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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
commit8aa157a569a76cef851fcc43eb17f41948c4360f (patch)
treea5f931721d504709c07cdae42c2692a7f323c7b7 /npc/quests/skills/swordman_skills.txt
parent2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (diff)
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- Updated 1st class platinum skill NPC's.
- Fixed [bugreport:5606] . git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15949 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r--npc/quests/skills/swordman_skills.txt436
1 files changed, 215 insertions, 221 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 6cbdccfbe..c45dceae6 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -3,56 +3,59 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Fatal Blow, Mobile HP Recovery,
// Auto-Berserk
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
- if (BaseClass == Job_Swordman) {
- if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
- mes "[De Thomas]";
- mes "Oh, no! You must have been hurt! Are you ok?";
- mes "You must have fought hard to get such serious injuries..";
- mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
- next;
+izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
+ if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x < 1)) {
+ mes "[De Thomas]";
+ mes "Oh, no! You must have been hurt! Are you ok?";
+ mes "You must have fought hard to get such serious injuries..";
+ mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
+ next;
+ mes "[De Thomas]";
+ if (Sex == 0) {
+ mes "For these swordsmen and knights, there is a wonderful skill.";
+ }
+ else {
+ mes "For these swordswomen and knights, there is a wonderful skill young lady.";
+ }
+ mes "I present to you - HP Recovery While Moving!";
+ mes "Body moving is a splendid skill";
+ mes "that allows you to regain strength(HP)";
+ mes "while you are moving!";
+ next;
+ mes "[De Thomas]";
+ mes "It is currently under development";
+ mes "so it may not recover that much,";
+ mes "but it will help a little.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ case 1:
mes "[De Thomas]";
- if (Sex == 0)
- mes "For these swordsmen and knights, there is a wonderful skill.";
- else
- mes "For these swordswomen and knights, there is a wonderful skill young lady.";
- mes "I present to you - HP Recovery While Moving!";
- mes "Body moving is a splendid skill";
- mes "that allows you to regain strength(HP)";
- mes "while you are moving!";
+ mes "Very well. I will tell you what you need to learn this skill.";
+ mes "First, your job level must be higher than ^00880035^000000.";
+ mes "You will also need ^008800200 empty bottles^000000.";
+ mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
next;
mes "[De Thomas]";
- mes "It is currently under development";
- mes "so it may not recover that much,";
- mes "but it will help a little.";
- mes "What do you think? Would you like to learn this skill?";
+ mes "Also, the armor you used in battle.";
+ mes "This is also proof of an experienced fighter.";
+ mes "For the armor... your armor is perfect!";
+ mes "Bring your armor!";
+ mes "Last but not least... bring me one ^008800Moth Wing^000000.";
next;
- if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) {
- mes "[De Thomas]";
- mes "Very well. I will tell you what you need to learn this skill.";
- mes "First, your job level must be higher than ^00880035^000000.";
- mes "You will also need ^008800200 empty bottles^000000.";
- mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
- next;
- mes "[De Thomas]";
- mes "Also, the armor you used in battle.";
- mes "This is also proof of an experienced fighter.";
- mes "For the armor... your armor is perfect!";
- mes "Bring your armor!";
- mes "Last but not least... bring me one ^008800Moth Wing^000000.";
- next;
- select("Eh? You need that, too?");
+ switch (select("Eh? You need that, too?")) {
+ case 1:
mes "[De Thomas]";
mes "Not really.. I don't really NEED it.";
mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
@@ -63,96 +66,94 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
mes "Please, find me one...*sniffsniff*";
mes "If you don't...";
- set SWORD_SK,1;
+ set sm_movingrecovery_x,1;
mes "You won't get anything! Muahahaha.";
close;
- }
- mes "[De Thomas]";
- mes "...";
- close;
- }
- else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
- mes "[De Thomas]";
- mes "Welcome back...";
- mes "are you ready to learn Body Movin'?";
- next;
- switch(select("Yes.:No, I'm not ready yet.")) {
- case 1:
- if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) {
- mes "[De Thomas]";
- mes "Let's see.....";
- next;
- mes "[De Thomas]";
- mes "Ok! I shall now teach you...";
- mes "..The Body Movin' skill!";
- next;
- delitem 713,200; //Empty_Bottle
- delitem 1058,1; //Wing_Of_Moth
- skill "SM_MOVINGRECOVERY",1,0;
- set SWORD_SK,0;
- mes "[De Thomas]";
- mes "There you go!";
- mes "Try it yourself.";
- mes "But don't overdo it.";
- next;
- mes "[De Thomas]";
- mes "Oh yeah, I won't be needing your";
- mes "armor so you can keep it.";
- mes "..Good luck now!";
- close;
- }
- else if (JobLevel < 35) {
- mes "[De Thomas]";
- mes "Wait a second your Job level isn't above ^00880035^000000!";
- mes "Come back when it is.";
- close;
- }
- else if (countitem(713) < 200 || countitem(1058) < 1) {
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- }
- else {
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- }
case 2:
mes "[De Thomas]";
- mes "Is that so?";
- mes "Then come when you are prepared.";
+ mes "...";
close;
}
}
- else {
- mes "[De Thomas]";
- mes "Oh, it's you?";
- mes "Long time no see!";
- mes "You seem healthier than before.";
- mes "Hahahaha!";
- mes "Take care! See you again!";
- close;
- }
}
- else {
+ else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
mes "[De Thomas]";
- mes "My name is De Thomas Carlos.";
- mes "Knight of Prontera's 3rd Calvary.";
- mes "I have a certain duty these days.";
- mes "Ehem! Need I say more.";
+ mes "Oh, it's you?";
+ mes "Long time no see!";
+ mes "You seem healthier than before.";
+ mes "Hahahaha!";
+ mes "Take care! See you again!";
close;
}
+ else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x == 1)) {
+ mes "[De Thomas]";
+ mes "Welcome back...";
+ mes "are you ready to learn Body Movin'?";
+ next;
+ switch (select("Yes.:No, I'm not ready yet.")) {
+ case 1:
+ if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ mes "[De Thomas]";
+ mes "Let's see.....";
+ next;
+ mes "[De Thomas]";
+ mes "Ok! I shall now teach you...";
+ mes "..The Body Movin' skill!";
+ next;
+ delitem 713,200; //Empty_Bottle
+ delitem 1058,1; //Wing_Of_Moth
+ skill "SM_MOVINGRECOVERY",1,0;
+ set sm_movingrecovery_x,2;
+ mes "[De Thomas]";
+ mes "There you go!";
+ mes "Try it yourself.";
+ mes "But don't overdo it.";
+ next;
+ mes "[De Thomas]";
+ mes "Oh yeah, I won't be needing your";
+ mes "armor so you can keep it.";
+ mes "..Good luck now!";
+ close;
+ }
+ else if (JobLevel < 35) {
+ mes "[De Thomas]";
+ mes "Wait a second your Job level isn't above ^00880035^000000!";
+ mes "Come back when it is.";
+ close;
+ }
+ else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "Is that so?";
+ mes "Then come when you are prepared.";
+ close;
+ }
+ }
+ mes "[De Thomas]";
+ mes "My name is De Thomas Carlos.";
+ mes "Knight of Prontera's 3rd Calvary.";
+ mes "I have a certain duty these days.";
+ mes "Ehem! Need I say more.";
+ close;
}
-prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
- if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
- if (getskilllv("SM_FATALBLOW") == 1) {
+prt_in,75,88,5 script Leon Von Frich 85,3,3,{
+
+ if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
+ if (sm_fatalblow_x == 1) {
mes "[Leon]";
mes "Eh?";
mes "I was wondering who that was!";
@@ -161,13 +162,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) {
+ else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
mes "So how about it? Would you like to learn?";
next;
- switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
case 1:
mes "[Leon]";
mes "OK, lets begin!";
@@ -178,6 +179,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
delitem 962,30; //Tentacle
delitem 526,5; //Royal_Jelly
skill "SM_FATALBLOW",1,0;
+ set sm_fatalblow_x,1;
mes "[Leon]";
mes "Success!";
mes "Go use your new skill to its full potential.";
@@ -209,7 +211,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "[Leon]";
mes "Wow, seeing your arm, you must enjoy using bash?";
next;
- select("Eh, I.. just...");
+ menu "Eh, I.. just...",-;
mes "[Leon]";
if (Sex == 0) {
mes "No need to be surprised.";
@@ -225,17 +227,15 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "[Leon]";
mes "Yes, I would like to give a present to an awesome swordsman like you.";
next;
- switch(select("What present?:It's ok.")) {
+ switch (select("What present?:It's ok.")) {
case 1:
mes "[Leon]";
mes "Haha nothing special, but a skill to attack the vital point!";
next;
- break;
case 2:
mes "[Leon]";
mes "...Haha nothing special, just a skill that aims at the vital spot!";
next;
- break;
}
mes "[Leon]";
mes "It's a skill I developed recently.";
@@ -255,7 +255,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "and finally, I developed this wonderful new skill!";
mes "Would you like to learn this skill?";
next;
- switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
case 1:
mes "[Leon]";
mes "Ok. I'll tell you the requirements.";
@@ -292,16 +292,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
close;
}
}
- close;
- }
- else {
- mes "[Leon]";
- mes "Oh, no! I have nothing to offer you!";
- mes "I can't say nice and fun things to anyone";
- mes "other than swordsmen!";
- mes "See you in a better world!";
- close;
}
+ mes "[Leon]";
+ mes "Oh, no! I have nothing to offer you!";
+ mes "I can't say nice and fun things to anyone";
+ mes "other than swordsmen!";
+ mes "See you in a better world!";
+ close;
OnTouch:
mes "[Leon]";
@@ -310,9 +307,9 @@ OnTouch:
close;
}
-prt_in,94,57,3 script Juan#qsk_sm 85,{
- if (BaseClass == Job_Swordman) {
- if (getskilllv("SM_AUTOBERSERK") == 1) {
+prt_in,94,57,3 script Juan 85,4,4,{
+ if (BaseJob == Job_Swordman) {
+ if (sm_autoberserk_x == 1) {
mes "[Juan]";
mes "Mmm? Long time no see!";
mes "How are you?";
@@ -321,7 +318,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "You can do it.";
close;
}
- else if (BaseJob == Job_Swordman && JobLevel < 10) {
+ else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@@ -329,91 +326,90 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "before coming back.";
close;
}
- else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) {
+ else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
- else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) {
- if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
+ else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) {
+ mes "[Juan]";
+ mes "Ooh. Young swordsman!";
+ mes "You are ready to learn the";
+ mes "newest skill, Auto Berserk?!";
+ next;
+ switch (select("Hoho, I would like to learn it now.:What is that?")) {
+ case 1:
+ mes "[Juan]";
+ mes "Ok. Then..";
+ next;
+ delitem 924,35; //Powder_Of_Butterfly
+ delitem 958,10; //Horrendous_Mouth
+ delitem 957,10; //Decayed_Nail
+ delitem 518,10; //Honey
+ skill "SM_AUTOBERSERK",1,0;
+ set sm_autoberserk_x,1;
mes "[Juan]";
- mes "Ooh. Young swordsman!";
- mes "You are ready to learn the";
- mes "newest skill, Auto Berserk?!";
+ mes "You have just become a swordsman";
+ mes "that can use Auto Berserk.";
+ mes "You can go about ";
+ mes "and achieve great things!";
next;
- switch(select("Hoho, I would like to learn it now.:What is that?")) {
- case 1:
- mes "[Juan]";
- mes "Ok. Then..";
- next;
- delitem 924,35; //Powder_Of_Butterfly
- delitem 958,10; //Horrendous_Mouth
- delitem 957,10; //Decayed_Nail
- delitem 518,10; //Honey
- skill "SM_AUTOBERSERK",1,0;
- mes "[Juan]";
- mes "You have just become a swordsman";
- mes "that can use Auto Berserk.";
- mes "You can go about ";
- mes "and achieve great things!";
- next;
- mes "[Juan]";
- mes "Good luck!";
- next;
- mes "[Juan]";
- mes "....................................oh yeah.";
- mes "I forgot to say something.";
- mes "There are some things you must keep in mind.";
- next;
- mes "[Juan]";
- mes "Once you regain health,";
- mes "this skill will subside.";
- mes "Also, there isn't really a time limit";
- mes "but it can still disappear when";
- mes "it is attacked with a skill that can";
- mes "nullify provoke.";
- next;
- mes "[Juan]";
- mes "If you don't remember these characteristics,";
- mes "you may run into some problems on the battlefield";
- mes "when the skill disappears all of a sudden.";
- next;
- mes "[Juan]";
- mes "Then... bye for real~";
- close;
- case 2:
- mes "[Juan]";
- mes "Auto Berserk?";
- mes "It's a skill crucial on the battlefield.";
- mes "When your health is in red,";
- mes "your hidden potential provokes yourself";
- mes "to help you in battle.";
- next;
- mes "[Juan]";
- mes "It is perfect for those that";
- mes "fight on the battlefield like fire!";
- mes "With your ability, you can learn";
- mes "this skill right now.";
- mes "Then, I shall tell you the necessary materials.";
- next;
- mes "[Juan]";
- mes "You need 35 Powder of Butterfly.";
- mes "The energy from the magnificent";
- mes "wings of a butterfly will";
- mes "help you gather your strength!";
- mes "And 10 Horrendous Mouth.";
- mes "10 Decayed Nail.";
- mes "and last but not least...";
- mes "10 Honey!";
- next;
- mes "[Juan]";
- mes "Did you get all that down?";
- mes "As always, please come back";
- mes "when you are ready.";
- mes "I look forward to seeing you again.";
- close;
- }
+ mes "[Juan]";
+ mes "Good luck!";
+ next;
+ mes "[Juan]";
+ mes "....................................oh yeah.";
+ mes "I forgot to say something.";
+ mes "There are some things you must keep in mind.";
+ next;
+ mes "[Juan]";
+ mes "Once you regain health,";
+ mes "this skill will subside.";
+ mes "Also, there isn't really a time limit";
+ mes "but it can still disappear when";
+ mes "it is attacked with a skill that can";
+ mes "nullify provoke.";
+ next;
+ mes "[Juan]";
+ mes "If you don't remember these characteristics,";
+ mes "you may run into some problems on the battlefield";
+ mes "when the skill disappears all of a sudden.";
+ next;
+ mes "[Juan]";
+ mes "Then... bye for real~";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Auto Berserk?";
+ mes "It's a skill crucial on the battlefield.";
+ mes "When your health is in red,";
+ mes "your hidden potential provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honey!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
}
}
mes "[Juan]";
@@ -429,7 +425,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "Of course you could always use the";
mes "skill we developed to overcome these limits.";
next;
- switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
case 1:
mes "[Juan]";
mes "The skill is called Berserk.";
@@ -474,14 +470,12 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
close;
}
}
- else {
- mes "[Juan]";
- mes "Are you enjoying your trip?";
- mes "I hope you have nice days ahead of you.";
- mes "Ah, I am just a kind knight Juan.";
- mes "Don't worry about me too much. Hahaha...";
- close;
- }
+ mes "[Juan]";
+ mes "Are you enjoying your trip?";
+ mes "I hope you have nice days ahead of you.";
+ mes "Ah, I am just a kind knight Juan.";
+ mes "Don't worry about me too much. Hahaha...";
+ close;
}
//============================================================