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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/thief_skills.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 774 |
1 files changed, 387 insertions, 387 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 965c58591..39f3c3a0c 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -1,387 +1,387 @@ -//===== eAthena Script =======================================
-//= Thief Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests.
-//===== Additional Comments: =================================
-//= v1.0 Fully working
-//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity. These are the official RO requirements
-//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
-//= v1.1a Now using functions found in "Global_Functions.txt" for
-//= class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-//======================================================================================================
-moc_prydb1.gat,154,128,4 script Alcouskou 118,{
- mes "[Alcouskou]";
- if(baseClass == Job_Thief) goto L_Start;
- if(BaseJob==Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Your kind isn't welcome here.";
- close;
-
-L_Novice:
- mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
- next;
- mes "[Alcouskou]";
- mes "I just happen to be the ONLY one who can teach them these skills!";
- mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills.";
- next;
- mes "[Alcouskou]";
- mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested.";
- close;
-
-L_Start:
- mes "During the course of your life you will experience many things.";
- mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
- next;
- mes "[Alcouskou]";
- mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
- next;
- mes "[Alcouskou]";
- mes "Let me explain:";
-M_Menu:
- next;
- menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End;
-
- M_Sand:
- mes "[Alcouskou]";
- if(@SANDATTACK) goto L_Sand;
- if(getskilllv(149) > 0) goto L_GotSand;
- mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
- next;
- mes "[Alcouskou]";
- mes "Some may consider this cowardly but I don't see it that way.";
- mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive.....";
- next;
- mes "[Alcouskou]";
- mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created.";
- next;
- mes "[Alcouskou]";
- mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
- mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
- next;
- mes "[Alcouskou]";
- mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
- if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000.";
- next;
- mes "[Alcouskou]";
- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
- mes "He can be found in the ^009500West end of Payon^000000.";
- next;
- mes "[Alcouskou]";
- mes "Come back when you are ready.";
- set @SANDATTACK, 1;
- goto M_Menu;
- M_Back:
- mes "[Alcouskou]";
- if(@BACKSLIDE)goto L_Back;
- if(getskilllv(150)>0) goto L_GotBack;
- mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
- next;
- mes "[Alcouskou]";
- mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
- mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
- next;
- mes "[Alcouskou]";
- mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
- next;
- mes "[Alcouskou]";
- mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......";
- next;
- mes "[Alcouskou]";
- mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
- next;
- mes "[Alcouskou]";
- mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
- mes "There are those however, that do not fear being overwhelmed by a large mob.";
- next;
- mes "[Alcouskou]";
- mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
- mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
- next;
- mes "[Alcouskou]";
- mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master.";
- mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000.";
- next;
- mes "[Alcouskou]";
- mes "Think of it as the first part of your training.";
- if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
- set @BACKSLIDE, 1;
- goto M_Menu;
- M_Find:
- mes "[Alcouskou]";
- if(@FINDSTONE) goto L_Find;
- if(getskilllv(151)>0) goto L_GotFind;
- mes "The more experienced and better skilled members of our guild are quite handy.";
- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
- next;
- mes "[Alcouskou]";
- mes "They can throw a rock at a far away target with great accuracy and strength.";
- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
- next;
- mes "[Alcouskou]";
- mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed.";
- mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'.";
- next;
- mes "[Alcouskou]";
- mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location.";
- mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
- next;
- mes "[Alcouskou]";
- mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
- mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
- next;
- mes "[Alcouskou]";
- mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
- set @FINDSTONE, 1;
- goto M_Menu;
- M_Fling:
- mes "[Alcouskou]";
- if(@STONEFLING) goto L_Fling;
- if(getskilllv(152)>0) goto L_GotFling;
- mes "The more experienced and better skilled members of our guild are quite handy.";
- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
- next;
- mes "[Alcouskou]";
- mes "They can throw a stone at a target far away with great accuracy and strength.";
- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
- next;
- mes "[Alcouskou]";
- mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny.";
- next;
- mes "[Alcouskou]";
- mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
- mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
- set @STONEFLING, 1;
- goto M_Menu;
- M_End:
- mes "[Alcouskou]";
- mes "It seems that you are not experienced enough yet....";
- close;
-
-L_Sand:
- if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
- if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
- delitem 7041, 5;
- delitem 7042, 1;
- mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
- next;
- mes "[Alcouskou]";
- mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!";
- next;
- mes "[Alcouskou]";
- mes "Okay, grab a handful....... yep, that much will do....... now.........";
- next;
- mes "[Alcouskou]";
- mes "THROW IT AT ME!!!";
- emotion e_go;
- next;
- mes "[Alcouskou]";
- mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
- emotion e_omg;
- next;
- mes "[Alcouskou]";
- mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
- next;
- mes "[Alcouskou]";
- mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
- emotion e_swt;
- skill 149,1,0;
- set @SANDATTACK, 0;
- close;
-
- L_NotRdy1:
- mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
- next;
- mes "[Alcouskou]";
- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
- mes "He can be found in the ^009500West end of Payon^000000.";
- close;
- L_LowLvl1:
- mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
- close;
- L_GotSand:
- mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
- emotion e_swt;
- close;
-
-L_Back:
- if(countitem(940)<20) goto L_NotRdy2;
- if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
- delitem 940,20;
- mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
- next;
- mes "[Alcouskou]";
- mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight.";
- next;
- mes "[Alcouskou]";
- mes "Okay, lets begin........";
- next;
- mes "~fwoosh~";
- next;
- mes "~fwooooosh~";
- next;
- mes "~fwoooooooooooooooosh~";
- next;
- mes "[Alcouskou]";
- mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
- skill 150,1,0;
- set @BACKSLIDE, 0;
- close;
-
- L_NotRdy2:
- mes "You need ^5555FF20 Grasshopper's Legs^000000.";
- close;
- L_LowLvl2:
- mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
- close;
- L_GotBack:
- mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
- close;
-
-L_Find:
- if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
- delitem 912,1;
- delitem 948,1;
- delitem 908,5;
- mes "Ah! I see that you're fully prepared to learn this skill. Let us begin....";
- next;
- mes "[Alcouskou]";
- mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully.";
- mes "Get a feel for how much each one weighs and become aware of how each one has a different texture.";
- next;
- mes "[Alcouskou]";
- mes "You must become one with the stone... it is the only way you will be able to use it effectively...";
- next;
- mes "~ an hour later... ~";
- next;
- mes "[Alcouskou]";
- mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
- emotion e_no1;
- skill 151,1,0;
- set @FINDSTONE, 0;
- next;
- mes "[Alcouskou]";
- mes "Have fun using it.";
- close;
-
- L_NotRdy3:
- mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
- close;
- L_GotFind:
- mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
- close;
-
-L_Fling:
- if(getskilllv(151) == 0) goto L_NotRdy4;
- if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
- delitem 910,2;
- delitem 911,2;
- mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
- next;
- mes "[Alcouskou]";
- mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
- next;
- mes "[Alcouskou]";
- mes "Now imagine yourself going straight through the target! Continue to visualize this!";
- next;
- mes "~ 1/2 hour later... ~";
- next;
- mes "[Alcouskou]";
- mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
- next;
- mes "[Alcouskou]";
- mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
- emotion e_go;
- next;
- mes "!!Whooooossshh!!................. !!Thwack!!";
- next;
- mes "[Alcouskou]";
- mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
- emotion e_no1;
- skill 152,1,0;
- set @STONEFLING, 0;
- next;
- mes "[Alcouskou]";
- mes "As you can see this is a skill that relies heavily on concentration.";
- mes "As long as you keep your mind focused you will have on problems using this skill.";
- close;
-
- L_NotRdy4:
- mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
- close;
- L_GotFling:
- mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
- close;
-}
-
-
-//====================================================================================
-payon.gat,91,77,4 script RuRumuni 99,{
- mes "[RuRumuni]";
- if(@SANDATTACK && !countitem(7042)) goto L_Start;
-
- mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
- mes "I grew up around leather and am quite good at working with it.";
- next;
- mes "[RuRumuni]";
- mes "There is a Thief guild in the Morroc area.";
- mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000.";
- close;
-
-L_Start:
- if(@BAGNFNTY == 1) goto L_Check;
- mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
- mes "I will be more than happy to make one for you............";
- next;
- mes "[RuRumuni]";
- mes "But this bag is very special, and I will need some special items in order to make it.";
- next;
- set @BAGNFNTY, 1;
-
-L_List:
- mes "[RuRumuni]";
- mes "Here are the items that I will need:";
- mes "- 5 ^5533FFScorpion Tails^000000";
- mes "- 1 ^5533FFCobweb^000000";
- mes "- 1 ^5533FFCactus Needle^000000";
- mes "- 1 ^5533FFEarthworm Peeling^000000.";
- next;
- mes "[RuRumuni]";
- mes "Once you have all of these items I will be able to make the Bag of Infinity for you.";
- close;
-
-L_Check:
- mes "Nice to see you again. Do you have all of the items? Lets see........";
- next;
- if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List;
- delitem 904, 5;
- delitem 1025, 1;
- delitem 952, 1;
- delitem 1055, 1;
- mes "[RuRumuni]";
- mes "Great you have everything I asked for. Let me start making the bag right away.......";
- next;
- mes "~( 30 minutes later )~";
- next;
- mes "[RuRumuni]";
- mes "Here you go, one Leather Bag of Infinity. Enjoy!";
- getitem 7042, 1;
- set @BAGNFNTY, 0;
- close;
-}
+//===== eAthena Script ======================================= +//= Thief Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests. +//===== Additional Comments: ================================= +//= v1.0 Fully working +//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a +//= Leather Bag of Infinity. These are the official RO requirements +//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] +//= v1.1a Now using functions found in "Global_Functions.txt" for +//= class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ + + + +//====================================================================================================== +moc_prydb1.gat,154,128,4 script Alcouskou 118,{ + mes "[Alcouskou]"; + if(baseClass == Job_Thief) goto L_Start; + if(BaseJob==Job_Novice) goto L_Novice; + +L_Other: + mes "Your kind isn't welcome here."; + close; + +L_Novice: + mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; + next; + mes "[Alcouskou]"; + mes "I just happen to be the ONLY one who can teach them these skills!"; + mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills."; + next; + mes "[Alcouskou]"; + mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested."; + close; + +L_Start: + mes "During the course of your life you will experience many things."; + mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; + next; + mes "[Alcouskou]"; + mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you."; + next; + mes "[Alcouskou]"; + mes "Let me explain:"; +M_Menu: + next; + menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End; + + M_Sand: + mes "[Alcouskou]"; + if(@SANDATTACK) goto L_Sand; + if(getskilllv(149) > 0) goto L_GotSand; + mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; + next; + mes "[Alcouskou]"; + mes "Some may consider this cowardly but I don't see it that way."; + mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive....."; + next; + mes "[Alcouskou]"; + mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created."; + next; + mes "[Alcouskou]"; + mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; + mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage."; + next; + mes "[Alcouskou]"; + mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + next; + mes "[Alcouskou]"; + mes "Come back when you are ready."; + set @SANDATTACK, 1; + goto M_Menu; + M_Back: + mes "[Alcouskou]"; + if(@BACKSLIDE)goto L_Back; + if(getskilllv(150)>0) goto L_GotBack; + mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; + next; + mes "[Alcouskou]"; + mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; + mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness....."; + next; + mes "[Alcouskou]"; + mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; + next; + mes "[Alcouskou]"; + mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......"; + next; + mes "[Alcouskou]"; + mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; + next; + mes "[Alcouskou]"; + mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them."; + mes "There are those however, that do not fear being overwhelmed by a large mob."; + next; + mes "[Alcouskou]"; + mes "These are the people who have learned a unique skill that allows them to deal with mob situations."; + mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; + next; + mes "[Alcouskou]"; + mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master."; + mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000."; + next; + mes "[Alcouskou]"; + mes "Think of it as the first part of your training."; + if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; + set @BACKSLIDE, 1; + goto M_Menu; + M_Find: + mes "[Alcouskou]"; + if(@FINDSTONE) goto L_Find; + if(getskilllv(151)>0) goto L_GotFind; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a rock at a far away target with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed."; + mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'."; + next; + mes "[Alcouskou]"; + mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location."; + mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; + next; + mes "[Alcouskou]"; + mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; + mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; + next; + mes "[Alcouskou]"; + mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; + set @FINDSTONE, 1; + goto M_Menu; + M_Fling: + mes "[Alcouskou]"; + if(@STONEFLING) goto L_Fling; + if(getskilllv(152)>0) goto L_GotFling; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a stone at a target far away with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny."; + next; + mes "[Alcouskou]"; + mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; + mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; + set @STONEFLING, 1; + goto M_Menu; + M_End: + mes "[Alcouskou]"; + mes "It seems that you are not experienced enough yet...."; + close; + +L_Sand: + if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; + if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; + delitem 7041, 5; + delitem 7042, 1; + mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; + next; + mes "[Alcouskou]"; + mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!"; + next; + mes "[Alcouskou]"; + mes "Okay, grab a handful....... yep, that much will do....... now........."; + next; + mes "[Alcouskou]"; + mes "THROW IT AT ME!!!"; + emotion e_go; + next; + mes "[Alcouskou]"; + mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!)......."; + emotion e_omg; + next; + mes "[Alcouskou]"; + mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; + next; + mes "[Alcouskou]"; + mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; + emotion e_swt; + skill 149,1,0; + set @SANDATTACK, 0; + close; + + L_NotRdy1: + mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + close; + L_LowLvl1: + mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; + close; + L_GotSand: + mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh.............."; + emotion e_swt; + close; + +L_Back: + if(countitem(940)<20) goto L_NotRdy2; + if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2; + delitem 940,20; + mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; + next; + mes "[Alcouskou]"; + mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight."; + next; + mes "[Alcouskou]"; + mes "Okay, lets begin........"; + next; + mes "~fwoosh~"; + next; + mes "~fwooooosh~"; + next; + mes "~fwoooooooooooooooosh~"; + next; + mes "[Alcouskou]"; + mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; + skill 150,1,0; + set @BACKSLIDE, 0; + close; + + L_NotRdy2: + mes "You need ^5555FF20 Grasshopper's Legs^000000."; + close; + L_LowLvl2: + mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; + close; + L_GotBack: + mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here....."; + close; + +L_Find: + if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; + delitem 912,1; + delitem 948,1; + delitem 908,5; + mes "Ah! I see that you're fully prepared to learn this skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully."; + mes "Get a feel for how much each one weighs and become aware of how each one has a different texture."; + next; + mes "[Alcouskou]"; + mes "You must become one with the stone... it is the only way you will be able to use it effectively..."; + next; + mes "~ an hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; + emotion e_no1; + skill 151,1,0; + set @FINDSTONE, 0; + next; + mes "[Alcouskou]"; + mes "Have fun using it."; + close; + + L_NotRdy3: + mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; + close; + L_GotFind: + mes "Picking up stones can be fun but...... don't spend all day doing it OK?....."; + close; + +L_Fling: + if(getskilllv(151) == 0) goto L_NotRdy4; + if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; + delitem 910,2; + delitem 911,2; + mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; + next; + mes "[Alcouskou]"; + mes "Now imagine yourself going straight through the target! Continue to visualize this!"; + next; + mes "~ 1/2 hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; + next; + mes "[Alcouskou]"; + mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!"; + emotion e_go; + next; + mes "!!Whooooossshh!!................. !!Thwack!!"; + next; + mes "[Alcouskou]"; + mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; + emotion e_no1; + skill 152,1,0; + set @STONEFLING, 0; + next; + mes "[Alcouskou]"; + mes "As you can see this is a skill that relies heavily on concentration."; + mes "As long as you keep your mind focused you will have on problems using this skill."; + close; + + L_NotRdy4: + mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; + close; + L_GotFling: + mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster"; + close; +} + + +//==================================================================================== +payon.gat,91,77,4 script RuRumuni 99,{ + mes "[RuRumuni]"; + if(@SANDATTACK && !countitem(7042)) goto L_Start; + + mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; + mes "I grew up around leather and am quite good at working with it."; + next; + mes "[RuRumuni]"; + mes "There is a Thief guild in the Morroc area."; + mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000."; + close; + +L_Start: + if(@BAGNFNTY == 1) goto L_Check; + mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; + mes "I will be more than happy to make one for you............"; + next; + mes "[RuRumuni]"; + mes "But this bag is very special, and I will need some special items in order to make it."; + next; + set @BAGNFNTY, 1; + +L_List: + mes "[RuRumuni]"; + mes "Here are the items that I will need:"; + mes "- 5 ^5533FFScorpion Tails^000000"; + mes "- 1 ^5533FFCobweb^000000"; + mes "- 1 ^5533FFCactus Needle^000000"; + mes "- 1 ^5533FFEarthworm Peeling^000000."; + next; + mes "[RuRumuni]"; + mes "Once you have all of these items I will be able to make the Bag of Infinity for you."; + close; + +L_Check: + mes "Nice to see you again. Do you have all of the items? Lets see........"; + next; + if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List; + delitem 904, 5; + delitem 1025, 1; + delitem 952, 1; + delitem 1055, 1; + mes "[RuRumuni]"; + mes "Great you have everything I asked for. Let me start making the bag right away......."; + next; + mes "~( 30 minutes later )~"; + next; + mes "[RuRumuni]"; + mes "Here you go, one Leather Bag of Infinity. Enjoy!"; + getitem 7042, 1; + set @BAGNFNTY, 0; + close; +} |