Alcouskou]";
mes "Have fun using it.";
@@ -288,8 +288,8 @@ L_Find: close;
L_Fling:
- if (getskilllv(151) == 0) goto L_NotRdy4;
- if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
+ if(getskilllv(151) == 0) goto L_NotRdy4;
+ if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
delitem 910,2;
delitem 911,2;
mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
@@ -315,7 +315,7 @@ L_Fling: mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
emotion e_no1;
skill 152,1,0;
- set STONEFLING, 0;
+ set @STONEFLING, 0;
next;
mes "[Alcouskou]";
mes "As you can see this is a skill that relies heavily on concentration.";
@@ -334,7 +334,7 @@ L_Fling: //====================================================================================
payon.gat,91,77,4 script RuRumuni 99,{
mes "[RuRumuni]";
- if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start;
+ if(@SANDATTACK && !countitem(7042)) goto L_Start;
mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
mes "I grew up around leather and am quite good at working with it.";
@@ -345,16 +345,16 @@ payon.gat,91,77,4 script RuRumuni 99,{ close;
L_Start:
- if(BAGNFNTY == 1) goto L_Check;
+ if(@BAGNFNTY == 1) goto L_Check;
mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
mes "I will be more than happy to make one for you............";
next;
mes "[RuRumuni]";
mes "But this bag is very special, and I will need some special items in order to make it.";
next;
- set BAGNFNTY, 1;
+ set @BAGNFNTY, 1;
- L_List:
+L_List:
mes "[RuRumuni]";
mes "Here are the items that I will need:";
mes "- 5 ^5533FFScorpion Tails^000000";
@@ -382,6 +382,6 @@ L_Check: mes "[RuRumuni]";
mes "Here you go, one Leather Bag of Infinity. Enjoy!";
getitem 7042, 1;
- set BAGNFNTY, 2;
+ set @BAGNFNTY, 0;
close;
}
|