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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
commit8aa157a569a76cef851fcc43eb17f41948c4360f (patch)
treea5f931721d504709c07cdae42c2692a7f323c7b7 /npc/quests/skills/thief_skills.txt
parent2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (diff)
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- Updated 1st class platinum skill NPC's.
- Fixed [bugreport:5606] . git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15949 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r--npc/quests/skills/thief_skills.txt702
1 files changed, 345 insertions, 357 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 616bfcda1..676536ee8 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -3,20 +3,20 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Sand Attack, Back Slide, Find Stone,
//= Stone Fling.
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
- if (BaseClass == Job_Thief) {
+moc_prydb1,154,128,4 script Alcouskou 118,{
+ if (BaseJob == Job_Thief) {
mes "[Alcouskou]";
mes "As you live life you will encounter";
mes "many things. Sometimes you will";
@@ -25,11 +25,11 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "as useless knowledge, but it isn't";
mes "Let me explain.";
next;
- switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
+ switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
case 1:
- switch(THIEF_SK) {
+ switch (skill_thief_1) {
case 0:
- if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
+ if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -59,57 +59,55 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "west Payon. That is where I";
mes "heard he is these days.";
delitem 7041,5; //Fine_Grit
- set THIEF_SK,1;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The most important part";
- mes "of being a good thief is stealth.";
- mes "A thief should never be seen or";
- mes "touched unless he wants to.";
- mes "Some consider this cowardly";
- mes "but I think differently.";
- next;
- mes "[Alcouskou]";
- mes "The way I see it, we live in a";
- mes "world where survival of the fittest";
- mes "rules our lives. ";
- mes "They may think less of me for use";
- mes "this special skill. . . What is this skill?";
- mes "This is the sand blinding skill.";
- next;
- mes "[Alcouskou]";
- mes "If you can throw or kick sand";
- mes "in the eyes of your opponent,";
- mes "not only does their defense decrease,";
- mes "but their ability to attack is impaired.";
- mes "It is so effective, you may even stun them.";
- next;
- mes "[Alcouskou]";
- mes "Well, we have to survive too.";
- mes "Its either us or them. . .";
- mes "I think it is important and vital";
- mes "that we prepare a little sand.";
- mes "What do you think? If you like it ";
- mes "go and get five Fine Grit.";
- next;
- mes "[Alcouskou]";
- mes "I am sure you eager to learn this";
- mes "skill, but you must first gather five Fine Grit";
- mes "Until you have gathered them,";
- mes "I cannot teach you this skill.";
- mes "Don't be disappointed, hurry and gather them.";
- next;
- mes "[Alcouskou]";
- mes "Oh, I almost forgot! ! !";
- mes "If you want to learn this ";
- mes "special skill, be sure that";
- mes "you are sufficiently experienced";
- mes "to use this properly. This means";
- mes "you should be at least job level 25.";
+ set skill_thief_1,1;
close;
}
+ mes "[Alcouskou]";
+ mes "The most important part";
+ mes "of being a good thief is stealth.";
+ mes "A thief should never be seen or";
+ mes "touched unless he wants to.";
+ mes "Some consider this cowardly";
+ mes "but I think differently.";
+ next;
+ mes "[Alcouskou]";
+ mes "The way I see it, we live in a";
+ mes "world where survival of the fittest";
+ mes "rules our lives. ";
+ mes "They may think less of me for use";
+ mes "this special skill. . . What is this skill?";
+ mes "This is the sand blinding skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "If you can throw or kick sand";
+ mes "in the eyes of your opponent,";
+ mes "not only does their defense decrease,";
+ mes "but their ability to attack is impaired.";
+ mes "It is so effective, you may even stun them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Well, we have to survive too.";
+ mes "Its either us or them. . .";
+ mes "I think it is important and vital";
+ mes "that we prepare a little sand.";
+ mes "What do you think? If you like it ";
+ mes "go and get five Fine Grit.";
+ next;
+ mes "[Alcouskou]";
+ mes "I am sure you eager to learn this";
+ mes "skill, but you must first gather five Fine Grit";
+ mes "Until you have gathered them,";
+ mes "I cannot teach you this skill.";
+ mes "Don't be disappointed, hurry and gather them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, I almost forgot! ! !";
+ mes "If you want to learn this ";
+ mes "special skill, be sure that";
+ mes "you are sufficiently experienced";
+ mes "to use this properly. This means";
+ mes "you should be at least job level 25.";
+ close;
case 1:
mes "[Alcouskou]";
mes "Go to west payon and find";
@@ -149,298 +147,290 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "I hope that this skill will";
mes "aid you in the future. -";
delitem 7042,1; //Leather_Bag_Of_Infinity
- skill 149,1,0;
- close;
- }
- case 2:
- if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Okay! Let's practice!";
- next;
- mes "[Alcouskou]";
- mes "Suuu Suuu uk -";
- next;
- mes "[Alcouskou]";
- mes "Suuuuk - -";
- next;
- mes "[Alcouskou]";
- mes "Suk - Suuuk - - -";
- next;
- mes "[Alcouskou]";
- mes "Great! -At this level,";
- mes "I am sure you can increase";
- mes "your skill on your own.";
- delitem 940,20; //Grasshopper's_Leg
- skill 150,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "Usually we like to think about";
- mes "attacking and damage, but";
- mes "it is important to realize that";
- mes "fleeing is just as important";
- mes "as attacking!";
- mes "We pride ourselves in our";
- next;
- mes "[Alcouskou]";
- mes "speed and quick dodges,";
- mes "but I am sure that at times you";
- mes "have realized while fighting that";
- mes "despite the fact that our dodging";
- mes "is superior, if we are hit once we are";
- mes "serious danger.";
- next;
- mes "[Alcouskou]";
- mes "It is true that at times we";
- mes "can view others as humorous as";
- mes "we easily dodge their attacks.";
- mes "But if we are attacked by many at";
- mes "once, you must remember that we";
- mes "may not even have room to doge.";
- next;
- mes "[Alcouskou]";
- mes "You must make a quick decision";
- mes "to flee. Most would flee immediately,";
- mes "but we don't need to.";
- mes "Even if we don't see an opening,";
- mes "our skill can allow us to slip out";
- mes "of a very serious predicament.";
- next;
- mes "[Alcouskou]";
- mes "This skill uses our energies in";
- mes "allowing us to slip out unnoticed.";
- mes "In a short amount of time we can use";
- mes "this skill to put a large amount of ";
- mes "distance between us and our opponent.";
- mes "This skill requires endless hours of";
- next;
- mes "[Alcouskou]";
- mes "practice for us to master.";
- mes "If you wish to learn and practice,";
- mes "you will need to prepare some items.";
- mes "Prepare ^3355FF20 Grasshopper's Leg^";
- mes "to begin your training.";
- next;
- mes "[Alcouskou]";
- mes "Oh, by the way. . .";
- mes "You need to have some background";
- mes "in the skills of a thief to properly master";
- mes "this skill. This means you require at";
- mes "least the experience of job level ^3355FF35^000000 .";
- mes "If not, I cannot teach you.";
- close;
- }
- case 3:
- if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Wow, you have already prepared?";
- mes "Great, I see promise in you. -";
- mes "Your zeal is truly sincere.";
- mes "Okay, Shall we begin your training?";
- mes "Stone throwing . . . . .";
- mes "Find a smoot stone with a good weight.";
- next;
- mes "[Alcouskou]";
- mes "Picking the right stone is ";
- mes "very important in being successful.";
- mes "Well I could tell you a million";
- mes "times but it is better to see for yourself.";
- mes "Okay why don't you try the skill out";
- mes "right here where I can watch you.";
- next;
- mes "^3355FF- Shweeput ! -^000000";
- next;
- mes "^3355FF- Cheeeguk! -^000000";
- next;
- mes "^3355FF- Shyaaaakkk ! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Very nice. You seem to take up -";
- mes "the skill easily.";
- mes "You can improve your skill with";
- mes "practice on your own time.";
- mes "I hope it aids you in the future.";
- mes ". . . . . Hope to see you soon";
- delitem 912,1; //Zargon
- delitem 948,1; //Bear's_Foot
- delitem 908,5; //Spawn
- skill 151,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FF' Find Stone ! '^000000 skill";
- mes "can be used in just about any location.";
- mes "Picking stones off the ground that";
- mes "are smooth and well weighted for";
- mes "throwing. It does take some familiarity";
- mes "and skill to learn this skill well.";
- next;
- mes "[Alcouskou]";
- mes "The small amount of training required";
- mes "does require that you put in a full";
- mes "effort . . .-";
- mes ". . . . . *Ahem* . . . . .";
- mes "Let first begin by practicing how to pick up";
- mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
- next;
- mes "[Alcouskou]";
- mes "And in lieu of a stone, try picking up";
- mes " a ^3355FFZargon^000000 !";
- mes "Would that be too little ?";
- mes "Lets add ^3355FF5 Spawn^000000 !!";
- mes "Show me your skill !";
- mes "Retrieve these items by any means you see fit.";
- close;
- }
- case 4:
- if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Wow! Have you already gathered the items!";
- mes "Very well, do you wish to begin?";
- mes "Prepare the items you have gathered ..";
- next;
- mes "^3355FF- Shyuuk ! -^000000";
- next;
- mes "^3355FF- Shyuuuk Tuk. . -^000000";
- next;
- mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Strike~~~!!";
- mes "That was excellent !";
- mes "You know have sufficient";
- mes "power and skill.";
- next;
- mes "[Alcouskou]";
- mes "Okay, that is all there is";
- mes "to it. How you use it in";
- mes "the future is up to you ..";
- mes "I wish you luck!";
- delitem 910,2; //Garlet
- delitem 911,2; //Scell
- skill 152,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FFStone Fling !!^000000";
- mes "This skill can be used so";
- mes "readily and does not take any";
- mes "extra money if you can pick up";
- mes "stones well . . .";
- mes "If you don't know how to choose";
- next;
- mes "[Alcouskou]";
- mes "stones well, you can always buy";
- mes "them from those who can.";
- mes "And if you can choose stones well,";
- mes "it could be very profitable for you.";
- mes "What do you think? Do you like the idea?";
- next;
- mes "[Alcouskou]";
- mes "If you wish to master this skill,";
- mes "you will have to train quite a bit.";
- mes "The training also requires some items";
- mes "that won't be easy to find. . .";
- mes "Of course, I am sure it won't be";
- mes "impossible with your skill . .";
- next;
- mes "[Alcouskou]";
- mes "You will need two ^3355FF' Garlet '^000000";
- mes "and two ^3355FF' Scell '^000000 to start with.";
- mes "Make sure they are similar to stones";
- mes "and able to be thrown. When you";
- mes "have gathered these items, I will be";
- mes "happy to teach you.";
+ skill "TF_SPRINKLESAND",1,0;
close;
}
- case 5:
+ case 2:
+ if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) {
mes "[Alcouskou]";
- mes "It seems you are not very experienced. . .";
- mes "We may need some more time to consider you.";
+ mes "Okay! Let's practice!";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuu Suuu uk -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuuuk - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suk - Suuuk - - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Great! -At this level,";
+ mes "I am sure you can increase";
+ mes "your skill on your own.";
+ delitem 940,20; //Grasshopper's_Leg
+ skill "TF_BACKSLIDING",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "Usually we like to think about";
+ mes "attacking and damage, but";
+ mes "it is important to realize that";
+ mes "fleeing is just as important";
+ mes "as attacking!";
+ mes "We pride ourselves in our";
+ next;
+ mes "[Alcouskou]";
+ mes "speed and quick dodges,";
+ mes "but I am sure that at times you";
+ mes "have realized while fighting that";
+ mes "despite the fact that our dodging";
+ mes "is superior, if we are hit once we are";
+ mes "serious danger.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is true that at times we";
+ mes "can view others as humorous as";
+ mes "we easily dodge their attacks.";
+ mes "But if we are attacked by many at";
+ mes "once, you must remember that we";
+ mes "may not even have room to doge.";
+ next;
+ mes "[Alcouskou]";
+ mes "You must make a quick decision";
+ mes "to flee. Most would flee immediately,";
+ mes "but we don't need to.";
+ mes "Even if we don't see an opening,";
+ mes "our skill can allow us to slip out";
+ mes "of a very serious predicament.";
+ next;
+ mes "[Alcouskou]";
+ mes "This skill uses our energies in";
+ mes "allowing us to slip out unnoticed.";
+ mes "In a short amount of time we can use";
+ mes "this skill to put a large amount of ";
+ mes "distance between us and our opponent.";
+ mes "This skill requires endless hours of";
+ next;
+ mes "[Alcouskou]";
+ mes "practice for us to master.";
+ mes "If you wish to learn and practice,";
+ mes "you will need to prepare some items.";
+ mes "Prepare ^3355FF20 Grasshopper's Leg^";
+ mes "to begin your training.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, by the way. . .";
+ mes "You need to have some background";
+ mes "in the skills of a thief to properly master";
+ mes "this skill. This means you require at";
+ mes "least the experience of job level ^3355FF35^000000 .";
+ mes "If not, I cannot teach you.";
+ close;
+ case 3:
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) {
+ mes "[Alcouskou]";
+ mes "Wow, you have already prepared?";
+ mes "Great, I see promise in you. -";
+ mes "Your zeal is truly sincere.";
+ mes "Okay, Shall we begin your training?";
+ mes "Stone throwing . . . . .";
+ mes "Find a smoot stone with a good weight.";
+ next;
+ mes "[Alcouskou]";
+ mes "Picking the right stone is ";
+ mes "very important in being successful.";
+ mes "Well I could tell you a million";
+ mes "times but it is better to see for yourself.";
+ mes "Okay why don't you try the skill out";
+ mes "right here where I can watch you.";
+ next;
+ mes "^3355FF- Shweeput ! -^000000";
+ next;
+ mes "^3355FF- Cheeeguk! -^000000";
+ next;
+ mes "^3355FF- Shyaaaakkk ! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Very nice. You seem to take up -";
+ mes "the skill easily.";
+ mes "You can improve your skill with";
+ mes "practice on your own time.";
+ mes "I hope it aids you in the future.";
+ mes ". . . . . Hope to see you soon";
+ delitem 912,1; //Zargon
+ delitem 948,1; //Bear's_Foot
+ delitem 908,5; //Spawn
+ skill "TF_PICKSTONE",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
+ next;
+ mes "[Alcouskou]";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FF' Find Stone ! '^000000 skill";
+ mes "can be used in just about any location.";
+ mes "Picking stones off the ground that";
+ mes "are smooth and well weighted for";
+ mes "throwing. It does take some familiarity";
+ mes "and skill to learn this skill well.";
+ next;
+ mes "[Alcouskou]";
+ mes "The small amount of training required";
+ mes "does require that you put in a full";
+ mes "effort . . .-";
+ mes ". . . . . *Ahem* . . . . .";
+ mes "Let first begin by practicing how to pick up";
+ mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
+ next;
+ mes "[Alcouskou]";
+ mes "And in lieu of a stone, try picking up";
+ mes " a ^3355FFZargon^000000 !";
+ mes "Would that be too little ?";
+ mes "Lets add ^3355FF5 Spawn^000000 !!";
+ mes "Show me your skill !";
+ mes "Retrieve these items by any means you see fit.";
+ close;
+ case 4:
+ if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) {
+ mes "[Alcouskou]";
+ mes "Wow! Have you already gathered the items!";
+ mes "Very well, do you wish to begin?";
+ mes "Prepare the items you have gathered ..";
+ next;
+ mes "^3355FF- Shyuuk ! -^000000";
+ next;
+ mes "^3355FF- Shyuuuk Tuk. . -^000000";
+ next;
+ mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Strike~~~!!";
+ mes "That was excellent !";
+ mes "You know have sufficient";
+ mes "power and skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "Okay, that is all there is";
+ mes "to it. How you use it in";
+ mes "the future is up to you ..";
+ mes "I wish you luck!";
+ delitem 910,2; //Garlet
+ delitem 911,2; //Scell
+ skill "TF_THROWSTONE",1,0;
close;
}
- }
- else {
mes "[Alcouskou]";
- mes "Most thieves and assassins";
- mes "have the basic skills to do";
- mes "well at their job. However,";
- mes "the skills that I can teach them";
- mes "cannot be learned anywhere else.";
- mes "If you every decide to";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
next;
mes "[Alcouskou]";
- mes "become a thief or assassin,";
- mes "or know someone who is,";
- mes "come to me or send them to me.";
- mes "These new skills should be";
- mes "taught to all who want to learn them.";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FFStone Fling !!^000000";
+ mes "This skill can be used so";
+ mes "readily and does not take any";
+ mes "extra money if you can pick up";
+ mes "stones well . . .";
+ mes "If you don't know how to choose";
+ next;
+ mes "[Alcouskou]";
+ mes "stones well, you can always buy";
+ mes "them from those who can.";
+ mes "And if you can choose stones well,";
+ mes "it could be very profitable for you.";
+ mes "What do you think? Do you like the idea?";
+ next;
+ mes "[Alcouskou]";
+ mes "If you wish to master this skill,";
+ mes "you will have to train quite a bit.";
+ mes "The training also requires some items";
+ mes "that won't be easy to find. . .";
+ mes "Of course, I am sure it won't be";
+ mes "impossible with your skill . .";
+ next;
+ mes "[Alcouskou]";
+ mes "You will need two ^3355FF' Garlet '^000000";
+ mes "and two ^3355FF' Scell '^000000 to start with.";
+ mes "Make sure they are similar to stones";
+ mes "and able to be thrown. When you";
+ mes "have gathered these items, I will be";
+ mes "happy to teach you.";
+ close;
+ case 5:
+ mes "[Alcouskou]";
+ mes "It seems you are not very experienced. . .";
+ mes "We may need some more time to consider you.";
close;
}
}
+ mes "[Alcouskou]";
+ mes "Most thieves and assassins";
+ mes "have the basic skills to do";
+ mes "well at their job. However,";
+ mes "the skills that I can teach them";
+ mes "cannot be learned anywhere else.";
+ mes "If you every decide to";
+ next;
+ mes "[Alcouskou]";
+ mes "become a thief or assassin,";
+ mes "or know someone who is,";
+ mes "come to me or send them to me.";
+ mes "These new skills should be";
+ mes "taught to all who want to learn them.";
+ close;
+}
-payon,91,77,3 script Bag Seller#qsk_tf 99,{
+payon,91,77,3 script Bag Seller 99,{
mes "[RuRumuni]";
mes "I am a humble merchant here";
mes "in Payon. I buy the leather";
@@ -449,18 +439,18 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
mes "pouches to sell. I grew up";
mes "around leather working and am quite good at it.";
next;
- switch(THIEF_SK) {
+ switch (skill_thief_1) {
case 0:
mes "[RuRumuni]";
mes "There is a thief guild in the";
- mes "area of Moroc. I know one there";
+ mes "area of Morroc. I know one there";
mes "that sends me thieves in need";
mes "of items I make such as a";
mes "^3355FF' Leather Bag of Infinity '^000000.";
mes "They visit my store often.";
close;
case 1:
- if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) {
+ if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
mes "[RuRumuni]";
mes "Ahhh... You have come for a leather bag.";
mes "Very good, very good.";
@@ -479,27 +469,25 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
delitem 952,1; //Cactus_Needle
delitem 1055,1; //Earthworm_Peeling
delitem 1025,1; //Spiderweb
- set THIEF_SK,2;
+ set skill_thief_1,2;
getitem 7042,1; //Leather_Bag_Of_Infinity
close;
}
- else {
- mes "[RuRumuni]";
- mes "Find Alcouskou of the thief guild";
- mes "to place and order for a leather bag of infinity.";
- mes "You should know that the leather bag of infinity";
- mes "takes much time and skill to make.";
- mes "In order to make such an item, you";
- mes "must provide me with the materials.";
- next;
- mes "The items needed as materials are";
- mes "these items. ..";
- mes "^3355FF' Earthworm Peeling '^000000";
- mes "^3355FF' Cobweb '^000000";
- mes "^3355FF' Cactus Needle '^000000";
- mes "I need one of each.";
- close;
- }
+ mes "[RuRumuni]";
+ mes "Find Alcouskou of the thief guild";
+ mes "to place and order for a leather bag of infinity.";
+ mes "You should know that the leather bag of infinity";
+ mes "takes much time and skill to make.";
+ mes "In order to make such an item, you";
+ mes "must provide me with the materials.";
+ next;
+ mes "The items needed as materials are";
+ mes "these items. ..";
+ mes "^3355FF' Earthworm Peeling '^000000";
+ mes "^3355FF' Cobweb '^000000";
+ mes "^3355FF' Cactus Needle '^000000";
+ mes "I need one of each.";
+ close;
case 2:
mes "[RuRumuni]";
mes "Here is your leather bag of infinity.";