diff options
author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-12 16:40:45 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-12 16:40:45 +0000 |
commit | 34d97ad8e590d40c8cd90aeb6caa0936b84885a6 (patch) | |
tree | 4f0cb1523ce7392994f4ecb92b2b77174d627a31 /npc/quests/skills/thief_skills.txt | |
parent | 1b28f3cc0bc670b82e71d12ad67e263f4e04d1f3 (diff) | |
download | hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.gz hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.bz2 hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.tar.xz hercules-34d97ad8e590d40c8cd90aeb6caa0936b84885a6.zip |
Some typo fixes by IVBela.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 5e678ba60..f65d4c7cf 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4
+//= 1.4a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -11,13 +11,14 @@ //===== Additional Comments: =================================
//= v1.0 Fully working
//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity. These are the official RO requirments
+//= Leather Bag of Infinity. These are the official RO requirements
//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
//= v1.1a Now using functions found in "Global_Functions.txt" for
//= class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -33,7 +34,7 @@ L_Other: close;
L_Novice:
- mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
+ mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
next;
mes "[Alcouskou]";
mes "I just happen to be the ONLY one who can teach them these skills!";
@@ -48,7 +49,7 @@ L_Start: mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
next;
mes "[Alcouskou]";
- mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you.";
+ mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
next;
mes "[Alcouskou]";
mes "Let me explain:";
@@ -60,7 +61,7 @@ M_Menu: mes "[Alcouskou]";
if(SANDATTACK == 1) goto L_Sand;
if(getskilllv(149) > 0) goto L_GotSand;
- mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be";
+ mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
next;
mes "[Alcouskou]";
mes "Some may consider this cowardly but I don't see it that way.";
@@ -71,7 +72,7 @@ M_Menu: next;
mes "[Alcouskou]";
mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
- mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage.";
+ mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
next;
mes "[Alcouskou]";
mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
@@ -93,7 +94,7 @@ M_Menu: next;
mes "[Alcouskou]";
mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
- mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness.....";
+ mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
next;
mes "[Alcouskou]";
mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
@@ -105,11 +106,11 @@ M_Menu: mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
next;
mes "[Alcouskou]";
- mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them.";
+ mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
mes "There are those however, that do not fear being overwhelmed by a large mob.";
next;
mes "[Alcouskou]";
- mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions.";
+ mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
next;
mes "[Alcouskou]";
@@ -141,11 +142,11 @@ M_Menu: mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
next;
mes "[Alcouskou]";
- mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
+ mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
next;
mes "[Alcouskou]";
- mes "Collecting those items will help you develop the skills neccessary to learn Find Stone.";
+ mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
set FINDSTONE, 1;
goto M_Menu;
M_Fling:
@@ -156,11 +157,11 @@ M_Menu: mes "They can turn something as common as a rock on the ground into a very effective weapon.";
next;
mes "[Alcouskou]";
- mes "They can throw a stone at a far away target with great accuracy and strength.";
+ mes "They can throw a stone at a target far away with great accuracy and strength.";
mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
next;
mes "[Alcouskou]";
- mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny.";
+ mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny.";
next;
mes "[Alcouskou]";
mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
@@ -177,13 +178,13 @@ L_Sand: if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
delitem 7041, 5;
delitem 7042, 1;
- mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!";
+ mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
next;
mes "[Alcouskou]";
- mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!";
+ mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!";
next;
mes "[Alcouskou]";
- mes "Okay, grab a handfull....... yep, that much will do....... now.........";
+ mes "Okay, grab a handful....... yep, that much will do....... now.........";
next;
mes "[Alcouskou]";
mes "THROW IT AT ME!!!";
@@ -197,7 +198,7 @@ L_Sand: mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
next;
mes "[Alcouskou]";
- mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
+ mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
emotion e_swt;
skill 149,1,0;
set SANDATTACK, 0;
@@ -215,7 +216,7 @@ L_Sand: mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
close;
L_GotSand:
- mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
+ mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
emotion e_swt;
close;
@@ -250,7 +251,7 @@ L_Back: mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
close;
L_GotBack:
- mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here.....";
+ mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
close;
L_Find:
@@ -283,7 +284,7 @@ L_Find: mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
close;
L_GotFind:
- mes "Picking up stones can be fun but...... don't spend all day doing it ok?.....";
+ mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
close;
L_Fling:
@@ -291,7 +292,7 @@ L_Fling: if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
delitem 910,2;
delitem 911,2;
- mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin....";
+ mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
next;
mes "[Alcouskou]";
mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
@@ -305,13 +306,13 @@ L_Fling: mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
next;
mes "[Alcouskou]";
- mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
+ mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
emotion e_go;
next;
mes "!!Whooooossshh!!................. !!Thwack!!";
next;
mes "[Alcouskou]";
- mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations.";
+ mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
emotion e_no1;
skill 152,1,0;
set STONEFLING, 0;
@@ -325,7 +326,7 @@ L_Fling: mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
close;
L_GotFling:
- mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster.";
+ mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
close;
}
@@ -345,7 +346,7 @@ payon.gat,91,77,4 script RuRumuni 99,{ L_Start:
if(BAGNFNTY == 1) goto L_Check;
- mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........";
+ mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
mes "I will be more than happy to make one for you............";
next;
mes "[RuRumuni]";
@@ -376,7 +377,7 @@ L_Check: mes "[RuRumuni]";
mes "Great you have everything I asked for. Let me start making the bag right away.......";
next;
- mes "~( 30 minutes later)~";
+ mes "~( 30 minutes later )~";
next;
mes "[RuRumuni]";
mes "Here you go, one Leather Bag of Infinity. Enjoy!";
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